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@@ -728,7 +728,7 @@
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if(wielded)
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//if(charged == 5)
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//charged = 0
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playsound(loc, "sparks", 50, 1)
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playsound(loc, "sparks", 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
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if(isliving(M))
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M.Stun(3)
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shock(M)
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