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@@ -119,7 +119,7 @@
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var/muzzle_strength = chambered.muzzle_flash_strength
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var/muzzle_flash_time = 0.2 SECONDS
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if(suppressed)
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playsound(user, fire_sound, 10, 1)
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playsound(user, fire_sound, 10, TRUE, ignore_walls = FALSE, extrarange = SILENCED_SOUND_EXTRARANGE, falloff_distance = 0)
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muzzle_range *= 0.5
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muzzle_strength *= 0.2
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muzzle_flash_time *= 0.5
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