Adds sounds to falling over

Resting and buckling are still silent.

Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
This commit is contained in:
Tenebrosity
2014-01-24 00:01:15 -05:00
committed by ZomgPonies
parent d01ef41eac
commit f6603faa52
6 changed files with 10 additions and 1 deletions
+1
View File
@@ -68,6 +68,7 @@ var/const/SURROUND_CAP = 7
if ("explosion") soundin = pick('sound/effects/Explosion1.ogg','sound/effects/Explosion2.ogg')
if ("sparks") soundin = pick('sound/effects/sparks1.ogg','sound/effects/sparks2.ogg','sound/effects/sparks3.ogg','sound/effects/sparks4.ogg')
if ("rustle") soundin = pick('sound/effects/rustle1.ogg','sound/effects/rustle2.ogg','sound/effects/rustle3.ogg','sound/effects/rustle4.ogg','sound/effects/rustle5.ogg')
if ("bodyfall") soundin = pick('sound/effects/bodyfall1.ogg','sound/effects/bodyfall2.ogg','sound/effects/bodyfall3.ogg','sound/effects/bodyfall4.ogg')
if ("punch") soundin = pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg')
if ("clownstep") soundin = pick('sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg')
if ("jackboot") soundin = pick('sound/effects/jackboot1.ogg','sound/effects/jackboot2.ogg')