New fire colors (#27911)

This commit is contained in:
DGamerL
2025-01-15 15:45:23 +01:00
committed by GitHub
parent 39fa268f54
commit f682d8d5bf
5 changed files with 35 additions and 4 deletions
@@ -8,6 +8,7 @@
taste_description = "burning"
burn_temperature = T0C + 500
burn_duration = 20 SECONDS
burn_color = "white"
var/temp_fire = 4000
var/temp_deviance = 1000
var/size_divisor = 40
@@ -46,6 +47,7 @@
size_divisor = 80
mob_burning = 3 // 15
burn_temperature = T0C + 700
burn_color = "white"
/datum/reagent/napalm
name = "Napalm"
@@ -198,6 +200,7 @@
taste_description = "rust"
burn_temperature = T0C + 1500 // hahahahHAHAHAHAH LET IT BURN
burn_duration = 5 SECONDS // Not for long though
burn_color = "blue" // too hot!
/datum/reagent/thermite/reaction_mob(mob/living/M, method= REAGENT_TOUCH, volume)
if(method == REAGENT_TOUCH)
@@ -253,6 +256,7 @@
burn_temperature = T0C + 700
burn_duration = 15 SECONDS
fire_stack_applications = 3
burn_color = "green"
/datum/reagent/clf3/on_mob_life(mob/living/M)
if(M.on_fire)
@@ -51,6 +51,8 @@
var/burn_duration = 30 SECONDS
/// How many firestacks will the reagent apply when it is burning? Currently only used for chemical flamethrowers
var/fire_stack_applications = 1
/// If we burn in a fire, what color do we have?
var/burn_color
/datum/reagent/Destroy()
. = ..()