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New fire colors (#27911)
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@@ -8,6 +8,7 @@
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taste_description = "burning"
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burn_temperature = T0C + 500
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burn_duration = 20 SECONDS
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burn_color = "white"
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var/temp_fire = 4000
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var/temp_deviance = 1000
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var/size_divisor = 40
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@@ -46,6 +47,7 @@
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size_divisor = 80
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mob_burning = 3 // 15
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burn_temperature = T0C + 700
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burn_color = "white"
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/datum/reagent/napalm
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name = "Napalm"
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@@ -198,6 +200,7 @@
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taste_description = "rust"
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burn_temperature = T0C + 1500 // hahahahHAHAHAHAH LET IT BURN
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burn_duration = 5 SECONDS // Not for long though
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burn_color = "blue" // too hot!
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/datum/reagent/thermite/reaction_mob(mob/living/M, method= REAGENT_TOUCH, volume)
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if(method == REAGENT_TOUCH)
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@@ -253,6 +256,7 @@
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burn_temperature = T0C + 700
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burn_duration = 15 SECONDS
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fire_stack_applications = 3
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burn_color = "green"
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/datum/reagent/clf3/on_mob_life(mob/living/M)
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if(M.on_fire)
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@@ -51,6 +51,8 @@
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var/burn_duration = 30 SECONDS
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/// How many firestacks will the reagent apply when it is burning? Currently only used for chemical flamethrowers
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var/fire_stack_applications = 1
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/// If we burn in a fire, what color do we have?
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var/burn_color
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/datum/reagent/Destroy()
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. = ..()
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