Adds no-harm check to ai retaliate, adjusts clown AI (#30166)

* Adds no-harm check to ai retaliate, adjusts clown AI

* Update code/modules/mob/living/basic/retaliate/clown.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
This commit is contained in:
PollardTheDragon
2025-08-19 13:12:36 +00:00
committed by GitHub
co-authored by Contrabang
parent a211bdb7f3
commit f68676267c
3 changed files with 15 additions and 0 deletions
@@ -41,7 +41,13 @@
/mob/living/basic/clown/proc/retaliate_callback(mob/living/attacker)
if(!istype(attacker))
return
if(attacker.ai_controller) // Don't chain retaliates.
var/list/shitlist = attacker.ai_controller.blackboard[BB_BASIC_MOB_RETALIATE_LIST]
if(src in shitlist)
return
for(var/mob/living/basic/clown/harbringer in oview(src, 7))
if(harbringer == attacker) // Do not commit suicide attacking yourself
continue
harbringer.ai_controller.insert_blackboard_key_lazylist(BB_BASIC_MOB_RETALIATE_LIST, attacker)
/mob/living/basic/clown/goblin