diff --git a/_maps/map_files/MetaStation/MetaStation.v41A.II.dmm b/_maps/map_files/MetaStation/MetaStation.v41A.II.dmm index ee9761db620..14b247a6051 100644 --- a/_maps/map_files/MetaStation/MetaStation.v41A.II.dmm +++ b/_maps/map_files/MetaStation/MetaStation.v41A.II.dmm @@ -2,9 +2,9 @@ "aab" = (/obj/docking_port/stationary{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate_n"; name = "north of station"; width = 18},/turf/space,/area/space) "aac" = (/turf/space,/obj/machinery/porta_turret/syndicate,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate) "aad" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/syndicate) -"aae" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 2},/turf/simulated/shuttle/plating,/area/shuttle/syndicate) -"aaf" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_mid"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; dir = 2},/turf/simulated/shuttle/plating,/area/shuttle/syndicate) -"aag" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (NORTH)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 1},/turf/simulated/shuttle/plating,/area/shuttle/syndicate) +"aae" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 2},/turf/simulated/shuttle/plating,/area/shuttle/syndicate) +"aaf" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_mid"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; dir = 2},/turf/simulated/shuttle/plating,/area/shuttle/syndicate) +"aag" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (NORTH)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 1},/turf/simulated/shuttle/plating,/area/shuttle/syndicate) "aah" = (/turf/space,/obj/machinery/porta_turret/syndicate,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate) "aai" = (/turf/simulated/shuttle/wall{dir = 4; icon_state = "wall3"},/area/shuttle/syndicate) "aaj" = (/obj/structure/table,/obj/machinery/kitchen_machine/microwave,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) @@ -34,7 +34,7 @@ "aaH" = (/obj/effect/landmark{name = "Syndicate-Uplink"; tag = ""},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) "aaI" = (/obj/structure/stool{pixel_y = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) "aaJ" = (/obj/structure/table,/obj/item/device/aicard,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) -"aaK" = (/obj/machinery/door/airlock/external{frequency = 1331; icon_state = "door_locked"; id_tag = "synd_outer"; locked = 0; name = "Ship External Access"; req_access = null; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "smindicate"; name = "Outer Airlock"; opacity = 0},/obj/machinery/door_control{id = "smindicate"; name = "External Door Control"; pixel_x = -26; pixel_y = -2; req_access_txt = "150"},/obj/docking_port/mobile{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate"; name = "syndicate infiltrator"; roundstart_move = "syndicate_away"; width = 18},/obj/docking_port/stationary{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate_nw"; name = "northwest of station"; width = 18},/turf/simulated/shuttle/plating,/area/shuttle/syndicate) +"aaK" = (/obj/machinery/door/airlock/external{frequency = 1331; icon_state = "door_locked"; id_tag = "synd_outer"; locked = 0; name = "Ship External Access"; req_access = null; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "smindicate"; name = "Outer Airlock"; opacity = 0},/obj/machinery/door_control{id = "smindicate"; name = "External Door Control"; pixel_x = -26; pixel_y = -2; req_access_txt = "150"},/obj/docking_port/mobile{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate"; name = "syndicate infiltrator"; roundstart_move = "syndicate_away"; width = 18},/obj/docking_port/stationary{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate_nw"; name = "northwest of station"; width = 18},/turf/simulated/shuttle/plating,/area/shuttle/syndicate) "aaL" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/syndicate) "aaM" = (/turf/space,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate) "aaN" = (/obj/structure/closet/syndicate/suits,/obj/machinery/light/spot{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) @@ -216,9 +216,9 @@ "aeh" = (/turf/simulated/shuttle/wall{dir = 4; icon_state = "wall3"},/area/shuttle/vox) "aei" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{frequency = 1331; id_tag = "vox_west_vent"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) "aej" = (/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "vox_west_sensor"; pixel_x = 25; req_access_txt = "152"},/obj/machinery/light/spot{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) -"aek" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 2},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) -"ael" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_mid"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; dir = 2},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) -"aem" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (NORTH)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 1},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"aek" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 2},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"ael" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_mid"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; dir = 2},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"aem" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (NORTH)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 1},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) "aen" = (/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "vox_east_sensor"; pixel_x = -25; req_access_txt = "152"},/obj/machinery/light/spot{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) "aeo" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{frequency = 1331; id_tag = "vox_east_vent"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) "aep" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plasteel,/area/security/permabrig) @@ -229,9 +229,9 @@ "aeu" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) "aev" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) "aew" = (/obj/machinery/door/airlock/external{name = "Escape Pod Two"},/turf/simulated/floor/plating,/area/security/permabrig) -"aex" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "executionfireblast"; layer = 2.9; name = "blast door"; opacity = 0},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkredfull"; tag = "icon-whitehall (WEST)"},/area/security/permabrig) -"aey" = (/obj/machinery/door/window/brigdoor{dir = 2; name = "Justice Chamber"; req_access_txt = "3"},/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 1; name = "Justice Chamber"; req_access_txt = "3"},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "executionfireblast"; layer = 2.9; name = "blast door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/permabrig) -"aez" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "executionfireblast"; layer = 2.9; name = "blast door"; opacity = 0},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkredfull"; tag = "icon-whitehall (WEST)"},/area/security/permabrig) +"aex" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "executionfireblast"; name = "blast door"; opacity = 0},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkredfull"; tag = "icon-whitehall (WEST)"},/area/security/permabrig) +"aey" = (/obj/machinery/door/window/brigdoor{dir = 2; name = "Justice Chamber"; req_access_txt = "3"},/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 1; name = "Justice Chamber"; req_access_txt = "3"},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "executionfireblast"; name = "blast door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/permabrig) +"aez" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "executionfireblast"; name = "blast door"; opacity = 0},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkredfull"; tag = "icon-whitehall (WEST)"},/area/security/permabrig) "aeA" = (/obj/structure/table,/obj/machinery/microwave{pixel_x = -3; pixel_y = 6},/turf/simulated/floor/plating{tag = "icon-platingdmg1"; icon_state = "platingdmg1"},/area/security/permabrig) "aeB" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/light,/turf/simulated/floor/plasteel,/area/security/permabrig) "aeC" = (/obj/item/stack/cable_coil,/turf/simulated/floor/plating/airless/catwalk,/area/solar/auxstarboard) @@ -261,14 +261,14 @@ "afa" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/sink/kitchen{desc = "A sink used for washing one's hands and face. It looks rusty and home-made"; name = "old sink"; pixel_y = 28},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 2; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/permabrig) "afb" = (/turf/simulated/wall,/area/crew_quarters/fitness{name = "\improper Recreation Area"}) "afc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/wall/r_wall,/area/security/permabrig) -"afd" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "permacell3"; name = "Cell Shutters"; opacity = 0},/obj/machinery/door/airlock/public/glass{id_tag = "permabolt3"; name = "Cell 3"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"afd" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "permacell3"; name = "Cell Shutters"; opacity = 0},/obj/machinery/door/airlock/public/glass{id_tag = "permabolt3"; name = "Cell 3"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) "afe" = (/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_locked"; id_tag = "vox_southwest_lock"; locked = 1; req_access_txt = "152"; req_one_access = null; req_one_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) "aff" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "vox_west_control"; req_one_access_txt = "152"},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/vox) "afg" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/vox) -"afh" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (WEST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 8},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"afh" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (WEST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 8},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) "afi" = (/obj/item/weapon/stool,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) "afj" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) -"afk" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (WEST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 8},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"afk" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (WEST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 8},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) "afl" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/shuttle/vox) "afm" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "vox_east_control"; req_one_access_txt = "152"},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/vox) "afn" = (/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_locked"; id_tag = "vox_southeast_lock"; locked = 1; req_access_txt = "152"; req_one_access = null; req_one_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) @@ -278,8 +278,8 @@ "afr" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/security/podbay) "afs" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/security/podbay) "aft" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall,/area/security/permabrig) -"afu" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "permacell2"; name = "Cell Shutters"; opacity = 0},/obj/machinery/door/airlock/public/glass{id_tag = "permabolt2"; name = "Cell 2"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) -"afv" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "permacell1"; name = "Cell Shutters"; opacity = 0},/obj/machinery/door/airlock/public/glass{id_tag = "permabolt1"; name = "Cell 1"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"afu" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "permacell2"; name = "Cell Shutters"; opacity = 0},/obj/machinery/door/airlock/public/glass{id_tag = "permabolt2"; name = "Cell 2"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"afv" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "permacell1"; name = "Cell Shutters"; opacity = 0},/obj/machinery/door/airlock/public/glass{id_tag = "permabolt1"; name = "Cell 1"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) "afw" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/security/permabrig) "afx" = (/obj/structure/stool/bed,/obj/item/clothing/suit/straight_jacket,/obj/item/clothing/glasses/sunglasses/blindfold,/obj/item/clothing/mask/muzzle,/obj/machinery/camera{c_tag = "Prison Sanitatium"; dir = 4; network = list("SS13","Prison"); pixel_x = 0; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/security/permabrig) "afy" = (/obj/structure/stool/bed,/obj/item/clothing/suit/straight_jacket,/obj/item/clothing/glasses/sunglasses/blindfold,/obj/item/clothing/mask/muzzle,/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/security/permabrig) @@ -294,10 +294,10 @@ "afH" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area/shuttle/pod_3) "afI" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "swall_f10"; dir = 2},/area/shuttle/pod_3) "afJ" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) -"afK" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (EAST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 4},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"afK" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (EAST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 4},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) "afL" = (/obj/machinery/light/spot,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) "afM" = (/obj/item/clothing/head/collectable/petehat{desc = "It smells faintly of reptile."; name = "fancy leader hat"},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) -"afN" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (EAST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 4},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"afN" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (EAST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 4},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) "afO" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 2; initialize_directions = 11},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/permabrig) "afP" = (/obj/structure/stool/bed,/obj/machinery/camera{c_tag = "Prison Cell 3"; network = list("SS13","Prison")},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) "afQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/wall/r_wall,/area/security/permabrig) @@ -308,10 +308,10 @@ "afV" = (/obj/structure/stool/bed,/obj/machinery/camera{c_tag = "Prison Cell 1"; network = list("SS13","Prison")},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) "afW" = (/obj/structure/stool,/obj/machinery/light/small{dir = 1},/obj/machinery/door_control{id = "permabolt1"; name = "Cell Bolt Control"; normaldoorcontrol = 1; pixel_x = 0; pixel_y = 25; req_access_txt = "0"; specialfunctions = 4},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) "afX" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 2; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/light{dir = 8},/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/security/permabrig) -"afY" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hosspace"; layer = 2.7; name = "privacy shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/security/hos) +"afY" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hosspace"; name = "privacy shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/security/hos) "afZ" = (/obj/machinery/flasher{id = "insaneflash"; pixel_x = 26},/obj/machinery/atmospherics/unary/vent_pump{dir = 7; on = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/security/permabrig) "aga" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/security/permabrig) -"agb" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hosspace"; layer = 2.7; name = "privacy shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/security/hos) +"agb" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hosspace"; name = "privacy shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/security/hos) "agc" = (/obj/machinery/camera{c_tag = "Atmospherics - Starboard Aft"; dir = 1; network = list("SS13")},/obj/structure/lattice,/turf/space,/area/security/armoury) "agd" = (/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/engine,/area/security/podbay) "age" = (/obj/structure/table,/obj/item/weapon/storage/backpack/duffel/security{contents = newlist(/obj/item/weapon/scalpel,/obj/item/weapon/hemostat,/obj/item/weapon/retractor,/obj/item/weapon/cautery,/obj/item/weapon/circular_saw,/obj/item/weapon/surgical_drapes,/obj/item/clothing/mask/surgical); desc = "A large duffelbag for holding extra supplies - this one has a material inlay with space for various sharp-looking tools."; name = "duffelbag"; pixel_y = 5},/obj/item/clothing/mask/balaclava,/obj/item/weapon/reagent_containers/spray/cleaner{pixel_x = 5},/obj/item/device/radio/intercom{frequency = 1459; name = "Station Intercom (General)"; pixel_x = -28; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/permabrig) @@ -327,7 +327,7 @@ "ago" = (/obj/machinery/door_control{id = "prisonereducation"; name = "Door Bolt Control"; normaldoorcontrol = 1; pixel_x = 0; pixel_y = -25; req_access_txt = "0"; specialfunctions = 4},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/permabrig) "agp" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/obj/machinery/flasher{id = "PCell 3"; pixel_x = -28},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) "agq" = (/obj/structure/table,/obj/item/weapon/paper,/obj/item/weapon/pen{pixel_x = -3; pixel_y = 5},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) -"agr" = (/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hosspace"; layer = 2.7; name = "privacy shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/security/hos) +"agr" = (/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hosspace"; name = "privacy shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/security/hos) "ags" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/machinery/flasher{id = "PCell 2"; pixel_x = -28},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) "agt" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11},/turf/simulated/wall,/area/security/permabrig) "agu" = (/obj/structure/table,/obj/item/weapon/paper,/obj/item/weapon/pen{pixel_x = -3; pixel_y = 5},/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) @@ -341,13 +341,13 @@ "agC" = (/turf/simulated/wall/r_wall,/area/security/hos) "agD" = (/obj/item/device/radio/intercom/department/security,/turf/simulated/wall/r_wall,/area/security/hos) "agE" = (/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating/airless/catwalk,/area/solar/auxport) -"agF" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hosprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos) +"agF" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hosprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos) "agG" = (/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/crew_quarters/fitness{name = "\improper Recreation Area"}) "agH" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst{dir = 8},/turf/simulated/shuttle/wall{icon_state = "swall_f5"; dir = 2},/area/shuttle/pod_3) "agI" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "swall_f9"; dir = 2},/area/shuttle/pod_3) "agJ" = (/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) "agK" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) -"agL" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hosprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos) +"agL" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hosprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos) "agM" = (/obj/machinery/door/airlock/external{name = "Solar Maintenance"; req_access = null; req_access_txt = "10; 13"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "agN" = (/obj/machinery/atmospherics/unary/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/permabrig) "agO" = (/obj/machinery/atmospherics/binary/pump{dir = 1; name = "justice gas pump"},/obj/machinery/door/window/westleft{base_state = "right"; dir = 1; icon_state = "right"; name = "gas ports"; req_access_txt = "0"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/permabrig) @@ -374,7 +374,7 @@ "ahj" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/fitness{name = "\improper Recreation Area"}) "ahk" = (/obj/effect/spawner/window/reinforced,/obj/effect/landmark{name = "Syndicate Breach Area"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/fitness{name = "\improper Recreation Area"}) "ahl" = (/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor/plating/airless/catwalk,/area/solar/auxstarboard) -"ahm" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; tag = "icon-window5 (EAST)"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"ahm" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; tag = "icon-window5 (EAST)"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) "ahn" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) "aho" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) "ahp" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weed_extract,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) @@ -384,7 +384,7 @@ "aht" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/item/weapon/scalpel,/obj/item/stack/cable_coil,/obj/item/weapon/storage/firstaid/regular,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) "ahu" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/item/weapon/circular_saw,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) "ahv" = (/obj/structure/window/reinforced{dir = 1},/obj/machinery/optable,/obj/item/organ/internal/brain,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) -"ahw" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; tag = "icon-window5 (EAST)"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"ahw" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; tag = "icon-window5 (EAST)"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) "ahx" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/auxsolarport) "ahy" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plating,/area/crew_quarters/fitness{name = "\improper Recreation Area"}) "ahz" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 9},/obj/machinery/space_heater,/turf/simulated/floor/plasteel{tag = "icon-vault"; icon_state = "vault"},/area/security/permabrig) @@ -468,7 +468,7 @@ "aiZ" = (/obj/item/weapon/phone{desc = "Supposedly a direct line to NanoTrasen Central Command. It's not even plugged in."; pixel_x = -3; pixel_y = 3},/obj/item/weapon/cigbutt/cigarbutt{pixel_x = 5; pixel_y = -1},/obj/structure/table/wood,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/carpet,/area/security/hos) "aja" = (/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/hos) "ajb" = (/obj/structure/closet/firecloset,/turf/simulated/floor/plasteel{tag = "icon-vault"; icon_state = "vault"},/area/crew_quarters/fitness{name = "\improper Recreation Area"}) -"ajc" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hosprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos) +"ajc" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hosprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos) "ajd" = (/obj/structure/closet/secure_closet/brig{anchored = 1},/turf/simulated/floor/plasteel{tag = "icon-vault"; icon_state = "vault"},/area/security/permabrig) "aje" = (/obj/structure/closet/secure_closet/brig{anchored = 1},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{tag = "icon-vault"; icon_state = "vault"},/area/security/permabrig) "ajf" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/security/glass{name = "Prison Wing"; req_access_txt = "1"},/turf/simulated/floor/plasteel,/area/security/permabrig) @@ -510,9 +510,9 @@ "ajP" = (/obj/structure/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/hardsuit/security,/obj/item/clothing/mask/gas/sechailer,/obj/item/clothing/head/helmet/space/hardsuit/security,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 1},/area/security/permabrig) "ajQ" = (/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/obj/structure/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/hardsuit/security,/obj/item/clothing/mask/gas/sechailer,/obj/item/clothing/head/helmet/space/hardsuit/security,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 4},/area/security/permabrig) "ajR" = (/obj/structure/dispenser/oxygen,/turf/simulated/floor/plasteel{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/security/permabrig) -"ajS" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/security/permabrig) -"ajT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/security/permabrig) -"ajU" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/security/permabrig) +"ajS" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/security/permabrig) +"ajT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/security/permabrig) +"ajU" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/security/permabrig) "ajV" = (/turf/simulated/wall,/area/security/armoury) "ajW" = (/obj/structure/rack,/obj/item/weapon/storage/box/teargas,/turf/simulated/floor/plasteel{tag = "icon-vault (NORTH)"; icon_state = "vault"; dir = 1},/area/security/armoury) "ajX" = (/obj/structure/table/wood,/obj/machinery/recharger,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/hos) @@ -543,7 +543,7 @@ "akw" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = "90Curve"},/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "akx" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/terminal,/obj/machinery/light/small{dir = 4},/obj/item/device/radio/intercom{frequency = 1459; name = "Station Intercom (General)"; pixel_x = 29},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "aky" = (/turf/simulated/wall/r_wall,/area/maintenance/fpmaint2{name = "Port Maintenance"}) -"akz" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hosprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos) +"akz" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hosprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos) "akA" = (/turf/simulated/floor/plasteel{tag = "icon-vault (SOUTHWEST)"; icon_state = "vault"; dir = 10},/area/security/armoury) "akB" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/mob/living/simple_animal/hostile/retaliate/araneus,/turf/simulated/floor/carpet,/area/security/hos) "akC" = (/obj/structure/table/reinforced,/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/item/clothing/head/beret/sec,/obj/item/clothing/suit/jacket/pilot,/obj/machinery/alarm{pixel_y = 24},/obj/machinery/atmospherics/unary/vent_scrubber,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/podbay) @@ -568,7 +568,7 @@ "akV" = (/obj/machinery/photocopier,/obj/machinery/power/apc{dir = 4; name = "Head of Security's Office APC"; pixel_x = 24},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door_control{id = "hosprivacy"; name = "Privacy Shutters Control"; pixel_x = 26; pixel_y = -26},/obj/machinery/camera{c_tag = "Head of Security's Office"; dir = 8; network = list("SS13")},/obj/machinery/computer/security/telescreen/entertainment{pixel_x = 0; pixel_y = -32},/turf/simulated/floor/plasteel{tag = "icon-vault"; icon_state = "vault"},/area/security/hos) "akW" = (/obj/machinery/firealarm{dir = 8; pixel_x = -26; pixel_y = 0},/obj/machinery/light/small{dir = 1},/obj/machinery/flasher/portable,/turf/simulated/floor/plasteel{icon_state = "bot"},/area/security/armoury) "akX" = (/obj/structure/closet/bombcloset,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/security/armoury) -"akY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hosprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos) +"akY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hosprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos) "akZ" = (/obj/machinery/flasher/portable,/turf/simulated/floor/plasteel{icon_state = "bot"},/area/security/armoury) "ala" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel,/area/security/armoury) "alb" = (/obj/structure/stool{pixel_y = 8},/turf/simulated/floor/carpet/arcade,/area/crew_quarters/fitness{name = "\improper Arcade"}) @@ -588,9 +588,9 @@ "alp" = (/obj/machinery/mass_driver{dir = 8; id_tag = "trash"},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/disposal) "alq" = (/obj/machinery/conveyor_switch/oneway{convdir = -1; id = "garbage"; name = "disposal coveyor"},/turf/simulated/floor/plating,/area/maintenance/disposal) "alr" = (/turf/simulated/floor/plating,/area/maintenance/disposal) -"als" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hosprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos) +"als" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hosprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos) "alt" = (/obj/structure/closet,/obj/effect/spawner/lootdrop/maintenance{lootcount = 3; name = "3maintenance loot spawner"},/turf/simulated/floor/plating,/area/maintenance/disposal) -"alu" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hosprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos) +"alu" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hosprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos) "alv" = (/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"; tag = "icon-warnplate (NORTH)"},/area/maintenance/auxsolarport) "alw" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes,/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "alx" = (/obj/structure/table,/obj/item/stack/medical/ointment{pixel_x = 3; pixel_y = -2},/obj/item/stack/medical/bruise_pack{pixel_x = -3; pixel_y = 2},/obj/item/weapon/reagent_containers/syringe/epinephrine,/obj/item/weapon/storage/secure/safe{pixel_x = 6; pixel_y = 28},/obj/item/weapon/restraints/handcuffs/cable/pink,/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"}) @@ -634,7 +634,7 @@ "amj" = (/obj/structure/stool/bed/chair{dir = 8},/obj/effect/landmark/start{name = "Civilian"},/turf/simulated/floor/plasteel,/area/crew_quarters/fitness{name = "\improper Recreation Area"}) "amk" = (/turf/simulated/wall/r_wall,/area/engine/gravitygenerator) "aml" = (/obj/structure/rack,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/suit/space/vox/stealth,/obj/item/clothing/head/helmet/space/vox/stealth,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) -"amm" = (/obj/machinery/conveyor{dir = 2; id = "garbage"; layer = 2.7},/obj/machinery/door/poddoor/preopen{id_tag = "Disposal Exit"; layer = 3.1; name = "disposal exit vent"},/turf/simulated/floor/plating,/area/maintenance/disposal) +"amm" = (/obj/machinery/conveyor{dir = 2; id = "garbage"; layer = 2.7},/obj/machinery/door/poddoor/preopen{id_tag = "Disposal Exit"; name = "disposal exit vent"},/turf/simulated/floor/plating,/area/maintenance/disposal) "amn" = (/obj/machinery/door_control{id = "trash"; name = "Disposal Vent Control"; pixel_x = -25; pixel_y = 4; req_access_txt = "12"},/obj/machinery/driver_button{id_tag = "trash"; pixel_x = -26; pixel_y = -6},/obj/structure/stool,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/maintenance/disposal) "amo" = (/obj/structure/rack,/obj/effect/spawner/lootdrop/maintenance{lootcount = 2; name = "2maintenance loot spawner"},/turf/simulated/floor/plating,/area/maintenance/fore) "amp" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/turf/simulated/floor/plating,/area/maintenance/disposal) @@ -1312,7 +1312,7 @@ "azl" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/wall,/area/crew_quarters/sleep) "azm" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/wall,/area/crew_quarters/sleep) "azn" = (/obj/item/weapon/cigbutt,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/starboard) -"azo" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "ceprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/engine/chiefs_office) +"azo" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "ceprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/engine/chiefs_office) "azp" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/starboard) "azq" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/starboard) "azr" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/maintenance/starboard) @@ -1449,10 +1449,10 @@ "aBS" = (/obj/structure/stool/bed/chair/wood/normal{dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/sleep) "aBT" = (/obj/item/weapon/caution,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/starboard) "aBU" = (/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/maintenance/starboard) -"aBV" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; layer = 2.9; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge) +"aBV" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge) "aBW" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/starboard) "aBX" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 2},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/starboard) -"aBY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; layer = 2.9; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge) +"aBY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge) "aBZ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/spawner/lootdrop{loot = list(/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/item/weapon/cigbutt,/obj/item/trash/cheesie,/obj/item/trash/candy,/obj/item/trash/chips,/obj/item/trash/pistachios,/obj/item/trash/plate,/obj/item/trash/popcorn,/obj/item/trash/raisins,/obj/item/trash/sosjerky,/obj/item/trash/syndi_cakes); name = "maint grille or trash spawner"},/turf/simulated/floor/plating,/area/maintenance/starboard) "aCa" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/turf/simulated/floor/plating,/area/maintenance/starboard) "aCb" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 4; location = "Engineering"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/maintenance/starboard) @@ -1501,7 +1501,7 @@ "aCS" = (/turf/simulated/wall,/area/security/detectives_office) "aCT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/light/small,/turf/simulated/floor/plasteel{icon_state = "whitered"},/area/security/brig) "aCU" = (/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/alarm{pixel_y = 26},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet{name = "\improper Restrooms"}) -"aCV" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; layer = 2.9; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge) +"aCV" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge) "aCW" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/sign/chinese{pixel_x = -32},/turf/simulated/floor/plasteel{dir = 1; icon_state = "neutralcorner"},/area/crew_quarters/sleep) "aCX" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11},/turf/simulated/floor/plasteel,/area/crew_quarters/sleep) "aCY" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/crew_quarters/sleep) @@ -1542,7 +1542,7 @@ "aDH" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/bluegrid{icon_state = "gcircuit"; luminosity = 2},/area/security/nuke_storage) "aDI" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 4},/area/security/nuke_storage) "aDJ" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor,/area/shuttle/siberia) -"aDK" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; layer = 2.9; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge) +"aDK" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge) "aDL" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/engine/engineering) "aDM" = (/obj/machinery/flasher{id = "Cell 1"; pixel_x = -28},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/brig) "aDN" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/brig) @@ -1565,7 +1565,7 @@ "aEe" = (/obj/structure/table/wood,/obj/item/weapon/storage/secure/safe{pixel_x = 32},/obj/item/device/flashlight/lamp/green{pixel_x = 1; pixel_y = 5},/obj/item/weapon/restraints/handcuffs,/turf/simulated/floor/carpet,/area/security/detectives_office) "aEf" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/maintenance/fore) "aEg" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fore) -"aEh" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; layer = 2.9; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge) +"aEh" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge) "aEi" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating/airless,/area/engine/engineering) "aEj" = (/obj/machinery/atmospherics/pipe/simple/hidden/universal,/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"}) "aEk" = (/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/obj/item/weapon/bikehorn/rubberducky,/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet{name = "\improper Restrooms"}) @@ -1577,7 +1577,7 @@ "aEq" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/crew_quarters/sleep) "aEr" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/starboard) "aEs" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/starboard) -"aEt" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; layer = 2.9; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge) +"aEt" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge) "aEu" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/starboard) "aEv" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/spawner/lootdrop{loot = list(/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/item/weapon/cigbutt,/obj/item/trash/cheesie,/obj/item/trash/candy,/obj/item/trash/chips,/obj/item/trash/pistachios,/obj/item/trash/plate,/obj/item/trash/popcorn,/obj/item/trash/raisins,/obj/item/trash/sosjerky,/obj/item/trash/syndi_cakes); name = "maint grille or trash spawner"},/turf/simulated/floor/plating,/area/maintenance/starboard) "aEw" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/starboard) @@ -1651,7 +1651,7 @@ "aFM" = (/obj/effect/decal/cleanable/cobweb,/obj/item/weapon/twohanded/required/kirbyplants{icon_state = "plant-20"; layer = 4.1; pixel_y = 3; tag = "icon-plant-20"},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/engine/engineering) "aFN" = (/obj/structure/table/wood,/obj/machinery/newscaster/security_unit{pixel_x = -30; pixel_y = 1},/obj/machinery/photocopier/faxmachine/longrange,/turf/simulated/floor/carpet,/area/crew_quarters/captain{name = "\improper Captain's Quarters"}) "aFO" = (/obj/structure/dispenser,/obj/machinery/light{dir = 1},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/engine/engineering) -"aFP" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "ceprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/engine/chiefs_office) +"aFP" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "ceprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/engine/chiefs_office) "aFQ" = (/obj/item/stack/sheet/plasteel{amount = 10; pixel_x = -2; pixel_y = 2},/obj/structure/table,/obj/item/stack/sheet/rglass{amount = 30; pixel_x = 2; pixel_y = -2},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/engine/engineering) "aFR" = (/turf/simulated/wall,/area/engine/engineering) "aFS" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plasteel{dir = 9; icon_state = "warning"},/area/engine/engineering) @@ -1681,7 +1681,7 @@ "aGq" = (/obj/machinery/camera/motion{c_tag = "Vault"; dir = 1; network = list("MiniSat")},/obj/machinery/light,/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 10},/area/security/nuke_storage) "aGr" = (/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/brig) "aGs" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1; layer = 2.9},/turf/simulated/shuttle/plating,/area/shuttle/siberia) -"aGt" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "ceprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/engine/chiefs_office) +"aGt" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "ceprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/engine/chiefs_office) "aGu" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/construction/Storage{name = "Storage Wing"}) "aGv" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engine/engineering) "aGw" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/construction) @@ -1767,7 +1767,7 @@ "aHY" = (/obj/structure/closet/crate/internals,/obj/effect/spawner/lootdrop/maintenance{lootcount = 3; name = "3maintenance loot spawner"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/quartermaster/sorting{name = "\improper Warehouse"}) "aHZ" = (/obj/item/weapon/paper_bin{pixel_x = -4; pixel_y = 10},/obj/structure/table/wood,/obj/item/device/radio/intercom{broadcasting = 0; frequency = 1424; listening = 1; name = "Interrogation Intercom"; pixel_x = 0; pixel_y = -31},/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/security/main) "aIa" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/storage/briefcase{pixel_x = -3; pixel_y = 2},/obj/item/weapon/storage/secure/briefcase{pixel_x = 2; pixel_y = -2},/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/security/detectives_office) -"aIb" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; layer = 2.9; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge) +"aIb" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge) "aIc" = (/obj/structure/toilet{pixel_y = 8},/obj/machinery/light/small{dir = 8},/obj/machinery/newscaster{pixel_x = 0; pixel_y = -32},/obj/machinery/door_control{id = "Toilet3"; name = "Lock Control"; normaldoorcontrol = 1; pixel_x = -25; pixel_y = 0; req_access_txt = "0"; specialfunctions = 4},/obj/effect/landmark/start{name = "Civilian"},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet{name = "\improper Restrooms"}) "aId" = (/obj/machinery/door/airlock{id_tag = "Toilet3"; name = "Unit 3"},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet{name = "\improper Restrooms"}) "aIe" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet{name = "\improper Restrooms"}) @@ -1799,7 +1799,7 @@ "aIE" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/engine/engineering) "aIF" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 6; icon_state = "warning"},/area/engine/engineering) "aIG" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/construction) -"aIH" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; layer = 2.9; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge) +"aIH" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge) "aII" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "redcorner"},/area/security/brig) "aIJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"}) "aIK" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "swall_f5"; dir = 2},/area/shuttle/mining) @@ -1868,8 +1868,8 @@ "aJV" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/crowbar,/obj/item/weapon/wirecutters,/obj/item/stack/cable_coil,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/engineering) "aJW" = (/obj/machinery/field/generator{anchored = 1; state = 2},/turf/simulated/floor/plating/airless,/area/space) "aJX" = (/turf/simulated/floor/wood,/area/lawoffice) -"aJY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; layer = 2.9; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge) -"aJZ" = (/obj/machinery/door/window/westleft{dir = 4; name = "Bridge Deliveries"; req_access_txt = "19"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; layer = 2.6; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/bridge) +"aJY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/bridge) +"aJZ" = (/obj/machinery/door/window/westleft{dir = 4; name = "Bridge Deliveries"; req_access_txt = "19"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/bridge) "aKa" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{name = "Gear Room"; req_access_txt = "0"; req_one_access_txt = "1;4"},/obj/structure/disposalpipe/segment,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/security/brig) "aKb" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/brig) "aKc" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/brig) @@ -1886,7 +1886,7 @@ "aKn" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/airlock/public/glass{name = "Primary Tool Storage"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "brown"},/area/storage/primary) "aKo" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/hallway/primary/fore) "aKp" = (/obj/effect/spawner/window/reinforced,/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0},/turf/simulated/floor/plating,/area/quartermaster/storage) -"aKq" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hop"; layer = 2.9; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/heads) +"aKq" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hop"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/heads) "aKr" = (/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/firealarm{dir = 8; pixel_x = -26; pixel_y = 0},/obj/machinery/camera{c_tag = "Storage Wing - Security Access Door"; dir = 4; network = list("SS13")},/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/hallway/primary/fore) "aKs" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/hallway/primary/fore) "aKt" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/hallway/primary/fore) @@ -2158,11 +2158,11 @@ "aPz" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/space) "aPA" = (/obj/machinery/light_construct{dir = 8},/turf/simulated/floor/plating,/area/construction) "aPB" = (/obj/item/weapon/crowbar/red,/turf/simulated/floor/plating,/area/construction) -"aPC" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hop"; layer = 2.9; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/heads) +"aPC" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hop"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/heads) "aPD" = (/obj/machinery/light_construct{dir = 4},/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor/plasteel,/area/construction) "aPE" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad2"},/obj/machinery/door/poddoor{id_tag = "QMLoaddoor2"; name = "supply dock loading door"},/turf/simulated/shuttle/plating,/area/shuttle/supply) -"aPF" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hop"; layer = 2.9; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/heads) -"aPG" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hop"; layer = 2.9; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/heads) +"aPF" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hop"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/heads) +"aPG" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hop"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/heads) "aPH" = (/obj/machinery/conveyor{dir = 10; id = "QMLoad2"},/turf/simulated/floor/plating,/area/quartermaster/storage) "aPI" = (/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/quartermaster/storage) "aPJ" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor/plasteel,/area/quartermaster/storage) @@ -2176,7 +2176,7 @@ "aPR" = (/obj/machinery/door/window/northleft{dir = 8; name = "MuleBot Supply Access"; req_access_txt = "50"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"}) "aPS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating{tag = "icon-warnplate (NORTHWEST)"; icon_state = "warnplate"; dir = 9},/area/maintenance/fpmaint2{name = "Port Maintenance"}) "aPT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"}) -"aPU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/airlock/command/glass{layer = 2.9; name = "Bridge Access"; req_access_txt = "19"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; layer = 2.7; name = "Bridge Blast Doors"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/bridge) +"aPU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/airlock/command/glass{name = "Bridge Access"; req_access_txt = "19"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/bridge) "aPV" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"}) "aPW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atm{pixel_y = -32},/turf/simulated/floor/wood,/area/crew_quarters/mrchangs) "aPX" = (/turf/simulated/floor/plasteel{dir = 1; icon_state = "brown"},/area/storage/primary) @@ -2225,7 +2225,7 @@ "aQO" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel{icon_state = "neutral"; dir = 5},/area/hallway/secondary/construction{name = "\improper Garden"}) "aQP" = (/obj/machinery/door/firedoor/border_only{density = 1; dir = 8; icon_state = "door_closed"; name = "Animal Pen A"; opacity = 1},/turf/simulated/floor/grass,/area/hallway/secondary/construction{name = "\improper Garden"}) "aQQ" = (/turf/simulated/floor/grass,/area/hallway/secondary/construction{name = "\improper Garden"}) -"aQR" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/command/glass{layer = 2.9; name = "Bridge Access"; open_layer = 2.9; req_access_txt = "19"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; layer = 2.7; name = "Bridge Blast Doors"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/bridge) +"aQR" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/command/glass{name = "Bridge Access"; req_access_txt = "19"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/bridge) "aQS" = (/obj/machinery/power/emitter,/turf/simulated/floor/plating,/area/engine/engineering) "aQT" = (/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/engine/engineering) "aQU" = (/turf/simulated/floor/plasteel{tag = "icon-warningcorner (NORTH)"; icon_state = "warningcorner"; dir = 1},/area/engine/engineering) @@ -2243,7 +2243,7 @@ "aRg" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plating/airless,/area/space) "aRh" = (/turf/simulated/floor/plating{tag = "icon-warnplate (SOUTHEAST)"; icon_state = "warnplate"; dir = 6},/area/space) "aRi" = (/obj/machinery/pipedispenser,/turf/simulated/floor/plating,/area/construction) -"aRj" = (/obj/machinery/door/airlock/command/glass{layer = 2.9; name = "Bridge Access"; req_access_txt = "19"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; layer = 2.7; name = "Bridge Blast Doors"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/bridge) +"aRj" = (/obj/machinery/door/airlock/command/glass{name = "Bridge Access"; req_access_txt = "19"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/bridge) "aRk" = (/obj/machinery/door/airlock/shuttle{name = "Supply Shuttle Airlock"; req_access_txt = "31"},/turf/simulated/shuttle/plating,/area/shuttle/supply) "aRl" = (/obj/machinery/door/airlock/external{name = "Supply Dock Airlock"; req_access_txt = "31"},/turf/simulated/floor/plating,/area/quartermaster/storage) "aRm" = (/obj/machinery/light/small,/turf/simulated/floor/plating,/area/quartermaster/storage) @@ -2398,7 +2398,7 @@ "aUf" = (/obj/structure/table/wood,/obj/item/weapon/book/manual/security_space_law,/obj/item/weapon/book/manual/security_space_law,/obj/machinery/computer/security/telescreen{desc = "Used for watching Prison Wing holding areas."; name = "Prison Monitor"; network = list("Prison"); pixel_x = 0; pixel_y = 30},/obj/item/weapon/cartridge/lawyer,/obj/item/weapon/pen/multi,/turf/simulated/floor/wood,/area/lawoffice) "aUg" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel,/area/storage/primary) "aUh" = (/obj/structure/table,/obj/item/weapon/wirecutters,/obj/item/device/flashlight{pixel_x = 1; pixel_y = 5},/obj/machinery/requests_console{department = "Tool Storage"; departmentType = 0; pixel_x = 30; pixel_y = 0},/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/camera{c_tag = "Tool Storage"; dir = 8; network = list("SS13")},/turf/simulated/floor/plasteel{dir = 4; icon_state = "brown"},/area/storage/primary) -"aUi" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/command/glass{layer = 2.9; name = "Bridge Access"; req_access_txt = "19"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; layer = 2.7; name = "Bridge Blast Doors"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/bridge) +"aUi" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/command/glass{name = "Bridge Access"; req_access_txt = "19"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/bridge) "aUj" = (/obj/structure/table,/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/item/weapon/aiModule/quarantine,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/turret_protected/ai_upload) "aUk" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload) "aUl" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/turret_protected/ai_upload) @@ -2425,7 +2425,7 @@ "aUG" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/grass,/area/hallway/secondary/construction{name = "\improper Garden"}) "aUH" = (/obj/item/device/radio/intercom{frequency = 1459; name = "Station Intercom (General)"; pixel_x = 29},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/grass,/area/hallway/secondary/construction{name = "\improper Garden"}) "aUI" = (/obj/structure/rack,/obj/item/clothing/gloves/color/fyellow,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/starboard) -"aUJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "kitchenwindow"; layer = 2.9; name = "kitchen shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/kitchen) +"aUJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "kitchenwindow"; name = "kitchen shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/kitchen) "aUK" = (/obj/machinery/computer/atmos_alert,/obj/structure/sign/double/map/left{desc = "A framed picture of the station. Clockwise from security at the top (red), you see engineering (yellow), science (purple), escape (red and white), medbay (green), arrivals (blue and white), and finally cargo (brown)."; icon_state = "map-left-MS"; pixel_y = 32},/obj/machinery/firealarm{dir = 8; pixel_x = -26; pixel_y = 0},/turf/simulated/floor/plasteel{tag = "icon-vault"; icon_state = "vault"},/area/engine/engineering) "aUL" = (/obj/machinery/computer/station_alert,/obj/structure/sign/double/map/right{desc = "A framed picture of the station. Clockwise from security at the top (red), you see engineering (yellow), science (purple), escape (red and white), medbay (green), arrivals (blue and white), and finally cargo (brown)."; icon_state = "map-right-MS"; pixel_y = 32},/turf/simulated/floor/plasteel{tag = "icon-vault"; icon_state = "vault"},/area/engine/engineering) "aUM" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/computer/monitor{name = "Engineering Power Monitoring Console"},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/camera{c_tag = "Engineering - Power Monitoring"; dir = 2; network = list("SS13")},/turf/simulated/floor/plasteel{tag = "icon-vault"; icon_state = "vault"},/area/engine/engineering) @@ -2439,7 +2439,7 @@ "aUU" = (/obj/structure/window/reinforced,/turf/space,/area/space) "aUV" = (/obj/structure/window/reinforced,/obj/structure/lattice,/turf/space,/area/space) "aUW" = (/obj/structure/stool/bed/chair{dir = 1},/obj/item/device/radio/intercom{pixel_x = 25},/turf/simulated/shuttle/floor,/area/shuttle/pod_1) -"aUX" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "kitchenwindow"; layer = 2.9; name = "kitchen shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/kitchen) +"aUX" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "kitchenwindow"; name = "kitchen shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/kitchen) "aUY" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel,/area/construction) "aUZ" = (/obj/structure/table,/obj/item/stack/cable_coil{amount = 5},/obj/item/device/flashlight,/turf/simulated/floor/plasteel,/area/construction) "aVa" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/fpmaint2{name = "Port Maintenance"}) @@ -3213,7 +3213,7 @@ "bjO" = (/obj/machinery/status_display{dir = 4; layer = 4; pixel_x = 32; pixel_y = 0},/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) "bjP" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) "bjQ" = (/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 1},/area/turret_protected/ai) -"bjR" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "AI Core Shutters"; name = "AI Chamber Entrance Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/turret_protected/ai) +"bjR" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "AI Core Shutters"; name = "AI Chamber Entrance Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/turret_protected/ai) "bjS" = (/turf/simulated/floor/plasteel{dir = 4; icon_state = "vault"},/area/turret_protected/ai) "bjT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) "bjU" = (/turf/simulated/floor/plasteel{icon_state = "red"; dir = 4},/area/security/brig) @@ -3266,8 +3266,8 @@ "bkP" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating,/area/maintenance/maintcentral{name = "Central Maintenance"}) "bkQ" = (/obj/item/device/flashlight{pixel_x = 1; pixel_y = 5},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/maintcentral{name = "Central Maintenance"}) "bkR" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/storage/tools) -"bkS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/medical/research{name = "Research Division"}) -"bkT" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/medical/research{name = "Research Division"}) +"bkS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/medical/research{name = "Research Division"}) +"bkT" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/medical/research{name = "Research Division"}) "bkU" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/yellow,/turf/simulated/floor/plating,/area/security/checkpoint/engineering) "bkV" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/turf/simulated/floor/plating,/area/security/checkpoint/engineering) "bkW" = (/turf/simulated/wall/r_wall,/area/bridge) @@ -3293,8 +3293,8 @@ "blq" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/engineering{name = "Tech Storage"; req_access_txt = "0"; req_one_access_txt = "23;30"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/storage/tech) "blr" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/incinerator) "bls" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engine/break_room) -"blt" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room) -"blu" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room) +"blt" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room) +"blu" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room) "blv" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/quartermaster/office{name = "\improper Cargo Office"}) "blw" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{name = "Engineering Security Post"; req_access_txt = "63"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/security/checkpoint/engineering) "blx" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/quartermaster/office{name = "\improper Cargo Office"}) @@ -3413,7 +3413,7 @@ "bnG" = (/obj/machinery/door/airlock/shuttle{name = "Escape Pod Airlock"},/obj/docking_port/mobile/pod{dir = 4; id = "pod4"; name = "escape pod 4"},/turf/simulated/shuttle/floor,/area/shuttle/pod_4) "bnH" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "swall_f9"; dir = 2},/area/shuttle/pod_4) "bnI" = (/obj/machinery/door/airlock/external{name = "Escape Pod Four"; req_access = null; req_access_txt = "32"},/turf/simulated/floor/plating,/area/maintenance/starboard) -"bnJ" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "AI Chamber Entrance Shutters"; name = "AI Chamber Entrance Shutters"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/flasher{id = "AI"; pixel_x = -25; pixel_y = 0},/obj/machinery/door/airlock/highsecurity{icon_state = "door_locked"; locked = 1; name = "AI Chamber"; req_access_txt = "16"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/turret_protected/ai) +"bnJ" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "AI Chamber Entrance Shutters"; name = "AI Chamber Entrance Shutters"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/flasher{id = "AI"; pixel_x = -25; pixel_y = 0},/obj/machinery/door/airlock/highsecurity{icon_state = "door_locked"; locked = 1; name = "AI Chamber"; req_access_txt = "16"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/turret_protected/ai) "bnK" = (/obj/machinery/light/small,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/construction/hallway{name = "\improper MiniSat Exterior"}) "bnL" = (/obj/machinery/porta_turret{dir = 8},/obj/machinery/flasher{id = "AI"; pixel_x = 0; pixel_y = 21},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/turret_protected/ai) "bnM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) @@ -3678,7 +3678,7 @@ "bsL" = (/obj/structure/transit_tube{tag = "icon-D-SW"; icon_state = "D-SW"},/turf/space,/area/space) "bsM" = (/turf/simulated/wall/r_wall,/area/turret_protected/tcomfoyer{name = "\improper MiniSat Teleporter Foyer"}) "bsN" = (/obj/structure/transit_tube{tag = "icon-D-NW"; icon_state = "D-NW"},/turf/space,/area/space) -"bsO" = (/obj/structure/table/reinforced,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "hop"; layer = 3.1; name = "privacy shutters"; opacity = 0},/obj/machinery/door/window/brigdoor{base_state = "rightsecure"; dir = 1; icon_state = "rightsecure"; name = "Head of Personnel's Desk"; req_access_txt = "57"},/obj/machinery/door/window/northleft{dir = 2; icon_state = "left"; name = "Reception Window"; req_access_txt = "0"},/turf/simulated/floor/plasteel,/area/crew_quarters/heads) +"bsO" = (/obj/structure/table/reinforced,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "hop"; name = "privacy shutters"; opacity = 0},/obj/machinery/door/window/brigdoor{base_state = "rightsecure"; dir = 1; icon_state = "rightsecure"; name = "Head of Personnel's Desk"; req_access_txt = "57"},/obj/machinery/door/window/northleft{dir = 2; icon_state = "left"; name = "Reception Window"; req_access_txt = "0"},/turf/simulated/floor/plasteel,/area/crew_quarters/heads) "bsP" = (/obj/structure/transit_tube{icon_state = "D-SE"; tag = "icon-D-SW"},/obj/structure/lattice,/turf/space,/area/space) "bsQ" = (/obj/structure/transit_tube{icon_state = "E-W-Pass"},/obj/structure/lattice,/obj/structure/lattice,/turf/space,/area/space) "bsR" = (/obj/structure/transit_tube{icon_state = "E-SW"; tag = "icon-E-NW"},/obj/structure/lattice,/turf/space,/area/space) @@ -3700,7 +3700,7 @@ "bth" = (/obj/machinery/door/airlock/shuttle{name = "Arrivals Shuttle Airlock"},/turf/simulated/shuttle/plating,/area/shuttle/arrival/station) "bti" = (/turf/simulated/shuttle/wall{tag = "icon-swall13"; icon_state = "swall13"; dir = 2},/area/shuttle/arrival/station) "btj" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_f9"; icon_state = "swall_f9"; dir = 2},/area/shuttle/arrival/station) -"btk" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "blueshield"; name = "Privacy Shutters"; opacity = 0},/obj/structure/disposalpipe/segment,/obj/structure/cable/yellow,/turf/simulated/floor/plating,/area/blueshield) +"btk" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "blueshield"; name = "Privacy Shutters"; opacity = 0},/obj/structure/disposalpipe/segment,/obj/structure/cable/yellow,/turf/simulated/floor/plating,/area/blueshield) "btl" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/hallway/secondary/entry{name = "Arrivals"}) "btm" = (/turf/simulated/floor/plasteel{dir = 4; icon_state = "arrival"},/area/hallway/secondary/entry{name = "Arrivals"}) "btn" = (/obj/structure/table/wood,/obj/item/device/flashlight/lamp/green{pixel_x = 1; pixel_y = 5},/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/hallway/primary/port) @@ -3805,9 +3805,9 @@ "bvi" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/space,/area/construction/hallway{name = "\improper MiniSat Exterior"}) "bvj" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = 1},/obj/machinery/camera{c_tag = "Arrivals - Station Entrance"; dir = 4; network = list("SS13")},/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/hallway/secondary/entry{name = "Arrivals"}) "bvk" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plasteel,/area/engine/break_room) -"bvl" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "blueshield"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable/yellow,/turf/simulated/floor/plating,/area/blueshield) +"bvl" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "blueshield"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable/yellow,/turf/simulated/floor/plating,/area/blueshield) "bvm" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/hatch{name = "MiniSat Transit Tube"; req_one_access_txt = "32;19"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/break_room) -"bvn" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "transittube"; name = "Transit Tube Blast Door"; opacity = 0},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room) +"bvn" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "transittube"; name = "Transit Tube Blast Door"; opacity = 0},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room) "bvo" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/break_room) "bvp" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/engine/break_room) "bvq" = (/obj/structure/transit_tube{tag = "icon-D-NW"; icon_state = "D-NW"},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating/airless,/area/space) @@ -3818,7 +3818,7 @@ "bvv" = (/obj/structure/transit_tube{tag = "icon-D-SE"; icon_state = "D-SE"},/obj/structure/transit_tube{tag = "icon-D-NE"; icon_state = "D-NE"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating/airless,/area/space) "bvw" = (/obj/structure/transit_tube,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating/airless,/area/space) "bvx" = (/obj/machinery/door_control{id = "turbinevent"; name = "Turbine Vent Control"; pixel_x = 0; pixel_y = -24; req_access_txt = "12"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/incinerator) -"bvy" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "representative"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable/yellow,/turf/simulated/floor/plating,/area/ntrep) +"bvy" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "representative"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable/yellow,/turf/simulated/floor/plating,/area/ntrep) "bvz" = (/obj/item/toy/cards/deck{pixel_y = 4},/obj/structure/table/wood/poker,/turf/simulated/floor/wood,/area/crew_quarters/bar) "bvA" = (/obj/structure/stool/bed/chair/comfy/beige{dir = 4},/obj/machinery/camera{c_tag = "Arrivals - Lounge"; dir = 4; network = list("SS13")},/obj/effect/landmark/start{name = "Civilian"},/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/hallway/primary/port) "bvB" = (/turf/simulated/floor/carpet,/area/hallway/primary/port) @@ -3862,7 +3862,7 @@ "bwn" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/bridge) "bwo" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/structure/displaycase/captains_laser,/turf/simulated/floor/wood,/area/crew_quarters/captain{name = "\improper Captain's Quarters"}) "bwp" = (/obj/structure/table/wood,/obj/item/stack/packageWrap,/obj/item/stack/packageWrap,/obj/item/weapon/gun/projectile/revolver/doublebarrel,/obj/machinery/camera{c_tag = "Maltese Falcon - Backroom"; dir = 2; network = list("SS13")},/obj/item/device/eftpos,/turf/simulated/floor/wood,/area/crew_quarters/bar) -"bwq" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.9; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplate"; tag = ""},/area/engine/engineering) +"bwq" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Singularity"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplate"; tag = ""},/area/engine/engineering) "bwr" = (/obj/structure/table/wood,/obj/item/weapon/book/manual/security_space_law,/obj/machinery/power/apc{dir = 8; name = "Captain's Quarters APC"; pixel_x = -24; pixel_y = 0},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/light/small{dir = 8},/obj/item/weapon/paper{info = "Congratulations,

Your station has been selected to carry out the Gateway Project.

The equipment will be shipped to you at the start of the next quarter.
You are to prepare a secure location to house the equipment as outlined in the attached documents.

--Nanotrasen Blue Space Research"; name = "Confidential Correspondence, Pg 1"; pixel_x = 0; pixel_y = 0},/obj/item/weapon/coin/plasma,/obj/item/weapon/melee/chainofcommand,/turf/simulated/floor/wood,/area/crew_quarters/captain{name = "\improper Captain's Quarters"}) "bws" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/wood,/area/crew_quarters/captain{name = "\improper Captain's Quarters"}) "bwt" = (/obj/structure/table/wood,/obj/item/weapon/stamp/captain,/obj/machinery/computer/security/wooden_tv,/turf/simulated/floor/wood,/area/crew_quarters/captain{name = "\improper Captain's Quarters"}) @@ -3902,7 +3902,7 @@ "bxb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/machinery/computer/drone_control,/turf/simulated/floor/plasteel,/area/engine/break_room) "bxc" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/plasteel,/area/engine/break_room) "bxd" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/engine/break_room) -"bxe" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "transittube"; name = "Transit Tube Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room) +"bxe" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "transittube"; name = "Transit Tube Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room) "bxf" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/hatch{name = "MiniSat Transit Tube"; req_one_access_txt = "32;19"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/break_room) "bxg" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/engine/break_room) "bxh" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/break_room) @@ -4093,11 +4093,11 @@ "bAK" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/starboard) "bAL" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel,/area/engine/engineering) "bAM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/spawner/lootdrop{loot = list(/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/item/weapon/cigbutt,/obj/item/trash/cheesie,/obj/item/trash/candy,/obj/item/trash/chips,/obj/item/trash/pistachios,/obj/item/trash/plate,/obj/item/trash/popcorn,/obj/item/trash/raisins,/obj/item/trash/sosjerky,/obj/item/trash/syndi_cakes); name = "maint grille or trash spawner"},/turf/simulated/floor/plating,/area/maintenance/starboard) -"bAN" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "telelab"; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/explab) +"bAN" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "telelab"; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/explab) "bAO" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/engine/break_room) -"bAP" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room) -"bAQ" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room) -"bAR" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room) +"bAP" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room) +"bAQ" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room) +"bAR" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room) "bAS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall/r_wall,/area/engine/break_room) "bAT" = (/obj/structure/rack,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/item/clothing/mask/breath{pixel_x = 4; pixel_y = 0},/obj/item/clothing/mask/breath{pixel_x = 4; pixel_y = 0},/obj/item/weapon/tank/emergency_oxygen{pixel_x = -8; pixel_y = 0},/obj/item/weapon/tank/emergency_oxygen{pixel_x = -8; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/break_room) "bAU" = (/obj/machinery/light/small,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 2; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 2},/obj/machinery/light_switch{pixel_x = -8; pixel_y = -24},/obj/item/device/radio/intercom{frequency = 1459; name = "Station Intercom (General)"; pixel_x = 5; pixel_y = -26},/obj/structure/rack,/obj/item/weapon/wrench,/obj/item/weapon/crowbar,/obj/item/device/flashlight{pixel_x = 1; pixel_y = 5},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/break_room) @@ -4187,7 +4187,7 @@ "bCA" = (/obj/structure/sign/securearea{desc = "Under the painting a plaque reads: 'While the meat grinder may not have spared you, fear not. Not one part of you has gone to waste... You were delicious.'"; icon_state = "monkey_painting"; name = "Mr. Deempisi portrait"; pixel_x = 0; pixel_y = 28},/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/disposal,/obj/machinery/light_switch{pixel_x = 25; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar) "bCB" = (/obj/machinery/power/apc{cell_type = 5000; dir = 1; name = "Bar APC"; pixel_x = 0; pixel_y = 25},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/extinguisher_cabinet{pixel_x = -27; pixel_y = 0},/turf/simulated/floor/wood,/area/crew_quarters/bar) "bCC" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/wood,/area/crew_quarters/bar) -"bCD" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "representative"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable/yellow,/turf/simulated/floor/plating,/area/ntrep) +"bCD" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "representative"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable/yellow,/turf/simulated/floor/plating,/area/ntrep) "bCE" = (/obj/item/device/radio/intercom{frequency = 1459; name = "Station Intercom (General)"; pixel_x = 0; pixel_y = 21},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/light{dir = 1},/obj/machinery/camera{c_tag = "Club - Fore"; dir = 2; network = list("SS13")},/turf/simulated/floor/wood,/area/crew_quarters/bar) "bCF" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/crew_quarters/bar) "bCG" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 2; on = 1; scrub_Toxins = 0},/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/crew_quarters/bar) @@ -4255,7 +4255,7 @@ "bDQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/extinguisher_cabinet{pixel_x = -27; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "neutralcorner"},/area/hallway/primary/central) "bDR" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/stool{pixel_y = 8},/turf/simulated/floor/wood,/area/crew_quarters/bar) "bDS" = (/obj/effect/spawner/lootdrop{loot = list(/obj/item/weapon/gun/projectile/revolver/russian,/obj/item/clothing/mask/cigarette/cigar/cohiba,/obj/item/toy/cards/deck/syndicate); name = "gambling valuables spawner"},/obj/structure/table/wood/poker,/turf/simulated/floor/wood,/area/crew_quarters/bar) -"bDT" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/atmos) +"bDT" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/atmos) "bDU" = (/obj/machinery/door/poddoor/shutters/preopen{dir = 2; id_tag = "hopqueue"; name = "HoP Queue Shutters"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{dir = 1; icon_state = "loadingarea"; tag = "loading"},/area/bridge/meeting_room{name = "\improper Command Hallway"}) "bDV" = (/obj/structure/table/wood,/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = 0; pixel_y = 28},/obj/item/device/flashlight/lamp/green{pixel_x = 1; pixel_y = 5},/obj/structure/window/reinforced/tinted{dir = 8; icon_state = "twindow"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/bridge) "bDW" = (/obj/structure/table/wood,/obj/item/weapon/folder/yellow,/obj/machinery/firealarm{pixel_y = 28},/obj/item/weapon/book/manual/security_space_law{pixel_y = 3},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/bridge) @@ -4299,7 +4299,7 @@ "bEI" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/device/radio/beacon,/turf/simulated/floor/plasteel{dir = 8; icon_state = "caution"},/area/hallway/primary/starboard) "bEJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera{c_tag = "Arrivals - Middle Arm"; dir = 1; network = list("SS13")},/obj/machinery/atm{pixel_y = -32},/turf/simulated/floor/plasteel{icon_state = "warning"},/area/hallway/secondary/entry{name = "Arrivals"}) "bEK" = (/obj/item/device/radio/intercom{frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/obj/item/weapon/crowbar/red,/obj/item/weapon/wrench,/obj/item/clothing/mask/gas,/obj/machinery/alarm{pixel_y = 23},/obj/structure/table,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/turf/simulated/floor/plasteel{dir = 9; icon_state = "caution"},/area/atmos) -"bEL" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/item/clothing/glasses/meson,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.9; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplate"; tag = ""},/area/engine/engineering) +"bEL" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/item/clothing/glasses/meson,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Singularity"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplate"; tag = ""},/area/engine/engineering) "bEM" = (/obj/machinery/computer/atmos_alert,/obj/structure/sign/double/map/left{desc = "A framed picture of the station. Clockwise from security at the top (red), you see engineering (yellow), science (purple), escape (red and white), medbay (green), arrivals (blue and white), and finally cargo (brown)."; icon_state = "map-left-MS"; pixel_y = 32},/obj/machinery/camera{c_tag = "Atmospherics - Control Room"; network = list("SS13")},/turf/simulated/floor/plasteel{dir = 1; icon_state = "caution"},/area/atmos) "bEN" = (/obj/structure/sign/double/map/right{desc = "A framed picture of the station. Clockwise from security at the top (red), you see engineering (yellow), science (purple), escape (red and white), medbay (green), arrivals (blue and white), and finally cargo (brown)."; icon_state = "map-right-MS"; pixel_y = 32},/obj/machinery/computer/atmoscontrol,/turf/simulated/floor/plasteel{dir = 1; icon_state = "caution"},/area/atmos) "bEO" = (/obj/structure/sign/atmosplaque{pixel_x = 0; pixel_y = 32},/obj/item/weapon/phone{pixel_x = -3; pixel_y = 3},/obj/item/weapon/cigbutt/cigarbutt{pixel_x = 5; pixel_y = -1},/obj/structure/table,/obj/machinery/light_switch{pixel_x = 26; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "caution"; dir = 5},/area/atmos) @@ -4307,7 +4307,7 @@ "bEQ" = (/obj/machinery/power/apc{cell_type = 10000; dir = 1; name = "Atmospherics APC"; pixel_x = 0; pixel_y = 28},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/camera{c_tag = "Atmospherics - Entrance"; network = list("SS13")},/turf/simulated/floor/plasteel,/area/atmos) "bER" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/atmos) "bES" = (/obj/machinery/space_heater,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/atmos) -"bET" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "council blast"; layer = 2.9; name = "Council Blast Doors"; opacity = 0},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/bridge) +"bET" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "council blast"; name = "Council Blast Doors"; opacity = 0},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/bridge) "bEU" = (/obj/machinery/meter{frequency = 1443; id = "wloop_atm_meter"; name = "Waste Loop"},/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 8},/turf/simulated/floor/plasteel{dir = 1; icon_state = "caution"},/area/atmos) "bEV" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple/visible/purple,/obj/machinery/atmospherics/binary/volume_pump/on{dir = 8; name = "Distro to Waste"; on = 0},/turf/simulated/floor/plasteel{dir = 1; icon_state = "caution"},/area/atmos) "bEW" = (/obj/machinery/meter{frequency = 1443; id = "dloop_atm_meter"; name = "Distribution Loop"},/obj/machinery/atmospherics/pipe/manifold/visible/purple,/turf/simulated/floor/plasteel{dir = 1; icon_state = "caution"},/area/atmos) @@ -4375,8 +4375,8 @@ "bGg" = (/obj/structure/table/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar) "bGh" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/food/condiment/saltshaker{pixel_x = -3; pixel_y = 0},/obj/item/weapon/reagent_containers/food/condiment/peppermill{pixel_x = 3},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar) "bGi" = (/obj/machinery/smartfridge,/turf/simulated/wall,/area/crew_quarters/bar) -"bGj" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "council blast"; layer = 2.9; name = "Council Blast Doors"; opacity = 0},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/bridge) -"bGk" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "council blast"; layer = 2.9; name = "Council Blast Doors"; opacity = 0},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/bridge) +"bGj" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "council blast"; name = "Council Blast Doors"; opacity = 0},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/bridge) +"bGk" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "council blast"; name = "Council Blast Doors"; opacity = 0},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/bridge) "bGl" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/stool{pixel_y = 8},/turf/simulated/floor/wood,/area/crew_quarters/bar) "bGm" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/carpet,/area/crew_quarters/theatre) "bGn" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11},/turf/simulated/floor/carpet,/area/crew_quarters/theatre) @@ -4386,7 +4386,7 @@ "bGr" = (/obj/machinery/atmospherics/unary/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/pump,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/window/reinforced{dir = 1},/obj/machinery/camera{c_tag = "Starboard Primary Hallway - Atmospherics"; dir = 4; network = list("SS13")},/turf/simulated/floor/plasteel{icon_state = "arrival"; dir = 8},/area/hallway/primary/starboard) "bGs" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/hallway/primary/starboard) "bGt" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plasteel{icon_state = "caution"; dir = 4},/area/hallway/primary/starboard) -"bGu" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "council blast"; layer = 2.9; name = "Council Blast Doors"; opacity = 0},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/bridge) +"bGu" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "council blast"; name = "Council Blast Doors"; opacity = 0},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/bridge) "bGv" = (/obj/item/clothing/mask/breath{pixel_x = 4; pixel_y = 0},/obj/item/weapon/tank/emergency_oxygen{pixel_x = -8; pixel_y = 0},/obj/structure/table,/turf/simulated/floor/plasteel{dir = 8; icon_state = "caution"},/area/atmos) "bGw" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/atmos) "bGx" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/atmos) @@ -4442,7 +4442,7 @@ "bHv" = (/obj/machinery/vending/coffee,/obj/machinery/newscaster{pixel_x = 0; pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/floor/wood,/area/library) "bHw" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 2; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/wood,/area/library) "bHx" = (/obj/item/weapon/twohanded/required/kirbyplants{tag = "icon-plant-22"; icon_state = "plant-22"},/turf/simulated/floor/wood,/area/library) -"bHy" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "council blast"; layer = 2.9; name = "Council Blast Doors"; opacity = 0},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/bridge) +"bHy" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "council blast"; name = "Council Blast Doors"; opacity = 0},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/bridge) "bHz" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor/shutters/preopen{dir = 2; id_tag = "hopqueue"; name = "HoP Queue Shutters"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plasteel{icon_state = "loadingarea"; tag = "loading"},/area/bridge/meeting_room{name = "\improper Command Hallway"}) "bHA" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/bar) "bHB" = (/obj/machinery/vending/cola,/turf/simulated/floor/plasteel{tag = "icon-vault"; icon_state = "vault"},/area/bridge/meeting_room{name = "\improper Command Hallway"}) @@ -4510,8 +4510,8 @@ "bIL" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/bar) "bIM" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 4; icon_state = "arrival"},/area/hallway/secondary/entry{name = "Arrivals"}) "bIN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/carpet,/area/crew_quarters/theatre) -"bIO" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "telelab"; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/explab) -"bIP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "telelab"; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/engine,/area/toxins/explab) +"bIO" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "telelab"; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/explab) +"bIP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "telelab"; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/engine,/area/toxins/explab) "bIQ" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/wood,/area/security/vacantoffice) "bIR" = (/obj/structure/table/wood,/turf/simulated/floor/wood,/area/security/vacantoffice) "bIS" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/turf/simulated/floor/wood,/area/security/vacantoffice) @@ -4669,7 +4669,7 @@ "bLO" = (/obj/machinery/atmospherics/unary/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/scrubber,/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/window/reinforced,/turf/simulated/floor/plasteel{dir = 8; icon_state = "escape"},/area/hallway/primary/starboard) "bLP" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/hallway/primary/starboard) "bLQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "caution"; dir = 4},/area/hallway/primary/starboard) -"bLR" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 4; location = "Atmospherics"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/atmos) +"bLR" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 4; location = "Atmospherics"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/atmos) "bLS" = (/obj/machinery/light/small,/obj/item/device/radio/intercom{frequency = 1459; name = "Station Intercom (General)"; pixel_x = 0; pixel_y = -26},/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/security/detectives_office) "bLT" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/atmos) "bLU" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/atmos) @@ -4718,7 +4718,7 @@ "bML" = (/obj/machinery/door/airlock/maintenance{name = "Library Maintenance"; req_access_txt = "0"; req_one_access_txt = "12;37"},/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"}) "bMM" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/carpet,/area/library) "bMN" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/wood,/area/library) -"bMO" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.9; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplate"; tag = ""},/area/engine/engineering) +"bMO" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Singularity"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplate"; tag = ""},/area/engine/engineering) "bMP" = (/obj/machinery/bookbinder,/turf/simulated/floor/wood,/area/library) "bMQ" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plasteel,/area/hallway/primary/central) "bMR" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11},/turf/simulated/floor/plasteel{dir = 4; icon_state = "neutralcorner"},/area/hallway/primary/central) @@ -5053,7 +5053,7 @@ "bTi" = (/obj/item/stack/sheet/cardboard,/obj/item/device/flashlight,/obj/effect/decal/cleanable/cobweb2,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/maintenance/starboard) "bTj" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/fore) "bTk" = (/turf/simulated/floor/plating{icon_state = "warnplate"},/area/maintenance/fore) -"bTl" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.9; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/engine/engineering) +"bTl" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Singularity"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/engine/engineering) "bTm" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/sign/double/map/right{desc = "A framed picture of the station. Clockwise from security at the top (red), you see engineering (yellow), science (purple), escape (red and white), medbay (green), arrivals (blue and white), and finally cargo (brown)."; icon_state = "map-right-MS"; pixel_y = -32},/obj/item/weapon/twohanded/required/kirbyplants{icon_state = "plant-03"; layer = 4.1; tag = "icon-plant-03"},/turf/simulated/floor/plasteel{icon_state = "arrival"; dir = 6},/area/hallway/secondary/entry{name = "Arrivals"}) "bTn" = (/obj/structure/stool/bed/chair/office/dark,/turf/simulated/floor/wood,/area/security/vacantoffice) "bTo" = (/obj/structure/table/wood,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/turf/simulated/floor/wood,/area/security/vacantoffice) @@ -5147,7 +5147,7 @@ "bUY" = (/obj/structure/table/wood,/obj/item/weapon/paper_bin,/obj/item/weapon/pen/blue,/obj/item/weapon/folder/blue{pixel_x = 4; pixel_y = 6},/obj/item/weapon/paper/blueshield,/turf/simulated/floor/plasteel{icon_state = "bcarpet05"},/area/blueshield) "bUZ" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; layer = 2.4; on = 1},/turf/simulated/floor/plasteel{icon_state = "bcarpet05"},/area/blueshield) "bVa" = (/obj/machinery/photocopier,/turf/simulated/floor/wood,/area/blueshield) -"bVb" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.9; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/engine/engineering) +"bVb" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Singularity"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/engine/engineering) "bVc" = (/obj/structure/table/wood,/obj/machinery/computer/skills{req_access_txt = "57"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/carpet,/area/ntrep) "bVd" = (/obj/structure/table/wood,/obj/item/weapon/folder,/obj/item/weapon/stamp/centcom,/obj/item/weapon/pen/multi/fountain,/turf/simulated/floor/carpet,/area/ntrep) "bVe" = (/obj/machinery/door/window{dir = 1; name = "Desk Door"; req_access_txt = "73"},/obj/machinery/keycard_auth{pixel_x = 24; pixel_y = 0},/turf/simulated/floor/wood,/area/ntrep) @@ -5336,7 +5336,7 @@ "bYF" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{dir = 1; icon_state = "neutralcorner"},/area/crew_quarters/locker) "bYG" = (/obj/machinery/portable_atmospherics/canister,/turf/simulated/floor/plating,/area/maintenance/starboard) "bYH" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/starboard) -"bYI" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "rdprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/hor) +"bYI" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "rdprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/hor) "bYJ" = (/obj/structure/closet/fireaxecabinet{pixel_x = -32; pixel_y = 0},/obj/machinery/camera{c_tag = "Atmospherics - Port"; dir = 4; network = list("SS13")},/obj/machinery/light{dir = 8},/turf/simulated/floor/plasteel{dir = 8; icon_state = "caution"},/area/atmos) "bYK" = (/obj/machinery/atmospherics/unary/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/canister,/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/atmos) "bYL" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 4; initialize_directions = 11},/obj/item/weapon/wrench,/turf/simulated/floor/plasteel,/area/atmos) @@ -5351,8 +5351,8 @@ "bYU" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating{icon_plating = "warnplate"; icon_state = "warnplate"},/area/maintenance/fpmaint2{name = "Port Maintenance"}) "bYV" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"}) "bYW" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"}) -"bYX" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "rdprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/hor) -"bYY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "rdprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/hor) +"bYX" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "rdprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/hor) +"bYY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "rdprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/hor) "bYZ" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 2},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/fpmaint2{name = "Port Maintenance"}) "bZa" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -4; pixel_y = 10},/turf/simulated/floor/plasteel{dir = 1; icon_state = "brown"},/area/quartermaster/qm) "bZb" = (/obj/machinery/newscaster{pixel_x = -32; pixel_y = 0},/turf/simulated/floor/wood,/area/library) @@ -5456,14 +5456,14 @@ "caV" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/maintenance{name = "Hydroponics Maintenance"; req_access_txt = "35"; req_one_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/hydroponics) "caW" = (/obj/item/trash/candy,/obj/structure/disposalpipe/segment{dir = 4},/obj/item/clothing/accessory/stethoscope,/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"}) "caX" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plating,/area/maintenance/starboard) -"caY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "rdprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/hor) +"caY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "rdprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/hor) "caZ" = (/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/starboard) "cba" = (/obj/item/device/radio/intercom{pixel_y = -25},/obj/machinery/camera{c_tag = "Kitchen"; dir = 1; network = list("SS13")},/obj/machinery/kitchen_machine/grill,/turf/simulated/floor/plasteel{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) "cbb" = (/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = -30},/obj/machinery/kitchen_machine/oven,/turf/simulated/floor/plasteel{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) "cbc" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/atmos) "cbd" = (/obj/machinery/pipedispenser,/turf/simulated/floor/plasteel{dir = 10; icon_state = "warning"},/area/atmos) "cbe" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plasteel,/area/crew_quarters/locker) -"cbf" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "rdprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/hor) +"cbf" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "rdprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/hor) "cbg" = (/obj/machinery/atmospherics/binary/pump{dir = 8; name = "Port to Filter"; on = 0},/turf/simulated/floor/plasteel,/area/atmos) "cbh" = (/obj/machinery/atmospherics/pipe/manifold/visible,/obj/item/weapon/cigbutt,/turf/simulated/floor/plasteel,/area/atmos) "cbi" = (/obj/machinery/atmospherics/unary/cold_sink/freezer{dir = 8; tag = ""},/turf/simulated/floor/plasteel,/area/atmos) @@ -5509,7 +5509,7 @@ "cbW" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/engine/engineering) "cbX" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plating,/area/maintenance/starboard) "cbY" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/medical/genetics) -"cbZ" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "toxins_blastdoor"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/mixing{name = "\improper Toxins Lab"}) +"cbZ" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "toxins_blastdoor"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/mixing{name = "\improper Toxins Lab"}) "cca" = (/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 6},/turf/simulated/floor/plasteel{dir = 9; icon_state = "caution"},/area/atmos) "ccb" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/floor/plasteel{dir = 1; icon_state = "caution"},/area/atmos) "ccc" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/floor/plasteel{dir = 1; icon_state = "caution"},/area/atmos) @@ -5573,7 +5573,7 @@ "cdi" = (/obj/machinery/seed_extractor,/turf/simulated/floor/plasteel{dir = 9; icon_state = "warning"},/area/hydroponics) "cdj" = (/obj/structure/closet/secure_closet/hydroponics,/obj/structure/extinguisher_cabinet{pixel_x = -27; pixel_y = 0},/obj/item/weapon/storage/backpack/satchel_hyd,/turf/simulated/floor/plasteel{icon_state = "hydrofloor"},/area/hydroponics) "cdk" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/obj/machinery/firealarm{pixel_y = 29},/turf/simulated/floor/plasteel{icon_state = "hydrofloor"},/area/hydroponics) -"cdl" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/poddoor/shutters/preopen{dir = 8; id_tag = "toxins_blastdoor"; name = "biohazard containment shutters"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "toxins_blastdoor"; layer = 2.7; name = "privacy shutters"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/research{name = "Toxins Lab"; req_access_txt = "8"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/toxins/mixing{name = "\improper Toxins Lab"}) +"cdl" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/poddoor/shutters/preopen{dir = 8; id_tag = "toxins_blastdoor"; name = "biohazard containment shutters"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "toxins_blastdoor"; name = "privacy shutters"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/research{name = "Toxins Lab"; req_access_txt = "8"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/toxins/mixing{name = "\improper Toxins Lab"}) "cdm" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/starboard) "cdn" = (/obj/structure/window/reinforced,/obj/machinery/portable_atmospherics/scrubber,/turf/simulated/floor/plasteel{dir = 10; icon_state = "warning"},/area/toxins/mixing{name = "\improper Toxins Lab"}) "cdo" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/starboard) @@ -5600,7 +5600,7 @@ "cdJ" = (/obj/structure/table,/obj/item/device/flashlight/lamp,/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"}) "cdK" = (/obj/structure/stool,/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"}) "cdL" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"}) -"cdM" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "toxins_blastdoor"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/mixing{name = "\improper Toxins Lab"}) +"cdM" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "toxins_blastdoor"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/mixing{name = "\improper Toxins Lab"}) "cdN" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"}) "cdO" = (/obj/structure/girder,/obj/structure/grille,/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"}) "cdP" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/airlock/public/glass{name = "Locker Room"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/crew_quarters/locker) @@ -5656,7 +5656,7 @@ "ceN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"}) "ceO" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -2; pixel_y = 5},/obj/item/weapon/poster/random_contraband,/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"}) "ceP" = (/obj/machinery/light/small,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/engine/engineering) -"ceQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "toxins_blastdoor"; layer = 2.7; name = "privacy shutters"; opacity = 0},/obj/machinery/door/airlock/research{name = "Toxins Launch Room Access"; req_access_txt = "8"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/toxins/mixing{name = "\improper Toxins Lab"}) +"ceQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "toxins_blastdoor"; name = "privacy shutters"; opacity = 0},/obj/machinery/door/airlock/research{name = "Toxins Launch Room Access"; req_access_txt = "8"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/toxins/mixing{name = "\improper Toxins Lab"}) "ceR" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/aft{name = "Aft Maintenance"}) "ceS" = (/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/pen{pixel_x = -3; pixel_y = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/table/reinforced,/obj/machinery/camera{c_tag = "Security Post - Cargo"; dir = 1; network = list("SS13")},/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/checkpoint/supply{name = "Security Post - Cargo"}) "ceT" = (/obj/machinery/mech_bay_recharge_port,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"}) @@ -5729,7 +5729,7 @@ "cgi" = (/obj/structure/table/wood,/obj/item/weapon/paper_bin{pixel_x = -4; pixel_y = 10},/obj/item/weapon/pen{pixel_x = -3; pixel_y = 5},/obj/machinery/light_switch{pixel_x = 28; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/bridge) "cgj" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/maintcentral{name = "Central Maintenance"}) "cgk" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/light{dir = 1},/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -4; pixel_y = 10},/obj/item/weapon/pen{pixel_x = -3; pixel_y = 5},/turf/simulated/floor/plasteel{dir = 1; icon_state = "caution"},/area/atmos) -"cgl" = (/obj/structure/table/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/door/window/northleft{dir = 4; icon_state = "left"; name = "Atmospherics Desk"; req_access_txt = "24"},/obj/item/weapon/folder/yellow,/obj/item/weapon/folder/yellow,/obj/item/weapon/pen{pixel_x = -3; pixel_y = 5},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/atmos) +"cgl" = (/obj/structure/table/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/door/window/northleft{dir = 4; icon_state = "left"; name = "Atmospherics Desk"; req_access_txt = "24"},/obj/item/weapon/folder/yellow,/obj/item/weapon/folder/yellow,/obj/item/weapon/pen{pixel_x = -3; pixel_y = 5},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/atmos) "cgm" = (/obj/item/weapon/cigbutt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"}) "cgn" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor/plating,/area/atmos) "cgo" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"}) @@ -6191,8 +6191,8 @@ "cpc" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/bridge/meeting_room{name = "\improper Command Hallway"}) "cpd" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/table/glass,/obj/item/device/slime_scanner,/obj/item/device/slime_scanner,/turf/simulated/floor/plasteel{tag = "icon-warnwhitecorner"; icon_state = "warnwhitecorner"; dir = 2},/area/toxins/xenobiology{name = "\improper Secure Lab"}) "cpe" = (/obj/machinery/reagentgrinder,/obj/structure/table/glass,/turf/simulated/floor/plasteel{dir = 6; icon_state = "whitepurple"},/area/toxins/xenobiology{name = "\improper Secure Lab"}) -"cpf" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio3"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) -"cpg" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio8"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) +"cpf" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio3"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) +"cpg" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio8"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) "cph" = (/obj/machinery/atmospherics/unary/outlet_injector/on{dir = 1; frequency = 1441; id = "n2_in"},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos) "cpi" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "n2_sensor"},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos) "cpj" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; frequency = 1441; id_tag = "n2_out"; initialize_directions = 1; internal_pressure_bound = 4000; on = 1; pressure_checks = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos) @@ -6213,7 +6213,7 @@ "cpy" = (/obj/structure/stool,/turf/simulated/floor/wood,/area/maintenance/aft{name = "Aft Maintenance"}) "cpz" = (/obj/machinery/door_control{id = "acutesep"; name = "Acute Separation Shutters Control"; pixel_x = -23; pixel_y = 23},/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteblue"},/area/medical/exam_room) "cpA" = (/obj/machinery/computer/arcade,/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"}) -"cpB" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "acutesep"; name = "Acute Separation Privacy Shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/medical/exam_room) +"cpB" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "acutesep"; name = "Acute Separation Privacy Shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/medical/exam_room) "cpC" = (/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = 25; pixel_y = 0; req_access_txt = "0"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whiteblue"},/area/medical/exam_room) "cpD" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical/glass{id_tag = null; name = "Medbay Storage"; req_access_txt = "5"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "whitebluefull"},/area/medical/medbay2{name = "Medbay Storage"}) "cpE" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/medical/medbay2{name = "Medbay Storage"}) @@ -6240,14 +6240,14 @@ "cpZ" = (/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/chemistry) "cqa" = (/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = -25; pixel_y = 0; req_access_txt = "0"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteblue"},/area/medical/exam_room) "cqb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whiteblue"},/area/medical/exam_room) -"cqc" = (/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen #1"; req_access_txt = "55"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio3"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"}) +"cqc" = (/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen #1"; req_access_txt = "55"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio3"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"}) "cqd" = (/obj/machinery/computer/rdconsole/core,/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "warning"},/area/toxins/lab) "cqe" = (/turf/simulated/floor/plasteel{icon_state = "warning"},/area/toxins/lab) "cqf" = (/obj/machinery/r_n_d/circuit_imprinter{pixel_y = 4},/obj/item/weapon/reagent_containers/glass/beaker/sulphuric,/turf/simulated/floor/plasteel{icon_state = "warning"},/area/toxins/lab) "cqg" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{dir = 8; icon_state = "warnwhite"},/area/toxins/lab) "cqh" = (/obj/effect/landmark/start{name = "Scientist"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warnwhite"},/area/toxins/lab) "cqi" = (/obj/structure/table,/obj/item/weapon/stock_parts/manipulator,/obj/item/weapon/stock_parts/capacitor,/obj/item/weapon/stock_parts/capacitor,/obj/item/weapon/stock_parts/manipulator,/obj/item/weapon/stock_parts/micro_laser,/obj/item/weapon/stock_parts/micro_laser,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/item/clothing/glasses/science,/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/toxins/lab) -"cqj" = (/obj/machinery/door/window/northleft{dir = 4; name = "Containment Pen #2"; req_access_txt = "55"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio8"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"}) +"cqj" = (/obj/machinery/door/window/northleft{dir = 4; name = "Containment Pen #2"; req_access_txt = "55"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio8"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"}) "cqk" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/sink{dir = 8; icon_state = "sink"; pixel_x = -12; pixel_y = 2},/turf/simulated/floor/plasteel{dir = 8; icon_state = "warnwhite"},/area/medical/research{name = "Research Division"}) "cql" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"}) "cqm" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warnwhite"},/area/medical/research{name = "Research Division"}) @@ -6273,7 +6273,7 @@ "cqG" = (/obj/item/weapon/reagent_containers/glass/bottle/toxin{pixel_x = 4; pixel_y = 2},/obj/structure/table,/obj/effect/decal/cleanable/cobweb2,/obj/machinery/reagentgrinder{pixel_y = 4},/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"}) "cqH" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass{pixel_x = 4; pixel_y = 5},/obj/item/weapon/reagent_containers/food/drinks/drinkingglass{pixel_x = 6; pixel_y = -1},/obj/item/weapon/reagent_containers/food/drinks/drinkingglass{pixel_x = -4; pixel_y = 6},/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/syringe,/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"}) "cqI" = (/obj/machinery/atmospherics/binary/pump{dir = 1; on = 1},/obj/machinery/access_button{command = "cycle_interior"; master_tag = "turbine_control"; name = "Gas Turbine Airlock Control"; pixel_x = -8; pixel_y = 24},/obj/machinery/light/small{dir = 4},/obj/structure/sign/fire{pixel_x = 32},/turf/simulated/floor/engine,/area/maintenance/incinerator) -"cqJ" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio3"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) +"cqJ" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio3"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) "cqK" = (/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos) "cqL" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos) "cqM" = (/obj/machinery/camera{c_tag = "Atmospherics Tank - N2"; dir = 8; network = list("SS13"); pixel_x = 0; pixel_y = 0},/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos) @@ -6287,7 +6287,7 @@ "cqU" = (/turf/simulated/floor/plasteel{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/atmos) "cqV" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor/plasteel{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/atmos) "cqW" = (/obj/structure/girder,/turf/simulated/floor/plating,/area/atmos) -"cqX" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio8"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) +"cqX" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio8"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) "cqY" = (/obj/structure/closet/secure_closet/bar{pixel_x = -3; pixel_y = -1; req_access_txt = "25"},/turf/simulated/floor/wood,/area/maintenance/aft{name = "Aft Maintenance"}) "cqZ" = (/turf/simulated/floor/wood,/area/maintenance/aft{name = "Aft Maintenance"}) "cra" = (/turf/simulated/floor/wood{tag = "icon-wood-broken7"; icon_state = "wood-broken7"},/area/maintenance/aft{name = "Aft Maintenance"}) @@ -6295,10 +6295,10 @@ "crc" = (/turf/simulated/floor/wood{tag = "icon-wood-broken5"; icon_state = "wood-broken5"},/area/maintenance/aft{name = "Aft Maintenance"}) "crd" = (/obj/machinery/sleeper{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/exam_room) "cre" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteblue"},/area/medical/exam_room) -"crf" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "acutesep"; name = "Acute Separation Privacy Shutters"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room) +"crf" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "acutesep"; name = "Acute Separation Privacy Shutters"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room) "crg" = (/obj/machinery/sleeper{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/exam_room) "crh" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 9; icon_state = "whiteblue"},/area/medical/reception) -"cri" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "acute1"; name = "Acute 1 Privacy Shutters"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room) +"cri" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "acute1"; name = "Acute 1 Privacy Shutters"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room) "crj" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 1; icon_state = "whiteblue"},/area/medical/reception) "crk" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plasteel{dir = 1; icon_state = "whiteblue"},/area/medical/reception) "crl" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/sign/nosmoking_2{pixel_x = 0; pixel_y = 28},/turf/simulated/floor/plasteel{dir = 1; icon_state = "whiteblue"},/area/medical/reception) @@ -6308,7 +6308,7 @@ "crp" = (/obj/machinery/power/apc{dir = 1; name = "Medbay Central APC"; pixel_y = 24},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera{c_tag = "Medbay Hallway Fore"; dir = 2; network = list("SS13","Medbay")},/turf/simulated/floor/plasteel{dir = 1; icon_state = "whiteblue"},/area/medical/reception) "crq" = (/obj/machinery/door_control{id = "telelab"; name = "Test Chamber Blast Doors"; pixel_x = 0; pixel_y = 25},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/glass/bottle/epinephrine{pixel_x = 7; pixel_y = 2},/obj/item/weapon/reagent_containers/glass/bottle/charcoal{pixel_x = -2; pixel_y = -1},/obj/item/weapon/reagent_containers/dropper,/obj/item/stack/medical/bruise_pack/advanced,/obj/item/stack/medical/ointment/advanced,/obj/item/device/healthanalyzer,/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/toxins/explab) "crr" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/item/device/radio/beacon,/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/hallway/secondary/exit{name = "\improper Departure Lounge"}) -"crs" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio2"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) +"crs" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio2"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) "crt" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitebluecorner"},/area/medical/reception) "cru" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 1; icon_state = "whiteblue"},/area/medical/reception) "crv" = (/obj/structure/closet/firecloset,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"}) @@ -6345,16 +6345,16 @@ "csa" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 0},/obj/structure/noticeboard{pixel_y = -32},/obj/machinery/light,/obj/machinery/camera{c_tag = "Research Division - Break Room"; dir = 1; network = list("SS13","RD")},/turf/simulated/floor/plasteel{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/research{name = "Research Division"}) "csb" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitehall"},/area/medical/research{name = "Research Division"}) "csc" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"},/turf/simulated/wall/r_wall,/area/toxins/explab) -"csd" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio7"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) -"cse" = (/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen #3"; req_access_txt = "55"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio2"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"}) -"csf" = (/obj/machinery/door/window/northleft{dir = 4; name = "Containment Pen #4"; req_access_txt = "55"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio7"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"}) +"csd" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio7"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) +"cse" = (/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen #3"; req_access_txt = "55"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio2"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"}) +"csf" = (/obj/machinery/door/window/northleft{dir = 4; name = "Containment Pen #4"; req_access_txt = "55"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio7"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"}) "csg" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"}) "csh" = (/obj/machinery/door/airlock/maintenance{icon_state = "door_closed"; locked = 0; name = "Storage Room"; req_access_txt = "12"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"}) "csi" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/aft{name = "Aft Maintenance"}) "csj" = (/obj/effect/decal/cleanable/blood,/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"}) "csk" = (/obj/structure/rack,/obj/item/clothing/suit/apron,/obj/item/clothing/mask/surgical,/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"}) "csl" = (/obj/machinery/chem_master/condimaster{name = "CondiMaster Neo"; pixel_x = -4},/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"}) -"csm" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio2"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) +"csm" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio2"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) "csn" = (/obj/item/stack/packageWrap,/obj/machinery/atmospherics/pipe/simple/hidden/universal,/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"}) "cso" = (/obj/structure/lattice,/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/binary/pump/on,/turf/space,/area/space) "csp" = (/obj/item/weapon/wrench,/turf/simulated/floor/plating/airless,/area/space) @@ -6368,24 +6368,24 @@ "csx" = (/obj/machinery/light_construct/small{dir = 4},/obj/machinery/computer/security/telescreen/entertainment{pixel_x = 30; pixel_y = 0},/turf/simulated/floor/wood,/area/maintenance/aft{name = "Aft Maintenance"}) "csy" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = 1},/obj/structure/disposalpipe/segment,/obj/effect/spawner/lootdrop{loot = list(/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/item/weapon/cigbutt,/obj/item/trash/cheesie,/obj/item/trash/candy,/obj/item/trash/chips,/obj/item/trash/pistachios,/obj/item/trash/plate,/obj/item/trash/popcorn,/obj/item/trash/raisins,/obj/item/trash/sosjerky,/obj/item/trash/syndi_cakes); name = "maint grille or trash spawner"},/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"}) "csz" = (/obj/machinery/door/airlock/maintenance{name = "Experimentation Lab Maintenance"; req_access_txt = "8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/toxins/explab) -"csA" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio7"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) -"csB" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio1"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) +"csA" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio7"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) +"csB" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio1"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) "csC" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24; shock_proof = 0},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteblue"},/area/medical/exam_room) -"csD" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio6"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) +"csD" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio6"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) "csE" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whiteblue"},/area/medical/exam_room) -"csF" = (/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen #5"; req_access_txt = "55"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio1"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"}) +"csF" = (/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen #5"; req_access_txt = "55"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio1"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"}) "csG" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5; level = 1},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/landmark/start{name = "Medical Doctor"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/exam_room) "csH" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteblue"},/area/medical/exam_room) -"csI" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "acutesep"; name = "Acute Separation Privacy Shutters"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room) +"csI" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "acutesep"; name = "Acute Separation Privacy Shutters"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room) "csJ" = (/turf/simulated/wall,/area/medical/cmo) -"csK" = (/obj/machinery/door/window/northleft{dir = 4; name = "Containment Pen #6"; req_access_txt = "55"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio6"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"}) -"csL" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio1"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) -"csM" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio6"; layer = 2.5; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) +"csK" = (/obj/machinery/door/window/northleft{dir = 4; name = "Containment Pen #6"; req_access_txt = "55"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio6"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"}) +"csL" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio1"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) +"csM" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio6"; name = "containment blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) "csN" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 2; initialize_directions = 11},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/landmark/start{name = "Medical Doctor"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/exam_room) "csO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteblue"},/area/medical/reception) -"csP" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "acute1"; name = "Acute 1 Privacy Shutters"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room) +"csP" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "acute1"; name = "Acute 1 Privacy Shutters"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room) "csQ" = (/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception) -"csR" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/pipe/simple/visible,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Xenolab"; layer = 2.5; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) +"csR" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/pipe/simple/visible,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Xenolab"; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) "csS" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception) "csT" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/sign/science{pixel_x = 32},/turf/simulated/floor/plasteel{dir = 2; icon_state = "purplecorner"},/area/hallway/primary/aft) "csU" = (/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whitepurple"},/area/toxins/lab) @@ -6397,14 +6397,14 @@ "cta" = (/obj/machinery/door/window/westleft{dir = 2; name = "Research Division Deliveries"; req_access_txt = "47"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/maintenance/aft{name = "Aft Maintenance"}) "ctb" = (/obj/machinery/door/airlock{name = "Research Emergency Storage"; req_access_txt = "0"; req_one_access_txt = "47"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/medical/research{name = "Research Division"}) "ctc" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/research{id_tag = ""; name = "Research Break Room"; req_access_txt = "0"; req_one_access_txt = "47"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/research{name = "Research Division"}) -"ctd" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Xenolab"; layer = 2.5; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) +"ctd" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Xenolab"; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) "cte" = (/turf/simulated/wall,/area/toxins/explab) "ctf" = (/obj/structure/extinguisher_cabinet{pixel_x = -27; pixel_y = 0},/obj/machinery/requests_console{department = "Science"; departmentType = 2; name = "Science Requests Console"; pixel_x = 0; pixel_y = 30},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/toxins/explab) "ctg" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception) "cth" = (/obj/structure/table/reinforced,/obj/item/weapon/hand_labeler,/obj/item/stack/packageWrap,/obj/item/stack/packageWrap,/obj/item/stack/packageWrap,/obj/item/device/taperecorder{pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/toxins/explab) "cti" = (/obj/machinery/computer/rdconsole/experiment,/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/toxins/explab) "ctj" = (/obj/structure/table/reinforced,/obj/item/weapon/clipboard,/obj/item/weapon/book/manual/experimentor,/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/toxins/explab) -"ctk" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/disposalpipe/segment,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Xenolab"; layer = 2.5; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) +"ctk" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/disposalpipe/segment,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Xenolab"; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) "ctl" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/toxins/explab) "ctm" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = 1},/obj/effect/spawner/lootdrop{loot = list(/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/item/weapon/cigbutt,/obj/item/trash/cheesie,/obj/item/trash/candy,/obj/item/trash/chips,/obj/item/trash/pistachios,/obj/item/trash/plate,/obj/item/trash/popcorn,/obj/item/trash/raisins,/obj/item/trash/sosjerky,/obj/item/trash/syndi_cakes); name = "maint grille or trash spawner"},/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"}) "ctn" = (/obj/structure/closet/crate{icon_state = "crateopen"; opened = 1},/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/aft{name = "Aft Maintenance"}) @@ -6433,14 +6433,14 @@ "ctK" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whiteblue"},/area/medical/reception) "ctL" = (/obj/machinery/atmospherics/unary/cryo_cell{layer = 3.3},/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/medical/cryo) "ctM" = (/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteblue"},/area/medical/reception) -"ctN" = (/obj/machinery/door/window/southleft{dir = 2; name = "Maximum Security Test Chamber"; req_access_txt = "55"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Xenolab"; layer = 2.5; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"}) +"ctN" = (/obj/machinery/door/window/southleft{dir = 2; name = "Maximum Security Test Chamber"; req_access_txt = "55"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Xenolab"; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"}) "ctO" = (/obj/structure/table,/obj/machinery/door/window/eastright{name = "Medical Reception"; req_access_txt = "5"},/obj/item/weapon/folder/white,/obj/item/weapon/pen,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception) "ctP" = (/obj/structure/stool/bed/chair/office/light{dir = 4},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whiteblue"},/area/medical/reception) "ctQ" = (/obj/machinery/light/small{dir = 4; pixel_y = 0},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"}) "ctR" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 2; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery1) "ctS" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/item/weapon/storage/box/lights/mixed,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/aft{name = "Aft Maintenance"}) "ctT" = (/obj/structure/closet/crate/freezer,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/device/radio/intercom{frequency = 1459; name = "station intercom (General)"; pixel_x = -28},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery1) -"ctU" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Xenolab"; layer = 2.5; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) +"ctU" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Xenolab"; name = "test chamber blast door"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology{name = "\improper Secure Lab"}) "ctV" = (/obj/machinery/optable,/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery1) "ctW" = (/obj/machinery/computer/operating,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery1) "ctX" = (/obj/item/weapon/circular_saw,/obj/item/weapon/FixOVein,/obj/structure/table/glass,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery1) @@ -6500,9 +6500,9 @@ "cuZ" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery1) "cva" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 12; pixel_y = 2},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery1) "cvb" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery1) -"cvc" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "acute2"; name = "Acute 2 Privacy Shutters"; opacity = 0},/obj/machinery/door/airlock/medical{name = "Acute Treatment 2"; req_access_txt = "5"},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room) -"cvd" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "acute2"; name = "Acute 2 Privacy Shutters"; opacity = 0},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room) -"cve" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "acute1"; name = "Acute 1 Privacy Shutters"; opacity = 0},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room) +"cvc" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "acute2"; name = "Acute 2 Privacy Shutters"; opacity = 0},/obj/machinery/door/airlock/medical{name = "Acute Treatment 2"; req_access_txt = "5"},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room) +"cvd" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "acute2"; name = "Acute 2 Privacy Shutters"; opacity = 0},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room) +"cve" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "acute1"; name = "Acute 1 Privacy Shutters"; opacity = 0},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room) "cvf" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Acute Treatment 1"; req_access_txt = "5"},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/exam_room) "cvg" = (/obj/machinery/status_display,/turf/simulated/wall,/area/medical/medbay3) "cvh" = (/obj/machinery/door/firedoor,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay3) @@ -6668,11 +6668,11 @@ "cyl" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall,/area/maintenance/aft{name = "Aft Maintenance"}) "cym" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = 1},/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"}) "cyn" = (/obj/machinery/atmospherics/unary/outlet_injector/on{dir = 8},/turf/simulated/floor/plating/airless,/area/space) -"cyo" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "surgeryobs2"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgery1) +"cyo" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "surgeryobs2"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgery1) "cyp" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Operating Theatre"; req_access_txt = "45"},/obj/machinery/holosign/surgery{id = "surgery2"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery1) "cyq" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5; level = 1},/turf/simulated/floor/carpet/arcade,/area/crew_quarters/fitness{name = "\improper Arcade"}) "cyr" = (/obj/machinery/door/firedoor,/obj/machinery/status_display{dir = 4; layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteblue"},/area/medical/medbay3) -"cys" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "cmoprivacy"; layer = 2.7; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/cmo) +"cys" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "cmoprivacy"; name = "privacy shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/cmo) "cyt" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay3) "cyu" = (/obj/machinery/computer/security/telescreen/entertainment{pixel_x = -30; pixel_y = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteblue"},/area/medical/medbay3) "cyv" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/medbay3) @@ -6781,7 +6781,7 @@ "cAu" = (/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/glass/beaker{pixel_x = 8; pixel_y = 2},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/structure/sign/nosmoking_2{pixel_y = 32},/obj/structure/table/glass,/turf/simulated/floor/plasteel{tag = "icon-vault"; icon_state = "vault"},/area/medical/genetics) "cAv" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11},/turf/simulated/floor/plasteel{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/aft) "cAw" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = 1},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/disposalpipe/junction{dir = 1; icon_state = "pipe-j1"; tag = "icon-pipe-j1 (EAST)"},/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"}) -"cAx" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/maintenance{name = "Surgery Maintenance"; req_access_txt = "45"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/medical/surgeryobs) +"cAx" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/maintenance{name = "Surgery Maintenance"; req_access_txt = "45"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/medical/surgeryobs) "cAy" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/maintenance/aft{name = "Aft Maintenance"}) "cAz" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/medical/surgeryobs) "cAA" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/hallway/primary/aft) @@ -7017,7 +7017,7 @@ "cEW" = (/obj/machinery/computer/cloning,/obj/machinery/light{dir = 4},/turf/simulated/floor/plasteel{dir = 5; icon_state = "whiteblue"},/area/medical/genetics_cloning) "cEX" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = 1},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor/plasteel{dir = 8; icon_state = "neutralcorner"},/area/hallway/primary/aft) "cEY" = (/turf/simulated/wall,/area/medical/surgery2) -"cEZ" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "surgeryobs1"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgery2) +"cEZ" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "surgeryobs1"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgery2) "cFa" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Operating Theatre"; req_access_txt = "45"},/obj/machinery/holosign/surgery{id = "surgery1"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/surgery2) "cFb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/power/apc{dir = 4; name = "Cloning Lab APC"; pixel_x = 24; pixel_y = 0},/obj/structure/cable/yellow,/obj/machinery/camera{c_tag = "Genetics Cloning Lab"; dir = 8; network = list("SS13","Medbay")},/turf/simulated/floor/plasteel{dir = 6; icon_state = "whiteblue"},/area/medical/genetics_cloning) "cFc" = (/obj/machinery/status_display{dir = 4; layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteblue"},/area/medical/medbay3) @@ -7563,7 +7563,7 @@ "cPw" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/morgue,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/medical/morgue) "cPx" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"}) "cPy" = (/turf/simulated/wall,/area/medical/medbay3) -"cPz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/maintenance{name = "Surgery Maintenance"; req_access_txt = "45"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/medical/medbay3) +"cPz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/maintenance{name = "Surgery Maintenance"; req_access_txt = "45"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/medical/medbay3) "cPA" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay3) "cPB" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteblue"},/area/medical/medbay3) "cPC" = (/obj/structure/table,/obj/machinery/camera{c_tag = "Research Director's Office"; dir = 1; network = list("SS13","RD")},/obj/machinery/photocopier/faxmachine{department = "Research Director's Office"},/turf/simulated/floor/plasteel{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/hor) @@ -8032,7 +8032,7 @@ "cYz" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=14.8-Dorms-Lockers"; location = "14.5-Recreation"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/crew_quarters/fitness{name = "\improper Recreation Area"}) "cYA" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/solar{id = "aftstarboard"; name = "Aft-Starboard Solar Array"},/turf/simulated/floor/plating/airless{icon_state = "solarpanel"},/area/solar/starboard) "cYB" = (/turf/simulated/floor/plating/airless/catwalk,/area/solar/starboard) -"cYC" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "psychoffice"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/psych) +"cYC" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "psychoffice"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/psych) "cYD" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_f6"; icon_state = "swall_f6"; dir = 2},/area/shuttle/escape) "cYE" = (/turf/simulated/shuttle/wall{tag = "icon-swall12"; icon_state = "swall12"; dir = 2},/area/shuttle/escape) "cYF" = (/obj/structure/grille,/obj/structure/shuttle/window,/turf/simulated/shuttle/plating,/area/shuttle/escape) @@ -8367,7 +8367,7 @@ "deY" = (/obj/structure/stool,/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{dir = 1; icon_state = "chapel"},/area/chapel/main) "deZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) "dfa" = (/obj/machinery/computer/rdconsole/mechanics,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop) -"dfb" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop) +"dfb" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop) "dfc" = (/obj/machinery/spod_part_fabricator,/obj/machinery/light{dir = 1; in_use = 1},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop) "dfd" = (/obj/machinery/camera,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop) "dfe" = (/obj/structure/table,/obj/item/pod_parts/core,/obj/item/weapon/circuitboard/mecha/pod,/obj/item/clothing/glasses/welding{pixel_y = 12},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop) @@ -8375,7 +8375,7 @@ "dfg" = (/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop) "dfh" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 2; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/structure/stool/bed/chair/office/light{dir = 1; pixel_y = 3},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop) "dfi" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/item/trash/cheesie,/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"}) -"dfj" = (/obj/effect/decal/warning_stripes/west,/obj/effect/decal/warning_stripes/north,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) +"dfj" = (/obj/effect/decal/warning_stripes/west,/obj/effect/decal/warning_stripes/north,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) "dfk" = (/obj/effect/decal/warning_stripes/north,/turf/simulated/floor/engine,/area/engine/mechanic_workshop) "dfl" = (/obj/structure/spacepoddoor,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop) "dfm" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 7; on = 1},/obj/machinery/vending/cola,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop) @@ -8386,8 +8386,8 @@ "dfr" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "chapel"},/area/chapel/main) "dfs" = (/obj/machinery/door/airlock/centcom{name = "Chapel Office"; opacity = 1; req_access_txt = "27"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/chapel/main) "dft" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop) -"dfu" = (/obj/effect/decal/warning_stripes/west,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) -"dfv" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "chapelparlourshutters"; layer = 2.7; name = "chapel shutters"; opacity = 0},/turf/simulated/floor/plating,/area/chapel/main) +"dfu" = (/obj/effect/decal/warning_stripes/west,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) +"dfv" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "chapelparlourshutters"; name = "chapel shutters"; opacity = 0},/turf/simulated/floor/plating,/area/chapel/main) "dfw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plasteel{dir = 8; icon_state = "chapel"},/area/chapel/main) "dfx" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop) "dfy" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) @@ -8401,7 +8401,7 @@ "dfG" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 4; icon_state = "chapel"},/area/chapel/main) "dfH" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 2; name = "Mechanic Workshop APC"; pixel_x = 0; pixel_y = -25},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop) "dfI" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop) -"dfJ" = (/obj/effect/decal/warning_stripes/west,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) +"dfJ" = (/obj/effect/decal/warning_stripes/west,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) "dfK" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/machinery/alarm{dir = 1; pixel_y = -22},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/engine/mechanic_workshop) "dfL" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/alarm{dir = 1; pixel_y = -22},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) "dfM" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/shuttle/plating{icon_state = "floorgrime"},/area/shuttle/escape) @@ -8480,7 +8480,7 @@ "dhh" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_f5"; icon_state = "swall_f5"; dir = 2},/area/shuttle/escape) "dhi" = (/obj/structure/stool/bed/chair/comfy/black{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{dir = 8; icon_state = "chapel"},/area/chapel/main) "dhj" = (/obj/structure/bookcase{name = "Holy Bookcase"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/chapel/main) -"dhl" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "chapelspaceshutters"; layer = 2.7; name = "chapel shutters"; opacity = 0},/turf/simulated/floor/plating,/area/chapel/main) +"dhl" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "chapelspaceshutters"; name = "chapel shutters"; opacity = 0},/turf/simulated/floor/plating,/area/chapel/main) "dhn" = (/turf/space,/area/chapel/main) "dho" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/table/glass,/obj/item/weapon/folder/white{pixel_y = 4},/obj/item/weapon/paper_bin{pixel_x = -1; pixel_y = 8},/obj/item/weapon/pen{pixel_x = -3; pixel_y = 5},/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = -30},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whitepurplecorner"},/area/toxins/xenobiology{name = "\improper Secure Lab"}) "dhv" = (/obj/structure/table,/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = -28},/obj/item/weapon/paper_bin{pixel_x = -4; pixel_y = 10},/turf/simulated/shuttle/floor,/area/shuttle/escape) diff --git a/_maps/map_files/RandomZLevels/example.dmm b/_maps/map_files/RandomZLevels/example.dmm index 4eb912a767f..56051520f37 100644 --- a/_maps/map_files/RandomZLevels/example.dmm +++ b/_maps/map_files/RandomZLevels/example.dmm @@ -48,8 +48,8 @@ "aV" = (/obj/machinery/vending/cola,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/example) "aW" = (/obj/machinery/vending/coffee,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/example) "aX" = (/obj/machinery/door/airlock/medical,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/example) -"aY" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/poddoor/shutters{density = 0; icon_state = "shutter0"; id_tag = "example"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/awaymission/example) -"aZ" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/poddoor/shutters{density = 0; icon_state = "shutter0"; id_tag = "example"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/awaymission/example) +"aY" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/poddoor/shutters{density = 0; icon_state = "open"; id_tag = "example"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/awaymission/example) +"aZ" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/poddoor/shutters{density = 0; icon_state = "open"; id_tag = "example"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/awaymission/example) "ba" = (/obj/machinery/door_control{id = "example"; name = "Privacy Shutters"; pixel_y = 25},/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/example) "bb" = (/obj/structure/table,/obj/item/device/healthanalyzer,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/example) "bc" = (/obj/structure/stool/bed,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/example) diff --git a/_maps/map_files/RandomZLevels/moonoutpost19.dmm b/_maps/map_files/RandomZLevels/moonoutpost19.dmm index a58f7bb338f..bbebade7a32 100644 --- a/_maps/map_files/RandomZLevels/moonoutpost19.dmm +++ b/_maps/map_files/RandomZLevels/moonoutpost19.dmm @@ -244,7 +244,7 @@ "eJ" = (/turf/simulated/wall,/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "eK" = (/turf/simulated/wall/rust,/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "eL" = (/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitehall"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) -"eM" = (/obj/structure/grille,/obj/machinery/door/poddoor{desc = "A heavy duty blast door that opens mechanically. This one has been applied with an acid-proof coating."; id_tag = "Awaybiohazard"; layer = 2.9; name = "Acid-Proof biohazard containment door"; unacidable = 1},/obj/structure/window/full/reinforced,/turf/simulated/floor/plating,/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) +"eM" = (/obj/structure/grille,/obj/machinery/door/poddoor{desc = "A heavy duty blast door that opens mechanically. This one has been applied with an acid-proof coating."; id_tag = "Awaybiohazard"; name = "Acid-Proof biohazard containment door"; unacidable = 1},/obj/structure/window/full/reinforced,/turf/simulated/floor/plating,/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "eN" = (/obj/machinery/light/small{active_power_usage = 0; dir = 8; icon_state = "bulb-broken"; status = 2},/obj/machinery/camera{c_tag = "Xenobiology"; dir = 4; network = list("MO19","MO19R")},/turf/simulated/floor/plasteel{dir = 6; icon_state = "whitehall"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "eO" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/visible,/obj/structure/stool/bed/chair/office/light{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "eP" = (/obj/structure/table/reinforced,/obj/machinery/door_control{id = "Awaylab"; name = "Containment Chamber Blast Doors"; pixel_x = 4; pixel_y = -2; req_access_txt = "201"},/obj/machinery/ignition_switch{id = "awayxenobio"; pixel_x = 4; pixel_y = 8},/obj/structure/alien/weeds{icon_state = "weeds2"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) @@ -385,7 +385,7 @@ "hu" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/item/stack/rods,/turf/simulated/floor/plating{broken = 1; icon_state = "platingdmg3"; tag = "icon-platingdmg3"},/area/awaycontent/a7) "hv" = (/obj/machinery/door_control{id = "Awaybiohazard"; name = "Biohazard Shutter Control"; pixel_x = -25; pixel_y = 0; req_access_txt = "271"},/obj/machinery/light/small{dir = 8},/obj/machinery/computer/security{desc = "Used to access the various cameras on the outpost."; network = list("MO19R","MO19")},/turf/simulated/floor/plasteel{dir = 8; icon_state = "red"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "hw" = (/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitepurplecorner"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) -"hx" = (/obj/structure/grille,/obj/machinery/door/poddoor{id_tag = "AwayRD"; layer = 2.9; name = "privacy shutter"},/obj/structure/window/full/reinforced,/turf/simulated/floor/plating,/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) +"hx" = (/obj/structure/grille,/obj/machinery/door/poddoor{id_tag = "AwayRD"; name = "privacy shutter"},/obj/structure/window/full/reinforced,/turf/simulated/floor/plating,/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "hy" = (/obj/item/stack/rods,/obj/item/weapon/shard{icon_state = "small"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "hz" = (/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/oil{color = "black"},/obj/item/weapon/storage/firstaid/regular{empty = 1; name = "First-Aid (empty)"},/obj/item/device/healthanalyzer{pixel_x = 6; pixel_y = -5},/obj/item/device/assembly/prox_sensor{pixel_x = -5; pixel_y = -2},/obj/item/robot_parts/l_arm,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "hA" = (/obj/structure/grille/broken,/obj/item/stack/rods,/obj/item/stack/rods,/obj/item/weapon/shard{icon_state = "medium"},/turf/simulated/floor/plating,/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) @@ -402,7 +402,7 @@ "hL" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaycontent/a7) "hM" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaycontent/a7) "hN" = (/obj/structure/stool/bed/chair,/turf/simulated/floor/plasteel{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) -"hO" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{desc = "A heavy duty blast door that opens mechanically. This one has been applied with an acid-proof coating."; id_tag = "Awaybiohazard"; layer = 2.9; name = "Acid-Proof biohazard containment door"; unacidable = 1},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) +"hO" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{desc = "A heavy duty blast door that opens mechanically. This one has been applied with an acid-proof coating."; id_tag = "Awaybiohazard"; name = "Acid-Proof biohazard containment door"; unacidable = 1},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "hP" = (/obj/structure/table,/turf/simulated/floor/plasteel{dir = 8; icon_state = "whitehall"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "hQ" = (/obj/structure/toilet{dir = 4},/obj/effect/decal/cleanable/dirt,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "hR" = (/obj/structure/urinal{pixel_y = 29},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) @@ -524,7 +524,7 @@ "kd" = (/obj/structure/grille,/obj/structure/window/full/reinforced,/turf/simulated/floor/plating/airless{name = "plating"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "ke" = (/obj/structure/grille,/turf/simulated/floor/plating/airless{name = "plating"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "kf" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1; pressure_checks = 1},/turf/simulated/floor/plasteel{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) -"kg" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{desc = "A heavy duty blast door that opens mechanically. This one has been applied with an acid-proof coating."; id_tag = "Awaybiohazard"; layer = 2.9; name = "Acid-Proof biohazard containment door"; unacidable = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) +"kg" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{desc = "A heavy duty blast door that opens mechanically. This one has been applied with an acid-proof coating."; id_tag = "Awaybiohazard"; name = "Acid-Proof biohazard containment door"; unacidable = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "kh" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating{burnt = 1; icon_state = "panelscorched"; tag = "icon-panelscorched"},/area/awaycontent/a7) "ki" = (/obj/machinery/door/airlock/research{id_tag = ""; name = "Research Division"; req_access_txt = "271"; req_one_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "kj" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door_control{id = "Awaybiohazard"; name = "Biohazard Shutter Control"; pixel_x = 0; pixel_y = 8; req_access_txt = "271"},/obj/machinery/door_control{id = "AwayRD"; name = "Privacy Shutter Control"; pixel_x = 0; pixel_y = -2; req_access_txt = "271"},/turf/simulated/floor/plasteel{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) diff --git a/_maps/map_files/RandomZLevels/spacebattle.dmm b/_maps/map_files/RandomZLevels/spacebattle.dmm index aa1ef17a354..fbf5d6d3221 100644 --- a/_maps/map_files/RandomZLevels/spacebattle.dmm +++ b/_maps/map_files/RandomZLevels/spacebattle.dmm @@ -107,7 +107,7 @@ "cc" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion (EAST)"; icon_state = "propulsion"; dir = 4},/turf/space,/area/awaymission/spacebattle/cruiser) "cd" = (/obj/structure/table/reinforced,/turf/simulated/floor/plasteel,/area/awaymission/spacebattle/cruiser) "ce" = (/turf/simulated/floor/plasteel{tag = "icon-damaged5"; icon_state = "damaged5"},/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/awaymission/spacebattle/cruiser) -"cf" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "spacebattlepod"; name = "Front Hull Door"; opacity = 1; tag = "icon-pdoor0"},/turf/simulated/shuttle/plating,/area/awaymission/spacebattle/cruiser) +"cf" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "spacebattlepod"; name = "Front Hull Door"; opacity = 1; tag = "icon-pdoor0"},/turf/simulated/shuttle/plating,/area/awaymission/spacebattle/cruiser) "cg" = (/turf/simulated/floor/plasteel{tag = "icon-damaged4"; icon_state = "damaged4"},/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/awaymission/spacebattle/cruiser) "ch" = (/mob/living/simple_animal/hostile/syndicate/melee/space,/turf/simulated/floor/plasteel,/area/awaymission/spacebattle/cruiser) "ci" = (/turf/simulated/floor/plasteel{tag = "icon-damaged2"; icon_state = "damaged2"},/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/awaymission/spacebattle/cruiser) @@ -168,7 +168,7 @@ "dl" = (/turf/simulated/shuttle/wall{tag = "icon-swall7"; icon_state = "swall7"; dir = 2},/area/awaymission/spacebattle/cruiser) "dm" = (/turf/simulated/shuttle/wall{tag = "icon-swall11"; icon_state = "swall11"; dir = 2},/area/awaymission/spacebattle/cruiser) "dn" = (/turf/simulated/floor/plasteel{tag = "icon-damaged4"; icon_state = "damaged4"},/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/awaymission/spacebattle/cruiser) -"do" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "spacebattlepod2"; name = "Front Hull Door"; opacity = 1; tag = "icon-pdoor0"},/turf/simulated/shuttle/plating,/area/awaymission/spacebattle/cruiser) +"do" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "spacebattlepod2"; name = "Front Hull Door"; opacity = 1; tag = "icon-pdoor0"},/turf/simulated/shuttle/plating,/area/awaymission/spacebattle/cruiser) "dp" = (/turf/simulated/floor/plasteel{tag = "icon-damaged1"; icon_state = "damaged1"},/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/awaymission/spacebattle/cruiser) "dq" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_f5"; icon_state = "swall_f5"; dir = 2},/area/awaymission/spacebattle/cruiser) "dr" = (/obj/effect/decal/cleanable/blood,/turf/simulated/shuttle/wall{tag = "icon-swall12"; icon_state = "swall12"},/area/awaymission/spacebattle/cruiser) diff --git a/_maps/map_files/RandomZLevels/terrorspiders.dmm b/_maps/map_files/RandomZLevels/terrorspiders.dmm index c4adb7ceb58..c9f87baae70 100644 --- a/_maps/map_files/RandomZLevels/terrorspiders.dmm +++ b/_maps/map_files/RandomZLevels/terrorspiders.dmm @@ -965,7 +965,7 @@ "sC" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/structure/table,/obj/machinery/recharger{pixel_y = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 4; icon_state = "red"},/area/awaymission/UO71/eng) "sD" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1; initialize_directions = 14; tag = "icon-manifold-b-f (NORTH)"},/turf/simulated/floor/plasteel,/area/awaymission/UO71/eng) "sE" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; level = 2},/turf/simulated/floor/plasteel{dir = 8; icon_state = "floorgrime"; tag = "icon-floorgrime (WEST)"},/area/awaymission/UO71/eng) -"sF" = (/obj/structure/grille,/obj/structure/window/full/reinforced,/obj/machinery/door/poddoor/preopen{id_tag = "UO71_Engineering"; layer = 2.9; name = "engineering security door"},/obj/machinery/atmospherics/pipe/simple/visible/universal{dir = 4},/turf/simulated/floor/plating,/area/awaymission/UO71/eng) +"sF" = (/obj/structure/grille,/obj/structure/window/full/reinforced,/obj/machinery/door/poddoor/preopen{id_tag = "UO71_Engineering"; name = "engineering security door"},/obj/machinery/atmospherics/pipe/simple/visible/universal{dir = 4},/turf/simulated/floor/plating,/area/awaymission/UO71/eng) "sG" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{dir = 1},/turf/simulated/floor/plasteel,/area/awaymission/UO71/eng) "sH" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/meter{frequency = 1443; id = "UO71_dloop_atm_meter"; name = "Distribution Loop"},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/manifold/visible/cyan,/turf/simulated/floor/plasteel,/area/awaymission/UO71/eng) "sI" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 1},/turf/simulated/floor/plasteel,/area/awaymission/UO71/eng) @@ -1038,7 +1038,7 @@ "tX" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 7; tag = "icon-manifold-r-f (WEST)"},/obj/item/weapon/screwdriver{pixel_y = 10},/obj/item/device/radio/off,/turf/simulated/floor/plasteel{dir = 4; icon_state = "red"},/area/awaymission/UO71/eng) "tY" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel,/area/awaymission/UO71/eng) "tZ" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 6},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel,/area/awaymission/UO71/eng) -"ua" = (/obj/structure/grille,/obj/structure/window/full/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/poddoor/preopen{id_tag = "UO71_Engineering"; layer = 2.9; name = "engineering security door"},/turf/simulated/floor/plating,/area/awaymission/UO71/eng) +"ua" = (/obj/structure/grille,/obj/structure/window/full/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/poddoor/preopen{id_tag = "UO71_Engineering"; name = "engineering security door"},/turf/simulated/floor/plating,/area/awaymission/UO71/eng) "ub" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 4; initialize_directions = 11},/turf/simulated/floor/plasteel,/area/awaymission/UO71/eng) "uc" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 9},/turf/simulated/floor/plasteel,/area/awaymission/UO71/eng) "ud" = (/obj/machinery/meter{frequency = 1443; id = "UO71_wloop_atm_meter"; name = "Waste Loop"},/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 8},/turf/simulated/floor/plasteel,/area/awaymission/UO71/eng) diff --git a/_maps/map_files/RandomZLevels/undergroundoutpost45.dmm b/_maps/map_files/RandomZLevels/undergroundoutpost45.dmm index 6bcf00460b4..8c127d19ae7 100644 --- a/_maps/map_files/RandomZLevels/undergroundoutpost45.dmm +++ b/_maps/map_files/RandomZLevels/undergroundoutpost45.dmm @@ -942,7 +942,7 @@ "sf" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 5; icon_state = "green"},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "sg" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1; initialize_directions = 14; tag = "icon-manifold-b-f (NORTH)"},/turf/simulated/floor/plasteel,/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "sh" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/sign/deathsposal{desc = "A warning sign which reads 'DISPOSAL: LEADS TO EXTERIOR'"; name = "\improper DISPOSAL: LEADS TO EXTERIOR"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitecorner"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"}) -"si" = (/obj/structure/grille,/obj/structure/window/full/reinforced,/obj/machinery/door/poddoor/preopen{id_tag = "UO45_Engineering"; layer = 2.9; name = "engineering security door"},/obj/machinery/atmospherics/pipe/simple/visible/universal{dir = 4},/turf/simulated/floor/plating,/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) +"si" = (/obj/structure/grille,/obj/structure/window/full/reinforced,/obj/machinery/door/poddoor/preopen{id_tag = "UO45_Engineering"; name = "engineering security door"},/obj/machinery/atmospherics/pipe/simple/visible/universal{dir = 4},/turf/simulated/floor/plating,/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "sj" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{dir = 1},/turf/simulated/floor/plasteel,/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "sk" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/meter{frequency = 1443; id = "UO45_dloop_atm_meter"; name = "Distribution Loop"},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/manifold/visible/cyan,/turf/simulated/floor/plasteel,/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "sl" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 1},/turf/simulated/floor/plasteel,/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) @@ -1016,7 +1016,7 @@ "tB" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/junction{dir = 4; icon_state = "pipe-j2"; tag = "icon-pipe-j1 (WEST)"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{broken = 1; icon_state = "platingdmg3"; tag = "icon-platingdmg3"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"}) "tC" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel,/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "tD" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 6},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel,/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) -"tE" = (/obj/structure/grille,/obj/structure/window/full/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/poddoor/preopen{id_tag = "UO45_Engineering"; layer = 2.9; name = "engineering security door"},/turf/simulated/floor/plating,/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) +"tE" = (/obj/structure/grille,/obj/structure/window/full/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/poddoor/preopen{id_tag = "UO45_Engineering"; name = "engineering security door"},/turf/simulated/floor/plating,/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "tF" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 4; initialize_directions = 11},/turf/simulated/floor/plasteel,/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "tG" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 9},/turf/simulated/floor/plasteel,/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "tH" = (/obj/machinery/meter{frequency = 1443; id = "UO45_wloop_atm_meter"; name = "Waste Loop"},/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 8},/turf/simulated/floor/plasteel,/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) diff --git a/_maps/map_files/cyberiad/cyberiad.dmm b/_maps/map_files/cyberiad/cyberiad.dmm index 0bff454fea7..8c13c13a6bf 100644 --- a/_maps/map_files/cyberiad/cyberiad.dmm +++ b/_maps/map_files/cyberiad/cyberiad.dmm @@ -79,19 +79,19 @@ "abA" = (/obj/effect/decal/cleanable/blood{amount = 0},/turf/simulated/shuttle/plating,/area/shuttle/abandoned) "abB" = (/obj/structure/spacepoddoor,/turf/simulated/shuttle/plating,/area/shuttle/abandoned) "abC" = (/obj/machinery/door/airlock/public/glass{name = "Pod Bay"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) -"abD" = (/obj/structure/spacepoddoor,/obj/machinery/door/poddoor/multi_tile/two_tile_ver{id_tag = "whiteshippoddoor"; layer = 3.1},/turf/simulated/shuttle/plating,/area/shuttle/abandoned) +"abD" = (/obj/structure/spacepoddoor,/obj/machinery/door/poddoor/multi_tile/two_tile_ver{id_tag = "whiteshippoddoor"},/turf/simulated/shuttle/plating,/area/shuttle/abandoned) "abE" = (/obj/effect/decal/remains/human,/turf/simulated/shuttle/plating,/area/shuttle/abandoned) "abF" = (/obj/machinery/door_control{id = "whiteshippoddoor"; name = "Pod Door Control"; pixel_y = -24},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) "abG" = (/turf/space,/obj/machinery/porta_turret/syndicate,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate) -"abH" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_mid"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; dir = 2},/turf/simulated/shuttle/plating,/area/shuttle/syndicate) +"abH" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_mid"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; dir = 2},/turf/simulated/shuttle/plating,/area/shuttle/syndicate) "abI" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/syndicate) -"abJ" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 2},/turf/simulated/shuttle/plating,/area/shuttle/syndicate) -"abK" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (NORTH)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 1},/turf/simulated/shuttle/plating,/area/shuttle/syndicate) +"abJ" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 2},/turf/simulated/shuttle/plating,/area/shuttle/syndicate) +"abK" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (NORTH)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 1},/turf/simulated/shuttle/plating,/area/shuttle/syndicate) "abL" = (/turf/space,/obj/machinery/porta_turret/syndicate,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate) "abM" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/wall/r_wall,/area/security/permabrig) "abN" = (/turf/simulated/wall/r_wall,/area/security/permabrig) -"abO" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/permabrig) -"abP" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/security/permabrig) +"abO" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/permabrig) +"abP" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/security/permabrig) "abQ" = (/turf/simulated/shuttle/wall{dir = 4; icon_state = "wall3"},/area/shuttle/syndicate) "abR" = (/obj/structure/table,/obj/item/weapon/screwdriver,/obj/machinery/light,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) "abS" = (/obj/structure/table,/obj/item/device/radio,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/abandoned) @@ -116,17 +116,17 @@ "acl" = (/obj/machinery/light/spot,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) "acm" = (/obj/item/device/radio/intercom/syndicate{pixel_y = -28},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) "acn" = (/obj/structure/closet/syndicate/personal,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) -"aco" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/security/permabrig) +"aco" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/security/permabrig) "acp" = (/obj/machinery/hydroponics/soil,/turf/simulated/floor/grass,/area/security/permabrig) "acq" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/shuttle/syndicate) "acr" = (/obj/machinery/door/window{dir = 2; name = "Cockpit"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) "acs" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/syndicate) "act" = (/obj/machinery/atmospherics/unary/outlet_injector/on,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) -"acu" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/permabrig) +"acu" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/permabrig) "acv" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) "acw" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) "acx" = (/obj/machinery/biogenerator,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) -"acy" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/permabrig) +"acy" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/permabrig) "acz" = (/obj/structure/table,/obj/item/stack/cable_coil,/obj/item/weapon/crowbar/red,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) "acA" = (/obj/structure/table,/obj/item/weapon/storage/box/zipties,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) "acB" = (/obj/structure/reagent_dispensers/watertank,/obj/machinery/camera{c_tag = "Prison Garden"; dir = 4; network = list("SS13")},/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) @@ -153,8 +153,8 @@ "acW" = (/turf/simulated/wall,/area/security/permabrig) "acX" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/door/airlock/public/glass{name = "Prison Garden"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) "acY" = (/obj/machinery/door/airlock/public/glass{name = "Prison Garden"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) -"acZ" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area/security/permabrig) -"ada" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/security/permabrig) +"acZ" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area/security/permabrig) +"ada" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/security/permabrig) "adb" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) "adc" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/item/device/radio/intercom/locked/prison{pixel_x = 0; pixel_y = 25},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) "add" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/security/permabrig) @@ -181,7 +181,7 @@ "ady" = (/obj/structure/stool,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) "adz" = (/obj/structure/table,/obj/item/device/aicard,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) "adA" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/syndicate) -"adB" = (/obj/machinery/door/airlock/external{frequency = 1331; icon_state = "door_locked"; id_tag = "synd_outer"; locked = 0; name = "Ship External Access"; req_access = null; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "smindicate"; name = "Outer Airlock"; opacity = 0},/obj/machinery/door_control{id = "smindicate"; name = "External Door Control"; pixel_x = -26; pixel_y = -2; req_access_txt = "150"},/obj/docking_port/mobile{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate"; name = "syndicate infiltrator"; roundstart_move = "syndicate_away"; width = 18},/obj/docking_port/stationary{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate_nw"; name = "northwest of station"; width = 18},/turf/simulated/shuttle/plating,/area/shuttle/syndicate) +"adB" = (/obj/machinery/door/airlock/external{frequency = 1331; icon_state = "door_locked"; id_tag = "synd_outer"; locked = 0; name = "Ship External Access"; req_access = null; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "smindicate"; name = "Outer Airlock"; opacity = 0},/obj/machinery/door_control{id = "smindicate"; name = "External Door Control"; pixel_x = -26; pixel_y = -2; req_access_txt = "150"},/obj/docking_port/mobile{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate"; name = "syndicate infiltrator"; roundstart_move = "syndicate_away"; width = 18},/obj/docking_port/stationary{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate_nw"; name = "northwest of station"; width = 18},/turf/simulated/shuttle/plating,/area/shuttle/syndicate) "adC" = (/turf/space,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate) "adD" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/stool,/obj/item/device/radio/intercom/locked/prison{pixel_x = -25; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) "adE" = (/obj/machinery/atmospherics/unary/outlet_injector/on{dir = 4; frequency = 1443; id = "air_in"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) @@ -222,7 +222,7 @@ "aen" = (/obj/machinery/camera{c_tag = "Prison West"; dir = 1; network = list("SS13")},/obj/machinery/light,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) "aeo" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/security/permabrig) "aep" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) -"aeq" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/security/permabrig) +"aeq" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/security/permabrig) "aer" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/holofloor{dir = 4; icon_state = "red"},/area/security/permabrig) "aes" = (/obj/machinery/door/window{dir = 4; name = "Equipment Room"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) "aet" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "synd_airlock"; name = "interior access button"; pixel_x = 25; pixel_y = 25; req_access_txt = "0"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) @@ -246,7 +246,7 @@ "aeL" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/holofloor,/area/security/permabrig) "aeM" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/security/permabrig) "aeN" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/holofloor,/area/security/permabrig) -"aeO" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plating,/area/security/permabrig) +"aeO" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plating,/area/security/permabrig) "aeP" = (/obj/machinery/door/window{base_state = "right"; dir = 4; icon_state = "right"; name = "Equipment Room"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) "aeQ" = (/obj/effect/spawner/window/reinforced,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) "aeR" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1331; id_tag = "synd_pump"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) @@ -256,14 +256,14 @@ "aeV" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) "aeW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) "aeX" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) -"aeY" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Lockdown 1"; name = "Prison Lockdown Door"; opacity = 0},/obj/machinery/door/airlock/public/glass{name = "Cell Door"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"aeY" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Lockdown 1"; name = "Prison Lockdown Door"; opacity = 0},/obj/machinery/door/airlock/public/glass{name = "Cell Door"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) "aeZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/floor/plasteel,/area/security/permabrig) -"afa" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Lockdown 2"; name = "Prison Lockdown Door"; opacity = 0},/obj/machinery/door/airlock/public/glass{name = "Cell Door"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"afa" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Lockdown 2"; name = "Prison Lockdown Door"; opacity = 0},/obj/machinery/door/airlock/public/glass{name = "Cell Door"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) "afb" = (/obj/machinery/flasher{id = "permaflash1"; pixel_x = 28; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) -"afc" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Lockdown 3"; name = "Prison Lockdown Door"; opacity = 0},/obj/machinery/door/airlock/public/glass{name = "Cell Door"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"afc" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Lockdown 3"; name = "Prison Lockdown Door"; opacity = 0},/obj/machinery/door/airlock/public/glass{name = "Cell Door"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) "afd" = (/obj/machinery/flasher{id = "permaflash2"; pixel_x = 28; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) "afe" = (/obj/machinery/flasher{id = "permaflash3"; pixel_x = 28; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) -"aff" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable,/turf/simulated/floor/plating,/area/security/permabrig) +"aff" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/structure/cable,/turf/simulated/floor/plating,/area/security/permabrig) "afg" = (/obj/item/device/radio/intercom/syndicate{pixel_x = -28},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) "afh" = (/obj/machinery/vending/sustenance,/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) "afi" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) @@ -271,9 +271,9 @@ "afk" = (/turf/simulated/floor/holofloor{dir = 2; icon_state = "red"},/area/security/permabrig) "afl" = (/turf/simulated/floor/holofloor{dir = 10; icon_state = "red"},/area/security/permabrig) "afm" = (/obj/structure/grille,/obj/structure/sign/securearea{pixel_x = -30},/turf/simulated/floor/plating/airless,/area/space) -"afn" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison 1"; req_access_txt = "2"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) -"afo" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison 2"; req_access_txt = "2"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) -"afp" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison 3"; req_access_txt = "2"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"afn" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison 1"; req_access_txt = "2"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"afo" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison 2"; req_access_txt = "2"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) +"afp" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison 3"; req_access_txt = "2"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) "afq" = (/obj/structure/lattice,/obj/machinery/camera{c_tag = "Brig Secure Armory Exterior East"; dir = 4; network = list("SS13")},/turf/space,/area/security/permabrig) "afr" = (/obj/machinery/camera{c_tag = "Brig Secure Armory Exterior North"; dir = 2; network = list("SS13")},/obj/structure/lattice,/turf/space,/area/security/permabrig) "afs" = (/obj/machinery/door_control{id = "Prison Lockdown 1"; name = "Cell 1 Lockdown"; pixel_x = -3; pixel_y = 24; range = 5; req_access_txt = "2"},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; layer = 2.4; on = 1},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/permabrig) @@ -293,9 +293,9 @@ "afG" = (/obj/structure/table,/obj/item/weapon/wrench,/obj/item/device/assembly/infra,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) "afH" = (/obj/structure/table,/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/signaler,/obj/item/device/assembly/signaler,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) "afI" = (/obj/structure/table,/obj/item/weapon/weldingtool/largetank,/obj/item/device/multitool,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) -"afJ" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/plating,/area/security/permabrig) -"afK" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/permabrig) -"afL" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison Wing"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/permabrig) +"afJ" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/plating,/area/security/permabrig) +"afK" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/permabrig) +"afL" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison Wing"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/permabrig) "afM" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) "afN" = (/obj/structure/stool/bed,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/permabrig) "afO" = (/turf/simulated/floor/plating/airless,/area/space) @@ -335,9 +335,9 @@ "agw" = (/turf/simulated/shuttle/wall{dir = 4; icon_state = "wall3"},/area/shuttle/vox) "agx" = (/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "vox_west_sensor"; pixel_x = 25; req_access_txt = "152"},/obj/machinery/light/spot{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) "agy" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{frequency = 1331; id_tag = "vox_west_vent"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) -"agz" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 2},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) -"agA" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (NORTH)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 1},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) -"agB" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_mid"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; dir = 2},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"agz" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 2},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"agA" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (NORTH)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 1},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"agB" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_mid"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; dir = 2},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) "agC" = (/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "vox_east_sensor"; pixel_x = -25; req_access_txt = "152"},/obj/machinery/light/spot{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) "agD" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{frequency = 1331; id_tag = "vox_east_vent"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) "agE" = (/obj/machinery/sleeper/syndie{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) @@ -371,15 +371,15 @@ "ahg" = (/obj/structure/mirror{pixel_x = 28},/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) "ahh" = (/obj/effect/landmark{name = "Nuclear-Bomb"},/obj/machinery/light/spot,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) "ahi" = (/obj/machinery/telecomms/allinone{intercept = 1},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate) -"ahj" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 8},/area/security/permabrig) -"ahk" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 4},/area/security/permabrig) +"ahj" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 8},/area/security/permabrig) +"ahk" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 4},/area/security/permabrig) "ahl" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "vox_west_control"; req_one_access_txt = "152"},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/vox) "ahm" = (/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_locked"; id_tag = "vox_southwest_lock"; locked = 1; req_access_txt = "152"; req_one_access = null; req_one_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) "ahn" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/vox) -"aho" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (WEST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 8},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"aho" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (WEST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 8},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) "ahp" = (/obj/item/weapon/stool,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) "ahq" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) -"ahr" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (WEST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 8},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"ahr" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (WEST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 8},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) "ahs" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/shuttle/vox) "aht" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "vox_east_control"; req_one_access_txt = "152"},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/vox) "ahu" = (/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_locked"; id_tag = "vox_southeast_lock"; locked = 1; req_access_txt = "152"; req_one_access = null; req_one_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) @@ -397,10 +397,10 @@ "ahG" = (/obj/structure/table,/obj/effect/decal/warning_stripes/red/hollow,/obj/item/weapon/storage/toolbox/mechanical,/obj/item/device/lock_buster,/obj/machinery/light{dir = 1; on = 1},/obj/item/device/radio/intercom{broadcasting = 0; name = "station intercom (General)"; pixel_y = 25},/obj/item/weapon/storage/box/chemimp{pixel_x = 4; pixel_y = 3},/obj/item/weapon/storage/box/trackimp,/obj/item/weapon/storage/lockbox/mindshield,/turf/simulated/floor/plasteel,/area/security/armoury) "ahH" = (/obj/machinery/deployable/barrier,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 9},/area/security/armoury) "ahI" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) -"ahJ" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (EAST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 4},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"ahJ" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (EAST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 4},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) "ahK" = (/obj/machinery/light/spot,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) "ahL" = (/obj/item/clothing/head/collectable/petehat{desc = "It smells faintly of reptile."; name = "fancy leader hat"},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) -"ahM" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (EAST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 4},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"ahM" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (EAST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 4},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) "ahN" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_l"; icon_state = "propulsion_l"},/turf/space,/area/shuttle/syndicate) "ahO" = (/obj/structure/shuttle/engine/propulsion,/turf/space,/area/shuttle/syndicate) "ahP" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_r"; icon_state = "propulsion_r"},/turf/space,/area/shuttle/syndicate) @@ -418,7 +418,7 @@ "aib" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/security/permabrig) "aic" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5; level = 1},/obj/machinery/alarm{dir = 1; pixel_y = -24},/turf/simulated/floor/plating,/area/security/permabrig) "aid" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 8},/area/security/permabrig) -"aie" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Solitary Confinement"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/security/permabrig) +"aie" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Solitary Confinement"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/security/permabrig) "aif" = (/obj/machinery/deployable/barrier,/obj/structure/window/reinforced{dir = 8},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 10},/area/security/armoury) "aig" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 4},/area/security/permabrig) "aih" = (/turf/simulated/wall/r_wall,/area/security/hos) @@ -442,7 +442,7 @@ "aiz" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 4},/area/security/armoury) "aiA" = (/obj/effect/decal/warning_stripes/east,/obj/effect/decal/warning_stripes/west,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/camera/motion{c_tag = "Secure Armory"; dir = 4; network = list("SS13")},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/securearmoury) "aiB" = (/obj/structure/rack,/obj/structure/window/reinforced{dir = 8},/obj/item/clothing/suit/armor/laserproof{pixel_x = 0; pixel_y = 0},/obj/item/weapon/gun/energy/ionrifle,/turf/simulated/floor/plasteel{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury) -"aiC" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; tag = "icon-window5 (EAST)"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"aiC" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; tag = "icon-window5 (EAST)"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) "aiD" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) "aiE" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) "aiF" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weed_extract,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) @@ -452,16 +452,16 @@ "aiJ" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/item/weapon/scalpel,/obj/item/stack/cable_coil,/obj/item/weapon/storage/firstaid/regular,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) "aiK" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/item/weapon/circular_saw,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) "aiL" = (/obj/structure/window/reinforced{dir = 1},/obj/machinery/optable,/obj/item/organ/internal/brain,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) -"aiM" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; tag = "icon-window5 (EAST)"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) +"aiM" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; tag = "icon-window5 (EAST)"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) "aiN" = (/obj/structure/rack,/obj/item/weapon/gun/energy/gun{pixel_x = -3; pixel_y = 3},/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun{pixel_x = 3; pixel_y = -3},/obj/structure/window/reinforced{dir = 4; pixel_x = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury) "aiO" = (/obj/effect/decal/warning_stripes/west,/obj/effect/decal/warning_stripes/east,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/securearmoury) "aiP" = (/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/security/vacantoffice{name = "\improper Security Toilet"}) "aiQ" = (/obj/structure/curtain/open/shower,/obj/machinery/shower,/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/security/vacantoffice{name = "\improper Security Toilet"}) "aiR" = (/obj/machinery/shower,/obj/structure/curtain/open/shower,/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/security/vacantoffice{name = "\improper Security Toilet"}) "aiS" = (/obj/structure/urinal{pixel_y = 32},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/security/vacantoffice{name = "\improper Security Toilet"}) -"aiT" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/main) -"aiU" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/main) -"aiV" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/main) +"aiT" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/main) +"aiU" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/main) +"aiV" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/main) "aiW" = (/obj/item/toy/prize/honk,/turf/simulated/floor/plating,/area/maintenance/fpmaint) "aiX" = (/obj/structure/table,/obj/item/clothing/suit/straight_jacket,/obj/item/clothing/glasses/sunglasses/blindfold,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"}) "aiY" = (/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/hos) @@ -543,7 +543,7 @@ "akw" = (/obj/effect/decal/warning_stripes/east,/obj/effect/decal/warning_stripes/northwestcorner,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/securearmoury) "akx" = (/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/security/vacantoffice{name = "\improper Security Toilet"}) "aky" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/effect/decal/warning_stripes/blue/hollow,/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plasteel,/area/security/podbay) -"akz" = (/obj/structure/spacepoddoor{luminosity = 3},/obj/machinery/door/poddoor/multi_tile/four_tile_ver{id_tag = "secpodbay"; layer = 3.1; req_access_txt = "71"},/turf/simulated/floor/engine,/area/security/podbay) +"akz" = (/obj/structure/spacepoddoor{luminosity = 3},/obj/machinery/door/poddoor/multi_tile/four_tile_ver{id_tag = "secpodbay"; req_access_txt = "71"},/turf/simulated/floor/engine,/area/security/podbay) "akA" = (/obj/structure/rack,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/suit/space/vox/stealth,/obj/item/clothing/head/helmet/space/vox/stealth,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox) "akB" = (/turf/simulated/wall/r_wall,/area/security/range) "akC" = (/obj/machinery/camera{c_tag = "Brig Security Toilet"; dir = 4; network = list("SS13")},/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/obj/machinery/light,/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/security/vacantoffice{name = "\improper Security Toilet"}) @@ -560,11 +560,11 @@ "akN" = (/obj/item/weapon/twohanded/required/kirbyplants,/obj/machinery/newscaster{pixel_y = 30},/obj/machinery/computer/security/telescreen/entertainment{pixel_x = 32},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/hos) "akO" = (/obj/structure/stool/bed/chair/e_chair{dir = 4},/obj/effect/landmark{name = "revenantspawn"},/obj/machinery/atmospherics/unary/outlet_injector{dir = 4; frequency = 1443; icon_state = "on"; id = "air_in"; on = 1},/obj/effect/decal/warning_stripes/west,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/turf/simulated/floor/plasteel{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/execution{name = "\improper Prisoner Transfer Center"}) "akP" = (/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (NORTH)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 1},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) -"akQ" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "Execution Shutter"; name = "Execution Decency Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/security/execution{name = "\improper Prisoner Transfer Center"}) +"akQ" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "Execution Shutter"; name = "Execution Decency Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/security/execution{name = "\improper Prisoner Transfer Center"}) "akR" = (/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 2},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox) "akS" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/visible{dir = 10},/obj/effect/decal/warning_stripes/east,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"}) "akT" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5; level = 1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"}) -"akU" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison Wing"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 8},/area/security/permabrig) +"akU" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison Wing"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 8},/area/security/permabrig) "akV" = (/obj/structure/stool/bed/chair{dir = 8},/obj/effect/decal/warning_stripes/west,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"}) "akW" = (/turf/simulated/wall,/area/security/range) "akX" = (/obj/effect/decal/warning_stripes/northwest,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/range) @@ -607,7 +607,7 @@ "alI" = (/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/security/podbay) "alJ" = (/obj/structure/grille,/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/simulated/floor/plating/airless,/area/security/podbay) "alK" = (/obj/machinery/camera{c_tag = "Prison Execution Chamber"; dir = 1; network = list("Prison","SS13")},/obj/effect/decal/warning_stripes/southwest,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1; scrub_CO2 = 0; scrub_N2O = 1; scrub_Toxins = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"}) -"alL" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "Execution Shutter"; name = "Execution Decency Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/security/execution{name = "\improper Prisoner Transfer Center"}) +"alL" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "Execution Shutter"; name = "Execution Decency Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/security/execution{name = "\improper Prisoner Transfer Center"}) "alM" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/visible{dir = 5},/obj/effect/decal/warning_stripes/southeast,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"}) "alN" = (/obj/machinery/alarm{dir = 1; pixel_y = -24},/obj/machinery/light/small,/obj/machinery/atmospherics/binary/pump{dir = 8; on = 1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"}) "alO" = (/obj/structure/stool/bed/chair{dir = 8},/obj/effect/decal/warning_stripes/west,/obj/machinery/door_control{id = "Execution Vent"; name = "Execution Vent Control"; pixel_x = -5; pixel_y = -28; req_access_txt = "1"},/obj/machinery/door_control{id = "Execution Shutter"; name = "Execution Shutter Control"; pixel_x = 5; pixel_y = -28; req_access_txt = "1"},/obj/machinery/atmospherics/binary/valve{dir = 4},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"}) @@ -678,8 +678,8 @@ "anb" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor/carpet,/area/security/hos) "anc" = (/obj/machinery/computer/secure_data,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/hos) "and" = (/obj/structure/stool/bed/chair/comfy/black{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/keycard_auth{pixel_x = -28; pixel_y = 2},/obj/effect/landmark/start{name = "Head of Security"},/turf/simulated/floor/carpet,/area/security/hos) -"ane" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos) -"anf" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/range) +"ane" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos) +"anf" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/range) "ang" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/range) "anh" = (/obj/structure/closet/secure_closet/brig,/obj/machinery/camera{c_tag = "Prisoner Lockers"; dir = 2; network = list("SS13")},/turf/simulated/floor/plasteel,/area/security/prisonlockers) "ani" = (/obj/structure/closet/secure_closet/brig,/obj/machinery/light_switch{pixel_x = -25},/turf/simulated/floor/plasteel,/area/security/prisonlockers) @@ -726,7 +726,7 @@ "anX" = (/obj/structure/table/wood,/obj/item/weapon/book/manual/sop_security,/obj/item/weapon/book/manual/sop_legal,/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 101; on = 1; pressure_checks = 1},/turf/simulated/floor/carpet,/area/security/hos) "anY" = (/obj/machinery/computer/security{network = list("SS13","Research Outpost","Mining Outpost")},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/hos) "anZ" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/door_control{desc = "A remote control-switch to lock down the prison wing's blast doors"; id = "Prison Gate"; name = "Prison Wing Lockdown"; pixel_x = -28; pixel_y = 7; range = 20; req_access_txt = "2"},/obj/machinery/door_control{id = "Secure Gate"; name = "Brig Lockdown"; pixel_x = -28; pixel_y = -3; range = 20; req_access_txt = "2"},/turf/simulated/floor/carpet,/area/security/hos) -"aoa" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos) +"aoa" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/hos) "aob" = (/turf/simulated/floor/plasteel,/area/security/prisonlockers) "aoc" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/light{dir = 8},/turf/simulated/floor/plasteel,/area/security/prisonlockers) "aod" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plasteel,/area/security/prisonlockers) @@ -848,7 +848,7 @@ "aqp" = (/obj/structure/lattice,/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/space,/area/space) "aqq" = (/obj/machinery/door/airlock/security{name = "Execution Room"; req_access = null; req_access_txt = "1"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/execution{name = "\improper Prisoner Transfer Center"}) "aqr" = (/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/range) -"aqs" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor/plasteel,/area/security/permabrig) +"aqs" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/security/glass{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor/plasteel,/area/security/permabrig) "aqt" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical/glass{id_tag = null; name = "Brig Medical Bay"; req_access_txt = "0"; req_one_access_txt = "63"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/security/medbay) "aqu" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical/glass{id_tag = null; name = "Brig Medical Bay"; req_access_txt = "0"; req_one_access_txt = "63"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "white"},/area/security/medbay) "aqv" = (/turf/simulated/wall/r_wall,/area/security/warden) @@ -1039,19 +1039,19 @@ "atY" = (/obj/structure/table/reinforced,/obj/item/clothing/glasses/sunglasses{pixel_x = 3; pixel_y = 3},/obj/item/clothing/glasses/sunglasses,/obj/machinery/light_switch{pixel_x = -25},/turf/simulated/floor/plasteel,/area/security/range) "atZ" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/plasteel,/area/security/range) "aua" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel,/area/security/range) -"aub" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{name = "Prisoner Processing"; req_access_txt = "1"},/turf/simulated/floor/plasteel,/area/security/prisonershuttle) +"aub" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{name = "Prisoner Processing"; req_access_txt = "1"},/turf/simulated/floor/plasteel,/area/security/prisonershuttle) "auc" = (/turf/simulated/wall,/area/security/brig) "aud" = (/turf/simulated/wall,/area/security/prisonershuttle) "aue" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{name = "Courtroom Prosecution and Defense"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkred"},/area/security/courtroomdandp) -"auf" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{name = "Courtroom Prosecution and Defense"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkred"},/area/security/courtroomdandp) +"auf" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{name = "Courtroom Prosecution and Defense"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkred"},/area/security/courtroomdandp) "aug" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{id_tag = "BrigFoyer"; name = "Brig"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkred"},/area/security/prison/cell_block/A) "auh" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{id_tag = "BrigFoyer"; name = "Brig"; req_access_txt = "63"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkred"},/area/security/prison/cell_block/A) "aui" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/security/seceqstorage) -"auj" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/security/glass{id_tag = "BrigWest"; name = "Brig"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkred"},/area/security/lobby) -"auk" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/security/glass{id_tag = "BrigWest"; name = "Brig"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkred"},/area/security/lobby) +"auj" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/security/glass{id_tag = "BrigWest"; name = "Brig"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkred"},/area/security/lobby) +"auk" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/security/glass{id_tag = "BrigWest"; name = "Brig"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkred"},/area/security/lobby) "aul" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{id_tag = "BrigFoyer"; name = "Brig"; req_access_txt = "63"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/brig) -"aum" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/security/glass{id_tag = "BrigEast"; name = "Brig"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkred"},/area/security/lobby) -"aun" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/sortjunction{dir = 1; icon_state = "pipe-j1s"; name = "Brig Equipment Storage"; sortType = 8},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/security/glass{id_tag = "BrigEast"; name = "Brig"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkred"},/area/security/lobby) +"aum" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/security/glass{id_tag = "BrigEast"; name = "Brig"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkred"},/area/security/lobby) +"aun" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/sortjunction{dir = 1; icon_state = "pipe-j1s"; name = "Brig Equipment Storage"; sortType = 8},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/security/glass{id_tag = "BrigEast"; name = "Brig"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkred"},/area/security/lobby) "auo" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{id_tag = "BrigFoyer"; name = "Brig"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkredcorners"},/area/security/prison/cell_block/B) "aup" = (/obj/machinery/light/small{dir = 1},/obj/structure/closet/emcloset,/obj/machinery/camera{c_tag = "Security Pod"; dir = 2; network = list("SS13")},/turf/simulated/floor/plating,/area/maintenance/fsmaint) "auq" = (/turf/simulated/shuttle/wall{tag = "icon-swall12"; icon_state = "swall12"; dir = 2},/area/shuttle/pod_3) @@ -1089,19 +1089,19 @@ "auW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkred"},/area/security/courtroomdandp) "auX" = (/obj/machinery/camera{c_tag = "Brig Security Courtroom Hall"; dir = 4; network = list("SS13")},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkred"},/area/security/courtroomdandp) "auY" = (/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkredcorners"},/area/security/prison/cell_block/A) -"auZ" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/A) +"auZ" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/A) "ava" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door_timer/cell_1{dir = 4; layer = 4; pixel_x = 32; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{dir = 2; icon_state = "darkredcorners"},/area/security/prison/cell_block/A) "avb" = (/obj/structure/closet/secure_closet/brig{id = "Cell 1"; name = "Cell 1 Locker"},/obj/machinery/camera{c_tag = "Brig Cell 1"; dir = 2; network = list("SS13")},/turf/simulated/floor/plasteel{dir = 2; icon_state = "redcorner"},/area/security/prison/cell_block/A) "avc" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 1},/area/security/prison/cell_block/A) "avd" = (/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 1},/area/security/lobby) -"ave" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig) +"ave" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig) "avf" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 4},/area/security/lobby) "avg" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/brig) "avh" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 101.325; on = 1; pressure_checks = 1},/turf/simulated/floor/plasteel{dir = 9; icon_state = "darkred"},/area/security/brig) "avi" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1},/turf/simulated/floor/plasteel{dir = 5; icon_state = "darkred"},/area/security/brig) "avj" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 8},/area/security/lobby) "avk" = (/obj/structure/closet/secure_closet/brig{id = "Cell 4"; name = "Cell 4 Locker"},/obj/machinery/camera{c_tag = "Brig Cell 3"; dir = 2; network = list("SS13")},/turf/simulated/floor/plasteel{dir = 8; icon_state = "redcorner"},/area/security/prison/cell_block/B) -"avl" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/B) +"avl" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/B) "avm" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 4},/area/security/prison/cell_block/B) "avn" = (/turf/simulated/floor/plasteel{dir = 2; icon_state = "darkredcorners"},/area/security/prison/cell_block/B) "avo" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door_timer/cell_4{dir = 8; layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkredcorners"},/area/security/prison/cell_block/B) @@ -1115,7 +1115,7 @@ "avw" = (/obj/structure/grille,/obj/structure/window/full/shuttle,/turf/simulated/shuttle/plating,/area/shuttle/pod_3) "avx" = (/obj/machinery/mineral/stacking_machine/laborstacker{input_dir = 2; output_dir = 1},/turf/simulated/shuttle/floor{icon = 'icons/turf/floors.dmi'; icon_state = "dark"},/area/shuttle/siberia) "avy" = (/turf/simulated/shuttle/wall,/area/shuttle/siberia) -"avz" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "Processing Shutter"; name = "Processing Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/security/processing) +"avz" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "Processing Shutter"; name = "Processing Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/security/processing) "avA" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/security/processing) "avB" = (/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 1},/area/security/processing) "avC" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 4},/area/security/processing) @@ -1132,23 +1132,23 @@ "avN" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/light/small{dir = 4; pixel_y = 8},/turf/simulated/floor/plasteel,/area/security/prisonershuttle) "avO" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkred"},/area/security/courtroomdandp) "avP" = (/obj/machinery/light{dir = 8},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkredcorners"},/area/security/prison/cell_block/A) -"avQ" = (/obj/machinery/door/window/brigdoor{dir = 4; id = "Cell 1"; name = "Cell 1"; req_access_txt = "2"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/A) +"avQ" = (/obj/machinery/door/window/brigdoor{dir = 4; id = "Cell 1"; name = "Cell 1"; req_access_txt = "2"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/A) "avR" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/A) "avS" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/light/small{dir = 4; pixel_y = 8},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel{dir = 2; icon_state = "redcorner"},/area/security/prison/cell_block/A) "avT" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10; initialize_directions = 10; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor/plasteel,/area/security/prison/cell_block/A) -"avU" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/A) -"avV" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig) +"avU" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/A) +"avV" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig) "avW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/brig) "avX" = (/obj/machinery/light{dir = 8},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkred"},/area/security/brig) -"avY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig) +"avY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig) "avZ" = (/obj/structure/table,/obj/machinery/light{dir = 4},/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkred"},/area/security/brig) "awa" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/light/small{dir = 8},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "redcorner"},/area/security/prison/cell_block/B) -"awb" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/B) -"awc" = (/obj/machinery/door/window/brigdoor{dir = 8; id = "Cell 4"; name = "Cell 4"; req_access_txt = "2"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/B) +"awb" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/B) +"awc" = (/obj/machinery/door/window/brigdoor{dir = 8; id = "Cell 4"; name = "Cell 4"; req_access_txt = "2"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/B) "awd" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plasteel,/area/security/prison/cell_block/B) "awe" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plasteel{dir = 2; icon_state = "darkredcorners"},/area/security/prison/cell_block/B) "awf" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10; initialize_directions = 10; level = 1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/B) -"awg" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "Processing Shutter"; name = "Processing Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/security/processing) +"awg" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "Processing Shutter"; name = "Processing Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/security/processing) "awh" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 1},/area/security/processing) "awi" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 4},/area/security/processing) "awj" = (/obj/structure/stool/bed/chair{dir = 1},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 4},/area/security/processing) @@ -1190,7 +1190,7 @@ "awT" = (/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkred"},/area/security/courtroomdandp) "awU" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 101; on = 1; pressure_checks = 1},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkredcorners"},/area/security/prison/cell_block/A) "awV" = (/turf/simulated/wall,/area/security/processing) -"awW" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/A) +"awW" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/A) "awX" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{id_tag = "Brig"; name = "Prisoner Processing"; req_access_txt = "63"},/turf/simulated/floor/plasteel,/area/security/processing) "awY" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/item/device/radio/intercom{pixel_x = 28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "darkredcorners"},/area/security/prison/cell_block/A) "awZ" = (/obj/structure/stool/bed,/obj/machinery/flasher{id = "Cell 1"; pixel_x = 0; pixel_y = -28},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel{dir = 2; icon_state = "redcorner"},/area/security/prison/cell_block/A) @@ -1209,13 +1209,13 @@ "axm" = (/obj/structure/stool/bed/chair{dir = 8},/obj/machinery/flasher{id = "gulagshuttleflasher"; pixel_x = 25},/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/shuttle/floor,/area/shuttle/siberia) "axn" = (/obj/structure/lattice,/obj/item/stack/cable_coil,/turf/space,/area/space) "axo" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor,/area/shuttle/siberia) -"axp" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/B) +"axp" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/B) "axq" = (/obj/machinery/power/treadmill{dir = 4},/obj/machinery/treadmill_monitor{id = "Cell 4"; pixel_y = -32},/obj/structure/cable/yellow,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/prison/cell_block/B) "axr" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "darkredcorners"},/area/security/prison/cell_block/B) "axs" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/item/device/radio/intercom{pixel_x = -28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkredcorners"},/area/security/prison/cell_block/B) "axt" = (/obj/structure/table,/obj/item/weapon/storage/box/evidence,/turf/simulated/floor/plasteel,/area/security/processing) "axu" = (/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/courtroomdandp) -"axv" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "Processing Shutter"; name = "Processing Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/security/processing) +"axv" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "Processing Shutter"; name = "Processing Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/security/processing) "axw" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 101; on = 1; pressure_checks = 1},/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 4},/area/security/processing) "axx" = (/obj/structure/stool/bed/chair{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plasteel,/area/security/processing) "axy" = (/obj/structure/table,/obj/item/device/flashlight/lamp,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel,/area/security/processing) @@ -1227,8 +1227,8 @@ "axE" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/evidence) "axF" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/unary/vent_pump{dir = 8; layer = 2.4; on = 1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/evidence) "axG" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security{name = "Evidence Storage"; req_access = null; req_access_txt = "4"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/evidence) -"axH" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/detectives_office) -"axI" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/detectives_office) +"axH" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/detectives_office) +"axI" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/detectives_office) "axJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel,/area/security/prisonershuttle) "axK" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel,/area/security/prisonershuttle) "axL" = (/turf/simulated/floor/plasteel,/area/security/lobby) @@ -1239,12 +1239,12 @@ "axQ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "darkredcorners"},/area/security/prison/cell_block/A) "axR" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable,/turf/simulated/floor/plating,/area/security/prison/cell_block/A) "axS" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/security/prison/cell_block/A) -"axT" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{name = "Courtroom Prosecution and Defense"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkred"},/area/security/courtroomdandp) -"axU" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig) -"axV" = (/obj/structure/table/reinforced{layer = 2.5},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/door/window/brigdoor{dir = 2; name = "Security Checkpoint"; req_access_txt = "1"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{dir = 2; icon_state = "redfull"; tag = "icon-redfull (NORTHWEST)"},/area/security/brig) -"axW" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig) -"axX" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig) -"axY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig) +"axT" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{name = "Courtroom Prosecution and Defense"; req_access_txt = "63"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkred"},/area/security/courtroomdandp) +"axU" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig) +"axV" = (/obj/structure/table/reinforced{layer = 2.5},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/door/window/brigdoor{dir = 2; name = "Security Checkpoint"; req_access_txt = "1"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{dir = 2; icon_state = "redfull"; tag = "icon-redfull (NORTHWEST)"},/area/security/brig) +"axW" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig) +"axX" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig) +"axY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig) "axZ" = (/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/lobby) "aya" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable,/turf/simulated/floor/plating,/area/security/prison/cell_block/B) "ayb" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/fsmaint) @@ -1313,19 +1313,19 @@ "azm" = (/obj/structure/stool/bed/chair,/turf/simulated/floor/plasteel,/area/security/courtroomdandp) "azn" = (/obj/structure/table/wood,/obj/structure/window/reinforced,/obj/item/weapon/folder{pixel_x = -4},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 10},/area/security/courtroomdandp) "azo" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24; shock_proof = 0},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/machinery/light{dir = 8},/obj/machinery/camera{c_tag = "Brig Cell Block A"; dir = 4; network = list("SS13")},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkredcorners"},/area/security/prison/cell_block/A) -"azp" = (/obj/machinery/door/window/brigdoor{dir = 4; id = "Cell 2"; name = "Cell 2"; req_access_txt = "2"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/A) +"azp" = (/obj/machinery/door/window/brigdoor{dir = 4; id = "Cell 2"; name = "Cell 2"; req_access_txt = "2"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/A) "azq" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/A) "azr" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/structure/table/wood,/obj/structure/window/reinforced,/obj/item/weapon/folder/red,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 6},/area/security/courtroomdandp) "azs" = (/obj/structure/table/wood,/obj/structure/window/reinforced,/obj/item/weapon/folder/red,/turf/simulated/floor/plasteel{icon_state = "red"},/area/security/courtroomdandp) "azt" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/light/small{dir = 4; pixel_y = 8},/turf/simulated/floor/plasteel{dir = 2; icon_state = "redcorner"},/area/security/prison/cell_block/A) "azu" = (/turf/simulated/floor/plasteel{icon_state = "red"; dir = 5},/area/security/lobby) -"azv" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/A) +"azv" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/A) "azw" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 1},/area/security/lobby) "azx" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 4},/area/security/lobby) "azy" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel,/area/security/lobby) "azz" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plasteel{dir = 8; icon_state = "redcorner"},/area/security/prison/cell_block/B) -"azA" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/B) -"azB" = (/obj/machinery/door/window/brigdoor{dir = 8; id = "Cell 5"; name = "Cell 5"; req_access_txt = "2"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/B) +"azA" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/B) +"azB" = (/obj/machinery/door/window/brigdoor{dir = 8; id = "Cell 5"; name = "Cell 5"; req_access_txt = "2"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/B) "azC" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/B) "azD" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/B) "azE" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/floor/plasteel,/area/security/processing) @@ -1422,7 +1422,7 @@ "aBr" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/obj/machinery/light{dir = 8},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkredcorners"},/area/security/prison/cell_block/B) "aBs" = (/turf/simulated/wall,/area/security/interrogation) "aBt" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 1; location = "Security"},/obj/structure/plasticflaps{opacity = 1},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/security/processing) -"aBu" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access_txt = "63"},/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"aBu" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access_txt = "63"},/turf/simulated/floor/plating,/area/maintenance/fsmaint) "aBv" = (/obj/machinery/atmospherics/pipe/simple/hidden/universal,/turf/simulated/wall,/area/maintenance/fsmaint) "aBw" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/maintenance/fsmaint) "aBx" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk14"; icon_state = "catwalk14"},/area/solar/auxstarboard) @@ -1452,7 +1452,7 @@ "aBV" = (/turf/simulated/floor/wood{broken = 1; icon_state = "wood-broken"},/area/maintenance/abandonedbar) "aBW" = (/obj/structure/sink/kitchen{pixel_y = 25},/obj/machinery/light_construct/small{dir = 4},/turf/simulated/floor/wood{broken = 1; icon_state = "wood-broken"},/area/maintenance/abandonedbar) "aBX" = (/obj/item/trash/liquidfood,/turf/simulated/floor/wood,/area/maintenance/abandonedbar) -"aBY" = (/obj/machinery/door/airlock/external{id_tag = "s_docking_airlock"; name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "syndicate_elite"; name = "Side Hull Door"; opacity = 0},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite) +"aBY" = (/obj/machinery/door/airlock/external{id_tag = "s_docking_airlock"; name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "syndicate_elite"; name = "Side Hull Door"; opacity = 0},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite) "aBZ" = (/turf/simulated/floor/plating/airless,/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "solar_tool_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = -25; req_access_txt = "13"},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk3"; icon_state = "catwalk3"},/area/solar/auxport) "aCa" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/carpet,/area/crew_quarters/courtroom) "aCb" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/stool/bed/chair/comfy/black{dir = 8},/obj/machinery/camera{c_tag = "Courtroom Judge Committee"; dir = 8; network = list("SS13")},/turf/simulated/floor/plasteel{dir = 2; icon_state = "carpet"},/area/crew_quarters/courtroom) @@ -1465,14 +1465,14 @@ "aCi" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/turf/simulated/floor/wood,/area/crew_quarters/courtroom) "aCj" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor/wood,/area/crew_quarters/courtroom) "aCk" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/courtroom) -"aCl" = (/obj/machinery/door/window/brigdoor{dir = 4; id = "Cell 3"; name = "Cell 3"; req_access_txt = "2"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/A) +"aCl" = (/obj/machinery/door/window/brigdoor{dir = 4; id = "Cell 3"; name = "Cell 3"; req_access_txt = "2"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/A) "aCm" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5; level = 1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/A) "aCn" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/light/small{dir = 4; pixel_y = 8},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "redcorner"},/area/security/prison/cell_block/A) -"aCo" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/A) +"aCo" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/A) "aCp" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security/glass{name = "Security Lobby"; req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 4},/area/security/lobby) "aCq" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) "aCr" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/light/small{dir = 8},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "redcorner"},/area/security/prison/cell_block/B) -"aCs" = (/obj/machinery/door/window/brigdoor{dir = 8; id = "Cell 6"; name = "Cell 6"; req_access_txt = "2"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/B) +"aCs" = (/obj/machinery/door/window/brigdoor{dir = 8; id = "Cell 6"; name = "Cell 6"; req_access_txt = "2"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/prison/cell_block/B) "aCt" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10; initialize_directions = 10; level = 1},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "darkredcorners"},/area/security/prison/cell_block/B) "aCu" = (/obj/machinery/computer/med_data,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel{dir = 6; icon_state = "green"},/area/bridge) "aCv" = (/obj/structure/stool/bed/chair,/obj/item/device/radio/intercom/department/security{pixel_x = -28},/obj/machinery/camera{c_tag = "Brig Interrogation Observation"; dir = 4; network = list("SS13")},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/interrogation) @@ -1503,9 +1503,9 @@ "aCU" = (/obj/structure/stool,/turf/simulated/floor/wood,/area/maintenance/abandonedbar) "aCV" = (/obj/structure/table/wood,/obj/item/trash/plate,/turf/simulated/floor/wood,/area/maintenance/abandonedbar) "aCW" = (/obj/structure/table/wood,/obj/item/weapon/reagent_containers/food/drinks/bottle/patron,/obj/item/weapon/storage/fancy/cigarettes/cigpack_shadyjims,/turf/simulated/floor/plating,/area/maintenance/abandonedbar) -"aCX" = (/obj/machinery/door/airlock/external{id_tag = "s_docking_airlock"; name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "syndicate_elite"; name = "Side Hull Door"; opacity = 0; req_access_txt = "150"},/obj/docking_port/mobile{dir = 8; dwidth = 3; height = 5; id = "sst"; name = "SST shuttle"; roundstart_move = "sst_away"; width = 11},/obj/docking_port/stationary{dir = 8; dwidth = 3; height = 5; id = "sst_home"; name = "northwest of station"; width = 11},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite) +"aCX" = (/obj/machinery/door/airlock/external{id_tag = "s_docking_airlock"; name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "syndicate_elite"; name = "Side Hull Door"; opacity = 0; req_access_txt = "150"},/obj/docking_port/mobile{dir = 8; dwidth = 3; height = 5; id = "sst"; name = "SST shuttle"; roundstart_move = "sst_away"; width = 11},/obj/docking_port/stationary{dir = 8; dwidth = 3; height = 5; id = "sst_home"; name = "northwest of station"; width = 11},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite) "aCY" = (/obj/machinery/light/spot{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_sit) -"aCZ" = (/obj/machinery/door/airlock/external{id_tag = "s_docking_airlock"; name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "syndicate_sit_1"; name = "Side Hull Door"; opacity = 0; req_access_txt = "150"},/obj/docking_port/mobile{dir = 8; dwidth = 3; height = 5; id = "sit"; name = "SIT shuttle"; roundstart_move = "sit_away"; width = 11},/obj/docking_port/stationary{dir = 8; dwidth = 3; height = 5; id = "sit_arrivals"; name = "Cyberiad Arrivals"; width = 11},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_sit) +"aCZ" = (/obj/machinery/door/airlock/external{id_tag = "s_docking_airlock"; name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "syndicate_sit_1"; name = "Side Hull Door"; opacity = 0; req_access_txt = "150"},/obj/docking_port/mobile{dir = 8; dwidth = 3; height = 5; id = "sit"; name = "SIT shuttle"; roundstart_move = "sit_away"; width = 11},/obj/docking_port/stationary{dir = 8; dwidth = 3; height = 5; id = "sit_arrivals"; name = "Cyberiad Arrivals"; width = 11},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_sit) "aDa" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_tool_outer"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "aDb" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "aDc" = (/obj/item/device/radio/intercom{name = "station intercom (General)"; pixel_y = -28},/obj/machinery/camera{c_tag = "Courtroom"; dir = 1; network = list("SS13")},/turf/simulated/floor/wood,/area/crew_quarters/courtroom) @@ -1521,9 +1521,9 @@ "aDm" = (/obj/machinery/power/treadmill{dir = 4},/obj/structure/cable/yellow,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/machinery/treadmill_monitor{id = "Cell 6"; pixel_y = -32},/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 4},/area/security/prison/cell_block/B) "aDn" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plasteel{dir = 2; icon_state = "darkredcorners"},/area/security/prison/cell_block/B) "aDo" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/item/device/radio/intercom{pixel_x = -28},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5; level = 1},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkredcorners"},/area/security/prison/cell_block/B) -"aDp" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "Interrogation"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/interrogation) -"aDq" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "Interrogation"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/interrogation) -"aDr" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "Interrogation"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/interrogation) +"aDp" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "Interrogation"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/interrogation) +"aDq" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "Interrogation"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/interrogation) +"aDr" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "Interrogation"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/interrogation) "aDs" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/fsmaint) "aDt" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/public/glass{name = "Courtroom"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "wood"},/area/crew_quarters/courtroom) "aDu" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/public/glass{name = "Courtroom"; req_access_txt = "63"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "wood"},/area/crew_quarters/courtroom) @@ -1720,7 +1720,7 @@ "aHd" = (/obj/structure/stool/bed,/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor/plating,/area/maintenance/fpmaint2) "aHe" = (/obj/machinery/camera{c_tag = "Fore Primary Hallway West"; dir = 4; network = list("SS13")},/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/newscaster{layer = 3.3; pixel_x = 0; pixel_y = -27},/turf/simulated/floor/plasteel{dir = 8; icon_state = "redcorner"},/area/hallway/primary/fore) "aHf" = (/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/disposal,/turf/simulated/floor/plasteel{dir = 8; icon_state = "redcorner"},/area/hallway/primary/fore) -"aHg" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "magistrate2"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/magistrateoffice) +"aHg" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "magistrate2"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/magistrateoffice) "aHh" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/wood,/area/crew_quarters/mrchangs) "aHi" = (/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/obj/item/weapon/twohanded/required/kirbyplants,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5; level = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "barber"},/area/civilian/barber) "aHj" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 2; icon_state = "barber"},/area/civilian/barber) @@ -1739,7 +1739,7 @@ "aHw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5; level = 1},/turf/simulated/floor/carpet,/area/magistrateoffice) "aHx" = (/turf/simulated/floor/plasteel{dir = 2; icon_state = "redcorner"},/area/hallway/primary/fore) "aHy" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) -"aHz" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "magistrate2"; name = "Privacy Shutters"; opacity = 0},/obj/machinery/door/airlock/public/glass{name = "Magistrate's Office"; req_access_txt = "74"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/magistrateoffice) +"aHz" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "magistrate2"; name = "Privacy Shutters"; opacity = 0},/obj/machinery/door/airlock/public/glass{name = "Magistrate's Office"; req_access_txt = "74"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/magistrateoffice) "aHA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/plasteel{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) "aHB" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/fsmaint) "aHC" = (/obj/structure/stool/bed/chair/wood/wings{tag = "icon-wooden_chair_wings (NORTH)"; icon_state = "wooden_chair_wings"; dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/wood,/area/crew_quarters/mrchangs) @@ -1774,7 +1774,7 @@ "aIf" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fpmaint2) "aIg" = (/obj/structure/sign/chinese{pixel_y = 30},/turf/simulated/floor/plasteel{icon_state = "neutral"; dir = 1},/area/crew_quarters/fitness) "aIh" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/mimeoffice) -"aIi" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "magistrate"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/magistrateoffice) +"aIi" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "magistrate"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/magistrateoffice) "aIj" = (/obj/effect/decal/remains/robot,/turf/simulated/floor/plating,/area/maintenance/fsmaint) "aIk" = (/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 30},/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/plasteel{icon_state = "neutral"; dir = 1},/area/crew_quarters/fitness) "aIl" = (/turf/simulated/wall,/area/magistrateoffice) @@ -1826,7 +1826,7 @@ "aJf" = (/obj/machinery/photocopier,/obj/item/weapon/storage/secure/safe{pixel_x = 5; pixel_y = 27},/turf/simulated/floor/plasteel{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) "aJg" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) "aJh" = (/obj/machinery/vending/coffee,/obj/machinery/light_switch{pixel_x = 0; pixel_y = 25},/turf/simulated/floor/plasteel{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) -"aJi" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "lawyer"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/lawoffice) +"aJi" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "lawyer"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/lawoffice) "aJj" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/storage/briefcase{pixel_x = -2; pixel_y = -5},/obj/item/weapon/storage/briefcase{pixel_x = 3; pixel_y = 0},/obj/machinery/light{dir = 1},/obj/item/weapon/storage/secure/briefcase{pixel_x = 5; pixel_y = -5},/turf/simulated/floor/plasteel{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) "aJk" = (/obj/machinery/light{dir = 8},/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) "aJl" = (/obj/structure/stool/bed/chair/comfy/black,/obj/effect/landmark/start{name = "Civilian"},/obj/machinery/light/small{dir = 8},/turf/simulated/floor/carpet/arcade,/area/crew_quarters/fitness{name = "\improper Arcade"}) @@ -1969,7 +1969,7 @@ "aLS" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{level = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor/plasteel,/area/crew_quarters/fitness) "aLT" = (/obj/structure/table/reinforced,/obj/item/weapon/book/manual/security_space_law,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/item/weapon/pen/multi/gold,/turf/simulated/floor/carpet,/area/magistrateoffice) "aLU" = (/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{dir = 8; icon_state = "neutral"},/area/crew_quarters/fitness) -"aLV" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor,/obj/machinery/door/airlock/public/glass{name = "Mr. Chang's"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/turf/simulated/floor/snow,/area/crew_quarters/mrchangs) +"aLV" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor,/obj/machinery/door/airlock/public/glass{name = "Mr. Chang's"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/crew_quarters/mrchangs) "aLW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/crew_quarters/sleep) "aLX" = (/obj/machinery/alarm{pixel_y = 23},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1},/turf/simulated/floor/plasteel{icon_state = "neutral"; dir = 5},/area/crew_quarters/fitness) "aLY" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/carpet/arcade,/area/crew_quarters/fitness{name = "\improper Arcade"}) @@ -2166,10 +2166,10 @@ "aPH" = (/mob/living/simple_animal/crab/Coffee,/turf/simulated/floor/beach/water{icon_state = "seadeep"},/area/crew_quarters/fitness) "aPI" = (/turf/simulated/floor/beach/water{icon_state = "seadeep"},/area/crew_quarters/fitness) "aPJ" = (/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/beach/water{icon_state = "seadeep"},/area/crew_quarters/fitness) -"aPK" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "maint3"; name = "Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aPK" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "maint3"; name = "Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aPL" = (/obj/machinery/computer/HolodeckControl,/turf/simulated/floor/plasteel,/area/crew_quarters/fitness) "aPM" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/floor/plasteel,/area/crew_quarters/fitness) -"aPN" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "maint3"; name = "Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aPN" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "maint3"; name = "Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aPO" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/wall,/area/maintenance/electrical) "aPP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aPQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/electrical) @@ -2377,8 +2377,8 @@ "aTK" = (/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/reception) "aTL" = (/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/reception) "aTM" = (/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/reception) -"aTN" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/medical{name = "Coroner"; req_access_txt = "5"; req_one_access_txt = "0"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/hallway/primary/starboard/west) -"aTO" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/medical{name = "Morgue"; req_access_txt = "6"; req_one_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/hallway/primary/starboard/west) +"aTN" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/medical{name = "Coroner"; req_access_txt = "5"; req_one_access_txt = "0"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/hallway/primary/starboard/west) +"aTO" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/medical{name = "Morgue"; req_access_txt = "6"; req_one_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/hallway/primary/starboard/west) "aTP" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/item/weapon/twohanded/required/kirbyplants,/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plasteel,/area/hallway/primary/starboard/east) "aTQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/hallway/primary/starboard/east) "aTR" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{dir = 1; icon_state = "loadingarea"; tag = "loading"},/area/hallway/primary/starboard/east) @@ -2392,8 +2392,8 @@ "aTZ" = (/obj/structure/closet,/obj/effect/decal/cleanable/cobweb,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aUa" = (/obj/machinery/atmospherics/unary/tank/air{dir = 8},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aUb" = (/obj/structure/closet,/obj/effect/spawner/lootdrop/maintenance{lootcount = 2; name = "2maintenance loot spawner"},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) -"aUc" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "maint2"; name = "Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) -"aUd" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "maint2"; name = "Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aUc" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "maint2"; name = "Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aUd" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "maint2"; name = "Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aUe" = (/obj/structure/closet,/obj/item/weapon/reagent_containers/food/drinks/cans/badminbrew,/obj/effect/landmark{name = "blobstart"},/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aUf" = (/obj/effect/spawner/window,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aUg" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/smes{charge = 0},/turf/simulated/floor/plating,/area/maintenance/electrical) @@ -2431,7 +2431,7 @@ "aUM" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor/plasteel{icon_state = "bluecorner"},/area/hallway/primary/fore) "aUN" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/plasteel,/area/hallway/primary/central/ne) "aUO" = (/obj/item/weapon/twohanded/required/kirbyplants,/obj/machinery/light{dir = 1; in_use = 1},/obj/machinery/camera{c_tag = "Medbay Lobby West"; network = list("SS13")},/obj/structure/closet/walllocker/emerglocker/north,/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTHWEST)"; icon_state = "whiteblue"; dir = 9},/area/medical/reception) -"aUP" = (/obj/structure/window/reinforced{dir = 4},/obj/item/weapon/storage/box/cups{pixel_x = 6; pixel_y = 6},/obj/item/weapon/storage/box/beakers{pixel_x = -5; pixel_y = 7},/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/structure/table/reinforced,/obj/item/weapon/storage/box/rxglasses,/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTHWEST)"; icon_state = "whiteblue"; dir = 9},/area/medical/reception) +"aUP" = (/obj/structure/window/reinforced{dir = 4},/obj/item/weapon/storage/box/cups{pixel_x = 6; pixel_y = 6},/obj/item/weapon/storage/box/beakers{pixel_x = -5; pixel_y = 7},/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/structure/table/reinforced,/obj/item/weapon/storage/box/rxglasses,/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTHWEST)"; icon_state = "whiteblue"; dir = 9},/area/medical/reception) "aUQ" = (/turf/simulated/wall,/area/crew_quarters/toilet) "aUR" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{dir = 8; initialize_directions = 11; level = 2},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aUS" = (/turf/simulated/wall,/area/crew_quarters/bar) @@ -2476,7 +2476,7 @@ "aVF" = (/obj/machinery/camera{c_tag = "Bar Storage"; network = list("SS13")},/obj/structure/table/wood,/obj/machinery/reagentgrinder,/obj/item/weapon/reagent_containers/dropper,/turf/simulated/floor/wood,/area/crew_quarters/bar) "aVG" = (/obj/machinery/vending/coffee,/turf/simulated/floor/wood,/area/crew_quarters/bar) "aVH" = (/obj/structure/table/wood,/obj/item/weapon/reagent_containers/food/drinks/shaker,/obj/item/weapon/gun/projectile/revolver/doublebarrel,/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/glass{amount = 50; pixel_x = 3; pixel_y = 3},/obj/item/stack/cable_coil,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil,/obj/item/weapon/storage/fancy/candle_box/eternal,/obj/item/weapon/storage/fancy/candle_box/eternal,/obj/item/weapon/storage/fancy/candle_box/eternal,/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aVI" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; desc = "Lube off, pal."; dir = 8; icon_state = "shutter0"; id_tag = "imnotmakingyoulubepissoff"; name = "Chemistry Privacy Shutter"; opacity = 0},/obj/structure/sign/chemistry,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/turf/simulated/floor/plating,/area/medical/chemistry) +"aVI" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; desc = "Lube off, pal."; dir = 8; icon_state = "open"; id_tag = "imnotmakingyoulubepissoff"; name = "Chemistry Privacy Shutter"; opacity = 0},/obj/structure/sign/chemistry,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/turf/simulated/floor/plating,/area/medical/chemistry) "aVJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aVK" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1},/turf/simulated/floor/plasteel,/area/crew_quarters/fitness) "aVL" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel,/area/crew_quarters/fitness) @@ -2484,8 +2484,8 @@ "aVN" = (/obj/machinery/atmospherics/binary/valve,/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aVO" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/fitness) "aVP" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/grille/broken,/obj/structure/window/basic{dir = 4},/obj/structure/window/basic,/turf/simulated/floor/plating{icon_state = "panelscorched"},/area/maintenance/fsmaint2) -"aVQ" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "maint1"; name = "Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) -"aVR" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "maint1"; name = "Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aVQ" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "maint1"; name = "Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"aVR" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "maint1"; name = "Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aVS" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area/shuttle/arrival/station) "aVT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/chapel/main) "aVU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/chapel/main) @@ -3017,7 +3017,7 @@ "bga" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{tag = "icon-stage_stairs"; icon_state = "stage_stairs"},/area/escapepodbay) "bgb" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/machinery/portable_atmospherics/canister/oxygen,/obj/effect/decal/warning_stripes/yellow/hollow,/turf/simulated/floor/plasteel,/area/escapepodbay) "bgc" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor/engine,/area/escapepodbay) -"bgd" = (/obj/structure/spacepoddoor{luminosity = 3},/obj/machinery/door/poddoor/multi_tile/four_tile_ver{id_tag = "escapepodbay"; layer = 3.1; req_one_access_txt = "13"},/turf/simulated/floor/engine,/area/escapepodbay) +"bgd" = (/obj/structure/spacepoddoor{luminosity = 3},/obj/machinery/door/poddoor/multi_tile/four_tile_ver{id_tag = "escapepodbay"; req_one_access_txt = "13"},/turf/simulated/floor/engine,/area/escapepodbay) "bge" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_f9"; icon_state = "swall_f9"; dir = 2},/area/shuttle/arrival/station) "bgf" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/chapel/office) "bgg" = (/obj/machinery/light/small,/obj/structure/table/glass,/turf/simulated/floor/plasteel{icon_state = "chapel"},/area/chapel/main) @@ -3320,22 +3320,22 @@ "blR" = (/turf/simulated/wall,/area/storage/emergency2) "blS" = (/turf/simulated/floor/plasteel{tag = "icon-stage_stairs"; icon_state = "stage_stairs"},/area/hallway/primary/central/nw) "blT" = (/turf/simulated/wall,/area/civilian/pet_store) -"blU" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/bridge) +"blU" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/bridge) "blV" = (/obj/machinery/door/airlock/public/glass{name = "Pet Store"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/civilian/pet_store) "blW" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plasteel,/area/hallway/primary/port) "blX" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel,/area/hallway/primary/port) -"blY" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/status_display{density = 0; layer = 4},/turf/simulated/floor/plating,/area/bridge) +"blY" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/status_display{density = 0; layer = 4},/turf/simulated/floor/plating,/area/bridge) "blZ" = (/turf/simulated/wall,/area/hallway/primary/central/nw) -"bma" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/bridge) +"bma" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/bridge) "bmb" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/hallway/primary/central/nw) "bmc" = (/turf/simulated/wall/r_wall,/area/bridge) -"bmd" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/bridge) -"bme" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/status_display{density = 0; layer = 4},/turf/simulated/floor/plating,/area/bridge) +"bmd" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/bridge) +"bme" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/status_display{density = 0; layer = 4},/turf/simulated/floor/plating,/area/bridge) "bmf" = (/turf/simulated/floor/plasteel{tag = "icon-stage_stairs"; icon_state = "stage_stairs"},/area/hallway/primary/central/ne) "bmg" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1; level = 1},/turf/simulated/floor/plasteel,/area/hallway/secondary/exit) "bmh" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/obj/machinery/light_switch{pixel_x = 0; pixel_y = 25},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen) "bmi" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/hallway/primary/central/ne) -"bmj" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "kitchenbar"; name = "Kitchen Shutters"; opacity = 0},/obj/machinery/light{dir = 1},/obj/machinery/door/window{dir = 4; name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen) +"bmj" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "kitchenbar"; name = "Kitchen Shutters"; opacity = 0},/obj/machinery/light{dir = 1},/obj/machinery/door/window{dir = 4; name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen) "bmk" = (/obj/machinery/computer/security/telescreen/entertainment{pixel_x = -32},/obj/structure/stool,/turf/simulated/floor/wood,/area/crew_quarters/bar) "bml" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/stool,/turf/simulated/floor/wood,/area/crew_quarters/bar) "bmm" = (/turf/simulated/floor/plasteel,/area/hallway/secondary/exit) @@ -3436,7 +3436,7 @@ "bod" = (/turf/simulated/floor/plasteel{dir = 1; icon_state = "bluecorner"},/area/hallway/primary/central/ne) "boe" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plasteel,/area/hallway/primary/central/ne) "bof" = (/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen) -"bog" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "kitchenbar"; name = "Kitchen Shutters"; opacity = 0},/obj/machinery/door/window/eastleft{base_state = "right"; icon_state = "right"; layer = 3; name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen) +"bog" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "kitchenbar"; name = "Kitchen Shutters"; opacity = 0},/obj/machinery/door/window/eastleft{base_state = "right"; icon_state = "right"; name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen) "boh" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/toolbox/emergency,/obj/item/weapon/wrench,/obj/item/device/assembly/timer,/obj/item/device/assembly/signaler,/obj/item/device/assembly/signaler,/turf/simulated/floor/plasteel,/area/bridge) "boi" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen) "boj" = (/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/kitchen_machine/grill,/turf/simulated/floor/plasteel{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) @@ -3521,7 +3521,7 @@ "bpK" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/stool/bed/chair/wood/wings,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/floor/wood,/area/crew_quarters/bar) "bpL" = (/obj/structure/foodcart,/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen) "bpM" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/floor/wood,/area/crew_quarters/bar) -"bpN" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "kitchenbar"; name = "Kitchen Shutters"; opacity = 0},/obj/machinery/door/window{dir = 4; name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen) +"bpN" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "kitchenbar"; name = "Kitchen Shutters"; opacity = 0},/obj/machinery/door/window{dir = 4; name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen) "bpO" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen) "bpP" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen) "bpQ" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen) @@ -3657,7 +3657,7 @@ "bsq" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel,/area/storage/tools) "bsr" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel,/area/storage/tools) "bss" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/hallway/primary/central/nw) -"bst" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/sign/securearea{pixel_x = 32; pixel_y = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/bridge) +"bst" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/sign/securearea{pixel_x = 32; pixel_y = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/bridge) "bsu" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/bridge) "bsv" = (/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 1},/area/bridge) "bsw" = (/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 4},/area/bridge) @@ -3672,7 +3672,7 @@ "bsF" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/turf/simulated/floor/plasteel,/area/bridge) "bsG" = (/turf/simulated/floor/plasteel{tag = "icon-browncorner (EAST)"; icon_state = "browncorner"; dir = 4},/area/bridge) "bsH" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor/plasteel,/area/bridge) -"bsI" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/sign/securearea{pixel_x = -32; pixel_y = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/bridge) +"bsI" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/sign/securearea{pixel_x = -32; pixel_y = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/bridge) "bsJ" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 32},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{dir = 9; icon_state = "blue"},/area/hallway/primary/central/ne) "bsK" = (/turf/simulated/floor/plasteel{dir = 1; icon_state = "blue"},/area/hallway/primary/central/ne) "bsL" = (/obj/machinery/camera{c_tag = "Bridge East Entrance"; dir = 2; network = list("SS13")},/turf/simulated/floor/plasteel{dir = 1; icon_state = "blue"},/area/hallway/primary/central/ne) @@ -3742,7 +3742,7 @@ "btX" = (/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 4},/area/hallway/primary/central/nw) "btY" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/port) "btZ" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/port) -"bua" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/bridge) +"bua" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/bridge) "bub" = (/obj/effect/decal/cleanable/cobweb2,/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/plating,/area/maintenance/port) "buc" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plasteel,/area/storage/tools) "bud" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plasteel,/area/storage/tools) @@ -3765,7 +3765,7 @@ "buu" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/turf/simulated/floor/plasteel{dir = 8; icon_state = "bluecorner"},/area/bridge) "buv" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel,/area/bridge) "buw" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/plasteel,/area/bridge) -"bux" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/bridge) +"bux" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/bridge) "buy" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/door/airlock/command/glass{name = "Bridge"; req_access_txt = "19"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel,/area/bridge) "buz" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 8},/area/hallway/primary/central/ne) "buA" = (/obj/machinery/door/airlock/command/glass{name = "Bridge"; req_access_txt = "19"},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel,/area/bridge) @@ -3836,7 +3836,7 @@ "bvN" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "bluecorner"},/area/hallway/primary/central/nw) "bvO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 6},/area/hallway/primary/central/nw) "bvP" = (/obj/machinery/camera{c_tag = "Bridge West Entrance"; dir = 1; network = list("SS13")},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{dir = 0; icon_state = "blue"},/area/hallway/primary/central/nw) -"bvQ" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/bridge) +"bvQ" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/bridge) "bvR" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/bridge) "bvS" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/structure/closet/emcloset,/turf/simulated/floor/plasteel{dir = 0; icon_state = "blue"},/area/bridge) "bvT" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/wall/r_wall,/area/bridge) @@ -3850,7 +3850,7 @@ "bwb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload) "bwc" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plasteel{dir = 0; icon_state = "blue"},/area/bridge) "bwd" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{dir = 0; icon_state = "blue"},/area/bridge) -"bwe" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/bridge) +"bwe" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/bridge) "bwf" = (/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 10},/area/hallway/primary/central/ne) "bwg" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/turf/simulated/floor/plating,/area/bridge) "bwh" = (/obj/machinery/light,/turf/simulated/floor/plasteel{dir = 0; icon_state = "blue"},/area/hallway/primary/central/ne) @@ -3931,9 +3931,9 @@ "bxE" = (/obj/machinery/atm{pixel_x = 32; pixel_y = 0},/obj/item/weapon/twohanded/required/kirbyplants,/turf/simulated/floor/wood,/area/crew_quarters/bar) "bxF" = (/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = -30},/obj/machinery/vending/dinnerware,/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen) "bxG" = (/obj/machinery/icemachine,/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen) -"bxH" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/fancy/donut_box,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "kitchenhall"; name = "Kitchen Shutters"; opacity = 0},/obj/machinery/door/window/westleft{dir = 1; name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen) -"bxI" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "kitchenhall"; name = "Kitchen Shutters"; opacity = 0},/obj/machinery/door/window/westleft{dir = 1; name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen) -"bxJ" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "kitchenhall"; name = "Kitchen Shutters"; opacity = 0},/obj/machinery/door/window/westright{dir = 1; name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen) +"bxH" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/fancy/donut_box,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "kitchenhall"; name = "Kitchen Shutters"; opacity = 0},/obj/machinery/door/window/westleft{dir = 1; name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen) +"bxI" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "kitchenhall"; name = "Kitchen Shutters"; opacity = 0},/obj/machinery/door/window/westleft{dir = 1; name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen) +"bxJ" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "kitchenhall"; name = "Kitchen Shutters"; opacity = 0},/obj/machinery/door/window/westright{dir = 1; name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen) "bxK" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/public/glass{name = "Library"; req_access_txt = "0"},/turf/simulated/floor/carpet,/area/library) "bxL" = (/obj/structure/stool,/obj/effect/landmark/start{name = "Botanist"},/turf/simulated/floor/plasteel{dir = 1; icon_state = "green"},/area/hydroponics) "bxM" = (/turf/simulated/floor/plasteel{dir = 1; icon_state = "green"},/area/hydroponics) @@ -4045,7 +4045,7 @@ "bzO" = (/obj/structure/stool/bed/chair,/turf/simulated/floor/plasteel,/area/hallway/secondary/exit) "bzP" = (/turf/simulated/floor/carpet,/area/bridge/meeting_room) "bzQ" = (/obj/structure/stool/bed/chair/comfy/black,/turf/simulated/floor/carpet,/area/bridge/meeting_room) -"bzR" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "heads_meeting"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/bridge/meeting_room) +"bzR" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "heads_meeting"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/bridge/meeting_room) "bzS" = (/obj/machinery/vending/snack,/turf/simulated/floor/wood,/area/bridge/meeting_room) "bzT" = (/obj/structure/table,/obj/item/weapon/aiModule/quarantine,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/turret_protected/ai_upload) "bzU" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/bridge/meeting_room) @@ -4141,8 +4141,8 @@ "bBG" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel,/area/hallway/primary/starboard/west) "bBH" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor/plasteel,/area/hallway/primary/starboard/west) "bBI" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/starboard/west) -"bBJ" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/research{name = "Mech Bay"; req_access_txt = "29"; req_one_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/assembly/chargebay) -"bBK" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{dir = 2; id_tag = "mechbay"; name = "Mech Bay"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/assembly/chargebay) +"bBJ" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/research{name = "Mech Bay"; req_access_txt = "29"; req_one_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/assembly/chargebay) +"bBK" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{dir = 2; id_tag = "mechbay"; name = "Mech Bay"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/assembly/chargebay) "bBL" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception) "bBM" = (/obj/structure/table,/obj/item/clothing/suit/straight_jacket,/obj/item/clothing/mask/muzzle,/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24; shock_proof = 0},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/reception) "bBN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel,/area/hallway/secondary/exit) @@ -4213,13 +4213,13 @@ "bDa" = (/obj/machinery/light,/turf/simulated/floor/plasteel,/area/hallway/primary/starboard/west) "bDb" = (/turf/simulated/floor/plasteel{dir = 0; icon_state = "blue"},/area/hallway/primary/starboard/west) "bDc" = (/obj/effect/decal/warning_stripes/blue/partial{dir = 4},/turf/simulated/floor/plasteel{dir = 4; icon_state = "white"},/area/medical/reception) -"bDd" = (/obj/structure/table/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/window/eastright{base_state = "left"; dir = 4; icon_state = "left"; name = "Medical Reception"; req_access_txt = "5"},/obj/item/weapon/folder/white,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception) +"bDd" = (/obj/structure/table/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/window/eastright{base_state = "left"; dir = 4; icon_state = "left"; name = "Medical Reception"; req_access_txt = "5"},/obj/item/weapon/folder/white,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception) "bDe" = (/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/reception) "bDf" = (/turf/simulated/floor/plasteel{dir = 4; icon_state = "white"},/area/medical/reception) "bDg" = (/obj/effect/decal/warning_stripes/blue/partial{dir = 8},/turf/simulated/floor/plasteel{dir = 8; icon_state = "white"},/area/medical/reception) "bDh" = (/turf/simulated/floor/plasteel{dir = 8; icon_state = "white"},/area/medical/reception) "bDi" = (/obj/structure/stool/bed/chair/office/light{dir = 8},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteyellow"},/area/medical/chemistry) -"bDj" = (/obj/structure/table/reinforced,/obj/machinery/door/window/eastright{dir = 8; name = "Chemistry Desk"; req_access_txt = "33"},/obj/machinery/door/poddoor/shutters{density = 0; desc = "Lube off, pal."; dir = 8; icon_state = "shutter0"; id_tag = "imnotmakingyoulubepissoff"; name = "Chemistry Privacy Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/chemistry) +"bDj" = (/obj/structure/table/reinforced,/obj/machinery/door/window/eastright{dir = 8; name = "Chemistry Desk"; req_access_txt = "33"},/obj/machinery/door/poddoor/shutters{density = 0; desc = "Lube off, pal."; dir = 8; icon_state = "open"; id_tag = "imnotmakingyoulubepissoff"; name = "Chemistry Privacy Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/chemistry) "bDk" = (/obj/machinery/light,/turf/simulated/floor/plasteel,/area/hallway/primary/starboard/east) "bDl" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/chemistry) "bDm" = (/obj/machinery/light{dir = 4},/obj/item/device/radio/intercom{dir = 4; name = "station intercom (General)"; pixel_x = 28},/obj/machinery/chem_dispenser,/turf/simulated/floor/plasteel,/area/medical/chemistry) @@ -4382,28 +4382,28 @@ "bGn" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/hor) "bGo" = (/obj/machinery/atmospherics/pipe/simple/insulated{dir = 4},/turf/space,/area/space) "bGp" = (/obj/machinery/atmospherics/pipe/simple/insulated{dir = 6},/turf/simulated/wall/r_wall,/area/maintenance/asmaint2) -"bGq" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/structure/table/reinforced,/obj/item/weapon/folder/white,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception) +"bGq" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/structure/table/reinforced,/obj/item/weapon/folder/white,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception) "bGr" = (/turf/simulated/wall/r_wall,/area/assembly/chargebay) "bGs" = (/obj/machinery/atmospherics/unary/outlet_injector/on{dir = 8; frequency = 1441; id = "co2_in"; pixel_y = 1},/turf/simulated/floor/plating/airless,/area/toxins/mixing) "bGt" = (/turf/simulated/floor/plasteel{tag = "icon-whiteblue (EAST)"; icon_state = "whiteblue"; dir = 4},/area/medical/reception) "bGu" = (/obj/machinery/computer/rdconsole/robotics,/obj/machinery/alarm{pixel_y = 25},/turf/simulated/floor/plasteel{icon_state = "white"},/area/assembly/robotics) "bGv" = (/obj/structure/table/glass,/obj/item/clothing/glasses/science{pixel_y = -3},/obj/item/clothing/glasses/science,/obj/item/clothing/glasses/science{pixel_y = 3},/obj/item/stack/sheet/mineral/plasma,/obj/item/weapon/reagent_containers/dropper,/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteyellow"},/area/medical/chemistry) "bGw" = (/obj/machinery/r_n_d/circuit_imprinter,/obj/item/weapon/reagent_containers/glass/beaker/sulphuric,/turf/simulated/floor/plasteel{icon_state = "white"},/area/assembly/robotics) -"bGx" = (/obj/machinery/door/poddoor/shutters{density = 0; desc = "Lube off, pal."; dir = 8; icon_state = "shutter0"; id_tag = "imnotmakingyoulubepissoff"; name = "Chemistry Privacy Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/smartfridge/medbay,/obj/machinery/door/window/eastright{dir = 4; name = "Chemistry Desk"; req_access_txt = "33"},/obj/structure/window/reinforced{dir = 1; layer = 2.9},/turf/simulated/floor/plating,/area/medical/chemistry) +"bGx" = (/obj/machinery/door/poddoor/shutters{density = 0; desc = "Lube off, pal."; dir = 8; icon_state = "open"; id_tag = "imnotmakingyoulubepissoff"; name = "Chemistry Privacy Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/smartfridge/medbay,/obj/machinery/door/window/eastright{dir = 4; name = "Chemistry Desk"; req_access_txt = "33"},/obj/structure/window/reinforced{dir = 1; layer = 2.9},/turf/simulated/floor/plating,/area/medical/chemistry) "bGy" = (/obj/effect/decal/warning_stripes/south,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/chem_heater,/turf/simulated/floor/plasteel,/area/medical/chemistry) "bGz" = (/obj/effect/decal/warning_stripes/southwest,/turf/simulated/floor/plasteel,/area/medical/chemistry) "bGA" = (/obj/structure/table,/obj/item/weapon/book/manual/robotics_cyborgs{pixel_x = 2; pixel_y = 5},/obj/item/weapon/storage/belt/utility,/obj/item/weapon/reagent_containers/glass/beaker/large,/obj/machinery/requests_console{department = "Robotics"; departmentType = 2; name = "Robotics Requests Console"; pixel_y = 30},/obj/machinery/light{dir = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/assembly/robotics) -"bGB" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "robotics"; name = "Robotics Lab Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/assembly/robotics) +"bGB" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "robotics"; name = "Robotics Lab Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/assembly/robotics) "bGC" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = 0; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/lab) "bGD" = (/obj/structure/table,/obj/machinery/recharger{pixel_y = 0},/obj/item/weapon/storage/belt/utility,/obj/item/clothing/gloves/color/latex,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/lab) -"bGE" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/window/eastright{base_state = "left"; dir = 2; icon_state = "left"; name = "Robotics Desk"; req_access_txt = "29"},/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/item/weapon/folder/white,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "robotics"; name = "Robotics Lab Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/assembly/robotics) +"bGE" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/window/eastright{base_state = "left"; dir = 2; icon_state = "left"; name = "Robotics Desk"; req_access_txt = "29"},/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/item/weapon/folder/white,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "robotics"; name = "Robotics Lab Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/assembly/robotics) "bGF" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel{dir = 10; icon_state = "purple"},/area/hallway/primary/starboard/east) "bGG" = (/turf/simulated/floor/plating,/area/maintenance/asmaint2) "bGH" = (/turf/simulated/wall/r_wall,/area/maintenance/asmaint2) "bGI" = (/obj/structure/closet/emcloset,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/weapon/tank/emergency_oxygen,/obj/item/clothing/mask/breath,/obj/item/weapon/tank/emergency_oxygen,/turf/simulated/floor/plasteel{dir = 2; icon_state = "escape"},/area/hallway/secondary/exit) "bGJ" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor4,/area/shuttle/escape) -"bGK" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "rdlab"; name = "Research and Development Lab Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/lab) -"bGL" = (/obj/structure/table/reinforced,/obj/machinery/door/window/eastright{base_state = "left"; dir = 2; icon_state = "left"; name = "Research and Development Desk"; req_access_txt = "47"},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "rdlab"; name = "Research and Development Lab Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/lab) +"bGK" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "rdlab"; name = "Research and Development Lab Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/lab) +"bGL" = (/obj/structure/table/reinforced,/obj/machinery/door/window/eastright{base_state = "left"; dir = 2; icon_state = "left"; name = "Research and Development Desk"; req_access_txt = "47"},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "rdlab"; name = "Research and Development Lab Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/lab) "bGM" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor/plating,/area/maintenance/asmaint2) "bGN" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) "bGO" = (/obj/machinery/sleeper{tag = "icon-sleeper (NORTH)"; icon_state = "sleeper"; dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape) @@ -4468,7 +4468,7 @@ "bHV" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plasteel{icon_state = "white"},/area/assembly/robotics) "bHW" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel,/area/engine/break_room) "bHX" = (/turf/simulated/floor/plasteel,/area/assembly/chargebay) -"bHY" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 0; pixel_y = 0},/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/equipmentstorage) +"bHY" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 0; pixel_y = 0},/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/equipmentstorage) "bHZ" = (/obj/machinery/vending/tool,/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) "bIa" = (/turf/simulated/wall,/area/assembly/robotics) "bIb" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/storage/toolbox/electrical{pixel_x = 1; pixel_y = 6},/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/item/clothing/head/welding{pixel_x = -3; pixel_y = 5},/obj/item/clothing/glasses/welding,/obj/structure/disposalpipe/segment{dir = 4},/obj/item/device/radio/headset/headset_sci{pixel_x = -3},/turf/simulated/floor/plasteel{icon_state = "white"},/area/assembly/robotics) @@ -4549,15 +4549,15 @@ "bJy" = (/obj/machinery/newscaster/security_unit{pixel_x = -32; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/table/wood,/obj/machinery/photocopier/faxmachine/longrange{department = "Captain's Office"},/turf/simulated/floor/wood,/area/crew_quarters/captain) "bJz" = (/obj/machinery/door/window{base_state = "right"; dir = 4; icon_state = "right"; name = "Captain's Desk Door"; req_access_txt = "20"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/wood,/area/crew_quarters/captain) "bJA" = (/obj/structure/window/reinforced{dir = 1},/obj/machinery/computer/crew,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/paramedic) -"bJB" = (/obj/machinery/computer/crew,/obj/structure/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception) -"bJC" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 2; icon_state = "left"; name = "Medical Reception"; req_access_txt = "5"},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception) +"bJB" = (/obj/machinery/computer/crew,/obj/structure/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception) +"bJC" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 2; icon_state = "left"; name = "Medical Reception"; req_access_txt = "5"},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception) "bJD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/keycard_auth{pixel_x = 0; pixel_y = -24},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/wood,/area/crew_quarters/captain) "bJE" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{level = 1},/turf/simulated/floor/wood,/area/crew_quarters/captain) "bJF" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception) "bJG" = (/obj/machinery/light,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/wood,/area/crew_quarters/captain) "bJH" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/computer/security/telescreen/entertainment{pixel_x = 32},/turf/simulated/floor/wood,/area/crew_quarters/captain) "bJI" = (/obj/machinery/light{dir = 8},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central/se) -"bJJ" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/computer/guestpass,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/structure/table/reinforced,/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/reception) +"bJJ" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/computer/guestpass,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/structure/table/reinforced,/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/reception) "bJK" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/reception) "bJL" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception) "bJM" = (/obj/structure/grille,/obj/structure/window/full/shuttle,/turf/simulated/floor/plating,/area/shuttle/constructionsite) @@ -4571,7 +4571,7 @@ "bJU" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/light{dir = 1},/turf/simulated/floor/beach/water{icon_state = "seadeep"},/area/crew_quarters/fitness) "bJV" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "bJW" = (/obj/structure/closet/wardrobe/chemistry_white,/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteyellow"},/area/medical/chemistry) -"bJX" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; desc = "Lube off, pal."; dir = 8; icon_state = "shutter0"; id_tag = "imnotmakingyoulubepissoff"; name = "Chemistry Privacy Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/turf/simulated/floor/plating,/area/medical/chemistry) +"bJX" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; desc = "Lube off, pal."; dir = 8; icon_state = "open"; id_tag = "imnotmakingyoulubepissoff"; name = "Chemistry Privacy Shutter"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/turf/simulated/floor/plating,/area/medical/chemistry) "bJY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/assembly/robotics) "bJZ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/chemistry) "bKa" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/chemistry) @@ -4602,7 +4602,7 @@ "bKz" = (/turf/simulated/floor/plasteel,/area/quartermaster/storage) "bKA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel,/area/quartermaster/storage) "bKB" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/quartermaster/storage) -"bKC" = (/obj/machinery/conveyor{dir = 1; id = "garbage"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Disposal Exit"; layer = 3; name = "Disposal Exit Vent"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/disposal) +"bKC" = (/obj/machinery/conveyor{dir = 1; id = "garbage"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Disposal Exit"; name = "Disposal Exit Vent"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/disposal) "bKD" = (/obj/machinery/driver_button{id_tag = "trash"; pixel_x = -26; pixel_y = -6},/obj/machinery/door_control{id = "Disposal Exit"; name = "Disposal Vent Control"; pixel_x = -25; pixel_y = 4; req_access_txt = "12"},/obj/structure/stool,/turf/simulated/floor/plating,/area/maintenance/disposal) "bKE" = (/obj/machinery/light_switch{pixel_x = 30},/obj/machinery/camera{c_tag = "Disposals"; dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/cleanable/blood/oil,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/disposal) "bKF" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/port) @@ -4647,7 +4647,7 @@ "bLs" = (/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/hallway/primary/central/se) "bLt" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/paramedic) "bLu" = (/obj/machinery/light{dir = 8},/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/paramedic) -"bLv" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"},/turf/simulated/floor/plating,/area/medical/reception) +"bLv" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"},/turf/simulated/floor/plating,/area/medical/reception) "bLw" = (/obj/structure/stool,/obj/effect/landmark/start{name = "Paramedic"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/paramedic) "bLx" = (/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/reception) "bLy" = (/turf/simulated/floor/plasteel{tag = "icon-whitebluecorner (WEST)"; icon_state = "whitebluecorner"; dir = 8},/area/medical/reception) @@ -4744,7 +4744,7 @@ "bNl" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door_control{id = "paramedic"; name = "Garage Door Control"; pixel_x = 24; pixel_y = 1; req_access_txt = "66"},/turf/simulated/floor/plasteel,/area/hallway/primary/central/se) "bNm" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/paramedic) "bNn" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/structure/stool/bed/amb_trolley,/obj/effect/decal/warning_stripes/west,/obj/effect/decal/warning_stripes/east,/obj/effect/decal/warning_stripes/north,/obj/machinery/door_control{id = "paramedic"; name = "Garage Door Control"; pixel_x = -24; pixel_y = 1; req_access_txt = "66"},/obj/machinery/light_switch{pixel_x = -23; pixel_y = -8},/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/paramedic) -"bNo" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/turf/simulated/floor/plating,/area/medical/reception) +"bNo" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/turf/simulated/floor/plating,/area/medical/reception) "bNp" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1},/obj/structure/closet/paramedic,/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/paramedic) "bNq" = (/obj/structure/stool,/obj/effect/landmark/start{name = "Civilian"},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/reception) "bNr" = (/obj/machinery/light,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor/plasteel{tag = "icon-whiteblue"; icon_state = "whiteblue"},/area/medical/reception) @@ -4844,20 +4844,20 @@ "bPh" = (/obj/structure/table,/obj/item/roller,/obj/machinery/computer/mob_healer_terminal{pixel_x = -32},/turf/simulated/floor/plasteel{dir = 10; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/reception) "bPi" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"}) "bPj" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "Research Division"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/medical/research{name = "Research Division"}) -"bPk" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 8; icon_state = "left"; name = "Research Division Delivery"; req_access_txt = "47"},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/medical/research{name = "Research Division"}) +"bPk" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 8; icon_state = "left"; name = "Research Division Delivery"; req_access_txt = "47"},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/medical/research{name = "Research Division"}) "bPl" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 5; icon_state = "whitehall"},/area/medical/research{name = "Research Division"}) "bPm" = (/obj/machinery/vending/coffee,/turf/simulated/floor/plasteel{tag = "icon-whiteblue (SOUTHEAST)"; icon_state = "whiteblue"; dir = 6},/area/medical/reception) "bPn" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor/plasteel,/area/assembly/robotics) "bPo" = (/turf/simulated/floor/plasteel,/area/assembly/robotics) "bPp" = (/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plasteel,/area/assembly/robotics) "bPq" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "white"},/area/assembly/robotics) -"bPr" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/medical/glass{id_tag = "MedbayFoyerPort"; name = "Medbay Entrance"; req_access_txt = "5"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception) +"bPr" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/medical/glass{id_tag = "MedbayFoyerPort"; name = "Medbay Entrance"; req_access_txt = "5"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/reception) "bPs" = (/obj/machinery/status_display,/turf/simulated/wall/r_wall,/area/assembly/robotics) "bPt" = (/turf/simulated/wall/r_wall,/area/medical/research{name = "Research Division"}) "bPu" = (/obj/structure/sign/securearea,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/wall/r_wall,/area/medical/research{name = "Research Division"}) -"bPv" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/medical/glass{id_tag = "MedbayFoyerPort"; name = "Medbay Entrance"; req_access_txt = "5"},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/reception) +"bPv" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/medical/glass{id_tag = "MedbayFoyerPort"; name = "Medbay Entrance"; req_access_txt = "5"},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/reception) "bPw" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/lab) -"bPx" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/medical/glass{id_tag = "MedbayFoyerPort"; name = "Medbay Entrance"; req_access_txt = "5"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/reception) +"bPx" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/medical/glass{id_tag = "MedbayFoyerPort"; name = "Medbay Entrance"; req_access_txt = "5"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/reception) "bPy" = (/obj/structure/table,/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/weapon/stock_parts/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/stock_parts/cell/high{charge = 100; maxcharge = 15000; pixel_x = 5; pixel_y = -5},/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/item/weapon/crowbar,/turf/simulated/floor/plasteel{icon_state = "white"},/area/assembly/robotics) "bPz" = (/obj/machinery/newscaster{pixel_x = -27; pixel_y = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/lab) "bPA" = (/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/maintenance/asmaint2) @@ -4891,10 +4891,10 @@ "bQc" = (/obj/structure/disposalpipe/junction{dir = 1; icon_state = "pipe-j2"; tag = "icon-pipe-j2"},/turf/simulated/floor/plasteel,/area/quartermaster/office) "bQd" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/quartermaster/office) "bQe" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/window/westleft{name = "Cargo Desk"; req_access_txt = "50"},/obj/structure/noticeboard{pixel_y = 27},/turf/simulated/floor/plasteel,/area/quartermaster/office) -"bQf" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "hopqueue"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "loadingarea"; tag = "loading"},/area/hallway/primary/central/sw) +"bQf" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "hopqueue"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "loadingarea"; tag = "loading"},/area/hallway/primary/central/sw) "bQg" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/carpet,/area/crew_quarters/heads) "bQh" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 4},/area/hallway/primary/central/sw) -"bQi" = (/obj/structure/table/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/flasher{id = "hopflash"; pixel_y = 28},/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "hop"; name = "Privacy Shutters"; opacity = 0},/obj/machinery/door/window/brigdoor{base_state = "rightsecure"; dir = 4; icon_state = "rightsecure"; name = "Head of Personnel's Desk"; req_access_txt = "57"},/obj/machinery/door/window/northleft{dir = 8; icon_state = "left"; name = "Head of Personnel's Desk"; req_access_txt = "0"},/turf/simulated/floor/plasteel,/area/crew_quarters/heads) +"bQi" = (/obj/structure/table/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/flasher{id = "hopflash"; pixel_y = 28},/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "hop"; name = "Privacy Shutters"; opacity = 0},/obj/machinery/door/window/brigdoor{base_state = "rightsecure"; dir = 4; icon_state = "rightsecure"; name = "Head of Personnel's Desk"; req_access_txt = "57"},/obj/machinery/door/window/northleft{dir = 8; icon_state = "left"; name = "Head of Personnel's Desk"; req_access_txt = "0"},/turf/simulated/floor/plasteel,/area/crew_quarters/heads) "bQj" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = "0"},/turf/space,/area/space) "bQk" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 8},/area/crew_quarters/heads) "bQl" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/carpet,/area/crew_quarters/heads) @@ -4923,7 +4923,7 @@ "bQI" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/medical/morgue) "bQJ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/camera{c_tag = "Medbay Morgue South"; dir = 1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/medical/morgue) "bQK" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/bluegrid,/area/assembly/chargebay) -"bQL" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/medical{name = "Morgue"; req_access_txt = "6;29"; req_one_access_txt = "0"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/assembly/chargebay) +"bQL" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/medical{name = "Morgue"; req_access_txt = "6;29"; req_one_access_txt = "0"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/assembly/chargebay) "bQM" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plasteel,/area/assembly/chargebay) "bQN" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/plasteel,/area/assembly/chargebay) "bQO" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/item/device/radio/intercom{frequency = 1459; name = "station intercom (General)"; pixel_x = 28},/turf/simulated/floor/plasteel,/area/hallway/primary/central/se) @@ -4951,8 +4951,8 @@ "bRk" = (/obj/structure/table,/obj/item/weapon/FixOVein,/obj/item/weapon/surgicaldrill,/obj/item/weapon/bonegel,/obj/item/weapon/bonesetter,/obj/item/weapon/retractor,/obj/item/weapon/hemostat,/obj/item/weapon/cautery,/obj/item/stack/medical/bruise_pack/advanced{pixel_x = -4; pixel_y = 4},/turf/simulated/floor/plasteel,/area/assembly/robotics) "bRl" = (/obj/effect/decal/warning_stripes/east,/obj/structure/window/reinforced/tinted{dir = 4; icon_state = "twindow"; tag = ""},/obj/structure/table,/obj/item/device/mmi,/obj/item/device/mmi,/obj/item/device/mmi,/obj/item/device/mmi/posibrain,/obj/item/device/robotanalyzer,/turf/simulated/floor/plasteel,/area/assembly/robotics) "bRm" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/regular{empty = 1; name = "First-Aid (empty)"},/obj/item/weapon/storage/firstaid/regular{empty = 1; name = "First-Aid (empty)"},/obj/item/weapon/storage/firstaid/regular{empty = 1; name = "First-Aid (empty)"},/obj/item/device/healthanalyzer,/obj/item/device/healthanalyzer,/obj/item/device/healthanalyzer,/obj/machinery/newscaster{pixel_x = 26; pixel_y = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/assembly/robotics) -"bRn" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/medical/research{name = "Research Division"}) -"bRo" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera{c_tag = "Research Hallway Entrance"; dir = 2; network = list("Research","SS13")},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/medical/research{name = "Research Division"}) +"bRn" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/medical/research{name = "Research Division"}) +"bRo" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera{c_tag = "Research Hallway Entrance"; dir = 2; network = list("Research","SS13")},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/medical/research{name = "Research Division"}) "bRp" = (/obj/machinery/door_control{id = "rdlab2"; name = "Research and Development Lab Shutters Control"; pixel_x = -24; pixel_y = -24; req_access_txt = "47"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/lab) "bRq" = (/obj/structure/table,/obj/item/weapon/storage/belt/utility,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = 0; pixel_y = 0},/obj/item/stack/tape_roll,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/lab) "bRr" = (/obj/structure/window/reinforced/tinted{dir = 4; icon_state = "twindow"; tag = ""},/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 4; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whitecorner"},/area/assembly/robotics) @@ -4991,7 +4991,7 @@ "bRY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 8; icon_state = "browncorner"},/area/hallway/primary/central/sw) "bRZ" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 4},/area/hallway/primary/central/sw) "bSa" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/carpet,/area/crew_quarters/heads) -"bSb" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "hop"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/heads) +"bSb" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "hop"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/heads) "bSc" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/carpet,/area/crew_quarters/heads) "bSd" = (/obj/machinery/computer/card,/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 10},/area/crew_quarters/heads) "bSe" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/crew_quarters/heads) @@ -5042,13 +5042,13 @@ "bSX" = (/obj/effect/decal/warning_stripes/blue/partial,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay2) "bSY" = (/obj/machinery/door_control{id = "robotics2"; name = "Robotics Lab Shutters Control"; pixel_x = 24; pixel_y = -24; req_access_txt = "29"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/assembly/robotics) "bSZ" = (/obj/machinery/light{dir = 8},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitecorner"},/area/medical/research{name = "Research Division"}) -"bTa" = (/obj/structure/table/reinforced,/obj/item/weapon/folder/white,/obj/item/weapon/pen,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "robotics2"; name = "Robotics Lab Shutters"; opacity = 0},/obj/machinery/door/window/eastright{base_state = "left"; dir = 8; icon_state = "left"; name = "Robotics Desk"; req_access_txt = "29"},/turf/simulated/floor/plating,/area/assembly/robotics) +"bTa" = (/obj/structure/table/reinforced,/obj/item/weapon/folder/white,/obj/item/weapon/pen,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "robotics2"; name = "Robotics Lab Shutters"; opacity = 0},/obj/machinery/door/window/eastright{base_state = "left"; dir = 8; icon_state = "left"; name = "Robotics Desk"; req_access_txt = "29"},/turf/simulated/floor/plating,/area/assembly/robotics) "bTb" = (/turf/simulated/wall,/area/toxins/lab) "bTc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{dir = 8; icon_state = "whitecorner"},/area/medical/research{name = "Research Division"}) "bTd" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/toxins/lab) "bTe" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/toxins/lab) "bTf" = (/obj/effect/landmark{name = "lightsout"},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "whitehall"; dir = 2},/area/medical/research{name = "Research Division"}) -"bTg" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "rdlab2"; name = "Research and Development Lab Shutters"; opacity = 0},/obj/machinery/door/window/eastright{base_state = "left"; dir = 1; icon_state = "left"; name = "Research and Development Desk"; req_access_txt = "47"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/lab) +"bTg" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "rdlab2"; name = "Research and Development Lab Shutters"; opacity = 0},/obj/machinery/door/window/eastright{base_state = "left"; dir = 1; icon_state = "left"; name = "Research and Development Desk"; req_access_txt = "47"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/lab) "bTh" = (/obj/machinery/light{dir = 1; in_use = 1},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/medbay2) "bTi" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plasteel,/area/hallway/primary/central/sw) "bTj" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/research/glass{name = "Research and Development"; req_access_txt = "47"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/lab) @@ -5070,7 +5070,7 @@ "bTz" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/hallway/primary/central/sw) "bTA" = (/obj/structure/table,/obj/machinery/requests_console{department = "Cargo Bay"; name = "Cargo Requests Console"; departmentType = 2; pixel_x = -30; pixel_y = 0},/obj/machinery/camera{c_tag = "Cargo Office"; dir = 4; network = list("SS13")},/obj/item/stack/sheet/glass{amount = 50; pixel_x = 3; pixel_y = 3},/obj/item/stack/sheet/metal{amount = 50},/obj/item/device/multitool,/turf/simulated/floor/plasteel,/area/quartermaster/office) "bTB" = (/obj/structure/disposalpipe/segment,/mob/living/simple_animal/pet/sloth/paperwork,/turf/simulated/floor/plasteel,/area/quartermaster/office) -"bTC" = (/obj/effect/spawner/window/reinforced,/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = -32},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "hop"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/heads) +"bTC" = (/obj/effect/spawner/window/reinforced,/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = -32},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "hop"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/crew_quarters/heads) "bTD" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/carpet,/area/crew_quarters/heads) "bTE" = (/obj/structure/closet/secure_closet/hop,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel,/area/crew_quarters/heads) "bTF" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/photocopier,/turf/simulated/floor/carpet,/area/crew_quarters/heads) @@ -5100,7 +5100,7 @@ "bUd" = (/obj/structure/window/reinforced,/turf/simulated/floor/plasteel{dir = 1},/area/medical/genetics) "bUe" = (/turf/simulated/floor/plasteel{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/medbay2) "bUf" = (/obj/machinery/door/window/southright{dir = 2; name = "Primate Pen"; req_access_txt = "9"},/turf/simulated/floor/plasteel{dir = 1},/area/medical/genetics) -"bUg" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/medical/glass{id_tag = "MedbayFoyer"; name = "Medbay Emergency Entrance"; req_access_txt = "5"},/turf/simulated/floor/plasteel{dir = 5; icon_state = "warning"},/area/hallway/primary/central/se) +"bUg" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/medical/glass{id_tag = "MedbayFoyer"; name = "Medbay Emergency Entrance"; req_access_txt = "5"},/turf/simulated/floor/plasteel{dir = 5; icon_state = "warning"},/area/hallway/primary/central/se) "bUh" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/warning_stripes/east,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/hallway/primary/central/se) "bUi" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/disposalpipe/junction{dir = 8; icon_state = "pipe-j1"; tag = "icon-pipe-j1 (EAST)"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay2) "bUj" = (/obj/effect/decal/warning_stripes/blue,/obj/effect/decal/warning_stripes/west,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/medbay2) @@ -5136,7 +5136,7 @@ "bUN" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"}) "bUO" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/noticeboard{pixel_y = 28},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"}) "bUP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/light{dir = 1; in_use = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"}) -"bUQ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/medical/glass{id_tag = "MedbayFoyer"; name = "Medbay Emergency Entrance"; req_access_txt = "5"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{dir = 6; icon_state = "warning"},/area/hallway/primary/central/se) +"bUQ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/medical/glass{id_tag = "MedbayFoyer"; name = "Medbay Emergency Entrance"; req_access_txt = "5"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{dir = 6; icon_state = "warning"},/area/hallway/primary/central/se) "bUR" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/effect/decal/warning_stripes/east,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5; level = 1},/turf/simulated/floor/plasteel,/area/hallway/primary/central/se) "bUS" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay2) "bUT" = (/obj/effect/decal/warning_stripes/blue,/obj/effect/decal/warning_stripes/west,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/medbay2) @@ -5196,7 +5196,7 @@ "bVV" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical/glass{id_tag = "GeneticsDoor"; name = "Genetics"; req_access_txt = "9"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/medical/genetics) "bVW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10; initialize_directions = 10; level = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitepurplecorner"},/area/medical/genetics) "bVX" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitepurplecorner"},/area/medical/genetics) -"bVY" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/research{name = "Genetics Research"; req_access_txt = "47;9"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics) +"bVY" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/research{name = "Genetics Research"; req_access_txt = "47;9"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics) "bVZ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitepurplecorner"},/area/medical/genetics) "bWa" = (/turf/simulated/wall,/area/medical/cryo) "bWb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"}) @@ -5278,7 +5278,7 @@ "bXz" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel,/area/hallway/primary/central/south) "bXA" = (/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/medbay2) "bXB" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR: EMERGENCY ENTRANCE'."; name = "KEEP CLEAR: EMERGENCY ENTRANCE"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plasteel,/area/hallway/primary/central/se) -"bXC" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/maintenance{name = "Medbay Maintenance"; req_access_txt = "5"},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"bXC" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/maintenance{name = "Medbay Maintenance"; req_access_txt = "5"},/turf/simulated/floor/plating,/area/maintenance/asmaint) "bXD" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/medical/sleeper) "bXE" = (/obj/item/roller,/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/sleeper) "bXF" = (/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/obj/machinery/sleeper{dir = 4},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTHWEST)"; icon_state = "whiteblue"; dir = 9},/area/medical/sleeper) @@ -5295,8 +5295,8 @@ "bXQ" = (/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics) "bXR" = (/obj/structure/closet/walllocker/emerglocker/north{pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/medbay2) "bXS" = (/turf/simulated/wall/r_wall,/area/medical/genetics_cloning) -"bXT" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/medical/cmo) -"bXU" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/medical/cmo) +"bXT" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/medical/cmo) +"bXU" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/medical/cmo) "bXV" = (/obj/structure/table/glass,/obj/item/weapon/hand_labeler,/obj/item/roller,/obj/machinery/alarm{dir = 4; pixel_x = -25; pixel_y = 0},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/plasteel{tag = "icon-whitepurple (WEST)"; icon_state = "whitepurple"; dir = 8},/area/medical/genetics) "bXW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/genetics) "bXX" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/item/device/radio/intercom{pixel_y = 25},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"}) @@ -5344,7 +5344,7 @@ "bYN" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/quartermaster/office) "bYO" = (/obj/machinery/camera{c_tag = "Cargo Bay Entrance"; dir = 4; network = list("SS13")},/obj/machinery/atm{pixel_x = -24},/turf/simulated/floor/plasteel{dir = 8; icon_state = "browncorner"},/area/hallway/primary/central/sw) "bYP" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/quartermaster/miningdock) -"bYQ" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "hopqueue"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plasteel{dir = 4; icon_state = "loadingarea"; tag = "loading"},/area/hallway/primary/central/sw) +"bYQ" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "hopqueue"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plasteel{dir = 4; icon_state = "loadingarea"; tag = "loading"},/area/hallway/primary/central/sw) "bYR" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 4},/area/hallway/primary/central/sw) "bYS" = (/obj/machinery/requests_console{announcementConsole = 1; department = "Head of Personnel's Desk"; departmentType = 5; name = "Head of Personnel Requests Console"; pixel_y = -30},/obj/machinery/camera{c_tag = "Head of Personnel's Office"; dir = 1; network = list("SS13")},/obj/item/weapon/twohanded/required/kirbyplants,/turf/simulated/floor/plasteel,/area/crew_quarters/heads) "bYT" = (/obj/structure/filingcabinet/chestdrawer,/obj/item/device/radio/intercom{dir = 8; name = "station intercom (General)"; pixel_x = -28},/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 10},/area/crew_quarters/heads) @@ -5379,7 +5379,7 @@ "bZw" = (/obj/machinery/computer/card/minor/cmo,/obj/machinery/camera{c_tag = "Medbay Chief Medical Officer's Office"; dir = 4; network = list("SS13")},/obj/item/device/radio/intercom/department/medbay{pixel_x = -32; pixel_y = 5},/obj/item/device/radio/intercom{frequency = 1459; name = "station intercom (General)"; pixel_x = -32; pixel_y = -8},/turf/simulated/floor/plasteel{dir = 9; icon_state = "darkblue"},/area/medical/cmo) "bZx" = (/obj/machinery/light{dir = 1; in_use = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{dir = 1; icon_state = "darkblue"},/area/medical/cmo) "bZy" = (/turf/simulated/floor/plasteel{dir = 1; icon_state = "darkblue"},/area/medical/cmo) -"bZz" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/medical/cmo) +"bZz" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/medical/cmo) "bZA" = (/obj/machinery/keycard_auth{pixel_x = 0; pixel_y = 26},/obj/machinery/light_switch{pixel_x = -10; pixel_y = 28},/turf/simulated/floor/plasteel{dir = 5; icon_state = "darkblue"},/area/medical/cmo) "bZB" = (/obj/machinery/dna_scannernew,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whitepurplefull"; tag = "icon-whitepurple (WEST)"},/area/medical/genetics) "bZC" = (/obj/machinery/camera{c_tag = "Central Primary Hallway South-West"; dir = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/central/sw) @@ -5423,7 +5423,7 @@ "cao" = (/obj/structure/filingcabinet,/turf/simulated/floor/plasteel,/area/quartermaster/qm) "cap" = (/obj/machinery/computer/supplycomp,/turf/simulated/floor/plasteel,/area/quartermaster/qm) "caq" = (/obj/machinery/computer/security/mining,/turf/simulated/floor/plasteel,/area/quartermaster/qm) -"car" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "adminshuttleshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (WEST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 8},/turf/simulated/floor/plating,/area/shuttle/administration) +"car" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "adminshuttleshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (WEST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 8},/turf/simulated/floor/plating,/area/shuttle/administration) "cas" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor,/obj/machinery/door/airlock/mining{name = "Mining Dock"; req_access_txt = "48"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/quartermaster/miningdock) "cat" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor/plasteel,/area/quartermaster/qm) "cau" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall/r_wall,/area/server) @@ -5452,7 +5452,7 @@ "caR" = (/obj/machinery/computer/crew,/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkblue"},/area/medical/cmo) "caS" = (/obj/structure/table/glass,/obj/machinery/door_control{id = "cmooffice"; name = "Privacy Shutters Control"; pixel_y = -3},/obj/machinery/door_control{id = "Biohazard_medi"; name = "Emergency Medbay Quarantine"; pixel_y = 7},/obj/machinery/atmospherics/unary/vent_pump{on = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkbluecorners"},/area/medical/cmo) "caT" = (/obj/structure/stool/bed/chair/office/light,/obj/effect/landmark/start{name = "Chief Medical Officer"},/turf/simulated/floor/plasteel{icon_state = "darkbluecorners"},/area/medical/cmo) -"caU" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/medical/cmo) +"caU" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/medical/cmo) "caV" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkblue"},/area/medical/cmo) "caW" = (/obj/structure/stool/bed/chair/office/light{dir = 8},/obj/effect/landmark/start{name = "Geneticist"},/turf/simulated/floor/plasteel{tag = "icon-whitepurple (SOUTHWEST)"; icon_state = "whitepurple"; dir = 10},/area/medical/genetics) "caX" = (/obj/machinery/computer/scan_consolenew,/obj/structure/window/reinforced,/turf/simulated/floor/plasteel{dir = 8; icon_state = "whitepurplefull"; tag = "icon-whitepurple (WEST)"},/area/medical/genetics) @@ -5484,7 +5484,7 @@ "cbx" = (/obj/structure/stool/bed/chair/comfy/black{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration) "cby" = (/obj/machinery/computer/shuttle/admin,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration) "cbz" = (/obj/machinery/door/airlock/centcom{id_tag = "adminshuttle"; name = "Bridge"; opacity = 1; req_access_txt = "106"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration) -"cbA" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "adminshuttleshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; tag = "icon-window5 (EAST)"},/turf/simulated/floor/plating,/area/shuttle/administration) +"cbA" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "adminshuttleshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; tag = "icon-window5 (EAST)"},/turf/simulated/floor/plating,/area/shuttle/administration) "cbB" = (/turf/simulated/shuttle/floor,/turf/simulated/shuttle/wall/interior{tag = "icon-swall_f10"; icon_state = "swall_f10"},/area/shuttle/supply) "cbC" = (/obj/machinery/light/spot,/turf/simulated/shuttle/floor,/area/shuttle/supply) "cbD" = (/turf/simulated/shuttle/wall{tag = "icon-swall7"; icon_state = "swall7"; dir = 2},/area/shuttle/supply) @@ -5542,7 +5542,7 @@ "ccD" = (/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"},/turf/simulated/wall,/area/medical/cryo) "ccE" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{tag = "icon-whitebluecorner (WEST)"; icon_state = "whitebluecorner"; dir = 8},/area/medical/medbay2) "ccF" = (/obj/structure/table/glass,/obj/item/weapon/stamp/cmo,/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkblue"},/area/medical/cmo) -"ccG" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/medical/cmo) +"ccG" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/medical/cmo) "ccH" = (/obj/structure/table/glass,/obj/item/weapon/reagent_containers/food/drinks/coffee,/obj/item/weapon/reagent_containers/glass/bottle/morphine{pixel_y = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkblue"},/area/medical/cmo) "ccI" = (/obj/structure/table/glass,/obj/machinery/computer/med_data/laptop,/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkblue"},/area/medical/cmo) "ccJ" = (/obj/machinery/power/apc{dir = 4; name = "east bump Important Area"; pixel_x = 24; shock_proof = 0},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkblue"},/area/medical/cmo) @@ -5580,7 +5580,7 @@ "cdp" = (/obj/machinery/clonepod/upgraded,/obj/machinery/light/spot{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration) "cdq" = (/obj/machinery/computer/card/centcom,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration) "cdr" = (/obj/structure/table/reinforced,/obj/machinery/door_control{id = "adminshuttleshutters"; name = "remote shutter control"; req_access_txt = "106"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration) -"cds" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "adminshuttleshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (EAST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 4},/turf/simulated/floor/plating,/area/shuttle/administration) +"cds" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "adminshuttleshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{tag = "icon-window5_end (EAST)"; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; dir = 4},/turf/simulated/floor/plating,/area/shuttle/administration) "cdt" = (/turf/simulated/shuttle/wall{tag = "icon-swall15"; icon_state = "swall15"; dir = 2},/area/shuttle/supply) "cdu" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/shuttle/engine/heater,/turf/simulated/floor/plating/airless,/area/shuttle/supply) "cdv" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_f5"; icon_state = "swall_f5"; dir = 2},/area/shuttle/supply) @@ -5696,10 +5696,10 @@ "cfB" = (/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -32},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel,/area/hallway/primary/central/se) "cfC" = (/obj/structure/table/glass,/obj/item/weapon/hemostat{pixel_x = 6},/obj/item/weapon/retractor{pixel_x = -6; pixel_y = 6},/obj/item/weapon/scalpel,/obj/item/stack/medical/bruise_pack/advanced,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/surgery1) "cfD" = (/obj/structure/stool/bed/chair{dir = 8},/obj/machinery/camera{c_tag = "Medbay Surgery Observation"; network = list("SS13")},/turf/simulated/floor/plasteel{dir = 8; icon_state = "darkblue"},/area/medical/ward) -"cfE" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "surgeryobs1"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgery1) +"cfE" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "surgeryobs1"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgery1) "cfF" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/medical/ward) "cfG" = (/turf/simulated/floor/plasteel{icon_state = "dark"},/area/medical/ward) -"cfH" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id_tag = "surgeryobs2"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgery2) +"cfH" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "open"; id_tag = "surgeryobs2"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/surgery2) "cfI" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor/plasteel{dir = 4; icon_state = "darkblue"},/area/medical/ward) "cfJ" = (/obj/structure/table/glass,/obj/item/weapon/hemostat{pixel_x = 6},/obj/item/weapon/retractor{pixel_x = -6; pixel_y = 6},/obj/item/weapon/scalpel,/obj/machinery/alarm{pixel_y = 25},/obj/item/stack/medical/bruise_pack/advanced,/turf/simulated/floor/plasteel{tag = "icon-whiteblue"; icon_state = "whiteblue"},/area/medical/surgery2) "cfK" = (/obj/structure/closet/secure_closet/medical3,/obj/machinery/door_control{id = "surgeryobs2"; name = "Privacy Shutters Control"; pixel_x = 0; pixel_y = 25},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/surgery2) @@ -5742,7 +5742,7 @@ "cgv" = (/obj/machinery/photocopier,/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/hor) "cgw" = (/obj/machinery/bodyscanner,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration) "cgx" = (/obj/machinery/body_scanconsole,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration) -"cgy" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/poddoor{id_tag = "ToxinsVenting"; name = "Toxins Venting Bay Door"; use_power = 0},/turf/simulated/floor/engine/insulated/vacuum,/area/toxins/mixing) +"cgy" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/poddoor{id_tag = "ToxinsVenting"; name = "Toxins Venting Bay Door"; use_power = 0},/turf/simulated/floor/engine/insulated/vacuum,/area/toxins/mixing) "cgz" = (/obj/structure/window/plasmareinforced{color = "#FF0000"; dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration) "cgA" = (/obj/structure/stool/bed/chair{dir = 8},/obj/machinery/light/spot{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration) "cgB" = (/obj/structure/table,/turf/simulated/shuttle/floor,/area/shuttle/mining) @@ -5764,12 +5764,12 @@ "cgR" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel,/area/engine/break_room) "cgS" = (/turf/simulated/wall,/area/blueshield) "cgT" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/apmaint) -"cgU" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "blueshield"; name = "Privacy Shutters"; opacity = 0},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/blueshield) -"cgV" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "blueshield"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/blueshield) +"cgU" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "blueshield"; name = "Privacy Shutters"; opacity = 0},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/blueshield) +"cgV" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "blueshield"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/blueshield) "cgW" = (/turf/simulated/wall,/area/ntrep) "cgX" = (/obj/machinery/light_switch{pixel_y = -23},/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plasteel,/area/janitor) -"cgY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/structure/disposalpipe/segment,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "representative"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/ntrep) -"cgZ" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "representative"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/ntrep) +"cgY" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/structure/disposalpipe/segment,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "representative"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/ntrep) +"cgZ" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "representative"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/ntrep) "cha" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel,/area/hallway/primary/central/south) "chb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel,/area/janitor) "chc" = (/turf/simulated/wall,/area/janitor) @@ -5795,7 +5795,7 @@ "chw" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/medbay2) "chx" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{tag = "icon-whitebluecorner (WEST)"; icon_state = "whitebluecorner"; dir = 8},/area/medical/medbay2) "chy" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/plasteel{dir = 10; icon_state = "darkblue"},/area/medical/cmo) -"chz" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable,/turf/simulated/floor/plating,/area/medical/cmo) +"chz" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "open"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable,/turf/simulated/floor/plating,/area/medical/cmo) "chA" = (/obj/structure/closet/secure_closet/CMO,/obj/item/clothing/mask/gas,/obj/item/weapon/storage/briefcase,/turf/simulated/floor/plasteel{dir = 2; icon_state = "darkblue"},/area/medical/cmo) "chB" = (/obj/structure/table,/obj/machinery/photocopier/faxmachine{department = "Chief Medical Officer's Office"},/obj/machinery/light,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "darkblue"},/area/medical/cmo) "chC" = (/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/medical/medbreak) @@ -5869,13 +5869,13 @@ "ciS" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/machinery/light/small{tag = "icon-bulb1 (EAST)"; icon_state = "bulb1"; dir = 4},/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/medical/surgery2) "ciT" = (/obj/machinery/light{dir = 4},/obj/machinery/alarm{dir = 8; pixel_x = 25; pixel_y = 0},/obj/machinery/camera{c_tag = "Medbay Secondary Hallway North"; dir = 8; network = list("SS13")},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/medbay2) "ciU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = -25; pixel_y = 0; req_access_txt = "0"},/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{tag = "icon-whitebluecorner (WEST)"; icon_state = "whitebluecorner"; dir = 8},/area/medical/medbay2) -"ciV" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/medical/cmo) -"ciW" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/medical/cmo) -"ciX" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable,/turf/simulated/floor/plating,/area/medical/cmo) +"ciV" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/medical/cmo) +"ciW" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/medical/cmo) +"ciX" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable,/turf/simulated/floor/plating,/area/medical/cmo) "ciY" = (/turf/simulated/wall,/area/maintenance/genetics) "ciZ" = (/obj/structure/barricade/wooden,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/genetics) "cja" = (/obj/effect/spawner/random_barrier/obstruction,/turf/simulated/floor/plating,/area/maintenance/genetics) -"cjb" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "telescienceblast"; name = "test chamber blast doors"; opacity = 0},/turf/simulated/floor/engine,/area/toxins/explab_chamber) +"cjb" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "telescienceblast"; name = "test chamber blast doors"; opacity = 0},/turf/simulated/floor/engine,/area/toxins/explab_chamber) "cjc" = (/obj/structure/sign/poster/random{pixel_x = 32},/obj/machinery/photocopier,/turf/simulated/floor/wood,/area/blueshield) "cjd" = (/obj/machinery/photocopier,/turf/simulated/floor/wood,/area/ntrep) "cje" = (/obj/structure/table/wood,/obj/item/weapon/clipboard{pixel_x = -2},/obj/item/weapon/folder,/obj/item/weapon/stamp/centcom,/obj/item/weapon/pen/multi/fountain,/turf/simulated/floor/carpet,/area/ntrep) @@ -6054,6 +6054,7 @@ "cmv" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/medical/medbreak) "cmw" = (/obj/machinery/computer/crew,/obj/machinery/light{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/medical/medbreak) "cmx" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/medical/medbreak) +"cmy" = (/obj/structure/stool/bed/chair/office/light,/obj/effect/landmark/start{name = "Psychiatrist"},/turf/simulated/floor/carpet,/area/medical/psych) "cmz" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 4; location = "Engineering"},/obj/machinery/door/firedoor,/obj/machinery/door/window/westright{name = "Engineering Monitoring Station"; req_access = null; req_access_txt = "0"; req_one_access_txt = "11;24;34"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/engine/controlroom) "cmA" = (/turf/simulated/floor/plasteel{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay2) "cmB" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) @@ -6141,16 +6142,16 @@ "cof" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/sign/nosmoking_2{pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology/lab{name = "\improper Virology Lobby"}) "cog" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/wall/r_wall,/area/toxins/explab) "coh" = (/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/toxins/storage) -"coi" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "telescienceblast"; name = "test chamber blast doors"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/engine,/area/toxins/explab) +"coi" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "telescienceblast"; name = "test chamber blast doors"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/engine,/area/toxins/explab) "coj" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/toxins/storage) "cok" = (/obj/item/device/radio/intercom{dir = 8; name = "station intercom (General)"; pixel_x = -28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 5; icon_state = "whitehall"},/area/medical/research{name = "Research Division"}) "col" = (/obj/effect/decal/warning_stripes/west,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/toxins/mixing) -"com" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/research{name = "Research Division Access"; req_access_txt = "47"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/toxins/mixing) +"com" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/research{name = "Research Division Access"; req_access_txt = "47"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/toxins/mixing) "con" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/effect/decal/warning_stripes/east,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/toxins/mixing) "coo" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/toxins/mixing) "cop" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whitepurple"},/area/toxins/mixing) "coq" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/mixing) -"cor" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/research{name = "Toxins Mixing Room"; req_access_txt = "7"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel,/area/toxins/mixing) +"cor" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/research{name = "Toxins Mixing Room"; req_access_txt = "7"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel,/area/toxins/mixing) "cos" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/decal/warning_stripes/west,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/mixing) "cot" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/window/eastright{name = "Toxins Mixing Room"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitepurple"},/area/toxins/mixing) "cou" = (/obj/machinery/atmospherics/unary/portables_connector{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/mixing) @@ -6167,7 +6168,7 @@ "coF" = (/obj/machinery/camera{c_tag = "Research Toxins Launch Room"; dir = 4; network = list("Research","SS13"); pixel_y = -22},/obj/machinery/light{dir = 8},/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor/plasteel,/area/toxins/launch{name = "Toxins Launch Room"}) "coG" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/computer/security/telescreen{desc = "Used for watching the test chamber."; layer = 4; name = "Test Chamber Telescreen"; network = list("Toxins"); pixel_x = 32; pixel_y = 0},/obj/machinery/alarm{pixel_y = 25},/turf/simulated/floor/plasteel,/area/toxins/launch{name = "Toxins Launch Room"}) "coH" = (/obj/machinery/driver_button{dir = 2; id_tag = "toxinsdriver"; pixel_y = 24; range = 18},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plasteel,/area/toxins/launch{name = "Toxins Launch Room"}) -"coI" = (/obj/structure/grille,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 8},/obj/structure/window/plasmareinforced{dir = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/launch{name = "Toxins Launch Room"}) +"coI" = (/obj/structure/grille,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 8},/obj/structure/window/plasmareinforced{dir = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/launch{name = "Toxins Launch Room"}) "coJ" = (/turf/simulated/floor/plasteel/airless{tag = "icon-warning (NORTH)"; icon_state = "warning"; dir = 1},/area/toxins/test_area) "coK" = (/obj/structure/stool/bed,/turf/simulated/floor/plating,/area/maintenance/apmaint) "coL" = (/turf/simulated/floor/plating,/area/maintenance/apmaint) @@ -6209,7 +6210,7 @@ "cpv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/explab) "cpw" = (/obj/structure/table,/obj/item/weapon/storage/box/gloves{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/box/masks,/obj/item/weapon/reagent_containers/spray/cleaner{desc = "Someone has crossed out the Space from Space Cleaner and written in Surgery. 'Do not remove under punishment of death!!!' is scrawled on the back."; name = "Surgery Cleaner"},/obj/machinery/camera{c_tag = "Medbay Surgery West Storage"; dir = 1; network = list("SS13"); pixel_x = 0},/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/medical/surgery1) "cpx" = (/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/disposal,/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/medical/surgery1) -"cpy" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "viroshutters"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/virology) +"cpy" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "viroshutters"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/virology) "cpz" = (/obj/structure/table,/obj/item/weapon/storage/box/cups,/obj/item/weapon/storage/box/syringes{pixel_y = 5},/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/effect/decal/warning_stripes/southeastcorner,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor/plasteel{tag = "icon-whitegreen (SOUTHWEST)"; icon_state = "whitegreen"; dir = 10},/area/medical/virology/lab{name = "\improper Virology Lobby"}) "cpA" = (/obj/effect/decal/warning_stripes/southwestcorner,/obj/machinery/light_switch{pixel_x = 27},/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 12; pixel_y = 0},/turf/simulated/floor/plasteel{tag = "icon-whitegreen (SOUTHEAST)"; icon_state = "whitegreen"; dir = 6},/area/medical/virology/lab{name = "\improper Virology Lobby"}) "cpB" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/warning_stripes/south,/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology/lab{name = "\improper Virology Lobby"}) @@ -6265,7 +6266,7 @@ "cqz" = (/obj/structure/closet,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/apmaint) "cqA" = (/obj/structure/stool/bed/chair/office/dark,/turf/simulated/floor/plating,/area/maintenance/apmaint) "cqB" = (/obj/structure/table,/turf/simulated/floor/plating,/area/maintenance/apmaint) -"cqC" = (/obj/structure/grille,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 8},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/launch{name = "Toxins Launch Room"}) +"cqC" = (/obj/structure/grille,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 8},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/launch{name = "Toxins Launch Room"}) "cqD" = (/turf/simulated/floor/plasteel/airless{dir = 8; icon_state = "warning"},/area/toxins/test_area) "cqE" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/maintenance/apmaint) "cqF" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/apmaint) @@ -6358,7 +6359,7 @@ "cso" = (/obj/machinery/light/small{dir = 1},/obj/structure/stool,/turf/simulated/floor/plating,/area/maintenance/apmaint) "csp" = (/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/apmaint) "csq" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/computer/security/telescreen{desc = "Used for watching the test chamber."; layer = 4; name = "Test Chamber Telescreen"; network = list("Toxins"); pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plasteel{tag = "icon-warningcorner (NORTH)"; icon_state = "warningcorner"; dir = 1},/area/toxins/launch{name = "Toxins Launch Room"}) -"csr" = (/obj/structure/grille,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 8},/obj/structure/window/plasmareinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/launch{name = "Toxins Launch Room"}) +"csr" = (/obj/structure/grille,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 8},/obj/structure/window/plasmareinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/launch{name = "Toxins Launch Room"}) "css" = (/turf/simulated/floor/plasteel/airless{dir = 4; icon_state = "warning"},/area/toxins/test_area) "cst" = (/turf/simulated/floor/plasteel/airless{tag = "icon-warningcorner (NORTH)"; icon_state = "warningcorner"; dir = 1},/area/toxins/test_area) "csu" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/apmaint) @@ -6433,9 +6434,9 @@ "ctL" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/mixing) "ctM" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/plating,/area/maintenance/apmaint) "ctN" = (/obj/structure/grille,/turf/simulated/floor/plating,/area/maintenance/apmaint) -"ctO" = (/obj/structure/disposaloutlet,/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/window/plasmareinforced{dir = 1},/obj/structure/window/plasmareinforced{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/launch{name = "Toxins Launch Room"}) -"ctP" = (/obj/structure/grille,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 8},/obj/structure/window/plasmareinforced,/obj/structure/window/plasmareinforced{dir = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/item/device/radio/intercom,/turf/simulated/floor/plating,/area/toxins/launch{name = "Toxins Launch Room"}) -"ctQ" = (/obj/machinery/door/window/southright{name = "Toxins Launcher"; req_access_txt = "7"; req_one_access_txt = "0"},/obj/machinery/door/window/southright{dir = 1; name = "Toxins Launcher"; req_access_txt = "7"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/launch{name = "Toxins Launch Room"}) +"ctO" = (/obj/structure/disposaloutlet,/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/window/plasmareinforced{dir = 1},/obj/structure/window/plasmareinforced{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/launch{name = "Toxins Launch Room"}) +"ctP" = (/obj/structure/grille,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 8},/obj/structure/window/plasmareinforced,/obj/structure/window/plasmareinforced{dir = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/item/device/radio/intercom,/turf/simulated/floor/plating,/area/toxins/launch{name = "Toxins Launch Room"}) +"ctQ" = (/obj/machinery/door/window/southright{name = "Toxins Launcher"; req_access_txt = "7"; req_one_access_txt = "0"},/obj/machinery/door/window/southright{dir = 1; name = "Toxins Launcher"; req_access_txt = "7"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/launch{name = "Toxins Launch Room"}) "ctR" = (/turf/simulated/wall/r_wall,/area/blueshield) "ctS" = (/turf/simulated/floor/plasteel/airless{dir = 6; icon_state = "warning"},/area/toxins/test_area) "ctT" = (/turf/simulated/floor/plasteel/airless{dir = 10; icon_state = "warning"},/area/toxins/test_area) @@ -6455,7 +6456,7 @@ "cuh" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology) "cui" = (/obj/machinery/light_switch{pixel_x = 27},/obj/machinery/computer/security/engineering,/turf/simulated/floor/plasteel{icon_state = "caution"; dir = 4},/area/engine/controlroom) "cuj" = (/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology) -"cuk" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/maintenance{name = "Medbay Maintenance"; req_access_txt = "5"},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"cuk" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/maintenance{name = "Medbay Maintenance"; req_access_txt = "5"},/turf/simulated/floor/plating,/area/maintenance/asmaint) "cul" = (/obj/structure/table/glass,/obj/structure/reagent_dispensers/virusfood{pixel_x = 0; pixel_y = -30},/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/dropper/precision,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology) "cum" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/virology) "cun" = (/obj/structure/table/glass,/obj/item/weapon/storage/belt/medical,/obj/item/clothing/gloves/color/latex,/obj/item/device/healthanalyzer{pixel_x = 2; pixel_y = 2},/obj/item/clothing/glasses/hud/health,/obj/machinery/embedded_controller/radio/airlock/access_controller{id_tag = "viro_lab_airlock_control"; name = "Virology Lab Access Console"; pixel_x = 24; pixel_y = 0; req_one_access_txt = "39"; tag_exterior_door = "viro_lab_airlock_exterior"; tag_interior_door = "viro_lab_airlock_interior"},/obj/effect/decal/warning_stripes/northeastcorner,/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology) @@ -6464,7 +6465,7 @@ "cuq" = (/obj/item/device/radio/intercom{dir = 8; name = "station intercom (General)"; pixel_x = -28},/obj/structure/closet/l3closet,/obj/item/clothing/mask/gas,/turf/simulated/floor/plasteel{dir = 10; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTHEAST)"},/area/medical/virology) "cur" = (/obj/structure/closet/l3closet,/obj/item/clothing/mask/gas,/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plasteel{dir = 6; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTHEAST)"},/area/medical/virology) "cus" = (/obj/structure/closet/emcloset,/obj/structure/sign/biohazard{pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plasteel{dir = 2; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/medical/virology) -"cut" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "psychoffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/medical/psych) +"cut" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "open"; id_tag = "psychoffice"; name = "Privacy Shutters"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/medical/psych) "cuu" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Psych Office"; req_access_txt = "64"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/medical/psych) "cuv" = (/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/medbay2) "cuw" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/hardsuit/medical,/obj/item/clothing/mask/gas,/obj/item/clothing/head/helmet/space/hardsuit/medical,/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 8},/area/medical/cmostore) @@ -6570,8 +6571,8 @@ "cws" = (/obj/structure/table,/obj/item/device/assembly/igniter,/obj/item/device/assembly/igniter,/obj/machinery/alarm{dir = 1; pixel_y = -22},/turf/simulated/floor/plasteel{dir = 6; icon_state = "blue"},/area/medical/cmostore) "cwt" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/wall/r_wall,/area/atmos/control) "cwu" = (/obj/machinery/atmospherics/unary/tank/air{dir = 8},/turf/simulated/floor/plating,/area/maintenance/asmaint2) -"cwv" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whitegreencorner"},/area/medical/research{name = "Research Division"}) -"cww" = (/obj/machinery/light,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitegreencorner"},/area/medical/research{name = "Research Division"}) +"cwv" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whitegreencorner"},/area/medical/research{name = "Research Division"}) +"cww" = (/obj/machinery/light,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitegreencorner"},/area/medical/research{name = "Research Division"}) "cwx" = (/turf/simulated/wall/r_wall,/area/maintenance/incinerator) "cwy" = (/obj/effect/decal/cleanable/fungus,/turf/simulated/wall/r_wall,/area/maintenance/incinerator) "cwz" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/apmaint) @@ -6584,7 +6585,7 @@ "cwG" = (/obj/structure/table,/obj/machinery/light{dir = 1},/turf/simulated/floor/plating,/area/maintenance/consarea) "cwH" = (/obj/item/weapon/screwdriver,/turf/simulated/floor/plating,/area/maintenance/consarea) "cwI" = (/turf/simulated/floor/plating,/area/maintenance/consarea) -"cwJ" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"}) +"cwJ" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"}) "cwK" = (/obj/machinery/meter,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/turf/simulated/floor/plating,/area/maintenance/asmaint2) "cwL" = (/turf/simulated/floor/plasteel/airless{dir = 5; icon_state = "warning"},/area/toxins/test_area) "cwM" = (/turf/simulated/floor/plasteel/airless{tag = "icon-warningcorner (EAST)"; icon_state = "warningcorner"; dir = 4},/area/toxins/test_area) @@ -6627,7 +6628,6 @@ "cxx" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/firealarm{dir = 8; pixel_x = 24},/turf/simulated/floor/plasteel{tag = "icon-whitegreen (EAST)"; icon_state = "whitegreen"; dir = 4},/area/medical/virology) "cxy" = (/obj/structure/table/wood,/obj/item/weapon/storage/briefcase,/obj/item/device/flashlight/lamp/green,/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/turf/simulated/floor/carpet,/area/medical/psych) "cxz" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor/carpet,/area/medical/psych) -"cxA" = (/obj/structure/stool/bed/chair/office/light,/turf/simulated/floor/carpet,/area/medical/psych) "cxB" = (/obj/structure/stool/bed/chair/comfy/lime{dir = 8},/obj/machinery/light{dir = 4},/turf/simulated/floor/carpet,/area/medical/psych) "cxC" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/computer/general_air_control{frequency = 1443; level = 3; name = "Distribution and Waste Monitor"; sensors = list("mair_in_meter" = "Mixed Air In", "air_sensor" = "Mixed Air Supply Tank", "mair_out_meter" = "Mixed Air Out", "dloop_atm_meter" = "Distribution Loop", "wloop_atm_meter" = "Waste Loop")},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel,/area/atmos/control) "cxD" = (/obj/machinery/camera{c_tag = "Atmospherics Control Room"; network = list("SS13")},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/table,/obj/item/weapon/book/manual/atmospipes,/obj/item/device/multitool{pixel_x = 5},/obj/machinery/power/apc{dir = 1; name = "north bump Engineering"; pixel_x = 0; pixel_y = 24; shock_proof = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/atmos/control) @@ -6936,9 +6936,9 @@ "cDv" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel,/area/atmos/distribution) "cDw" = (/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab) "cDx" = (/obj/machinery/atmospherics/binary/volume_pump/on{name = "Waste In"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plasteel,/area/atmos/distribution) -"cDy" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) -"cDz" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) -"cDA" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) +"cDy" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) +"cDz" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) +"cDA" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) "cDB" = (/turf/simulated/floor/plasteel{dir = 8; icon_state = "whitepurplecorner"},/area/toxins/misc_lab) "cDC" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab) "cDD" = (/obj/structure/stool/bed/chair/office/light{dir = 1},/turf/simulated/floor/plasteel{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/toxins/misc_lab) @@ -7075,7 +7075,7 @@ "cGf" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/warning_stripes/yellow,/turf/simulated/floor/engine,/area/engine/mechanic_workshop) "cGg" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/camera{c_tag = "Mechanic's Workshop West"; dir = 2; network = list("SS13")},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) "cGh" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/engine/mechanic_workshop) -"cGi" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) +"cGi" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) "cGj" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/computer/podtracker,/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/engine/mechanic_workshop) "cGk" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/obj/machinery/requests_console{department = "Mechanic"; departmentType = 2; name = "Mechanic's Workshop Requests Console"; pixel_y = 30},/obj/structure/disposalpipe/trunk,/obj/machinery/disposal,/turf/simulated/floor/plasteel,/area/engine/mechanic_workshop) "cGl" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/camera{c_tag = "Mechanic's Workshop East"; dir = 2; network = list("SS13")},/obj/machinery/space_heater,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/engine/mechanic_workshop) @@ -7146,7 +7146,7 @@ "cHy" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) "cHz" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/mechanic_workshop) "cHA" = (/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/engine/mechanic_workshop) -"cHB" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) +"cHB" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) "cHC" = (/obj/machinery/hologram/holopad,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/engine/mechanic_workshop) "cHD" = (/turf/simulated/floor/plasteel,/area/hallway/primary/aft) "cHE" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plasteel,/area/engine/mechanic_workshop) @@ -7203,8 +7203,8 @@ "cIF" = (/obj/structure/table/reinforced,/obj/machinery/atmospherics/pipe/simple/insulated,/obj/machinery/ignition_switch{id = "testigniter"; pixel_x = 3; pixel_y = -3},/obj/machinery/door_control{id = "RnDChem"; name = "Chamber Blast Doors"; pixel_x = 3; pixel_y = 5},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab) "cIG" = (/obj/machinery/light,/turf/simulated/floor/engine,/area/engine/mechanic_workshop) "cIH" = (/obj/structure/table/reinforced,/obj/item/device/taperecorder,/obj/item/device/tape/random{pixel_x = 3; pixel_y = -3},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab) -"cII" = (/obj/structure/spacepoddoor,/obj/machinery/door/poddoor/multi_tile/three_tile_ver{id_tag = "mechpodbayouter"; layer = 3.1; req_access_txt = "70"},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) -"cIJ" = (/obj/structure/spacepoddoor,/obj/machinery/door/poddoor/multi_tile/three_tile_ver{id_tag = "mechpodbay"; layer = 3.1; req_access_txt = "70"},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) +"cII" = (/obj/structure/spacepoddoor,/obj/machinery/door/poddoor/multi_tile/three_tile_ver{id_tag = "mechpodbayouter"; req_access_txt = "70"},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) +"cIJ" = (/obj/structure/spacepoddoor,/obj/machinery/door/poddoor/multi_tile/three_tile_ver{id_tag = "mechpodbay"; req_access_txt = "70"},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) "cIK" = (/obj/machinery/door_control{desc = "A remote control-switch for the pod doors."; id = "mechpodbay"; name = "Pod Door Control"; pixel_x = 0; pixel_y = -24; req_access_txt = "70"},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) "cIL" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) "cIM" = (/obj/machinery/door_control{desc = "A remote control-switch for the pod doors."; id = "mechpodbayouter"; name = "Pod Door Control"; pixel_x = 0; pixel_y = -24; req_access_txt = "70"},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) @@ -7214,7 +7214,7 @@ "cIQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/mechanic_workshop) "cIR" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{level = 1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/mechanic_workshop) "cIS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/stool/bed/chair/office/light{dir = 4},/obj/effect/landmark/start{name = "Mechanic"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/mechanic_workshop) -"cIT" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) +"cIT" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "mechpod"; name = "Mechanic's Workshop Inner Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/engine,/area/engine/mechanic_workshop) "cIU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 6; icon_state = "warning"},/area/engine/mechanic_workshop) "cIV" = (/obj/machinery/door/firedoor,/obj/structure/table/reinforced,/obj/machinery/door/window/westright{name = "Mechanic's Desk"; req_access = null; req_access_txt = "70"; req_one_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/cell_charger,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/mechanic_workshop) "cIW" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) @@ -7240,7 +7240,7 @@ "cJv" = (/turf/simulated/floor/wood{tag = "icon-wood-broken"; icon_state = "wood-broken"},/area/maintenance/asmaint) "cJw" = (/obj/structure/table,/obj/structure/window/reinforced{dir = 8},/obj/machinery/kitchen_machine/microwave{pixel_x = -3; pixel_y = 6},/turf/simulated/floor/plating,/area/maintenance/asmaint) "cJx" = (/obj/effect/spawner/random_spawners/blood_maybe,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/asmaint) -"cJy" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{level = 1},/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/atmos/control) +"cJy" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{level = 1},/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/atmos/control) "cJz" = (/obj/machinery/chem_heater,/turf/simulated/floor/plating,/area/maintenance/genetics) "cJA" = (/obj/structure/table,/obj/item/clothing/glasses/welding,/obj/item/clothing/glasses/welding,/obj/item/clothing/glasses/welding,/obj/item/clothing/ears/earmuffs{pixel_x = -5; pixel_y = 6},/obj/item/clothing/ears/earmuffs{pixel_x = -5; pixel_y = 6},/obj/item/clothing/ears/earmuffs{pixel_x = -5; pixel_y = 6},/obj/item/weapon/storage/belt/utility,/obj/item/weapon/storage/belt/utility,/obj/item/weapon/stock_parts/cell/high,/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel,/area/engine/engineering) "cJB" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/computer/monitor{name = "Engine Power Monitoring Computer"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plasteel,/area/engine/engineering) @@ -7256,12 +7256,12 @@ "cJL" = (/obj/structure/disposaloutlet{dir = 8},/obj/structure/disposalpipe/trunk,/turf/simulated/floor/engine,/area/toxins/xenobiology) "cJM" = (/obj/structure/closet/l3closet/scientist,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{dir = 4; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/toxins/xenobiology) "cJN" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) -"cJO" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "RnDChem"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/research/glass{name = "Test Chamber"; req_access_txt = "47"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab) +"cJO" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "RnDChem"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/research/glass{name = "Test Chamber"; req_access_txt = "47"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/misc_lab) "cJP" = (/obj/structure/disposalpipe/segment,/turf/simulated/wall/r_wall,/area/toxins/misc_lab) "cJQ" = (/obj/structure/closet,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/asmaint2) -"cJR" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "RnDChem"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/grille,/obj/structure/window/plasmareinforced,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/insulated,/turf/simulated/floor/engine,/area/toxins/misc_lab) +"cJR" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "RnDChem"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/grille,/obj/structure/window/plasmareinforced,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/insulated,/turf/simulated/floor/engine,/area/toxins/misc_lab) "cJS" = (/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/engine/mechanic_workshop) -"cJT" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "RnDChem"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/grille,/obj/structure/window/plasmareinforced,/obj/structure/window/plasmareinforced{dir = 8},/obj/structure/window/plasmareinforced{dir = 1},/turf/simulated/floor/engine,/area/toxins/misc_lab) +"cJT" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "RnDChem"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/grille,/obj/structure/window/plasmareinforced,/obj/structure/window/plasmareinforced{dir = 8},/obj/structure/window/plasmareinforced{dir = 1},/turf/simulated/floor/engine,/area/toxins/misc_lab) "cJU" = (/obj/structure/grille,/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/simulated/floor/plating/airless,/area/engine/mechanic_workshop) "cJV" = (/turf/simulated/floor/plasteel,/area/engine/mechanic_workshop) "cJW" = (/obj/structure/window/reinforced{dir = 8},/obj/item/weapon/twohanded/required/kirbyplants,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/engine/mechanic_workshop) @@ -7290,7 +7290,7 @@ "cKv" = (/obj/structure/stool/bed/chair/wood/wings{tag = "icon-wooden_chair_wings (EAST)"; icon_state = "wooden_chair_wings"; dir = 4},/turf/simulated/floor/wood,/area/maintenance/asmaint) "cKw" = (/obj/structure/stool/bed/chair/wood/wings{tag = "icon-wooden_chair_wings (WEST)"; icon_state = "wooden_chair_wings"; dir = 8},/turf/simulated/floor/wood{tag = "icon-wood-broken7"; icon_state = "wood-broken7"},/area/maintenance/asmaint) "cKx" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/engineering/glass{name = "Engineering"; req_access_txt = "32"; req_one_access_txt = "0"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel,/area/engine/break_room) -"cKy" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{level = 1},/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/atmos/control) +"cKy" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{level = 1},/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/atmos/control) "cKz" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/computer/security/engineering,/obj/machinery/requests_console{department = "Atmospherics"; departmentType = 3; name = "Atmospherics Requests Console"; pixel_x = 30; pixel_y = 0},/turf/simulated/floor/plasteel,/area/atmos/control) "cKA" = (/obj/item/weapon/kitchen/utensil/fork,/turf/simulated/floor/carpet,/area/maintenance/asmaint) "cKB" = (/obj/structure/table,/obj/item/weapon/poster/random_contraband,/turf/simulated/floor/plating,/area/maintenance/asmaint) @@ -7314,7 +7314,7 @@ "cKT" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/hardsuit/engineering,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/hardsuit/engineering,/obj/machinery/power/apc{dir = 1; name = "north bump Engineering"; pixel_x = 0; pixel_y = 24; shock_proof = 1},/obj/structure/cable/yellow{d1 = 0; d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"; tag = "icon-warnplate (NORTH)"},/area/storage/secure) "cKU" = (/obj/machinery/camera{c_tag = "Engineering West"; dir = 4; network = list("SS13")},/obj/structure/dispenser,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/engine/engineering) "cKV" = (/obj/machinery/disposal,/obj/structure/window/reinforced,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor/plasteel{dir = 5; icon_state = "warning"},/area/toxins/xenobiology) -"cKW" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio3"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/toxins/xenobiology) +"cKW" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio3"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/toxins/xenobiology) "cKX" = (/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) "cKY" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/newscaster{pixel_y = 34},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) "cKZ" = (/obj/effect/landmark{name = "revenantspawn"},/turf/simulated/floor/engine,/area/toxins/xenobiology) @@ -7361,7 +7361,7 @@ "cLT" = (/obj/machinery/vending/cola,/turf/simulated/floor/plasteel{icon_state = "arrival"; dir = 4},/area/hallway/primary/aft) "cLV" = (/obj/machinery/portable_atmospherics/canister/toxins,/turf/simulated/floor/engine{carbon_dioxide = 0; name = "plasma floor"; nitrogen = 0; oxygen = 0; toxins = 70000},/area/atmos) "cLW" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plasteel,/area/atmos/control) -"cLX" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{level = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/atmos/control) +"cLX" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{level = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/atmos/control) "cLY" = (/obj/item/stack/sheet/wood,/turf/simulated/floor/wood{tag = "icon-wood-broken5"; icon_state = "wood-broken5"},/area/maintenance/asmaint) "cLZ" = (/obj/structure/stool/bed/chair/wood/wings{tag = "icon-wooden_chair_wings (WEST)"; icon_state = "wooden_chair_wings"; dir = 8},/turf/simulated/floor/wood,/area/maintenance/asmaint) "cMa" = (/obj/machinery/atmospherics/unary/portables_connector,/obj/machinery/door_control{id = "atmos"; name = "Atmospherics Lockdown"; pixel_x = 24; pixel_y = 8; req_access_txt = "24"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel,/area/atmos/control) @@ -7374,7 +7374,7 @@ "cMh" = (/obj/structure/closet,/obj/effect/spawner/lootdrop/maintenance{lootcount = 2; name = "2maintenance loot spawner"},/turf/simulated/floor/plating,/area/maintenance/genetics) "cMj" = (/obj/machinery/door/window/northleft{dir = 4; name = "Containment Pen"; req_access_txt = "55"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/toxins/xenobiology) "cMk" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/engine,/area/toxins/xenobiology) -"cMl" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio3"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen"; req_access_txt = "55"},/turf/simulated/floor/engine,/area/toxins/xenobiology) +"cMl" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio3"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen"; req_access_txt = "55"},/turf/simulated/floor/engine,/area/toxins/xenobiology) "cMm" = (/mob/living/carbon/human/monkey,/turf/simulated/floor/engine,/area/toxins/test_chamber) "cMn" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/engine,/area/toxins/test_chamber) "cMo" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "xeno_airlock_control"; name = "Xenobiology Access Button"; pixel_x = -28; pixel_y = 8; req_access_txt = "55"},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/research{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "xeno_airlock_interior"; locked = 1; name = "Xenobiology Internal Airlock"; req_access_txt = "55"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) @@ -7403,7 +7403,7 @@ "cMN" = (/obj/machinery/atmospherics/pipe/simple/hidden/universal{dir = 4},/turf/simulated/floor/plasteel,/area/atmos/control) "cMO" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/storage/secure) "cMP" = (/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/suit/storage/hazardvest,/obj/item/weapon/tank/emergency_oxygen/engi,/obj/item/clothing/suit/storage/hazardvest,/obj/item/weapon/tank/emergency_oxygen/engi,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/obj/machinery/power/apc{dir = 8; name = "west bump Engineering"; pixel_x = -24; shock_proof = 1},/turf/simulated/floor/plasteel,/area/engine/break_room) -"cMR" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/door/airlock/atmos{name = "Atmospherics"; req_access_txt = "24"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel,/area/atmos/control) +"cMR" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/door/airlock/atmos{name = "Atmospherics"; req_access_txt = "24"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel,/area/atmos/control) "cMS" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/storage/secure) "cMT" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/storage/secure) "cMU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plasteel,/area/engine/engineering) @@ -7424,19 +7424,19 @@ "cNj" = (/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel,/area/engine/engineering) "cNk" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plasteel,/area/engine/engineering) "cNl" = (/obj/structure/table/reinforced,/obj/machinery/door_control{id = "xenobio3"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access_txt = "55"},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{dir = 6; icon_state = "warning"},/area/toxins/xenobiology) -"cNm" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio3"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/toxins/xenobiology) +"cNm" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio3"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/toxins/xenobiology) "cNn" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) "cNo" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) "cNp" = (/obj/machinery/embedded_controller/radio/airlock/access_controller{tag_exterior_door = "xeno_airlock_exterior"; id_tag = "xeno_airlock_control"; tag_interior_door = "xeno_airlock_interior"; name = "Xenobiology Access Console"; pixel_x = 8; pixel_y = 22},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/light_switch{pixel_x = -6; pixel_y = 26},/obj/effect/decal/warning_stripes/northeastcorner,/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitegreencorner"},/area/toxins/xenobiology) "cNq" = (/obj/machinery/requests_console{department = "Science"; departmentType = 2; name = "Science Requests Console"; pixel_x = 0; pixel_y = 30},/obj/machinery/camera{c_tag = "Xenobiology Module North"; dir = 2; network = list("Research","SS13"); pixel_x = 0},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) "cNr" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/obj/effect/decal/warning_stripes/northwestcorner,/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitegreencorner"},/area/toxins/xenobiology) "cNs" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/warning_stripes/north,/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitegreen"},/area/toxins/xenobiology) -"cNt" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio7"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/toxins/xenobiology) +"cNt" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio7"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/toxins/xenobiology) "cNu" = (/obj/item/device/radio/beacon,/turf/simulated/floor/engine,/area/toxins/test_chamber) "cNv" = (/obj/structure/disposaloutlet{dir = 8},/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/engine,/area/toxins/test_chamber) "cNw" = (/obj/item/stack/sheet/metal{amount = 10},/turf/simulated/floor/plating,/area/space) -"cNx" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio7"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/toxins/xenobiology) -"cNy" = (/obj/machinery/door/window/southright{dir = 1; name = "Containment Pen"; req_access_txt = "55"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio7"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/engine,/area/toxins/xenobiology) +"cNx" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio7"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/toxins/xenobiology) +"cNy" = (/obj/machinery/door/window/southright{dir = 1; name = "Containment Pen"; req_access_txt = "55"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio7"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/engine,/area/toxins/xenobiology) "cNz" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/sparker{id = "testigniter"; name = "Test Igniter"; pixel_x = -25},/turf/simulated/floor/engine,/area/toxins/test_chamber) "cNA" = (/obj/structure/closet/firecloset,/turf/simulated/floor/plating,/area/maintenance/aft) "cNB" = (/turf/simulated/floor/plating,/area/maintenance/aft) @@ -7463,7 +7463,7 @@ "cNW" = (/obj/effect/decal/warning_stripes/east,/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel,/area/engine/engineering) "cNX" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/engine/engineering) "cNY" = (/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/floor/plating,/area/maintenance/asmaint) -"cNZ" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.7; name = "Singularity Blast Doors"; opacity = 0},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/engine/engineering) +"cNZ" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Singularity"; name = "Singularity Blast Doors"; opacity = 0},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/engine/engineering) "cOa" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plasteel,/area/engine/engineering) "cOb" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/engine/engineering) "cOc" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plasteel,/area/engine/engineering) @@ -7528,7 +7528,7 @@ "cPj" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) "cPk" = (/obj/machinery/door_control{id = "Singularity"; name = "Singularity Blast Doors"; pixel_x = 25; pixel_y = 0; req_access_txt = "10"},/obj/effect/decal/warning_stripes/northeastcorner,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/engine/engineering) "cPl" = (/obj/machinery/disposal,/obj/structure/window/reinforced,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/toxins/xenobiology) -"cPm" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio2"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/toxins/xenobiology) +"cPm" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio2"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/toxins/xenobiology) "cPn" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) "cPo" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) "cPp" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) @@ -7580,7 +7580,7 @@ "cQj" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "engineering_east_airlock"; name = "interior access button"; pixel_x = -20; pixel_y = -20; req_access_txt = "10;13"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{icon_state = "warning"},/area/engine/engineering) "cQk" = (/turf/simulated/wall/r_wall,/area/medical/virology) "cQl" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/asmaint) -"cQm" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4; level = 2},/turf/simulated/floor/plating,/area/atmos/distribution) +"cQm" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4; level = 2},/turf/simulated/floor/plating,/area/atmos/distribution) "cQn" = (/turf/simulated/wall,/area/medical/virology) "cQo" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 6; level = 2},/turf/simulated/floor/plasteel,/area/atmos/distribution) "cQp" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4; level = 2},/turf/space,/area/space) @@ -7591,7 +7591,7 @@ "cQu" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating,/area/maintenance/asmaint) "cQv" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/wall/r_wall,/area/toxins/test_chamber) "cQw" = (/obj/structure/closet,/turf/simulated/floor/plating,/area/maintenance/asmaint2) -"cQx" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio2"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen"; req_access_txt = "55"},/turf/simulated/floor/engine,/area/toxins/xenobiology) +"cQx" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio2"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen"; req_access_txt = "55"},/turf/simulated/floor/engine,/area/toxins/xenobiology) "cQy" = (/turf/simulated/wall/r_wall,/area/maintenance/aft) "cQz" = (/obj/structure/stool/bed/chair{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) "cQA" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/weapon/storage/box/beakers{pixel_x = 2; pixel_y = 2},/obj/item/device/slime_scanner,/obj/item/device/slime_scanner,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) @@ -7603,29 +7603,29 @@ "cQG" = (/turf/simulated/floor/plasteel{tag = "icon-warnwhite (NORTH)"; icon_state = "warnwhite"; dir = 1},/area/assembly/assembly_line) "cQH" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{tag = "icon-warnwhite (NORTH)"; icon_state = "warnwhite"; dir = 1},/area/assembly/assembly_line) "cQI" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/aft) -"cQJ" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/engineering/glass{name = "Engineering"; req_access_txt = "10"; req_one_access_txt = "0"},/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) -"cQK" = (/obj/structure/sign/securearea,/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/equipmentstorage) +"cQJ" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/engineering/glass{name = "Engineering"; req_access_txt = "10"; req_one_access_txt = "0"},/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) +"cQK" = (/obj/structure/sign/securearea,/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/equipmentstorage) "cQL" = (/obj/machinery/light{dir = 8},/obj/machinery/portable_atmospherics/canister/oxygen,/obj/effect/decal/warning_stripes/blue/hollow,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/atmos) "cQM" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/effect/decal/warning_stripes/blue/hollow,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/atmos) -"cQN" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/equipmentstorage) +"cQN" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/equipmentstorage) "cQO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/genetics) "cQP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/atmos) "cQQ" = (/obj/machinery/pipedispenser/disposal,/turf/simulated/floor/plasteel,/area/atmos) "cQR" = (/obj/machinery/door/airlock/maintenance,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint) -"cQS" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply{level = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/equipmentstorage) +"cQS" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply{level = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/equipmentstorage) "cQT" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel,/area/atmos/distribution) -"cQU" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/engineering/glass{name = "Engineering"; req_access_txt = "10"; req_one_access_txt = "0"},/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) +"cQU" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/engineering/glass{name = "Engineering"; req_access_txt = "10"; req_one_access_txt = "0"},/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) "cQV" = (/turf/simulated/floor/plasteel,/turf/simulated/floor/plasteel{tag = "icon-siding8 (NORTH)"; icon_state = "siding8"; dir = 1},/area/atmos) "cQW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plating,/area/maintenance/genetics) "cQX" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/maintenance/genetics) "cQY" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "engineering_west_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engineering) "cQZ" = (/obj/structure/grille,/turf/simulated/wall/r_wall,/area/atmos) "cRa" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{dir = 8; initialize_directions = 11; level = 2},/obj/machinery/meter,/turf/simulated/floor/plasteel,/area/atmos/distribution) -"cRb" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.7; name = "Singularity Blast Doors"; opacity = 0},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engineering) -"cRc" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 10; initialize_directions = 10; level = 2},/turf/simulated/floor/plating,/area/atmos/distribution) +"cRb" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Singularity"; name = "Singularity Blast Doors"; opacity = 0},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engineering) +"cRc" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 10; initialize_directions = 10; level = 2},/turf/simulated/floor/plating,/area/atmos/distribution) "cRd" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; level = 2},/obj/machinery/atmospherics/binary/pump{dir = 1; name = "Mix to Gas Turbine"},/turf/simulated/floor/plasteel,/area/atmos/distribution) "cRe" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk3"; icon_state = "catwalk3"},/area/space) -"cRf" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.7; name = "Singularity Blast Doors"; opacity = 0},/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 32; pixel_y = 0},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engineering) +"cRf" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Singularity"; name = "Singularity Blast Doors"; opacity = 0},/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 32; pixel_y = 0},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engineering) "cRg" = (/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = -7},/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = -7},/obj/item/weapon/crowbar,/obj/machinery/light_switch{pixel_x = -27},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/engine/engineering) "cRh" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "engineering_east_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engineering) "cRi" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/atmos) @@ -7649,7 +7649,7 @@ "cRA" = (/turf/simulated/wall/r_wall,/area/maintenance/portsolar) "cRB" = (/obj/effect/decal/cleanable/fungus,/turf/simulated/wall/r_wall,/area/maintenance/aft) "cRC" = (/obj/effect/decal/cleanable/fungus,/turf/simulated/wall,/area/assembly/assembly_line) -"cRD" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio2"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/toxins/xenobiology) +"cRD" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio2"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/toxins/xenobiology) "cRE" = (/turf/simulated/floor/plasteel{icon_state = "white"},/area/assembly/assembly_line) "cRF" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical{pixel_y = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plasteel{icon_state = "white"},/area/assembly/assembly_line) "cRG" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall,/area/assembly/assembly_line) @@ -7688,7 +7688,7 @@ "cSn" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/structure/grille,/obj/machinery/meter,/turf/simulated/wall/r_wall,/area/atmos) "cSo" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4; level = 2},/obj/machinery/atmospherics/binary/pump{dir = 0; name = "Air to Mix"; on = 0},/turf/simulated/floor/plasteel,/area/atmos/distribution) "cSp" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/binary/valve/digital{color = ""; dir = 4; name = "Gas Mix Outlet Valve"},/turf/simulated/floor/plasteel,/area/atmos/distribution) -"cSq" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4; level = 2},/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plating,/area/atmos/distribution) +"cSq" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4; level = 2},/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plating,/area/atmos/distribution) "cSr" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/atmospherics/pipe/manifold/visible/yellow,/turf/simulated/floor/plasteel{dir = 5; icon_state = "green"},/area/atmos/distribution) "cSs" = (/obj/machinery/camera{c_tag = "Atmospherics Waste Tank"; network = list("SS13")},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/atmos) "cSt" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plasteel{dir = 10; icon_state = "warning"},/area/engine/engineering) @@ -7741,7 +7741,7 @@ "cTo" = (/obj/structure/grille,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 8},/obj/structure/window/plasmareinforced,/obj/structure/window/plasmareinforced{dir = 1},/turf/simulated/floor/plating,/area/atmos) "cTp" = (/obj/machinery/atmospherics/pipe/manifold/visible/green{dir = 4; tag = "icon-manifold-g (NORTH)"},/turf/simulated/floor/plasteel,/area/atmos/distribution) "cTq" = (/obj/machinery/atmospherics/pipe/manifold/visible/green{dir = 1; tag = "icon-manifold-g (NORTH)"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel,/area/atmos/distribution) -"cTr" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plating,/area/atmos/distribution) +"cTr" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plating,/area/atmos/distribution) "cTs" = (/obj/item/weapon/wrench,/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "engineering_east_airlock"; name = "exterior access button"; pixel_x = -20; pixel_y = 20; req_access_txt = "10;13"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating/airless,/area/engine/engineering) "cTt" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/engine/engineering) "cTu" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "waste_in"; name = "Gas Mix Tank Control"; output_tag = "waste_out"; sensors = list("waste_sensor" = "Tank")},/turf/simulated/floor/plasteel{icon_state = "green"; dir = 4},/area/atmos/distribution) @@ -7759,7 +7759,7 @@ "cTG" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) "cTH" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) "cTI" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/monkey_recycler,/obj/machinery/light,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) -"cTJ" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio1"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/toxins/xenobiology) +"cTJ" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio1"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/toxins/xenobiology) "cTK" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) "cTL" = (/obj/structure/rack,/turf/simulated/floor/plating,/area/maintenance/asmaint2) "cTM" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/computer/camera_advanced/xenobio,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) @@ -7830,7 +7830,7 @@ "cVa" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating/airless,/area/engine/engineering) "cVb" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/sortjunction{dir = 8; icon_state = "pipe-j2s"; name = "Engineering Main"; sortType = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/aft) "cVd" = (/turf/simulated/floor/plating,/area/maintenance/portsolar) -"cVe" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio1"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen"; req_access_txt = "55"},/turf/simulated/floor/engine,/area/toxins/xenobiology) +"cVe" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio1"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen"; req_access_txt = "55"},/turf/simulated/floor/engine,/area/toxins/xenobiology) "cVf" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) "cVg" = (/obj/machinery/camera{c_tag = "Xenobiology Module East"; dir = 8; network = list("Research","SS13"); pixel_y = -22},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) "cVh" = (/obj/machinery/computer/security/engineering,/obj/machinery/light_switch{pixel_x = -27},/turf/simulated/floor/plasteel,/area/engine/engineering) @@ -7857,13 +7857,13 @@ "cVO" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; level = 2},/turf/simulated/floor/plating,/area/atmos/distribution) "cVP" = (/obj/machinery/atmospherics/pipe/simple/visible/green{level = 2},/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 4; level = 2},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/atmos/distribution) "cVQ" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; level = 2},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/atmos/distribution) -"cVR" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/manifold/visible/cyan{dir = 4; initialize_directions = 11; level = 2},/turf/simulated/floor/plating,/area/atmos/distribution) +"cVR" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/manifold/visible/cyan{dir = 4; initialize_directions = 11; level = 2},/turf/simulated/floor/plating,/area/atmos/distribution) "cVU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/starboard/east) "cVV" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=HOP2"; location = "Stbd"},/turf/simulated/floor/plasteel,/area/hallway/primary/starboard/east) "cWf" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) "cWg" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) "cWh" = (/obj/machinery/camera{c_tag = "Xenobiology Module South"; dir = 4; network = list("Research","SS13"); pixel_x = 0},/obj/structure/table/reinforced,/obj/machinery/door_control{id = "xenobio1"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access_txt = "55"},/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/toxins/xenobiology) -"cWi" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio1"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/toxins/xenobiology) +"cWi" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio1"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/toxins/xenobiology) "cWj" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) "cWk" = (/obj/effect/decal/cleanable/fungus,/turf/simulated/wall,/area/maintenance/aft) "cWl" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/aft) @@ -7876,7 +7876,7 @@ "cWs" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/plasteel,/area/engine/hardsuitstorage) "cWt" = (/obj/structure/closet/secure_closet/engineering_electrical,/turf/simulated/floor/plasteel,/area/engine/hardsuitstorage) "cWu" = (/turf/simulated/floor/plasteel,/area/engine/hardsuitstorage) -"cWw" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology) +"cWw" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology) "cWx" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk3"; icon_state = "catwalk3"},/area/solar/port) "cWy" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plasteel,/area/engine/engineering) "cWz" = (/obj/item/device/radio/intercom{name = "station intercom (General)"; pixel_x = -28; pixel_y = 0},/obj/machinery/computer/monitor{name = "Grid Power Monitoring Computer"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plasteel,/area/engine/engineering) @@ -7906,7 +7906,7 @@ "cWZ" = (/turf/simulated/floor/engine/n20,/area/atmos) "cXa" = (/obj/machinery/atmospherics/pipe/simple/visible/green{level = 2},/obj/machinery/atmospherics/binary/pump{dir = 8; name = "N2O to Pure"; on = 0},/turf/simulated/floor/plasteel,/area/atmos) "cXb" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 1; level = 2},/turf/simulated/floor/plasteel,/area/atmos) -"cXc" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4; level = 2},/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plating,/area/atmos) +"cXc" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4; level = 2},/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plating,/area/atmos) "cXd" = (/obj/machinery/atmospherics/binary/valve/digital{color = ""; dir = 4; name = "N2O Outlet Valve"},/turf/simulated/floor/plasteel{icon_state = "escape"; dir = 5},/area/atmos) "cXe" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 0; frequency = 1441; icon_state = "in"; id_tag = "n2o_out"; initialize_directions = 1; internal_pressure_bound = 4000; on = 1; pressure_checks = 2; pump_direction = 0},/turf/simulated/floor/engine/n20,/area/atmos) "cXm" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall/r_wall,/area/toxins/xenobiology) @@ -7947,7 +7947,7 @@ "cXY" = (/obj/machinery/atmospherics/binary/pump{dir = 0; name = "Air to Port"; on = 0},/turf/simulated/floor/plasteel,/area/atmos) "cXZ" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/engine/n20,/area/atmos) "cYa" = (/obj/machinery/atmospherics/binary/pump{dir = 0; name = "Pure to Port"; on = 0},/turf/simulated/floor/plasteel,/area/atmos) -"cYb" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plating,/area/atmos) +"cYb" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plating,/area/atmos) "cYc" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "n2o_in"; name = "Nitrous Oxide Supply Control"; output_tag = "n2o_out"; sensors = list("n2o_sensor" = "Tank")},/turf/simulated/floor/plasteel{icon_state = "escape"; dir = 4},/area/atmos) "cYf" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "n2o_sensor"},/turf/simulated/floor/engine/n20,/area/atmos) "cYi" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/asmaint) @@ -7991,24 +7991,24 @@ "cZb" = (/obj/machinery/atmospherics/binary/pump{dir = 4; name = "Waste to Port"},/turf/simulated/floor/plasteel,/area/atmos) "cZc" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 4; initialize_directions = 11; level = 2},/turf/simulated/floor/plasteel,/area/atmos) "cZd" = (/obj/machinery/atmospherics/trinary/filter{density = 0; dir = 1; filter_type = 4; name = "Gas filter (N2O tank)"; on = 1},/turf/simulated/floor/plasteel,/area/atmos) -"cZe" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 4; level = 2},/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plating,/area/atmos) +"cZe" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 4; level = 2},/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plating,/area/atmos) "cZf" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/plasteel{dir = 8; icon_state = "browncorner"},/area/hallway/primary/central/west) "cZg" = (/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 4; level = 2},/turf/simulated/floor/plasteel{icon_state = "escape"; dir = 6},/area/atmos) "cZh" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 4; level = 2},/turf/space,/area/space) "cZi" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 8; frequency = 1441; icon_state = "on"; id = "n2o_in"; on = 1; pixel_y = 1},/turf/simulated/floor/engine/n20,/area/atmos) "cZj" = (/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "bluecorner"},/area/hallway/primary/central/west) -"cZq" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment,/obj/structure/cable,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio4"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology) -"cZr" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio4"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable,/turf/simulated/floor/plating,/area/toxins/xenobiology) -"cZs" = (/obj/machinery/door/window/southright{name = "Containment Pen"; req_access_txt = "55"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio4"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/engine,/area/toxins/xenobiology) -"cZt" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio5"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/disposalpipe/segment,/obj/structure/cable,/turf/simulated/floor/plating,/area/toxins/xenobiology) +"cZq" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment,/obj/structure/cable,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio4"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/toxins/xenobiology) +"cZr" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio4"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable,/turf/simulated/floor/plating,/area/toxins/xenobiology) +"cZs" = (/obj/machinery/door/window/southright{name = "Containment Pen"; req_access_txt = "55"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio4"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/engine,/area/toxins/xenobiology) +"cZt" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio5"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/disposalpipe/segment,/obj/structure/cable,/turf/simulated/floor/plating,/area/toxins/xenobiology) "cZu" = (/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) -"cZv" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio5"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable,/turf/simulated/floor/plating,/area/toxins/xenobiology) +"cZv" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio5"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable,/turf/simulated/floor/plating,/area/toxins/xenobiology) "cZw" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) "cZx" = (/obj/machinery/space_heater,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) -"cZy" = (/obj/machinery/door/window/southright{name = "Containment Pen"; req_access_txt = "55"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio5"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/engine,/area/toxins/xenobiology) -"cZz" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio6"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/disposalpipe/segment,/obj/structure/cable,/turf/simulated/floor/plating,/area/toxins/xenobiology) -"cZA" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio6"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable,/turf/simulated/floor/plating,/area/toxins/xenobiology) -"cZB" = (/obj/machinery/door/window/southright{name = "Containment Pen"; req_access_txt = "55"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "xenobio6"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/engine,/area/toxins/xenobiology) +"cZy" = (/obj/machinery/door/window/southright{name = "Containment Pen"; req_access_txt = "55"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio5"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/engine,/area/toxins/xenobiology) +"cZz" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio6"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/disposalpipe/segment,/obj/structure/cable,/turf/simulated/floor/plating,/area/toxins/xenobiology) +"cZA" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio6"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable,/turf/simulated/floor/plating,/area/toxins/xenobiology) +"cZB" = (/obj/machinery/door/window/southright{name = "Containment Pen"; req_access_txt = "55"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "xenobio6"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/engine,/area/toxins/xenobiology) "cZC" = (/obj/effect/decal/cleanable/dirt,/obj/item/device/radio/intercom{dir = 1; name = "station intercom (General)"; pixel_y = -28},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) "cZF" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel,/area/engine/engineering) "cZL" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/sign/poster/official/random{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plasteel,/area/engine/engineering) @@ -8032,7 +8032,7 @@ "daf" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/hardsuit/atmos,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/hardsuit/atmos,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor/plasteel,/area/atmos) "dag" = (/obj/machinery/atmospherics/binary/volume_pump/on{dir = 8; name = "Port to Filter"},/turf/simulated/floor/plasteel,/area/atmos) "dah" = (/obj/machinery/atmospherics/pipe/simple/visible/green{level = 2},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4; level = 2},/turf/simulated/floor/plasteel,/area/atmos) -"dai" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plating,/area/atmos) +"dai" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plating,/area/atmos) "daj" = (/obj/machinery/light{dir = 4},/obj/machinery/atmospherics/binary/volume_pump/on{dir = 8; name = "Space Loop Out"},/turf/simulated/floor/plasteel,/area/atmos) "dao" = (/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/light{dir = 8},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) "dap" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) @@ -8082,15 +8082,15 @@ "dbu" = (/obj/machinery/power/emitter{anchored = 1; dir = 4; state = 2},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/camera/emp_proof{c_tag = "Engineering Singularity West"; dir = 4; network = list("Singularity","SS13")},/turf/simulated/floor/plating/airless,/area/engine/engineering) "dbv" = (/obj/machinery/portable_atmospherics/canister/toxins,/obj/machinery/light/small{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"; tag = "icon-warnplate (NORTH)"},/area/storage/secure) "dbw" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/hardsuit/engineering,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/hardsuit/engineering,/obj/machinery/alarm{pixel_x = 0; pixel_y = 24},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"; tag = "icon-warnplate (NORTH)"},/area/storage/secure) -"dby" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.8; name = "Singularity Shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/engine/engineering) +"dby" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Singularity"; name = "Singularity Shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/engine/engineering) "dbz" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall/r_wall,/area/engine/engineering) "dbA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/wall/r_wall,/area/engine/engineering) "dbB" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 32; pixel_y = 0},/turf/simulated/wall/r_wall,/area/engine/engineering) -"dbC" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.7; name = "Singularity Blast Doors"; opacity = 0},/obj/machinery/door/airlock/engineering/glass{name = "Engine Room"; req_access_txt = "10"; req_one_access_txt = null},/turf/simulated/floor/plating,/area/engine/engineering) +"dbC" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Singularity"; name = "Singularity Blast Doors"; opacity = 0},/obj/machinery/door/airlock/engineering/glass{name = "Engine Room"; req_access_txt = "10"; req_one_access_txt = null},/turf/simulated/floor/plating,/area/engine/engineering) "dbD" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/engine/engineering) -"dbE" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.8; name = "Singularity Shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engine/engineering) -"dbF" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.8; name = "Singularity Shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/engine/engineering) -"dbG" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.8; name = "Singularity Shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plating,/area/engine/engineering) +"dbE" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Singularity"; name = "Singularity Shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engine/engineering) +"dbF" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Singularity"; name = "Singularity Shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/engine/engineering) +"dbG" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Singularity"; name = "Singularity Shutters"; opacity = 0},/obj/effect/spawner/window/reinforced,/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plating,/area/engine/engineering) "dbH" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/smes/engineering,/turf/simulated/floor/plasteel{dir = 10; icon_state = "warning"},/area/engine/engineering) "dbI" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/heat_exchanging,/turf/space,/area/space) "dbJ" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/wall/r_wall,/area/engine/engineering) @@ -8151,7 +8151,7 @@ "ddb" = (/obj/structure/particle_accelerator/end_cap,/turf/simulated/floor/plating,/area/engine/engineering) "ddm" = (/obj/machinery/portable_atmospherics/pump,/turf/simulated/floor/plasteel,/area/atmos) "ddp" = (/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/engine/engineering) -"ddr" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = -32},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/obj/machinery/door/airlock/external{name = "Engineering Escape Pod"; req_access = null; req_access_txt = "10"},/turf/simulated/floor/plating,/area/engine/engineering) +"ddr" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = -32},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/obj/machinery/door/airlock/external{name = "Engineering Escape Pod"; req_access = null; req_access_txt = "10"},/turf/simulated/floor/plating,/area/engine/engineering) "dds" = (/obj/machinery/portable_atmospherics/pump,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel,/area/atmos) "ddt" = (/obj/machinery/atmospherics/binary/pump{dir = 0; name = "Port to Filter"; on = 0},/turf/simulated/floor/plasteel,/area/atmos) "ddu" = (/obj/structure/stool,/obj/machinery/atmospherics/pipe/simple/visible{dir = 5},/obj/item/weapon/wrench,/obj/machinery/light/small{dir = 8},/obj/effect/decal/warning_stripes/southwest,/turf/simulated/floor/plating,/area/maintenance/asmaint) @@ -8190,7 +8190,7 @@ "deA" = (/obj/structure/stool,/turf/simulated/floor/plasteel,/area/engine/engineering) "deB" = (/obj/structure/particle_accelerator/power_box,/turf/simulated/floor/plating,/area/engine/engineering) "deC" = (/obj/item/weapon/screwdriver,/turf/simulated/floor/plasteel,/area/engine/engineering) -"deF" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Singularity"; layer = 2.7; name = "Singularity Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/engineering) +"deF" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Singularity"; name = "Singularity Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/engineering) "deH" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/floor/plasteel,/area/atmos) "deI" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple,/turf/simulated/floor/plasteel,/area/atmos) "deJ" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/floor/plasteel,/area/atmos) @@ -8229,7 +8229,7 @@ "dfy" = (/obj/structure/stool,/turf/simulated/floor/plasteel,/area/atmos) "dfz" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 32},/turf/simulated/wall/r_wall,/area/engine/engineering) "dfB" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{level = 2},/turf/simulated/floor/plasteel,/area/atmos) -"dfE" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/door/airlock/external{name = "Engineering Escape Pod"; req_access = null; req_access_txt = "24"},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = -32},/turf/simulated/floor/plating,/area/atmos) +"dfE" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/door/airlock/external{name = "Engineering Escape Pod"; req_access = null; req_access_txt = "24"},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = -32},/turf/simulated/floor/plating,/area/atmos) "dfF" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; level = 2},/turf/simulated/floor/plasteel,/area/atmos) "dfG" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; level = 2},/obj/machinery/meter,/turf/simulated/floor/plasteel,/area/atmos) "dfH" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; level = 2},/obj/machinery/atmospherics/binary/pump{dir = 1; name = "O2 to Pure"; on = 0},/turf/simulated/floor/plasteel,/area/atmos) @@ -8287,7 +8287,7 @@ "dgT" = (/turf/simulated/wall,/area/maintenance/turbine) "dgU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/wall,/area/maintenance/turbine) "dgV" = (/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 9; level = 2},/turf/simulated/floor/plasteel,/area/atmos) -"dgW" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 9; level = 2},/turf/simulated/floor/plating,/area/atmos) +"dgW" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 9; level = 2},/turf/simulated/floor/plating,/area/atmos) "dgX" = (/obj/structure/closet,/obj/effect/spawner/lootdrop/maintenance,/obj/item/roller,/turf/simulated/floor/plating,/area/maintenance/asmaint) "dgY" = (/obj/structure/rack,/obj/effect/spawner/lootdrop/maintenance,/obj/item/weapon/reagent_containers/food/snacks/donkpocket,/turf/simulated/floor/plating,/area/maintenance/asmaint) "dgZ" = (/obj/item/weapon/c_tube,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/asmaint) @@ -8316,7 +8316,7 @@ "dhF" = (/obj/machinery/atmospherics/binary/valve/digital/open{name = "Oxygen Outlet Valve"},/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 6},/area/atmos) "dhG" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1443; input_tag = "air_in"; name = "Mixed Air Supply Control"; output_tag = "air_out"; pressure_setting = 2000; sensors = list("air_sensor" = "Tank")},/turf/simulated/floor/plasteel{icon_state = "arrival"},/area/atmos) "dhH" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{level = 2},/turf/simulated/floor/plasteel{icon_state = "arrival"; dir = 10},/area/atmos) -"dhI" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/atmos) +"dhI" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/atmos) "dhJ" = (/obj/machinery/camera{c_tag = "Atmospherics South-East"; dir = 1; network = list("SS13")},/obj/machinery/atmospherics/binary/valve/digital/open{name = "Mixed Air Outlet Valve"},/turf/simulated/floor/plasteel{icon_state = "arrival"; dir = 6},/area/atmos) "dhK" = (/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk3"; icon_state = "catwalk3"},/area/space) "dhL" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4; level = 2},/turf/simulated/wall/r_wall,/area/maintenance/turbine) @@ -8341,17 +8341,17 @@ "die" = (/obj/machinery/door/airlock/maintenance,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/asmaint2) "dif" = (/turf/simulated/shuttle/wall{tag = "icon-swall2"; icon_state = "swall2"; dir = 2},/area/shuttle/constructionsite) "dig" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/storage/secure) -"dij" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 9},/turf/simulated/floor/plating,/area/atmos) -"dik" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 6},/turf/simulated/floor/plating,/area/atmos) +"dij" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 9},/turf/simulated/floor/plating,/area/atmos) +"dik" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 6},/turf/simulated/floor/plating,/area/atmos) "dil" = (/obj/machinery/atmospherics/pipe/manifold4w/visible,/obj/machinery/meter,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) "dim" = (/obj/machinery/atmospherics/binary/pump{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) "din" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 10},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) -"dio" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/plating,/area/atmos) -"dip" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/yellow{level = 2},/turf/simulated/floor/plating,/area/atmos) +"dio" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/plating,/area/atmos) +"dip" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/yellow{level = 2},/turf/simulated/floor/plating,/area/atmos) "diq" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall,/area/maintenance/asmaint) "dir" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/maintenance/asmaint) "dis" = (/obj/machinery/portable_atmospherics/scrubber,/turf/simulated/floor/plating,/area/aisat{name = "\improper AI Satellite Hallway"}) -"dit" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/green{level = 2},/turf/simulated/floor/plating,/area/atmos) +"dit" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/green{level = 2},/turf/simulated/floor/plating,/area/atmos) "diu" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 6; level = 2},/obj/structure/lattice,/turf/space,/area/space) "div" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4; level = 2},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) "diw" = (/obj/machinery/atmospherics/binary/pump{dir = 8; name = "Mix to MiniSat"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/turbine) @@ -8995,7 +8995,7 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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(/obj/structure/table/wood{dir = 10},/obj/machinery/door_control{desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; id = "SPECOPS"; name = "Ready Room"; pixel_x = -6; pixel_y = 6; req_access_txt = "114"},/obj/machinery/door_control{desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; id = "specopsoffice"; name = "Privacy Shutters"; pixel_x = 6; pixel_y = -6; req_access_txt = "114"},/obj/machinery/door_control{desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; id = "CCGAMMA"; name = "Gamma Lockdown"; pixel_x = -6; pixel_y = -6; req_access_txt = "114"},/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/centcom/specops) "rE" = (/turf/unsimulated/wall,/area/start) "rF" = (/obj/effect/forcefield{desc = "You can't get in. Heh."; layer = 1; name = "Blocker"},/obj/machinery/door/poddoor/shutters{dir = 2; id_tag = "specopsoffice"; name = "Privacy Shutters"},/turf/unsimulated/wall/fakeglass{dir = 8; icon_state = "fakewindows3"; tag = "icon-fakewindows (WEST)"},/area/centcom/specops) +"rG" = (/obj/machinery/door/airlock/centcom{name = "Special Operations Command"; opacity = 1; req_access_txt = "114"},/obj/machinery/door/poddoor{id_tag = "specopsoffice"; name = "Super Privacy Shutters"},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops) "rH" = (/obj/effect/landmark/start,/turf/unsimulated/floor,/area/start) "rK" = (/turf/unsimulated/wall/splashscreen,/area/start) "sq" = (/turf/unsimulated/wall,/area/centcom/control) @@ -1034,7 +1035,6 @@ "uR" = (/obj/structure/table/reinforced,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) "uS" = (/obj/machinery/camera{c_tag = "CentComm Special Ops. Ready Room East"; dir = 8; network = list("ERT","CentComm")},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) "uT" = (/obj/effect/forcefield{desc = "You can't get in. Heh."; layer = 1; name = "Blocker"},/turf/unsimulated/wall/fakeglass{dir = 8; icon_state = "fakewindows3"; tag = "icon-fakewindows (WEST)"},/area/centcom/specops) -"uU" = (/obj/machinery/door/airlock/centcom{name = "Special Operations Command"; opacity = 1; req_access_txt = "114"},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops) "uW" = (/obj/structure/urinal,/turf/unsimulated/wall,/area/centcom/specops) "uX" = (/obj/structure/stool/bed/chair/comfy/black{dir = 4},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) "va" = (/obj/structure/table/reinforced,/obj/effect/landmark{name = "Commando_Manual"},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) @@ -1105,7 +1105,7 @@ "wN" = (/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/evac) "wO" = (/turf/unsimulated/floor{icon_state = "greencorner"; dir = 4},/area/centcom/evac) "wP" = (/turf/unsimulated/floor{icon_state = "green"; dir = 5},/area/centcom/evac) -"xc" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "CentComPort"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/evac) +"xc" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "CentComPort"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/evac) "xd" = (/obj/effect/spawner/window/reinforced,/turf/unsimulated/floor,/area/centcom/evac) "xe" = (/obj/structure/table,/obj/machinery/door_control{desc = "A remote control switch for port-side blast doors."; icon_state = "doorctrl0"; id = "CentComPort"; name = "Security Doors"; pixel_y = -4; req_access_txt = "104"},/obj/machinery/door/window/southleft{dir = 1; name = "security checkpoint"; req_access_txt = "104"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/evac) "xf" = (/turf/unsimulated/floor{icon_state = "green"; dir = 4},/area/centcom/evac) @@ -1275,7 +1275,7 @@ "Ex" = (/obj/structure/table,/obj/item/weapon/storage/box/beakers,/obj/item/weapon/reagent_containers/glass/beaker/bluespace,/obj/item/weapon/reagent_containers/glass/beaker/bluespace,/obj/item/weapon/reagent_containers/glass/beaker/bluespace,/obj/item/weapon/reagent_containers/glass/beaker/bluespace,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/admin) "Ey" = (/obj/structure/table,/obj/machinery/reagentgrinder,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/admin) "Ez" = (/obj/structure/table,/obj/item/weapon/storage/pill_bottle/random_drug_bottle,/obj/item/weapon/reagent_containers/glass/bottle/adminordrazine,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/admin) -"EB" = (/obj/machinery/door/airlock/external,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "ADMINLOCKDOWN"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) +"EB" = (/obj/machinery/door/airlock/external,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "ADMINLOCKDOWN"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) "EC" = (/obj/machinery/door/airlock/hatch{name = "External Airlock"; req_access_txt = "0"},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) "ED" = (/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/turf/unsimulated/wall{desc = "This window appears to be reinforced, it looks nearly impossible to break."; dir = 8; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; name = "window"; opacity = 0; tag = "icon-window5_end (WEST)"},/area/admin) "EE" = (/obj/machinery/chem_dispenser{desc = "It appears Fox is doing more fruit chemistry today!"; hackedcheck = 1},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/admin) @@ -1299,7 +1299,7 @@ "EX" = (/obj/structure/table,/obj/item/device/assembly/signaler,/obj/item/device/assembly/signaler,/obj/item/device/assembly/signaler,/obj/item/device/assembly/signaler,/obj/item/device/assembly/signaler,/obj/item/device/assembly/infra,/obj/item/device/assembly/infra,/obj/item/device/assembly/infra,/obj/item/device/assembly/infra,/obj/item/device/assembly/infra,/obj/item/device/assembly/prox_sensor,/obj/item/device/assembly/prox_sensor,/obj/item/device/assembly/prox_sensor,/obj/item/device/assembly/prox_sensor,/obj/item/device/assembly/prox_sensor,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/admin) "EY" = (/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/turf/unsimulated/wall{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5"; name = "window"; opacity = 0; tag = "icon-window5 (EAST)"},/area/admin) "EZ" = (/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/turf/unsimulated/wall{dir = 2; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5"; name = "window"; opacity = 0; tag = "icon-window5"},/area/admin) -"Fa" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "ADMINCHEMLOCKDOWN"; name = "Security Doors"; opacity = 0},/obj/machinery/door/airlock/hatch{name = "Chem Lab"; req_access_txt = "0"},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/admin) +"Fa" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "ADMINCHEMLOCKDOWN"; name = "Security Doors"; opacity = 0},/obj/machinery/door/airlock/hatch{name = "Chem Lab"; req_access_txt = "0"},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/admin) "Fb" = (/obj/structure/rack,/obj/item/ammo_box/magazine/mm556x45,/obj/item/ammo_box/magazine/mm556x45,/obj/item/ammo_box/magazine/mm556x45,/obj/item/ammo_box/magazine/mm556x45,/obj/item/weapon/gun/projectile/automatic/l6_saw,/obj/item/weapon/gun/projectile/automatic/l6_saw{pixel_x = 3; pixel_y = -3},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) "Fc" = (/obj/structure/rack,/obj/item/weapon/gun/projectile/automatic/proto,/obj/item/weapon/gun/projectile/automatic/proto{pixel_x = 3; pixel_y = -3},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) "Fd" = (/obj/structure/rack,/obj/item/ammo_box/magazine/m556,/obj/item/ammo_box/magazine/m556,/obj/item/ammo_box/magazine/m556,/obj/item/ammo_box/magazine/m556,/obj/item/ammo_box/magazine/m556,/obj/item/ammo_box/magazine/m556,/obj/item/ammo_box/a40mm,/obj/item/ammo_box/a40mm,/obj/item/ammo_box/a40mm,/obj/item/ammo_box/a40mm,/obj/item/weapon/gun/projectile/automatic/m90,/obj/item/weapon/gun/projectile/automatic/m90{pixel_x = 3; pixel_y = -3},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) @@ -1344,7 +1344,7 @@ "FR" = (/obj/structure/table,/obj/item/weapon/grenade/syndieminibomb{pixel_x = 4; pixel_y = 2; pixel_z = 0},/obj/item/weapon/grenade/syndieminibomb{pixel_x = -1},/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/admin) "FS" = (/obj/structure/table,/obj/machinery/recharger{pixel_y = 0},/obj/item/toy/cards/deck/syndicate/black,/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/admin) "FU" = (/obj/structure/table,/obj/item/weapon/hemostat,/obj/item/weapon/circular_saw,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/admin) -"FV" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "ADMINCHEMLOCKDOWN"; name = "Security Doors"; opacity = 0},/obj/machinery/door/airlock/hatch{desc = "Uh oh."; name = "Operating Theater"; req_access_txt = "0"},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/admin) +"FV" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "ADMINCHEMLOCKDOWN"; name = "Security Doors"; opacity = 0},/obj/machinery/door/airlock/hatch{desc = "Uh oh."; name = "Operating Theater"; req_access_txt = "0"},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/admin) "FW" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/turf/unsimulated/wall{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "diagonalWall3"},/area/admin) "FX" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/admin) "FY" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/turf/unsimulated/wall{dir = 2; icon = 'icons/turf/shuttle.dmi'; icon_state = "diagonalWall3"},/area/admin) @@ -1362,7 +1362,7 @@ "Gk" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/turf/unsimulated/wall{dir = 2; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5"; name = "window"; opacity = 0; tag = "icon-window5"},/area/admin) "Gl" = (/obj/structure/stool/bed/chair/comfy/black,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/admin) "Gm" = (/obj/machinery/computer/card,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) -"Go" = (/obj/machinery/door/airlock/public/glass{name = "Computer Hub"; req_access_txt = "0"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "ADMINLOCKDOWN"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) +"Go" = (/obj/machinery/door/airlock/public/glass{name = "Computer Hub"; req_access_txt = "0"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "ADMINLOCKDOWN"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) "Gp" = (/obj/effect/landmark{name = "aroomwarp"; tag = ""},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) "Gq" = (/obj/machinery/door/airlock/hatch{desc = "For all your shady business needs"; name = "Gambling Den"; req_access_txt = "0"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/admin) "Gr" = (/obj/structure/table/wood,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/admin) @@ -1461,7 +1461,7 @@ "In" = (/turf/simulated/floor/plasteel{icon_state = "green"; dir = 4},/area/tdome/arena) "Io" = (/turf/unsimulated/floor{name = "plating"},/area/tdome/tdome1) "Ip" = (/obj/structure/rack,/obj/item/clothing/under/color/green,/obj/item/clothing/shoes/brown,/obj/item/clothing/suit/armor/tdome/green,/obj/item/clothing/head/helmet/thunderdome,/obj/item/weapon/melee/energy/sword/saber/green,/turf/unsimulated/floor{icon_state = "dark"},/area/tdome/arena) -"Iq" = (/obj/machinery/door/airlock/hatch{name = "Teleporter Access"; req_access_txt = "0"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "ADMINLOCKDOWN"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) +"Iq" = (/obj/machinery/door/airlock/hatch{name = "Teleporter Access"; req_access_txt = "0"},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "ADMINLOCKDOWN"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) "Ir" = (/obj/effect/landmark{name = "tdome2"},/turf/unsimulated/floor{name = "plating"},/area/tdome/tdome2) "Is" = (/obj/effect/landmark{name = "tdome1"},/turf/unsimulated/floor{name = "plating"},/area/tdome/tdome1) "It" = (/obj/structure/rack,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/weapon/tank/jetpack/oxygen,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin) @@ -1634,7 +1634,7 @@ aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNfmoGoNoJoWoPoGfmjHfFkdkdkdkdfFlZmdujujujujujujujujuqururururururussXfeujflsqtQtRtZsuutuuuvuwuxuyuzsutQtRtZsqaNaNohogogogogogogogohaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNfmpgpfpfpfphoGfmoKkdkdkdkdkdkdoLmdujujujujujujujujsXuAuBuBuBuBuBuCsXsXoMsXsquEtRtSsuuFtRuGuHtRtRtRsuuEtRtZsqsqsqohogogogogogogogohaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNfmpipfpkpopfptfdoUoToToToToToToVfdujujujuIuIujujujuJuKuKuKuKuKuKuKuLuKuKuKuMtRtRtRuNtRtRtRtRtRtRtRuNtRtRtZoltRolomogogogogogogogohaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN -aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNfmoGpjpfpfrloGfmfmfmfmfmfmfmfmfmfmujujuOuPuQuRujuSsXsXrFuUrFsXsXoXsXoZoYpbsquetRucsutRtRtRtRtRtRtRsuuetRtZsqsqsqohogogogogogogogohaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN +aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNfmoGpjpfpfrloGfmfmfmfmfmfmfmfmfmfmujujuOuPuQuRujuSsXsXrFrGrFsXsXoXsXoZoYpbsquetRucsutRtRtRtRtRtRtRsuuetRtZsqsqsqohogogogogogogogohaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNfmpnrnrmrprooGfmaNsXrxujujujujujryujuXrzooonvavbujvcvdvdvdvdvesXuKsXsXsXsXsqtQtRtZsuvfuuvgvgvgvhvisutQtRtZsqaNaNohogogogogogogogohaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNfmpDoEoEoEoErkfmaNsXrAujsXuWuWsXsXujujvauRvmuRujujvnvdvovpvqvdsXuKsXvrtTtUsqtQtRtZsqsqvsvtvuvvvwsqsqtQtRtZsqaNaNohogogogopogogogohaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNfmfmfmfmfmfmfmfmaNsXrBujsXvkvkpqprujujujvyvyujujujvzvdrCvBvCbesXuKsqpstRtRvFtRtRtZsqsqsusususususqsqtQtRtZsqaNaNoqodododododododoraNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN diff --git a/code/ATMOSPHERICS/atmospherics.dm b/code/ATMOSPHERICS/atmospherics.dm index b2f58691818..deee7f76a78 100644 --- a/code/ATMOSPHERICS/atmospherics.dm +++ b/code/ATMOSPHERICS/atmospherics.dm @@ -32,8 +32,10 @@ Pipelines + Other Objects -> Pipe network var/global/datum/pipe_icon_manager/icon_manager /obj/machinery/atmospherics/New() + if(!armor) + armor = list(melee = 25, bullet = 10, laser = 10, energy = 100, bomb = 0, bio = 100, rad = 100) ..() - atmos_machinery += src + SSair.atmos_machinery += src if(!icon_manager) icon_manager = new() @@ -54,7 +56,7 @@ Pipelines + Other Objects -> Pipe network /obj/machinery/atmospherics/Destroy() QDEL_NULL(stored) - atmos_machinery -= src + SSair.atmos_machinery -= src for(var/mob/living/L in src) //ventcrawling is serious business L.remove_ventcrawl() L.forceMove(get_turf(src)) diff --git a/code/ATMOSPHERICS/components/unary_devices/heat_exchanger.dm b/code/ATMOSPHERICS/components/unary_devices/heat_exchanger.dm index 1b726a6c066..496413c881c 100644 --- a/code/ATMOSPHERICS/components/unary_devices/heat_exchanger.dm +++ b/code/ATMOSPHERICS/components/unary_devices/heat_exchanger.dm @@ -37,11 +37,11 @@ if(!partner) return 0 - if(!air_master || air_master.current_cycle <= update_cycle) + if(!SSair || SSair.times_fired <= update_cycle) return 0 - update_cycle = air_master.current_cycle - partner.update_cycle = air_master.current_cycle + update_cycle = SSair.times_fired + partner.update_cycle = SSair.times_fired var/air_heat_capacity = air_contents.heat_capacity() var/other_air_heat_capacity = partner.air_contents.heat_capacity() diff --git a/code/ATMOSPHERICS/components/unary_devices/vent_pump.dm b/code/ATMOSPHERICS/components/unary_devices/vent_pump.dm index 4c4f1a91d06..662f5fe48f2 100644 --- a/code/ATMOSPHERICS/components/unary_devices/vent_pump.dm +++ b/code/ATMOSPHERICS/components/unary_devices/vent_pump.dm @@ -1,7 +1,6 @@ #define EXTERNAL_PRESSURE_BOUND ONE_ATMOSPHERE #define INTERNAL_PRESSURE_BOUND 0 #define PRESSURE_CHECKS 1 -#undefine /obj/machinery/atmospherics/unary/vent_pump icon = 'icons/atmos/vent_pump.dmi' diff --git a/code/ATMOSPHERICS/datum_pipeline.dm b/code/ATMOSPHERICS/datum_pipeline.dm index 156d6ffa851..cd3cdfffb53 100644 --- a/code/ATMOSPHERICS/datum_pipeline.dm +++ b/code/ATMOSPHERICS/datum_pipeline.dm @@ -1,4 +1,3 @@ -var/global/list/pipe_networks = list() var/global/list/deferred_pipenet_rebuilds = list() /datum/pipeline @@ -13,10 +12,10 @@ var/global/list/deferred_pipenet_rebuilds = list() var/alert_pressure = 0 /datum/pipeline/New() - pipe_networks += src + SSair.networks += src /datum/pipeline/Destroy() - pipe_networks -= src + SSair.networks -= src if(air && air.volume) temporarily_store_air() for(var/obj/machinery/atmospherics/pipe/P in members) diff --git a/code/LINDA/LINDA_fire.dm b/code/LINDA/LINDA_fire.dm index d5ab43d4ab3..11ecc8f10e3 100644 --- a/code/LINDA/LINDA_fire.dm +++ b/code/LINDA/LINDA_fire.dm @@ -34,9 +34,9 @@ active_hotspot.temperature = exposed_temperature active_hotspot.volume = exposed_volume - active_hotspot.just_spawned = (current_cycle < air_master.current_cycle) + active_hotspot.just_spawned = (current_cycle < SSair.times_fired) //remove just_spawned protection if no longer processing this cell - air_master.add_to_active(src, 0) + SSair.add_to_active(src, 0) return igniting //This is the icon for fire on turfs, also helps for nurturing small fires until they are full tile @@ -58,7 +58,7 @@ /obj/effect/hotspot/New() ..() - air_master.hotspots += src + SSair.hotspots += src perform_exposure() dir = pick(cardinal) air_update_turf() @@ -154,7 +154,7 @@ /obj/effect/hotspot/Destroy() set_light(0) - air_master.hotspots -= src + SSair.hotspots -= src DestroyTurf() if(istype(loc, /turf/simulated)) var/turf/simulated/T = loc diff --git a/code/LINDA/LINDA_system.dm b/code/LINDA/LINDA_system.dm index cbb3c546990..c9d168a0159 100644 --- a/code/LINDA/LINDA_system.dm +++ b/code/LINDA/LINDA_system.dm @@ -126,8 +126,8 @@ turf/CanPass(atom/movable/mover, turf/target, height=1.5) /turf/proc/air_update_turf(var/command = 0) if(command) CalculateAdjacentTurfs() - if(air_master) - air_master.add_to_active(src,command) + if(SSair) + SSair.add_to_active(src,command) /atom/movable/proc/move_update_air(var/turf/T) if(istype(T,/turf)) @@ -184,4 +184,4 @@ var/const/SPAWN_AIR = 256 G.nitrogen += MOLES_N2STANDARD * amount air.merge(G) - air_master.add_to_active(src, 0) + SSair.add_to_active(src, 0) diff --git a/code/LINDA/LINDA_turf_tile.dm b/code/LINDA/LINDA_turf_tile.dm index a2414d9cac3..21ce7a69b0d 100644 --- a/code/LINDA/LINDA_turf_tile.dm +++ b/code/LINDA/LINDA_turf_tile.dm @@ -141,9 +141,9 @@ /turf/simulated/proc/process_cell() - if(archived_cycle < air_master.current_cycle) //archive self if not already done + if(archived_cycle < SSair.times_fired) //archive self if not already done archive() - current_cycle = air_master.current_cycle + current_cycle = SSair.times_fired var/remove = 1 //set by non simulated turfs who are sharing with this turf @@ -184,7 +184,7 @@ share_air(enemy_simulated) //share else if(!air.compare(enemy_simulated.air)) //compare if - air_master.add_to_active(enemy_simulated) //excite enemy + SSair.add_to_active(enemy_simulated) //excite enemy if(excited_group) excited_group.add_turf(enemy_simulated) //add enemy to group else @@ -227,14 +227,14 @@ update_visuals() if(!excited_group && remove == 1) - air_master.remove_from_active(src) + SSair.remove_from_active(src) /turf/simulated/proc/archive() if(air) //For open space like floors air.archive() temperature_archived = temperature - archived_cycle = air_master.current_cycle + archived_cycle = SSair.times_fired /turf/simulated/proc/update_visuals() if(icy && !icyoverlay) @@ -288,7 +288,7 @@ last_share_check() /turf/proc/consider_pressure_difference(var/turf/simulated/T, var/difference) - air_master.high_pressure_delta |= src + SSair.high_pressure_delta |= src if(difference > pressure_difference) pressure_direction = get_dir(src, T) pressure_difference = difference @@ -309,24 +309,48 @@ /atom/movable/var/last_forced_movement = 0 /atom/movable/proc/experience_pressure_difference(pressure_difference, direction) - if(last_forced_movement >= air_master.current_cycle) + if(last_forced_movement >= SSair.times_fired) return 0 else if(!anchored && !pulledby) + var/turf/target = get_turf(src) + var/datum/gas_mixture/target_air = target.return_air() + if(isunsimulatedturf(target) || pressure_resistance > target_air.return_pressure()) + return 0 if(pressure_difference >= throw_pressure_limit) var/general_direction = get_edge_target_turf(src, direction) - if(last_forced_movement + 10 < air_master.current_cycle && is_valid_tochat_target(src)) //the first check prevents spamming throw to_chat + if(last_forced_movement + 10 < SSair.times_fired && is_valid_tochat_target(src)) //the first check prevents spamming throw to_chat to_chat(src, "The pressure sends you flying!") - if(ishuman(src)) - var/mob/living/carbon/human/H = src - H.Weaken(min(pressure_difference / 50, 2)) spawn() - throw_at(general_direction, pressure_difference / 10, pressure_difference / 200, null, 0, 0, null) - last_forced_movement = air_master.current_cycle + var/max_distance = 14 // reduce by one each calculation to prevent infinate loops. + var/min_observed_pressure = INFINITY + var/turf/possible_target = get_turf(src) + while(!isunsimulatedturf(target) && max_distance > 0) + max_distance-- + target_air = target.return_air() + min_observed_pressure = target_air.return_pressure() + possible_target = get_step_towards(target,general_direction) + if(istype(possible_target, /turf/space)) + target = possible_target + break + if(!CanAtmosPass(possible_target)) + target = possible_target + max_distance = 0 + break + var/datum/gas_mixture/possible_target_air = possible_target.return_air() + if(possible_target_air.return_pressure() > min_observed_pressure) + target = possible_target + break + target = possible_target + if(max_distance) + throw_at(target, get_dist(src, target), pressure_difference / 200, null, 0, 0, null) + else + throw_at(target, pressure_difference / 10, pressure_difference / 200, null, 0, 0, null) + last_forced_movement = SSair.times_fired return 1 else if(pressure_difference > pressure_resistance) spawn() step(src, direction) - last_forced_movement = air_master.current_cycle + last_forced_movement = SSair.times_fired return 1 return 0 @@ -337,8 +361,8 @@ var/breakdown_cooldown = 0 /datum/excited_group/New() - if(air_master) - air_master.excited_groups += src + if(SSair) + SSair.excited_groups += src /datum/excited_group/proc/add_turf(var/turf/simulated/T) turf_list += T @@ -348,13 +372,13 @@ /datum/excited_group/proc/merge_groups(var/datum/excited_group/E) if(turf_list.len > E.turf_list.len) - air_master.excited_groups -= E + SSair.excited_groups -= E for(var/turf/simulated/T in E.turf_list) T.excited_group = src turf_list += T reset_cooldowns() else - air_master.excited_groups -= src + SSair.excited_groups -= src for(var/turf/simulated/T in turf_list) T.excited_group = E E.turf_list += T @@ -400,14 +424,14 @@ T.excited = 0 T.recently_active = 0 T.excited_group = null - air_master.active_turfs -= T + SSair.active_turfs -= T garbage_collect() /datum/excited_group/proc/garbage_collect() for(var/turf/simulated/T in turf_list) T.excited_group = null turf_list.Cut() - air_master.excited_groups -= src + SSair.excited_groups -= src @@ -424,7 +448,7 @@ turf/simulated/proc/super_conduct() //Does not participate in air exchange, so will conduct heat across all four borders at this time conductivity_directions = NORTH|SOUTH|EAST|WEST - if(archived_cycle < air_master.current_cycle) + if(archived_cycle < SSair.times_fired) archive() else //Does particate in air exchange so only consider directions not considered during process_cell() @@ -444,7 +468,7 @@ turf/simulated/proc/super_conduct() if(istype(neighbor, /turf/simulated)) //anything under this subtype will share in the exchange var/turf/simulated/T = neighbor - if(T.archived_cycle < air_master.current_cycle) + if(T.archived_cycle < SSair.times_fired) T.archive() if(T.air) @@ -452,7 +476,7 @@ turf/simulated/proc/super_conduct() air.temperature_share(T.air, WINDOW_HEAT_TRANSFER_COEFFICIENT) else //Solid but neighbor is open T.air.temperature_turf_share(src, T.thermal_conductivity) - air_master.add_to_active(T, 0) + SSair.add_to_active(T, 0) else if(air) //Open but neighbor is solid air.temperature_turf_share(T, T.thermal_conductivity) @@ -476,12 +500,12 @@ turf/simulated/proc/super_conduct() //Make sure still hot enough to continue conducting heat if(air.temperature < MINIMUM_TEMPERATURE_FOR_SUPERCONDUCTION) - air_master.active_super_conductivity -= src + SSair.active_super_conductivity -= src return 0 else if(temperature < MINIMUM_TEMPERATURE_FOR_SUPERCONDUCTION) - air_master.active_super_conductivity -= src + SSair.active_super_conductivity -= src return 0 turf/simulated/proc/consider_superconductivity(starting) @@ -497,7 +521,7 @@ turf/simulated/proc/consider_superconductivity(starting) if(temperature < (starting?MINIMUM_TEMPERATURE_START_SUPERCONDUCTION:MINIMUM_TEMPERATURE_FOR_SUPERCONDUCTION)) return 0 - air_master.active_super_conductivity |= src + SSair.active_super_conductivity |= src return 1 turf/simulated/proc/radiate_to_spess() //Radiate excess tile heat to space @@ -508,3 +532,24 @@ turf/simulated/proc/radiate_to_spess() //Radiate excess tile heat to space var/heat = thermal_conductivity*delta_temperature* \ (heat_capacity*700000/(heat_capacity+700000)) //700000 is the heat_capacity from a space turf, hardcoded here temperature -= heat/heat_capacity + +/turf/proc/Initialize_Atmos(times_fired) + CalculateAdjacentTurfs() + +/turf/simulated/Initialize_Atmos(times_fired) + ..() + update_visuals() + for(var/direction in cardinal) + if(!(atmos_adjacent_turfs & direction)) + continue + var/turf/enemy_tile = get_step(src, direction) + if(istype(enemy_tile, /turf/simulated)) + var/turf/simulated/enemy_simulated = enemy_tile + if(!air.compare(enemy_simulated.air)) + excited = 1 + SSair.active_turfs |= src + break + else + if(!air.check_turf_total(enemy_tile)) + excited = 1 + SSair.active_turfs |= src \ No newline at end of file diff --git a/code/__DEFINES/MC.dm b/code/__DEFINES/MC.dm new file mode 100644 index 00000000000..cbcf2c1dd90 --- /dev/null +++ b/code/__DEFINES/MC.dm @@ -0,0 +1,78 @@ +#define MC_TICK_CHECK ( ( TICK_USAGE > Master.current_ticklimit || src.state != SS_RUNNING ) ? pause() : 0 ) + +#define MC_SPLIT_TICK_INIT(phase_count) var/original_tick_limit = Master.current_ticklimit; var/split_tick_phases = ##phase_count +#define MC_SPLIT_TICK \ + if(split_tick_phases > 1){\ + Master.current_ticklimit = ((original_tick_limit - TICK_USAGE) / split_tick_phases) + TICK_USAGE;\ + --split_tick_phases;\ + } else {\ + Master.current_ticklimit = original_tick_limit;\ + } + +// Used to smooth out costs to try and avoid oscillation. +#define MC_AVERAGE_FAST(average, current) (0.7 * (average) + 0.3 * (current)) +#define MC_AVERAGE(average, current) (0.8 * (average) + 0.2 * (current)) +#define MC_AVERAGE_SLOW(average, current) (0.9 * (average) + 0.1 * (current)) + +#define MC_AVG_FAST_UP_SLOW_DOWN(average, current) (average > current ? MC_AVERAGE_SLOW(average, current) : MC_AVERAGE_FAST(average, current)) +#define MC_AVG_SLOW_UP_FAST_DOWN(average, current) (average < current ? MC_AVERAGE_SLOW(average, current) : MC_AVERAGE_FAST(average, current)) + +#define NEW_SS_GLOBAL(varname) if(varname != src){if(istype(varname)){Recover();qdel(varname);}varname = src;} + +#define START_PROCESSING(Processor, Datum) if (!Datum.isprocessing) {Datum.isprocessing = TRUE;Processor.processing += Datum} +#define STOP_PROCESSING(Processor, Datum) Datum.isprocessing = FALSE;Processor.processing -= Datum + +//SubSystem flags (Please design any new flags so that the default is off, to make adding flags to subsystems easier) + +//subsystem does not initialize. +#define SS_NO_INIT 1 + +//subsystem does not fire. +// (like can_fire = 0, but keeps it from getting added to the processing subsystems list) +// (Requires a MC restart to change) +#define SS_NO_FIRE 2 + +//subsystem only runs on spare cpu (after all non-background subsystems have ran that tick) +// SS_BACKGROUND has its own priority bracket +#define SS_BACKGROUND 4 + +//subsystem does not tick check, and should not run unless there is enough time (or its running behind (unless background)) +#define SS_NO_TICK_CHECK 8 + +//Treat wait as a tick count, not DS, run every wait ticks. +// (also forces it to run first in the tick, above even SS_NO_TICK_CHECK subsystems) +// (implies all runlevels because of how it works) +// (overrides SS_BACKGROUND) +// This is designed for basically anything that works as a mini-mc (like SStimer) +#define SS_TICKER 16 + +//keep the subsystem's timing on point by firing early if it fired late last fire because of lag +// ie: if a 20ds subsystem fires say 5 ds late due to lag or what not, its next fire would be in 15ds, not 20ds. +#define SS_KEEP_TIMING 32 + +//Calculate its next fire after its fired. +// (IE: if a 5ds wait SS takes 2ds to run, its next fire should be 5ds away, not 3ds like it normally would be) +// This flag overrides SS_KEEP_TIMING +#define SS_POST_FIRE_TIMING 64 + +//SUBSYSTEM STATES +#define SS_IDLE 0 //aint doing shit. +#define SS_QUEUED 1 //queued to run +#define SS_RUNNING 2 //actively running +#define SS_PAUSED 3 //paused by mc_tick_check +#define SS_SLEEPING 4 //fire() slept. +#define SS_PAUSING 5 //in the middle of pausing + +#define SUBSYSTEM_DEF(X) GLOBAL_REAL(SS##X, /datum/controller/subsystem/##X);\ +/datum/controller/subsystem/##X/New(){\ + NEW_SS_GLOBAL(SS##X);\ + PreInit();\ +}\ +/datum/controller/subsystem/##X + +#define PROCESSING_SUBSYSTEM_DEF(X) GLOBAL_REAL(SS##X, /datum/controller/subsystem/processing/##X);\ +/datum/controller/subsystem/processing/##X/New(){\ + NEW_SS_GLOBAL(SS##X);\ + PreInit();\ +}\ +/datum/controller/subsystem/processing/##X diff --git a/code/__DEFINES/_globals.dm b/code/__DEFINES/_globals.dm new file mode 100644 index 00000000000..7e7aa3158f3 --- /dev/null +++ b/code/__DEFINES/_globals.dm @@ -0,0 +1,38 @@ +//See controllers/globals.dm +#define GLOBAL_MANAGED(X, InitValue)\ +/datum/controller/global_vars/proc/InitGlobal##X(){\ + ##X = ##InitValue;\ + gvars_datum_init_order += #X;\ +} +#define GLOBAL_UNMANAGED(X) /datum/controller/global_vars/proc/InitGlobal##X() { return; } + +#ifndef TESTING +#define GLOBAL_PROTECT(X)\ +/datum/controller/global_vars/InitGlobal##X(){\ + ..();\ + gvars_datum_protected_varlist[#X] = TRUE;\ +} +#else +#define GLOBAL_PROTECT(X) +#endif + +#define GLOBAL_REAL_VAR(X) var/global/##X +#define GLOBAL_REAL(X, Typepath) var/global##Typepath/##X + +#define GLOBAL_RAW(X) /datum/controller/global_vars/var/global##X + +#define GLOBAL_VAR_INIT(X, InitValue) GLOBAL_RAW(/##X); GLOBAL_MANAGED(X, InitValue) + +#define GLOBAL_VAR_CONST(X, InitValue) GLOBAL_RAW(/const/##X) = InitValue; GLOBAL_UNMANAGED(X) + +#define GLOBAL_LIST_INIT(X, InitValue) GLOBAL_RAW(/list/##X); GLOBAL_MANAGED(X, InitValue) + +#define GLOBAL_LIST_EMPTY(X) GLOBAL_LIST_INIT(X, list()) + +#define GLOBAL_DATUM_INIT(X, Typepath, InitValue) GLOBAL_RAW(Typepath/##X); GLOBAL_MANAGED(X, InitValue) + +#define GLOBAL_VAR(X) GLOBAL_RAW(/##X); GLOBAL_UNMANAGED(X) + +#define GLOBAL_LIST(X) GLOBAL_RAW(/list/##X); GLOBAL_UNMANAGED(X) + +#define GLOBAL_DATUM(X, Typepath) GLOBAL_RAW(Typepath/##X); GLOBAL_UNMANAGED(X) diff --git a/code/__DEFINES/combat.dm b/code/__DEFINES/combat.dm index 3a8f30f254a..8b7f4830c13 100644 --- a/code/__DEFINES/combat.dm +++ b/code/__DEFINES/combat.dm @@ -76,9 +76,17 @@ #define EMBEDDED_UNSAFE_REMOVAL_TIME 30 //A Time in ticks, total removal time = (this*item.w_class) //Gun Stuff - #define SAWN_INTACT 0 - #define SAWN_OFF 1 +#define SAWN_INTACT 0 +#define SAWN_OFF 1 - #define WEAPON_LIGHT 0 - #define WEAPON_MEDIUM 1 - #define WEAPON_HEAVY 2 \ No newline at end of file +#define WEAPON_LIGHT 0 +#define WEAPON_MEDIUM 1 +#define WEAPON_HEAVY 2 + +#define EXPLODE_NONE 0 //Don't even ask me why we need this. +#define EXPLODE_DEVASTATE 1 +#define EXPLODE_HEAVY 2 +#define EXPLODE_LIGHT 3 + +#define EMP_HEAVY 1 +#define EMP_LIGHT 2 diff --git a/code/__DEFINES/construction.dm b/code/__DEFINES/construction.dm index fc7fc98e25f..1e5599a998d 100644 --- a/code/__DEFINES/construction.dm +++ b/code/__DEFINES/construction.dm @@ -27,6 +27,11 @@ #define PLASTIC_FLAPS_NORMAL 0 #define PLASTIC_FLAPS_DETACHED 1 +//other construction-related things + +//windows affected by nar-sie turn this color. +#define NARSIE_WINDOW_COLOUR "#7D1919" + //Material defines, for determining how much of a given material an item contains #define MAT_METAL "$metal" #define MAT_GLASS "$glass" diff --git a/code/__DEFINES/flags.dm b/code/__DEFINES/flags.dm index a03ba7c9d4c..0795d7bb78c 100644 --- a/code/__DEFINES/flags.dm +++ b/code/__DEFINES/flags.dm @@ -1,3 +1,6 @@ +#define ALL ~0 //For convenience. +#define NONE 0 + //FLAGS BITMASK #define STOPSPRESSUREDMAGE 1 //This flag is used on the flags variable for SUIT and HEAD items which stop pressure damage. Note that the flag 1 was previous used as ONBACK, so it is possible for some code to use (flags & 1) when checking if something can be put on your back. Replace this code with (inv_flags & SLOT_BACK) if you see it anywhere To successfully stop you taking all pressure damage you must have both a suit and head item with this flag. #define NODROP 2 // This flag makes it so that an item literally cannot be removed at all, or at least that's how it should be. Only deleted. @@ -66,6 +69,7 @@ //turf-only flags #define NOJAUNT 1 +#define RPD_ALLOWED_HERE 2//By default, RPD is disabled on turfs. //ITEM INVENTORY SLOT BITMASKS #define SLOT_OCLOTHING 1 @@ -89,3 +93,14 @@ #define AFFECT_ROBOTIC_ORGAN 1 #define AFFECT_ORGANIC_ORGAN 2 #define AFFECT_ALL_ORGANS 3 + +//Fire stuff, for burn_state +#define LAVA_PROOF -2 +#define FIRE_PROOF -1 +#define FLAMMABLE 0 +#define ON_FIRE 1 + +//resistance_flags +#define INDESTRUCTIBLE 64 //doesn't take damage + +GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768)) diff --git a/code/__DEFINES/is_helpers.dm b/code/__DEFINES/is_helpers.dm index 5c807520b7d..b7ebec30f1e 100644 --- a/code/__DEFINES/is_helpers.dm +++ b/code/__DEFINES/is_helpers.dm @@ -12,6 +12,8 @@ //Objects +#define ismecha(A) (istype(A, /obj/mecha)) + #define is_cleanable(A) (istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/rune)) //if something is cleanable #define is_pen(W) (istype(W, /obj/item/weapon/pen)) diff --git a/code/__DEFINES/layers.dm b/code/__DEFINES/layers.dm index 08a267322db..8ec06dbcbd4 100644 --- a/code/__DEFINES/layers.dm +++ b/code/__DEFINES/layers.dm @@ -21,14 +21,17 @@ #define LOW_OBJ_LAYER 2.5 #define BELOW_OPEN_DOOR_LAYER 2.6 +#define BLASTDOOR_LAYER 2.65 #define OPEN_DOOR_LAYER 2.7 #define PROJECTILE_HIT_THRESHHOLD_LAYER 2.75 //projectiles won't hit objects at or below this layer if possible #define TABLE_LAYER 2.8 #define BELOW_OBJ_LAYER 2.9 #define LOW_ITEM_LAYER 2.95 //#define OBJ_LAYER 3 //For easy recordkeeping; this is a byond define +#define CLOSED_BLASTDOOR_LAYER 3.05 #define CLOSED_DOOR_LAYER 3.1 #define CLOSED_FIREDOOR_LAYER 3.11 +#define SHUTTER_LAYER 3.12 // HERE BE DRAGONS #define ABOVE_OBJ_LAYER 3.2 #define ABOVE_WINDOW_LAYER 3.3 #define SIGN_LAYER 3.4 diff --git a/code/__DEFINES/math.dm b/code/__DEFINES/math.dm index d71047fe3d3..c6ffc61495e 100644 --- a/code/__DEFINES/math.dm +++ b/code/__DEFINES/math.dm @@ -30,4 +30,20 @@ #define Lcm(a, b) (abs(a) / Gcd((a), (b)) * abs(b)) #define Root(n, x) ((x) ** (1 / (n))) #define ToDegrees(radians) ((radians) * 57.2957795) // 180 / Pi -#define ToRadians(degrees) ((degrees) * 0.0174532925) // Pi / 180 \ No newline at end of file +#define ToRadians(degrees) ((degrees) * 0.0174532925) // Pi / 180 + +//"fancy" math for calculating time in ms from tick_usage percentage and the length of ticks +//percent_of_tick_used * (ticklag * 100(to convert to ms)) / 100(percent ratio) +//collapsed to percent_of_tick_used * tick_lag +#define TICK_DELTA_TO_MS(percent_of_tick_used) ((percent_of_tick_used) * world.tick_lag) +#define TICK_USAGE_TO_MS(starting_tickusage) (TICK_DELTA_TO_MS(TICK_USAGE_REAL - starting_tickusage)) + +//time of day but automatically adjusts to the server going into the next day within the same round. +//for when you need a reliable time number that doesn't depend on byond time. +#define REALTIMEOFDAY (world.timeofday + (MIDNIGHT_ROLLOVER * MIDNIGHT_ROLLOVER_CHECK)) +#define MIDNIGHT_ROLLOVER_CHECK ( GLOB.rollovercheck_last_timeofday != world.timeofday ? update_midnight_rollover() : GLOB.midnight_rollovers ) + +#define CEILING(x, y) ( -round(-(x) / (y)) * (y) ) + +// round() acts like floor(x, 1) by default but can't handle other values +#define FLOOR(x, y) ( round((x) / (y)) * (y) ) diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm index f6cb33eb527..4f38a183a80 100644 --- a/code/__DEFINES/misc.dm +++ b/code/__DEFINES/misc.dm @@ -294,12 +294,6 @@ #define RADIO_CONNECTION_FAIL 0 #define RADIO_CONNECTION_NON_SUBSPACE 1 -//Fire stuff, for burn_state -#define LAVA_PROOF -2 -#define FIRE_PROOF -1 -#define FLAMMABLE 0 -#define ON_FIRE 1 - // Bluespace shelter deploy checks #define SHELTER_DEPLOY_ALLOWED "allowed" #define SHELTER_DEPLOY_BAD_TURFS "bad turfs" @@ -347,5 +341,8 @@ #define BLOOD_STATE_XENO "xeno" #define BLOOD_STATE_NOT_BLOODY "no blood whatsoever" +//for obj explosion block calculation +#define EXPLOSION_BLOCK_PROC -1 + // The SQL version required by this version of the code #define SQL_VERSION 2 diff --git a/code/__DEFINES/mob.dm b/code/__DEFINES/mobs.dm similarity index 95% rename from code/__DEFINES/mob.dm rename to code/__DEFINES/mobs.dm index 5312cba6e14..5bf38e54ad8 100644 --- a/code/__DEFINES/mob.dm +++ b/code/__DEFINES/mobs.dm @@ -107,6 +107,12 @@ #define AI_CHECK_WIRELESS 1 #define AI_CHECK_RADIO 2 +//determines if a mob can smash through it +#define ENVIRONMENT_SMASH_NONE 0 +#define ENVIRONMENT_SMASH_STRUCTURES 1 //crates, lockers, ect +#define ENVIRONMENT_SMASH_WALLS 2 //walls +#define ENVIRONMENT_SMASH_RWALLS 4 //rwalls + #define POCKET_STRIP_DELAY 40 //time taken (in deciseconds) to search somebody's pockets #define DEFAULT_ITEM_STRIP_DELAY 40 //time taken (in deciseconds) to strip somebody @@ -120,6 +126,7 @@ #define TINT_IMPAIR 2 //Threshold of tint level to apply weld mask overlay #define TINT_BLIND 3 //Threshold of tint level to obscure vision fully +#define EYE_SHINE_THRESHOLD 6 //dark_view threshold past which a humanoid's eyes will 'shine' in the dark. #define isliving(A) (istype((A), /mob/living)) #define iscarbon(A) (istype((A), /mob/living/carbon)) diff --git a/code/__DEFINES/process_scheduler.dm b/code/__DEFINES/process_scheduler.dm index d3dbf1e085c..c6c3722d49f 100644 --- a/code/__DEFINES/process_scheduler.dm +++ b/code/__DEFINES/process_scheduler.dm @@ -31,4 +31,4 @@ if(##VARNAME == src)\ ##VARNAME = null;\ else\ - message_admins("Controller '[name]' asked to release global control in spite of not having it!");}\ + message_admins("Controller '[name]' asked to release global control in spite of not having it!");} diff --git a/code/__DEFINES/status_effects.dm b/code/__DEFINES/status_effects.dm index b38b2666863..b492e91ece5 100644 --- a/code/__DEFINES/status_effects.dm +++ b/code/__DEFINES/status_effects.dm @@ -49,7 +49,7 @@ //#define STATUS_EFFECT_HISWRATH /datum/status_effect/his_wrath //His Wrath. -//#define STATUS_EFFECT_SUMMONEDGHOST /datum/status_effect/cultghost //is a cult ghost and can't use manifest runes +#define STATUS_EFFECT_SUMMONEDGHOST /datum/status_effect/cultghost //is a cult ghost and can't use manifest runes //#define STATUS_EFFECT_CRUSHERMARK /datum/status_effect/crusher_mark //if struck with a proto-kinetic crusher, takes a ton of damage diff --git a/code/__DEFINES/subsystems.dm b/code/__DEFINES/subsystems.dm new file mode 100644 index 00000000000..180007fa1b8 --- /dev/null +++ b/code/__DEFINES/subsystems.dm @@ -0,0 +1,116 @@ +//Timing subsystem +//Don't run if there is an identical unique timer active +//if the arguments to addtimer are the same as an existing timer, it doesn't create a new timer, and returns the id of the existing timer +#define TIMER_UNIQUE 1 +//For unique timers: Replace the old timer rather then not start this one +#define TIMER_OVERRIDE 2 +//Timing should be based on how timing progresses on clients, not the sever. +// tracking this is more expensive, +// should only be used in conjuction with things that have to progress client side, such as animate() or sound() +#define TIMER_CLIENT_TIME 4 +//Timer can be stopped using deltimer() +#define TIMER_STOPPABLE 8 +//To be used with TIMER_UNIQUE +//prevents distinguishing identical timers with the wait variable +#define TIMER_NO_HASH_WAIT 16 + +#define TIMER_NO_INVOKE_WARNING 600 //number of byond ticks that are allowed to pass before the timer subsystem thinks it hung on something + +#define TIMER_ID_NULL -1 + +//For servers that can't do with any additional lag, set this to none in flightpacks.dm in subsystem/processing. +#define FLIGHTSUIT_PROCESSING_NONE 0 +#define FLIGHTSUIT_PROCESSING_FULL 1 + +#define INITIALIZATION_INSSATOMS 0 //New should not call Initialize +#define INITIALIZATION_INNEW_MAPLOAD 2 //New should call Initialize(TRUE) +#define INITIALIZATION_INNEW_REGULAR 1 //New should call Initialize(FALSE) + +#define INITIALIZE_HINT_NORMAL 0 //Nothing happens +#define INITIALIZE_HINT_LATELOAD 1 //Call LateInitialize +#define INITIALIZE_HINT_QDEL 2 //Call qdel on the atom + +//type and all subtypes should always call Initialize in New() +#define INITIALIZE_IMMEDIATE(X) ##X/New(loc, ...){\ + ..();\ + if(!initialized) {\ + args[1] = TRUE;\ + SSatoms.InitAtom(src, args);\ + }\ +} + +// Subsystem init_order, from highest priority to lowest priority +// Subsystems shutdown in the reverse of the order they initialize in +// The numbers just define the ordering, they are meaningless otherwise. + +#define INIT_ORDER_GARBAGE 19 +#define INIT_ORDER_DBCORE 18 +#define INIT_ORDER_BLACKBOX 17 +#define INIT_ORDER_SERVER_MAINT 16 +#define INIT_ORDER_INPUT 15 +#define INIT_ORDER_RESEARCH 14 +#define INIT_ORDER_EVENTS 13 +#define INIT_ORDER_JOBS 12 +#define INIT_ORDER_TRAITS 11 +#define INIT_ORDER_TICKER 10 +#define INIT_ORDER_MAPPING 9 +#define INIT_ORDER_NETWORKS 8 +#define INIT_ORDER_ATOMS 7 +#define INIT_ORDER_LANGUAGE 6 +#define INIT_ORDER_MACHINES 5 +#define INIT_ORDER_CIRCUIT 4 +#define INIT_ORDER_TIMER 1 +#define INIT_ORDER_DEFAULT 0 +#define INIT_ORDER_AIR -1 +#define INIT_ORDER_MINIMAP -3 +#define INIT_ORDER_ASSETS -4 +#define INIT_ORDER_ICON_SMOOTHING -5 +#define INIT_ORDER_OVERLAY -6 +#define INIT_ORDER_XKEYSCORE -10 +#define INIT_ORDER_STICKY_BAN -10 +#define INIT_ORDER_LIGHTING -20 +#define INIT_ORDER_SHUTTLE -21 +#define INIT_ORDER_SQUEAK -40 +#define INIT_ORDER_PATH -50 +#define INIT_ORDER_PERSISTENCE -100 + +// Subsystem fire priority, from lowest to highest priority +// If the subsystem isn't listed here it's either DEFAULT or PROCESS (if it's a processing subsystem child) + +#define FIRE_PRIORITY_IDLE_NPC 10 +#define FIRE_PRIORITY_SERVER_MAINT 10 +#define FIRE_PRIORITY_RESEARCH 10 +#define FIRE_PRIORITY_GARBAGE 15 +#define FIRE_PRIORITY_WET_FLOORS 20 +#define FIRE_PRIORITY_AIR 20 +#define FIRE_PRIORITY_NPC 20 +#define FIRE_PRIORITY_PROCESS 25 +#define FIRE_PRIORITY_THROWING 25 +#define FIRE_PRIORITY_SPACEDRIFT 30 +#define FIRE_PRIORITY_FIELDS 30 +#define FIRE_PRIOTITY_SMOOTHING 35 +#define FIRE_PRIORITY_ORBIT 35 +#define FIRE_PRIORITY_NETWORKS 40 +#define FIRE_PRIORITY_OBJ 40 +#define FIRE_PRIORITY_ACID 40 +#define FIRE_PRIOTITY_BURNING 40 +#define FIRE_PRIORITY_INBOUNDS 40 +#define FIRE_PRIORITY_DEFAULT 50 +#define FIRE_PRIORITY_PARALLAX 65 +#define FIRE_PRIORITY_FLIGHTPACKS 80 +#define FIRE_PRIORITY_MOBS 100 +#define FIRE_PRIORITY_TGUI 110 +#define FIRE_PRIORITY_TICKER 200 +#define FIRE_PRIORITY_OVERLAYS 500 +#define FIRE_PRIORITY_INPUT 1000 // This must always always be the max highest priority. Player input must never be lost. + + +// SS runlevels + +#define RUNLEVEL_INIT 0 +#define RUNLEVEL_LOBBY 1 +#define RUNLEVEL_SETUP 2 +#define RUNLEVEL_GAME 4 +#define RUNLEVEL_POSTGAME 8 + +#define RUNLEVELS_DEFAULT (RUNLEVEL_SETUP | RUNLEVEL_GAME | RUNLEVEL_POSTGAME) diff --git a/code/__DEFINES/tick.dm b/code/__DEFINES/tick.dm index 71a63af6289..80550ab5e7a 100644 --- a/code/__DEFINES/tick.dm +++ b/code/__DEFINES/tick.dm @@ -1,5 +1,10 @@ -#define TICK_LIMIT_RUNNING 90 -#define TICK_LIMIT_TO_RUN 85 +#define TICK_LIMIT_RUNNING 80 +#define TICK_LIMIT_TO_RUN 70 +#define TICK_LIMIT_MC 70 +#define TICK_LIMIT_MC_INIT_DEFAULT 98 + +#define TICK_USAGE world.tick_usage //for general usage +#define TICK_USAGE_REAL world.tick_usage //to be used where the result isn't checked #define TICK_CHECK ( world.tick_usage > TICK_LIMIT_RUNNING ? stoplag() : 0 ) #define CHECK_TICK if(world.tick_usage > TICK_LIMIT_RUNNING) stoplag() \ No newline at end of file diff --git a/code/__HELPERS/cmp.dm b/code/__HELPERS/cmp.dm new file mode 100644 index 00000000000..2b02c212659 --- /dev/null +++ b/code/__HELPERS/cmp.dm @@ -0,0 +1,38 @@ +/proc/cmp_numeric_dsc(a,b) + return b - a + +/proc/cmp_numeric_asc(a,b) + return a - b + +/proc/cmp_text_asc(a,b) + return sorttext(b,a) + +/proc/cmp_text_dsc(a,b) + return sorttext(a,b) + +/proc/cmp_name_asc(atom/a, atom/b) + return sorttext(b.name, a.name) + +/proc/cmp_name_dsc(atom/a, atom/b) + return sorttext(a.name, b.name) + +/proc/cmp_ckey_asc(client/a, client/b) + return sorttext(b.ckey, a.ckey) + +/proc/cmp_ckey_dsc(client/a, client/b) + return sorttext(a.ckey, b.ckey) + +/proc/cmp_subsystem_init(datum/controller/subsystem/a, datum/controller/subsystem/b) + return initial(b.init_order) - initial(a.init_order) //uses initial() so it can be used on types + +/proc/cmp_subsystem_display(datum/controller/subsystem/a, datum/controller/subsystem/b) + return sorttext(b.name, a.name) + +/proc/cmp_subsystem_priority(datum/controller/subsystem/a, datum/controller/subsystem/b) + return a.priority - b.priority + +/proc/cmp_atom_layer_asc(atom/A,atom/B) + if(A.plane != B.plane) + return A.plane - B.plane + else + return A.layer - B.layer \ No newline at end of file diff --git a/code/__HELPERS/icons.dm b/code/__HELPERS/icons.dm index ac17d0591c5..96109186359 100644 --- a/code/__HELPERS/icons.dm +++ b/code/__HELPERS/icons.dm @@ -897,3 +897,12 @@ proc/rand_hex_color() for(var/i=0;i<6;i++) color = color+pick(colors) return "#[color]" + +//Imagine removing pixels from the main icon that are covered by pixels from the mask icon. +proc/get_icon_difference(var/icon/main, var/icon/mask) + if(istype(main) && istype(mask)) + mask.Blend(rgb(255,255,255), ICON_SUBTRACT) //Make all pixels on the mask as black as possible. + mask.Opaque(rgb(255,255,255)) //Make the transparent pixels (background) white. + mask.BecomeAlphaMask() //Make all the black pixels vanish (fully transparent), leaving only the white pixels. + main.AddAlphaMask(mask) //Make the pixels in the main icon that are in the transparent zone of the mask icon also vanish (fully transparent). + return main diff --git a/code/__HELPERS/lists.dm b/code/__HELPERS/lists.dm index 6ee5097a76e..799f94feebb 100644 --- a/code/__HELPERS/lists.dm +++ b/code/__HELPERS/lists.dm @@ -678,4 +678,84 @@ proc/dd_sortedObjectList(list/incoming) if(isnum(key)) L |= key else - L[key] = temp[key] \ No newline at end of file + L[key] = temp[key] + +//Move a single element from position fromIndex within a list, to position toIndex +//All elements in the range [1,toIndex) before the move will be before the pivot afterwards +//All elements in the range [toIndex, L.len+1) before the move will be after the pivot afterwards +//In other words, it's as if the range [fromIndex,toIndex) have been rotated using a <<< operation common to other languages. +//fromIndex and toIndex must be in the range [1,L.len+1] +//This will preserve associations ~Carnie +/proc/moveElement(list/L, fromIndex, toIndex) + if(fromIndex == toIndex || fromIndex + 1 == toIndex) //no need to move + return + if(fromIndex > toIndex) + ++fromIndex //since a null will be inserted before fromIndex, the index needs to be nudged right by one + + L.Insert(toIndex, null) + L.Swap(fromIndex, toIndex) + L.Cut(fromIndex, fromIndex + 1) + + +//Move elements [fromIndex,fromIndex+len) to [toIndex-len, toIndex) +//Same as moveElement but for ranges of elements +//This will preserve associations ~Carnie +/proc/moveRange(list/L, fromIndex, toIndex, len = 1) + var/distance = abs(toIndex - fromIndex) + if(len >= distance) //there are more elements to be moved than the distance to be moved. Therefore the same result can be achieved (with fewer operations) by moving elements between where we are and where we are going. The result being, our range we are moving is shifted left or right by dist elements + if(fromIndex <= toIndex) + return //no need to move + fromIndex += len //we want to shift left instead of right + + for(var/i = 0, i < distance, ++i) + L.Insert(fromIndex, null) + L.Swap(fromIndex, toIndex) + L.Cut(toIndex, toIndex + 1) + else + if(fromIndex > toIndex) + fromIndex += len + + for(var/i = 0, i < len, ++i) + L.Insert(toIndex, null) + L.Swap(fromIndex, toIndex) + L.Cut(fromIndex, fromIndex + 1) + +//Move elements from [fromIndex, fromIndex+len) to [toIndex, toIndex+len) +//Move any elements being overwritten by the move to the now-empty elements, preserving order +//Note: if the two ranges overlap, only the destination order will be preserved fully, since some elements will be within both ranges ~Carnie +/proc/swapRange(list/L, fromIndex, toIndex, len = 1) + var/distance = abs(toIndex - fromIndex) + if(len > distance) //there is an overlap, therefore swapping each element will require more swaps than inserting new elements + if(fromIndex < toIndex) + toIndex += len + else + fromIndex += len + + for(var/i = 0, i < distance, ++i) + L.Insert(fromIndex, null) + L.Swap(fromIndex, toIndex) + L.Cut(toIndex, toIndex + 1) + else + if(toIndex > fromIndex) + var/a = toIndex + toIndex = fromIndex + fromIndex = a + + for(var/i = 0, i < len, ++i) + L.Swap(fromIndex++, toIndex++) + +//replaces reverseList ~Carnie +/proc/reverseRange(list/L, start = 1, end = 0) + if(L.len) + start = start % L.len + end = end % (L.len + 1) + if(start <= 0) + start += L.len + if(end <= 0) + end += L.len + 1 + + --end + while(start < end) + L.Swap(start++, end--) + + return L \ No newline at end of file diff --git a/code/__HELPERS/mobs.dm b/code/__HELPERS/mobs.dm index cf030dc65ed..94b7a9b4255 100644 --- a/code/__HELPERS/mobs.dm +++ b/code/__HELPERS/mobs.dm @@ -268,7 +268,7 @@ proc/add_logs(mob/user, mob/target, what_done, var/object=null, var/addition=nul return msg_admin_attack("[key_name_admin(user)] [what_done] [key_name_admin(target)][object ? " with [object]" : " "][addition]") -/proc/do_mob(var/mob/user, var/mob/target, var/time = 30, var/uninterruptible = 0, progress = 1) +/proc/do_mob(var/mob/user, var/mob/target, var/time = 30, var/uninterruptible = 0, progress = 1, datum/callback/extra_checks = null) if(!user || !target) return 0 var/user_loc = user.loc @@ -301,13 +301,13 @@ proc/add_logs(mob/user, mob/target, what_done, var/object=null, var/addition=nul drifting = 0 user_loc = user.loc - if((!drifting && user.loc != user_loc) || target.loc != target_loc || user.get_active_hand() != holding || user.incapacitated() || user.lying ) + if((!drifting && user.loc != user_loc) || target.loc != target_loc || user.get_active_hand() != holding || user.incapacitated() || user.lying || (extra_checks && !extra_checks.Invoke())) . = 0 break if(progress) qdel(progbar) -/proc/do_after(mob/user, delay, needhand = 1, atom/target = null, progress = 1) +/proc/do_after(mob/user, delay, needhand = 1, atom/target = null, progress = 1, datum/callback/extra_checks = null) if(!user) return 0 var/atom/Tloc = null @@ -342,7 +342,7 @@ proc/add_logs(mob/user, mob/target, what_done, var/object=null, var/addition=nul drifting = 0 Uloc = user.loc - if(!user || user.stat || user.weakened || user.stunned || (!drifting && user.loc != Uloc)) + if(!user || user.stat || user.weakened || user.stunned || (!drifting && user.loc != Uloc)|| (extra_checks && !extra_checks.Invoke())) . = 0 break @@ -370,6 +370,19 @@ proc/add_logs(mob/user, mob/target, what_done, var/object=null, var/addition=nul if(H.get_species() == species_name) . = TRUE +/proc/spawn_atom_to_turf(spawn_type, target, amount, admin_spawn=FALSE, list/extra_args) + var/turf/T = get_turf(target) + if(!T) + CRASH("attempt to spawn atom type: [spawn_type] in nullspace") + + var/list/new_args = list(T) + if(extra_args) + new_args += extra_args + + for(var/j in 1 to amount) + var/atom/X = new spawn_type(arglist(new_args)) + X.admin_spawned = admin_spawn + /proc/admin_mob_info(mob/M, mob/user = usr) if(!ismob(M)) to_chat(user, "This can only be used on instances of type /mob") diff --git a/code/__HELPERS/sorts/InsertSort.dm b/code/__HELPERS/sorts/InsertSort.dm new file mode 100644 index 00000000000..decc1c29ff2 --- /dev/null +++ b/code/__HELPERS/sorts/InsertSort.dm @@ -0,0 +1,19 @@ +//simple insertion sort - generally faster than merge for runs of 7 or smaller +/proc/sortInsert(list/L, cmp = /proc/cmp_numeric_asc, associative, fromIndex = 1, toIndex = 0) + if(L && L.len >= 2) + fromIndex = fromIndex % L.len + toIndex = toIndex % (L.len + 1) + if(fromIndex <= 0) + fromIndex += L.len + if(toIndex <= 0) + toIndex += L.len + 1 + + var/datum/sortInstance/SI = GLOB.sortInstance + if(!SI) + SI = new + SI.L = L + SI.cmp = cmp + SI.associative = associative + + SI.binarySort(fromIndex, toIndex, fromIndex) + return L \ No newline at end of file diff --git a/code/__HELPERS/sorts/MergeSort.dm b/code/__HELPERS/sorts/MergeSort.dm new file mode 100644 index 00000000000..d8c3d1477d0 --- /dev/null +++ b/code/__HELPERS/sorts/MergeSort.dm @@ -0,0 +1,19 @@ +//merge-sort - gernerally faster than insert sort, for runs of 7 or larger +/proc/sortMerge(list/L, cmp = /proc/cmp_numeric_asc, associative, fromIndex = 1, toIndex) + if(L && L.len >= 2) + fromIndex = fromIndex % L.len + toIndex = toIndex % (L.len + 1) + if(fromIndex <= 0) + fromIndex += L.len + if(toIndex <= 0) + toIndex += L.len + 1 + + var/datum/sortInstance/SI = GLOB.sortInstance + if(!SI) + SI = new + SI.L = L + SI.cmp = cmp + SI.associative = associative + + SI.mergeSort(fromIndex, toIndex) + return L \ No newline at end of file diff --git a/code/__HELPERS/sorts/TimSort.dm b/code/__HELPERS/sorts/TimSort.dm new file mode 100644 index 00000000000..b3aca97ea99 --- /dev/null +++ b/code/__HELPERS/sorts/TimSort.dm @@ -0,0 +1,20 @@ +//TimSort interface +/proc/sortTim(list/L, cmp = /proc/cmp_numeric_asc, associative, fromIndex = 1, toIndex = 0) + if(L && L.len >= 2) + fromIndex = fromIndex % L.len + toIndex = toIndex % (L.len + 1) + if(fromIndex <= 0) + fromIndex += L.len + if(toIndex <= 0) + toIndex += L.len + 1 + + var/datum/sortInstance/SI = GLOB.sortInstance + if(!SI) + SI = new + + SI.L = L + SI.cmp = cmp + SI.associative = associative + + SI.timSort(fromIndex, toIndex) + return L \ No newline at end of file diff --git a/code/__HELPERS/sorts/__main.dm b/code/__HELPERS/sorts/__main.dm new file mode 100644 index 00000000000..b5368330d59 --- /dev/null +++ b/code/__HELPERS/sorts/__main.dm @@ -0,0 +1,647 @@ + //These are macros used to reduce on proc calls +#define fetchElement(L, i) (associative) ? L[L[i]] : L[i] + + //Minimum sized sequence that will be merged. Anything smaller than this will use binary-insertion sort. + //Should be a power of 2 +#define MIN_MERGE 32 + + //When we get into galloping mode, we stay there until both runs win less often than MIN_GALLOP consecutive times. +#define MIN_GALLOP 7 + +//This is a global instance to allow much of this code to be reused. The interfaces are kept separately +GLOBAL_DATUM_INIT(sortInstance, /datum/sortInstance, new()) +/datum/sortInstance + //The array being sorted. + var/list/L + + //The comparator proc-reference + var/cmp = /proc/cmp_numeric_asc + + //whether we are sorting list keys (0: L[i]) or associated values (1: L[L[i]]) + var/associative = 0 + + //This controls when we get *into* galloping mode. It is initialized to MIN_GALLOP. + //The mergeLo and mergeHi methods nudge it higher for random data, and lower for highly structured data. + var/minGallop = MIN_GALLOP + + //Stores information regarding runs yet to be merged. + //Run i starts at runBase[i] and extends for runLen[i] elements. + //runBase[i] + runLen[i] == runBase[i+1] + var/list/runBases = list() + var/list/runLens = list() + + +/datum/sortInstance/proc/timSort(start, end) + runBases.Cut() + runLens.Cut() + + var/remaining = end - start + + //If array is small, do a 'mini-TimSort' with no merges + if(remaining < MIN_MERGE) + var/initRunLen = countRunAndMakeAscending(start, end) + binarySort(start, end, start + initRunLen) + return + + //March over the array finding natural runs + //Extend any short natural runs to runs of length minRun + var/minRun = minRunLength(remaining) + + do + //identify next run + var/runLen = countRunAndMakeAscending(start, end) + + //if run is short, extend to min(minRun, remaining) + if(runLen < minRun) + var/force = (remaining <= minRun) ? remaining : minRun + + binarySort(start, start + force, start+runLen) + runLen = force + + //add data about run to queue + runBases.Add(start) + runLens.Add(runLen) + + //maybe merge + mergeCollapse() + + //Advance to find next run + start += runLen + remaining -= runLen + + while(remaining > 0) + + + //Merge all remaining runs to complete sort + //ASSERT(start == end) + mergeForceCollapse(); + //ASSERT(runBases.len == 1) + + //reset minGallop, for successive calls + minGallop = MIN_GALLOP + + return L + +/* +Sorts the specified portion of the specified array using a binary +insertion sort. This is the best method for sorting small numbers +of elements. It requires O(n log n) compares, but O(n^2) data +movement (worst case). + +If the initial part of the specified range is already sorted, +this method can take advantage of it: the method assumes that the +elements in range [lo,start) are already sorted + +lo the index of the first element in the range to be sorted +hi the index after the last element in the range to be sorted +start the index of the first element in the range that is not already known to be sorted +*/ +/datum/sortInstance/proc/binarySort(lo, hi, start) + //ASSERT(lo <= start && start <= hi) + if(start <= lo) + start = lo + 1 + + for(,start < hi, ++start) + var/pivot = fetchElement(L,start) + + //set left and right to the index where pivot belongs + var/left = lo + var/right = start + //ASSERT(left <= right) + + //[lo, left) elements <= pivot < [right, start) elements + //in other words, find where the pivot element should go using bisection search + while(left < right) + var/mid = (left + right) >> 1 //round((left+right)/2) + if(call(cmp)(fetchElement(L, mid), pivot) > 0) + right = mid + else + left = mid + 1 + + //ASSERT(left == right) + moveElement(L, start, left) //move pivot element to correct location in the sorted range + +/* +Returns the length of the run beginning at the specified position and reverses the run if it is back-to-front + +A run is the longest ascending sequence with: + a[lo] <= a[lo + 1] <= a[lo + 2] <= ... +or the longest descending sequence with: + a[lo] > a[lo + 1] > a[lo + 2] > ... + +For its intended use in a stable mergesort, the strictness of the +definition of "descending" is needed so that the call can safely +reverse a descending sequence without violating stability. +*/ +/datum/sortInstance/proc/countRunAndMakeAscending(lo, hi) + //ASSERT(lo < hi) + + var/runHi = lo + 1 + if(runHi >= hi) + return 1 + + var/last = fetchElement(L, lo) + var/current = fetchElement(L, runHi++) + + if(call(cmp)(current, last) < 0) + while(runHi < hi) + last = current + current = fetchElement(L,runHi) + if(call(cmp)(current, last) >= 0) + break + ++runHi + reverseRange(L, lo, runHi) + else + while(runHi < hi) + last = current + current = fetchElement(L,runHi) + if(call(cmp)(current, last) < 0) + break + ++runHi + + return runHi - lo + +//Returns the minimum acceptable run length for an array of the specified length. +//Natural runs shorter than this will be extended with binarySort +/datum/sortInstance/proc/minRunLength(n) + //ASSERT(n >= 0) + var/r = 0 //becomes 1 if any bits are shifted off + while(n >= MIN_MERGE) + r |= (n & 1) + n >>= 1 + return n + r + +//Examines the stack of runs waiting to be merged and merges adjacent runs until the stack invariants are reestablished: +// runLen[i-3] > runLen[i-2] + runLen[i-1] +// runLen[i-2] > runLen[i-1] +//This method is called each time a new run is pushed onto the stack. +//So the invariants are guaranteed to hold for i= 2) + var/n = runBases.len - 1 + if(n > 1 && runLens[n - 1] <= runLens[n] + runLens[n + 1]) + if(runLens[n - 1] < runLens[n + 1]) + --n + mergeAt(n) + else if(runLens[n] <= runLens[n + 1]) + mergeAt(n) + else + break //Invariant is established + + +//Merges all runs on the stack until only one remains. +//Called only once, to finalise the sort +/datum/sortInstance/proc/mergeForceCollapse() + while(runBases.len >= 2) + var/n = runBases.len - 1 + if(n > 1 && runLens[n - 1] < runLens[n + 1]) + --n + mergeAt(n) + + +//Merges the two consecutive runs at stack indices i and i+1 +//Run i must be the penultimate or antepenultimate run on the stack +//In other words, i must be equal to stackSize-2 or stackSize-3 +/datum/sortInstance/proc/mergeAt(i) + //ASSERT(runBases.len >= 2) + //ASSERT(i >= 1) + //ASSERT(i == runBases.len - 1 || i == runBases.len - 2) + + var/base1 = runBases[i] + var/base2 = runBases[i + 1] + var/len1 = runLens[i] + var/len2 = runLens[i + 1] + + //ASSERT(len1 > 0 && len2 > 0) + //ASSERT(base1 + len1 == base2) + + //Record the legth of the combined runs. If i is the 3rd last run now, also slide over the last run + //(which isn't involved in this merge). The current run (i+1) goes away in any case. + runLens[i] += runLens[i + 1] + runLens.Cut(i + 1, i + 2) + runBases.Cut(i + 1, i + 2) + + + //Find where the first element of run2 goes in run1. + //Prior elements in run1 can be ignored (because they're already in place) + var/k = gallopRight(fetchElement(L, base2), base1, len1, 0) + //ASSERT(k >= 0) + base1 += k + len1 -= k + if(len1 == 0) + return + + //Find where the last element of run1 goes in run2. + //Subsequent elements in run2 can be ignored (because they're already in place) + len2 = gallopLeft(fetchElement(L, base1 + len1 - 1), base2, len2, len2 - 1) + //ASSERT(len2 >= 0) + if(len2 == 0) + return + + //Merge remaining runs, using tmp array with min(len1, len2) elements + if(len1 <= len2) + mergeLo(base1, len1, base2, len2) + else + mergeHi(base1, len1, base2, len2) + + +/* + Locates the position to insert key within the specified sorted range + If the range contains elements equal to key, this will return the index of the LEFTMOST of those elements + + key the element to be inserted into the sorted range + base the index of the first element of the sorted range + len the length of the sorted range, must be greater than 0 + hint the offset from base at which to begin the search, such that 0 <= hint < len; i.e. base <= hint < base+hint + + Returns the index at which to insert element 'key' +*/ +/datum/sortInstance/proc/gallopLeft(key, base, len, hint) + //ASSERT(len > 0 && hint >= 0 && hint < len) + + var/lastOffset = 0 + var/offset = 1 + if(call(cmp)(key, fetchElement(L,base + hint)) > 0) + var/maxOffset = len - hint + while(offset < maxOffset && call(cmp)(key, fetchElement(L, base + hint + offset)) > 0) + lastOffset = offset + offset = (offset << 1) + 1 + + if(offset > maxOffset) + offset = maxOffset + + lastOffset += hint + offset += hint + + else + var/maxOffset = hint + 1 + while(offset < maxOffset && call(cmp)(key, fetchElement(L, base + hint - offset)) <= 0) + lastOffset = offset + offset = (offset << 1) + 1 + + if(offset > maxOffset) + offset = maxOffset + + var/temp = lastOffset + lastOffset = hint - offset + offset = hint - temp + + //ASSERT(-1 <= lastOffset && lastOffset < offset && offset <= len) + + //Now L[base+lastOffset] < key <= L[base+offset], so key belongs somewhere to the right of lastOffset but no farther than + //offset. Do a binary search with invariant L[base+lastOffset-1] < key <= L[base+offset] + ++lastOffset + while(lastOffset < offset) + var/m = lastOffset + ((offset - lastOffset) >> 1) + + if(call(cmp)(key, fetchElement(L,base + m)) > 0) + lastOffset = m + 1 + else + offset = m + + //ASSERT(lastOffset == offset) + return offset + +/** + * Like gallopLeft, except that if the range contains an element equal to + * key, gallopRight returns the index after the rightmost equal element. + * + * @param key the key whose insertion point to search for + * @param a the array in which to search + * @param base the index of the first element in the range + * @param len the length of the range; must be > 0 + * @param hint the index at which to begin the search, 0 <= hint < n. + * The closer hint is to the result, the faster this method will run. + * @param c the comparator used to order the range, and to search + * @return the int k, 0 <= k <= n such that a[b + k - 1] <= key < a[b + k] + */ +/datum/sortInstance/proc/gallopRight(key, base, len, hint) + //ASSERT(len > 0 && hint >= 0 && hint < len) + + var/offset = 1 + var/lastOffset = 0 + if(call(cmp)(key, fetchElement(L, base + hint)) < 0) //key <= L[base+hint] + var/maxOffset = hint + 1 //therefore we want to insert somewhere in the range [base,base+hint] = [base+,base+(hint+1)) + while(offset < maxOffset && call(cmp)(key, fetchElement(L, base + hint - offset)) < 0) //we are iterating backwards + lastOffset = offset + offset = (offset << 1) + 1 //1 3 7 15 + + if(offset > maxOffset) + offset = maxOffset + + var/temp = lastOffset + lastOffset = hint - offset + offset = hint - temp + + else //key > L[base+hint] + var/maxOffset = len - hint //therefore we want to insert somewhere in the range (base+hint,base+len) = [base+hint+1, base+hint+(len-hint)) + while(offset < maxOffset && call(cmp)(key, fetchElement(L, base + hint + offset)) >= 0) + lastOffset = offset + offset = (offset << 1) + 1 + + if(offset > maxOffset) + offset = maxOffset + + lastOffset += hint + offset += hint + + //ASSERT(-1 <= lastOffset && lastOffset < offset && offset <= len) + + ++lastOffset + while(lastOffset < offset) + var/m = lastOffset + ((offset - lastOffset) >> 1) + + if(call(cmp)(key, fetchElement(L, base + m)) < 0) //key <= L[base+m] + offset = m + else //key > L[base+m] + lastOffset = m + 1 + + //ASSERT(lastOffset == offset) + + return offset + + +//Merges two adjacent runs in-place in a stable fashion. +//For performance this method should only be called when len1 <= len2! +/datum/sortInstance/proc/mergeLo(base1, len1, base2, len2) + //ASSERT(len1 > 0 && len2 > 0 && base1 + len1 == base2) + + var/cursor1 = base1 + var/cursor2 = base2 + + //degenerate cases + if(len2 == 1) + moveElement(L, cursor2, cursor1) + return + + if(len1 == 1) + moveElement(L, cursor1, cursor2 + len2) + return + + + //Move first element of second run + moveElement(L, cursor2++, cursor1++) + --len2 + + outer: + while(1) + var/count1 = 0 //# of times in a row that first run won + var/count2 = 0 // " " " " " " second run won + + //do the straightfoward thin until one run starts winning consistently + + do + //ASSERT(len1 > 1 && len2 > 0) + if(call(cmp)(fetchElement(L, cursor2), fetchElement(L, cursor1)) < 0) + moveElement(L, cursor2++, cursor1++) + --len2 + + ++count2 + count1 = 0 + + if(len2 == 0) + break outer + else + ++cursor1 + + ++count1 + count2 = 0 + + if(--len1 == 1) + break outer + + while((count1 | count2) < minGallop) + + + //one run is winning consistently so galloping may provide huge benifits + //so try galloping, until such time as the run is no longer consistently winning + do + //ASSERT(len1 > 1 && len2 > 0) + + count1 = gallopRight(fetchElement(L, cursor2), cursor1, len1, 0) + if(count1) + cursor1 += count1 + len1 -= count1 + + if(len1 <= 1) + break outer + + moveElement(L, cursor2, cursor1) + ++cursor2 + ++cursor1 + if(--len2 == 0) + break outer + + count2 = gallopLeft(fetchElement(L, cursor1), cursor2, len2, 0) + if(count2) + moveRange(L, cursor2, cursor1, count2) + + cursor2 += count2 + cursor1 += count2 + len2 -= count2 + + if(len2 == 0) + break outer + + ++cursor1 + if(--len1 == 1) + break outer + + --minGallop + + while((count1|count2) > MIN_GALLOP) + + if(minGallop < 0) + minGallop = 0 + minGallop += 2; // Penalize for leaving gallop mode + + + if(len1 == 1) + //ASSERT(len2 > 0) + moveElement(L, cursor1, cursor2 + len2) + + //else + //ASSERT(len2 == 0) + //ASSERT(len1 > 1) + + +/datum/sortInstance/proc/mergeHi(base1, len1, base2, len2) + //ASSERT(len1 > 0 && len2 > 0 && base1 + len1 == base2) + + var/cursor1 = base1 + len1 - 1 //start at end of sublists + var/cursor2 = base2 + len2 - 1 + + //degenerate cases + if(len2 == 1) + moveElement(L, base2, base1) + return + + if(len1 == 1) + moveElement(L, base1, cursor2 + 1) + return + + moveElement(L, cursor1--, cursor2-- + 1) + --len1 + + outer: + while(1) + var/count1 = 0 //# of times in a row that first run won + var/count2 = 0 // " " " " " " second run won + + //do the straightfoward thing until one run starts winning consistently + do + //ASSERT(len1 > 0 && len2 > 1) + if(call(cmp)(fetchElement(L, cursor2), fetchElement(L, cursor1)) < 0) + moveElement(L, cursor1--, cursor2-- + 1) + --len1 + + ++count1 + count2 = 0 + + if(len1 == 0) + break outer + else + --cursor2 + --len2 + + ++count2 + count1 = 0 + + if(len2 == 1) + break outer + while((count1 | count2) < minGallop) + + //one run is winning consistently so galloping may provide huge benifits + //so try galloping, until such time as the run is no longer consistently winning + do + //ASSERT(len1 > 0 && len2 > 1) + + count1 = len1 - gallopRight(fetchElement(L, cursor2), base1, len1, len1 - 1) //should cursor1 be base1? + if(count1) + cursor1 -= count1 + + moveRange(L, cursor1 + 1, cursor2 + 1, count1) //cursor1+1 == cursor2 by definition + + cursor2 -= count1 + len1 -= count1 + + if(len1 == 0) + break outer + + --cursor2 + + if(--len2 == 1) + break outer + + count2 = len2 - gallopLeft(fetchElement(L, cursor1), cursor1 + 1, len2, len2 - 1) + if(count2) + cursor2 -= count2 + len2 -= count2 + + if(len2 <= 1) + break outer + + moveElement(L, cursor1--, cursor2-- + 1) + --len1 + + if(len1 == 0) + break outer + + --minGallop + while((count1|count2) > MIN_GALLOP) + + if(minGallop < 0) + minGallop = 0 + minGallop += 2 // Penalize for leaving gallop mode + + if(len2 == 1) + //ASSERT(len1 > 0) + + cursor1 -= len1 + moveRange(L, cursor1 + 1, cursor2 + 1, len1) + + //else + //ASSERT(len1 == 0) + //ASSERT(len2 > 0) + + +/datum/sortInstance/proc/mergeSort(start, end) + var/remaining = end - start + + //If array is small, do an insertion sort + if(remaining < MIN_MERGE) + binarySort(start, end, start/*+initRunLen*/) + return + + var/minRun = minRunLength(remaining) + + do + var/runLen = (remaining <= minRun) ? remaining : minRun + + binarySort(start, start + runLen, start) + + //add data about run to queue + runBases.Add(start) + runLens.Add(runLen) + + //Advance to find next run + start += runLen + remaining -= runLen + + while(remaining > 0) + + while(runBases.len >= 2) + var/n = runBases.len - 1 + if(n > 1 && runLens[n - 1] <= runLens[n] + runLens[n + 1]) + if(runLens[n - 1] < runLens[n + 1]) + --n + mergeAt2(n) + else if(runLens[n] <= runLens[n + 1]) + mergeAt2(n) + else + break //Invariant is established + + while(runBases.len >= 2) + var/n = runBases.len - 1 + if(n > 1 && runLens[n - 1] < runLens[n + 1]) + --n + mergeAt2(n) + + return L + +/datum/sortInstance/proc/mergeAt2(i) + var/cursor1 = runBases[i] + var/cursor2 = runBases[i + 1] + + var/end1 = cursor1+runLens[i] + var/end2 = cursor2+runLens[i + 1] + + var/val1 = fetchElement(L, cursor1) + var/val2 = fetchElement(L, cursor2) + + while(1) + if(call(cmp)(val1, val2) <= 0) + if(++cursor1 >= end1) + break + val1 = fetchElement(L, cursor1) + else + moveElement(L, cursor2, cursor1) + + if(++cursor2 >= end2) + break + ++end1 + ++cursor1 + + val2 = fetchElement(L, cursor2) + + + //Record the legth of the combined runs. If i is the 3rd last run now, also slide over the last run + //(which isn't involved in this merge). The current run (i+1) goes away in any case. + runLens[i] += runLens[i + 1] + runLens.Cut(i + 1, i + 2) + runBases.Cut(i + 1, i + 2) + +#undef MIN_GALLOP +#undef MIN_MERGE + +#undef fetchElement diff --git a/code/__HELPERS/time.dm b/code/__HELPERS/time.dm index e4d834a35a0..6d28c2c0cd4 100644 --- a/code/__HELPERS/time.dm +++ b/code/__HELPERS/time.dm @@ -165,4 +165,11 @@ proc/isDay(var/month, var/day) else day = "1 day" - return "[day][hour][minute][second]" \ No newline at end of file + return "[day][hour][minute][second]" + +GLOBAL_VAR_INIT(midnight_rollovers, 0) +GLOBAL_VAR_INIT(rollovercheck_last_timeofday, 0) +/proc/update_midnight_rollover() + if(world.timeofday < GLOB.rollovercheck_last_timeofday) //TIME IS GOING BACKWARDS! + return GLOB.midnight_rollovers++ + return GLOB.midnight_rollovers \ No newline at end of file diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index f106d579e94..82d9326252a 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -777,15 +777,15 @@ proc/GaussRandRound(var/sigma,var/roundto) if(toupdate.len) for(var/turf/simulated/T1 in toupdate) - air_master.remove_from_active(T1) + SSair.remove_from_active(T1) T1.CalculateAdjacentTurfs() - air_master.add_to_active(T1,1) + SSair.add_to_active(T1,1) if(fromupdate.len) for(var/turf/simulated/T2 in fromupdate) - air_master.remove_from_active(T2) + SSair.remove_from_active(T2) T2.CalculateAdjacentTurfs() - air_master.add_to_active(T2,1) + SSair.add_to_active(T2,1) @@ -941,7 +941,7 @@ proc/GaussRandRound(var/sigma,var/roundto) if(toupdate.len) for(var/turf/simulated/T1 in toupdate) T1.CalculateAdjacentTurfs() - air_master.add_to_active(T1,1) + SSair.add_to_active(T1,1) return copiedobjs @@ -1337,7 +1337,7 @@ Standard way to write links -Sayu if(covered_locations & HEAD) return 0 if("eyes") - if(covered_locations & HEAD || face_covered & HIDEEYES || eyesmouth_covered & GLASSESCOVERSEYES) + if(face_covered & HIDEEYES || eyesmouth_covered & GLASSESCOVERSEYES || eyesmouth_covered & HEADCOVERSEYES) return 0 if("mouth") if(covered_locations & HEAD || face_covered & HIDEFACE || eyesmouth_covered & MASKCOVERSMOUTH) @@ -1914,3 +1914,10 @@ var/mob/dview/dview_mob = new for(var/atom/thing in here) if(istype(thing, type) && (check_shift && thing.pixel_x == shift_x && thing.pixel_y == shift_y)) . += thing + +//gives us the stack trace from CRASH() without ending the current proc. +/proc/stack_trace(msg) + CRASH(msg) + +/datum/proc/stack_trace(msg) + CRASH(msg) \ No newline at end of file diff --git a/code/_globalvars/lists/names.dm b/code/_globalvars/lists/names.dm index be703845fb3..959c930bbf1 100644 --- a/code/_globalvars/lists/names.dm +++ b/code/_globalvars/lists/names.dm @@ -13,6 +13,8 @@ var/list/diona_names = file2list ("config/names/diona.txt") var/list/verbs = file2list("config/names/verbs.txt") var/list/adjectives = file2list("config/names/adjectives.txt") +var/list/dream_strings = file2list("config/names/dreams.txt") +var/list/nightmare_strings = file2list("config/names/nightmares.txt") //loaded on startup because of " //would include in rsc if ' was used diff --git a/code/_globalvars/lists/objects.dm b/code/_globalvars/lists/objects.dm index cb1ce8f10a7..0cc712799c7 100644 --- a/code/_globalvars/lists/objects.dm +++ b/code/_globalvars/lists/objects.dm @@ -19,7 +19,6 @@ var/global/list/all_areas = list() var/global/list/machines = list() var/global/list/machine_processing = list() var/global/list/fast_processing = list() -var/global/list/atmos_machinery = list() var/global/list/processing_power_items = list() //items that ask to be called every cycle var/global/list/rcd_list = list() //list of Rapid Construction Devices. diff --git a/code/_onclick/click.dm b/code/_onclick/click.dm index f30809d32ef..f300608e699 100644 --- a/code/_onclick/click.dm +++ b/code/_onclick/click.dm @@ -127,9 +127,7 @@ if(A == loc || (A in loc) || (sdepth != -1 && sdepth <= 2)) // No adjacency needed if(W) - var/resolved = A.attackby(W,src) - if(!resolved && A && W) - W.afterattack(A,src,1,params) // 1 indicates adjacency + W.melee_attack_chain(src, A, params) else if(ismob(A)) changeNext_move(CLICK_CD_MELEE) @@ -145,10 +143,7 @@ if(isturf(A) || isturf(A.loc) || (sdepth != -1 && sdepth <= 1)) if(A.Adjacent(src)) // see adjacent.dm if(W) - // Return 1 in attackby() to prevent afterattack() effects (when safely moving items for example, params) - var/resolved = A.attackby(W,src,params) - if(!resolved && A && W) - W.afterattack(A,src,1,params) // 1: clicking something Adjacent + W.melee_attack_chain(src, A, params) else if(ismob(A)) changeNext_move(CLICK_CD_MELEE) diff --git a/code/_onclick/cyborg.dm b/code/_onclick/cyborg.dm index 631044f5c97..a00c9561cd3 100644 --- a/code/_onclick/cyborg.dm +++ b/code/_onclick/cyborg.dm @@ -81,10 +81,7 @@ // cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents) if(A == loc || (A in loc) || (A in contents)) - // No adjacency checks - var/resolved = A.attackby(W,src,params, params) - if(!resolved && A && W) - W.afterattack(A,src,1,params) + W.melee_attack_chain(src, A, params) return if(!isturf(loc)) @@ -93,9 +90,7 @@ // cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc)) if(isturf(A) || isturf(A.loc)) if(A.Adjacent(src)) // see adjacent.dm - var/resolved = A.attackby(W, src, params, params) - if(!resolved && A && W) - W.afterattack(A, src, 1, params) + W.melee_attack_chain(src, A, params) return else W.afterattack(A, src, 0, params) diff --git a/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects.dm index 977b68ae5a3..545dcfd0380 100644 --- a/code/_onclick/hud/screen_objects.dm +++ b/code/_onclick/hud/screen_objects.dm @@ -16,6 +16,9 @@ var/datum/hud/hud = null appearance_flags = NO_CLIENT_COLOR +/obj/screen/take_damage() + return + /obj/screen/Destroy() master = null return ..() diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm index 8d132ed2586..58b12ed8857 100644 --- a/code/_onclick/item_attack.dm +++ b/code/_onclick/item_attack.dm @@ -1,36 +1,33 @@ +/obj/item/proc/melee_attack_chain(mob/user, atom/target, params) + if(pre_attackby(target, user, params)) + // Return 1 in attackby() to prevent afterattack() effects (when safely moving items for example) + var/resolved = target.attackby(src, user, params) + if(!resolved && target && !qdeleted(src)) + afterattack(target, user, 1, params) // 1: clicking something Adjacent // Called when the item is in the active hand, and clicked; alternately, there is an 'activate held object' verb or you can hit pagedown. /obj/item/proc/attack_self(mob/user) return +/obj/item/proc/pre_attackby(atom/A, mob/living/user, params) //do stuff before attackby! + return TRUE //return FALSE to avoid calling attackby after this proc does stuff + // No comment -/atom/proc/attackby(obj/item/W, mob/living/user, params) +/atom/proc/attackby(obj/item/W, mob/user, params) return -/atom/movable/attackby(obj/item/W, mob/living/user, params) - user.changeNext_move(CLICK_CD_MELEE) - user.do_attack_animation(src) - if(!(W.flags&NOBLUDGEON)) - visible_message("[src] has been hit by [user] with [W].") +/obj/attackby(obj/item/I, mob/living/user, params) + return I.attack_obj(src, user) -/mob/living/attackby(obj/item/I, mob/user, params) +/mob/living/attackby(obj/item/I, mob/living/user, params) user.changeNext_move(CLICK_CD_MELEE) if(attempt_harvest(I, user)) - return - I.attack(src, user) + return 1 + return I.attack(src, user) - -// Proximity_flag is 1 if this afterattack was called on something adjacent, in your square, or on your person. -// Click parameters is the params string from byond Click() code, see that documentation. -/obj/item/proc/afterattack(atom/target, mob/user, proximity_flag, click_parameters) - return - - -/obj/item/proc/attack(mob/living/M as mob, mob/living/user as mob, def_zone) - - if(!istype(M)) // not sure if this is the right thing... +/obj/item/proc/attack(mob/living/M, mob/living/user, def_zone) + if(flags & (NOBLUDGEON)) return 0 - var/messagesource = M if(can_operate(M)) //Checks if mob is lying down on table for surgery if(istype(src,/obj/item/robot_parts))//popup override for direct attach @@ -46,7 +43,7 @@ else return 1 - if(istype(src,/obj/item/weapon/screwdriver) && M.get_species() == "Machine") + if(isscrewdriver(src) && M.get_species() == "Machine") if(!attempt_initiate_surgery(src, M, user)) return 0 else @@ -57,136 +54,87 @@ else return 1 - if(istype(M,/mob/living/carbon/brain)) - var/mob/living/carbon/brain/B = M - messagesource = B.container - if(hitsound && force > 0) - playsound(loc, hitsound, 50, 1, -1) - ///////////////////////// + if(!force) + playsound(loc, 'sound/weapons/tap.ogg', get_clamped_volume(), 1, -1) + else if(hitsound) + playsound(loc, hitsound, get_clamped_volume(), 1, -1) + user.lastattacked = M M.lastattacker = user - add_logs(user, M, "attacked", name, "(INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])", print_attack_log = (force > 0))//print it if stuff deals damage - if(!iscarbon(user)) - M.LAssailant = null - else - M.LAssailant = user + if(user != M) + user.do_attack_animation(M) + M.attacked_by(src, user, def_zone) - ///////////////////////// - - if(isanimal(M)) - var/mob/living/simple_animal/S = M - S.attacked_by(src, user) - return 0 // No sanic-speed double-attacks for you - simple mobs will handle being attacked on their own - var/power = force - - if(!istype(M, /mob/living/carbon/human)) - if(istype(M, /mob/living/carbon/slime)) - var/mob/living/carbon/slime/slime = M - if(prob(25)) - to_chat(user, "[src] passes right through [M]!") - return - - if(power > 0) - slime.attacked += 10 - - if(slime.Discipline && prob(50)) // wow, buddy, why am I getting attacked?? - slime.Discipline = 0 - - if(power >= 3) - if(slime.is_adult) - if(prob(5 + round(power/2))) - - if(slime.Victim) - if(prob(80) && !slime.client) - slime.Discipline++ - slime.Victim = null - slime.anchored = 0 - - spawn() - if(slime) - slime.SStun = 1 - sleep(rand(5,20)) - if(slime) - slime.SStun = 0 - - spawn(0) - if(slime) - slime.canmove = 0 - step_away(slime, user) - if(prob(25 + power)) - sleep(2) - if(slime && user) - step_away(slime, user) - slime.canmove = 1 - - else - if(prob(10 + power*2)) - if(slime) - if(slime.Victim) - if(prob(80) && !slime.client) - slime.Discipline++ - - if(slime.Discipline == 1) - slime.attacked = 0 - - spawn() - if(slime) - slime.SStun = 1 - sleep(rand(5,20)) - if(slime) - slime.SStun = 0 - - slime.Victim = null - slime.anchored = 0 - - - spawn(0) - if(slime && user) - step_away(slime, user) - slime.canmove = 0 - if(prob(25 + power*4)) - sleep(2) - if(slime && user) - step_away(slime, user) - slime.canmove = 1 - - - var/showname = "." - if(user) - showname = " by [user]." - user.do_attack_animation(src) - if(!(user in viewers(M, null))) - showname = "." - - for(var/mob/O in viewers(messagesource, null)) - if(attack_verb.len) - O.show_message("[M] has been [pick(attack_verb)] with [src][showname] ", 1) - else - O.show_message("[M] has been attacked with [src][showname] ", 1) - - if(!showname && user) - if(user.client) - to_chat(user, "You attack [M] with [src]. ") - - - - if(istype(M, /mob/living/carbon/human)) - return M:attacked_by(src, user, def_zone) //make sure to return whether we have hit or miss - else - switch(damtype) - if("brute") - if(istype(src, /mob/living/carbon/slime)) - M.adjustBrainLoss(power) - - else - - M.take_organ_damage(power) - if(prob(33)) // Added blood for whacking non-humans too - M.add_splatter_floor() - if("fire") - M.take_organ_damage(0, power) - to_chat(M, "Aargh it burns!") - M.updatehealth() + add_logs(user, M, "attacked", name, "(INTENT: [uppertext(user.a_intent)]) (DAMTYPE: [uppertext(damtype)])", print_attack_log = (force > 0))//print it if stuff deals damage add_fingerprint(user) + + +//the equivalent of the standard version of attack() but for object targets. +/obj/item/proc/attack_obj(obj/O, mob/living/user) + if(flags & (NOBLUDGEON)) + return + user.changeNext_move(CLICK_CD_MELEE) + user.do_attack_animation(O) + O.attacked_by(src, user) + +/atom/movable/proc/attacked_by() + return + +/obj/attacked_by(obj/item/I, mob/living/user) + if(I.force) + user.visible_message("[user] has hit [src] with [I]!", "You hit [src] with [I]!") + take_damage(I.force, I.damtype, "melee", 1) + +/mob/living/attacked_by(obj/item/I, mob/living/user, def_zone) + send_item_attack_message(I, user) + if(I.force) + apply_damage(I.force, I.damtype, def_zone) + if(I.damtype == BRUTE) + if(prob(33)) + I.add_mob_blood(src) + var/turf/location = get_turf(src) + add_splatter_floor(location) + if(get_dist(user, src) <= 1) //people with TK won't get smeared with blood + user.add_mob_blood(src) + return TRUE //successful attack + +/mob/living/simple_animal/attacked_by(obj/item/I, mob/living/user) + if(!I.force) + user.visible_message("[user] gently taps [src] with [I].",\ + "This weapon is ineffective, it does no damage!") + else if(I.force < force_threshold || I.damtype == STAMINA) + visible_message("[I] bounces harmlessly off of [src].",\ + "[I] bounces harmlessly off of [src]!") + else + return ..() + +// Proximity_flag is 1 if this afterattack was called on something adjacent, in your square, or on your person. +// Click parameters is the params string from byond Click() code, see that documentation. +/obj/item/proc/afterattack(atom/target, mob/user, proximity_flag, click_parameters) + return + +/obj/item/proc/get_clamped_volume() + if(w_class) + if(force) + return Clamp((force + w_class) * 4, 30, 100)// Add the item's force to its weight class and multiply by 4, then clamp the value between 30 and 100 + else + return Clamp(w_class * 6, 10, 100) // Multiply the item's weight class by 6, then clamp the value between 10 and 100 + +/mob/living/proc/send_item_attack_message(obj/item/I, mob/living/user, hit_area) + if(I.discrete) + return + var/message_verb = "attacked" + if(I.attack_verb && I.attack_verb.len) + message_verb = "[pick(I.attack_verb)]" + else if(!I.force) + return + var/message_hit_area = "" + if(hit_area) + message_hit_area = " in the [hit_area]" + var/attack_message = "[src] has been [message_verb][message_hit_area] with [I]." + if(user in viewers(src, null)) + attack_message = "[user] has [message_verb] [src][message_hit_area] with [I]!" + visible_message("[attack_message]",\ + "[attack_message]") return 1 diff --git a/code/controllers/ProcessScheduler/core/process.dm b/code/controllers/ProcessScheduler/core/process.dm index 5fe1663d7e8..4fc377e9e37 100644 --- a/code/controllers/ProcessScheduler/core/process.dm +++ b/code/controllers/ProcessScheduler/core/process.dm @@ -34,8 +34,6 @@ /** * Config vars */ - // Process name - var/name // Process schedule interval // This controls how often the process would run under ideal conditions. @@ -364,7 +362,7 @@ var/highestRunTime = round(highest_run_time, 0.001) var/deferTime = round(cpu_defer_count / 10 * world.tick_lag, 0.01) if(!statclick) - statclick = new (src) + statclick = new /obj/effect/statclick/debug(src) stat("[name]", statclick.update("T#[getTicks()] | AR [averageRunTime] | LR [lastRunTime] | HR [highestRunTime] | D [deferTime]")) /datum/controller/process/proc/catchException(var/exception/e, var/thrower) diff --git a/code/controllers/ProcessScheduler/core/processScheduler.dm b/code/controllers/ProcessScheduler/core/processScheduler.dm index e8f723586d8..9fcf6d13759 100644 --- a/code/controllers/ProcessScheduler/core/processScheduler.dm +++ b/code/controllers/ProcessScheduler/core/processScheduler.dm @@ -232,7 +232,7 @@ var/global/datum/controller/processScheduler/processScheduler stat("Processes", "Scheduler not running") return if(!statclick) - statclick = new (src) + statclick = new /obj/effect/statclick/debug(src) stat("Processes", statclick.update("[processes.len] (R [running.len] / Q [queued.len] / I [idle.len])")) for(var/datum/controller/process/p in processes) p.statProcess() diff --git a/code/controllers/Processes/fires.dm b/code/controllers/Processes/fires.dm deleted file mode 100644 index 26d42833d84..00000000000 --- a/code/controllers/Processes/fires.dm +++ /dev/null @@ -1,24 +0,0 @@ -var/global/datum/controller/process/fire/fire_master - -/datum/controller/process/fire - var/list/burning = list() - -/datum/controller/process/fire/setup() - name = "fire" - schedule_interval = 20 //every 2 seconds - log_startup_progress("Fire process starting up.") - -/datum/controller/process/fire/statProcess() - ..() - stat(null, "[burning.len] burning objects") - -/datum/controller/process/fire/doWork() - for(var/obj/burningobj in burning) - if(burningobj.burn_state == ON_FIRE) - if(burningobj.burn_world_time < world.time) - burningobj.burn() - SCHECK - else - burning.Remove(burningobj) - -DECLARE_GLOBAL_CONTROLLER(fire, fire_master) diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm index 1e95c7b8977..88fdb83da10 100644 --- a/code/controllers/configuration.dm +++ b/code/controllers/configuration.dm @@ -189,6 +189,16 @@ var/disable_karma = 0 // Disable all karma functions and unlock karma jobs by default + // StonedMC + var/tick_limit_mc_init = TICK_LIMIT_MC_INIT_DEFAULT //SSinitialization throttling + + // Highpop tickrates + var/base_mc_tick_rate = 1 + var/high_pop_mc_tick_rate = 1.1 + + var/high_pop_mc_mode_amount = 65 + var/disable_high_pop_mc_mode_amount = 60 + /datum/configuration/New() var/list/L = subtypesof(/datum/game_mode) for(var/T in L) @@ -597,6 +607,17 @@ if("disable_karma") disable_karma = 1 + if("tick_limit_mc_init") + tick_limit_mc_init = text2num(value) + if("base_mc_tick_rate") + base_mc_tick_rate = text2num(value) + if("high_pop_mc_tick_rate") + high_pop_mc_tick_rate = text2num(value) + if("high_pop_mc_mode_amount") + high_pop_mc_mode_amount = text2num(value) + if("disable_high_pop_mc_mode_amount") + disable_high_pop_mc_mode_amount = text2num(value) + else diary << "Unknown setting in configuration: '[name]'" diff --git a/code/controllers/controller.dm b/code/controllers/controller.dm new file mode 100644 index 00000000000..06547d120d5 --- /dev/null +++ b/code/controllers/controller.dm @@ -0,0 +1,19 @@ +/datum/controller + var/name + // The object used for the clickable stat() button. + var/obj/effect/statclick/statclick + +/datum/controller/proc/Initialize() + +//cleanup actions +/datum/controller/proc/Shutdown() + +//when we enter dmm_suite.load_map +/datum/controller/proc/StartLoadingMap() + +//when we exit dmm_suite.load_map +/datum/controller/proc/StopLoadingMap() + +/datum/controller/proc/Recover() + +/datum/controller/proc/stat_entry() \ No newline at end of file diff --git a/code/controllers/failsafe.dm b/code/controllers/failsafe.dm index afb0e68d83f..78303449f26 100644 --- a/code/controllers/failsafe.dm +++ b/code/controllers/failsafe.dm @@ -1,39 +1,97 @@ -var/global/datum/controller/failsafe/failsafe +GLOBAL_REAL(Failsafe, /datum/controller/failsafe) -/datum/controller/failsafe // This thing pretty much just keeps poking the controllers. - processing_interval = 100 // Poke the controllers every 10 seconds. - /* - * Controller alert level. - * For every poke that fails this is raised by 1. - * When it reaches 5 the MC is replaced with a new one - * (effectively killing any controller process() and starting a new one). - */ +/datum/controller/failsafe // This thing pretty much just keeps poking the master controller + name = "Failsafe" - // master - var/masterControllerIteration = 0 - var/masterControllerAlertLevel = 0 + // The length of time to check on the MC (in deciseconds). + // Set to 0 to disable. + var/processing_interval = 20 + // The alert level. For every failed poke, we drop a DEFCON level. Once we hit DEFCON 1, restart the MC. + var/defcon = 5 + //the world.time of the last check, so the mc can restart US if we hang. + // (Real friends look out for *eachother*) + var/lasttick = 0 + + // Track the MC iteration to make sure its still on track. + var/master_iteration = 0 + var/running = TRUE /datum/controller/failsafe/New() - . = ..() + // Highlander-style: there can only be one! Kill off the old and replace it with the new. + if(Failsafe != src) + if(istype(Failsafe)) + qdel(Failsafe) + Failsafe = src + Initialize() - // There can be only one failsafe. Out with the old in with the new (that way we can restart the Failsafe by spawning a new one). - if(failsafe != src) - if(istype(failsafe)) - recover() - qdel(failsafe) +/datum/controller/failsafe/Initialize() + set waitfor = 0 + Failsafe.Loop() + if(!qdeleted(src)) + qdel(src) //when Loop() returns, we delete ourselves and let the mc recreate us - failsafe = src +/datum/controller/failsafe/Destroy() + running = FALSE + ..() + return QDEL_HINT_HARDDEL_NOW - //failsafe.process() +/datum/controller/failsafe/proc/Loop() + while(running) + lasttick = world.time + if(!Master) + // Replace the missing Master! This should never, ever happen. + new /datum/controller/master() + // Only poke it if overrides are not in effect. + if(processing_interval > 0) + if(Master.processing && Master.iteration) + // Check if processing is done yet. + if(Master.iteration == master_iteration) + switch(defcon) + if(4,5) + --defcon + if(3) + message_admins("Notice: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5 - defcon) * processing_interval] ticks.") + --defcon + if(2) + to_chat(admins, "Warning: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5 - defcon) * processing_interval] ticks. Automatic restart in [processing_interval] ticks.") + --defcon + if(1) -/datum/controller/failsafe/proc/process() - processing = 1 + to_chat(admins, "Warning: DEFCON [defcon_pretty()]. The Master Controller has still not fired within the last [(5 - defcon) * processing_interval] ticks. Killing and restarting...") + --defcon + var/rtn = Recreate_MC() + if(rtn > 0) + defcon = 4 + master_iteration = 0 + to_chat(admins, "MC restarted successfully") + else if(rtn < 0) + log_game("FailSafe: Could not restart MC, runtime encountered. Entering defcon 0") + to_chat(admins, "ERROR: DEFCON [defcon_pretty()]. Could not restart MC, runtime encountered. I will silently keep retrying.") + //if the return number was 0, it just means the mc was restarted too recently, and it just needs some time before we try again + //no need to handle that specially when defcon 0 can handle it + if(0) //DEFCON 0! (mc failed to restart) + var/rtn = Recreate_MC() + if(rtn > 0) + defcon = 4 + master_iteration = 0 + to_chat(admins, "MC restarted successfully") + else + defcon = min(defcon + 1,5) + master_iteration = Master.iteration + if(defcon <= 1) + sleep(processing_interval * 2) + else + sleep(processing_interval) + else + defcon = 5 + sleep(initial(processing_interval)) - spawn(0) - set background = BACKGROUND_ENABLED +/datum/controller/failsafe/proc/defcon_pretty() + return defcon - while(1) // More efficient than recursivly calling ourself over and over. background = 1 ensures we do not trigger an infinite loop. - iteration++ +/datum/controller/failsafe/stat_entry() + if(!statclick) + statclick = new/obj/effect/statclick/debug(src, "Initializing...") - sleep(processing_interval) + stat("Failsafe Controller:", statclick.update("Defcon: [defcon_pretty()] (Interval: [Failsafe.processing_interval] | Iteration: [Failsafe.master_iteration])")) diff --git a/code/controllers/globals.dm b/code/controllers/globals.dm new file mode 100644 index 00000000000..ab92ca49be7 --- /dev/null +++ b/code/controllers/globals.dm @@ -0,0 +1,69 @@ +GLOBAL_REAL(GLOB, /datum/controller/global_vars) + +/datum/controller/global_vars + name = "Global Variables" + + var/list/gvars_datum_protected_varlist + var/list/gvars_datum_in_built_vars + var/list/gvars_datum_init_order + +/datum/controller/global_vars/New() + if(GLOB) + CRASH("Multiple instances of global variable controller created") + GLOB = src + + var/datum/controller/exclude_these = new + gvars_datum_in_built_vars = exclude_these.vars + list("gvars_datum_protected_varlist", "gvars_datum_in_built_vars", "gvars_datum_init_order") + qdel(exclude_these) + + log_to_dd("[vars.len - gvars_datum_in_built_vars.len] global variables") + + Initialize() + +/datum/controller/global_vars/Destroy(force) + stack_trace("Some fucker qdel'd the global holder!") + if(!force) + return QDEL_HINT_LETMELIVE + + QDEL_NULL(statclick) + gvars_datum_protected_varlist.Cut() + gvars_datum_in_built_vars.Cut() + + GLOB = null + + return ..() + +/datum/controller/global_vars/stat_entry() + if(!statclick) + statclick = new/obj/effect/statclick/debug(src, "Initializing...") + + stat("Globals:", statclick.update("Edit")) + +/datum/controller/global_vars/can_vv_get(var_name) + if(gvars_datum_protected_varlist[var_name]) + return FALSE + return ..() + +/datum/controller/global_vars/vv_edit_var(var_name, var_value) + if(gvars_datum_protected_varlist[var_name]) + return FALSE + return ..() + +/datum/controller/global_vars/Initialize() + gvars_datum_init_order = list() + gvars_datum_protected_varlist = list("gvars_datum_protected_varlist" = TRUE) + var/list/global_procs = typesof(/datum/controller/global_vars/proc) + var/expected_len = vars.len - gvars_datum_in_built_vars.len + if(global_procs.len != expected_len) + warning("Unable to detect all global initialization procs! Expected [expected_len] got [global_procs.len]!") + if(global_procs.len) + var/list/expected_global_procs = vars - gvars_datum_in_built_vars + for(var/I in global_procs) + expected_global_procs -= replacetext("[I]", "InitGlobal", "") + log_to_dd("Missing procs: [expected_global_procs.Join(", ")]") + for(var/I in global_procs) + var/start_tick = world.time + call(src, I)() + var/end_tick = world.time + if(end_tick - start_tick) + warning("Global [replacetext("[I]", "InitGlobal", "")] slept during initialization!") \ No newline at end of file diff --git a/code/controllers/master.dm b/code/controllers/master.dm new file mode 100644 index 00000000000..28395717f08 --- /dev/null +++ b/code/controllers/master.dm @@ -0,0 +1,612 @@ + /** + * StonedMC + * + * Designed to properly split up a given tick among subsystems + * Note: if you read parts of this code and think "why is it doing it that way" + * Odds are, there is a reason + * + **/ + +//This is the ABSOLUTE ONLY THING that should init globally like this +GLOBAL_REAL(Master, /datum/controller/master) = new + +//THIS IS THE INIT ORDER +//Master -> SSPreInit -> GLOB -> world -> config -> SSInit -> Failsafe +//GOT IT MEMORIZED? + +/datum/controller/master + name = "Master" + + // Are we processing (higher values increase the processing delay by n ticks) + var/processing = TRUE + // How many times have we ran + var/iteration = 0 + + // world.time of last fire, for tracking lag outside of the mc + var/last_run + + // List of subsystems to process(). + var/list/subsystems + + // Vars for keeping track of tick drift. + var/init_timeofday + var/init_time + var/tickdrift = 0 + + var/sleep_delta = 1 + + var/make_runtime = 0 + + var/initializations_finished_with_no_players_logged_in //I wonder what this could be? + + // The type of the last subsystem to be process()'d. + var/last_type_processed + + var/datum/controller/subsystem/queue_head //Start of queue linked list + var/datum/controller/subsystem/queue_tail //End of queue linked list (used for appending to the list) + var/queue_priority_count = 0 //Running total so that we don't have to loop thru the queue each run to split up the tick + var/queue_priority_count_bg = 0 //Same, but for background subsystems + var/map_loading = FALSE //Are we loading in a new map? + + var/current_runlevel //for scheduling different subsystems for different stages of the round + var/sleep_offline_after_initializations = TRUE + + var/static/restart_clear = 0 + var/static/restart_timeout = 0 + var/static/restart_count = 0 + + var/static/random_seed + + //current tick limit, assigned before running a subsystem. + //used by CHECK_TICK as well so that the procs subsystems call can obey that SS's tick limits + var/static/current_ticklimit = TICK_LIMIT_RUNNING + +/datum/controller/master/New() + makeDatumRefLists() + load_configuration() + // Highlander-style: there can only be one! Kill off the old and replace it with the new. + + if(!random_seed) + random_seed = rand(1, 1e9) + rand_seed(random_seed) + + var/list/_subsystems = list() + subsystems = _subsystems + if(Master != src) + if(istype(Master)) + Recover() + qdel(Master) + else + var/list/subsytem_types = subtypesof(/datum/controller/subsystem) + sortTim(subsytem_types, /proc/cmp_subsystem_init) + for(var/I in subsytem_types) + _subsystems += new I + Master = src + + if(!GLOB) + new /datum/controller/global_vars + +/datum/controller/master/Destroy() + ..() + // Tell qdel() to Del() this object. + return QDEL_HINT_HARDDEL_NOW + +/datum/controller/master/Shutdown() + processing = FALSE + sortTim(subsystems, /proc/cmp_subsystem_init) + reverseRange(subsystems) + for(var/datum/controller/subsystem/ss in subsystems) + log_to_dd("Shutting down [ss.name] subsystem...") + ss.Shutdown() + log_to_dd("Shutdown complete") + +// Returns 1 if we created a new mc, 0 if we couldn't due to a recent restart, +// -1 if we encountered a runtime trying to recreate it +/proc/Recreate_MC() + . = -1 //so if we runtime, things know we failed + if(world.time < Master.restart_timeout) + return 0 + if(world.time < Master.restart_clear) + Master.restart_count *= 0.5 + + var/delay = 50 * ++Master.restart_count + Master.restart_timeout = world.time + delay + Master.restart_clear = world.time + (delay * 2) + Master.processing = FALSE //stop ticking this one + try + new/datum/controller/master() + catch + return -1 + return 1 + + +/datum/controller/master/Recover() + var/msg = "## DEBUG: [time2text(world.timeofday)] MC restarted. Reports:\n" + for(var/varname in Master.vars) + switch (varname) + if("name", "tag", "bestF", "type", "parent_type", "vars", "statclick") // Built-in junk. + continue + else + var/varval = Master.vars[varname] + if(istype(varval, /datum)) // Check if it has a type var. + var/datum/D = varval + msg += "\t [varname] = [D]([D.type])\n" + else + msg += "\t [varname] = [varval]\n" + log_to_dd(msg) + + var/datum/controller/subsystem/BadBoy = Master.last_type_processed + var/FireHim = FALSE + if(istype(BadBoy)) + msg = null + LAZYINITLIST(BadBoy.failure_strikes) + switch(++BadBoy.failure_strikes[BadBoy.type]) + if(2) + msg = "The [BadBoy.name] subsystem was the last to fire for 2 controller restarts. It will be recovered now and disabled if it happens again." + FireHim = TRUE + if(3) + msg = "The [BadBoy.name] subsystem seems to be destabilizing the MC and will be offlined." + BadBoy.flags |= SS_NO_FIRE + if(msg) + to_chat(admins, "[msg]") + log_to_dd(msg) + + if(istype(Master.subsystems)) + if(FireHim) + Master.subsystems += new BadBoy.type //NEW_SS_GLOBAL will remove the old one + subsystems = Master.subsystems + current_runlevel = Master.current_runlevel + StartProcessing(10) + else + to_chat(world, "The Master Controller is having some issues, we will need to re-initialize EVERYTHING") + Initialize(20, TRUE) + + +// Please don't stuff random bullshit here, +// Make a subsystem, give it the SS_NO_FIRE flag, and do your work in it's Initialize() +/datum/controller/master/Initialize(delay, init_sss) + set waitfor = 0 + + if(delay) + sleep(delay) + + if(init_sss) + init_subtypes(/datum/controller/subsystem, subsystems) + + to_chat(world, "Initializing subsystems...") + + // Sort subsystems by init_order, so they initialize in the correct order. + sortTim(subsystems, /proc/cmp_subsystem_init) + + var/start_timeofday = REALTIMEOFDAY + // Initialize subsystems. + current_ticklimit = config.tick_limit_mc_init + for(var/datum/controller/subsystem/SS in subsystems) + if(SS.flags & SS_NO_INIT) + continue + SS.Initialize(REALTIMEOFDAY) + CHECK_TICK + current_ticklimit = TICK_LIMIT_RUNNING + var/time = (REALTIMEOFDAY - start_timeofday) / 10 + + var/msg = "Initializations complete within [time] second[time == 1 ? "" : "s"]!" + to_chat(world, "[msg]") + log_to_dd(msg) + + if(!current_runlevel) + SetRunLevel(1) + + // Sort subsystems by display setting for easy access. + sortTim(subsystems, /proc/cmp_subsystem_display) + // Set world options. + if(sleep_offline_after_initializations) + world.sleep_offline = TRUE + // world.fps = CONFIG_GET(number/fps) // TIGER TODO + world.tick_lag = config.Ticklag + var/initialized_tod = REALTIMEOFDAY + sleep(1) + initializations_finished_with_no_players_logged_in = initialized_tod < REALTIMEOFDAY - 10 + // Loop. + Master.StartProcessing(0) + +/datum/controller/master/proc/SetRunLevel(new_runlevel) + var/old_runlevel = current_runlevel + if(isnull(old_runlevel)) + old_runlevel = "NULL" + + testing("MC: Runlevel changed from [old_runlevel] to [new_runlevel]") + current_runlevel = log(2, new_runlevel) + 1 + if(current_runlevel < 1) + CRASH("Attempted to set invalid runlevel: [new_runlevel]") + +// Starts the mc, and sticks around to restart it if the loop ever ends. +/datum/controller/master/proc/StartProcessing(delay) + set waitfor = 0 + if(delay) + sleep(delay) + testing("Master starting processing") + var/rtn = Loop() + if(rtn > 0 || processing < 0) + return //this was suppose to happen. + //loop ended, restart the mc + log_game("MC crashed or runtimed, restarting") + message_admins("MC crashed or runtimed, restarting") + var/rtn2 = Recreate_MC() + if(rtn2 <= 0) + log_game("Failed to recreate MC (Error code: [rtn2]), it's up to the failsafe now") + message_admins("Failed to recreate MC (Error code: [rtn2]), it's up to the failsafe now") + Failsafe.defcon = 2 + +// Main loop. +/datum/controller/master/proc/Loop() + . = -1 + //Prep the loop (most of this is because we want MC restarts to reset as much state as we can, and because + // local vars rock + + //all this shit is here so that flag edits can be refreshed by restarting the MC. (and for speed) + var/list/tickersubsystems = list() + var/list/runlevel_sorted_subsystems = list(list(), list(), list(), list(), list(), list(), list(), list()) //ensure we always have as many runlevels as we need to operate with no subsystems (8 currently) + var/timer = world.time + for(var/thing in subsystems) + var/datum/controller/subsystem/SS = thing + if(SS.flags & SS_NO_FIRE) + continue + SS.queued_time = 0 + SS.queue_next = null + SS.queue_prev = null + SS.state = SS_IDLE + if(SS.flags & SS_TICKER) + tickersubsystems += SS + timer += world.tick_lag * rand(1, 5) + SS.next_fire = timer + continue + + var/ss_runlevels = SS.runlevels + var/added_to_any = FALSE + for(var/I in 1 to GLOB.bitflags.len) + if(ss_runlevels & GLOB.bitflags[I]) + while(runlevel_sorted_subsystems.len < I) + runlevel_sorted_subsystems += list(list()) + runlevel_sorted_subsystems[I] += SS + added_to_any = TRUE + if(!added_to_any) + WARNING("[SS.name] subsystem is not SS_NO_FIRE but also does not have any runlevels set!") + + queue_head = null + queue_tail = null + //these sort by lower priorities first to reduce the number of loops needed to add subsequent SS's to the queue + //(higher subsystems will be sooner in the queue, adding them later in the loop means we don't have to loop thru them next queue add) + sortTim(tickersubsystems, /proc/cmp_subsystem_priority) + for(var/I in runlevel_sorted_subsystems) + sortTim(runlevel_sorted_subsystems, /proc/cmp_subsystem_priority) + I += tickersubsystems + + var/cached_runlevel = current_runlevel + var/list/current_runlevel_subsystems = runlevel_sorted_subsystems[cached_runlevel] + + init_timeofday = REALTIMEOFDAY + init_time = world.time + + iteration = 1 + var/error_level = 0 + var/sleep_delta = 1 + var/list/subsystems_to_check + //the actual loop. + + while(1) + tickdrift = max(0, MC_AVERAGE_FAST(tickdrift, (((REALTIMEOFDAY - init_timeofday) - (world.time - init_time)) / world.tick_lag))) + var/starting_tick_usage = TICK_USAGE + if(processing <= 0) + current_ticklimit = TICK_LIMIT_RUNNING + sleep(10) + continue + + //Anti-tick-contention heuristics: + //if there are mutiple sleeping procs running before us hogging the cpu, we have to run later. + // (because sleeps are processed in the order received, longer sleeps are more likely to run first) + if(starting_tick_usage > TICK_LIMIT_MC) //if there isn't enough time to bother doing anything this tick, sleep a bit. + sleep_delta *= 2 + current_ticklimit = TICK_LIMIT_RUNNING * 0.5 + sleep(world.tick_lag * (processing * sleep_delta)) + continue + + //Byond resumed us late. assume it might have to do the same next tick + if(last_run + CEILING(world.tick_lag * (processing * sleep_delta), world.tick_lag) < world.time) + sleep_delta += 1 + + sleep_delta = MC_AVERAGE_FAST(sleep_delta, 1) //decay sleep_delta + + if(starting_tick_usage > (TICK_LIMIT_MC * 0.75)) //we ran 3/4 of the way into the tick + sleep_delta += 1 + + //debug + if(make_runtime) + var/datum/controller/subsystem/SS + SS.can_fire = 0 + + if(!Failsafe || (Failsafe.processing_interval > 0 && (Failsafe.lasttick + (Failsafe.processing_interval * 5)) < world.time)) + new/datum/controller/failsafe() // (re)Start the failsafe. + + //now do the actual stuff + if(!queue_head || !(iteration % 3)) + var/checking_runlevel = current_runlevel + if(cached_runlevel != checking_runlevel) + //resechedule subsystems + cached_runlevel = checking_runlevel + current_runlevel_subsystems = runlevel_sorted_subsystems[cached_runlevel] + var/stagger = world.time + for(var/I in current_runlevel_subsystems) + var/datum/controller/subsystem/SS = I + if(SS.next_fire <= world.time) + stagger += world.tick_lag * rand(1, 5) + SS.next_fire = stagger + + subsystems_to_check = current_runlevel_subsystems + else + subsystems_to_check = tickersubsystems + + if(CheckQueue(subsystems_to_check) <= 0) + if(!SoftReset(tickersubsystems, runlevel_sorted_subsystems)) + log_to_dd("MC: SoftReset() failed, crashing") + return + if(!error_level) + iteration++ + error_level++ + current_ticklimit = TICK_LIMIT_RUNNING + sleep(10) + continue + + if(queue_head) + if(RunQueue() <= 0) + if(!SoftReset(tickersubsystems, runlevel_sorted_subsystems)) + log_to_dd("MC: SoftReset() failed, crashing") + return + if(!error_level) + iteration++ + error_level++ + current_ticklimit = TICK_LIMIT_RUNNING + sleep(10) + continue + error_level-- + if(!queue_head) //reset the counts if the queue is empty, in the off chance they get out of sync + queue_priority_count = 0 + queue_priority_count_bg = 0 + + iteration++ + last_run = world.time + src.sleep_delta = MC_AVERAGE_FAST(src.sleep_delta, sleep_delta) + current_ticklimit = TICK_LIMIT_RUNNING + if(processing * sleep_delta <= world.tick_lag) + current_ticklimit -= (TICK_LIMIT_RUNNING * 0.25) //reserve the tail 1/4 of the next tick for the mc if we plan on running next tick + sleep(world.tick_lag * (processing * sleep_delta)) + + + + +// This is what decides if something should run. +/datum/controller/master/proc/CheckQueue(list/subsystemstocheck) + . = 0 //so the mc knows if we runtimed + + //we create our variables outside of the loops to save on overhead + var/datum/controller/subsystem/SS + var/SS_flags + + for(var/thing in subsystemstocheck) + if(!thing) + subsystemstocheck -= thing + SS = thing + if(SS.state != SS_IDLE) + continue + if(SS.can_fire <= 0) + continue + if(SS.next_fire > world.time) + continue + SS_flags = SS.flags + if(SS_flags & SS_NO_FIRE) + subsystemstocheck -= SS + continue + if((SS_flags & (SS_TICKER|SS_KEEP_TIMING)) == SS_KEEP_TIMING && SS.last_fire + (SS.wait * 0.75) > world.time) + continue + SS.enqueue() + . = 1 + + +// Run thru the queue of subsystems to run, running them while balancing out their allocated tick precentage +/datum/controller/master/proc/RunQueue() + . = 0 + var/datum/controller/subsystem/queue_node + var/queue_node_flags + var/queue_node_priority + var/queue_node_paused + + var/current_tick_budget + var/tick_precentage + var/tick_remaining + var/ran = TRUE //this is right + var/ran_non_ticker = FALSE + var/bg_calc //have we swtiched current_tick_budget to background mode yet? + var/tick_usage + + //keep running while we have stuff to run and we haven't gone over a tick + // this is so subsystems paused eariler can use tick time that later subsystems never used + while(ran && queue_head && TICK_USAGE < TICK_LIMIT_MC) + ran = FALSE + bg_calc = FALSE + current_tick_budget = queue_priority_count + queue_node = queue_head + while(queue_node) + if(ran && TICK_USAGE > TICK_LIMIT_RUNNING) + break + + queue_node_flags = queue_node.flags + queue_node_priority = queue_node.queued_priority + + //super special case, subsystems where we can't make them pause mid way through + //if we can't run them this tick (without going over a tick) + //we bump up their priority and attempt to run them next tick + //(unless we haven't even ran anything this tick, since its unlikely they will ever be able run + // in those cases, so we just let them run) + if(queue_node_flags & SS_NO_TICK_CHECK) + if(queue_node.tick_usage > TICK_LIMIT_RUNNING - TICK_USAGE && ran_non_ticker) + queue_node.queued_priority += queue_priority_count * 0.1 + queue_priority_count -= queue_node_priority + queue_priority_count += queue_node.queued_priority + current_tick_budget -= queue_node_priority + queue_node = queue_node.queue_next + continue + + if((queue_node_flags & SS_BACKGROUND) && !bg_calc) + current_tick_budget = queue_priority_count_bg + bg_calc = TRUE + + tick_remaining = TICK_LIMIT_RUNNING - TICK_USAGE + + if(current_tick_budget > 0 && queue_node_priority > 0) + tick_precentage = tick_remaining / (current_tick_budget / queue_node_priority) + else + tick_precentage = tick_remaining + + tick_precentage = max(tick_precentage*0.5, tick_precentage - queue_node.tick_overrun) + + current_ticklimit = round(TICK_USAGE + tick_precentage) + + if(!(queue_node_flags & SS_TICKER)) + ran_non_ticker = TRUE + ran = TRUE + + queue_node_paused = (queue_node.state == SS_PAUSED || queue_node.state == SS_PAUSING) + last_type_processed = queue_node + + queue_node.state = SS_RUNNING + + tick_usage = TICK_USAGE + var/state = queue_node.ignite(queue_node_paused) + tick_usage = TICK_USAGE - tick_usage + + if(state == SS_RUNNING) + state = SS_IDLE + current_tick_budget -= queue_node_priority + + + if(tick_usage < 0) + tick_usage = 0 + queue_node.tick_overrun = max(0, MC_AVG_FAST_UP_SLOW_DOWN(queue_node.tick_overrun, tick_usage - tick_precentage)) + queue_node.state = state + + if(state == SS_PAUSED) + queue_node.paused_ticks++ + queue_node.paused_tick_usage += tick_usage + queue_node = queue_node.queue_next + continue + + queue_node.ticks = MC_AVERAGE(queue_node.ticks, queue_node.paused_ticks) + tick_usage += queue_node.paused_tick_usage + + queue_node.tick_usage = MC_AVERAGE_FAST(queue_node.tick_usage, tick_usage) + + queue_node.cost = MC_AVERAGE_FAST(queue_node.cost, TICK_DELTA_TO_MS(tick_usage)) + queue_node.paused_ticks = 0 + queue_node.paused_tick_usage = 0 + + if(queue_node_flags & SS_BACKGROUND) //update our running total + queue_priority_count_bg -= queue_node_priority + else + queue_priority_count -= queue_node_priority + + queue_node.last_fire = world.time + queue_node.times_fired++ + + if(queue_node_flags & SS_TICKER) + queue_node.next_fire = world.time + (world.tick_lag * queue_node.wait) + else if(queue_node_flags & SS_POST_FIRE_TIMING) + queue_node.next_fire = world.time + queue_node.wait + (world.tick_lag * (queue_node.tick_overrun / 100)) + else if(queue_node_flags & SS_KEEP_TIMING) + queue_node.next_fire += queue_node.wait + else + queue_node.next_fire = queue_node.queued_time + queue_node.wait + (world.tick_lag * (queue_node.tick_overrun / 100)) + + queue_node.queued_time = 0 + + //remove from queue + queue_node.dequeue() + + queue_node = queue_node.queue_next + + . = 1 + +//resets the queue, and all subsystems, while filtering out the subsystem lists +// called if any mc's queue procs runtime or exit improperly. +/datum/controller/master/proc/SoftReset(list/ticker_SS, list/runlevel_SS) + . = 0 + log_to_dd("MC: SoftReset called, resetting MC queue state.") + if(!istype(subsystems) || !istype(ticker_SS) || !istype(runlevel_SS)) + log_to_dd("MC: SoftReset: Bad list contents: '[subsystems]' '[ticker_SS]' '[runlevel_SS]'") + return + var/subsystemstocheck = subsystems + ticker_SS + for(var/I in runlevel_SS) + subsystemstocheck |= I + + for(var/thing in subsystemstocheck) + var/datum/controller/subsystem/SS = thing + if(!SS || !istype(SS)) + //list(SS) is so if a list makes it in the subsystem list, we remove the list, not the contents + subsystems -= list(SS) + ticker_SS -= list(SS) + for(var/I in runlevel_SS) + I -= list(SS) + log_to_dd("MC: SoftReset: Found bad entry in subsystem list, '[SS]'") + continue + if(SS.queue_next && !istype(SS.queue_next)) + log_to_dd("MC: SoftReset: Found bad data in subsystem queue, queue_next = '[SS.queue_next]'") + SS.queue_next = null + if(SS.queue_prev && !istype(SS.queue_prev)) + log_to_dd("MC: SoftReset: Found bad data in subsystem queue, queue_prev = '[SS.queue_prev]'") + SS.queue_prev = null + SS.queued_priority = 0 + SS.queued_time = 0 + SS.state = SS_IDLE + if(queue_head && !istype(queue_head)) + log_to_dd("MC: SoftReset: Found bad data in subsystem queue, queue_head = '[queue_head]'") + queue_head = null + if(queue_tail && !istype(queue_tail)) + log_to_dd("MC: SoftReset: Found bad data in subsystem queue, queue_tail = '[queue_tail]'") + queue_tail = null + queue_priority_count = 0 + queue_priority_count_bg = 0 + log_to_dd("MC: SoftReset: Finished.") + . = 1 + + + +/datum/controller/master/stat_entry() + if(!statclick) + statclick = new/obj/effect/statclick/debug(src, "Initializing...") + + stat("Byond", "(FPS:[world.fps]) (TickCount:[world.time/world.tick_lag]) (TickDrift:[round(Master.tickdrift,1)]([round((Master.tickdrift/(world.time/world.tick_lag))*100,0.1)]%))") + stat("Master Controller", statclick.update("(TickRate:[Master.processing]) (Iteration:[Master.iteration])")) + +// Currently unimplemented +/datum/controller/master/StartLoadingMap() + //disallow more than one map to load at once, multithreading it will just cause race conditions + while(map_loading) + stoplag() + for(var/S in subsystems) + var/datum/controller/subsystem/SS = S + SS.StartLoadingMap() + map_loading = TRUE + +/datum/controller/master/StopLoadingMap(bounds = null) + map_loading = FALSE + for(var/S in subsystems) + var/datum/controller/subsystem/SS = S + SS.StopLoadingMap() + + +/datum/controller/master/proc/UpdateTickRate() + if(!processing) + return + var/client_count = length(clients) + if(client_count < config.disable_high_pop_mc_mode_amount) + processing = config.base_mc_tick_rate + else if(client_count > config.high_pop_mc_mode_amount) + processing = config.high_pop_mc_tick_rate diff --git a/code/controllers/master_controller.dm b/code/controllers/master_controller.dm index 2dc0e38e66c..11cd37343fe 100644 --- a/code/controllers/master_controller.dm +++ b/code/controllers/master_controller.dm @@ -1,6 +1,6 @@ -//simplified MC that is designed to fail when procs 'break'. When it fails it's just replaced with a new one. -//It ensures master_controller.process() is never doubled up by killing the MC (hence terminating any of its sleeping procs) -//WIP, needs lots of work still +// old deprecated rusted piece of shit MC +// All this does now is misc. world init stuff because too lazy to put it somewhere else +// It used to run all of the repeating processes controlling the game but now the SMC and Process Scheduler do that var/global/datum/controller/game_controller/master_controller //Set in world.New() @@ -10,16 +10,6 @@ var/global/last_tick_duration = 0 var/global/air_processing_killed = 0 var/global/pipe_processing_killed = 0 -/datum/controller - var/processing = 0 - var/iteration = 0 - var/processing_interval = 0 - - // Dummy object to let us click it to debug while in the stat panel - var/obj/effect/statclick/debug/statclick - -/datum/controller/proc/recover() // If we are replacing an existing controller (due to a crash) we attempt to preserve as much as we can. - /datum/controller/game_controller var/list/shuttle_list // For debugging and VV @@ -46,8 +36,6 @@ var/global/pipe_processing_killed = 0 return QDEL_HINT_HARDDEL_NOW /datum/controller/game_controller/proc/setup() - world.tick_lag = config.Ticklag - preloadTemplates() if(!config.disable_away_missions) createRandomZlevel() @@ -94,26 +82,4 @@ var/global/pipe_processing_killed = 0 count++ log_startup_progress(" Initialized [count] objects in [stop_watch(watch)]s.") - watch = start_watch() - count = 0 - log_startup_progress("Initializing atmospherics machinery...") - for(var/obj/machinery/atmospherics/unary/U in machines) - if(istype(U, /obj/machinery/atmospherics/unary/vent_pump)) - var/obj/machinery/atmospherics/unary/vent_pump/T = U - T.broadcast_status() - count++ - else if(istype(U, /obj/machinery/atmospherics/unary/vent_scrubber)) - var/obj/machinery/atmospherics/unary/vent_scrubber/T = U - T.broadcast_status() - count++ - log_startup_progress(" Initialized [count] atmospherics machines in [stop_watch(watch)]s.") - - watch = start_watch() - count = 0 - log_startup_progress("Initializing pipe networks...") - for(var/obj/machinery/atmospherics/machine in machines) - machine.build_network() - count++ - log_startup_progress(" Initialized [count] pipes in [stop_watch(watch)]s.") - log_startup_progress("Finished object initializations in [stop_watch(overwatch)]s.") diff --git a/code/controllers/subsystem.dm b/code/controllers/subsystem.dm new file mode 100644 index 00000000000..a78750bf8d0 --- /dev/null +++ b/code/controllers/subsystem.dm @@ -0,0 +1,215 @@ + +/datum/controller/subsystem + // Metadata; you should define these. + name = "fire coderbus" //name of the subsystem + var/init_order = INIT_ORDER_DEFAULT //order of initialization. Higher numbers are initialized first, lower numbers later. Use defines in __DEFINES/subsystems.dm for easy understanding of order. + var/wait = 20 //time to wait (in deciseconds) between each call to fire(). Must be a positive integer. + var/priority = FIRE_PRIORITY_DEFAULT //When mutiple subsystems need to run in the same tick, higher priority subsystems will run first and be given a higher share of the tick before MC_TICK_CHECK triggers a sleep + + var/flags = 0 //see MC.dm in __DEFINES Most flags must be set on world start to take full effect. (You can also restart the mc to force them to process again) + + var/initialized = FALSE //set to TRUE after it has been initialized, will obviously never be set if the subsystem doesn't initialize + + //set to 0 to prevent fire() calls, mostly for admin use or subsystems that may be resumed later + // use the SS_NO_FIRE flag instead for systems that never fire to keep it from even being added to the list + var/can_fire = TRUE + + // Bookkeeping variables; probably shouldn't mess with these. + var/last_fire = 0 //last world.time we called fire() + var/next_fire = 0 //scheduled world.time for next fire() + var/cost = 0 //average time to execute + var/tick_usage = 0 //average tick usage + var/tick_overrun = 0 //average tick overrun + var/state = SS_IDLE //tracks the current state of the ss, running, paused, etc. + var/paused_ticks = 0 //ticks this ss is taking to run right now. + var/paused_tick_usage //total tick_usage of all of our runs while pausing this run + var/ticks = 1 //how many ticks does this ss take to run on avg. + var/times_fired = 0 //number of times we have called fire() + var/queued_time = 0 //time we entered the queue, (for timing and priority reasons) + var/queued_priority //we keep a running total to make the math easier, if priority changes mid-fire that would break our running total, so we store it here + //linked list stuff for the queue + var/datum/controller/subsystem/queue_next + var/datum/controller/subsystem/queue_prev + + var/runlevels = RUNLEVELS_DEFAULT //points of the game at which the SS can fire + + var/static/list/failure_strikes //How many times we suspect a subsystem type has crashed the MC, 3 strikes and you're out! + +//Do not override +///datum/controller/subsystem/New() + +// Used to initialize the subsystem BEFORE the map has loaded +// Called AFTER Recover if that is called +// Prefer to use Initialize if possible +/datum/controller/subsystem/proc/PreInit() + return + +//This is used so the mc knows when the subsystem sleeps. do not override. +/datum/controller/subsystem/proc/ignite(resumed = 0) + set waitfor = 0 + . = SS_SLEEPING + fire(resumed) + . = state + if(state == SS_SLEEPING) + state = SS_IDLE + if(state == SS_PAUSING) + var/QT = queued_time + enqueue() + state = SS_PAUSED + queued_time = QT + +//previously, this would have been named 'process()' but that name is used everywhere for different things! +//fire() seems more suitable. This is the procedure that gets called every 'wait' deciseconds. +//Sleeping in here prevents future fires until returned. +/datum/controller/subsystem/proc/fire(resumed = 0) + flags |= SS_NO_FIRE + throw EXCEPTION("Subsystem [src]([type]) does not fire() but did not set the SS_NO_FIRE flag. Please add the SS_NO_FIRE flag to any subsystem that doesn't fire so it doesn't get added to the processing list and waste cpu.") + +/datum/controller/subsystem/Destroy() + dequeue() + can_fire = 0 + flags |= SS_NO_FIRE + Master.subsystems -= src + return ..() + +//Queue it to run. +// (we loop thru a linked list until we get to the end or find the right point) +// (this lets us sort our run order correctly without having to re-sort the entire already sorted list) +/datum/controller/subsystem/proc/enqueue() + var/SS_priority = priority + var/SS_flags = flags + var/datum/controller/subsystem/queue_node + var/queue_node_priority + var/queue_node_flags + + for(queue_node = Master.queue_head; queue_node; queue_node = queue_node.queue_next) + queue_node_priority = queue_node.queued_priority + queue_node_flags = queue_node.flags + + if(queue_node_flags & SS_TICKER) + if(!(SS_flags & SS_TICKER)) + continue + if(queue_node_priority < SS_priority) + break + + else if(queue_node_flags & SS_BACKGROUND) + if(!(SS_flags & SS_BACKGROUND)) + break + if(queue_node_priority < SS_priority) + break + + else + if(SS_flags & SS_BACKGROUND) + continue + if(SS_flags & SS_TICKER) + break + if(queue_node_priority < SS_priority) + break + + queued_time = world.time + queued_priority = SS_priority + state = SS_QUEUED + if(SS_flags & SS_BACKGROUND) //update our running total + Master.queue_priority_count_bg += SS_priority + else + Master.queue_priority_count += SS_priority + + queue_next = queue_node + if(!queue_node)//we stopped at the end, add to tail + queue_prev = Master.queue_tail + if(Master.queue_tail) + Master.queue_tail.queue_next = src + else //empty queue, we also need to set the head + Master.queue_head = src + Master.queue_tail = src + + else if(queue_node == Master.queue_head)//insert at start of list + Master.queue_head.queue_prev = src + Master.queue_head = src + queue_prev = null + else + queue_node.queue_prev.queue_next = src + queue_prev = queue_node.queue_prev + queue_node.queue_prev = src + + +/datum/controller/subsystem/proc/dequeue() + if(queue_next) + queue_next.queue_prev = queue_prev + if(queue_prev) + queue_prev.queue_next = queue_next + if(src == Master.queue_tail) + Master.queue_tail = queue_prev + if(src == Master.queue_head) + Master.queue_head = queue_next + queued_time = 0 + if(state == SS_QUEUED) + state = SS_IDLE + + +/datum/controller/subsystem/proc/pause() + . = 1 + switch(state) + if(SS_RUNNING) + state = SS_PAUSED + if(SS_SLEEPING) + state = SS_PAUSING + + +//used to initialize the subsystem AFTER the map has loaded +/datum/controller/subsystem/Initialize(start_timeofday) + initialized = TRUE + var/time = (REALTIMEOFDAY - start_timeofday) / 10 + var/msg = "Initialized [name] subsystem within [time] second[time == 1 ? "" : "s"]!" + to_chat(world, "[msg]") + log_to_dd(msg) + return time + +//hook for printing stats to the "MC" statuspanel for admins to see performance and related stats etc. +/datum/controller/subsystem/stat_entry(msg) + if(!statclick) + statclick = new/obj/effect/statclick/debug(src, "Initializing...") + + if(can_fire && !(SS_NO_FIRE & flags)) + msg = "[round(cost, 1)]ms|[round(tick_usage, 1)]%([round(tick_overrun, 1)]%)|[round(ticks, 0.1)]\t[msg]" + else + msg = "OFFLINE\t[msg]" + + var/title = name + if(can_fire) + title = "\[[state_letter()]][title]" + + stat(title, statclick.update(msg)) + +/datum/controller/subsystem/proc/state_letter() + switch(state) + if(SS_RUNNING) + . = "R" + if(SS_QUEUED) + . = "Q" + if(SS_PAUSED, SS_PAUSING) + . = "P" + if(SS_SLEEPING) + . = "S" + if(SS_IDLE) + . = " " + +//could be used to postpone a costly subsystem for (default one) var/cycles, cycles +//for instance, during cpu intensive operations like explosions +/datum/controller/subsystem/proc/postpone(cycles = 1) + if(next_fire - world.time < wait) + next_fire += (wait*cycles) + +//usually called via datum/controller/subsystem/New() when replacing a subsystem (i.e. due to a recurring crash) +//should attempt to salvage what it can from the old instance of subsystem +/datum/controller/subsystem/Recover() + +/datum/controller/subsystem/vv_edit_var(var_name, var_value) + switch(var_name) + if("can_fire") + //this is so the subsystem doesn't rapid fire to make up missed ticks causing more lag + if(var_value) + next_fire = world.time + wait + if("queued_priority") //editing this breaks things. + return 0 + . = ..() diff --git a/code/controllers/subsystem/air.dm b/code/controllers/subsystem/air.dm new file mode 100644 index 00000000000..4434053e4ec --- /dev/null +++ b/code/controllers/subsystem/air.dm @@ -0,0 +1,370 @@ +#define SSAIR_DEFERREDPIPENETS 1 +#define SSAIR_PIPENETS 2 +#define SSAIR_ATMOSMACHINERY 3 +#define SSAIR_ACTIVETURFS 4 +#define SSAIR_EXCITEDGROUPS 5 +#define SSAIR_HIGHPRESSURE 6 +#define SSAIR_HOTSPOTS 7 +#define SSAIR_SUPERCONDUCTIVITY 8 + +SUBSYSTEM_DEF(air) + name = "Atmospherics" + init_order = INIT_ORDER_AIR + priority = FIRE_PRIORITY_AIR + wait = 5 + flags = SS_BACKGROUND + runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME + + var/cost_turfs = 0 + var/cost_groups = 0 + var/cost_highpressure = 0 + var/cost_hotspots = 0 + var/cost_superconductivity = 0 + var/cost_pipenets = 0 + var/cost_deferred_pipenets = 0 + var/cost_atmos_machinery = 0 + + var/list/excited_groups = list() + var/list/active_turfs = list() + var/list/hotspots = list() + var/list/networks = list() + var/list/atmos_machinery = list() + var/list/pipe_init_dirs_cache = list() + + + + //Special functions lists + var/list/active_super_conductivity = list() + var/list/high_pressure_delta = list() + + + var/list/currentrun = list() + var/currentpart = SSAIR_PIPENETS + +/datum/controller/subsystem/air/stat_entry(msg) + msg += "C:{" + msg += "AT:[round(cost_turfs,1)]|" + msg += "EG:[round(cost_groups,1)]|" + msg += "HP:[round(cost_highpressure,1)]|" + msg += "HS:[round(cost_hotspots,1)]|" + msg += "SC:[round(cost_superconductivity,1)]|" + msg += "PN:[round(cost_pipenets,1)]|" + msg += "DPN:[round(cost_deferred_pipenets,1)]|" + msg += "AM:[round(cost_atmos_machinery,1)]" + msg += "} " + msg += "AT:[active_turfs.len]|" + msg += "EG:[excited_groups.len]|" + msg += "HS:[hotspots.len]|" + msg += "PN:[networks.len]|" + msg += "HP:[high_pressure_delta.len]|" + msg += "AS:[active_super_conductivity.len]|" + msg += "AT/MS:[round((cost ? active_turfs.len/cost : 0),0.1)]" + ..(msg) + + +/datum/controller/subsystem/air/Initialize(timeofday) + setup_overlays() // Assign icons and such for gas-turf-overlays + setup_allturfs() + setup_atmos_machinery() + setup_pipenets() + ..() + + +/datum/controller/subsystem/air/fire(resumed = 0) + var/timer = TICK_USAGE_REAL + + if(currentpart == SSAIR_DEFERREDPIPENETS || !resumed) + process_deferred_pipenets(resumed) + cost_deferred_pipenets = MC_AVERAGE(cost_deferred_pipenets, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer)) + if(state != SS_RUNNING) + return + resumed = 0 + currentpart = SSAIR_PIPENETS + + if(currentpart == SSAIR_PIPENETS || !resumed) + process_pipenets(resumed) + cost_pipenets = MC_AVERAGE(cost_pipenets, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer)) + if(state != SS_RUNNING) + return + resumed = 0 + currentpart = SSAIR_ATMOSMACHINERY + + if(currentpart == SSAIR_ATMOSMACHINERY) + timer = TICK_USAGE_REAL + process_atmos_machinery(resumed) + cost_atmos_machinery = MC_AVERAGE(cost_atmos_machinery, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer)) + if(state != SS_RUNNING) + return + resumed = 0 + currentpart = SSAIR_ACTIVETURFS + + if(currentpart == SSAIR_ACTIVETURFS) + timer = TICK_USAGE_REAL + process_active_turfs(resumed) + cost_turfs = MC_AVERAGE(cost_turfs, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer)) + if(state != SS_RUNNING) + return + resumed = 0 + currentpart = SSAIR_EXCITEDGROUPS + + if(currentpart == SSAIR_EXCITEDGROUPS) + timer = TICK_USAGE_REAL + process_excited_groups(resumed) + cost_groups = MC_AVERAGE(cost_groups, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer)) + if(state != SS_RUNNING) + return + resumed = 0 + currentpart = SSAIR_HIGHPRESSURE + + if(currentpart == SSAIR_HIGHPRESSURE) + timer = TICK_USAGE_REAL + process_high_pressure_delta(resumed) + cost_highpressure = MC_AVERAGE(cost_highpressure, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer)) + if(state != SS_RUNNING) + return + resumed = 0 + currentpart = SSAIR_HOTSPOTS + + if(currentpart == SSAIR_HOTSPOTS) + timer = TICK_USAGE_REAL + process_hotspots(resumed) + cost_hotspots = MC_AVERAGE(cost_hotspots, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer)) + if(state != SS_RUNNING) + return + resumed = 0 + currentpart = SSAIR_SUPERCONDUCTIVITY + + if(currentpart == SSAIR_SUPERCONDUCTIVITY) + timer = TICK_USAGE_REAL + process_super_conductivity(resumed) + cost_superconductivity = MC_AVERAGE(cost_superconductivity, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer)) + if(state != SS_RUNNING) + return + resumed = 0 + currentpart = SSAIR_PIPENETS + +/datum/controller/subsystem/air/proc/process_deferred_pipenets(resumed = 0) + if(!resumed) + src.currentrun = deferred_pipenet_rebuilds.Copy() + //cache for sanic speed (lists are references anyways) + var/list/currentrun = src.currentrun + while(currentrun.len) + var/obj/machinery/atmospherics/A = currentrun[currentrun.len] + currentrun.len-- + if(A) + A.build_network() + else + deferred_pipenet_rebuilds.Remove(A) + if(MC_TICK_CHECK) + return + +/datum/controller/subsystem/air/proc/process_pipenets(resumed = 0) + if(!resumed) + src.currentrun = networks.Copy() + //cache for sanic speed (lists are references anyways) + var/list/currentrun = src.currentrun + while(currentrun.len) + var/datum/pipeline/thing = currentrun[currentrun.len] + currentrun.len-- + if(thing) + thing.process() + else + networks.Remove(thing) + if(MC_TICK_CHECK) + return + +/datum/controller/subsystem/air/proc/process_atmos_machinery(resumed = 0) + var/seconds = wait * 0.1 + if(!resumed) + src.currentrun = atmos_machinery.Copy() + //cache for sanic speed (lists are references anyways) + var/list/currentrun = src.currentrun + while(currentrun.len) + var/obj/machinery/M = currentrun[currentrun.len] + currentrun.len-- + if(!M || (M.process_atmos(seconds) == PROCESS_KILL)) + atmos_machinery.Remove(M) + if(MC_TICK_CHECK) + return + +/datum/controller/subsystem/air/proc/process_super_conductivity(resumed = 0) + if(!resumed) + src.currentrun = active_super_conductivity.Copy() + //cache for sanic speed (lists are references anyways) + var/list/currentrun = src.currentrun + while(currentrun.len) + var/turf/simulated/T = currentrun[currentrun.len] + currentrun.len-- + T.super_conduct() + if(MC_TICK_CHECK) + return + +/datum/controller/subsystem/air/proc/process_hotspots(resumed = 0) + if(!resumed) + src.currentrun = hotspots.Copy() + //cache for sanic speed (lists are references anyways) + var/list/currentrun = src.currentrun + while(currentrun.len) + var/obj/effect/hotspot/H = currentrun[currentrun.len] + currentrun.len-- + if(H) + H.process() + else + hotspots -= H + if(MC_TICK_CHECK) + return + +/datum/controller/subsystem/air/proc/process_high_pressure_delta(resumed = 0) + while(high_pressure_delta.len) + var/turf/simulated/T = high_pressure_delta[high_pressure_delta.len] + high_pressure_delta.len-- + T.high_pressure_movements() + T.pressure_difference = 0 + if(MC_TICK_CHECK) + return + +/datum/controller/subsystem/air/proc/process_active_turfs(resumed = 0) + //cache for sanic speed + var/fire_count = times_fired + if(!resumed) + src.currentrun = active_turfs.Copy() + //cache for sanic speed (lists are references anyways) + var/list/currentrun = src.currentrun + while(currentrun.len) + var/turf/simulated/T = currentrun[currentrun.len] + currentrun.len-- + if(T) + T.process_cell(fire_count) + if(MC_TICK_CHECK) + return + +/datum/controller/subsystem/air/proc/process_excited_groups(resumed = 0) + if(!resumed) + src.currentrun = excited_groups.Copy() + //cache for sanic speed (lists are references anyways) + var/list/currentrun = src.currentrun + while(currentrun.len) + var/datum/excited_group/EG = currentrun[currentrun.len] + currentrun.len-- + EG.breakdown_cooldown++ + if(EG.breakdown_cooldown == 10) + EG.self_breakdown() + else if(EG.breakdown_cooldown >= 20) + EG.dismantle() + if(MC_TICK_CHECK) + return + +/datum/controller/subsystem/air/proc/remove_from_active(turf/simulated/T) + active_turfs -= T + active_super_conductivity -= T // bug: if a turf is hit by ex_act 1 while processing, it can end up in super conductivity as /turf/space and cause runtimes + if(currentpart == SSAIR_ACTIVETURFS || currentpart == SSAIR_SUPERCONDUCTIVITY) + currentrun -= T + if(istype(T)) + T.excited = 0 + if(T.excited_group) + T.excited_group.garbage_collect() + +/datum/controller/subsystem/air/proc/add_to_active(turf/simulated/T, blockchanges = 1) + if(istype(T) && T.air) + T.excited = 1 + active_turfs |= T + if(currentpart == SSAIR_ACTIVETURFS) + currentrun |= T + if(blockchanges && T.excited_group) + T.excited_group.garbage_collect() + else + for(var/direction in cardinal) + if(!(T.atmos_adjacent_turfs & direction)) + continue + var/turf/simulated/S = get_step(T, direction) + if(istype(S)) + add_to_active(S) + +/datum/controller/subsystem/air/proc/setup_allturfs(var/list/turfs_to_init = block(locate(1, 1, 1), locate(world.maxx, world.maxy, world.maxz))) + var/list/active_turfs = src.active_turfs + + for(var/thing in turfs_to_init) + var/turf/T = thing + active_turfs -= T + if(T.blocks_air) + continue + T.Initialize_Atmos(times_fired) + CHECK_TICK + +/turf/simulated/proc/resolve_active_graph() + . = list() + var/datum/excited_group/EG = excited_group + if(blocks_air || !air) + return + if(!EG) + EG = new + EG.add_turf(src) + + for(var/turf/simulated/ET in atmos_adjacent_turfs) + if(ET.blocks_air || !ET.air) + continue + + var/ET_EG = ET.excited_group + if(ET_EG) + if(ET_EG != EG) + EG.merge_groups(ET_EG) + EG = excited_group //merge_groups() may decide to replace our current EG + else + EG.add_turf(ET) + if(!ET.excited) + ET.excited = 1 + . += ET + +/datum/controller/subsystem/air/proc/setup_atmos_machinery() + var/watch = start_watch() + var/count = 0 + log_startup_progress("Initializing atmospherics machinery...") + for(var/obj/machinery/atmospherics/unary/U in machines) + if(istype(U, /obj/machinery/atmospherics/unary/vent_pump)) + var/obj/machinery/atmospherics/unary/vent_pump/T = U + T.broadcast_status() + count++ + else if(istype(U, /obj/machinery/atmospherics/unary/vent_scrubber)) + var/obj/machinery/atmospherics/unary/vent_scrubber/T = U + T.broadcast_status() + count++ + log_startup_progress(" Initialized [count] atmospherics machines in [stop_watch(watch)]s.") + +//this can't be done with setup_atmos_machinery() because +// all atmos machinery has to initalize before the first +// pipenet can be built. +/datum/controller/subsystem/air/proc/setup_pipenets() + var/watch = start_watch() + var/count = 0 + log_startup_progress("Initializing pipe networks...") + for(var/obj/machinery/atmospherics/machine in machines) + machine.build_network() + count++ + log_startup_progress(" Initialized [count] pipes in [stop_watch(watch)]s.") + +/datum/controller/subsystem/air/proc/setup_overlays() + plmaster = new /obj/effect/overlay() + plmaster.icon = 'icons/effects/tile_effects.dmi' + plmaster.icon_state = "plasma" + plmaster.layer = FLY_LAYER + plmaster.mouse_opacity = 0 + + slmaster = new /obj/effect/overlay() + slmaster.icon = 'icons/effects/tile_effects.dmi' + slmaster.icon_state = "sleeping_agent" + slmaster.layer = FLY_LAYER + slmaster.mouse_opacity = 0 + + icemaster = new /obj/effect/overlay() + icemaster.icon = 'icons/turf/overlays.dmi' + icemaster.icon_state = "snowfloor" + icemaster.layer = TURF_LAYER + 0.1 + icemaster.mouse_opacity = 0 + +#undef SSAIR_PIPENETS +#undef SSAIR_ATMOSMACHINERY +#undef SSAIR_ACTIVETURFS +#undef SSAIR_EXCITEDGROUPS +#undef SSAIR_HIGHPRESSURE +#undef SSAIR_HOTSPOT +#undef SSAIR_SUPERCONDUCTIVITY diff --git a/code/controllers/subsystem/fires.dm b/code/controllers/subsystem/fires.dm new file mode 100644 index 00000000000..50624aa8db0 --- /dev/null +++ b/code/controllers/subsystem/fires.dm @@ -0,0 +1,37 @@ +SUBSYSTEM_DEF(fires) + name = "Fires" + priority = FIRE_PRIOTITY_BURNING + flags = SS_NO_INIT|SS_BACKGROUND + runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME + + var/list/currentrun = list() + var/list/processing = list() + +/datum/controller/subsystem/fires/stat_entry() + ..("P:[processing.len]") + + +/datum/controller/subsystem/fires/fire(resumed = 0) + if(!resumed) + src.currentrun = processing.Copy() + + //cache for sanic speed (lists are references anyways) + var/list/currentrun = src.currentrun + + while(currentrun.len) + var/obj/O = currentrun[currentrun.len] + currentrun.len-- + if(!O || qdeleted(O)) + processing -= O + if(MC_TICK_CHECK) + return + continue + + if(O.burn_state == ON_FIRE) + if(O.burn_world_time < world.time) + O.burn() + else + processing -= O + + if(MC_TICK_CHECK) + return diff --git a/code/controllers/subsystem/spacedrift.dm b/code/controllers/subsystem/spacedrift.dm new file mode 100644 index 00000000000..fcc62a2fa50 --- /dev/null +++ b/code/controllers/subsystem/spacedrift.dm @@ -0,0 +1,59 @@ +SUBSYSTEM_DEF(spacedrift) + name = "Space Drift" + priority = FIRE_PRIORITY_SPACEDRIFT + wait = 5 + flags = SS_NO_INIT|SS_KEEP_TIMING + runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME + + var/list/currentrun = list() + var/list/processing = list() + +/datum/controller/subsystem/spacedrift/stat_entry() + ..("P:[processing.len]") + + +/datum/controller/subsystem/spacedrift/fire(resumed = 0) + if(!resumed) + src.currentrun = processing.Copy() + + //cache for sanic speed (lists are references anyways) + var/list/currentrun = src.currentrun + + while(currentrun.len) + var/atom/movable/AM = currentrun[currentrun.len] + currentrun.len-- + if(!AM) + processing -= AM + if (MC_TICK_CHECK) + return + continue + + if(AM.inertia_next_move > world.time) + if (MC_TICK_CHECK) + return + continue + + if(!AM.loc || AM.loc != AM.inertia_last_loc || AM.Process_Spacemove(0)) + AM.inertia_dir = 0 + + if(!AM.inertia_dir) + AM.inertia_last_loc = null + processing -= AM + if (MC_TICK_CHECK) + return + continue + + var/old_dir = AM.dir + var/old_loc = AM.loc + AM.inertia_moving = TRUE + step(AM, AM.inertia_dir) + AM.inertia_moving = FALSE + AM.inertia_next_move = world.time + AM.inertia_move_delay + if(AM.loc == old_loc) + AM.inertia_dir = 0 + + AM.setDir(old_dir) + AM.inertia_last_loc = AM.loc + if(MC_TICK_CHECK) + return + diff --git a/code/controllers/subsystem/throwing.dm b/code/controllers/subsystem/throwing.dm new file mode 100644 index 00000000000..b74e3a1a6c9 --- /dev/null +++ b/code/controllers/subsystem/throwing.dm @@ -0,0 +1,148 @@ +#define MAX_THROWING_DIST 512 // 2 z-levels on default width +#define MAX_TICKS_TO_MAKE_UP 3 //how many missed ticks will we attempt to make up for this run. + +SUBSYSTEM_DEF(throwing) + name = "Throwing" + priority = FIRE_PRIORITY_THROWING + wait = 1 + flags = SS_NO_INIT|SS_KEEP_TIMING|SS_TICKER + runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME + + var/list/currentrun + var/list/processing = list() + +/datum/controller/subsystem/throwing/stat_entry() + ..("P:[processing.len]") + +/datum/controller/subsystem/throwing/fire(resumed = 0) + if(!resumed) + src.currentrun = processing.Copy() + + //cache for sanic speed (lists are references anyways) + var/list/currentrun = src.currentrun + + while(length(currentrun)) + var/atom/movable/AM = currentrun[currentrun.len] + var/datum/thrownthing/TT = currentrun[AM] + currentrun.len-- + if(!AM || !TT) + processing -= AM + if(MC_TICK_CHECK) + return + continue + + TT.tick() + + if(MC_TICK_CHECK) + return + + currentrun = null + +/datum/thrownthing + var/atom/movable/thrownthing + var/atom/target + var/turf/target_turf + var/init_dir + var/maxrange + var/speed + var/mob/thrower + var/diagonals_first + var/dist_travelled = 0 + var/start_time + var/dist_x + var/dist_y + var/dx + var/dy + var/pure_diagonal + var/diagonal_error + var/datum/callback/callback + var/paused = FALSE + var/delayed_time = 0 + var/last_move = 0 + +/datum/thrownthing/proc/tick() + var/atom/movable/AM = thrownthing + if(!isturf(AM.loc) || !AM.throwing) + finalize() + return + + if(paused) + delayed_time += world.time - last_move + return + + if(dist_travelled && hitcheck()) //to catch sneaky things moving on our tile while we slept + finalize() + return + + var/atom/step + + last_move = world.time + + //calculate how many tiles to move, making up for any missed ticks. + var/tilestomove = CEILING(min(((((world.time + world.tick_lag) - start_time + delayed_time) * speed) - (dist_travelled ? dist_travelled : -1)), speed * MAX_TICKS_TO_MAKE_UP) * (world.tick_lag * SSthrowing.wait), 1) + while(tilestomove-- > 0) + if((dist_travelled >= maxrange || AM.loc == target_turf) && has_gravity(AM, AM.loc)) + finalize() + return + + if(dist_travelled <= max(dist_x, dist_y)) //if we haven't reached the target yet we home in on it, otherwise we use the initial direction + step = get_step(AM, get_dir(AM, target_turf)) + else + step = get_step(AM, init_dir) + + if(!pure_diagonal && !diagonals_first) // not a purely diagonal trajectory and we don't want all diagonal moves to be done first + if (diagonal_error >= 0 && max(dist_x, dist_y) - dist_travelled != 1) //we do a step forward unless we're right before the target + step = get_step(AM, dx) + diagonal_error += (diagonal_error < 0) ? dist_x / 2 : -dist_y + + if(!step) // going off the edge of the map makes get_step return null, don't let things go off the edge + finalize() + return + + AM.Move(step, get_dir(AM, step)) + + if(!AM.throwing) // we hit something during our move + finalize(hit = TRUE) + return + + dist_travelled++ + + if(dist_travelled > MAX_THROWING_DIST) + finalize() + return + +/datum/thrownthing/proc/finalize(hit = FALSE, target = null) + set waitfor = 0 + SSthrowing.processing -= thrownthing + //done throwing, either because it hit something or it finished moving + thrownthing.throwing = null + if(!hit) + for(var/thing in get_turf(thrownthing)) //looking for our target on the turf we land on. + var/atom/A = thing + if(A == target) + hit = 1 + thrownthing.throw_impact(A, src) + break + if(!hit) + thrownthing.throw_impact(get_turf(thrownthing), src) // we haven't hit something yet and we still must, let's hit the ground. + thrownthing.newtonian_move(init_dir) + else + thrownthing.newtonian_move(init_dir) + + if(target) + thrownthing.throw_impact(target, src) + + if(callback) + callback.Invoke() + +/datum/thrownthing/proc/hit_atom(atom/A) + finalize(hit = TRUE, target = A) + +/datum/thrownthing/proc/hitcheck() + for(var/thing in get_turf(thrownthing)) + var/atom/movable/AM = thing + if(AM == thrownthing) + continue + if(AM.density && !(AM.pass_flags & LETPASSTHROW) && !(AM.flags & ON_BORDER)) + finalize(hit = TRUE, target = AM) + return TRUE diff --git a/code/controllers/verbs.dm b/code/controllers/verbs.dm index 1cc9787420d..bad73292c82 100644 --- a/code/controllers/verbs.dm +++ b/code/controllers/verbs.dm @@ -17,7 +17,10 @@ message_admins("Admin [key_name_admin(usr)] has restarted the [controller] controller.") return -/client/proc/debug_controller(controller in list("Master","failsafe","Ticker","Air","Jobs","Sun","Radio","Configuration","pAI", "Cameras","Garbage", "Transfer Controller","Event","Alarm","Scheduler","Nano","Vote","Diseases","Fires","Mob","NPC AI","Shuttle","Timer","Weather","Space","Mob Hunt Server")) +/client/proc/debug_controller(controller in list("Master", + "failsafe","Scheduler","StonedMaster","Ticker","Air","Jobs","Sun","Radio","Configuration","pAI", + "Cameras","Garbage", "Transfer Controller","Event","Alarm","Nano","Vote","Fires", + "Mob","NPC AI","Shuttle","Timer","Weather","Space","Mob Hunt Server")) set category = "Debug" set name = "Debug Controller" set desc = "Debug the various periodic loop controllers for the game (be careful!)" @@ -28,13 +31,19 @@ debug_variables(master_controller) feedback_add_details("admin_verb","DMC") if("failsafe") - debug_variables(failsafe) + debug_variables(Failsafe) feedback_add_details("admin_verb", "dfailsafe") + if("Scheduler") + debug_variables(processScheduler) + feedback_add_details("admin_verb","DprocessScheduler") + if("StonedMaster") + debug_variables(Master) + feedback_add_details("admin_verb","Dsmc") if("Ticker") debug_variables(ticker) feedback_add_details("admin_verb","DTicker") if("Air") - debug_variables(air_master) + debug_variables(SSair) feedback_add_details("admin_verb","DAir") if("Jobs") debug_variables(job_master) @@ -63,9 +72,6 @@ if("Garbage") debug_variables(garbageCollector) feedback_add_details("admin_verb","DGarbage") - if("Scheduler") - debug_variables(processScheduler) - feedback_add_details("admin_verb","DprocessScheduler") if("Nano") debug_variables(nanomanager) feedback_add_details("admin_verb","DNano") @@ -73,7 +79,7 @@ debug_variables(vote) feedback_add_details("admin_verb","DVote") if("Fires") - debug_variables(fire_master) + debug_variables(SSfires) feedback_add_details("admin_verb","DFires") if("Mob") debug_variables(mob_master) diff --git a/code/datums/spells/mind_transfer.dm b/code/datums/spells/mind_transfer.dm index 4195052fdda..2a8408dfe4a 100644 --- a/code/datums/spells/mind_transfer.dm +++ b/code/datums/spells/mind_transfer.dm @@ -20,15 +20,8 @@ Make sure spells that are removed from spell_list are actually removed and delet Also, you never added distance checking after target is selected. I've went ahead and did that. */ /obj/effect/proc_holder/spell/targeted/mind_transfer/cast(list/targets, mob/user = usr, distanceoverride) - if(!targets.len) - to_chat(user, "No mind found.") - return - if(targets.len > 1) - to_chat(user, "Too many minds! You're not a hive damnit!")//Whaa...aat? - return - - var/mob/living/target = targets[1] + var/mob/living/target = targets[range] if(!(target in oview(range)) && !distanceoverride)//If they are not in overview after selection. Do note that !() is necessary for in to work because ! takes precedence over it. to_chat(user, "They are too far away!") @@ -50,6 +43,10 @@ Also, you never added distance checking after target is selected. I've went ahea to_chat(user, "Their mind is resisting your spell.") return + if(istype(target, /mob/living/silicon)) + to_chat(user, "You feel this enslaved being is just as dead as its cold, hard exoskeleton.") + return + var/mob/living/victim = target//The target of the spell whos body will be transferred to. var/mob/caster = user//The wizard/whomever doing the body transferring. diff --git a/code/datums/statclick.dm b/code/datums/statclick.dm index e10a63b8356..c7273e4744b 100644 --- a/code/datums/statclick.dm +++ b/code/datums/statclick.dm @@ -5,8 +5,8 @@ var/target /obj/effect/statclick/New(ntarget, text) - name = text target = ntarget + name = text /obj/effect/statclick/proc/update(text) name = text @@ -15,25 +15,22 @@ /obj/effect/statclick/debug var/class -/obj/effect/statclick/debug/New(ntarget) - name = "Initializing..." - target = ntarget - if(istype(target, /datum/controller/process)) - class = "process" - else if(istype(target, /datum/controller/processScheduler)) - class = "scheduler" - else if(istype(target, /datum/controller)) - class = "controller" - else if(istype(target, /datum)) - class = "datum" - else - class = "unknown" - -// This bit is called when clicked in the stat panel /obj/effect/statclick/debug/Click() - if(!is_admin(usr)) + if(!is_admin(usr) || !target) return + if(!class) + if(istype(target, /datum/controller/process)) + class = "process" + else if(istype(target, /datum/controller/processScheduler)) + class = "scheduler" + if(istype(target, /datum/controller/subsystem)) + class = "subsystem" + else if(istype(target, /datum/controller)) + class = "controller" + else if(istype(target, /datum)) + class = "datum" + else + class = "unknown" usr.client.debug_variables(target) - - message_admins("Admin [key_name_admin(usr)] is debugging the [target] [class].") + message_admins("Admin [key_name_admin(usr)] is debugging the [target] [class].") \ No newline at end of file diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm index e4f2f3b5d1b..0d4a871fc06 100644 --- a/code/datums/uplink_item.dm +++ b/code/datums/uplink_item.dm @@ -963,6 +963,13 @@ var/list/uplink_items = list() item = /obj/item/weapon/storage/backpack/duffel/syndie/surgery cost = 4 +/datum/uplink_item/device_tools/bonerepair + name = "Prototype Bone Repair Kit" + desc = "Stolen prototype bone repair nanites. Contains one nanocalcium autoinjector and guide." + reference = "NCAI" + item = /obj/item/weapon/storage/box/syndie_kit/bonerepair + cost = 6 + /datum/uplink_item/device_tools/military_belt name = "Military Belt" desc = "A robust seven-slot red belt made for carrying a broad variety of weapons, ammunition and explosives" diff --git a/code/datums/wires/airlock.dm b/code/datums/wires/airlock.dm index ece19c01e88..cef139cc476 100644 --- a/code/datums/wires/airlock.dm +++ b/code/datums/wires/airlock.dm @@ -164,9 +164,10 @@ var/const/AIRLOCK_WIRE_LIGHT = 512 //one wire for door bolts. Sending a pulse through this drops door bolts if they're not down (whether power's on or not), //raises them if they are down (only if power's on) if(!A.locked) - A.lock() - else - A.unlock() + if(A.lock()) + A.audible_message("You hear a click from the bottom of the door.", null, 1) + else if(A.unlock()) + A.audible_message("You hear a click from the bottom of the door.", null, 1) if(AIRLOCK_WIRE_BACKUP_POWER1) //two wires for backup power. Sending a pulse through either one causes a breaker to trip, but this does not disable it unless main power is down too (in which case it is disabled for 1 minute or however long it takes main power to come back, whichever is shorter). diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index 723d26a451a..b473b830e39 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -87,7 +87,7 @@ if(!D.welded) D.activate_alarm() if(D.operating) - D.nextstate = CLOSED + D.nextstate = FD_CLOSED else if(!D.density) spawn(0) D.close() diff --git a/code/game/atoms.dm b/code/game/atoms.dm index bf02fa02ed8..33265ff8a49 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -153,9 +153,8 @@ /atom/proc/emp_act(var/severity) return -/atom/proc/bullet_act(var/obj/item/projectile/Proj, def_zone) - Proj.on_hit(src, 0, def_zone) - return 0 +/atom/proc/bullet_act(obj/item/projectile/P, def_zone) + . = P.on_hit(src, 0, def_zone) /atom/proc/in_contents_of(container)//can take class or object instance as argument if(ispath(container)) diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index 0e982a27288..6ca5047ac6c 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -217,14 +217,15 @@ return 1 inertia_last_loc = loc - drift_master.processing_list[src] = src + SSspacedrift.processing[src] = src return 1 //called when src is thrown into hit_atom /atom/movable/proc/throw_impact(atom/hit_atom, throwingdatum) set waitfor = 0 - return hit_atom.hitby(src) + if(exists(hit_atom)) + return hit_atom.hitby(src) /atom/movable/hitby(atom/movable/AM, skipcatch, hitpush = 1, blocked) if(!anchored && hitpush) @@ -301,7 +302,7 @@ if(spin && !no_spin && !no_spin_thrown) SpinAnimation(5, 1) - throw_master.processing_list[src] = TT + SSthrowing.processing[src] = TT TT.tick() diff --git a/code/game/dna/genes/disabilities.dm b/code/game/dna/genes/disabilities.dm index aaea991d5cf..d448419b72d 100644 --- a/code/game/dna/genes/disabilities.dm +++ b/code/game/dna/genes/disabilities.dm @@ -128,10 +128,12 @@ /datum/dna/gene/disability/colourblindness/activate(var/mob/M, var/connected, var/flags) ..() M.update_client_colour() //Handle the activation of the colourblindness on the mob. + M.update_icons() //Apply eyeshine as needed. /datum/dna/gene/disability/colourblindness/deactivate(var/mob/M, var/connected, var/flags) ..() M.update_client_colour() //Handle the deactivation of the colourblindness on the mob. + M.update_icons() //Remove eyeshine as needed. /datum/dna/gene/disability/deaf name="Deafness" diff --git a/code/game/dna/genes/powers.dm b/code/game/dna/genes/powers.dm index 656be0d4cb9..e9d69c2b904 100644 --- a/code/game/dna/genes/powers.dm +++ b/code/game/dna/genes/powers.dm @@ -164,10 +164,12 @@ /datum/dna/gene/basic/xray/activate(mob/living/M, connected, flags) ..() M.update_sight() + M.update_icons() //Apply eyeshine as needed. /datum/dna/gene/basic/xray/deactivate(mob/living/M, connected, flags) ..() M.update_sight() + M.update_icons() //Remove eyeshine as needed. /datum/dna/gene/basic/tk name="Telekenesis" diff --git a/code/game/gamemodes/blob/blobs/blob_mobs.dm b/code/game/gamemodes/blob/blobs/blob_mobs.dm index c9e15d20f38..c6dc0833afb 100644 --- a/code/game/gamemodes/blob/blobs/blob_mobs.dm +++ b/code/game/gamemodes/blob/blobs/blob_mobs.dm @@ -34,6 +34,8 @@ maxHealth = 40 melee_damage_lower = 2 melee_damage_upper = 4 + obj_damage = 20 + environment_smash = ENVIRONMENT_SMASH_STRUCTURES attacktext = "hits" attack_sound = 'sound/weapons/genhit1.ogg' speak_emote = list("pulses") @@ -158,6 +160,7 @@ maxHealth = 240 melee_damage_lower = 20 melee_damage_upper = 20 + obj_damage = 60 attacktext = "hits" attack_sound = 'sound/effects/blobattack.ogg' speak_emote = list("gurgles") @@ -165,7 +168,7 @@ maxbodytemp = 360 force_threshold = 10 mob_size = MOB_SIZE_LARGE - environment_smash = 3 + environment_smash = ENVIRONMENT_SMASH_RWALLS gold_core_spawnable = CHEM_MOB_SPAWN_HOSTILE pressure_resistance = 100 //100 kPa difference required to push throw_pressure_limit = 120 //120 kPa difference required to throw diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index 4ef8fe93626..00592b7812d 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -121,10 +121,10 @@ armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30) /obj/item/clothing/suit/space/cult - name = "cult armour" + name = "cult armor" icon_state = "cult_armour" item_state = "cult_armour" - desc = "A bulky suit of armour, bristling with spikes. It looks space proof." + desc = "A bulky suit of armor, bristling with spikes. It looks space proof." w_class = WEIGHT_CLASS_NORMAL allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade,/obj/item/weapon/tank) slowdown = 1 @@ -343,7 +343,6 @@ else to_chat(C, "The veil cannot be torn here!") - /obj/item/clothing/suit/space/eva/plasmaman/cultist name = "plasmaman cultist armor" icon_state = "plasmaman_cult" @@ -358,3 +357,42 @@ base_state = "plasmamanCult_helmet" desc = "A helmet designed by cultists. It glows menacingly with unearthly flames." armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) + +/obj/item/weapon/melee/cultblade/ghost + name = "eldritch sword" + force = 15 + flags = NODROP + +/obj/item/weapon/melee/cultblade/ghost/dropped(mob/living/carbon/human/user) + ..() + qdel(src) + +/obj/item/clothing/head/culthood/alt/ghost + flags = NODROP + +/obj/item/clothing/head/culthood/alt/ghost/dropped(mob/living/carbon/human/user) + ..() + qdel(src) + +/obj/item/clothing/suit/cultrobes/alt/ghost + flags = NODROP + +/obj/item/clothing/suit/cultrobes/alt/ghost/dropped(mob/living/carbon/human/user) + ..() + qdel(src) + +/obj/item/clothing/shoes/cult/ghost + flags = NODROP + +/obj/item/clothing/shoes/cult/ghost/dropped(mob/living/carbon/human/user) + ..() + qdel(src) + +/datum/outfit/ghost_cultist + name = "Cultist Ghost" + + uniform = /obj/item/clothing/under/color/black + suit = /obj/item/clothing/suit/cultrobes/alt/ghost + shoes = /obj/item/clothing/shoes/cult/ghost + head = /obj/item/clothing/head/culthood/alt/ghost + r_hand = /obj/item/weapon/melee/cultblade/ghost \ No newline at end of file diff --git a/code/game/gamemodes/cult/cult_objectives.dm b/code/game/gamemodes/cult/cult_objectives.dm index 69b6de0c73e..d489387ad76 100644 --- a/code/game/gamemodes/cult/cult_objectives.dm +++ b/code/game/gamemodes/cult/cult_objectives.dm @@ -21,10 +21,10 @@ if("convert") explanation = "We must increase our influence before we can summon [ticker.mode.cultdat.entity_name], Convert [convert_target] crew members. Take it slowly to avoid raising suspicions." if("bloodspill") - spilltarget = 70 + rand(0,player_list.len * 3) + spilltarget = 100 + rand(0,player_list.len * 3) explanation = "We must prepare this place for [ticker.mode.cultdat.entity_title1]'s coming. Spill blood and gibs over [spilltarget] floor tiles." if("sacrifice") - explanation = "We need to sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role], for his blood is the key that will lead our master to this realm. You will need 3 cultists around a Sacrifice rune to perform the ritual." + explanation = "We need to sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role], for their blood is the key that will lead our master to this realm. You will need 3 cultists around a Sacrifice rune to perform the ritual." for(var/datum/mind/cult_mind in cult) to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]") @@ -47,7 +47,7 @@ message_admins("Picking a new Cult objective.") var/new_objective = "eldergod" //the idea here is that if the cult performs well, the should get more objectives before they can summon Nar-Sie. - if(cult.len >= 4)//if there are less than 4 remaining cultists, they get a free pass to the summon objective. + if(cult.len >= 4) //if there are less than 4 remaining cultists, they get a free pass to the summon objective. if(current_objective <= prenarsie_objectives) var/list/unconvertables = get_unconvertables() if(unconvertables.len <= (cult.len * 2))//if cultists are getting radically outnumbered, they get a free pass to the summon objective. @@ -81,12 +81,13 @@ spilltarget = 100 + rand(0,player_list.len * 3) explanation = "We must prepare this place for [ticker.mode.cultdat.entity_title1]'s coming. Spread blood and gibs over [spilltarget] of the Station's floor tiles." if("sacrifice") - explanation = "We need to sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role], for his blood is the key that will lead our master to this realm. You will need 3 cultists around a Sacrifice rune to perform the ritual." + explanation = "We need to sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role], for their blood is the key that will lead our master to this realm. You will need 3 cultists around a Sacrifice rune to perform the ritual." for(var/datum/mind/cult_mind in cult) - to_chat(cult_mind.current, "You and your acolytes have completed your task, but this place requires yet more preparation!") - to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]") - cult_mind.memory += "Objective #[current_objective]: [explanation]
" + if(cult_mind) + to_chat(cult_mind.current, "You and your acolytes have completed your task, but this place requires yet more preparation!") + to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]") + cult_mind.memory += "Objective #[current_objective]: [explanation]
" message_admins("New Cult Objective: [new_objective]") log_admin("New Cult Objective: [new_objective]") @@ -95,12 +96,13 @@ /datum/game_mode/cult/proc/gtfo_phase()//YOU HAD ONE JOB var/explanation - objectives +="survive" + objectives += "survive" explanation = "Our knowledge must live on. Make sure at least [acolytes_needed] acolytes escape on the shuttle to spread their work on an another station." for(var/datum/mind/cult_mind in cult) - to_chat(cult_mind.current, "You and your acolytes suddenly feel the urge to do your best, but survive!") - to_chat(cult_mind.current, "Objective Survive: [explanation]") - cult_mind.memory += "Objective Survive: [explanation]
" + if(cult_mind) + to_chat(cult_mind.current, "You and your acolytes suddenly feel the urge to do your best, but survive!") + to_chat(cult_mind.current, "Objective Survive: [explanation]") + cult_mind.memory += "Objective Survive: [explanation]
" /datum/game_mode/cult/proc/second_phase() @@ -115,9 +117,10 @@ explanation = "Bring the Slaughter via the rune 'Bring forth the slaughter'. The veil is weak enough in [english_list(summon_spots)] for the ritual to begin." for(var/datum/mind/cult_mind in cult) - to_chat(cult_mind.current, "You and your acolytes have succeeded in preparing the station for the ultimate ritual!") - to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]") - cult_mind.memory += "Objective #[current_objective]: [explanation]
" + if(cult_mind) + to_chat(cult_mind.current, "You and your acolytes have succeeded in preparing the station for the ultimate ritual!") + to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]") + cult_mind.memory += "Objective #[current_objective]: [explanation]
" /datum/game_mode/cult/proc/third_phase() current_objective++ @@ -132,15 +135,16 @@ switch(last_objective) if("harvest") - explanation = "[ticker.mode.cultdat.entity_title1] hungers for his first meal of this never-ending day. Offer him [harvest_target] humans in sacrifice." + explanation = "[ticker.mode.cultdat.entity_title1] hungers for their first meal of this never-ending day. Offer them [harvest_target] humans in sacrifice." if("hijack") - explanation = "[ticker.mode.cultdat.entity_name] wishes for his troops to start the assault on Centcom immediately. Hijack the escape shuttle and don't let a single non-cultist board it." + explanation = "[ticker.mode.cultdat.entity_name] wishes for their troops to start the assault on Centcom immediately. Hijack the escape shuttle and don't let a single non-cultist board it." if("massacre") explanation = "[ticker.mode.cultdat.entity_name] wants to watch you as you massacre the remaining humans on the station (until less than [massacre_target] humans are left alive)." for(var/datum/mind/cult_mind in cult) - to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]") - cult_mind.memory += "Objective #[current_objective]: [explanation]
" + if(cult_mind) + to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]") + cult_mind.memory += "Objective #[current_objective]: [explanation]
" message_admins("Last Cult Objective: [last_objective]") log_admin("Last Cult Objective: [last_objective]") diff --git a/code/game/gamemodes/cult/ritual.dm b/code/game/gamemodes/cult/ritual.dm index 55d2a51de61..72535d9d1e5 100644 --- a/code/game/gamemodes/cult/ritual.dm +++ b/code/game/gamemodes/cult/ritual.dm @@ -109,6 +109,7 @@ target cultists!). If this creature has a mind, a soulstone will be created and the creature's soul transported to it. Sacrificing the dead can be done alone, but sacrificing living crew or your cult's target will require 3 cultists. \ Soulstones used on construct shells will move that soul into a powerful construct of your choice.

" + text += "Rite of Resurrection
This rune requires two corpses. To perform the ritual, place the corpse you wish to revive onto \ the rune and the offering body adjacent to it. When the rune is invoked, the body to be sacrificed will turn to dust, the life force flowing into the revival target. Assuming the target is not moved \ within a few seconds, they will be brought back to life, healed of all ailments.

" @@ -293,7 +294,7 @@ var/mob/living/carbon/human/H = user var/dam_zone = pick("head", "chest", "groin", "l_arm", "l_hand", "r_arm", "r_hand", "l_leg", "l_foot", "r_leg", "r_foot") var/obj/item/organ/external/affecting = H.get_organ(ran_zone(dam_zone)) - user.visible_message("[user] cuts open their \The [affecting] and begins writing in their own blood!", "You slice open your [affecting] and begin drawing a sigil of [ticker.mode.cultdat.entity_title3].") + user.visible_message("[user] cuts open their [affecting] and begins writing in their own blood!", "You slice open your [affecting] and begin drawing a sigil of [ticker.mode.cultdat.entity_title3].") user.apply_damage(initial(rune_to_scribe.scribe_damage), BRUTE , affecting) if(!do_after(user, initial(rune_to_scribe.scribe_delay)-scribereduct, target = get_turf(user))) for(var/V in shields) diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index 3649a2fb88f..9b94627d664 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -36,6 +36,8 @@ To draw a rune, use an arcane tome. var/req_keyword = 0 //If the rune requires a keyword - go figure amirite var/keyword //The actual keyword for the rune + var/invoke_damage = 0 //how much damage invokers take when invoking it + /obj/effect/rune/New(loc, set_keyword) ..() @@ -118,6 +120,8 @@ structure_check() searches for nearby cultist structures required for the invoca //This proc determines if the rune can be invoked at the time. If there are multiple required cultists, it will find all nearby cultists. var/list/invokers = list() //people eligible to invoke the rune var/list/chanters = list() //people who will actually chant the rune when passed to invoke() + if(invisibility == INVISIBILITY_OBSERVER)//hidden rune + return if(user) chanters |= user invokers |= user @@ -146,11 +150,14 @@ structure_check() searches for nearby cultist structures required for the invoca /obj/effect/rune/proc/invoke(var/list/invokers) //This proc contains the effects of the rune as well as things that happen afterwards. If you want it to spawn an object and then delete itself, have both here. - if(invocation) - for(var/M in invokers) - var/mob/living/L = M + for(var/M in invokers) + var/mob/living/L = M + if(invocation) L.say(invocation) L.changeNext_move(CLICK_CD_MELEE)//THIS IS WHY WE CAN'T HAVE NICE THINGS + if(invoke_damage) + L.apply_damage(invoke_damage, BRUTE) + to_chat(L, "[src] saps your strength!") do_invoke_glow() /obj/effect/rune/proc/burn_invokers(var/list/mobstoburn) @@ -181,13 +188,13 @@ structure_check() searches for nearby cultist structures required for the invoca cultist_name = "malformed rune" cultist_desc = "a senseless rune written in gibberish. No good can come from invoking this." invocation = "Ra'sha yoka!" + invoke_damage = 30 /obj/effect/rune/malformed/invoke(var/list/invokers) ..() for(var/M in invokers) var/mob/living/L = M - to_chat(M, "You feel your life force draining. [ticker.mode.cultdat.entity_title3] is displeased.") - L.apply_damage(30, BRUTE) + to_chat(L, "You feel your life force draining. [ticker.mode.cultdat.entity_title3] is displeased.") qdel(src) /mob/proc/null_rod_check() //The null rod, if equipped, will protect the holder from the effects of most runes @@ -252,6 +259,7 @@ var/list/teleport_runes = list() icon_state = "2" req_keyword = 1 var/listkey + invoke_damage = 6 //but theres some checks for z-level /obj/effect/rune/teleport/New(loc, set_keyword) ..() @@ -316,6 +324,12 @@ var/list/teleport_runes = list() to_chat(user, "You[moveuserlater ? "r vision blurs, and you suddenly appear somewhere else":" send everything above the rune away"].") if(moveuserlater) user.forceMove(get_turf(actual_selected_rune)) + var/mob/living/carbon/human/H = user + if(user.z != T.z) + H.bleed(5) + user.apply_damage(5, BRUTE) + else + H.bleed(rand(5,10)) else fail_invoke() @@ -458,6 +472,8 @@ var/list/teleport_runes = list() T.gib() rune_in_use = 0 + + //Ritual of Dimensional Rending: Calls forth the avatar of Nar-Sie upon the station. /obj/effect/rune/narsie cultist_name = "Tear Reality (God)" @@ -806,6 +822,7 @@ var/list/teleport_runes = list() cultist_desc = "when invoked, makes an invisible wall to block passage. Can be invoked again to reverse this." invocation = "Khari'd! Eske'te tannin!" icon_state = "1" + invoke_damage = 2 /obj/effect/rune/wall/examine(mob/user) ..() @@ -831,6 +848,8 @@ var/list/teleport_runes = list() req_cultists = 2 allow_excess_invokers = 1 icon_state = "5" + invoke_damage = 5 + var/summontime = 0 /obj/effect/rune/summon/invoke(var/list/invokers) var/mob/living/user = invokers[1] @@ -856,13 +875,24 @@ var/list/teleport_runes = list() fail_invoke() log_game("Summon Cultist rune failed - target in away mission") return - cultist_to_summon.visible_message("[cultist_to_summon] suddenly disappears in a flash of red light!", \ - "Overwhelming vertigo consumes you as you are hurled through the air!") + if((cultist_to_summon.reagents.has_reagent("holywater") || cultist_to_summon.restrained()) && invokers < 3) + to_chat(user, "The summoning of [cultist_to_summon] is being blocked somehow! You need 3 chanters to counter it!") + fail_invoke() + new /obj/effect/temp_visual/cult/sparks(get_turf(cultist_to_summon)) //observer warning + log_game("Summon Cultist rune failed - holywater in target") + return + ..() - visible_message("A foggy shape materializes atop [src] and solidifes into [cultist_to_summon]!") - user.apply_damage(10, BRUTE, "head") - cultist_to_summon.forceMove(get_turf(src)) - qdel(src) + if(cultist_to_summon.reagents.has_reagent("holywater") || cultist_to_summon.restrained()) + summontime = 20 + + if(do_after(user, summontime, target = loc)) + cultist_to_summon.visible_message("[cultist_to_summon] suddenly disappears in a flash of red light!", \ + "Overwhelming vertigo consumes you as you are hurled through the air!") + visible_message("A foggy shape materializes atop [src] and solidifies into [cultist_to_summon]!") + + cultist_to_summon.forceMove(get_turf(src)) + qdel(src) //Rite of Boiling Blood: Deals extremely high amounts of damage to non-cultists nearby /obj/effect/rune/blood_boil @@ -872,6 +902,7 @@ var/list/teleport_runes = list() icon_state = "4" construct_invoke = 0 req_cultists = 3 + invoke_damage = 15 /obj/effect/rune/blood_boil/do_invoke_glow() return @@ -889,10 +920,6 @@ var/list/teleport_runes = list() to_chat(C, "Your blood boils in your veins!") C.take_overall_damage(45,45) C.Stun(7) - for(var/M in invokers) - var/mob/living/L = M - L.apply_damage(15, BRUTE, pick("l_arm", "r_arm")) - to_chat(L,"[src] saps your strength!") qdel(src) explosion(T, -1, 0, 1, 5) @@ -942,6 +969,9 @@ var/list/teleport_runes = list() construct_invoke = 0 color = rgb(200, 0, 0) var/list/summoned_guys = list() + var/ghost_limit = 5 + var/ghosts = 0 + invoke_damage = 10 /obj/effect/rune/manifest/New(loc) ..() @@ -950,11 +980,21 @@ var/list/teleport_runes = list() notify_ghosts("Manifest rune created in [get_area(src)].", 'sound/effects/ghost2.ogg', source = src) /obj/effect/rune/manifest/can_invoke(mob/living/user) + if(ghosts >= ghost_limit) + to_chat(user, "You are sustaining too many ghosts to summon more!") + fail_invoke() + log_game("Manifest rune failed - too many summoned ghosts") + return list() if(!(user in get_turf(src))) to_chat(user,"You must be standing on [src]!") fail_invoke() log_game("Manifest rune failed - user not standing on rune") return list() + if(user.has_status_effect(STATUS_EFFECT_SUMMONEDGHOST)) + to_chat(user, "Ghosts can't summon more ghosts!") + fail_invoke() + log_game("Manifest rune failed - user is a ghost") + return list() var/list/ghosts_on_rune = list() for(var/mob/dead/observer/O in get_turf(src)) if(O.client && !jobban_isbanned(O, ROLE_CULTIST) && !jobban_isbanned(O, ROLE_SYNDICATE)) @@ -976,8 +1016,12 @@ var/list/teleport_runes = list() var/mob/living/carbon/human/new_human = new(get_turf(src)) new_human.real_name = ghost_to_spawn.real_name new_human.alpha = 150 //Makes them translucent + new_human.equipOutfit(/datum/outfit/ghost_cultist) //give them armor + new_human.apply_status_effect(STATUS_EFFECT_SUMMONEDGHOST) //ghosts can't summon more ghosts new_human.color = "grey" //heh..cult greytide...litterly... ..() + + playsound(src, 'sound/misc/exit_blood.ogg', 50, 1) visible_message("A cloud of red mist forms above [src], and from within steps... a man.") to_chat(user, "Your blood begins flowing into [src]. You must remain in place and conscious to maintain the forms of those summoned. This will hurt you slowly but surely...") var/obj/machinery/shield/N = new(get_turf(src)) @@ -989,6 +1033,7 @@ var/list/teleport_runes = list() new_human.key = ghost_to_spawn.key ticker.mode.add_cultist(new_human.mind, 0) summoned_guys |= new_human + ghosts++ to_chat(new_human, "You are a servant of [ticker.mode.cultdat.entity_title3]. You have been made semi-corporeal by the cult of [ticker.mode.cultdat.entity_name], and you are to serve them at all costs.") while(user in get_turf(src)) @@ -1004,6 +1049,7 @@ var/list/teleport_runes = list() for(var/obj/I in new_human) new_human.unEquip(I) summoned_guys -= new_human + ghosts-- new_human.dust() /obj/effect/rune/manifest/Destroy() diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm index fb4ba668bef..6612f1e7192 100644 --- a/code/game/gamemodes/gameticker.dm +++ b/code/game/gamemodes/gameticker.dm @@ -55,6 +55,7 @@ var/round_start_time = 0 if(pregame_timeleft <= 0) current_state = GAME_STATE_SETTING_UP + Master.SetRunLevel(RUNLEVEL_SETUP) while(!setup()) /datum/controller/gameticker/proc/votetimer() @@ -77,6 +78,7 @@ var/round_start_time = 0 runnable_modes = config.get_runnable_modes() if(runnable_modes.len==0) current_state = GAME_STATE_PREGAME + Master.SetRunLevel(RUNLEVEL_LOBBY) to_chat(world, "Unable to choose playable game mode. Reverting to pre-game lobby.") return 0 if(secret_force_mode != "secret") @@ -96,6 +98,7 @@ var/round_start_time = 0 mode = null current_state = GAME_STATE_PREGAME job_master.ResetOccupations() + Master.SetRunLevel(RUNLEVEL_LOBBY) return 0 //Configure mode and assign player to special mode stuff @@ -108,6 +111,7 @@ var/round_start_time = 0 current_state = GAME_STATE_PREGAME to_chat(world, "Error setting up [master_mode]. Reverting to pre-game lobby.") job_master.ResetOccupations() + Master.SetRunLevel(RUNLEVEL_LOBBY) return 0 if(hide_mode) @@ -125,6 +129,7 @@ var/round_start_time = 0 equip_characters() data_core.manifest() current_state = GAME_STATE_PLAYING + Master.SetRunLevel(RUNLEVEL_GAME) callHook("roundstart") @@ -385,6 +390,7 @@ var/round_start_time = 0 if((!mode.explosion_in_progress && game_finished) || force_ending) current_state = GAME_STATE_FINISHED + Master.SetRunLevel(RUNLEVEL_POSTGAME) auto_toggle_ooc(1) // Turn it on spawn declare_completion() diff --git a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm index e80ba05eccb..be18793554f 100644 --- a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm +++ b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm @@ -90,6 +90,7 @@ melee_damage_upper = 15 melee_damage_type = STAMINA damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0) + obj_damage = 0 environment_smash = 0 attacktext = "shocks" attack_sound = 'sound/effects/EMPulse.ogg' diff --git a/code/game/gamemodes/miniantags/guardian/guardian.dm b/code/game/gamemodes/miniantags/guardian/guardian.dm index 89be0391463..b7aef130bc0 100644 --- a/code/game/gamemodes/miniantags/guardian/guardian.dm +++ b/code/game/gamemodes/miniantags/guardian/guardian.dm @@ -22,6 +22,7 @@ maxHealth = INFINITY //The spirit itself is invincible health = INFINITY environment_smash = 0 + obj_damage = 40 melee_damage_lower = 15 melee_damage_upper = 15 AIStatus = AI_OFF @@ -342,8 +343,20 @@ "Lilac" = "#C7A0F6", \ "Orchid" = "#F62CF5") + var/bio_list = list("Rose" = "#F62C6B", \ + "Peony" = "#E54750", \ + "Lily" = "#F6562C", \ + "Daisy" = "#ECCD39", \ + "Zinnia" = "#89F62C", \ + "Ivy" = "#5DF62C", \ + "Iris" = "#2CF6B8", \ + "Petunia" = "#51A9D4", \ + "Violet" = "#8A347C", \ + "Lilac" = "#C7A0F6", \ + "Orchid" = "#F62CF5") + var/picked_name - var/picked_color = pick("#FFFFFF","#000000","#808080","#A52A2A","#FF0000","#8B0000","#DC143C","#FFA500","#FFFF00","#008000","#00FF00","#006400","#00FFFF","#0000FF","#000080","#008080","#800080","#4B0082") +// var/picked_color = pick("#FFFFFF","#000000","#808080","#A52A2A","#FF0000","#8B0000","#DC143C","#FFA500","#FFFF00","#008000","#00FF00","#006400","#00FFFF","#0000FF","#000080","#008080","#800080","#4B0082") switch(theme) if("magic") @@ -372,15 +385,18 @@ to_chat(user, "[G.tech_fluff_string].") G.speak_emote = list("states") if("bio") - G.name_color = picked_color - G.icon = 'icons/mob/mob.dmi' + color = pick(bio_list) //technically not colors, just using the same flowers as tech currerntly + G.name_color = tech_list[color] picked_name = pick("brood", "hive", "nest") to_chat(user, "[G.bio_fluff_string].") - G.name = "[picked_name] swarm" - G.color = picked_color - G.real_name = "[picked_name] swarm" - G.icon_living = "headcrab" - G.icon_state = "headcrab" + + G.name = "[color] [picked_name]" + G.real_name = "[color] [picked_name]" + G.icon_living = "[theme][color]" + G.icon_state = "[theme][color]" + G.icon_dead = "[theme][color]" + + to_chat(user, "[G.bio_fluff_string].") G.attacktext = "swarms" G.speak_emote = list("chitters") diff --git a/code/game/gamemodes/miniantags/guardian/types/assassin.dm b/code/game/gamemodes/miniantags/guardian/types/assassin.dm index 28626133557..426824f2e8c 100644 --- a/code/game/gamemodes/miniantags/guardian/types/assassin.dm +++ b/code/game/gamemodes/miniantags/guardian/types/assassin.dm @@ -45,6 +45,8 @@ melee_damage_lower = initial(melee_damage_lower) melee_damage_upper = initial(melee_damage_upper) armour_penetration = initial(armour_penetration) + obj_damage = initial(obj_damage) + environment_smash = initial(environment_smash) alpha = initial(alpha) if(!forced) to_chat(src, "You exit stealth.") @@ -61,7 +63,9 @@ melee_damage_lower = 50 melee_damage_upper = 50 armour_penetration = 100 - new /obj/effect/temp_visual/guardian/phase(get_turf(src)) + obj_damage = 0 + environment_smash = ENVIRONMENT_SMASH_NONE + new /obj/effect/temp_visual/guardian/phase/out(get_turf(src)) alpha = 15 if(!forced) to_chat(src, "You enter stealth, empowering your next attack.") diff --git a/code/game/gamemodes/miniantags/guardian/types/ranged.dm b/code/game/gamemodes/miniantags/guardian/types/ranged.dm index 648339743fd..695782728fa 100644 --- a/code/game/gamemodes/miniantags/guardian/types/ranged.dm +++ b/code/game/gamemodes/miniantags/guardian/types/ranged.dm @@ -32,6 +32,8 @@ ranged = 1 melee_damage_lower = 10 melee_damage_upper = 10 + obj_damage = initial(obj_damage) + environment_smash = initial(environment_smash) alpha = 255 range = 13 incorporeal_move = 0 @@ -41,6 +43,8 @@ ranged = 0 melee_damage_lower = 0 melee_damage_upper = 0 + obj_damage = 0 + environment_smash = ENVIRONMENT_SMASH_NONE alpha = 60 range = 255 incorporeal_move = 1 diff --git a/code/game/gamemodes/miniantags/guardian/types/standard.dm b/code/game/gamemodes/miniantags/guardian/types/standard.dm index 10327778a65..8dfc3d39796 100644 --- a/code/game/gamemodes/miniantags/guardian/types/standard.dm +++ b/code/game/gamemodes/miniantags/guardian/types/standard.dm @@ -1,6 +1,7 @@ /mob/living/simple_animal/hostile/guardian/punch melee_damage_lower = 20 melee_damage_upper = 20 + obj_damage = 80 damage_transfer = 0.4 playstyle_string = "As a Standard type you have no special abilities, but have a high damage resistance and a powerful attack capable of smashing through walls." environment_smash = 2 diff --git a/code/game/gamemodes/miniantags/morph/morph.dm b/code/game/gamemodes/miniantags/morph/morph.dm index 28456e39984..def7f1fdd76 100644 --- a/code/game/gamemodes/miniantags/morph/morph.dm +++ b/code/game/gamemodes/miniantags/morph/morph.dm @@ -23,6 +23,7 @@ maxHealth = 150 health = 150 environment_smash = 1 + obj_damage = 50 melee_damage_lower = 20 melee_damage_upper = 20 see_in_dark = 8 diff --git a/code/game/gamemodes/miniantags/slaughter/slaughter.dm b/code/game/gamemodes/miniantags/slaughter/slaughter.dm index 416610dd1c2..3c0523daa3c 100644 --- a/code/game/gamemodes/miniantags/slaughter/slaughter.dm +++ b/code/game/gamemodes/miniantags/slaughter/slaughter.dm @@ -29,6 +29,7 @@ health = 200 environment_smash = 1 //universal_understand = 1 + obj_damage = 50 melee_damage_lower = 30 melee_damage_upper = 30 see_in_dark = 8 @@ -114,7 +115,7 @@ health = 500 melee_damage_upper = 60 melee_damage_lower = 60 - environment_smash = 3 //Smashes through EVERYTHING - r-walls included + environment_smash = ENVIRONMENT_SMASH_RWALLS //Smashes through EVERYTHING - r-walls included faction = list("cult") playstyle_string = "You are a Harbringer of the Slaughter. Brought forth by the servants of Nar-Sie, you have a single purpose: slaughter the heretics \ who do not worship your master. You may use the ability 'Blood Crawl' near a pool of blood to enter it and become incorporeal. Using the ability again near a blood pool will allow you \ diff --git a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm index 6e085df1a5c..fbb7d249ba0 100644 --- a/code/game/gamemodes/nuclear/nuclearbomb.dm +++ b/code/game/gamemodes/nuclear/nuclearbomb.dm @@ -400,6 +400,7 @@ var/bomb_set name = "nuclear authentication disk" desc = "Better keep this safe." icon_state = "nucleardisk" + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 30, bio = 0, rad = 0) /obj/item/weapon/disk/nuclear/New() ..() diff --git a/code/game/gamemodes/shadowling/ascendant_shadowling.dm b/code/game/gamemodes/shadowling/ascendant_shadowling.dm index a957c16c50e..f640174d537 100644 --- a/code/game/gamemodes/shadowling/ascendant_shadowling.dm +++ b/code/game/gamemodes/shadowling/ascendant_shadowling.dm @@ -28,7 +28,7 @@ minbodytemp = 0 maxbodytemp = INFINITY - environment_smash = 3 + environment_smash = ENVIRONMENT_SMASH_RWALLS faction = list("faithless") diff --git a/code/game/machinery/Freezer.dm b/code/game/machinery/Freezer.dm index 244b3b04977..d373b09edd6 100644 --- a/code/game/machinery/Freezer.dm +++ b/code/game/machinery/Freezer.dm @@ -8,6 +8,7 @@ use_power = 1 current_heat_capacity = 1000 layer = 3 + armor = list(melee = 0, bullet = 0, laser = 0, energy = 100, bomb = 0, bio = 100, rad = 100) /obj/machinery/atmospherics/unary/cold_sink/freezer/New() ..() @@ -159,8 +160,8 @@ var/max_temperature = 0 anchored = 1.0 layer = 3 - current_heat_capacity = 1000 + armor = list(melee = 0, bullet = 0, laser = 0, energy = 100, bomb = 0, bio = 100, rad = 100) /obj/machinery/atmospherics/unary/heat_reservoir/heater/New() ..() diff --git a/code/game/machinery/ai_slipper.dm b/code/game/machinery/ai_slipper.dm index 13d619aef9f..b4c725f7d59 100644 --- a/code/game/machinery/ai_slipper.dm +++ b/code/game/machinery/ai_slipper.dm @@ -4,6 +4,7 @@ icon_state = "motion3" layer = 3 anchored = 1.0 + armor = list(melee = 50, bullet = 20, laser = 20, energy = 20, bomb = 0, bio = 0, rad = 0) var/uses = 20 var/disabled = TRUE var/lethal = 0 diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm index ee6493973e5..7694ff41ca0 100644 --- a/code/game/machinery/alarm.dm +++ b/code/game/machinery/alarm.dm @@ -80,6 +80,7 @@ active_power_usage = 8 power_channel = ENVIRON req_one_access = list(access_atmospherics, access_engine_equip) + armor = list(melee = 0, bullet = 0, laser = 0, energy = 100, bomb = 0, bio = 100, rad = 100) var/alarm_id = null var/frequency = 1439 //var/skipprocess = 0 //Experimenting diff --git a/code/game/machinery/atmo_control.dm b/code/game/machinery/atmo_control.dm index 62996473291..fcb9bd0d28e 100644 --- a/code/game/machinery/atmo_control.dm +++ b/code/game/machinery/atmo_control.dm @@ -129,11 +129,11 @@ obj/machinery/air_sensor initialize() ..() - atmos_machinery += src + SSair.atmos_machinery += src set_frequency(frequency) Destroy() - atmos_machinery -= src + SSair.atmos_machinery -= src if(radio_controller) radio_controller.remove_object(src,frequency) return ..() diff --git a/code/game/machinery/atmoalter/canister.dm b/code/game/machinery/atmoalter/canister.dm index 8057c6edf23..00ca34e9a30 100644 --- a/code/game/machinery/atmoalter/canister.dm +++ b/code/game/machinery/atmoalter/canister.dm @@ -50,6 +50,7 @@ var/datum/canister_icons/canister_icon_container = new() density = 1 var/health = 100.0 flags = CONDUCT + armor = list(melee = 50, bullet = 50, laser = 50, energy = 100, bomb = 10, bio = 100, rad = 100) var/menu = 0 //used by nanoui: 0 = main menu, 1 = relabel diff --git a/code/game/machinery/atmoalter/meter.dm b/code/game/machinery/atmoalter/meter.dm index d3f1f25a52d..061615ffeda 100644 --- a/code/game/machinery/atmoalter/meter.dm +++ b/code/game/machinery/atmoalter/meter.dm @@ -5,6 +5,7 @@ icon_state = "meterX" var/obj/machinery/atmospherics/pipe/target = null anchored = 1 + armor = list(melee = 0, bullet = 0, laser = 0, energy = 100, bomb = 0, bio = 100, rad = 100) power_channel = ENVIRON var/frequency = 0 var/id @@ -18,14 +19,14 @@ /obj/machinery/meter/New() ..() - atmos_machinery += src + SSair.atmos_machinery += src target = locate(/obj/machinery/atmospherics/pipe) in loc if(id && !id_tag)//i'm not dealing with further merge conflicts, fuck it id_tag = id return 1 /obj/machinery/meter/Destroy() - atmos_machinery -= src + SSair.atmos_machinery -= src target = null return ..() diff --git a/code/game/machinery/atmoalter/portable_atmospherics.dm b/code/game/machinery/atmoalter/portable_atmospherics.dm index 45dcb5f7880..32d5f953d0a 100644 --- a/code/game/machinery/atmoalter/portable_atmospherics.dm +++ b/code/game/machinery/atmoalter/portable_atmospherics.dm @@ -1,6 +1,7 @@ /obj/machinery/portable_atmospherics name = "atmoalter" use_power = 0 + armor = list(melee = 0, bullet = 0, laser = 0, energy = 100, bomb = 0, bio = 100, rad = 100) var/datum/gas_mixture/air_contents = new var/obj/machinery/atmospherics/unary/portables_connector/connected_port @@ -13,7 +14,7 @@ /obj/machinery/portable_atmospherics/New() ..() - atmos_machinery += src + SSair.atmos_machinery += src air_contents.volume = volume air_contents.temperature = T20C @@ -36,7 +37,7 @@ update_icon() /obj/machinery/portable_atmospherics/Destroy() - atmos_machinery -= src + SSair.atmos_machinery -= src disconnect() QDEL_NULL(air_contents) QDEL_NULL(holding) diff --git a/code/game/machinery/atmoalter/zvent.dm b/code/game/machinery/atmoalter/zvent.dm index a9d288fe37e..18af424c4d6 100644 --- a/code/game/machinery/atmoalter/zvent.dm +++ b/code/game/machinery/atmoalter/zvent.dm @@ -11,10 +11,10 @@ /obj/machinery/zvent/New() ..() - atmos_machinery += src + SSair.atmos_machinery += src /obj/machinery/zvent/Destroy() - atmos_machinery -= src + SSair.atmos_machinery -= src return ..() /obj/machinery/zvent/process_atmos() diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index b0179ff493f..61bcf2a15b8 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -7,7 +7,7 @@ idle_power_usage = 5 active_power_usage = 10 layer = 5 - + armor = list(melee = 50, bullet = 20, laser = 20, energy = 20, bomb = 0, bio = 0, rad = 0) var/datum/wires/camera/wires = null // Wires datum var/list/network = list("SS13") var/c_tag = null diff --git a/code/game/machinery/computer/HolodeckControl.dm b/code/game/machinery/computer/HolodeckControl.dm index 1447be96d4f..379c798888b 100644 --- a/code/game/machinery/computer/HolodeckControl.dm +++ b/code/game/machinery/computer/HolodeckControl.dm @@ -332,7 +332,7 @@ // Holographic Items! /turf/simulated/floor/holofloor/ thermal_conductivity = 0 - + icon_state = "plating" /turf/simulated/floor/holofloor/grass name = "Lush Grass" icon_state = "grass1" @@ -441,14 +441,14 @@ icon_state = "sword[item_color]" hitsound = "sound/weapons/blade1.ogg" w_class = WEIGHT_CLASS_BULKY - playsound(user, 'sound/weapons/saberon.ogg', 50, 1) + playsound(user, 'sound/weapons/saberon.ogg', 20, 1) to_chat(user, "[src] is now active.") else force = 3 icon_state = "sword0" hitsound = "swing_hit" w_class = WEIGHT_CLASS_SMALL - playsound(user, 'sound/weapons/saberoff.ogg', 50, 1) + playsound(user, 'sound/weapons/saberoff.ogg', 20, 1) to_chat(user, "[src] can now be concealed.") if(istype(user,/mob/living/carbon/human)) var/mob/living/carbon/human/H = user diff --git a/code/game/machinery/computer/message.dm b/code/game/machinery/computer/message.dm index a0ddb949449..58043bbf258 100644 --- a/code/game/machinery/computer/message.dm +++ b/code/game/machinery/computer/message.dm @@ -39,8 +39,6 @@ /obj/machinery/computer/message_monitor/attackby(obj/item/weapon/O as obj, mob/living/user as mob, params) - if(stat & (NOPOWER|BROKEN)) - return if(!istype(user)) return if(isscrewdriver(O) && emag) diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm index 464381f0fa5..8289e8714e3 100644 --- a/code/game/machinery/computer/security.dm +++ b/code/game/machinery/computer/security.dm @@ -369,6 +369,7 @@ P.name = "paper - 'Security Record'" printing = 0 +/* Removed due to BYOND issue else if(href_list["print_p"]) if(!printing) printing = 1 @@ -377,6 +378,7 @@ if(istype(active1, /datum/data/record) && data_core.general.Find(active1)) create_record_photo(active1) printing = 0 +*/ else if(href_list["printlogs"]) if(cell_logs.len && !printing) @@ -510,6 +512,8 @@ /obj/machinery/computer/secure_data/proc/setTemp(text, list/buttons = list()) temp = list("text" = text, "buttons" = buttons, "has_buttons" = buttons.len > 0) +/* Proc disabled due to BYOND Issue + /obj/machinery/computer/secure_data/proc/create_record_photo(datum/data/record/R) // basically copy-pasted from the camera code but different enough that it has to be redone var/icon/photoimage = get_record_photo(R) @@ -536,6 +540,8 @@ var/obj/item/weapon/photo/PH = new/obj/item/weapon/photo(loc) PH.construct(P) +*/ + /obj/machinery/computer/secure_data/proc/get_record_photo(datum/data/record/R) // similar to the code to make a photo, but of course the actual rendering is completely different var/icon/res = icon('icons/effects/96x96.dmi', "") diff --git a/code/game/machinery/cryo.dm b/code/game/machinery/cryo.dm index 938011c1fc8..bb33210f780 100644 --- a/code/game/machinery/cryo.dm +++ b/code/game/machinery/cryo.dm @@ -6,7 +6,7 @@ anchored = 1.0 layer = 2.8 interact_offline = 1 - + armor = list(melee = 0, bullet = 0, laser = 0, energy = 100, bomb = 0, bio = 100, rad = 100) var/on = 0 var/temperature_archived var/mob/living/carbon/occupant = null diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 5f12a4f0076..b215839a0ca 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -24,42 +24,59 @@ #define AIRLOCK_OPENING 4 #define AIRLOCK_DENY 5 #define AIRLOCK_EMAG 6 + +#define AIRLOCK_SECURITY_NONE 0 //Normal airlock //Wires are not secured +#define AIRLOCK_SECURITY_METAL 1 //Medium security airlock //There is a simple metal over wires (use welder) +#define AIRLOCK_SECURITY_PLASTEEL_I_S 2 //Sliced inner plating (use crowbar), jumps to 0 +#define AIRLOCK_SECURITY_PLASTEEL_I 3 //Removed outer plating, second layer here (use welder) +#define AIRLOCK_SECURITY_PLASTEEL_O_S 4 //Sliced outer plating (use crowbar) +#define AIRLOCK_SECURITY_PLASTEEL_O 5 //There is first layer of plasteel (use welder) +#define AIRLOCK_SECURITY_PLASTEEL 6 //Max security airlock //Fully secured wires (use wirecutters to remove grille, that is electrified) + +#define AIRLOCK_INTEGRITY_N 300 // Normal airlock integrity +#define AIRLOCK_INTEGRITY_MULTIPLIER 1.5 // How much reinforced doors health increases +#define AIRLOCK_DAMAGE_DEFLECTION_N 21 // Normal airlock damage deflection +#define AIRLOCK_DAMAGE_DEFLECTION_R 30 // Reinforced airlock damage deflection var/list/airlock_overlays = list() /obj/machinery/door/airlock name = "airlock" icon = 'icons/obj/doors/airlocks/station/public.dmi' icon_state = "closed" - autoclose = 1 + max_integrity = 300 + integrity_failure = 70 + damage_deflection = AIRLOCK_DAMAGE_DEFLECTION_N + autoclose = TRUE explosion_block = 1 assemblytype = /obj/structure/door_assembly normalspeed = 1 + var/security_level = 0 //How much are wires secured var/aiControlDisabled = FALSE //If TRUE, AI control is disabled until the AI hacks back in and disables the lock. If 2, the AI has bypassed the lock. If -1, the control is enabled but the AI had bypassed it earlier, so if it is disabled again the AI would have no trouble getting back in. var/hackProof = FALSE // if TRUE, this door can't be hacked by the AI var/electrified_until = 0 // World time when the door is no longer electrified. -1 if it is permanently electrified until someone fixes it. var/main_power_lost_until = 0 //World time when main power is restored. var/backup_power_lost_until = -1 //World time when backup power is restored. - var/electrified_timer = null - var/main_power_timer = null - var/backup_power_timer = null + var/electrified_timer + var/main_power_timer + var/backup_power_timer var/spawnPowerRestoreRunning = 0 - var/locked = 0 - var/lights = 1 // bolt lights show by default - var/datum/wires/airlock/wires = null + var/lights = TRUE // bolt lights show by default + var/datum/wires/airlock/wires var/aiDisabledIdScanner = 0 var/aiHacking = 0 - var/obj/machinery/door/airlock/closeOther = null - var/closeOtherId = null + var/obj/machinery/door/airlock/closeOther + var/closeOtherId var/lockdownbyai = 0 var/justzap = 0 - var/safe = 1 - var/obj/item/weapon/airlock_electronics/electronics = null + var/obj/item/weapon/airlock_electronics/electronics var/hasShocked = 0 //Prevents multiple shocks from happening var/obj/item/weapon/note //Any papers pinned to the airlock var/previous_airlock = /obj/structure/door_assembly //what airlock assembly mineral plating was applied to - var/airlock_material = null //material of inner filling; if its an airlock with glass, this should be set to "glass" + var/airlock_material //material of inner filling; if its an airlock with glass, this should be set to "glass" var/overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi' var/note_overlay_file = 'icons/obj/doors/airlocks/station/overlays.dmi' //Used for papers and photos pinned to the airlock + var/normal_integrity = AIRLOCK_INTEGRITY_N + var/prying_so_hard = FALSE var/image/old_frame_overlay //keep those in order to prevent unnecessary updating var/image/old_filling_overlay @@ -67,6 +84,7 @@ var/list/airlock_overlays = list() var/image/old_panel_overlay var/image/old_weld_overlay var/image/old_sparks_overlay + var/image/old_dam_overlay var/image/old_note_overlay var/doorOpen = 'sound/machines/airlock_open.ogg' @@ -100,14 +118,25 @@ About the new airlock wires panel: /obj/machinery/door/airlock/initialize() . = ..() if(closeOtherId != null) - for(var/obj/machinery/door/airlock/A in airlocks) - if(A.closeOtherId == closeOtherId && A != src) - closeOther = A - break + addtimer(src, "update_other_id", 5) if(glass) airlock_material = "glass" + if(security_level > AIRLOCK_SECURITY_METAL) + obj_integrity = normal_integrity * AIRLOCK_INTEGRITY_MULTIPLIER + max_integrity = normal_integrity * AIRLOCK_INTEGRITY_MULTIPLIER + else + obj_integrity = normal_integrity + max_integrity = normal_integrity + if(damage_deflection == AIRLOCK_DAMAGE_DEFLECTION_N && security_level > AIRLOCK_SECURITY_METAL) + damage_deflection = AIRLOCK_DAMAGE_DEFLECTION_R update_icon() +/obj/machinery/door/airlock/proc/update_other_id() + for(var/obj/machinery/door/airlock/A in airlocks) + if(A.closeOtherId == closeOtherId && A != src) + closeOther = A + break + /obj/machinery/door/airlock/Destroy() QDEL_NULL(electronics) QDEL_NULL(wires) @@ -299,6 +328,7 @@ About the new airlock wires panel: var/image/lights_overlay var/image/panel_overlay var/image/weld_overlay + var/image/damag_overlay var/image/sparks_overlay var/image/note_overlay var/notetype = note_type() @@ -311,10 +341,17 @@ About the new airlock wires panel: else filling_overlay = get_airlock_overlay("fill_closed", icon) if(panel_open) - panel_overlay = get_airlock_overlay("panel_closed", overlays_file) + if(security_level) + panel_overlay = get_airlock_overlay("panel_closed_protected", overlays_file) + else + panel_overlay = get_airlock_overlay("panel_closed", overlays_file) if(welded) weld_overlay = get_airlock_overlay("welded", overlays_file) - if(lights) + if(obj_integrity + +

Construction:

+
    +
  1. Connect all exosuit parts to the chassis frame
  2. +
  3. Connect all hydraulic fittings and tighten them up with a wrench
  4. +
  5. Adjust the servohydraulics with a screwdriver
  6. +
  7. Wire the chassis. (Cable is not included.)
  8. +
  9. Use the wirecutters to remove the excess cable if needed.
  10. +
  11. Install the central control module (Not included. Use supplied datadisk to create one).
  12. +
  13. Secure the mainboard with a screwdriver.
  14. +
  15. Install the peripherals control module (Not included. Use supplied datadisk to create one).
  16. +
  17. Secure the peripherals control module with a screwdriver
  18. +
  19. Install the internal armor plating (Not included due to Nanotrasen regulations. Can be made using 5 metal sheets.)
  20. +
  21. Secure the internal armor plating with a wrench
  22. +
  23. Weld the internal armor plating to the chassis
  24. +
  25. Install the external reinforced armor plating (Not included due to Nanotrasen regulations. Can be made using 5 reinforced metal sheets.)
  26. +
  27. Secure the external reinforced armor plating with a wrench
  28. +
  29. Weld the external reinforced armor plating to the chassis
  30. +
  31. +
  32. Additional Information:
  33. +
  34. The firefighting variation is made in a similar fashion.
  35. +
  36. A firesuit must be connected to the Firefighter chassis for heat shielding.
  37. +
  38. Internal armor is plasteel for additional strength.
  39. +
  40. External armor must be installed in 2 parts, totaling 10 sheets.
  41. +
  42. Completed mech is more resiliant against fire, and is a bit more durable overall
  43. +
  44. Nanotrasen is determined to the safety of its investments employees.
  45. +
+ + + +

Operation

+ Coming soon... + "} + +/obj/item/weapon/book/manual/experimentor + name = "Mentoring your Experiments" + icon_state = "rdbook" + author = "Dr. H.P. Kritz" + title = "Mentoring your Experiments" + dat = {" + + + + +

THE E.X.P.E.R.I-MENTOR

+ The Enhanced Xenobiological Period Extraction (and) Restoration Instructor is a machine designed to discover the secrets behind every item in existence. + With advanced technology, it can process 99.95% of items, and discover their uses and secrets. + The E.X.P.E.R.I-MENTOR is a Research apparatus that takes items, and through a process of elimination, it allows you to deduce new technological designs from them. + Due to the volatile nature of the E.X.P.E.R.I-MENTOR, there is a slight chance for malfunction, potentially causing irreparable damage to you or your environment. + However, upgrading the apparatus has proven to decrease the chances of undesirable, potentially life-threatening outcomes. + Please note that the E.X.P.E.R.I-MENTOR uses a state-of-the-art random generator, which has a larger entropy than the observable universe, + therefore it can generate wildly different results each day, therefore it is highly suggested to re-scan objects of interests frequently (e.g. each shift). + +

BASIC PROCESS

+ The usage of the E.X.P.E.R.I-MENTOR is quite simple: +
    +
  1. Find an item with a technological background
  2. +
  3. Insert the item into the E.X.P.E.R.I-MENTOR
  4. +
  5. Cycle through each processing method of the device.
  6. +
  7. Stand back, even in case of a successful experiment, as the machine might produce undesired behaviour.
  8. +
+ +

ADVANCED USAGE

+ The E.X.P.E.R.I-MENTOR has a variety of uses, beyond menial research work. The different results can be used to combat localised events, or even to get special items. + + The E.X.P.E.R.I-MENTOR's OBLITERATE function has the added use of transferring the destroyed item's material into a linked lathe. + + The IRRADIATE function can be used to transform items into other items, resulting in potential upgrades (or downgrades). + + Users should remember to always wear appropriate protection when using the machine, because malfunction can occur at any moment! + +

EVENTS

+

GLOBAL (happens at any time):

+
    +
  1. DETECTION MALFUNCTION - The machine's onboard sensors have malfunctioned, causing it to redefine the item's experiment type. + Produces the message: The E.X.P.E.R.I-MENTOR's onboard detection system has malfunctioned!
  2. + +
  3. IANIZATION - The machine's onboard corgi-filter has malfunctioned, causing it to produce a corgi from.. somewhere. + Produces the message: The E.X.P.E.R.I-MENTOR melts the banana, ian-izing the air around it!
  4. + +
  5. RUNTIME ERROR - The machine's onboard C4T-P processor has encountered a critical error, causing it to produce a cat from.. somewhere. + Produces the message: The E.X.P.E.R.I-MENTOR encounters a run-time error!
  6. + +
  7. B100DG0D.EXE - The machine has encountered an unknown subroutine, which has been injected into it's runtime. It upgrades the held item! + Produces the message: The E.X.P.E.R.I-MENTOR improves the banana, drawing the life essence of those nearby!
  8. + +
  9. POWERSINK - The machine's PSU has tripped the charging mechanism! It consumes massive amounts of power! + Produces the message: The E.X.P.E.R.I-MENTOR begins to smoke and hiss, shaking violently!
  10. +
+

FAIL:

+ This event is produced when the item mismatches the selected experiment. + Produces a random message similar to: "the Banana rumbles, and shakes, the experiment was a failure!" + +

POKE:

+
    +
  1. WILD ARMS - The machine's gryoscopic processors malfunction, causing it to lash out at nearby people with it's arms. + Produces the message: The E.X.P.E.R.I-MENTOR malfunctions and destroys the banana, lashing it's arms out at nearby people!
  2. + +
  3. MISTYPE - The machine's interface has been garbled, and it switches to OBLITERATE. + Produces the message: The E.X.P.E.R.I-MENTOR malfunctions!
  4. + +
  5. THROW - The machine's spatial recognition device has shifted several meters across the room, causing it to try and repostion the item there. + Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, throwing the banana!
  6. +
+

IRRADIATE:

+
    +
  1. RADIATION LEAK - The machine's shield has failed, resulting in a toxic radiation leak. + Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, melting the banana and leaking radiation!
  2. + +
  3. RADIATION DUMP - The machine's recycling and containment functions have failed, resulting in a dump of toxic waste around it + Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, spewing toxic waste!
  4. + +
  5. MUTATION - The machine's radio-isotope level meter has malfunctioned, causing it over-irradiate the item, making it transform. + Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, transforming the banana!
  6. +
+

GAS:

+
    +
  1. TOXIN LEAK - The machine's filtering and vent systems have failed, resulting in a cloud of toxic gas being expelled. + Produces the message: The E.X.P.E.R.I-MENTOR destroys the banana, leaking dangerous gas!
  2. + +
  3. GAS LEAK - The machine's vent systems have failed, resulting in a cloud of harmless, but obscuring gas. + Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, spewing harmless gas!
  4. + +
  5. ELECTROMAGNETIC IONS - The machine's electrolytic scanners have failed, causing a dangerous Electromagnetic reaction. + Produces the message: The E.X.P.E.R.I-MENTOR melts the banana, ionizing the air around it!
  6. +
+

HEAT:

+
    +
  1. TOASTER - The machine's heating coils have come into contact with the machine's gas storage, causing a large, sudden blast of flame. + Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, melting the banana and releasing a burst of flame!
  2. + +
  3. SAUNA - The machine's vent loop has sprung a leak, resulting in a large amount of superheated air being dumped around it. + Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, melting the banana and leaking hot air!
  4. + +
  5. EMERGENCY VENT - The machine's temperature gauge has malfunctioned, resulting in it attempting to cool the area around it, but instead, dumping a cloud of steam. + Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, activating it's emergency coolant systems!
  6. +
+

COLD:

+
    +
  1. FREEZER - The machine's cooling loop has sprung a leak, resulting in a cloud of super-cooled liquid being blasted into the air. + Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, shattering the banana and releasing a dangerous cloud of coolant!
  2. + +
  3. FRIDGE - The machine's cooling loop has been exposed to the outside air, resulting in a large decrease in temperature. + Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, shattering the banana and leaking cold air!
  4. + +
  5. SNOWSTORM - The machine's cooling loop has come into contact with the heating coils, resulting in a sudden blast of cool air. + Produces the message: The E.X.P.E.R.I-MENTOR malfunctions, releasing a flurry of chilly air as the banana pops out!
  6. +
+

OBLITERATE:

+
    +
  1. IMPLOSION - The machine's pressure leveller has malfunctioned, causing it to pierce the space-time momentarily, making everything in the area fly towards it. + Produces the message: The E.X.P.E.R.I-MENTOR's crusher goes way too many levels too high, crushing right through space-time!
  2. + +
  3. DISTORTION - The machine's pressure leveller has completely disabled, resulting in a momentary space-time distortion, causing everything to fly around. + Produces the message: The E.X.P.E.R.I-MENTOR's crusher goes one level too high, crushing right into space-time!
  4. +
+ + + "} + +/obj/item/weapon/book/manual/research_and_development + name = "Research and Development 101" + icon_state = "rdbook" + author = "Dr. L. Ight" + title = "Research and Development 101" + dat = {" + + + + + + +

Science For Dummies

+ So you want to further SCIENCE? Good man/woman/thing! However, SCIENCE is a complicated process even though it's quite easy. For the most part, it's a three step process: +
    +
  1. 1) Deconstruct items in the Destructive Analyzer to advance technology or improve the design.
  2. +
  3. 2) Build unlocked designs in the Protolathe and Circuit Imprinter
  4. +
  5. 3) Repeat!
  6. +
+ + Those are the basic steps to furthing science. What do you do science with, however? Well, you have four major tools: R&D Console, the Destructive Analyzer, the Protolathe, and the Circuit Imprinter. + +

The R&D Console

+ The R&D console is the cornerstone of any research lab. It is the central system from which the Destructive Analyzer, Protolathe, and Circuit Imprinter (your R&D systems) are controled. More on those systems in their own sections. On its own, the R&D console acts as a database for all your technological gains and new devices you discover. So long as the R&D console remains intact, you'll retain all that SCIENCE you've discovered. Protect it though, because if it gets damaged, you'll lose your data! In addition to this important purpose, the R&D console has a disk menu that lets you transfer data from the database onto disk or from the disk into the database. It also has a settings menu that lets you re-sync with nearby R&D devices (if they've become disconnected), lock the console from the unworthy, upload the data to all other R&D consoles in the network (all R&D consoles are networked by default), connect/disconnect from the network, and purge all data from the database. + NOTE: The technology list screen, circuit imprinter, and protolathe menus are accessible by non-scientists. This is intended to allow 'public' systems for the plebians to utilize some new devices. + +

Destructive Analyzer

+ This is the source of all technology. Whenever you put a handheld object in it, it analyzes it and determines what sort of technological advancements you can discover from it. If the technology of the object is equal or higher then your current knowledge, you can destroy the object to further those sciences. Some devices (notably, some devices made from the protolathe and circuit imprinter) aren't 100% reliable when you first discover them. If these devices break down, you can put them into the Destructive Analyzer and improve their reliability rather then futher science. If their reliability is high enough ,it'll also advance their related technologies. + +

Circuit Imprinter

+ This machine, along with the Protolathe, is used to actually produce new devices. The Circuit Imprinter takes glass and various chemicals (depends on the design) to produce new circuit boards to build new machines or computers. It can even be used to print AI modules. + +

Protolathe

+ This machine is an advanced form of the Autolathe that produce non-circuit designs. Unlike the Autolathe, it can use processed metal, glass, solid plasma, silver, gold, and diamonds along with a variety of chemicals to produce devices. The downside is that, again, not all devices you make are 100% reliable when you first discover them. + +

Reliability and You

+ As it has been stated, many devices when they're first discovered do not have a 100% reliablity when you first discover them. Instead, the reliablity of the device is dependent upon a base reliability value, whatever improvements to the design you've discovered through the Destructive Analyzer, and any advancements you've made with the device's source technologies. To be able to improve the reliability of a device, you have to use the device until it breaks beyond repair. Once that happens, you can analyze it in a Destructive Analyzer. Once the device reachs a certain minimum reliability, you'll gain tech advancements from it. + +

Building a Better Machine

+ Many machines produces from circuit boards and inserted into a machine frame require a variety of parts to construct. These are parts like capacitors, batteries, matter bins, and so forth. As your knowledge of science improves, more advanced versions are unlocked. If you use these parts when constructing something, its attributes may be improved. For example, if you use an advanced matter bin when constructing an autolathe (rather then a regular one), it'll hold more materials. Experiment around with stock parts of various qualities to see how they affect the end results! Be warned, however: Tier 3 and higher stock parts don't have 100% reliability and their low reliability may affect the reliability of the end machine. + + + "} + + +/obj/item/weapon/book/manual/robotics_cyborgs + name = "Cyborgs for Dummies" + icon_state = "borgbook" + author = "XISC" + title = "Cyborgs for Dummies" + dat = {" + + + + + +

Cyborgs for Dummies

+ +

Chapters

+ +
    +
  1. Cyborg Related Equipment
  2. +
  3. Cyborg Modules
  4. +
  5. Cyborg Construction
  6. +
  7. Cyborg Maintenance
  8. +
  9. Cyborg Repairs
  10. +
  11. In Case of Emergency
  12. +
+ + +

Cyborg Related Equipment

+ +

Exosuit Fabricator

+ The Exosuit Fabricator is the most important piece of equipment related to cyborgs. It allows the construction of the core cyborg parts. Without these machines, cyborgs can not be built. It seems that they may also benefit from advanced research techniques. + +

Cyborg Recharging Station

+ This useful piece of equipment will suck power out of the power systems to charge a cyborg's power cell back up to full charge. + +

Robotics Control Console

+ This useful piece of equipment can be used to immobolize or destroy a cyborg. A word of warning: Cyborgs are expensive pieces of equipment, do not destroy them without good reason, or Nanotrasen may see to it that it never happens again. + + +

Cyborg Modules

+ When a cyborg is created it picks out of an array of modules to designate its purpose. There are 6 different cyborg modules. + +

Standard Cyborg

+ The standard cyborg module is a multi-purpose cyborg. It is equipped with various modules, allowing it to do basic tasks.
A Standard Cyborg comes with: + + +

Engineering Cyborg

+ The Engineering cyborg module comes equipped with various engineering-related tools to help with engineering-related tasks.
An Engineering Cyborg comes with: + + +

Mining Cyborg

+ The Mining Cyborg module comes equipped with the latest in mining equipment. They are efficient at mining due to no need for oxygen, but their power cells limit their time in the mines.
A Mining Cyborg comes with: + + +

Security Cyborg

+ The Security Cyborg module is equipped with effective security measures used to apprehend and arrest criminals without harming them a bit.
A Security Cyborg comes with: + + +

Janitor Cyborg

+ The Janitor Cyborg module is equipped with various cleaning-facilitating devices.
A Janitor Cyborg comes with: + + +

Service Cyborg

+ The service cyborg module comes ready to serve your human needs. It includes various entertainment and refreshment devices. Occasionally some service cyborgs may have been referred to as "Bros"
A Service Cyborg comes with: + + +

Cyborg Construction

+ Cyborg construction is a rather easy process, requiring a decent amount of metal and a few other supplies.
The required materials to make a cyborg are: + + Once you have acquired the materials, you can start on construction of your cyborg.
To construct a cyborg, follow the steps below: +
    +
  1. Start the Exosuit Fabricators constructing all of the cyborg parts
  2. +
  3. While the parts are being constructed, take your human brain, and place it inside the Man-Machine Interface
  4. +
  5. Once you have a Robot Head, place your two flashes inside the eye sockets
  6. +
  7. Once you have your Robot Chest, wire the Robot chest, then insert the power cell
  8. +
  9. Attach all of the Robot parts to the Robot frame
  10. +
  11. Insert the Man-Machine Interface (With the Brain inside) Into the Robot Body
  12. +
  13. Congratulations! You have a new cyborg!
  14. +
+ +

Cyborg Maintenance

+ Occasionally Cyborgs may require maintenance of a couple types, this could include replacing a power cell with a charged one, or possibly maintaining the cyborg's internal wiring. + +

Replacing a Power Cell

+ Replacing a Power cell is a common type of maintenance for cyborgs. It usually involves replacing the cell with a fully charged one, or upgrading the cell with a larger capacity cell.
The steps to replace a cell are follows: +
    +
  1. Unlock the Cyborg's Interface by swiping your ID on it
  2. +
  3. Open the Cyborg's outer panel using a crowbar
  4. +
  5. Remove the old power cell
  6. +
  7. Insert the new power cell
  8. +
  9. Close the Cyborg's outer panel using a crowbar
  10. +
  11. Lock the Cyborg's Interface by swiping your ID on it, this will prevent non-qualified personnel from attempting to remove the power cell
  12. +
+ +

Exposing the Internal Wiring

+ Exposing the internal wiring of a cyborg is fairly easy to do, and is mainly used for cyborg repairs.
You can easily expose the internal wiring by following the steps below: +
    +
  1. Follow Steps 1 - 3 of "Replacing a Cyborg's Power Cell"
  2. +
  3. Open the cyborg's internal wiring panel by using a screwdriver to unsecure the panel
  4. +
+ To re-seal the cyborg's internal wiring: +
    +
  1. Use a screwdriver to secure the cyborg's internal panel
  2. +
  3. Follow steps 4 - 6 of "Replacing a Cyborg's Power Cell" to close up the cyborg
  4. +
+ +

Cyborg Repairs

+ Occasionally a Cyborg may become damaged. This could be in the form of impact damage from a heavy or fast-travelling object, or it could be heat damage from high temperatures, or even lasers or Electromagnetic Pulses (EMPs). + +

Dents

+ If a cyborg becomes damaged due to impact from heavy or fast-moving objects, it will become dented. Sure, a dent may not seem like much, but it can compromise the structural integrity of the cyborg, possibly causing a critical failure. + Dents in a cyborg's frame are rather easy to repair, all you need is to apply a welding tool to the dented area, and the high-tech cyborg frame will repair the dent under the heat of the welder. + +

Excessive Heat Damage

+ If a cyborg becomes damaged due to excessive heat, it is likely that the internal wires will have been damaged. You must replace those wires to ensure that the cyborg remains functioning properly.
To replace the internal wiring follow the steps below: +
    +
  1. Unlock the Cyborg's Interface by swiping your ID
  2. +
  3. Open the Cyborg's External Panel using a crowbar
  4. +
  5. Remove the Cyborg's Power Cell
  6. +
  7. Using a screwdriver, expose the internal wiring or the Cyborg
  8. +
  9. Replace the damaged wires inside the cyborg
  10. +
  11. Secure the internal wiring cover using a screwdriver
  12. +
  13. Insert the Cyborg's Power Cell
  14. +
  15. Close the Cyborg's External Panel using a crowbar
  16. +
  17. Lock the Cyborg's Interface by swiping your ID
  18. +
+ These repair tasks may seem difficult, but are essential to keep your cyborgs running at peak efficiency. + +

In Case of Emergency

+ In case of emergency, there are a few steps you can take. + +

"Rogue" Cyborgs

+ If the cyborgs seem to become "rogue", they may have non-standard laws. In this case, use extreme caution. + To repair the situation, follow these steps: +
    +
  1. Locate the nearest robotics console
  2. +
  3. Determine which cyborgs are "Rogue"
  4. +
  5. Press the lockdown button to immobolize the cyborg
  6. +
  7. Locate the cyborg
  8. +
  9. Expose the cyborg's internal wiring
  10. +
  11. Check to make sure the LawSync and AI Sync lights are lit
  12. +
  13. If they are not lit, pulse the LawSync wire using a multitool to enable the cyborg's Law Sync
  14. +
  15. Proceed to a cyborg upload console. Nanotrasen usually places these in the same location as AI uplaod consoles.
  16. +
  17. Use a "Reset" upload moduleto reset the cyborg's laws
  18. +
  19. Proceed to a Robotics Control console
  20. +
  21. Remove the lockdown on the cyborg
  22. +
+ +

As a last resort

+ If all else fails in a case of cyborg-related emergency. There may be only one option. Using a Robotics Control console, you may have to remotely detonate the cyborg. +

WARNING:

Do not detonate a borg without an explicit reason for doing so. Cyborgs are expensive pieces of Nanotrasen equipment, and you may be punished for detonating them without reason. + + + + "} + +/obj/item/weapon/book/manual/security_space_law + name = "Space Law" + desc = "A set of Nanotrasen guidelines for keeping law and order on their space stations." + icon_state = "bookSpaceLaw" + author = "Nanotrasen" + title = "Space Law" + dat = {" + + + + + + + + + + "} + +/obj/item/weapon/book/manual/security_space_law/black + name = "Space Law - Limited Edition" + desc = "A leather-bound, immaculately-written copy of JUSTICE." + icon_state = "bookSpaceLawblack" + title = "Space Law - Limited Edition" + +/obj/item/weapon/book/manual/engineering_guide + name = "Engineering Textbook" + icon_state ="bookEngineering2" + author = "Engineering Encyclopedia" + title = "Engineering Textbook" + dat = {" + + + + + + + + + + "} + + +/obj/item/weapon/book/manual/chef_recipes + name = "Chef Recipes" + icon_state = "cooked_book" + author = "Victoria Ponsonby" + title = "Chef Recipes" + dat = {" + + + + + +

Food for Dummies

+ Here is a guide on basic food recipes and also how to not poison your customers accidentally. + +

Basics:

+ Knead an egg and some flour to make dough. Bake that to make a bun or flatten and cut it. + +

Burger:

+ Put a bun and some meat into the microwave and turn it on. Then wait. + +

Bread:

+ Put some dough and an egg into the microwave and then wait. + +

Waffles:

+ Add two lumps of dough and 10u of sugar to the microwave and then wait. + +

Popcorn:

+ Add 1 corn to the microwave and wait. + +

Meat Steak:

+ Put a slice of meat, 1 unit of salt and 1 unit of pepper into the microwave and wait. + +

Meat Pie:

+ Put a flattened piece of dough and some meat into the microwave and wait. + +

Boiled Spaghetti:

+ Put the spaghetti (processed flour) and 5 units of water into the microwave and wait. + +

Donuts:

+ Add some dough and 5 units of sugar to the microwave and wait. + +

Fries:

+ Add one potato to the processor, then bake them in the microwave. + + + + + "} + +/obj/item/weapon/book/manual/barman_recipes + name = "Barman Recipes" + icon_state = "barbook" + author = "Sir John Rose" + title = "Barman Recipes" + dat = {" + + + + + +

Drinks for dummies

+ Heres a guide for some basic drinks. + +

Manly Dorf:

+ Mix ale and beer into a glass. + +

Grog:

+ Mix rum and water into a glass. + +

Black Russian:

+ Mix vodka and kahlua into a glass. + +

Irish Cream:

+ Mix cream and whiskey into a glass. + +

Screwdriver:

+ Mix vodka and orange juice into a glass. + +

Cafe Latte:

+ Mix milk and coffee into a glass. + +

Mead:

+ Mix Enzyme, water and sugar into a glass. + +

Gin Tonic:

+ Mix gin and tonic into a glass. + +

Classic Martini:

+ Mix vermouth and gin into a glass. + + + + + "} + + +/obj/item/weapon/book/manual/detective + name = "The Film Noir: Proper Procedures for Investigations" + icon_state ="bookDetective" + author = "Nanotrasen" + title = "The Film Noir: Proper Procedures for Investigations" + dat = {" + + + + +

Detective Work

+ + Between your bouts of self-narration, and drinking whiskey on the rocks, you might get a case or two to solve.
+ To have the best chance to solve your case, follow these directions: +

+

    +
  1. Go to the crime scene.
  2. +
  3. Take your scanner and scan EVERYTHING (Yes, the doors, the tables, even the dog.)
  4. +
  5. Once you are reasonably certain you have every scrap of evidence you can use, find all possible entry points and scan them, too.
  6. +
  7. Return to your office.
  8. +
  9. Using your forensic scanning computer, scan your Scanner to upload all of your evidence into the database.
  10. +
  11. Browse through the resulting dossiers, looking for the one that either has the most complete set of prints, or the most suspicious items handled.
  12. +
  13. If you have 80% or more of the print (The print is displayed) go to step 10, otherwise continue to step 8.
  14. +
  15. Look for clues from the suit fibres you found on your perp, and go about looking for more evidence with this new information, scanning as you go.
  16. +
  17. Try to get a fingerprint card of your perp, as if used in the computer, the prints will be completed on their dossier.
  18. +
  19. Assuming you have enough of a print to see it, grab the biggest complete piece of the print and search the security records for it.
  20. +
  21. Since you now have both your dossier and the name of the person, print both out as evidence, and get security to nab your baddie.
  22. +
  23. Give yourself a pat on the back and a bottle of the ships finest vodka, you did it!.
  24. +
+

+ It really is that easy! Good luck! + + + "} + +/obj/item/weapon/book/manual/nuclear + name = "Fission Mailed: Nuclear Sabotage 101" + icon_state ="bookNuclear" + author = "Syndicate" + title = "Fission Mailed: Nuclear Sabotage 101" + dat = {" + Nuclear Explosives 101:
+ Hello and thank you for choosing the Syndicate for your nuclear information needs.
+ Today's crash course will deal with the operation of a Fusion Class Nanotrasen made Nuclear Device.
+ First and foremost, DO NOT TOUCH ANYTHING UNTIL THE BOMB IS IN PLACE.
+ Pressing any button on the compacted bomb will cause it to extend and bolt itself into place.
+ If this is done to unbolt it one must completely log in which at this time may not be possible.
+ To make the nuclear device functional:
+

  • Place the nuclear device in the designated detonation zone.
  • +
  • Extend and anchor the nuclear device from its interface.
  • +
  • Insert the nuclear authorisation disk into slot.
  • +
  • Type numeric authorisation code into the keypad. This should have been provided. Note: If you make a mistake press R to reset the device. +
  • Press the E button to log onto the device.
  • + You now have activated the device. To deactivate the buttons at anytime for example when you've already prepped the bomb for detonation remove the auth disk OR press the R on the keypad.
    + Now the bomb CAN ONLY be detonated using the timer. Manual detonation is not an option.
    + Note: Nanotrasen is a pain in the neck.
    + Toggle off the SAFETY.
    + Note: You wouldn't believe how many Syndicate Operatives with doctorates have forgotten this step.
    + So use the - - and + + to set a det time between 5 seconds and 10 minutes.
    + Then press the timer toggle button to start the countdown.
    + Now remove the auth. disk so that the buttons deactivate.
    + Note: THE BOMB IS STILL SET AND WILL DETONATE
    + Now before you remove the disk if you need to move the bomb you can:
    + Toggle off the anchor, move it, and re-anchor.

    + Good luck. Remember the order:
    + Disk, Code, Safety, Timer, Disk, RUN!
    + Intelligence Analysts believe that normal Nanotrasen procedure is for the Captain to secure the nuclear authorisation disk.
    + Good luck! + "} + +/obj/item/weapon/book/manual/atmospipes + name = "Pipes and You: Getting To Know Your Scary Tools" + icon_state = "pipingbook" + author = "Maria Crash, Senior Atmospherics Technician" + title = "Pipes and You: Getting To Know Your Scary Tools" + dat = {" + + + + + + +

    Contents

    +
      +
    1. Author's Forward
    2. +
    3. Basic Piping
    4. +
    5. Insulated Pipes
    6. +
    7. Atmospherics Devices
    8. +
    9. Heat Exchange Systems
    10. +
    11. Final Checks
    12. +
    +

    + +

    HOW TO NOT SUCK QUITE SO HARD AT ATMOSPHERICS


    + Or: What the fuck does a "passive gate" do?

    + + Alright. It has come to my attention that a variety of people are unsure of what a "pipe" is and what it does. + Apparently there is an unnatural fear of these arcane devices and their "gases". Spooky, spooky. So, + this will tell you what every device constructable by an ordinary pipe dispenser within atmospherics actually does. + You are not going to learn what to do with them to be the super best person ever, or how to play guitar with passive gates, + or something like that. Just what stuff does.

    + + +

    Basic Pipes


    + The boring ones.
    + TMost ordinary pipes are pretty straightforward. They hold gas. If gas is moving in a direction for some reason, gas will flow in that direction. + That's about it. Even so, here's all of your wonderful pipe options.
    + +
  • Straight pipes: They're pipes. One-meter sections. Straight line. Pretty simple. Just about every pipe and device is based around this + standard one-meter size, so most things will take up as much space as one of these.
  • +
  • Bent pipes: Pipes with a 90 degree bend at the half-meter mark. My goodness.
  • +
  • Pipe manifolds: Pipes that are essentially a "T" shape, allowing you to connect three things at one point.
  • +
  • 4-way manifold: A four-way junction.
  • +
  • Pipe cap: Caps off the end of a pipe. Open ends don't actually vent air, because of the way the pipes are assembled, so, uh. Use them to decorate your house or something.
  • +
  • Manual Valve: A valve that will block off airflow when turned. Can't be used by the AI or cyborgs, because they don't have hands.
  • +
  • Manual T-Valve: Like a manual valve, but at the center of a manifold instead of a straight pipe.


  • + +

    Insulated Pipes


    + Special Public Service Announcement.
    + Our regular pipes are already insulated. These are completely worthless. Punch anyone who uses them.

    + +

    Devices:


    + They actually do something.
    + This is usually where people get frightened,
    afraid, and start calling on their gods and/or cowering in fear. Yes, I can see you doing that right now. + Stop it. It's unbecoming. Most of these are fairly straightforward.
    + +
  • Gas Pump: Take a wild guess. It moves gas in the direction it's pointing (marked by the red line on one end). It moves it based on pressure, the maximum output being 4500 kPa (kilopascals). + Ordinary atmospheric pressure, for comparison, is 101.3 kPa, and the minimum pressure of room-temperature pure oxygen needed to not suffocate in a matter of minutes is 16 kPa + (though 18 is preferred using internals, for various reasons).
  • +
  • Volume pump: This pump goes based on volume, instead of pressure, and the possible maximum pressure it can create in the pipe on the recieving end is double the gas pump because of this, + clocking in at an incredible 9000 kPa. If a pipe with this is destroyed or damaged, and this pressure of gas escapes, it can be incredibly dangerous depending on the size of the pipe filled. + Don't hook this to the distribution loop, or you will make babies cry and the Chief Engineer brutally beat you.
  • +
  • Passive gate: This is essentially a cap on the pressure of gas allowed to flow in a specific direction. + When turned on, instead of actively pumping gas, it measures the pressure flowing through it, and whatever pressure you set is the maximum: it'll cap after that. + In addition, it only lets gas flow one way. The direction the gas flows is opposite the red handle on it, which is confusing to people used to the red stripe on pumps pointing the way.
  • +
  • Unary vent: The basic vent used in rooms. It pumps gas into the room, but can't suck it back out. Controlled by the room's air alarm system.
  • +
  • Scrubber: The other half of room equipment. Filters air, and can suck it in entirely in what's called a "panic siphon". Actvating a panic siphon without very good reason will kill someone. Don't do it.
  • +
  • Meter: A little box with some gagues and numbers. Fasten it to any pipe or manifold, and it'll read you the pressure in it. Very useful.
  • +
  • Gas mixer: Two sides are input, one side is output. Mixes the gases pumped into it at the ratio defined. The side perpendicular to the other two is "node 2", for reference. + Can output this gas at pressures from 0-4500 kPa.
  • +
  • Gas filter: Essentially the opposite of a gas mixer. One side is input. The other two sides are output. One gas type will be filtered into the perpendicular output pipe, + the rest will continue out the other side. Can also output from 0-4500 kPa.
  • + +

    Heat Exchange Systems


    + Will not set you on fire.
    + These systems are used to transfer heat only between two pipes. They will not move gases or any other element, but will equalize the temperature (eventually). Note that because of how gases work (remember: pv=nRt), + a higher temperature will raise pressure, and a lower one will lower temperature.
    + +
  • Pipe: This is a pipe that will exchange heat with the surrounding atmosphere. Place in fire for superheating. Place in space for supercooling.
  • +
  • Bent Pipe: Take a wild guess.
  • +
  • Junction:Junction:The point where you connect your normal pipes to heat exchange pipes. Not necessary for heat exchangers, but necessary for H/E pipes/bent pipes.
  • +
  • Heat Exchanger: These funky-looking bits attach to an open pipe end. Put another heat exchanger directly across from it, and you can transfer heat across two pipes without having to have the gases touch. + This normally shouldn't exchange with the ambient air, despite being totally exposed. Just don't ask questions...

  • + + + That's about it for pipes. Go forth, armed with this knowledge, and try not to break, burn down, or kill anything. Please.
    + + + + "} + +/obj/item/weapon/book/manual/evaguide + name = "EVA Gear and You: Not Spending All Day Inside" + icon_state = "evabook" + author = "Maria Crash, Senior Atmospherics Technician" + title = "EVA Gear and You: Not Spending All Day Inside" + dat = {" + + + + + + +

    Contents

    +
      +
    1. A forward on using EVA gear
    2. +
    3. Donning a Civilian Suits
    4. +
    5. Putting on a Hardsuit
    6. +
    7. Final Checks
    8. +
    +

    + +

    EVA Gear and You: Not Spending All Day Inside


    + Or: How not to suffocate because there's a hole in your shoes

    + + EVA gear. Wonderful to use. It's useful for mining, engineering, and occasionally just surviving, if things are that bad. Most people have EVA training, + but apparently there are some on a space station who don't. This guide should give you a basic idea of how to use this gear, safely. It's split into two sections: + Civilian suits and hardsuits.

    + +

    Civilian Suits


    + The bulkiest things this side of Alpha Centauri
    + These suits are the grey ones that are stored in EVA. They're the more simple to get on, but are also a lot bulkier, and provide less protection from environmental hazards such as radiaion or physical impact. + As Medical, Engineering, Security, and Mining all have hardsuits of their own, these don't see much use, but knowing how to put them on is quite useful anyways.

    + + First, take the suit. It should be in three pieces: A top, a bottom,
    and a helmet. Put the bottom on first, shoes and the like will fit in it. If you have magnetic boots, however, + put them on on top of the suit's feet. Next, get the top on, as you would a shirt. It can be somewhat awkward putting these pieces on, due to the makeup of the suit, + but to an extent they will adjust to you. You can then find the snaps and seals around the waist, where the two pieces meet. Fasten these, and double-check their tightness. + The red indicators around the waist of the lower half will turn green when this is done correctly. Next, put on whatever breathing apparatus you're using, be it a gas mask or a breath mask. Make sure the oxygen tube is fastened into it. + Put on the helmet now, straight forward, and make sure the tube goes into the small opening specifically for internals. Again, fasten seals around the neck, a small indicator light in the inside of the helmet should go from red to off when all is fastened. + There is a small slot on the side of the suit where an emergency oxygen tank or extended emergency oxygen tank will fit, + but it is reccomended to have a full-sized tank on your back for EVA.

    + +

    Hardsuits


    + Heavy, uncomfortable, still the best option.
    + These suits come in Engineering, Mining, and the Armory. There's also a couple Medical Hardsuits in EVA. These provide a lot more protection than the standard suits.

    + + Similarly to the other suits, these are split into three parts. Fastening the pant and top are mostly the same as the other spacesuits, with the exception that these are a bit heavier, + though not as bulky. The helmet goes on differently, with the air tube feeing into the suit and out a hole near the left shoulder, while the helmet goes on turned ninety degrees counter-clockwise, + and then is screwed in for one and a quarter full rotations clockwise, leaving the faceplate directly in front of you. There is a small button on the right side of the helmet that activates the helmet light. + The tanks that fasten onto the side slot are emergency tanks, as
    well as full-sized oxygen tanks, leaving your back free for a backpack or satchel.

    + +

    FINAL CHECKS:


    +
  • Are all seals fastened correctly?
  • +
  • Do you either have shoes on under the suit, or magnetic boots on over it?
  • +
  • Do you have a mask on and internals on the suit or your back?
  • +
  • Do you have a way to communicate with the station in case something goes wrong?
  • +
  • Do you have a second person watching if this is a training session?

  • + + If you don't have any further issues, go out and do whatever is necessary.
    + + + + "} + +/obj/item/weapon/book/manual/faxes + name = "A Guide to Faxes" + desc = "A NanoTrasen-approved guide to writing faxes" + icon_state = "book6" + author = "NanoTrasen" + title = "A Guide to Faxes" + dat = {" + + + + + + + + +

    Contents

    +
      +
    1. What's a Fax?
    2. +
    3. When to Fax?
    4. +
    5. How to Fax?
    6. +
    +

    + +

    What's a Fax?


    +
  • Faxes are your main method of communicating with the NAS Trurl, better known as Central Command.
  • +
  • Faxes allow personnel on the station to maintain open lines of communication with the NAS Trurl, allowing for vital information to flow both ways.
  • +
  • Being written communications, proper grammar, syntax and typography is required, in addition to a signature and, if applicable, a stamp. Failure to sign faxes will lead to an automatic rejection.
  • +
  • We at NanoTrasen provide Fax Machines to every Head of Staff, in addition to the Magistrate, NanoTrasen Representative, and Internal Affairs Agents.
  • +
  • This means that we trust the recipients of these fax machines to only use them in the proper circumstances (see When to Fax?).
  • + +

    When to Fax?


    +
  • While it is up to the discretion of each individual person to decide when to fax Central Command, there are some simple guidelines on when to do this.
  • +
  • Firstly, any situation that can reasonably be solved on-site, should be handled on-site. Knowledge of Standard Operating Procedure is mandatory for everyone with access to a fax machine.
  • +
  • Resolving issues on-site not only leads to more expedient problem-solving, it also frees up company resources and provides valuable work experience for all parties involved.
  • +
  • This means that you should work with the Heads of Staff concerning personnel and workplace issues, and attempt to resolve situations with them. If, for whatever reason, the relevent Head of Staff is not available or receptive, consider speaking with the Captain and/or NanoTrasen Representative.
  • +
  • If, for whatever reason, these issues cannot be solved on-site, either due to incompetence or just plain refusal to cooperate, faxing Central Command becomes a viable option.
  • +
  • Secondly, station status reports should be sent occasionally, but never at the start of the shift. Remember, we assign personnel to the station. We do not need a repeat of what we just signed off on.
  • +
  • Thirdly, staff/departmental evaluations are always welcome, especially in cases of noticeable (in)competence. Just as a brilliant coworker can be rewarded, an incompetent one can be punished.
  • +
  • Fourthly, do not issue faxes asking for sentences. You have an entire Security department and an associated Detective, not to mention on-site Space Law manuals.
  • +
  • Lastly, please pay attention to context. If the station is facing a massive emergency, such as a Class 7-10 Blob Organism, most, if not all, non-relevant faxes will be duly ignored.
  • + +

    How to Fax?


    +
  • Sending a fax is simple. Simply insert your ID into the fax machine, then log in.
  • +
  • Once logged in, insert a piece of paper and select the destination from the provided list. Remember, you can rename your fax from within the fax machine's menu.
  • +
  • You can send faxes to any other fax machine on the station, which can be a very useful tool when you need to issue broad communications to all of the Heads of Staff.
  • +
  • To send a fax to Central Command, simply select the correct destination, and send the fax. Keep in mind, the communication arrays need to recharge after sending a fax to Central Command, so make sure you sent everything you need.
  • +
  • Lastly, paper bundles can also be faxed as a single item, so feel free to bundle up all relevant documentation and send it in at once.
  • + +
    + + + + "} + +/obj/item/weapon/book/manual/sop_science + name = "Science Standard Operating Procedures" + desc = "A set of guidelines aiming at the safe conduct of all scientific activities." + icon_state = "book6" + author = "Nanotrasen" + title = "Science Standard Operating Procedures" + dat = {" + + + + + + + + +

    Contents

    +
      +
    1. Foreword
    2. +
    3. Research Director
    4. +
    5. Roboticist
    6. +
    7. Scientist
    8. +
    9. Geneticist
    10. +
    11. Exotic Implants
    12. +
    +

    + +

    FOREWORD


    + Job SOP should not be a considered a checklist of conditions to fire someone over, and should not be rigidly followed to the letter in detriment of circumstances and context. + As always, SOP can be malleable if the situation so requires, and the decision to punish a crewmember for breaching it ultimately falls onto the relevant Head of Staff, + for Department Members, or Captain, for the Head of Staff.

    + +

    Research Director


    + Code Green +
      +
    1. The Research Director must make sure Research is being done. Research must be completed by the end of the shift, assuming Science is provided the materials for it by Supply;
    2. +
    3. The Research Director is permitted to carry a telescopic baton;
    4. +
    5. The Research Director is permitted to carry their Reactive Teleport Armour on their person. However, it is highly recommended they keep it inactive unless necessary, for personal safety;
    6. +
    7. The Research Director is not permitted to authorize the construction of AI Units without the Captain's approval. An exception is made if the station was not provided with an AI Unit, or a previous AI Unit had to be destroyed.
    8. +
    9. The Research Director is not permitted to authorize Anomalous Artifacts to be brought onto the station prior to full testing and cataloguing;
    10. +
    11. The Research Director must keep the Communications Decryption Key on their person at all times, or at least somewhere safe and out of reach;
    12. +
    13. The Research Director is permitted to add beneficial scripts to Telecommunications;
    14. +
    15. The Research Director is permitted to change the AI Unit's lawset, provided they receive general approval from the Captain and another Head of Staff. If there are no other Heads of Staff available, Captain approval will suffice;
    16. +
    17. The Research Director must work with Robotics to make sure all Cyborgs remain slaved to the station's AI Unit, except in such a situation where the AI Unit has been subverted or is malfunctioning.
    18. +

    + + Code Blue +
      +
    1. All Guidelines carry over from Code Green
    2. +

    + + Code Red +
      +
    1. Guidelines 1, 3, 4, 6, 7, 8 and 9 carry over from Code Green;
    2. +
    3. In addition to the a telescopic baton, the Research Director is permitted to carry a single weapon created in the Protolathe, provided they receive authorization from the Head of Security. Exception is made during extreme emergencies, such as Nuclear Operatives or Blob Organisms.
    4. +

    +

    + +

    Roboticist


    + Code Green +
      +
    1. The Roboticist is not permitted to construct Combat Mechs without express permission from the Captain and/or Head of Security. This refers to the Durand, Gygax and Phazon. If permitted, the Mechs is to be delivered to the Armory for storage. The Research Director is placed under the same restrictions;
    2. +
    3. The Roboticist is freely permitted to construct Utility Mechs, along with any assorted Utility Equipment. This refers to Ripleys (to be handed to Mining), Firefighting Ripleys (to be handed to Atmospherics) and the Odysseus Medical Mech (to be handed to Medical). The HONK Mech is not to be constructed without full approval by the Research Director and Captain;
    4. +
    5. The Roboticist is freely permitted to construct Cyborgs and all assorted equipment;
    6. +
    7. The Roboticist is not permitted to transfer personnel MMIs into Cyborgs without express written consent from the person in question. The consent form should be kept safe;
    8. +
    9. The Roboticist is not permitted to construct AI Units without express consent from the Captain;
    10. +
    11. The Roboticist must place a Tracking Beacon on all constructed Mechs;
    12. +
    13. The Roboticist must work together with the Research Director to make sure all Cyborgs remain slaved to the station's AI Unit, except in such a situation where the AI Unit has been subverted or is malfunctioning;
    14. +
    15. The Roboticist must DNA-Lock all parked Mechs prior to delivery. DNA-Lock must be removed when the Mech is delivered to its final destination
    16. +

    + + Code Blue +
      +
    1. Guidelines 2, 3, 4, 5, 6, 7 and 8 carry over from Code Green;
    2. +
    3. The Roboticist is permitted to construct Combat Mechs without prior consent, but must deliver them to the Armory for storage. Failure to comply will result in the Combat Mech being destroyed. Exception is made for extreme emergencies, such as a Blob Organism or Nuclear Operatives, where the Roboticist may pilot the Mech themselves. However, even in these circumstances, the Mech must be delivered to the Armory after the emergency is over. The Research Director is placed under the same restrictions;
    4. +

    + + Code Red +
      +
    1. Guidelines 3, 4, 5, 6, 7, 8 and 9 carry over from Code Green;
    2. +
    3. All Guidelines carry over from Code Blue.
    4. +

    +

    + +

    Scientist


    + Code Green +
      +
    1. Scientists are not permitted to bring Grenades outside of Science;
    2. +
    3. Scientists are not permitted to bring Toxins Bombs outside of Science. Exception is made if the Toxins Bomb is handed to Mining, as it can be useful for mining operations;
    4. +
    5. While not mandatory, it is highly recommended that Scientists give a prior warning before a Toxins Test. This must be done via the Common Communication Channel, with at least ten (10) seconds between the warning and detonation;
    6. +
    7. Scientists are not permitted to use Telescience equipment to acquire objects, items or personnel they do not have access to;
    8. +
    9. Scientists are, however, permitted to use Telescience equipment to recover dead personnel, provided Medical cannot reach them;
    10. +
    11. Scientists must, at all times, keep live slimes and Golden Extract-based lifeforms inside Xenobiology pens, except when transporting them to new cells. Peaceful Golden Extract lifeforms may be released with the express permission of the Research Director. In addition, injecting plasma into Golden Extract is strictly forbidden;
    12. +
    13. Scientists are not permitted to bring Anomalous Artifacts aboard the station without express verbal consent from the Research Director. Regular Xenoarchaeological artifacts are permitted;
    14. +
    15. Scientists are not permitted to construct the Portable Wormhole Generator without express permission from the Research Director. In addition, Scientists are not to hand out Weapon Lockboxes to any non-Security or non-Command personnel without express permission from the Head of Security;
    16. +

    + + Code Blue +
      +
    1. Guidelines 3, 4, 5, 6, 7 and 9 carry over from Code Green;
    2. +
    3. Scientists are permitted to bring Grenades outside of Science, but only for delivery to the Armory;
    4. +
    5. Scientists are permitted to bring Toxins Bombs outside of Science, but only for delivery to the Armory. In addition, the Mining exception still applies
    6. +

    + + Code Red +
      +
    1. Guidelines, 3, 4, 5, 6, 7 and 9 carry over from Code Green;
    2. +
    3. All Guidelines carry over from Code Blue.
    4. +

    +

    + +

    Geneticist


    + Code Green +
      +
    1. The Geneticist is not permitted to ignore Cloning, and must provide Clean SE Injectors when required, as well as humanized animals if required for Surgery. In addition, the Geneticist must make sure that Cloning is stocked with Biomass;
    2. +
    3. The Geneticist is permitted to test Genetic Powers on themselves. However, they are not to utilize these powers on any crewmembers, nor abuse them to obtain items/personnel outside their access;
    4. +
    5. The Geneticist is permitted to grant Genetic Powers to Command Staff at their discretion, provided prior permission is requested and granted. All staff must be warned of the full effects of the SE Injector. The Geneticist is not, however, obligated to grant powers, unless the Research Director issues a direct order;
    6. +
    7. The Geneticist is not permitted to grant Powers to non-Command Staff without express verbal consent from the Research Director. Both the Chief Medical Officer and the Research Director maintain full authority to forcefully remove these Powers if they are abused;
    8. +
    9. The Geneticist must place all discarded humanized animals in the Morgue. It is recommended that said discarded humanized animals be directed to the Crematorium;
    10. +
    11. The Geneticist is not permitted to provide body doubles, unless the Research Director approves it. In addition, Security is to be notified of all doubles;
    12. +
    13. The Geneticist is not permitted to alter personnel's UI Status, unless it has been previously tampered with by hostile elements, or permission is given;
    14. +
    15. The Geneticist is not permitted to use sentient humanoids as test subjects unless the sentient humanoid has granted their permission, on paper.
    16. +

    + + Code Blue +
      +
    1. All Guidelines carry over from Code Green
    2. +

    + + Code Red +
      +
    1. All Guidelines carry over from Code Green. In regards to Guideline 4, the Geneticist is now permitted to grant Powers to Security personnel, under the same conditions as detailed in Guideline 3.
    2. +

    +

    + +

    Exotic Implants


    + Exotic Implants refer to Xeno Organs, Cybernetic Implants or any such exotic materials.
    +
      +
    1. General utility implants (such as Welding Shield, Nutriment or Reviver) are unregulated, and may be handed out freely;
    2. +
    3. X-Ray Vision and Thermal Vision implants may be handed out freely, but may have their implantation vetoed by the Chief Medical Officer and/or Research Director (see below);
    4. +
    5. Medical HUDs must be approved by the Chief Medical Officer before implantation, and Security HUDs require express permission from the Head of Security or Warden;
    6. +
    7. Combat-capable Implants (such as the CNS Rebooter or Anti-Drop) are not be handed out without express permission from the Head of Security;
    8. +
    9. Cybernetic Implantation should be performed in Surgery or any such sterilized environment, to reduce the risk of internal infection. If no Surgeons or Doctors are available, the Roboticist can fill in;
    10. +
    11. The Chief Medical Officer and Research Director have the power to veto any Cybernetic Implantation or Xeno Organ Implantation if they believe it threatens the stability of the station or crew. Only the Captain may override this veto;
    12. +
    13. Xeno Organs may be harvested at will, but may not be implanted without express permission from the Chief Medical Officer. Egg-Laying Organs from Xenomorph Lifeforms are strictly forbidden;
    14. +
    15. Failure to follow these Guidelines makes the offending party liable to having their Exotic Implants forcefully removed.
    16. +

    + + + + "} + +/obj/item/weapon/book/manual/sop_medical + name = "Medical Standard Operating Procedures" + desc = "A set of guidelines aiming at the safe conduct of all medical activities." + icon_state = "book7" + author = "Nanotrasen" + title = "Medical Standard Operating Procedures" + dat = {" + + + + + + + + +

    Contents

    +
      +
    1. Foreword
    2. +
    3. Chief Medical Officer
    4. +
    5. Medical Doctor
    6. +
    7. Chemist
    8. +
    9. Geneticist
    10. +
    11. Virologist
    12. +
    13. Paramedic
    14. +
    15. Psychologist
    16. +
    17. Surgery
    18. +
    19. Viral Outbreak Procedures
    20. +
    21. Coroner Procedures
    22. +
    23. Exotic Implants
    24. +
    +

    + +

    FOREWORD


    + Job SOP should not be a considered a checklist of conditions to fire someone over, and should not be rigidly followed to the letter in detriment of circumstances and context. + As always, SOP can be malleable if the situation so requires, and the decision to punish a crewmember for breaching it ultimately falls onto the relevant Head of Staff, + for Department Members, or Captain, for the Head of Staff.

    + +

    Chief Medical Officer


    +
      +
    1. The Chief Medical Officer is permitted to carry a regular Defibrillator or a Compact Defibrillator on their person at all times;
    2. +
    3. The Chief Medical Officer is permitted to carry a telescopic baton. In case Genetic Powers need to be forcefully removed, they are cleared to carry a Syringe Gun;
    4. +
    5. The Chief Medical Officer is not permitted to allow the creation of poisonous or explosive mixtures in Chemistry without express consent from the Captain or, failing that, the presence of a clear and urgent danger to the integrity of the station, except of course in situations where Chemical Implants are required;
    6. +
    7. The Chief Medical Officer is not permitted to allow the release of any virus without a full list of its symptoms, as well as the creation of a vial of antibodies, to be kept in a secure location. The virus may not have any harmful symptoms whatsoever, though neutral/harmless symptoms are permitted;
    8. +
    9. The Chief Medical Officer must make sure that any cloneable corpses are, in fact, cloned.
    10. +
    +

    + +

    Medical Doctor


    +
      +
    1. Though not mandatory, it is recommended that Doctors wear Sterile Masks and Latex/Nitrile gloves when handling patients. This Guideline becomes mandatory during Viral Outbreaks;
    2. +
    3. Nurses should focus on helping Medical Doctors and Surgeons in whatever they require, and tending to patients that require light care. If necessary, they can stand in for regular Medical Doctor duties;
    4. +
    5. Surgeons are expected to fulfill the duties of regular Medical Doctors if there are no active Surgical Procedures undergoing;
    6. +
    7. Medical Doctors must ensure there is at least one (1) Defibrillator available for use, at all times, next to or near the Cryotubes;
    8. +
    9. Medical Doctors must maintain the entirety of Medbay in an hygienic state. This includes, but is not limited to, cleaning organic residue, fluids and corpses;
    10. +
    11. Medical Doctors must place all corpses inside body bags. If there is an assigned Coroner, the Morgue Trays must be correctly tagged;
    12. +
    13. Medical Doctors must, together with Geneticists and Chemists, make sure that Cloning is stocked with Biomass. In addition, Medical Doctors must make sure that the Morgue does not contain cloneable corpses;
    14. +
    15. Medical Doctors must certify that all cloned personnel are put in the Cryotubes after Cloning, and receive either a dose of Mutadone or a Clean SE Injector, in addition to Mannitol. An exception is made if the Cloning Pod was fully upgraded by Science;
    16. +
    17. Medical Doctors are not permitted to leave Medbay to perform recreational activities if there are unattended patients requiring treatment;
    18. +
    19. Medical Doctors must stabilize patients before delivering them to Surgery. If the patient presents Internal Bleeding, they are to be rushed to Surgery post haste.
    20. + +
    +

    + +

    Chemist


    +
      +
    1. The Chemist is not permitted to experiment with explosive mixtures;
    2. +
    3. The Chemist is not permitted to experiment with poisonous mixtures and/or narcotics;
    4. +
    5. The Chemist is not permitted to experiment with Life or other Omnizine-derived mixtures apart from Omnizine or Strange Reagent;
    6. +
    7. The Chemist is not permitted to produce alcoholic beverages;
    8. +
    9. Chemists must, together with Geneticists and Medical Doctors, make sure that Cloning is stocked with Biomass;
    10. +
    11. The Chemist must ensure that the Medical Fridge is stocked with at least enough medication to handle Brute, Burn, Respiratory, Toxic and Brain damage. Failure to follow this Guideline within thirty (30) minutes is to be considered a breach of Standard Operating Procedure
    12. +
    13. The Chemist is not allowed to leave Chemistry unattended if the Medical Fridge is devoid of Medication, except in such a case as Chemistry is unusable or if Fungus needs to be collected
    14. +
    +

    + +

    Geneticist


    + Code Green +
      +
    1. The Geneticist is not permitted to ignore Cloning, and must provide Clean SE Injectors when required, as well as humanized animals if required for Surgery. In addition, the Geneticist must make sure that Cloning is stocked with Biomass;
    2. +
    3. The Geneticist is permitted to test Genetic Powers on themselves. However, they are not to utilize these powers on any crewmembers, nor abuse them to obtain items/personnel outside their access;
    4. +
    5. The Geneticist is permitted to grant Genetic Powers to Command Staff at their discretion, provided prior permission is requested and granted. All staff must be warned of the full effects of the SE Injector. The Geneticist is not, however, obligated to grant powers, unless the Research Director issues a direct order;
    6. +
    7. The Geneticist is not permitted to grant Powers to non-Command Staff without express verbal consent from the Research Director. Both the Chief Medical Officer and the Research Director maintain full authority to forcefully remove these Powers if they are abused;
    8. +
    9. The Geneticist must place all discarded humanized animals in the Morgue. It is recommended that said discarded humanized animals be directed to the Crematorium;
    10. +
    11. The Geneticist is not permitted to provide body doubles, unless the Research Director approves it. In addition, Security is to be notified of all doubles;
    12. +
    13. The Geneticist is not permitted to alter personnel's UI Status, unless it has been previously tampered with by hostile elements, or permission is given;
    14. +
    15. The Geneticist is not permitted to use sentient humanoids as test subjects unless the sentient humanoid has granted their permission, on paper.
    16. +

    + + Code Blue +
      +
    1. All Guidelines carry over from Code Green
    2. +

    + + Code Red +
      +
    1. All Guidelines carry over from Code Green. In regards to Guideline 4, the Geneticist is now permitted to grant Powers to Security personnel, under the same conditions as detailed in Guideline 3.
    2. +

    +

    + +

    Virologist


    +
      +
    1. The Virologist must always wear adequate protection (such as a Biosuit and Internals for Airborne Viruses) when handling infected personnel and Test Animals. Exception is made for IPC Virologists, for obvious reasons;
    2. +
    3. The Virologist must only test viral samples on the provided Test Animals. Said Test Animals are to be maintained inside their pen, and disposed of via Virology's Disposals Chutes if dead, to prevent possible contamination. In addition, the Virologist may not, under any circumstances whatsoever, leave Virology while infected by a Viral Pathogen that spreads by Contact or Airborne means, unless permitted by the Chief Medical Officer;
    4. +
    5. The Virologist may not, under any circumstance whatsoever, release an active virus without prior consent from Chief Medical Officer. Contact and/or Airborne viruses may only be released with consent from the Chief Medical officer and Captain. In the event a Contact and/or Airborne virus is released, the crew must be informed, and Vaccines should be ready for any personnel that choose to opt out of being infected;
    6. +
    7. The Virologist must ensure that all Viral Samples are kept on their person at all times, or at the very least in a secure location (such as the Virology Fridge);
    8. +
    9. The Virologist must work together with Medical Staff, especially Chemistry, if there is a cure that requires manufacturing;
    10. +
    11. In the event of a lethal Viral Outbreak, the Virologist must work together with the Chief Medical Officer and/or Chemists and/or Bartender to produce a cure. Failure to keep casualties down to, at most, 25% of the station's crew is to be considered a breach of Standard Operating Procedure for everyone involved.
    12. +
    +

    + +

    Paramedic


    +
      +
    1. The Paramedic is not permitted to perform Field Surgery unless there are no available Medical Doctors or the Operating Rooms are unusable;
    2. +
    3. The Paramedic is permitted to perform Surgical Procedures inside an Operating Room. However, Doctors/Surgeons should take precedence;
    4. +
    5. The Paramedic is fully permitted to carry a Defibrillator on their person at all times, provided they leave at least one (1) Defibrillator for use in Medbay;
    6. +
    7. The Paramedic must stabilize all patients before bringing them to the Medical Bay. If the patient presents with Internal Bleeding, they are to be rushed to Surgery post haste;
    8. +
    9. In such a case as a patient is found dead, and cannot be brought back via Defibrillation, the Paramedic must ensure that said patient is brought to Cloning, and Medbay is notified;
    10. +
    11. The Paramedic must carry, at all times, enough materials to provide for adequate first aid of all Major Injury Types (Brute, Burn, Toxic, Respiratory and Brain)
    12. +
    +

    + +

    Psychologist


    +
      +
    1. The Psychologist may perform a full psychological evaluation on anyone, along with any potential treatment, provided the person in question seeks them out;
    2. +
    3. The Psychologist may not force someone to receive therapy if the person does not want it. Exception is made for violent criminals, if the Head of Security or Magistrate orders it;
    4. +
    5. The Psychologist is not permitted to administer any medication without consent from their patient;
    6. +
    7. The Psychologist is not permitted to muzzle or straightjacket anyone without express permission from the Chief Medical Officer or Head of Security. An exception is made for violent and/or out of control patients;
    8. +
    9. The Psychologist may recommend a patient's demotion if they find their psychological condition to be unfit;
    10. +
    11. The Psychologist may request to consult prisoners in Permanent Imprisonment. This must happen inside the Brig, preferably inside the Permabrig, and only with Warden and/or Head of Security authorization. This should be done under the supervision of a member of Security with Permabrig access
    12. +
    +

    + +

    Surgery


    +
      +
    1. Attending Surgeon must use Latex/Nitrile gloves in order to prevent infection. Though not mandatory, a Sterile Mask is recommended;
    2. +
    3. Attending Surgeon is to keep the Operating Room in an hygienic condition at all times, again, to prevent infection;
    4. +
    5. Attending Surgeon is to wash his/her hands between different patients, again, to prevent infection;
    6. +
    7. Attending Surgeon is to use either Anesthetics or Sedatives (for species that cannot breathe Anesthetics) during Surgical Procedures. Exception is made if the patient requests otherwise;
    8. +
    9. Attending Surgeon is not to remove any legal Implants (such as Mindshield or Tracking Implants) from the patient, unless requested by Security;
    10. +
    11. If a patient requests that a lost limb be replaced with an organic, rather than mechanical, substitute, said limb must be harvested from a compatible humanized Test Animal (such as Monkeys for Humans, or Farwas for Tajarans). Exception is made if the patient deliberately requests otherwise;
    12. +
    13. Attending Surgeon is not to bring any of the Surgical Tools outside of their respective Operating Room, and must in fact ensure the Operating Room maintains its proper inventory. This includes ensuring that the Anesthetics Equipment be kept inside the OR
    14. +
    +

    + +

    Viral Outbreak Procedures


    + Definition: A Viral Outbreak is defined as a situation where a Viral Pathogen has infected a significant portion of the crew (>10%) +
      +
    1. All Medbay personnel are to contribute in fighting the outbreak if there are no other critical patients requiring assistance. Eliminating the Viral Threat becomes number one priority;
    2. +
    3. Personnel are to be informed of known symptoms, and directed to Medbay immediately if they are suffering from them;
    4. +
    5. All infected personnel are to be confined to either an Isolated Room, or Virology;
    6. +
    7. A blood sample is to be taken from an infected person, for study;
    8. +
    9. If any infected personnel attempt to leave containment, Medbay Quarantine is to be initiated immediately, and only lifted when more patients need to be admitted, or the Viral Outbreak is over;
    10. +
    11. A single infected person may volunteer to receive a dose of Radium in order to develop Antibodies. Radium must not be administered without consent. Otherwise, animal testing is to be conducted in order to obtain Antibodies;
    12. +
    13. Once Antibodies are produced, they are to be diluted, then handed out to all infected personnel. Injecting infected personnel with Radium after Antibodies have been extracted is forbidden. In the event of a large enough crisis, directly injecting blood with the relevant Antibodies is permissible;
    14. +
    15. Viral Pathogen should be cataloged and analyzed, in case any stray cases remained untreated;
    16. +
    17. Cured personnel should have a sample of their blood removed for the purpose of creating antibodies, until there are no infected personnel left;
    18. +
    19. In case the Viral Pathogen leads to fluid leakage, cleaning these fluids is to be considered top priority;
    20. +
    21. Once the Viral Outbreak is over, all personnel are to return to regular duties.
    22. +
    +

    + +

    Coroner Procedures


    +
      +
    1. For the sake of hygiene, the Coroner should wear a Sterile Mask when handling corpses;
    2. +
    3. The Coroner must inject/apply Formaldehyde to all corpses, and place them in body bags;
    4. +
    5. The Coroner must perform a full autopsy on all corpses, and keep a record of it, in written format. If foul play is suspected, Security must be contacted;
    6. +
    7. The Coroner must correctly tag the Morgue Trays in order to identify the corpse within, as well as Cause of Death;
    8. +
    9. The Coroner must ensure Security-based DNR Notices (such as executed personnel, for instance) are respected;
    10. +
    11. The Coroner must ensure that every ID from unclonable bodies is delivered to either the relevant Head of Staff, or the Head of Personnel. This applies to any Medbay personnel placing a body in the Morgue
    12. +
    +

    + +

    Exotic Implants


    + Exotic Implants refer to Xeno Organs, Cybernetic Implants or any such exotic materials.
    +
      +
    1. General utility implants (such as Welding Shield, Nutriment or Reviver) are unregulated, and may be handed out freely;
    2. +
    3. X-Ray Vision and Thermal Vision implants may be handed out freely, but may have their implantation vetoed by the Chief Medical Officer and/or Research Director (see below);
    4. +
    5. Medical HUDs must be approved by the Chief Medical Officer before implantation, and Security HUDs require express permission from the Head of Security or Warden;
    6. +
    7. Combat-capable Implants (such as the CNS Rebooter or Anti-Drop) are not be handed out without express permission from the Head of Security;
    8. +
    9. Cybernetic Implantation should be performed in Surgery or any such sterilized environment, to reduce the risk of internal infection. If no Surgeons or Doctors are available, the Roboticist can fill in;
    10. +
    11. The Chief Medical Officer and Research Director have the power to veto any Cybernetic Implantation or Xeno Organ Implantation if they believe it threatens the stability of the station or crew. Only the Captain may override this veto;
    12. +
    13. Xeno Organs may be harvested at will, but may not be implanted without express permission from the Chief Medical Officer. Egg-Laying Organs from Xenomorph Lifeforms are strictly forbidden;
    14. +
    15. Failure to follow these Guidelines makes the offending party liable to having their Exotic Implants forcefully removed.
    16. +

    + + + + "} + +/obj/item/weapon/book/manual/sop_engineering + name = "Engineering Standard Operating Procedures" + desc = "A set of guidelines aiming at the safe conduct of all engineering activities." + icon_state = "book3" + author = "Nanotrasen" + title = "Engineering Standard Operating Procedures" + dat = {" + + + + + + + + +

    Contents

    +
      +
    1. Foreword
    2. +
    3. Chief Engineer
    4. +
    5. Station Engineer
    6. +
    7. Atmospherics Technician
    8. +
    9. Mechanic
    10. +
    +

    + +

    FOREWORD


    + Job SOP should not be a considered a checklist of conditions to fire someone over, and should not be rigidly followed to the letter in detriment of circumstances and context. + As always, SOP can be malleable if the situation so requires, and the decision to punish a crewmember for breaching it ultimately falls onto the relevant Head of Staff, + for Department Members, or Captain, for the Head of Staff.

    + +

    Chief Engineer


    +
      +
    1. The Chief Engineer must make sure that the Gravitational Singularity Engine and/or Tesla Engine and/or Solar Panels are fully set up and wired before any further action is taken by themselves or their team;
    2. +
    3. The Chief Engineer, along with the Research Director, is responsible for maintaining the integrity of Telecommunications. The Chief Engineer may not upload malicious scripts or in any way hinder the proper functionality of Telecommunications, and must diagnose and repair any issues that arise;
    4. +
    5. The Chief Engineer is not to authorize the ordering of a Supermatter Shard before any power source is fully set up;
    6. +
    7. The Chief Engineer is bound to the same rules regarding the axe as Atmospheric Technicians;
    8. +
    9. The Chief Engineer is permitted to carry a telescopic baton and a flash;
    10. +
    11. The Chief Engineer is responsible for maintaining the integrity of the Gravitational Singularity Engine and/or the Supermatter Engine and/or the Tesla Engine. Neglecting this duty is grounds for termination should the Engine malfunction;
    12. +
    13. The Chief Engineer is responsible for maintaining the integrity of the Cyberiad's Atmospherics System. Failure to maintain this integrity is grounds for termination;
    14. +
    15. The Chief Engineer may declare an area "Condemned", if it is damaged to the point where repairs cannot reasonably be completed within an acceptable frame of time;
    16. +
    17. The Chief Engineer is permitted to grant Building Permits to crewmembers, but must keep the Station Blueprints in a safe location at all times.
    18. +
    +

    + +

    Station Engineer


    +
      +
    1. Engineers must properly activate and wire the Gravitational Singularity Engine and/or Tesla Engine and/or the Solar Panels at the start of the shift, before any other actions are undertaken;
    2. +
    3. Engineers are responsible for maintaining the integrity of the Gravitational Singularity Engine and/or the Supermatter Engine and/or the Tesla Engine. Neglecting this duty is grounds for termination should the Engine malfunction;
    4. +
    5. Engineers are not permitted to construct additional power sources (Supermatter Engines, additional Tesla Engines, additional Gravitational Singularity Engines or additional Solar Panels) until at least one (1) power source is correctly wired and set up;
    6. +
    7. Engineers are permitted to carry out solo reconstruction/rebuilding/personal projects if there is no damage to the station that requires fixing;
    8. +
    9. Engineers must periodically check on the Gravitational Singularity Engine, if it is the chosen method of power generation, in intervals of, at most, thirty (30) minutes. While the Tesla Engine is not as prone to malfunction, this action should still be undertaken for it;
    10. +
    11. Engineers must constantly monitor the Supermatter Engine, if it is the chosen method of power generation, if it is currently active (ie, under Emitter Fire). This is not negotiable;
    12. +
    13. Engineers must respond promptly to breaches, regardless of size. Failure to report within fifteen (15) minutes will be considered a breach of Standard Operating Procedure, unless there are no spare Engineers to report or an Atmospheric Technician has arrived on scene first. All Hazard Zones must be cordoned off with Engineering Tape, for the sake of everyone else;
    14. +
    15. Engineers are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs;
    16. +
    17. Engineers are to maintain the integrity of the Cyberiad's Power Network. In addition, hotwiring the Gravitational Singularity Engine, Supermatter Engine or Tesla Engine is strictly forbidden;
    18. +
    19. Engineers must ensure there is at least one (1) engineering hardsuit available on the station at all times, unless there is an emergency that requires the use of all suits.
    20. +
    +

    + +

    Atmospherics Technician


    +
      +
    1. Atmospheric Technicians are permitted to completely repipe the Atmospherics Piping Setup, provided they do not pump harmful gases into anywhere except the Turbine;
    2. +
    3. Atmospheric Technicians are not permitted to create volatile mixes using Plasma and Oxygen, nor are they permitted to create any potentially harmful mixes with Carbon Dioxide and/or Nitrous Oxide. An exception is made when working with the Turbine;
    4. +
    5. Atmospheric Technicians are permitted to cool Plasma and store it for later use in Radiation Collectors. Likewise, they are permitted to cool Nitrogen or Carbon Dioxide and store it for use as coolant for the Supermatter Engine;
    6. +
    7. Atmospheric Technicians are not permitted to take the axe out of its case unless there is an immediate and urgent threat to their life or urgent access to crisis locations is necessary. The axe must be returned to the case afterwards, and the case locked;
    8. +
    9. Atmospheric Technicians are not permitted to tamper with the default values on Air Alarms. They are, however, permitted to create small, acclimatized rooms for species that require special atmospheric conditions (such as Plasmamen and Vox), provided they receive express permission from the Chief Engineer;
    10. +
    11. Atmospheric Technicians must periodically check on the Central Alarms Computer, in periods of, at most, thirty (30) minutes;
    12. +
    13. Atmospheric Technicians must respond promptly to piping and station breaches. Failure to report within fifteen (15) minutes will be considered a breach of Standard Operating Procedure, unless there are no spare Atmospheric Technicians to report, or an Engineer has arrived on scene first. All Hazard Zones must be cordoned off with Engineering Tape, for the sake of everyone else
    14. +
    +

    + +

    Mechanic


    +
      +
    1. The Mechanic is not permitted to fit any weaponry onto constructed Space Pods without express permission by the Head of Security;
    2. +
    3. The Mechanic is permitted to construct Space Pods for any crewmember that requests one, provided the Pods do not have any weaponry. Anyone possessing a Pod is to follow Mechanic SOP, Civilians included;
    4. +
    5. The Mechanic is not permitted to enter the Security Pod Bay, unless the Security Pod Pilot or Head of Security permit it;
    6. +
    7. The Mechanic is not permitted to bring any Space Pod into the actual station
    8. +
    +

    + + + + "} + +/obj/item/weapon/book/manual/sop_service + name = "Service Standard Operating Procedures" + desc = "A set of guidelines aiming at the safe conduct of all service activities." + icon_state = "book4" + author = "Nanotrasen" + title = "Service Standard Operating Procedures" + dat = {" + + + + + + + + +

    Contents

    +
      +
    1. Foreword
    2. +
    3. Chef
    4. +
    5. Bartender
    6. +
    7. Botanist
    8. +
    9. Clown
    10. +
    11. Mime
    12. +
    13. Chaplain
    14. +
    15. Janitor
    16. +
    17. Barber
    18. +
    19. Librarian
    20. +
    +

    + +

    FOREWORD


    + Job SOP should not be a considered a checklist of conditions to fire someone over, and should not be rigidly followed to the letter in detriment of circumstances and context. + As always, SOP can be malleable if the situation so requires, and the decision to punish a crewmember for breaching it ultimately falls onto the relevant Head of Staff, + for Department Members, or Captain, for the Head of Staff.

    + +

    Chef


    +
      +
    1. The Chef is not permitted to use the corpses of deceased personnel for meat unless given specific permission from the Chief Medical Officer. Exception is made for changelings and any other executed personnel not slated for Borgifications;
    2. +
    3. The Chef is permitted to use Ambrosia and other such light narcotics in the production of food;
    4. +
    5. The Chef must produce at least three (3) dishes of any food within twenty (20) minutes. Failure to do so is to be considered a breach of Standard Operating Procedure;
    6. +
    7. The Chef is not permitted to leave the kitchen unattended for longer than fifteen (15) minutes if there is no food available for consumption. Exception is made if there are no ingredients, or if the Kitchen is unusable/a hazard zone
    8. +
    +

    + +

    Bartender


    +
      +
    1. The Bartender is not permitted to carry their shotgun outside the bar. However, they may obtain permission from the Head of Security to shorten the barrel for easier transportation. Shortening the barrel without authorization is grounds for confiscation of the Bartender's shotgun;
    2. +
    3. The Bartender is permitted to use their shotgun on unruly bar patrons in order to throw them out if they are being disruptive. They are not, however, permitted to apply lethal, or near-lethal force;
    4. +
    5. The Bartender is exempt from legal ramifications when dutifully removing unruly (ie, overtly hostile) patrons from the Bar, provided, of course, they followed Guideline 2;
    6. +
    7. The Bartender is not permitted to possess regular (ie, lethal) shotgun ammunition. Only beanbag slugs are permitted. Exception is made during major emergencies, such as Nuclear Operatives or Blob Organisms;
    8. +
    9. The Bartender has full permission to forcefully throw out anyone who climbs over the bar counter without permission, up to and including personnel who may have access to the side windoor. They are not, however, permitted to do so if the person in question uses the door, or is on an active investigation;
    10. +
    11. The Bartender is permitted to ask for monetary payment in exchange for drinks
    12. +
    +

    + +

    Botanist


    +
      +
    1. Botanists are permitted to grow narcotics, presuming they do not distribute it;
    2. +
    3. Botanists must provide the Chef with adequate Botanical Supplies, per the Chef's request;
    4. +
    5. Botanists are not permitted to cause unregulated plantlife to spread outside of Hydroponics or other such designated locations;
    6. +
    7. Botanists are not permitted to hand out (spatially) unstable Botanical Supplies to non-Hydroponics personnel;
    8. +
    9. Botanists are not permitted to harvest Amanitin or other such plant/fungi-derived poisons, unless specifically requested by the Head of Security and/or Captain.
    10. +
    +

    + +

    Clown


    +
      +
    1. The Clown is permitted to, and freely exempt from any consequences of, slipping literally anyone, assuming it does not interfere with active Security duty, or in any way endangers other personnel (such as slipping a Paramedic who's dragging a wounded person to Medbay);
    2. +
    3. The Clown is not permitted to remove their Clown Shoes or Clown Mask. Exception is made if removing them is truly necessary for the sake of their clowning performance (such as being a satire of bad clowns);
    4. +
    5. The Clown is not permitted to hold anything but water in their Sunflower;
    6. +
    7. The Clown is not permitted to use Space Lube on anything. Exception is made during major emergencies involving hostile humanoids, whereby use of Space Lube may be condoned to help the crew;
    8. +
    9. The Clown must legitimately attempt to be funny and/or entertaining at least once every fifteen (15) minutes. A simple pun will suffice. Continuously slipping people for no reason does not constitute humour. The joke is supposed to be funny for everyone;
    10. +
    11. The Clown is permitted to, and freely exempt from any consequences of, performing any harmless prank that does not directly conflict with the above Guidelines
    12. +
    +
    +

    + +

    Mime


    +
      +
    1. The Mime is not permitted to talk, under any circumstance whatsoever. A Mime who breaks the Vow of Silence is to be stripped of their rank post haste;
    2. +
    3. The Mime is permitted to use written words to communicate, either via paper or PDA, but are discouraged from automatically resorting to it when miming will suffice;
    4. +
    5. The Mime must actually mime something at least once every thirty (30) minutes. Standing against an invisible wall will suffice.
    6. +
    +

    + +

    Chaplain


    +
      +
    1. The Chaplain is not permitted to execute Bible Healing without consent, unless the person in question is in Critical Condition and there are no doctors, as doing so incurs the risk of causing brain damage;
    2. +
    3. The Chaplain may not draw the Null Rod or Holy Sword on any personnel. Using these items on any personnel is grounds to have these items confiscated, unless there is a clear and present danger to their life;
    4. +
    5. The Chaplain may not actively discriminate against any personnel on the grounds that it is a religious tenet of their particular faith;
    6. +
    7. The Chaplain may not perform funerals for any personnel that have since been cloned;
    8. +
    9. The Chaplain may, however, freely conduct funerals for non-cloneable personnel. All funerals must be concluded with the use of the Mass Driver or Crematorium.
    10. +
    +

    + +

    Janitor


    +
      +
    1. The Janitor must promptly respond to any call from the crew for them to clean. Failure to respond within fifteen (15) minutes is to be considered a breach of Standard Operating Procedure;
    2. +
    3. If the Janitor's work leaves any surface slippery, they are to place wet floor signs, either physical or holographic. During major crises, such as Nuclear Operatives or Blob Organisms, the Janitor is to refrain from creating any slippery surfaces whatsoever;
    4. +
    5. The Janitor is not to use Cleaning Foam Grenades as pranking implements. Cleaning Foam Grenades are to be used to clean large surfaces at once, only;
    6. +
    7. During Viral Outbreaks, the Janitors must don their Biosuit, and focus on cleaning any biological waste, until such a point as the Viral Pathogen is deemed eliminated;
    8. +
    9. The Janitor may not deploy bear traps anywhere, unless there are actually large wild animals on the station.
    10. +
    +

    + +

    Barber


    +
      +
    1. The Barber may not give unsolicited haircuts/dye jobs to any personnel;
    2. +
    3. The Barber must perform haircuts/dye jobs as per the request of personnel, and not from personal taste
    4. +
    +

    + +

    Librarian


    +
      +
    1. The Librarian is to keep at least one (1) shelf stocked with books for the station's personnel;
    2. +
    3. The Librarian is permitted to conduct journalism on any part of the station. However, they are not entitled to participation in trials, and must receive authorization from the Head of Security or Magistrate.
    4. +
    +

    + + + + "} + +/obj/item/weapon/book/manual/sop_supply + name = "Supply Standard Operating Procedures" + desc = "A set of guidelines aiming at the safe conduct of all supply activities." + icon_state = "book1" + author = "Nanotrasen" + title = "Supply Standard Operating Procedures" + dat = {" + + + + + + + + +

    Contents

    +
      +
    1. Foreword
    2. +
    3. Quarter Master
    4. +
    5. Cargo Technician
    6. +
    7. Shaft Miner
    8. +
    +

    + +

    FOREWORD


    + Job SOP should not be a considered a checklist of conditions to fire someone over, and should not be rigidly followed to the letter in detriment of circumstances and context. + As always, SOP can be malleable if the situation so requires, and the decision to punish a crewmember for breaching it ultimately falls onto the relevant Head of Staff, + for Department Members, or Captain, for the Head of Staff.

    + +

    Quarter Master


    +
      +
    1. The Quartermaster must ensure that every approved order is delivered within 15 minutes of having been placed and approved;
    2. +
    3. In the event of a major crisis, such as Nuclear Operatives or a Blob Organism, expediency is to be favored over paperwork, as excessive bureaucracy may be detrimental to the well-being of the station;
    4. +
    5. The Quartermaster is permitted to hack the Autolathe, or to have a Cargo Tech do so, assuming they do not produce illegal materials;
    6. +
    7. The Quartermaster is not permitted to authorize the ordering of Security equipment and/or gear without express permission from the Head of Security and/or Captain. An exception is made during extreme emergencies, such as Nuclear Operatives or a Blob Organism, where said equipment is to be delivered to Security, post haste;
    8. +
    9. The Quartermaster must ensure at least one copy of every Order Form (ie, the forms produced by the Requests Console) is kept inside Cargo. The same applies for Cargo Technicians;
    10. +
    11. The Quartermaster is not permitted to produce .357 speedloaders for the Detective without express permission from the Head of Security;
    12. +
    13. The Quartermaster is not to keep any illegal items that are flushed down Disposals, and must deliver them to Security. The same applies for Cargo Technicians and Shaft Miners;
    14. +
    15. The Quartermaster is not permitted to hack the MULE Delivery Bots so that they may ride them, or that they may go faster. The same applies for Cargo Technicians and Shaft Miners;
    16. +
    17. The Quartermaster is permitted to authorize non-departmental orders (such as a Medical Doctor asking for Insulated Gloves) without express permission from the respective Head of Staff (in this example, the Chief Engineer), utilizing their best judgement, although they may still request a stamped form. However, any breach of Standard Operating Procedure and/or Space Law that results from said order will also implicate the Quartermaster;
    18. +
    19. The Quartermaster is not permitted to authorize a Supermatter Crate without express permission from the Chief Engineer.
    20. +
    +

    + +

    Cargo Technician


    +
      +
    1. Cargo Technicians are bound to the same rules as the Quartermaster regarding restricted crates (see above);
    2. +
    3. Cargo Technicians are not permitted to order items for sole personal use without express consent from the Quartermaster. Exception is made if there are more than 500 Supply Requisition Points available and no outstanding orders. Cargo Technicians may not deplete the entire stock of Requisition Points with this;
    4. +
    5. Cargo Technicians are not permitted to order non-essential items (such as cats, or clothing) without express consent from the Quartermaster;
    6. +
    7. Cargo Technicians are not permitted to force and/or break open locked crates. The same applies to the Quartermaster. Exception is made for Abandoned Crates found by Mining;
    8. +
    9. Cargo Technicians are not permitted to authorize non-departmental orders (such as a Medical Doctor asking for Insulated Gloves) without express permission from the Quartermaster;
    10. +
    11. Cargo Technicians must ensure that every approved order is delivered within 15 minutes of having been placed and approved;
    12. +
    13. Cargo Technicians must send back all crates that have been ordered, with accompanying stamped manifest inside the crate;
    14. +
    15. Cargo Technicians should ensure that a single Department does not fully drain the Ore Redemption Machine, as it can be utilized by multiple Departments;
    16. +
    17. Cargo Technicians are not permitted to ask for money in exchange for legal orders. The same applies to the Quartermaster;
    18. +
    19. Cargo Technicians are not permitted to trade items and/or favors in exchange for items with regular personnel without express consent from the Quartermaster.
    20. +
    +

    + +

    Shaft Miner


    +
      +
    1. Shaft Miners are not permitted to bring Gibtonite aboard the station;
    2. +
    3. Shaft Miners must deliver at least 1000 Points of mined material to the Ore Redemption Machine within one (1) hour;
    4. +
    5. Shaft Miners are not permitted to hoard materials. All mined materials are to be left in the Ore Redemption Machine;
    6. +
    7. Shaft Miners are not permitted to throw people into manufactured wormholes, nor are they permitted to trick people into using Bluespace Crystals, or throwing Bluespace Crystals at anyone;
    8. +
    9. Shaft Miners are not permitted to mine their way into the Labor Camp;
    10. +
    11. Should Shaft Miners encounter Xenomorph lifeforms, they are to report to Medbay immediately
    12. +
    +

    + + + + "} + +/obj/item/weapon/book/manual/sop_security + name = "Security Standard Operating Procedures" + desc = "A set of guidelines aiming at the safe conduct of all security activities." + icon_state = "book2" + author = "Nanotrasen" + title = "Security Standard Operating Procedures" + dat = {" + + + + + + + + +

    Contents

    +
      +
    1. Foreword
    2. +
    3. Head of Security
    4. +
    5. Security Officer
    6. +
    7. Warden
    8. +
    9. Detective
    10. +
    11. Security Pod Pilot
    12. +
    13. Brig Physician
    14. +
    +

    + +

    FOREWORD


    + Job SOP should not be a considered a checklist of conditions to fire someone over, and should not be rigidly followed to the letter in detriment of circumstances and context. + As always, SOP can be malleable if the situation so requires, and the decision to punish a crewmember for breaching it ultimately falls onto the relevant Head of Staff, + for Department Members, or Captain, for the Head of Staff.

    + +

    Head of Security


    + Code Green +
      +
    1. The Head of Security is permitted to carry out arrests under the same conditions as their Security Officers;
    2. +
    3. The Head of Security is permitted to carry a taser, a flash, a flashbang, a stunbaton and a can of pepperspray. While permitted to carry their unique Energy Gun, they are discouraged from doing so for safety concerns, and should keep it on Stun/Disable;
    4. +
    5. The Head of Security is not obligated to provide a trial, but is encouraged to allow legal representation should the suspect request it. This only applies to Capital Crimes;
    6. +
    7. The Head of Security may not, under any circumstance, overrule a Magistrate, unless their decisions are blatantly breaking Standard Operating Procedure and/or Space Law, in which case Central Command is to be contacted as well;
    8. +
    9. The Head of Security must follow the same guidelines as the Warden for Armory equipment, portable flashers and deployable barriers;
    10. +
    11. The Head of Security is not permitted to collect equipment from the Armory to carry on their person;
    12. +
    13. The Head of Security is permitted to either use their regular coat, or armored trenchcoat;
    14. +
    15. The Head of Security is permitted to wear their unique gas mask;
    16. +
    17. The Head of Security may not overrule established sentences, unless further evidence is brought to light or the prisoner in question attempts to escape
    18. +

    + + Code Blue +
      +
    1. All Guidelines carry over from Code Green. In regards to Guideline 2, the Head of Security is now encouraged to carry their unique Energy Gun
    2. +

    + + Code Red +
      +
    1. Guidelines 1, 3, 4, 5, 7, 8 and 9 are carried over from Code Green;
    2. +
    3. The Head of Security is permitted to take whatever equipment they require from the Armory, provided they leave enough equipment for the rest of the Security force;
    4. +
    5. The Head of Security is required to produce a Station Announcement regarding the nature of the confirmed threat that caused Code Red;
    6. +
    7. Lethal Force is permitted if the target is confirmed to be guilty of Capital Crimes and actively, and aggressively, resists arrest
    8. +

    +

    + +

    Security Officer


    + Code Green +
      +
    1. Security Officers are required to state the reasons behind an arrest before any further action is taken. Exception is made if the suspect refuses to stop;
    2. +
    3. Security Officers must attempt to bring all suspects or witnesses to the Brig without handcuffing or incapacitating them. Should the suspect not cooperate, the officer may proceed as usual;
    4. +
    5. No weapons are to be unholstered until the suspect attempts to run away or becomes actively hostile;
    6. +
    7. Security Officers are permitted to carry a taser, a flash, a flashbang, a stunbaton and a can of pepperspray;
    8. +
    9. Security Officers may not demand access to the interior of other Departments during regular patrols. However, asking for access from the Head of Personnel is still acceptable;
    10. +
    11. Security officers are not permitted to have weapons drawn during regular patrols;
    12. +
    13. Security officers are permitted to conduct searches, provided there is reasonable evidence/suspicion that the person in question has committed a crime. Any further searches require a warrant from the Head of Security, Captain or Magistrate;
    14. +
    15. Lethal Force is not authorized unless there is a clear and immediate threat to the station's integrity or the Officer's life
    16. +

    + + Code Blue +
      +
    1. Guidelines 1, 2, 4 and 8 are carried over from Code Green;
    2. +
    3. Security Officers are permitted to carry around any weapons or equipment available in the Armory, at the Warden's discretion, but never more than one at a time. Exception is made for severe emergencies, such as Blob Organisms or Nuclear Operatives;
    4. +
    5. Security Officers are permitted to carry weapons in hand during regular patrols, although this is not advised;
    6. +
    7. Security Officers are permitted to present weapons during arrests;
    8. +
    9. Security Officers may demand entry to specific Departments during regular patrols;
    10. +
    11. Security Officers may randomly search crewmembers, but are not allowed to apply any degree of force unless said crewmember acts overtly hostile. Crew who refuse to be searched may be stunned and cuffed for the search;
    12. +
    13. Security Officers are permitted to leave prisoners bucklecuffed should they act hostile.
    14. +

    + + Code Red +
      +
    1. Guidelines 2, 3, 4, 5, 6 and 7 are carried over from Code Blue;
    2. +
    3. Security Officers may arrest crewmembers with no stated reason if there is evidence they are involved in criminal activities;
    4. +
    5. Security Officers may forcefully relocate crewmembers to their respective Departments if necessary;
    6. +
    7. Lethal Force is permitted if the target is confirmed to be guilty of Capital Crimes and actively, and aggressively, resists arrest.
    8. +

    +

    + +

    Warden


    + Code Green +
      +
    1. The Warden may not perform arrests if there are Security Officers active;
    2. +
    3. The Warden must conduct a thorough search of every prisoner's belongings, including pockets, PDA slots, any coat pockets and suit storage slots;
    4. +
    5. The Warden is not obligated to provide a trial, but is encouraged to allow legal representation should the suspect request it. This only applies to Capital Crimes;
    6. +
    7. The Warden may not hand out any weapons or armour from the Armory, except for extra tasers. Hardsuits may be issued if emergency E.V.A action is required. Exception is made if there is an immediate threat that requires attention, such as Nuclear Operatives, or rioters;
    8. +
    9. The Warden is permitted to carry a taser, a flash, a stunbaton, a flashbang and a can of pepperspray;
    10. +
    11. The Warden may not place the portable flashers within the Brig;
    12. +
    13. The Warden may not place the deployable barriers within the Brig;
    14. +
    15. The Warden must read to every prisoner the crimes they are sentenced to;
    16. +
    17. The Warden is not permitted to leave prisoners bucklecuffed to their beds. An exception is made if the prisoners acts overtly hostile or attempts to breach the cell in order to escape.
    18. +

    + + Code Blue +
      +
    1. Guidelines 1, 2, 3, 5 and 8 are carried over from Code Green;
    2. +
    3. The Warden is permitted to hand out all equipment from the Armory. Energy and Laser guns are only to be handed out with Head of Security or Captain's approval, as they present a lethal risk, or if there is an immediate threat, such as Blob Organisms or Nuclear Operatives;
    4. +
    5. The Warden is permitted to place the portable flashers inside the Brig;
    6. +
    7. The Warden is permitted to place the deployable barriers inside the Brig
    8. +

    + + Code Red +
      +
    1. Guidelines 2, 3, 5 and 8 are carried over from Code Green;
    2. +
    3. Guidelines 3 and 4 are carried over from Code Blue. In addition, the Warden may also carry any weapon from the Armory, but never more than one at a time;
    4. +
    5. The Warden is permitted to distribute any weapon or piece of equipment in the Armory. This includes whatever Research has provided;
    6. +
    7. The Warden is permitted to carry out arrests freely;
    8. +
    9. Lethal Force is permitted if the target is confirmed to be guilty of Capital Crimes and actively, and aggressively, resists arrest.
    10. +

    +

    + +

    Detective


    + Code Green +
      +
    1. The Detective may not perform arrests or searches unless given specific permission by the Head of Security or Warden. Exception is made if there are no active Officers or Warden;
    2. +
    3. The Detective may not intentionally go around Security officers to perform arrests. If Officers are available, arrests may only be performed if there is an immediate violent threat to the Detective or anyone around them;
    4. +
    5. The Detective may not unholster their revolver unless a clear and present danger to their life is present;
    6. +
    7. The Detective may carry their revolver, along with spare ammunition;
    8. +
    9. The Detective may carry their telescopic baton;
    10. +
    11. Should the Detective be assaulted by a crewmember, they must use the issued Telescopic Baton to apprehend them. Using the revolver is permitted only if the crewmember attempts to escape and there are no Officers available for backup;
    12. +
    13. The Detective may not search anyone in the Brig without permission from the Warden or Head of Security;
    14. +
    15. The Detective is not permitted to modify their revolver to chamber lethal rounds, under any circumstance;
    16. +
    17. The Detective must compile all evidence gathered into organized dossiers, and have at least one copy available at all times.
    18. +

    + + Code Blue +
      +
    1. Guidelines 4, 5, and 9 are carried over from Code Green;
    2. +
    3. If sufficient forensic evidence is collected, and there are no Security Officers available at the time, the Detective is permitted to carry out arrests if a prior warning is given via Security Comms;
    4. +
    5. The Detective is obligated to inform the suspect of the crimes they are accused;
    6. +
    7. The Detective may search any suspect in the Brig;
    8. +
    9. The Detective may pull aside any suspect for an interrogation, provided they receive authorization from the Head of Security or the Warden;
    10. +
    11. The Detective may unholster their revolver whenever they deem it necessary, though it is recommended they do so sparsely
    12. +
    13. Lethal Force is not permitted, unless there is a clear and immediate danger to the Detective's life
    14. +

    + + Code Red +
      +
    1. Guidelines 4, 5 and 9 carry over from Code Green;
    2. +
    3. Guidelines 2, 3, 4, 5, 6 and 7 carry over from Code Blue;
    4. +
    5. The Detective may freely discharge his revolver when handling confirmed threats;
    6. +
    7. Lethal Force is permitted if the target is confirmed to be guilty of Capital Crimes and actively, and aggressively, resists arrest.
    8. +

    +

    + +

    Security Pod Pilot


    + Code Green +
      +
    1. The Security Pod Pilot is permitted to carry out arrests under the same conditions as a Security Officer;
    2. +
    3. The Security Pod Pilot is permitted to carry a taser, a flash, a stunbaton, a flashbang and a can of pepperspray;
    4. +
    5. The Security Pod Pilot is not permitted to bring the Security Pod inside the station, except for designated Pod Bays;
    6. +
    7. The Security Pod Pilot is not permitted to swap the Security Pod's weapon systems to the Laser Module unless a lethal threat, such as Space Carp or Attack Drones, is present;
    8. +
    9. The Security Pod Pilot is not permitted to use the Laser Module during arrests, and must switch to the Disabler Module;
    10. +
    11. The Security Pod Pilot must carry around a spare set of tools and energy cell, for their own sake;
    12. +
    13. The Security Pod Pilot may immediately, and without warning, conduct arrests on individuals attempting to perform E.V.A actions near the AI Satellite. Exception is made if the AI Unit is malfunctioning;
    14. +
    15. The Security Pod Pilot is not permitted to explore the area surrounding the station, and must therefore be confined to the immediate orbital area of the NSS Cyberiad, the NXS Klapaucius (the Telecomms Satellite) and the Mining/Research Asteroid. Exception is made if the Head of Security permits otherwise.
    16. +

    + + Code Blue +
      +
    1. Guidelines 1, 2, 7 and 8 are carried over from Code Green. In regards to Guideline 2, Pod Pilots are now also permitted to carry around Bulletproof Armour or Riot Gear;
    2. +
    3. Pod Pilots are permitted to carry weapons in hand during regular patrols;
    4. +
    5. Pod Pilots are permitted to present weapons during arrests;
    6. +
    7. Pod Pilots may demand entry to specific Departments during regular patrols;
    8. +
    9. Pod Pilots may randomly search crewmembers, but are not allowed to apply any degree of force unless said crewmember acts overtly hostile;;
    10. +
    11. Pod Pilots are permitted to leave prisoners bucklecuffed should they act hostile.
    12. +

    + + Code Red +
      +
    1. Guidelines 1, 2, 7 and 8 carry over from Code Green;
    2. +
    3. All Guidelines carry over from Code Blue;
    4. +
    5. The Security Pod Pilot is permitted to carry any weapon from the Armory, but never more than one at a time. Exception is made for severe emergencies, such as Blob Organisms or Nuclear Operatives;
    6. +
    7. The Security Pod Pilot is permitted to bring the Security Pod inside the station in extreme emergencies;
    8. +
    9. The Security Pod Pilot is permitted to permanently install the Laser Module onto the Security Pod;
    10. +
    11. Lethal Force is permitted if the target is confirmed to be guilty of Capital Crimes and actively, and aggressively, resists arrest.
    12. +

    +

    + +

    Brig Physician


    + Code Green +
      +
    1. The Brig Physician may not, under any circumstance, arrest anyone;
    2. +
    3. The Brig Physician may not, under any circumstance, interfere with Security's duties;
    4. +
    5. The Brig Physician may not, under any circumstance, directly alter a sentence, or attempt to contest one with Security personnel. Contacting a Magistrate/IAA/NT Representative is still acceptable;
    6. +
    7. The Brig Physician must wait until someone is brigged and their timer starts before bringing them to the Brig Medbay. Exception is made if the Head of Security or Warden allows it, or there is a problem that requires immediate medical aid to prevent death;
    8. +
    9. The Brig Physician may not stop a timer if a prisoner is brought into the Brig Medbay for treatment. The timer is to continue while they are treated. If the timer runs out during medical treatment, the prisoner is to be released;
    10. +
    11. The Brig Physician may not restrain a prisoner unless they are actively hostile;
    12. +
    13. The Brig Physician is permitted to carry a flash and a can of pepperspray;
    14. +
    15. The Brig Physician must maintain the Brig Medbay, himself and all treated prisoners in a hygienic condition. Should the need arise, this extends to the rest of the Brig as well;
    16. +
    17. The Brig Physician must escort all prisoners requiring surgery to Medbay personally, and make sure that they are returned to the Brig before being released. The Brig Physician may also choose to construct a smaller surgery room inside the Brig Medbay.
    18. +

    + + Code Blue +
      +
    1. All Guidelines carry over from Code Green;
    2. +
    3. Additional equipment may be provided by the Warden for self-defense;
    4. +

    + + Code Red +
      +
    1. All guidelines carry over from Code Green;
    2. +
    3. All guidelines carry over from Code Blue.
    4. +

    +

    + + + + + "} + +/obj/item/weapon/book/manual/sop_legal + name = "Legal Standard Operating Procedures" + desc = "A set of guidelines aiming at the safe conduct of all legal activities." + icon_state = "book1" + author = "Nanotrasen" + title = "Legal Standard Operating Procedures" + dat = {" + + + + + + + + +

    Contents

    +
      +
    1. Punishments
    2. +
    3. Brigging
    4. +
    5. Permabrigging
    6. +
    7. Execution: General
    8. +
    9. Execution: Electric Chair
    10. +
    11. Execution: Lethal Injection
    12. +
    13. Execution:Firing Squad
    14. +
    +

    + +

    Punishments


    + These are the procedures for standard punishments, and should be followed unless an emergency makes them unable to be followed.

    + +

    Brigging


    +
      +
    1. No prisoner is to be held for longer than ten (10) minutes in Processing if no evidence against them is readily available. Should the ten (10) minutes expire without any evidence of any crimes coming to light, the prisoner is to be released. Otherwise, proceed with the following guidelines:
    2. +
    3. The prisoner is to be cuffed, and brought to their cell.
    4. +
    5. The prisoner is to be stripped of all belongings, save for their uniform, headset, ID, PDA and shoes. Vox are to retain their internals, plasmamen are to retain internals and their suit.
    6. +
    7. The prisoner is then to be uncuffed. If they are a violent risk, they may be bucklecuffed, flashed, then have their cuffs removed.
    8. +
    9. The timer for the cell is to be set, and the charges declared.
    10. +
    11. Prisoners attempting to break the windows of the cell are to be flashed and their timers reset.
    12. +
    13. Removal of the prisoner's headset may ONLY occur if the prisoner is using the headset to encourage further crimes or co-ordinate an escape attempt.
    14. +
    +

    + +

    Permabrigging


    +
      +
    1. Prisoner must be cuffed, and their ID must be terminated.
    2. +
    3. Prisoner must be stripped of all belongings, except for his/her headset and ID Card. Said belongings must be placed in one of the lockers next to the Interrogation Room.
    4. +
    5. Prisoner must be clothed in a Prison Uniform and Orange Shoes.
    6. +
    7. Prisoner must be brought to the Permabrig area, and the doors behind closed properly.
    8. +
    9. Prisoner must be bucklecuffed to one of the beds.
    10. +
    11. Prisoner must have his cuffs removed, then be flashed or stunned, and the cuffs recovered.
    12. +
    13. All Security agents must then leave the Permabrig.
    14. +
    15. In the case of an attempted escape or riot, the Nitrous Oxide control is to be used.
    16. +
    +

    + +

    Execution: General


    +
      +
    1. Prisoner must be cuffed, and their ID must be terminated.
    2. +
    3. Prisoner must be stripped of all belongings, except for his/her headset and ID Card. Said belongings must be placed in one of the lockers next to the Interrogation Room.
    4. +
    5. Prisoner must be clothed in a Prison Uniform and Orange Shoes.
    6. +
    7. Prisoner must be brought to the Prisoner Transfer room.
    8. +
    9. A Chaplain may be present if requested, and allowed by the HoS.
    10. +
    11. It is advised, but not required, to have a Brig Physician or other medical personell in attendance to verify death.
    12. +
    13. Authorization must be given by the Captain and/or Magistrate. Without authorization, executions are murder.
    14. +
    15. Though not obligatory, it is recommended that all executed prisoners be considered for borgification post-execution.
    16. +
    +

    + +

    Execution: Electric Chair


    +
      +
    1. Prisoner must be bucklecuffed to the electric chair.
    2. +
    3. Prisoner must be allowed his/her final words, after which the chair will be activated.
    4. +
    5. Prisoner's pulse is to be checked to confirm death.
    6. +
    7. Prisoner must then be borged, fired into space via mass driver, cremated, or placed in the morgue with a DNR Notice, at the discretion of the Magistrate, Captain or Head of Security.
    8. +
    +

    + +

    Execution: Lethal Injection


    +
      +
    1. Prisoner must be bucklecuffed to the electric chair or bed.
    2. +
    3. Prisoner must be allowed his/her final words, after which the injection will be applied.
    4. +
    5. Prisoner's pulse is to be checked to confirm death.
    6. +
    7. Prisoner must then be borged, fired into space via mass driver, cremated, or placed in the morgue with a DNR Notice, at the discretion of the Magistrate, Captain or Head of Security.
    8. +
    +

    + +

    Execution: Firing Squad


    +
      +
    1. Prisoner must be brought to the Firing Range.
    2. +
    3. Prisoner must be bucklecuffed to a chair.
    4. +
    5. Prisoner must be allowed his/her final words, after which authorised security personell are to open fire with any of the following: Energy Gun, Advanced Energy Gun, Laser Gun, Revolver, Shotgun, or any ranged weapon manufactured by Research.
    6. +
    7. Prisoner's pulse is to be checked to confirm death.
    8. +
    9. Prisoner must then be borged, fired into space via mass driver, cremated, or placed in the morgue with a DNR Notice, at the discretion of the Magistrate, Captain or Head of Security.
    10. +
    +

    + + + + "} + +/obj/item/weapon/book/manual/sop_general + name = "Standard Operating Procedures" + desc = "A set of guidelines aiming at the safe conduct of all station activities." + icon_state = "book1" + author = "Nanotrasen" + title = "Standard Operating Procedures" + dat = {" + + + + + + + + +

    Contents

    +
      +
    1. FOREWORD
    2. +
    3. Code Green
    4. +
    5. Code Blue
    6. +
    7. Code Red
    8. +
    9. Code Gamma
    10. +
    11. Hiring Policies
    12. +
    13. Firing Policies
    14. +
    15. Causes for Demotion and Dismissal
    16. +
    17. Situational SoP
    18. +
    19. Evacuation
    20. +
    21. Viral Outbreak Procedures
    22. +
    23. Fire and Environmental Hazards
    24. +
    25. Meteor Storm
    26. +
    27. Singularity Containment Failure
    28. +
    +

    + +

    FOREWORD


    + Job SOP should not be a considered a checklist of conditions to fire someone over, and should not be rigidly followed to the letter in detriment of circumstances and context. + As always, SOP can be malleable if the situation so requires, and the decision to punish a crewmember for breaching it ultimately falls onto the relevant Head of Staff, + for Department Members, or Captain, for the Head of Staff.

    + + +

    Code Green


    + All clear.
    + Default operating level. No immediate or clear threat to the station. All departments may carry out work as normal. + This alert level can be set at the Communications Console with a Captain level ID.
    + All threats to the station have passed. All weapons need to be holstered and privacy laws are once again fully enforced.
    +
    + Security:
    +
      +
    • Weapons worn by security/headstaff are to be holstered, except in emergencies.
    • +
    • Security must respect the privacy of crew members and no unauthorized searches are allowed. Searches of any kind may only be done with a signed warrant by the Head of Security or higher, or if there's evidence of criminal activity.
    • +
    +
    + Locations:
    +
      +
    • Secure areas are recommended to be left unbolted. This includes EVA, Teleporter, AI Upload, Engineering Secure Storage, and Tech Storage.
    • +
    +
    + Crew:
    +
      +
    • Crew members may freely walk in the hallways
    • +
    • Suit sensors are not mandatory.
    • +
    +

    + +

    Code Blue


    + There is a suspected threat.
    + Raised alert level. Suspected threat to the station. Issued by Central Command, the Captain, or a Head of Staff vote. This alert level can be set at the Communications Console with a Captain level ID.
    + Security staff may have weapons visible, random searches are permitted.
    +
    + Security:
    +
      +
    • Security may have weapons visible, but not drawn unless needed.
    • +
    • Energy guns, laser guns and riot gear are allowed to be given out to security personnel with clearance from the Warden or HoS.
    • +
    • Body Armour and helmets are recommended but not mandatory.
    • +
    • Random body and workplace searches are allowed without warrant.
    • +
    +
    + Locations:
    +
      +
    • Secure areas may be bolted down. This includes EVA, Teleporter, AI Upload, Engineering Secure Storage, and Tech Storage.
    • +
    +
    + Crew:
    +
      +
    • Employees are recommended to comply with all security requests.
    • +
    • Suit sensors are mandatory, but coordinate positions are not required.
    • +
    +

    + +

    Code Red


    + There is a confirmed threat.
    + Maximum alert level. Confirmed threat to the station or severe damage. Issued by Central Command, the Captain, or a Head of Staff vote. This alert level can only be set via the Keycard Authentication Devices in each Heads of Staff office and by swiping two Heads of Staff ID cards simultaneously.
    + Security staff to be on high alert, random searches are permitted and recommended.
    +
    + Security:
    +
      +
    • Security may have weapons drawn at all times.
    • +
    • Body Armour and helmets are mandatory. Riot gear is also recommended for appropriate situations.
    • +
    • Random body and workplace searches are allowed and recommended.
    • +
    +
    + Locations:
    +
      +
    • Secure areas are recommended to be bolted.
    • +
    +
    + Crew:
    +
      +
    • Suit sensors and coordinate positions are mandatory.
    • +
    • All crew members must remain in their departments.
    • +
    • Employees are required to comply with all security requests.
    • +
    • Emergency Response Team may be authorised. All crew are to comply with their direction.
    • +
    +

    + +

    Code Gamma


    + Extremely hostile threat onboard the station.
    + GAMMA Security level has been set by Centcom.
    + Security is to have weapons at hand at all time, random searches are permitted and Martial Law is declared.
    +
    + Security:
    +
      +
    • Security may have weapons drawn at all times.
    • +
    • Body Armour and helmets are mandatory. Riot gear is also recommended for appropriate situations.
    • +
    • Random body and workplace searches are allowed and recommended.
    • +
    • GAMMA Armory unlocked for security personnel.
    • +
    +
    + Locations:
    +
      +
    • Secure areas are to be bolted.
    • +
    +
    + Crew:
    +
      +
    • Employees are required to comply with all security requests.
    • +
    • All civilians are to seek their nearest head for transportation to a safe location.
    • +
    • All personnel are required to defend the station and help security with dealing with the threat. All crew must follow direct orders from Security Personell or Head of Staff.
    • +
    +

    + +

    Hiring Policies


    +
      +
    • Authorisation from the relevant Department Head is required to be hired into a Department. If none exists, the HoP or Captain's authorisation is required.
    • +
    • Promotion to a Department Head requires authorisation from the Captain or Acting Captain.
    • +
    • CentComm Authorisation is required for hiring the following: Blueshield, Security Pod Pilot, Magistrate, Brig Physician, Nanotrasen Representative, Mechanic.
    • +
    • If no Department Head has yet been sent, any promotion to said position is on a temporary basis until one arrives.
    • +
    • All Security personnel are to be mindshield implanted.
    • +
    +

    + +

    Firing Policies


    +
      +
    • If a crew is to be dismissed, their ID is to be terminated.
    • +
    • Demotion may be to any rank lower than their current. Assistant or Janitor are recommended for punishments.
    • +
    • Demotion or Dismissal must be authorised by the relevant department head, or Captain.
    • +
    • Demotion or Dismissal must have due cause.
    • +
    +

    + +

    Causes for Demotion and Dismissal


    +
      +
    • A medium or higher crime may be grounds for dismissal, at the department head's discretion.
    • +
    • A Capital Crime requires dismissal.
    • +
    • Any crew shown not to have the skills or knowledge necessary for the position should be dismissed.
    • +
    • Failure to follow SoP may be grounds for dismissal, at the Department Head's discretion.
    • +
    • Failure to follow SoP causing harm to crew requires dismissal, and brig time.
    • +
    • Refusal to follow reasonable and legal orders from relevant department head is grounds for dismissal. Their status as reasonable and legal is to be judged by the HoP or Captain.
    • +
    • A crew member creating an abusive and hostile work environment may be dismissed or demoted. This is to be judged by the Department Head and HoP.
    • +
    • Demotion or dismissal may be in person, or declared on a radio channel. If demoted or dismissed, an employee is required to attend the HoP office to hand in their ID, and to leave all items as part of their job at their workplace.
    • +
    • Reasonable time is to be allowed for the fired persons to obtain a new set of clothing from the locker room.
    • +
    • Failure or refusal to hand in any items, ID, etc, of their previous job, is to be considered theft.
    • +
    +

    + +

    Situational SoP


    + The following situations have specific SoP. Failure to follow these may result in demotion/dismissal, or detaining by security if failure to follow them presents a significant risk. +

    + +

    Evacuation


    +
      +
    • All personnel are required to assist with evacuation. All crew must be evacuated, regardless of conscious state.
    • +
    • A Capital Crime requires dismissal.
    • +
    • All prisoners are to be brought to the secure area of the escape shuttle, unless doing so would cause unnecessary risk for crew.
    • +
    • Bodies are to be brought back to Central Command for processing.
    • +
    • AI units may be brought to Central Command on portable card devices (Intelicards) if structural failure is likely.
    • +
    • Shortening time to shuttle launch may be authorised if a clear threat to life, limb, or shuttle integrity is present.
    • +
    +

    + +

    Viral Outbreak Procedures


    + Definition: A Viral Outbreak is defined as a situation where a Viral Pathogen has infected a significant portion of the crew (>10%) +
      +
    1. All Medbay personnel are to contribute in fighting the outbreak if there are no other critical patients requiring assistance. Eliminating the Viral Threat becomes number one priority;
    2. +
    3. Personnel are to be informed of known symptoms, and directed to Medbay immediately if they are suffering from them;
    4. +
    5. All infected personnel are to be confined to either an Isolated Room, or Virology;
    6. +
    7. A blood sample is to be taken from an infected person, for study;
    8. +
    9. If any infected personnel attempt to leave containment, Medbay Quarantine is to be initiated immediately, and only lifted when more patients need to be admitted, or the Viral Outbreak is over;
    10. +
    11. A single infected person may volunteer to receive a dose of Radium in order to develop Antibodies. Radium must not be administered without consent. Otherwise, animal testing is to be conducted in order to obtain Antibodies;
    12. +
    13. Once Antibodies are produced, they are to be diluted, then handed out to all infected personnel. Injecting infected personnel with Radium after Antibodies have been extracted is forbidden. In the event of a large enough crisis, directly injecting blood with the relevant Antibodies is permissible;
    14. +
    15. Viral Pathogen should be cataloged and analyzed, in case any stray cases remained untreated;
    16. +
    17. Cured personnel should have a sample of their blood removed for the purpose of creating antibodies, until there are no infected personnel left;
    18. +
    19. In case the Viral Pathogen leads to fluid leakage, cleaning these fluids is to be considered top priority;
    20. +
    21. Once the Viral Outbreak is over, all personnel are to return to regular duties.
    22. +
    +

    + +

    Evacuation


    +
      +
    • Immediate evacuation of all untrained personnel.
    • +
    • Fire alarms to be used to control hazard.
    • +
    • Atmospheric Technicians are to remove hazard.
    • +
    +

    + +

    Meteor Storm


    +
      +
    • All crew to move to central parts of the station.
    • +
    • Damage is to be repaired by engineering personnel after the threat has passed.
    • +
    • Personel that are doing EVA maintenance should seek shelter immediately.
    • +
    +

    + +

    Singularity Containment Failure


    +
      +
    • Observation of Singularity movement.
    • +
    • Evacuation to be called if deemed a major threat to station integrity.
    • +
    • Demotion of Chief Engineer and reparation of Engine if no threat manifests.
    • +
    +

    + + + + + "} + +/obj/item/weapon/book/manual/sop_command + name = "Command Standard Operating Procedures" + desc = "A set of guidelines aiming at the safe conduct of all Command activities." + icon_state = "book4" + author = "Nanotrasen" + title = "Command Standard Operating Procedures" + dat = {" + + + + + + + + +

    Contents

    +
      +
    1. Foreword
    2. +
    3. Captain
    4. +
    5. Head of Personnel
    6. +
    7. NanoTrasen Representative
    8. +
    9. Blueshield Officer
    10. +
    11. AI
    12. +
    +

    + +

    FOREWORD


    + Job SOP should not be a considered a checklist of conditions to fire someone over, and should not be rigidly followed to the letter in detriment of circumstances and context. + As always, SOP can be malleable if the situation so requires, and the decision to punish a crewmember for breaching it ultimately falls onto the relevant Head of Staff, + for Department Members, or Captain, for the Head of Staff.

    + +

    Captain


    +
      +
    1. The Captain is not permitted to perform regular Security Duty. However, they may still assist Security if they are understaffed, or if they see a crime being committed. However, the Captain is not permitted to take items from the Armory under normal circumstances, unless authorized by the Head of Security. In addition, the Captain may not requisition weaponry for themselves from Cargo and/or Science, unless there's an immediate threat to station and/or crew;
    2. +
    3. If a Department lacks a Head of Staff, the Captain should make reasonable efforts to appoint an Acting Head of Staff, if there are available personnel to fill the position;
    4. +
    5. The Captain is to ensure that Space Law is being correctly applied. This should be done in cooperation with the Head of Security;
    6. +
    7. The Captain is not to leave the NSS Cyberiad unless given specific permission by Central Command, or it happens to be the end of the shift. This includes via space or via the Gateway. To do so is to be considered abandoning their posts and is grounds for termination;
    8. +
    9. The Captain must keep the Nuclear Authentication Disk on their person at all times or, failing that, in the possession of the Head of Security or Blueshield;
    10. +
    11. The Captain is to attempt to resolve every issue that arises in Command locally before contacting Central Command;
    12. +
    13. The Captain is not permitted to carry their Antique Laser Gun or Space Armor unless there's an immediate emergency that requires attending to;
    14. +
    15. The Captain, despite being in charge of the Cyberiad, is not independent from NanoTrasen. Any attempts to disregard general company policy are to be considered an instant condition for contract termination;
    16. +
    17. The Captain may only promote personnel to a Acting Head of Staff position if there is no assigned Head of Staff associated with the Department. Said Acting Head of Staff must be a member of the Department they are to lead. See below for more information on Chain of Command;
    18. +
    19. The Captain may not fire any Head of Staff without reasonable justification (ie, incompetency, criminal activity, or otherwise any action that endangers/compromises the station and/or crew). The Captain may not fire any Central Command VIPs (ie, Blueshield, Magistrate, NanoTrasen Representative) without permission from Central Command, unless they are blatantly acting against the well-being and safety of the crew and station.
    20. +

    + +

    Head of Personnel


    +
      +
    1. The Head of Personnel may not transfer any personnel to another Department without authorization from the relevant Head of Staff. If no Head of Staff is available, the Head of Personnel may make a judgement call. This does not apply to Security, which always requires authorization from the Head of Security, or Genetics, which requires both Chief Medical Officer and Research Director approval. If there is no Head of Security active, no transfers are allowed to Security without authorization from the Captain;
    2. +
    3. The Head of Personnel may not give any personnel increased access without authorization from the relevant Head of Staff. This includes the Head of Personnel. In addition, the Head of Personnel may only give Captain-Level access to someone if they are the Acting Captain. This access is to be removed when a proper Captain arrives on the station;
    4. +
    5. The Head of Personnel may not increase any Job Openings unless the relevant Head of Staff approves;
    6. +
    7. The Head of Personnel may not fire any personnel without authorization from the relevant Head of Staff, unless other conditions apply (see Space Law and General Standard Operating Procedure);
    8. +
    9. The Head of Personnel may not promote any personnel to the following Jobs without authorization from Central Command: Barber, Brig Physician, NanoTrasen Representative, Blueshield, Security Pod Pilot, Mechanic and Magistrate; (This is due to them being karma locked. Do not promote people to these positions without approval from the Administrators);
    10. +
    11. The Head of Personnel is free to utilize paperwork at their discretion. However, during major station emergencies, expediency should take precedence over bureaucracy;
    12. +
    13. The Head of Personnel may not leave their office unmanned if there are personnel waiting in line. Failure to respond to personnel with a legitimate request within ten (10) minutes, either via radio or in person, is to be considered a breach of Standard Operating Procedure;
    14. +
    15. Despite nominally being in charge of Supply, the Head of Personnel should allow the Quartermaster to run the Department, unless they prove themselves to be incompetent/dangerous;
    16. +
    17. The Head of Personnel is bound to the same rules regarding ordering Cargo Crates as the Quartermaster and Cargo Technicians. In addition, the Head of Personnel may not order unneeded, non-essential items against the wishes of Cargo;
    18. +
    19. The Head of Personnel is not permitted to perform Security duty. The Head of Personnel is permitted to carry an Energy Gun, for self-defence only.
    20. +

    + +

    NanoTrasen Representative


    +
      +
    1. The NanoTrasen Representative is to ensure that every Department is following Standard Operating Procedure, up to and including the respective Head of Staff. If a Head of Staff is not available for a Department, the NanoTrasen Representative must ensure that the Captain appoints an Acting Head of Staff for said Department;
    2. +
    3. The NanoTrasen Representative must attempt to resolve any breach of Standard Operating Procedure locally before contacting Central Command. This is an imperative: Standard Operating Procedure should always be followed unless there is a very good reason not to;
    4. +
    5. The NanoTrasen Representative must, together with the Magistrate and Head of Security, ensure that Space Law is being followed and correctly applied;
    6. +
    7. The NanoTrasen Representative may not threaten the use of a fax in order to gain leverage over any personnel, up to and including Command. In addition they may not threaten to fire, or have Central Command, fire anyone, unless they actually possess a demotion note;
    8. +
    9. The NanoTrasen Representative is permitted to carry their Stun-Cane, or a Telescopic Baton if the Stun-Cane is lost.
    10. +

    + +

    Blueshield Officer


    +
      +
    1. The Blueshield may not conduct arrests under the same conditions as Security. However, they may apprehend any personnel that trespass on a Head of Staff Office or Command Area, any personnel that steal from those locations, or any personnel that steal from and/or injure any Head of Staff or Central Command VIP. However, all apprehended personnel are to be processed by Security personnel;
    2. +
    3. The Blueshield is to put the lives of Command over those of any other personnel, the Blueshield included. Their continued well-being is the Blueshield's top priority. This includes applying basic first aid and making sure they are revived if killed;
    4. +
    5. The Blueshield is to protect the lives of Command personnel, not follow their orders to a fault. The Blueshield is not to interfere with legal demotions or arrests. To do so is to place themselves under the Special Modifier Aiding and Abetting;
    6. +
    7. The Blueshield is not to apply Lethal Force unless there is a clear and present danger to their life, or to the life of a member of Command, and the assailant cannot be non-lethally detained.
    8. +

    + +

    AI


    + The following are procedures for AI Maintenance:
    +
      +
    1. Only the Captain or Research Director may enter the AI Upload to perform Law Changes (see below), and only the Captain, Research Director or Chief Engineer may enter the AI Core to perform a Carding (see below);
    2. +
    3. No Law Changes are to be performed without approval from the Captain and Research Director. The only Lawsets to be used are those provided by NanoTrasen. Failure to legally perform a Law Change is to be considered Sabotage. Command must be informed prior to the Law Change, and all objections must be taken into consideration. If the number of Command personnel opposing the Law Change is greater than the number of Command personnel in favour, the Law Change is not to be done. If the Law Change is performed, the crew is to be immediately informed of the new Law(s);
    4. +
    5. The AI may not be Carded unless it it clearly malfunctioning or subverted. However, any member of Command may card it if the AI agrees to it, either at the end of the shift, or due to external circumstances (such as massive damage to the AI Satellite);
    6. +
    7. The AI Upload and Minisat Antechamber Turrets are to be kept on Non-Lethal in Code Green and Code Blue. The AI Core Turrets are to be kept on Lethal at all times. If a legal Law Change or Carding is occurring, the Turrets are to be disabled;
    8. +
    9. If the AI Unit is not malfunctioning or subverted, any attempt at performing an illegal Carding or Law Change is to be responded to with non-lethal force. If the illegal attempts persist, and the perpetrator is demonstrably hostile, lethal force from Command/Security is permitted;
    10. +
    11. Freeform Laws are only to be added if absolutely necessary due to external circumstances (such as major station emergencies). Adding unnecessary Freeform Laws is not permitted. Exception is made if the AI Unit and majority of Command agree to the Freeform Law that is proposed;
    12. +
    13. Any use of the "Purge" Module is to be followed by the upload of a NanoTrasen-approved Lawset immediately. AI Units must be bound to a Lawset at all times.
    14. +

    + + + + "} \ No newline at end of file diff --git a/nano/templates/apc.tmpl b/nano/templates/apc.tmpl index 7446b2ca1a9..9e0959c1d09 100644 --- a/nano/templates/apc.tmpl +++ b/nano/templates/apc.tmpl @@ -4,7 +4,7 @@ Interface Lock:
    - {{:helper.link('Engaged', 'lock', {'toggleaccess' : 1}, data.locked ? 'selected' : null)}}{{:helper.link('Disengaged', 'unlock', {'toggleaccess' : 1}, data.malfStatus >= 2 ? 'linkOff' : (data.locked ? null : 'selected'))}} + {{:helper.link('Engaged', 'lock', {'toggleaccess' : 1}, data.siliconLock ? 'selected' : null)}}{{:helper.link('Disengaged', 'unlock', {'toggleaccess' : 1}, data.malfStatus >= 2 ? 'linkOff' : (data.siliconLock ? null : 'selected'))}}
    {{else}} diff --git a/nano/templates/secure_data.tmpl b/nano/templates/secure_data.tmpl index d4d129e808b..bba32023a7f 100644 --- a/nano/templates/secure_data.tmpl +++ b/nano/templates/secure_data.tmpl @@ -29,24 +29,24 @@ Used In File(s): \code\game\machinery\computer\security.dm hidden.parent("td").parent("tr").hide() } } - + function selectTextField(){ var filter_text = document.getElementById('filter'); filter_text.focus(); filter_text.select(); } - + $(window).load(function() { selectTextField(); updateSearch(); }); - + $("#filter").keyup(function() { updateSearch(); }); {{/if}} -