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Abandoned crats spawn in unsimulated turfs
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@@ -60,8 +60,7 @@
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new/obj/item/weapon/reagent_containers/glass/beaker/noreact(src)
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new/obj/item/weapon/reagent_containers/hypospray(src)
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if(16)
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for(var/i = 0, i < 9, i++)
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new/obj/item/bluespace_crystal(src)
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new /obj/item/weapon/storage/pill_bottle/random_meds(src)
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if(17)
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new/obj/item/mecha_parts/mecha_equipment/weapon/honker(src)
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new/obj/item/mecha_parts/chassis/honker(src)
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@@ -487,7 +487,11 @@ commented out in r5061, I left it because of the shroom thingies
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var/turf/unsimulated/floor/plating/airless/asteroid/N = ChangeTurf(/turf/unsimulated/floor/plating/airless/asteroid)
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N.fullUpdateMineralOverlays()
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var/crate = rand(1,30)
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switch(crate)
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if(1)
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visible_message("<span class='notice'>After digging, you find an old dusty crate buried within!</span>")
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new/obj/structure/closet/crate/secure/loot(src)
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return
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/turf/unsimulated/mineral/proc/excavate_find(var/prob_clean = 0, var/datum/find/F)
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