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Corpse decay final
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@@ -1575,16 +1575,11 @@
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decaylevel = 3
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if(decaytime > 27000)
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decaylevel = 4
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if (!mutations & SKELETON)
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mutations.Add(SKELETON)
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h_style = "Bald"
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f_style = "Shaved"
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update_body()
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update_hair()
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return
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makeSkeleton()
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for(var/mob/living/carbon/human/H in range(decaylevel, src))
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if(!src && prob(5))
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if(prob(5))
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if(airborne_can_reach(get_turf(src), get_turf(H)))
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H << "<spawn class='warning'>You smell something foul..."
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H.vomit()
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