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Screw with sculpture
Replaced grab refs Shortened admin message Commented null refs Commented observer check during choke
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@@ -34,13 +34,12 @@
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visible_message("\red [src] has grabbed [target]!")
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target << "\red <b>You feel something suddenly grab you around the neck from behind!</b> Everything goes black..."
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G.state = 3
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G.killing = 1
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G.state = GRAB_KILL
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desc = "It's some kind of human sized, doll-like sculpture, with weird discolourations on some parts of it. It appears to be quite solid. [G ? "\red The sculpture is holding [G.affecting] in a vice-like grip." : ""]"
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target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been grabbed by SCP-173, and is being strangled!</font>")
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log_admin("[target] ([target.ckey]) has been grabbed and is being strangled by SCP-173.")
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message_admins("Alert: [target.real_name] has been grabbed and is being strangled by SCP-173. Set var/allow_escape = 1 to allow this player to escape temporarily, or var/hibernate = 1 to disable it entirely.")
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message_admins("Alert: [target.real_name] has been grabbed and is being strangled by SCP-173.") //Set var/allow_escape = 1 to allow this player to escape temporarily, or var/hibernate = 1 to disable it entirely.
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/mob/living/simple_animal/sculpture/proc/Escape()
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var/list/turfs = new/list()
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@@ -49,8 +48,8 @@
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continue
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else if(istype(thisturf, /turf/simulated/wall))
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continue
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else if(istype(thisturf, /turf/simulated/mineral))
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continue
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// else if(istype(thisturf, /turf/simulated/mineral))
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// continue
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else if(istype(thisturf, /turf/simulated/shuttle/wall))
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continue
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else if(istype(thisturf, /turf/unsimulated/wall))
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@@ -73,12 +72,11 @@
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desc = "It's some kind of human sized, doll-like sculpture, with weird discolourations on some parts of it. It appears to be quite solid."
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//if we are sent into forced hibernation mode, allow our victim to escape
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if(hibernate && G && G.killing == 1)
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if(hibernate && G && G.state == GRAB_KILL)
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if(G)
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G.affecting << "\red You suddenly feel the grip around your neck being loosened!"
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visible_message("\red [src] suddenly loosens it's grip!")
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G.killing = 0
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G.state = 1
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visible_message("\red [src] suddenly loosens it's grip due to hibernate!")
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G.state = GRAB_AGGRESSIVE
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return
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//
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@@ -87,8 +85,7 @@
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if(G)
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G.affecting << "\red You suddenly feel the grip around your neck being loosened!"
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visible_message("\red [src] suddenly loosens it's grip!")
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G.killing = 0
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G.state = 1
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G.state = GRAB_AGGRESSIVE
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if(!observed)
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Escape()
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observed = 1
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@@ -136,7 +133,7 @@
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//see if we're able to do stuff
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if(!observed || in_darkness)
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if(G)
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if(prob(random_escape_chance))
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if(prob(1))
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//chance to allow the stranglee to escape
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allow_escape = 1
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if(G.affecting.stat == 2)
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@@ -212,8 +209,8 @@
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continue
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else if(istype(thisturf, /turf/simulated/wall))
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continue
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else if(istype(thisturf, /turf/simulated/mineral))
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continue
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// else if(istype(thisturf, /turf/simulated/mineral))
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// continue
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else if(istype(thisturf, /turf/simulated/shuttle/wall))
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continue
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else if(istype(thisturf, /turf/unsimulated/wall))
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@@ -237,13 +234,13 @@
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src.dir = get_dir(src, target_mob)
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next_turf = get_step(src, get_dir(next_turf,target_turf))
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num_turfs--
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else if(G)
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//we can't move while observed, so we can't effectively strangle any more
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//our grip is still rock solid, but the victim has a chance to escape
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G.affecting << "\red You suddenly feel the grip around your neck being loosened!"
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visible_message("\red [src] suddenly loosens it's grip!")
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G.state = 1
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G.killing = 0
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// else if(G)
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// //we can't move while observed, so we can't effectively strangle any more //since victim is observer this means no strangling
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// //our grip is still rock solid, but the victim has a chance to escape
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// G.affecting << "\red You suddenly feel the grip around your neck being loosened!"
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// visible_message("\red [src] suddenly loosens it's grip due to being observed!")
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// G.state = GRAB_AGGRESSIVE
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/mob/living/simple_animal/sculpture/attackby(var/obj/item/O as obj, var/mob/user as mob)
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..()
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