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https://github.com/ParadiseSS13/Paradise.git
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Nerf eat
Conflicts: code/modules/organs/organ_external.dm
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@@ -473,7 +473,7 @@ This function completely restores a damaged organ to perfect condition.
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O.setAmputatedTree()
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//Handles dismemberment
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/datum/organ/external/proc/droplimb(var/override = 0,var/no_explode = 0)
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/datum/organ/external/proc/droplimb(var/override = 0,var/no_explode = 0, var/spawn_limb=1)
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if(destspawn) return
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if(override)
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status |= ORGAN_DESTROYED
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@@ -493,6 +493,7 @@ This function completely restores a damaged organ to perfect condition.
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O.droplimb(1)
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var/obj/organ //Dropped limb object
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switch(body_part)
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if(LOWER_TORSO)
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owner << "\red You are now sterile."
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@@ -511,76 +512,85 @@ This function completely restores a damaged organ to perfect condition.
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owner.u_equip(owner.r_ear)
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owner.u_equip(owner.wear_mask)
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if(ARM_RIGHT)
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if(status & ORGAN_ROBOT)
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organ = new /obj/item/robot_parts/r_arm(owner.loc)
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else if(SKELETON in owner.mutations)
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organ = new /obj/item/weapon/skeleton/r_arm(owner.loc)
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else
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organ= new /obj/item/weapon/organ/r_arm(owner.loc, owner)
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if(!spawn_limb)
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if(status & ORGAN_ROBOT)
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organ = new /obj/item/robot_parts/r_arm(owner.loc)
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else if(SKELETON in owner.mutations)
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organ = new /obj/item/weapon/skeleton/r_arm(owner.loc)
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else
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organ= new /obj/item/weapon/organ/r_arm(owner.loc, owner)
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if(ARM_LEFT)
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if(status & ORGAN_ROBOT)
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organ= new /obj/item/robot_parts/l_arm(owner.loc)
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else if(SKELETON in owner.mutations)
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organ = new /obj/item/weapon/skeleton/l_arm(owner.loc)
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else
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organ= new /obj/item/weapon/organ/l_arm(owner.loc, owner)
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if(!spawn_limb)
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if(status & ORGAN_ROBOT)
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organ= new /obj/item/robot_parts/l_arm(owner.loc)
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else if(SKELETON in owner.mutations)
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organ = new /obj/item/weapon/skeleton/l_arm(owner.loc)
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else
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organ= new /obj/item/weapon/organ/l_arm(owner.loc, owner)
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if(LEG_RIGHT)
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if(status & ORGAN_ROBOT)
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organ = new /obj/item/robot_parts/r_leg(owner.loc)
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else if(SKELETON in owner.mutations)
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organ = new /obj/item/weapon/skeleton/r_leg(owner.loc)
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else
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organ= new /obj/item/weapon/organ/r_leg(owner.loc, owner)
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if(!spawn_limb)
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if(status & ORGAN_ROBOT)
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organ = new /obj/item/robot_parts/r_leg(owner.loc)
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else if(SKELETON in owner.mutations)
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organ = new /obj/item/weapon/skeleton/r_leg(owner.loc)
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else
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organ= new /obj/item/weapon/organ/r_leg(owner.loc, owner)
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if(LEG_LEFT)
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if(status & ORGAN_ROBOT)
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organ = new /obj/item/robot_parts/l_leg(owner.loc)
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else if(SKELETON in owner.mutations)
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organ = new /obj/item/weapon/skeleton/l_leg(owner.loc)
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else
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organ= new /obj/item/weapon/organ/l_leg(owner.loc, owner)
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if(!spawn_limb)
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if(status & ORGAN_ROBOT)
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organ = new /obj/item/robot_parts/l_leg(owner.loc)
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else if(SKELETON in owner.mutations)
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organ = new /obj/item/weapon/skeleton/l_leg(owner.loc)
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else
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organ= new /obj/item/weapon/organ/l_leg(owner.loc, owner)
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if(HAND_RIGHT)
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if(!(status & ORGAN_ROBOT))
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if(SKELETON in owner.mutations)
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organ = new /obj/item/weapon/skeleton/r_hand(owner.loc)
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else
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organ= new /obj/item/weapon/organ/r_hand(owner.loc, owner)
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owner.u_equip(owner.gloves)
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if(!spawn_limb)
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if(!(status & ORGAN_ROBOT))
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if(SKELETON in owner.mutations)
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organ = new /obj/item/weapon/skeleton/r_hand(owner.loc)
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else
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organ= new /obj/item/weapon/organ/r_hand(owner.loc, owner)
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owner.u_equip(owner.gloves)
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if(HAND_LEFT)
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if(!(status & ORGAN_ROBOT))
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if(SKELETON in owner.mutations)
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organ = new /obj/item/weapon/skeleton/l_hand(owner.loc)
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else
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organ= new /obj/item/weapon/organ/l_hand(owner.loc, owner)
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owner.u_equip(owner.gloves)
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if(!spawn_limb)
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if(!(status & ORGAN_ROBOT))
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if(SKELETON in owner.mutations)
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organ = new /obj/item/weapon/skeleton/l_hand(owner.loc)
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else
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organ= new /obj/item/weapon/organ/l_hand(owner.loc, owner)
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owner.u_equip(owner.gloves)
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if(FOOT_RIGHT)
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if(!(status & ORGAN_ROBOT))
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if(SKELETON in owner.mutations)
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organ = new /obj/item/weapon/skeleton/r_foot(owner.loc)
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else
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organ= new /obj/item/weapon/organ/r_foot/(owner.loc, owner)
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owner.u_equip(owner.shoes)
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if(!spawn_limb)
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if(!(status & ORGAN_ROBOT))
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if(SKELETON in owner.mutations)
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organ = new /obj/item/weapon/skeleton/r_foot(owner.loc)
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else
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organ= new /obj/item/weapon/organ/r_foot/(owner.loc, owner)
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owner.u_equip(owner.shoes)
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if(FOOT_LEFT)
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if(!(status & ORGAN_ROBOT))
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if(SKELETON in owner.mutations)
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organ = new /obj/item/weapon/skeleton/l_foot(owner.loc)
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else
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organ = new /obj/item/weapon/organ/l_foot(owner.loc, owner)
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if(!spawn_limb)
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if(!(status & ORGAN_ROBOT))
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if(SKELETON in owner.mutations)
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organ = new /obj/item/weapon/skeleton/l_foot(owner.loc)
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else
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organ = new /obj/item/weapon/organ/l_foot(owner.loc, owner)
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owner.u_equip(owner.shoes)
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if(organ)
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destspawn = 1
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//Robotic limbs explode if sabotaged.
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if(status & ORGAN_ROBOT && !no_explode && sabotaged)
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owner.visible_message("\red \The [owner]'s [display_name] explodes violently!",\
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"\red <b>Your [display_name] explodes!</b>",\
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"You hear an explosion followed by a scream!")
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explosion(get_turf(owner),-1,-1,2,3)
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, owner)
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spark_system.attach(owner)
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spark_system.start()
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spawn(10)
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del(spark_system)
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destspawn = 1
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//Robotic limbs explode if sabotaged.
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if(status & ORGAN_ROBOT && !no_explode && sabotaged)
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owner.visible_message("\red \The [owner]'s [display_name] explodes violently!",\
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"\red <b>Your [display_name] explodes!</b>",\
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"You hear an explosion followed by a scream!")
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explosion(get_turf(owner),-1,-1,2,3)
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, owner)
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spark_system.attach(owner)
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spark_system.start()
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spawn(10)
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del(spark_system)
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if(organ)
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owner.visible_message("\red [owner.name]'s [display_name] flies off in an arc.",\
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"<span class='moderate'><b>Your [display_name] goes flying off!</b></span>",\
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"You hear a terrible sound of ripping tendons and flesh.")
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@@ -588,8 +598,7 @@ This function completely restores a damaged organ to perfect condition.
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//Throw organs around
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var/lol = pick(cardinal)
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step(organ,lol)
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owner.update_body(1)
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owner.regenerate_icons()
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/****************************************************
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