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Minor optimisations for explosions (again). Only removed some unnecessary lists, nothing major. Added some logging to world.log which gives explosion location/duration etc so we actually have something to compare it to whenever that damn code gets changed again :P
Added a shortcut to player notes into the investigate verb. Just type investigate notes git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4132 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -73,7 +73,7 @@
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update_canmove()
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//Update our name based on whether our face is obscured/disfigured
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name = get_visible_name() //TODO: this was broken by the dismemberment revert ~Carn
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name = get_visible_name()
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handle_regular_hud_updates()
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