diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index 70ca0a91107..d3859a2f530 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -27,6 +27,7 @@ To draw a rune, use a ritual dagger. mouse_opacity = MOUSE_OPACITY_OPAQUE // So that runes aren't so hard to click var/visibility = 0 var/view_range = 7 + invisibility = 25 layer = SIGIL_LAYER color = COLOR_BLOOD_BASE @@ -126,7 +127,7 @@ To draw a rune, use a ritual dagger. alpha = 100 //To help ghosts distinguish hidden runes /obj/effect/rune/cult_reveal() //for revealing spell - invisibility = 0 + invisibility = initial(invisibility) visible_message("[src] suddenly appears!") alpha = initial(alpha) diff --git a/code/modules/mob/living/silicon/ai/ai_login.dm b/code/modules/mob/living/silicon/ai/ai_login.dm index 869e4f5708c..bdbd023dda1 100644 --- a/code/modules/mob/living/silicon/ai/ai_login.dm +++ b/code/modules/mob/living/silicon/ai/ai_login.dm @@ -1,10 +1,5 @@ /mob/living/silicon/ai/Login() //ThisIsDumb(TM) TODO: tidy this up �_� ~Carn ..() - for(var/obj/effect/rune/rune in world) - var/image/blood = image(loc = rune) - blood.override = 1 - client.images += blood - regenerate_icons() if(stat != DEAD) for(var/obj/machinery/ai_status_display/O as anything in GLOB.ai_displays) //change status