Prevents people from murdering people playing the Battle arcade

Reduces sound range for 12 to 3
This commit is contained in:
Robertha89
2015-12-25 01:50:34 +01:00
parent 7449cde946
commit f721e13ebc

View File

@@ -154,7 +154,7 @@
src.blocked = 1
var/attackamt = rand(2,6)
src.temp = "You attack for [attackamt] damage!"
playsound(src.loc, 'sound/arcade/Hit.ogg', 50, 1, extrarange = -3, falloff = 10)
playsound(src.loc, 'sound/arcade/Hit.ogg', 50, 1, extrarange = -6, falloff = 10)
src.updateUsrDialog()
if(turtle > 0)
turtle--
@@ -168,7 +168,7 @@
var/pointamt = rand(1,3)
var/healamt = rand(6,8)
src.temp = "You use [pointamt] magic to heal for [healamt] damage!"
playsound(src.loc, 'sound/arcade/Heal.ogg', 50, 1, extrarange = -3, falloff = 10)
playsound(src.loc, 'sound/arcade/Heal.ogg', 50, 1, extrarange = -6, falloff = 10)
src.updateUsrDialog()
turtle++
@@ -183,7 +183,7 @@
src.blocked = 1
var/chargeamt = rand(4,7)
src.temp = "You regain [chargeamt] points"
playsound(src.loc, 'sound/arcade/Mana.ogg', 50, 1, extrarange = -3, falloff = 10)
playsound(src.loc, 'sound/arcade/Mana.ogg', 50, 1, extrarange = -6, falloff = 10)
src.player_mp += chargeamt
if(turtle > 0)
turtle--
@@ -218,7 +218,7 @@
if(!gameover)
src.gameover = 1
src.temp = "[src.enemy_name] has fallen! Rejoice!"
playsound(src.loc, 'sound/arcade/Win.ogg', 50, 1, extrarange = -3, falloff = 10)
playsound(src.loc, 'sound/arcade/Win.ogg', 50, 1, extrarange = -6, falloff = 10)
if(emagged)
feedback_inc("arcade_win_emagged")
@@ -235,13 +235,13 @@
else if (emagged && (turtle >= 4))
var/boomamt = rand(5,10)
src.temp = "[src.enemy_name] throws a bomb, exploding you for [boomamt] damage!"
playsound(src.loc, 'sound/arcade/Boom.ogg', 50, 1, extrarange = -3, falloff = 10)
playsound(src.loc, 'sound/arcade/Boom.ogg', 50, 1, extrarange = -6, falloff = 10)
src.player_hp -= boomamt
else if ((src.enemy_mp <= 5) && (prob(70)))
var/stealamt = rand(2,3)
src.temp = "[src.enemy_name] steals [stealamt] of your power!"
playsound(src.loc, 'sound/arcade/Steal.ogg', 50, 1, extrarange = -3, falloff = 10)
playsound(src.loc, 'sound/arcade/Steal.ogg', 50, 1, extrarange = -6, falloff = 10)
src.player_mp -= stealamt
src.updateUsrDialog()
@@ -249,7 +249,7 @@
src.gameover = 1
sleep(10)
src.temp = "You have been drained! GAME OVER"
playsound(src.loc, 'sound/arcade/Lose.ogg', 50, 1, extrarange = -3, falloff = 10)
playsound(src.loc, 'sound/arcade/Lose.ogg', 50, 1, extrarange = -6, falloff = 10)
if(emagged)
feedback_inc("arcade_loss_mana_emagged")
usr.gib()
@@ -258,20 +258,20 @@
else if ((src.enemy_hp <= 10) && (src.enemy_mp > 4))
src.temp = "[src.enemy_name] heals for 4 health!"
playsound(src.loc, 'sound/arcade/Heal.ogg', 50, 1, extrarange = -3, falloff = 10)
playsound(src.loc, 'sound/arcade/Heal.ogg', 50, 1, extrarange = -6, falloff = 10)
src.enemy_hp += 4
src.enemy_mp -= 4
else
var/attackamt = rand(3,6)
src.temp = "[src.enemy_name] attacks for [attackamt] damage!"
playsound(src.loc, 'sound/arcade/Hit.ogg', 50, 1, extrarange = -3, falloff = 10)
playsound(src.loc, 'sound/arcade/Hit.ogg', 50, 1, extrarange = -6, falloff = 10)
src.player_hp -= attackamt
if ((src.player_mp <= 0) || (src.player_hp <= 0))
src.gameover = 1
src.temp = "You have been crushed! GAME OVER"
playsound(src.loc, 'sound/arcade/Lose.ogg', 50, 1, extrarange = -3, falloff = 10)
playsound(src.loc, 'sound/arcade/Lose.ogg', 50, 1, extrarange = -6, falloff = 10)
if(emagged)
feedback_inc("arcade_loss_hp_emagged")
usr.gib()
@@ -1071,4 +1071,4 @@
#undef ORION_TRAIL_MALFUNCTION
#undef ORION_TRAIL_COLLISION
#undef ORION_TRAIL_SPACEPORT
#undef ORION_TRAIL_BLACKHOLE
#undef ORION_TRAIL_BLACKHOLE