Merge remote-tracking branch 'ParadiseSS13/master' into toml-config

This commit is contained in:
AffectedArc07
2021-05-16 13:22:14 +01:00
124 changed files with 868 additions and 542 deletions
+3
View File
@@ -383,6 +383,9 @@
/datum/action/item_action/hands_free/activate
name = "Activate"
/datum/action/item_action/hands_free/activate/always
check_flags = null
/datum/action/item_action/toggle_research_scanner
name = "Toggle Research Scanner"
button_icon_state = "scan_mode"
+2
View File
@@ -111,6 +111,8 @@
for(var/path in backpack_contents)
var/number = backpack_contents[path]
if(!number)
number = 1
for(var/i in 1 to number)
H.equip_or_collect(new path(H), slot_in_backpack)
+83 -20
View File
@@ -3,7 +3,7 @@
/datum/outfit/admin/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
. = ..()
if(!visualsOnly)
if(!visualsOnly && H.mind)
H.mind.assigned_role = name
H.job = name
@@ -627,6 +627,10 @@
/obj/item/implanter/death_alarm = 1,
)
implants = list(/obj/item/implant/mindshield,
/obj/item/implant/death_alarm
)
/datum/outfit/admin/solgov_rep/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
. = ..()
if(visualsOnly)
@@ -634,33 +638,43 @@
var/obj/item/card/id/I = H.wear_id
if(istype(I))
apply_to_card(I, H, get_all_accesses(), name, "lifetimeid")
apply_to_card(I, H, get_all_centcom_access(), name, "lifetimeid")
I.assignment = "Solar Federation Representative"
/datum/outfit/admin/solgov
name = "Solar Federation Marine"
uniform = /obj/item/clothing/under/solgov
suit = /obj/item/clothing/suit/armor/bulletproof
back = /obj/item/storage/backpack/security
belt = /obj/item/storage/belt/military/assault
head = /obj/item/clothing/head/soft/solgov
glasses = /obj/item/clothing/glasses/hud/security/night
belt = /obj/item/storage/belt/military/assault/marines/full
head = /obj/item/clothing/head/soft/solgov/marines
glasses = /obj/item/clothing/glasses/night
gloves = /obj/item/clothing/gloves/combat
shoes = /obj/item/clothing/shoes/combat
l_ear = /obj/item/radio/headset/ert
id = /obj/item/card/id
l_hand = /obj/item/gun/projectile/automatic/ar
l_hand = /obj/item/gun/projectile/automatic/shotgun/bulldog
suit_store = /obj/item/gun/projectile/automatic/pistol/m1911
r_pocket = /obj/item/flashlight/seclite
pda = /obj/item/pda
backpack_contents = list(
/obj/item/storage/box/responseteam = 1,
/obj/item/ammo_box/magazine/m556 = 3,
/obj/item/clothing/shoes/magboots = 1,
/obj/item/gun/projectile/automatic/pistol/m1911 = 1,
/obj/item/ammo_box/magazine/m45 = 2
/obj/item/whetstone = 1,
/obj/item/clothing/mask/gas/explorer/marines = 1,
/obj/item/reagent_containers/hypospray/autoinjector/survival = 1
)
var/is_tsf_lieutenant = FALSE
cybernetic_implants = list(
/obj/item/organ/internal/cyberimp/arm/flash,
/obj/item/organ/internal/cyberimp/chest/nutriment,
/obj/item/organ/internal/cyberimp/eyes/hud/security
)
implants = list(/obj/item/implant/mindshield,
/obj/item/implant/death_alarm
)
var/is_solgov_lieutenant = FALSE
/datum/outfit/admin/solgov/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
@@ -668,31 +682,80 @@
if(visualsOnly)
return
if(is_tsf_lieutenant)
if(is_solgov_lieutenant)
H.real_name = "Lieutenant [pick(GLOB.last_names)]"
else
H.real_name = "[pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant First Class", "Master Sergeant", "Sergeant Major")] [pick(GLOB.last_names)]"
H.name = H.real_name
var/obj/item/card/id/I = H.wear_id
if(istype(I))
apply_to_card(I, H, get_all_accesses(), name, "lifetimeid")
I.assignment = name
if(istype(I) && is_solgov_lieutenant)
apply_to_card(I, H, get_centcom_access("Emergency Response Team Leader"), name, "lifetimeid")
else if(istype(I))
apply_to_card(I, H, get_centcom_access("Emergency Response Team Member"), name, "lifetimeid")
H.sec_hud_set_ID()
/datum/outfit/admin/solgov/lieutenant
name = "Solar Federation Lieutenant"
uniform = /obj/item/clothing/under/solgov/command
head = /obj/item/clothing/head/soft/solgov/command
head = /obj/item/clothing/head/beret/solgov/command
glasses = /obj/item/clothing/glasses/night
back = /obj/item/storage/backpack/satchel
l_ear = /obj/item/radio/headset/ert/alt/commander
l_hand = null
belt = /obj/item/melee/baton/loaded
suit_store = /obj/item/gun/projectile/automatic/pistol/deagle
l_pocket = /obj/item/pinpointer/advpinpointer
backpack_contents = list(
/obj/item/storage/box/responseteam = 1,
/obj/item/melee/classic_baton/telescopic = 1,
/obj/item/storage/box/handcuffs = 1,
/obj/item/clothing/shoes/magboots/advance = 1,
/obj/item/gun/projectile/automatic/pistol/deagle = 1,
/obj/item/ammo_box/magazine/m50 = 2
/obj/item/reagent_containers/hypospray/autoinjector/survival = 1,
/obj/item/clothing/mask/gas/explorer/marines = 1,
/obj/item/ammo_box/magazine/m50 = 3
)
is_tsf_lieutenant = TRUE
is_solgov_lieutenant = TRUE
/datum/outfit/admin/solgov/elite
name = "Solar Federation Specops Marine"
uniform = /obj/item/clothing/under/solgov/elite
head = /obj/item/clothing/head/soft/solgov/marines/elite
belt = /obj/item/storage/belt/military/assault/marines/elite/full
l_hand = /obj/item/gun/projectile/automatic/ar
backpack_contents = list(
/obj/item/storage/box/responseteam = 1,
/obj/item/clothing/shoes/magboots/advance = 1,
/obj/item/whetstone = 1,
/obj/item/clothing/mask/gas/explorer/marines = 1,
/obj/item/reagent_containers/hypospray/autoinjector/survival = 1
)
cybernetic_implants = list(
/obj/item/organ/internal/cyberimp/eyes/hud/security,
/obj/item/organ/internal/cyberimp/chest/nutriment,
/obj/item/organ/internal/cyberimp/brain/anti_stun/hardened,
/obj/item/organ/internal/cyberimp/arm/flash,
/obj/item/organ/internal/eyes/cybernetic/shield
)
/datum/outfit/admin/solgov/elite/lieutenant
name = "Solar Federation Specops Lieutenant"
uniform = /obj/item/clothing/under/solgov/command/elite
head = /obj/item/clothing/head/beret/solgov/command/elite
glasses = /obj/item/clothing/glasses/night
back = /obj/item/storage/backpack/satchel
belt = /obj/item/melee/baton/loaded
l_hand = null
suit_store = /obj/item/gun/projectile/automatic/pistol/deagle
l_pocket = /obj/item/pinpointer/advpinpointer
l_ear = /obj/item/radio/headset/ert/alt/commander
backpack_contents = list(
/obj/item/storage/box/responseteam = 1,
/obj/item/storage/box/handcuffs = 1,
/obj/item/clothing/shoes/magboots/advance = 1,
/obj/item/clothing/mask/gas/explorer/marines = 1,
/obj/item/reagent_containers/hypospray/autoinjector/survival = 1,
/obj/item/ammo_box/magazine/m50 = 3
)
is_solgov_lieutenant = TRUE
/datum/outfit/admin/sol_trader
name = "Sol Trader"
+8 -3
View File
@@ -49,7 +49,7 @@
/obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone
name = "Summon Soulstone"
desc = "This spell reaches into Nar'Sie's realm, summoning one of the legendary fragments across time and space"
desc = "This spell reaches into Redspace, summoning one of the legendary fragments across time and space"
action_icon_state = "summonsoulstone"
action_background_icon_state = "bg_cult"
school = "conjuration"
@@ -68,7 +68,7 @@
/obj/effect/proc_holder/spell/aoe_turf/conjure/pylon
name = "Cult Pylon"
desc = "This spell conjures a fragile crystal from Nar'Sie's realm. Makes for a convenient light source."
desc = "This spell conjures a fragile crystal from Redspace. Makes for a convenient light source."
action_icon_state = "pylon"
action_background_icon_state = "bg_cult"
school = "conjuration"
@@ -118,7 +118,12 @@
/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift/do_jaunt(mob/living/target)
target.set_light(0)
..()
target.set_light(2, 3, l_color = SSticker.cultdat ? SSticker.cultdat.construct_glow : LIGHT_COLOR_BLOOD_MAGIC)
if(isconstruct(target))
var/mob/living/simple_animal/hostile/construct/C = target
if(C.holy)
C.set_light(3, 5, LIGHT_COLOR_DARK_BLUE)
else
C.set_light(2, 3, l_color = SSticker.cultdat ? SSticker.cultdat.construct_glow : LIGHT_COLOR_BLOOD_MAGIC)
/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift/jaunt_steam(mobloc)
return
+26 -12
View File
@@ -1,39 +1,53 @@
/// Will our restart be slower?
GLOBAL_VAR_INIT(slower_restart, FALSE)
/proc/server_announce_global(announcement_text)
to_chat(world, "<span style='color: #ff00ff'>\[Server] [announcement_text]</span>")
/proc/server_announce_adminonly(announcement_text)
to_chat(GLOB.admins, "<span style='color: #ff00ff'>\[Server] \[Admin] [announcement_text]</span>")
/datum/tgs_event_handler/impl
var/datum/timedevent/reattach_timer
/datum/tgs_event_handler/impl/HandleEvent(event_code, ...)
switch(event_code)
if(TGS_EVENT_REBOOT_MODE_CHANGE)
var/list/reboot_mode_lookup = list ("[TGS_REBOOT_MODE_NORMAL]" = "be normal", "[TGS_REBOOT_MODE_SHUTDOWN]" = "shutdown the server", "[TGS_REBOOT_MODE_RESTART]" = "hard restart the server")
var/old_reboot_mode = args[2]
var/new_reboot_mode = args[3]
message_admins("\[Server]\[Info] Reboot will no longer [reboot_mode_lookup["[old_reboot_mode]"]], it will instead [reboot_mode_lookup["[new_reboot_mode]"]]")
if(new_reboot_mode == TGS_REBOOT_MODE_SHUTDOWN)
GLOB.slower_restart = TRUE
else
GLOB.slower_restart = FALSE
server_announce_adminonly("\[Info] Reboot will no longer [reboot_mode_lookup["[old_reboot_mode]"]], it will instead [reboot_mode_lookup["[new_reboot_mode]"]]")
if(TGS_EVENT_PORT_SWAP)
message_admins("\[Server]\[Info] Changing port from [world.port] to [args[2]]")
server_announce_adminonly("\[Info] Changing port from [world.port] to [args[2]]")
if(TGS_EVENT_INSTANCE_RENAMED)
message_admins("\[Server]\[Info] Instance renamed to from [world.TgsInstanceName()] to [args[2]]")
server_announce_adminonly("\[Info] Instance renamed to from [world.TgsInstanceName()] to [args[2]]")
if(TGS_EVENT_COMPILE_START)
message_admins("\[Server]\[Info] Code deployment started, new game version incoming next round...")
server_announce_adminonly("\[Info] Code deployment started, new game version incoming next round...")
if(TGS_EVENT_COMPILE_CANCELLED)
message_admins("\[Server]\[Warning] Code deployment cancelled!")
server_announce_adminonly("\[Warning] Code deployment cancelled! Consult a maintainer/host to see if this was intentional!")
if(TGS_EVENT_COMPILE_FAILURE)
message_admins("\[Server]\[Error] Code deployment failed! Inform a maintainer/host immediately!")
server_announce_adminonly("\[Error] Code deployment failed! Inform a maintainer/host immediately!")
if(TGS_EVENT_DEPLOYMENT_COMPLETE)
message_admins("\[Server]\[Info] Code deployment complete!")
to_chat(world, "<span class='boldannounce'>Server updated, changes will be applied on the next round...</span>")
server_announce_adminonly("\[Info] Code deployment complete!")
server_announce_global("Server update complete. Changes will be applied on the next round.")
if(TGS_EVENT_WATCHDOG_DETACH)
message_admins("\[Server]\[Info] Server manager restarting...")
server_announce_adminonly("\[Info] Server manager restarting...")
reattach_timer = addtimer(CALLBACK(src, .proc/LateOnReattach), 1 MINUTES, TIMER_STOPPABLE)
if(TGS_EVENT_WATCHDOG_REATTACH)
var/datum/tgs_version/old_version = world.TgsVersion()
var/datum/tgs_version/new_version = args[2]
if(!old_version.Equals(new_version))
message_admins("\[Server]\[Info] Manager back online. TGS has been updated to v[new_version.deprefixed_parameter]")
server_announce_adminonly("\[Info] Server manager back online. TGS has been updated to v[new_version.deprefixed_parameter]")
else
message_admins("\[Server]\[Info] Manager back online")
server_announce_adminonly("\[Info] Server manager back online")
if(reattach_timer)
deltimer(reattach_timer)
reattach_timer = null
/datum/tgs_event_handler/impl/proc/LateOnReattach()
message_admins("\[Server]\[Warning] TGS hasn't notified us of it coming back for a full minute! Is there a problem?")
server_announce_adminonly("\[Warning] TGS hasn't notified us of it coming back for a full minute! Is there a problem?")