Refactors client data loading

This commit is contained in:
AffectedArc07
2021-07-29 12:52:45 +01:00
parent 0032043740
commit f73af8b3cf
49 changed files with 2951 additions and 2810 deletions
+1 -1
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@@ -130,7 +130,7 @@ GLOBAL_VAR_INIT(nologevent, 0)
if(GLOB.configuration.url.forum_playerinfo_url)
body += "<A href='?_src_=holder;webtools=[M.ckey]'>WebInfo</A> | "
if(M.client)
if(check_watchlist(M.client.ckey))
if(M.client.watchlisted)
body += "<A href='?_src_=holder;watchremove=[M.ckey]'>Remove from Watchlist</A> | "
body += "<A href='?_src_=holder;watchedit=[M.ckey]'>Edit Watchlist Reason</A> "
else
+18
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@@ -95,6 +95,24 @@ you will have to do something like if(client.holder.rights & R_ADMIN) yourself.
to_chat(user, "<font color='red'>Error: You are not an admin.</font>")
return 0
// Basically the above proc but checks at a /client level
/proc/check_rights_client(rights_required, show_msg = TRUE, client/C)
if(C)
if(rights_required)
if(C.holder)
if(rights_required & C.holder.rights)
return TRUE
else
if(show_msg)
to_chat(C, "<font color='red'>Error: You do not have sufficient rights to do that. You require one of the following flags:[rights2text(rights_required," ")].</font>")
else
if(C.holder)
return TRUE
else
if(show_msg)
to_chat(C, "<font color='red'>Error: You are not an admin.</font>")
return FALSE
//probably a bit iffy - will hopefully figure out a better solution
/proc/check_if_greater_rights_than(client/other)
if(usr && usr.client)
+6 -6
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@@ -1363,7 +1363,7 @@
to_chat(usr, "<span class='warning'>[M] doesn't seem to have an active client.</span>")
return
if(M.flavor_text == "" && M.client.prefs.flavor_text == "")
if(M.flavor_text == "" && M.client.prefs.active_character.flavor_text == "")
to_chat(usr, "<span class='warning'>[M] has no flavor text set.</span>")
return
@@ -1377,8 +1377,8 @@
M.flavor_text = ""
// Clear and save the DB character's flavor text
M.client.prefs.flavor_text = ""
M.client.prefs.save_character(M.client)
M.client.prefs.active_character.flavor_text = ""
M.client.prefs.active_character.save(M.client)
else if(href_list["userandomname"])
if(!check_rights(R_ADMIN))
@@ -1401,12 +1401,12 @@
message_admins("[key_name_admin(usr)] has forced [key_name_admin(M)] to use a random name.")
// Update the mob's name with a random one straight away
var/random_name = random_name(M.client.prefs.gender, M.client.prefs.species)
var/random_name = random_name(M.client.prefs.active_character.gender, M.client.prefs.active_character.species)
M.rename_character(M.real_name, random_name)
// Save that random name for next rounds
M.client.prefs.real_name = random_name
M.client.prefs.save_character(M.client)
M.client.prefs.active_character.real_name = random_name
M.client.prefs.active_character.save(M.client)
else if(href_list["asays"])
if(!check_rights(R_ADMIN))
+4 -3
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@@ -63,9 +63,10 @@
for(var/mob/thisplayer in players_to_spawn)
var/mob/living/carbon/human/H = new /mob/living/carbon/human(T)
H.name = random_name(pick(MALE,FEMALE))
var/datum/preferences/A = new() //Randomize appearance
A.real_name = H.name
A.copy_to(H)
var/datum/character_save/S = new() //Randomize appearance
S.randomise()
S.real_name = H.name
S.copy_to(H)
H.dna.ready_dna(H)
H.mind_initialize()
@@ -124,9 +124,10 @@ GLOBAL_VAR_INIT(sent_syndicate_infiltration_team, 0)
var/syndicate_infiltrator_name = random_name(pick(MALE,FEMALE))
var/datum/preferences/A = new() //Randomize appearance
A.real_name = syndicate_infiltrator_name
A.copy_to(new_syndicate_infiltrator)
var/datum/character_save/S = new() //Randomize appearance
S.randomise()
S.real_name = syndicate_infiltrator_name
S.copy_to(new_syndicate_infiltrator)
new_syndicate_infiltrator.dna.ready_dna(new_syndicate_infiltrator)
//Creates mind stuff.
+13 -11
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@@ -32,7 +32,7 @@
if(M.stat || !M.mind || M.mind.special_role || M.mind.offstation_role)
return FALSE
if(temp)
if((M.mind.assigned_role in temp.restricted_jobs) || (M.client.prefs.species in temp.protected_species))
if((M.mind.assigned_role in temp.restricted_jobs) || (M.client.prefs.active_character.species in temp.protected_species))
return FALSE
if(role) // Don't even bother evaluating if there's no role
if(player_old_enough_antag(M.client,role) && (role in M.client.prefs.be_special) && !M.client.skip_antag && (!jobban_isbanned(M, role)))
@@ -374,8 +374,8 @@
//First we spawn a dude.
var/mob/living/carbon/human/new_character = new(pick(GLOB.latejoin))//The mob being spawned.
var/datum/preferences/A = new(G_found.client)
A.copy_to(new_character)
// Then clone stuff over
G_found.client.prefs.active_character.copy_to(new_character)
new_character.dna.ready_dna(new_character)
new_character.key = G_found.key
@@ -388,13 +388,14 @@
var/syndicate_commando_rank = pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant 1st Class", "Master Sergeant", "Sergeant Major")
var/syndicate_commando_name = pick(GLOB.last_names)
var/datum/preferences/A = new()//Randomize appearance for the commando.
var/datum/character_save/S = new()//Randomize appearance for the commando.
S.randomise()
if(syndicate_leader_selected)
A.real_name = "[syndicate_commando_leader_rank] [syndicate_commando_name]"
A.age = rand(35,45)
S.real_name = "[syndicate_commando_leader_rank] [syndicate_commando_name]"
S.age = rand(35,45)
else
A.real_name = "[syndicate_commando_rank] [syndicate_commando_name]"
A.copy_to(new_syndicate_commando)
S.real_name = "[syndicate_commando_rank] [syndicate_commando_name]"
S.copy_to(new_syndicate_commando)
new_syndicate_commando.dna.ready_dna(new_syndicate_commando)//Creates DNA.
@@ -576,7 +577,8 @@
if(candidates.len)
var/teamOneMembers = 5
var/teamTwoMembers = 5
var/datum/preferences/A = new()
var/datum/character_save/S = new()
S.randomise()
for(var/thing in GLOB.landmarks_list)
var/obj/effect/landmark/L = thing
if(L.name == "tdome1")
@@ -585,7 +587,7 @@
var/mob/living/carbon/human/newMember = new(L.loc)
A.copy_to(newMember)
S.copy_to(newMember)
newMember.dna.ready_dna(newMember)
@@ -607,7 +609,7 @@
var/mob/living/carbon/human/newMember = new(L.loc)
A.copy_to(newMember)
S.copy_to(newMember)
newMember.dna.ready_dna(newMember)
+3 -2
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@@ -11,8 +11,9 @@
continue
if(is_type_in_list(H.dna.species, incompatible_species))
H.set_species(/datum/species/human)
var/datum/preferences/A = new() // Randomize appearance
A.copy_to(H)
var/datum/character_save/S = new() // Randomize appearance
S.randomise()
S.copy_to(H)
SSticker.mode.traitors += H.mind
H.mind.special_role = SPECIAL_ROLE_TRAITOR
+3 -2
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@@ -12,8 +12,9 @@
continue
if(is_type_in_list(H.dna.species, incompatible_species))
H.set_species(/datum/species/human)
var/datum/preferences/A = new() // Randomize appearance
A.copy_to(H)
var/datum/character_save/S = new() // Randomize appearance
S.randomise()
S.copy_to(H)
for(var/obj/item/I in H)
if(istype(I, /obj/item/implant))
+5 -3
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@@ -396,10 +396,12 @@ Traitors and the like can also be revived with the previous role mostly intact.
new_character.age = record_found.fields["age"]
new_character.dna.blood_type = record_found.fields["blood_type"]
else
// We make a random character
new_character.change_gender(pick(MALE,FEMALE))
var/datum/preferences/A = new()
A.real_name = G_found.real_name
A.copy_to(new_character)
var/datum/character_save/S = new()
S.randomise()
S.real_name = G_found.real_name
S.copy_to(new_character)
if(!new_character.real_name)
new_character.real_name = random_name(new_character.gender)
+6 -5
View File
@@ -138,13 +138,14 @@ GLOBAL_VAR_INIT(sent_strike_team, 0)
var/commando_leader_rank = pick("Lieutenant", "Captain", "Major")
var/commando_name = pick(GLOB.commando_names)
var/datum/preferences/A = new()//Randomize appearance for the commando.
var/datum/character_save/S = new()//Randomize appearance for the commando.
S.randomise()
if(is_leader)
A.age = rand(35,45)
A.real_name = "[commando_leader_rank] [commando_name]"
S.age = rand(35,45)
S.real_name = "[commando_leader_rank] [commando_name]"
else
A.real_name = "[commando_name]"
A.copy_to(new_commando)
S.real_name = "[commando_name]"
S.copy_to(new_commando)
new_commando.dna.ready_dna(new_commando)//Creates DNA.
@@ -104,13 +104,14 @@ GLOBAL_VAR_INIT(sent_syndicate_strike_team, 0)
var/syndicate_commando_rank = pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant 1st Class", "Master Sergeant", "Sergeant Major")
var/syndicate_commando_name = pick(GLOB.last_names)
var/datum/preferences/A = new()//Randomize appearance for the commando.
var/datum/character_save/S = new()//Randomize appearance for the commando.
S.randomise()
if(is_leader)
A.age = rand(35,45)
A.real_name = "[syndicate_commando_leader_rank] [syndicate_commando_name]"
S.age = rand(35,45)
S.real_name = "[syndicate_commando_leader_rank] [syndicate_commando_name]"
else
A.real_name = "[syndicate_commando_rank] [syndicate_commando_name]"
A.copy_to(new_syndicate_commando)
S.real_name = "[syndicate_commando_rank] [syndicate_commando_name]"
S.copy_to(new_syndicate_commando)
new_syndicate_commando.dna.ready_dna(new_syndicate_commando)//Creates DNA.
+13 -16
View File
@@ -17,7 +17,19 @@
return
else
target_ckey = new_ckey
if(check_watchlist(target_ckey))
var/already_watched = FALSE
var/datum/db_query/query_watch = SSdbcore.NewQuery("SELECT reason FROM watch WHERE ckey=:target_ckey", list(
"target_ckey" = target_ckey
))
if(!query_watch.warn_execute())
qdel(query_watch)
return
if(query_watch.NextRow())
already_watched = TRUE
qdel(query_watch)
if(already_watched)
to_chat(usr, "<span class='redtext'>[target_ckey] is already on the watchlist.</span>")
return
var/reason = input(usr,"Please state the reason","Reason") as message|null
@@ -132,18 +144,3 @@
output += "<br>[reason]<hr style='background:#000000; border:0; height:1px'>"
usr << browse(output, "window=watchwin;size=900x500")
qdel(query_watchlist)
/proc/check_watchlist(target_ckey)
var/datum/db_query/query_watch = SSdbcore.NewQuery("SELECT reason FROM watch WHERE ckey=:target_ckey", list(
"target_ckey" = target_ckey
))
if(!query_watch.warn_execute())
qdel(query_watch)
return
if(query_watch.NextRow())
var/entry = query_watch.item[1]
qdel(query_watch)
return entry
else
qdel(query_watch)
return 0