mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-29 15:08:02 +01:00
Refactors client data loading
This commit is contained in:
@@ -42,7 +42,7 @@
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/mob/new_player/proc/new_player_panel_proc()
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var/real_name = client.prefs.real_name
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var/real_name = client.prefs.active_character.real_name
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if(client.prefs.toggles2 & PREFTOGGLE_2_RANDOMSLOT)
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real_name = "Random Character Slot"
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var/output = "<center><p><a href='byond://?src=[UID()];show_preferences=1'>Setup Character</A><br /><i>[real_name]</i></p>"
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@@ -184,13 +184,13 @@
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to_chat(src, "<span class='notice'>Now teleporting.</span>")
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observer.forceMove(O.loc)
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observer.timeofdeath = world.time // Set the time of death so that the respawn timer works correctly.
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client.prefs.update_preview_icon(1)
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observer.icon = client.prefs.preview_icon
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client.prefs.active_character.update_preview_icon(1)
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observer.icon = client.prefs.active_character.preview_icon
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observer.alpha = 127
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if(client.prefs.be_random_name)
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client.prefs.real_name = random_name(client.prefs.gender,client.prefs.species)
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observer.real_name = client.prefs.real_name
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if(client.prefs.active_character.be_random_name)
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client.prefs.active_character.real_name = random_name(client.prefs.active_character.gender,client.prefs.active_character.species)
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observer.real_name = client.prefs.active_character.real_name
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observer.name = observer.real_name
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observer.key = key
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QDEL_NULL(mind)
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@@ -212,10 +212,10 @@
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if(!SSticker || SSticker.current_state != GAME_STATE_PLAYING)
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to_chat(usr, "<span class='warning'>The round is either not ready, or has already finished...</span>")
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return
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if(client.prefs.species in GLOB.whitelisted_species)
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if(client.prefs.active_character.species in GLOB.whitelisted_species)
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if(!is_alien_whitelisted(src, client.prefs.species))
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to_chat(src, alert("You are currently not whitelisted to play [client.prefs.species]."))
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if(!is_alien_whitelisted(src, client.prefs.active_character.species))
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to_chat(src, alert("You are currently not whitelisted to play [client.prefs.active_character.species]."))
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return FALSE
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LateChoices()
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@@ -232,12 +232,12 @@
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if(client.prefs.toggles2 & PREFTOGGLE_2_RANDOMSLOT)
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client.prefs.load_random_character_slot(client)
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if(client.prefs.species in GLOB.whitelisted_species)
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if(!is_alien_whitelisted(src, client.prefs.species))
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to_chat(src, alert("You are currently not whitelisted to play [client.prefs.species]."))
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if(client.prefs.active_character.species in GLOB.whitelisted_species)
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if(!is_alien_whitelisted(src, client.prefs.active_character.species))
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to_chat(src, alert("You are currently not whitelisted to play [client.prefs.active_character.species]."))
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return FALSE
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AttemptLateSpawn(href_list["SelectedJob"],client.prefs.spawnpoint)
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AttemptLateSpawn(href_list["SelectedJob"],client.prefs.active_character.spawnpoint)
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return
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if(!ready && href_list["preference"])
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@@ -543,9 +543,9 @@
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new_character.lastarea = get_area(loc)
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if(SSticker.random_players || appearance_isbanned(new_character))
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client.prefs.random_character()
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client.prefs.real_name = random_name(client.prefs.gender)
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client.prefs.copy_to(new_character)
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client.prefs.active_character.randomise()
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client.prefs.active_character.real_name = random_name(client.prefs.active_character.gender)
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client.prefs.active_character.copy_to(new_character)
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stop_sound_channel(CHANNEL_LOBBYMUSIC)
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@@ -569,19 +569,19 @@
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// This is to check that the player only has preferences set that they're supposed to
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/mob/new_player/proc/check_prefs_are_sane()
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var/datum/species/chosen_species
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if(client.prefs.species)
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chosen_species = GLOB.all_species[client.prefs.species]
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if(client.prefs.active_character.species)
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chosen_species = GLOB.all_species[client.prefs.active_character.species]
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if(!(chosen_species && (is_species_whitelisted(chosen_species) || has_admin_rights())))
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// Have to recheck admin due to no usr at roundstart. Latejoins are fine though.
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log_runtime(EXCEPTION("[src] had species [client.prefs.species], though they weren't supposed to. Setting to Human."), src)
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client.prefs.species = "Human"
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log_runtime(EXCEPTION("[src] had species [client.prefs.active_character.species], though they weren't supposed to. Setting to Human."), src)
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client.prefs.active_character.species = "Human"
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var/datum/language/chosen_language
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if(client.prefs.language)
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chosen_language = GLOB.all_languages[client.prefs.language]
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if((chosen_language == null && client.prefs.language != "None") || (chosen_language && chosen_language.flags & RESTRICTED))
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log_runtime(EXCEPTION("[src] had language [client.prefs.language], though they weren't supposed to. Setting to None."), src)
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client.prefs.language = "None"
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if(client.prefs.active_character.language)
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chosen_language = GLOB.all_languages[client.prefs.active_character.language]
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if((chosen_language == null && client.prefs.active_character.language != "None") || (chosen_language && chosen_language.flags & RESTRICTED))
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log_runtime(EXCEPTION("[src] had language [client.prefs.active_character.language], though they weren't supposed to. Setting to None."), src)
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client.prefs.active_character.language = "None"
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/mob/new_player/proc/ViewManifest()
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GLOB.generic_crew_manifest.ui_interact(usr, state = GLOB.always_state)
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@@ -607,7 +607,7 @@
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/mob/new_player/get_gender()
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if(!client || !client.prefs) ..()
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return client.prefs.gender
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return client.prefs.active_character.gender
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/mob/new_player/is_ready()
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return ready && ..()
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@@ -1,952 +0,0 @@
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/datum/preferences
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//The mob should have a gender you want before running this proc. Will run fine without H
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/datum/preferences/proc/random_character(gender_override)
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var/datum/species/S = GLOB.all_species[species]
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if(!istype(S)) //The species was invalid. Set the species to the default, fetch the datum for that species and generate a random character.
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species = initial(species)
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S = GLOB.all_species[species]
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var/datum/robolimb/robohead
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if(S.bodyflags & ALL_RPARTS)
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var/head_model = "[!rlimb_data["head"] ? "Morpheus Cyberkinetics" : rlimb_data["head"]]"
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robohead = GLOB.all_robolimbs[head_model]
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if(gender_override)
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gender = gender_override
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else
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gender = pick(MALE, FEMALE)
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underwear = random_underwear(gender, species)
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undershirt = random_undershirt(gender, species)
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socks = random_socks(gender, species)
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if(GLOB.body_accessory_by_species[species])
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body_accessory = random_body_accessory(species)
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if(body_accessory == "None") //Required to prevent a bug where the information/icons in the character preferences screen wouldn't update despite the data being changed.
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body_accessory = null
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if(S.bodyflags & (HAS_SKIN_TONE|HAS_ICON_SKIN_TONE))
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s_tone = random_skin_tone(species)
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h_style = random_hair_style(gender, species, robohead)
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f_style = random_facial_hair_style(gender, species, robohead)
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if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Wryn", "Vulpkanin", "Vox"))
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randomize_hair_color("hair")
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randomize_hair_color("facial")
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if(S.bodyflags & HAS_HEAD_ACCESSORY)
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ha_style = random_head_accessory(species)
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hacc_colour = randomize_skin_color(1)
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if(S.bodyflags & HAS_HEAD_MARKINGS)
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m_styles["head"] = random_marking_style("head", species, robohead, null, alt_head)
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m_colours["head"] = randomize_skin_color(1)
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if(S.bodyflags & HAS_BODY_MARKINGS)
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m_styles["body"] = random_marking_style("body", species)
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m_colours["body"] = randomize_skin_color(1)
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if(S.bodyflags & HAS_TAIL_MARKINGS) //Species with tail markings.
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m_styles["tail"] = random_marking_style("tail", species, null, body_accessory)
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m_colours["tail"] = randomize_skin_color(1)
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if(!(S.bodyflags & ALL_RPARTS))
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randomize_eyes_color()
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if(S.bodyflags & HAS_SKIN_COLOR)
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randomize_skin_color()
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backbag = 2
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age = rand(AGE_MIN, AGE_MAX)
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/datum/preferences/proc/randomize_hair_color(target = "hair")
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if(prob (75) && target == "facial") // Chance to inherit hair color
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f_colour = h_colour
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return
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var/red
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var/green
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var/blue
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var/col = pick ("blonde", "black", "chestnut", "copper", "brown", "wheat", "old", "punk")
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switch(col)
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if("blonde")
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red = 255
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green = 255
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blue = 0
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if("black")
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red = 0
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green = 0
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blue = 0
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if("chestnut")
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red = 153
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green = 102
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blue = 51
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if("copper")
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red = 255
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green = 153
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blue = 0
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if("brown")
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red = 102
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green = 51
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blue = 0
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if("wheat")
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red = 255
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green = 255
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blue = 153
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if("old")
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red = rand (100, 255)
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green = red
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blue = red
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if("punk")
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red = rand (0, 255)
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green = rand (0, 255)
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blue = rand (0, 255)
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red = max(min(red + rand (-25, 25), 255), 0)
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green = max(min(green + rand (-25, 25), 255), 0)
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blue = max(min(blue + rand (-25, 25), 255), 0)
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switch(target)
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if("hair")
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h_colour = rgb(red, green, blue)
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if("facial")
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f_colour = rgb(red, green, blue)
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/datum/preferences/proc/randomize_eyes_color()
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var/red
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var/green
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var/blue
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var/col = pick ("black", "grey", "brown", "chestnut", "blue", "lightblue", "green", "albino")
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switch(col)
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if("black")
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red = 0
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green = 0
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blue = 0
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if("grey")
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red = rand (100, 200)
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green = red
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blue = red
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if("brown")
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red = 102
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green = 51
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blue = 0
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if("chestnut")
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red = 153
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green = 102
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blue = 0
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if("blue")
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red = 51
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green = 102
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blue = 204
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if("lightblue")
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red = 102
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green = 204
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blue = 255
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if("green")
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red = 0
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green = 102
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blue = 0
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if("albino")
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red = rand (200, 255)
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green = rand (0, 150)
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blue = rand (0, 150)
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red = max(min(red + rand (-25, 25), 255), 0)
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green = max(min(green + rand (-25, 25), 255), 0)
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blue = max(min(blue + rand (-25, 25), 255), 0)
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e_colour = rgb(red, green, blue)
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/datum/preferences/proc/randomize_skin_color(pass_on)
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var/red
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var/green
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var/blue
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var/col = pick ("black", "grey", "brown", "chestnut", "blue", "lightblue", "green", "albino")
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switch(col)
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if("black")
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red = 0
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green = 0
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blue = 0
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if("grey")
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red = rand (100, 200)
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green = red
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blue = red
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if("brown")
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red = 102
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green = 51
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blue = 0
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if("chestnut")
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red = 153
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green = 102
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blue = 0
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if("blue")
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red = 51
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green = 102
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blue = 204
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if("lightblue")
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red = 102
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green = 204
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blue = 255
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if("green")
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red = 0
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green = 102
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blue = 0
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if("albino")
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red = rand (200, 255)
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green = rand (0, 150)
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blue = rand (0, 150)
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red = max(min(red + rand (-25, 25), 255), 0)
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green = max(min(green + rand (-25, 25), 255), 0)
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blue = max(min(blue + rand (-25, 25), 255), 0)
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if(pass_on)
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return rgb(red, green, blue)
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else
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s_colour = rgb(red, green, blue)
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/datum/preferences/proc/blend_backpack(icon/clothes_s, backbag, satchel, backpack="backpack")
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switch(backbag)
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if(2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', backpack), ICON_OVERLAY)
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if(3)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', satchel), ICON_OVERLAY)
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if(4)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
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return clothes_s
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/datum/preferences/proc/update_preview_icon(for_observer=0) //seriously. This is horrendous.
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qdel(preview_icon_front)
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qdel(preview_icon_side)
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qdel(preview_icon)
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var/g = "m"
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if(gender == FEMALE) g = "f"
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var/icon/icobase
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var/datum/species/current_species = GLOB.all_species[species]
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//Icon-based species colour.
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var/coloured_tail
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if(current_species)
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if(current_species.bodyflags & HAS_ICON_SKIN_TONE) //Handling species-specific icon-based skin tones by flagged race.
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var/mob/living/carbon/human/H = new
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H.dna.species = current_species
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H.s_tone = s_tone
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H.dna.species.updatespeciescolor(H, 0) //The mob's species wasn't set, so it's almost certainly different than the character's species at the moment. Thus, we need to be owner-insensitive.
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var/obj/item/organ/external/chest/C = H.get_organ("chest")
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icobase = C.icobase ? C.icobase : C.dna.species.icobase
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if(H.dna.species.bodyflags & HAS_TAIL)
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coloured_tail = H.tail ? H.tail : H.dna.species.tail
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qdel(H)
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else
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icobase = current_species.icobase
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else
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icobase = 'icons/mob/human_races/r_human.dmi'
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preview_icon = new /icon(icobase, "torso_[g]")
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preview_icon.Blend(new /icon(icobase, "groin_[g]"), ICON_OVERLAY)
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var/head = "head"
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if(alt_head && current_species.bodyflags & HAS_ALT_HEADS)
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var/datum/sprite_accessory/alt_heads/H = GLOB.alt_heads_list[alt_head]
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if(H.icon_state)
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head = H.icon_state
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preview_icon.Blend(new /icon(icobase, "[head]_[g]"), ICON_OVERLAY)
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for(var/name in list("chest", "groin", "head", "r_arm", "r_hand", "r_leg", "r_foot", "l_leg", "l_foot", "l_arm", "l_hand"))
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if(organ_data[name] == "amputated") continue
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if(organ_data[name] == "cyborg")
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var/datum/robolimb/R
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if(rlimb_data[name]) R = GLOB.all_robolimbs[rlimb_data[name]]
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if(!R) R = GLOB.basic_robolimb
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if(name == "chest")
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name = "torso"
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preview_icon.Blend(icon(R.icon, "[name]"), ICON_OVERLAY) // This doesn't check gendered_icon. Not an issue while only limbs can be robotic.
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continue
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preview_icon.Blend(new /icon(icobase, "[name]"), ICON_OVERLAY)
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// Skin color
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if(current_species && (current_species.bodyflags & HAS_SKIN_COLOR))
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preview_icon.Blend(s_colour, ICON_ADD)
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// Skin tone
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if(current_species && (current_species.bodyflags & HAS_SKIN_TONE))
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if(s_tone >= 0)
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preview_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
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else
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preview_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
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//Tail
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if(current_species && (current_species.bodyflags & HAS_TAIL))
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var/tail_icon
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var/tail_icon_state
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var/tail_shift_x
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var/tail_shift_y
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var/blend_mode = ICON_ADD
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if(body_accessory)
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var/datum/body_accessory/accessory = GLOB.body_accessory_by_name[body_accessory]
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tail_icon = accessory.icon
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tail_icon_state = accessory.icon_state
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if(accessory.blend_mode)
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blend_mode = accessory.blend_mode
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if(accessory.pixel_x_offset)
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tail_shift_x = accessory.pixel_x_offset
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if(accessory.pixel_y_offset)
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tail_shift_y = accessory.pixel_y_offset
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else
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tail_icon = "icons/effects/species.dmi"
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if(coloured_tail)
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tail_icon_state = "[coloured_tail]_s"
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else
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tail_icon_state = "[current_species.tail]_s"
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var/icon/temp = new/icon("icon" = tail_icon, "icon_state" = tail_icon_state)
|
||||
if(tail_shift_x)
|
||||
temp.Shift(EAST, tail_shift_x)
|
||||
if(tail_shift_y)
|
||||
temp.Shift(NORTH, tail_shift_y)
|
||||
|
||||
if(current_species && (current_species.bodyflags & HAS_SKIN_COLOR))
|
||||
temp.Blend(s_colour, blend_mode)
|
||||
|
||||
if(current_species && (current_species.bodyflags & HAS_TAIL_MARKINGS))
|
||||
var/tail_marking = m_styles["tail"]
|
||||
var/datum/sprite_accessory/tail_marking_style = GLOB.marking_styles_list[tail_marking]
|
||||
if(tail_marking_style && tail_marking_style.species_allowed)
|
||||
var/icon/t_marking_s = new/icon("icon" = tail_marking_style.icon, "icon_state" = "[tail_marking_style.icon_state]_s")
|
||||
t_marking_s.Blend(m_colours["tail"], ICON_ADD)
|
||||
temp.Blend(t_marking_s, ICON_OVERLAY)
|
||||
|
||||
preview_icon.Blend(temp, ICON_OVERLAY)
|
||||
|
||||
//Markings
|
||||
if(current_species && ((current_species.bodyflags & HAS_HEAD_MARKINGS) || (current_species.bodyflags & HAS_BODY_MARKINGS)))
|
||||
if(current_species.bodyflags & HAS_BODY_MARKINGS) //Body markings.
|
||||
var/body_marking = m_styles["body"]
|
||||
var/datum/sprite_accessory/body_marking_style = GLOB.marking_styles_list[body_marking]
|
||||
if(body_marking_style && body_marking_style.species_allowed)
|
||||
var/icon/b_marking_s = new/icon("icon" = body_marking_style.icon, "icon_state" = "[body_marking_style.icon_state]_s")
|
||||
b_marking_s.Blend(m_colours["body"], ICON_ADD)
|
||||
preview_icon.Blend(b_marking_s, ICON_OVERLAY)
|
||||
if(current_species.bodyflags & HAS_HEAD_MARKINGS) //Head markings.
|
||||
var/head_marking = m_styles["head"]
|
||||
var/datum/sprite_accessory/head_marking_style = GLOB.marking_styles_list[head_marking]
|
||||
if(head_marking_style && head_marking_style.species_allowed)
|
||||
var/icon/h_marking_s = new/icon("icon" = head_marking_style.icon, "icon_state" = "[head_marking_style.icon_state]_s")
|
||||
h_marking_s.Blend(m_colours["head"], ICON_ADD)
|
||||
preview_icon.Blend(h_marking_s, ICON_OVERLAY)
|
||||
|
||||
|
||||
var/icon/face_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = "bald_s")
|
||||
if(!(current_species.bodyflags & NO_EYES))
|
||||
var/icon/eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = current_species ? current_species.eyes : "eyes_s")
|
||||
eyes_s.Blend(e_colour, ICON_ADD)
|
||||
face_s.Blend(eyes_s, ICON_OVERLAY)
|
||||
|
||||
|
||||
var/datum/sprite_accessory/hair_style = GLOB.hair_styles_full_list[h_style]
|
||||
if(hair_style)
|
||||
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
|
||||
if(current_species.name == "Slime People") // whee I am part of the problem
|
||||
hair_s.Blend("[s_colour]A0", ICON_ADD)
|
||||
else if(hair_style.do_colouration)
|
||||
hair_s.Blend(h_colour, ICON_ADD)
|
||||
|
||||
if(hair_style.secondary_theme)
|
||||
var/icon/hair_secondary_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_[hair_style.secondary_theme]_s")
|
||||
if(!hair_style.no_sec_colour && hair_style.do_colouration )
|
||||
hair_secondary_s.Blend(h_sec_colour, ICON_ADD)
|
||||
hair_s.Blend(hair_secondary_s, ICON_OVERLAY)
|
||||
|
||||
face_s.Blend(hair_s, ICON_OVERLAY)
|
||||
|
||||
//Head Accessory
|
||||
if(current_species && (current_species.bodyflags & HAS_HEAD_ACCESSORY))
|
||||
var/datum/sprite_accessory/head_accessory_style = GLOB.head_accessory_styles_list[ha_style]
|
||||
if(head_accessory_style && head_accessory_style.species_allowed)
|
||||
var/icon/head_accessory_s = new/icon("icon" = head_accessory_style.icon, "icon_state" = "[head_accessory_style.icon_state]_s")
|
||||
head_accessory_s.Blend(hacc_colour, ICON_ADD)
|
||||
face_s.Blend(head_accessory_s, ICON_OVERLAY)
|
||||
|
||||
var/datum/sprite_accessory/facial_hair_style = GLOB.facial_hair_styles_list[f_style]
|
||||
if(facial_hair_style && facial_hair_style.species_allowed)
|
||||
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
|
||||
if(current_species.name == "Slime People") // whee I am part of the problem
|
||||
facial_s.Blend("[s_colour]A0", ICON_ADD)
|
||||
else if(facial_hair_style.do_colouration)
|
||||
facial_s.Blend(f_colour, ICON_ADD)
|
||||
|
||||
if(facial_hair_style.secondary_theme)
|
||||
var/icon/facial_secondary_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_[facial_hair_style.secondary_theme]_s")
|
||||
if(!facial_hair_style.no_sec_colour && facial_hair_style.do_colouration)
|
||||
facial_secondary_s.Blend(f_sec_colour, ICON_ADD)
|
||||
facial_s.Blend(facial_secondary_s, ICON_OVERLAY)
|
||||
|
||||
face_s.Blend(facial_s, ICON_OVERLAY)
|
||||
|
||||
var/icon/underwear_s = null
|
||||
if(underwear && (current_species.clothing_flags & HAS_UNDERWEAR))
|
||||
var/datum/sprite_accessory/underwear/U = GLOB.underwear_list[underwear]
|
||||
if(U)
|
||||
var/u_icon = U.sprite_sheets && (current_species.name in U.sprite_sheets) ? U.sprite_sheets[current_species.name] : U.icon //Species-fit the undergarment.
|
||||
underwear_s = new/icon(u_icon, "uw_[U.icon_state]_s", ICON_OVERLAY)
|
||||
|
||||
var/icon/undershirt_s = null
|
||||
if(undershirt && (current_species.clothing_flags & HAS_UNDERSHIRT))
|
||||
var/datum/sprite_accessory/undershirt/U2 = GLOB.undershirt_list[undershirt]
|
||||
if(U2)
|
||||
var/u2_icon = U2.sprite_sheets && (current_species.name in U2.sprite_sheets) ? U2.sprite_sheets[current_species.name] : U2.icon
|
||||
undershirt_s = new/icon(u2_icon, "us_[U2.icon_state]_s", ICON_OVERLAY)
|
||||
|
||||
var/icon/socks_s = null
|
||||
if(socks && (current_species.clothing_flags & HAS_SOCKS))
|
||||
var/datum/sprite_accessory/socks/U3 = GLOB.socks_list[socks]
|
||||
if(U3)
|
||||
var/u3_icon = U3.sprite_sheets && (current_species.name in U3.sprite_sheets) ? U3.sprite_sheets[current_species.name] : U3.icon
|
||||
socks_s = new/icon(u3_icon, "sk_[U3.icon_state]_s", ICON_OVERLAY)
|
||||
|
||||
var/icon/clothes_s = null
|
||||
var/uniform_dmi='icons/mob/uniform.dmi'
|
||||
if(job_support_low & JOB_CIVILIAN)//This gives the preview icon clothes depending on which job(if any) is set to 'high'
|
||||
clothes_s = new /icon(uniform_dmi, "grey_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
else if(backbag == 3 || backbag == 4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
|
||||
else if(job_support_high)//I hate how this looks, but there's no reason to go through this switch if it's empty
|
||||
switch(job_support_high)
|
||||
if(JOB_HOP)
|
||||
clothes_s = new /icon(uniform_dmi, "hop_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "ianshirt"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_BARTENDER)
|
||||
clothes_s = new /icon(uniform_dmi, "ba_suit_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "tophat"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_BOTANIST)
|
||||
clothes_s = new /icon(uniform_dmi, "hydroponics_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "ggloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "apron"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "nymph"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-hyd"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_CHEF)
|
||||
clothes_s = new /icon(uniform_dmi, "chef_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "chef"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "apronchef"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_JANITOR)
|
||||
clothes_s = new /icon(uniform_dmi, "janitor_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "bio_janitor"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_LIBRARIAN)
|
||||
clothes_s = new /icon(uniform_dmi, "red_suit_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hairflower"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_QUARTERMASTER)
|
||||
clothes_s = new /icon(uniform_dmi, "qm_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "poncho"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_CARGOTECH)
|
||||
clothes_s = new /icon(uniform_dmi, "cargotech_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "flat_cap"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_MINER)
|
||||
clothes_s = new /icon(uniform_dmi, "explorer_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "explorer"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "bearpelt"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "explorerpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-explorer"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_LAWYER)
|
||||
clothes_s = new /icon(uniform_dmi, "internalaffairs_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/inhands/items_righthand.dmi', "briefcase"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "suitjacket_blue"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_CHAPLAIN)
|
||||
clothes_s = new /icon(uniform_dmi, "chapblack_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "imperium_monk"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_CLOWN)
|
||||
clothes_s = new /icon(uniform_dmi, "clown_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "clown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "clown"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "clownpack"), ICON_OVERLAY)
|
||||
if(JOB_MIME)
|
||||
clothes_s = new /icon(uniform_dmi, "mime_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "lgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "mime"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "beret"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "suspenders"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
|
||||
else if(job_medsci_high)
|
||||
switch(job_medsci_high)
|
||||
if(JOB_RD)
|
||||
clothes_s = new /icon(uniform_dmi, "director_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "petehat"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-tox"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_SCIENTIST)
|
||||
clothes_s = new /icon(uniform_dmi, "toxinswhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "metroid"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-tox"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_CHEMIST)
|
||||
clothes_s = new /icon(uniform_dmi, "chemistrywhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labgreen"), ICON_OVERLAY)
|
||||
else
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_chem_open"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-chem"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_CMO)
|
||||
clothes_s = new /icon(uniform_dmi, "cmo_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "bio_cmo"), ICON_OVERLAY)
|
||||
else
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_cmo_open"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_DOCTOR)
|
||||
clothes_s = new /icon(uniform_dmi, "medical_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "surgeon"), ICON_OVERLAY)
|
||||
else
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_CORONER)
|
||||
clothes_s = new /icon(uniform_dmi, "medical_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "mortician"), ICON_OVERLAY)
|
||||
else
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_GENETICIST)
|
||||
clothes_s = new /icon(uniform_dmi, "geneticswhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "monkeysuit"), ICON_OVERLAY)
|
||||
else
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_gen_open"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-gen"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_VIROLOGIST)
|
||||
clothes_s = new /icon(uniform_dmi, "virologywhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "sterile"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_vir_open"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "plaguedoctor"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-vir"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_PSYCHIATRIST)
|
||||
clothes_s = new /icon(uniform_dmi, "psych_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "laceups"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_PARAMEDIC)
|
||||
clothes_s = new /icon(uniform_dmi, "paramedic_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigoff"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "bluesoft"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY)
|
||||
if(JOB_ROBOTICIST)
|
||||
clothes_s = new /icon(uniform_dmi, "robotics_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/inhands/items_righthand.dmi', "toolbox_blue"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
|
||||
else if(job_engsec_high)
|
||||
switch(job_engsec_high)
|
||||
if(JOB_CAPTAIN)
|
||||
clothes_s = new /icon(uniform_dmi, "captain_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "centcomcaptain"), ICON_OVERLAY)
|
||||
else
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "captain"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-cap"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_HOS)
|
||||
clothes_s = new /icon(uniform_dmi, "hosred_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "beret_hos"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_WARDEN)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "warden_s")
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "slippers_worn"), ICON_OVERLAY)
|
||||
else
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_DETECTIVE)
|
||||
clothes_s = new /icon(uniform_dmi, "detective_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "detective"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "detective"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_OFFICER)
|
||||
clothes_s = new /icon(uniform_dmi, "secred_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "beret_officer"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_CHIEF)
|
||||
clothes_s = new /icon(uniform_dmi, "chief_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_white"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/inhands/items_righthand.dmi', "blueprints"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_ENGINEER)
|
||||
clothes_s = new /icon(uniform_dmi, "engine_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "orange"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_yellow"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "hazard"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_ATMOSTECH)
|
||||
clothes_s = new /icon(uniform_dmi, "atmos_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "firesuit"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
|
||||
if(JOB_AI)//Gives AI and borgs assistant-wear, so they can still customize their character
|
||||
clothes_s = new /icon(uniform_dmi, "grey_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "straight_jacket"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "cardborg_h"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
else if(backbag == 3 || backbag == 4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_CYBORG)
|
||||
clothes_s = new /icon(uniform_dmi, "grey_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "cardborg"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "cardborg_h"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
else if(backbag == 3 || backbag == 4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
else if(job_karma_high)
|
||||
switch(job_karma_high)
|
||||
if(JOB_MECHANIC)
|
||||
clothes_s = new /icon(uniform_dmi, "mechanic_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "orange"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_yellow"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_PILOT)
|
||||
clothes_s = new /icon(uniform_dmi, "secred_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "bomber"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_BRIGDOC)
|
||||
clothes_s = new /icon(uniform_dmi, "medical_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "fr_jacket_open"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_NANO)
|
||||
clothes_s = new /icon(uniform_dmi, "officer_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "laceups"), ICON_UNDERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_BLUESHIELD)
|
||||
clothes_s = new /icon(uniform_dmi, "officer_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "swat_gl"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "blueshield"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JOB_JUDGE)
|
||||
clothes_s = new /icon(uniform_dmi, "really_black_suit_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "laceups"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "mercy_hood"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "judge"), ICON_UNDERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
|
||||
if(disabilities & DISABILITY_FLAG_NEARSIGHTED)
|
||||
preview_icon.Blend(new /icon('icons/mob/eyes.dmi', "glasses"), ICON_OVERLAY)
|
||||
|
||||
// Observers get tourist outfit.
|
||||
if(for_observer)
|
||||
clothes_s = new /icon(uniform_dmi, "tourist_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
else if(backbag == 3 || backbag == 4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
|
||||
if(underwear_s)
|
||||
preview_icon.Blend(underwear_s, ICON_OVERLAY)
|
||||
if(undershirt_s)
|
||||
preview_icon.Blend(undershirt_s, ICON_OVERLAY)
|
||||
if(socks_s)
|
||||
preview_icon.Blend(socks_s, ICON_OVERLAY)
|
||||
if(clothes_s)
|
||||
preview_icon.Blend(clothes_s, ICON_OVERLAY)
|
||||
preview_icon.Blend(face_s, ICON_OVERLAY)
|
||||
preview_icon_front = new(preview_icon, dir = SOUTH)
|
||||
preview_icon_side = new(preview_icon, dir = WEST)
|
||||
|
||||
qdel(face_s)
|
||||
qdel(underwear_s)
|
||||
qdel(undershirt_s)
|
||||
qdel(socks_s)
|
||||
qdel(clothes_s)
|
||||
Reference in New Issue
Block a user