Add bandanas, mask toggling, camo armor jacket and bugfixes

This commit is contained in:
Markolie
2015-02-28 17:09:45 +01:00
parent a735e6855c
commit f7426c8d72
18 changed files with 139 additions and 42 deletions
+25
View File
@@ -243,6 +243,31 @@ BLIND // can't see anything
icon = 'icons/obj/clothing/masks.dmi'
body_parts_covered = HEAD
slot_flags = SLOT_MASK
var/mask_adjusted = 0
var/ignore_maskadjust = 1
var/adjusted_flags = null
//Proc that moves gas/breath masks out of the way, disabling them and allowing pill/food consumption
/obj/item/clothing/mask/proc/adjustmask(var/mob/user)
if(!ignore_maskadjust)
if(!user.canmove || user.stat || user.restrained())
return
if(src.mask_adjusted == 1)
src.icon_state = initial(icon_state)
gas_transfer_coefficient = initial(gas_transfer_coefficient)
permeability_coefficient = initial(permeability_coefficient)
user << "You push \the [src] back into place."
src.mask_adjusted = 0
slot_flags = initial(slot_flags)
else
src.icon_state += "_up"
user << "You push \the [src] out of the way."
gas_transfer_coefficient = null
permeability_coefficient = null
src.mask_adjusted = 1
if(adjusted_flags)
slot_flags = adjusted_flags
usr.update_inv_wear_mask()
//Shoes
/obj/item/clothing/shoes
+7
View File
@@ -6,10 +6,17 @@
flags = BLOCKHAIR
flags_inv = HIDEFACE
w_class = 2
icon_action_button = "action_balaclava"
action_button_name = "Adjust Balaclava"
ignore_maskadjust = 0
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi'
)
/obj/item/clothing/mask/balaclava/attack_self(var/mob/user)
adjustmask(user)
/obj/item/clothing/mask/luchador
name = "Luchador Mask"
desc = "Worn by robust fighters, flying high to defeat their foes!"
+8 -22
View File
@@ -8,34 +8,17 @@
gas_transfer_coefficient = 0.10
permeability_coefficient = 0.50
species_fit = list("Vox")
var/hanging = 0
icon_action_button = "action_breath"
action_button_name = "Adjust Breath Mask"
ignore_maskadjust = 0
species_fit = list("Vox", "Vox Armalis")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi',
"Vox Armalis" = 'icons/mob/species/armalis/mask.dmi',
)
verb/toggle()
set category = "Object"
set name = "Adjust mask"
set src in usr
if(usr.canmove && !usr.stat && !usr.restrained())
if(!src.hanging)
src.hanging = !src.hanging
gas_transfer_coefficient = 1 //gas is now escaping to the turf and vice versa
flags &= ~(MASKCOVERSMOUTH | MASKINTERNALS)
icon_state = "[initial(icon_state)]down"
usr << "Your mask is now hanging on your neck."
else
src.hanging = !src.hanging
gas_transfer_coefficient = 0.10
flags |= MASKCOVERSMOUTH | MASKINTERNALS
icon_state = "[initial(icon_state)]"
usr << "You pull the mask up to cover your face."
usr.update_inv_wear_mask()
/obj/item/clothing/mask/breath/attack_self(var/mob/user)
adjustmask(user)
/obj/item/clothing/mask/breath/medical
desc = "A close-fitting sterile mask that can be connected to an air supply."
@@ -52,3 +35,6 @@
item_state = "voxmask"
permeability_coefficient = 0.01
species_restricted = list("Vox")
icon_action_button = null
action_button_name = null
ignore_maskadjust = 1
+16 -4
View File
@@ -146,18 +146,30 @@
name = "security gas mask"
desc = "A standard issue Security gas mask with integrated 'Compli-o-nator 3000' device, plays over a dozen pre-recorded compliance phrases designed to get scumbags to stand still whilst you taze them. Do not tamper with the device."
action_button_name = "HALT!"
icon_state = "officermask"
icon_state = "sechailer"
var/cooldown = 0
var/aggressiveness = 2
ignore_maskadjust = 0
species_fit = list()
action_button_name = "HALT!"
icon_action_button = "action_officermask"
icon_action_button = "action_sechailer"
/obj/item/clothing/mask/gas/sechailer/warden
icon_state = "wardenmask"
/obj/item/clothing/mask/gas/sechailer/hos
icon_state = "hosmask"
/obj/item/clothing/mask/gas/sechailer/swat
name = "\improper SWAT mask"
desc = "A close-fitting tactical mask with an especially aggressive Compli-o-nator 3000."
action_button_name = "HALT!"
icon_state = "swat"
aggressiveness = 3
ignore_maskadjust = 1
/obj/item/clothing/mask/gas/sechailer/verb/adjust()
set category = "Object"
set name = "Adjust Mask"
adjustmask(usr)
/obj/item/clothing/mask/gas/sechailer/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/screwdriver))
@@ -35,10 +35,16 @@
gas_transfer_coefficient = 0.90
permeability_coefficient = 0.01
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 25, rad = 0)
action_button_name = "Adjust Sterile Mask"
ignore_maskadjust = 0
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi'
)
/obj/item/clothing/mask/surgical/attack_self(var/mob/user)
adjustmask(user)
/obj/item/clothing/mask/fakemoustache
name = "fake moustache"
desc = "Warning: moustache is fake."
@@ -150,3 +156,51 @@
item_state = "pennywise_mask"
species_fit = list("Vox")
flags = MASKCOVERSMOUTH | MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS | BLOCKHAIR
// Bandanas
/obj/item/clothing/mask/bandana
name = "bandana"
desc = "A colorful bandana."
flags = MASKCOVERSMOUTH
flags_inv = HIDEFACE
w_class = 1
slot_flags = SLOT_MASK
ignore_maskadjust = 0
adjusted_flags = SLOT_HEAD
icon_state = "bandbotany"
icon_action_button = "action_bandana"
action_button_name = "Adjust Bandana"
/obj/item/clothing/mask/bandana/attack_self(var/mob/user)
adjustmask(user)
obj/item/clothing/mask/bandana/red
name = "red bandana"
icon_state = "bandred"
obj/item/clothing/mask/bandana/blue
name = "blue bandana"
icon_state = "bandblue"
obj/item/clothing/mask/bandana/gold
name = "gold bandana"
icon_state = "bandgold"
obj/item/clothing/mask/bandana/green
name = "green bandana"
icon_state = "bandgreen"
/obj/item/clothing/mask/bandana/botany
name = "botany bandana"
desc = "It's a green bandana with some fine nanotech lining."
icon_state = "bandbotany"
/obj/item/clothing/mask/bandana/skull
name = "skull bandana"
desc = "It's a black bandana with a skull pattern."
icon_state = "bandskull"
/obj/item/clothing/mask/bandana/black
name = "black bandana"
desc = "It's a black bandana."
icon_state = "bandblack"
+7
View File
@@ -17,6 +17,13 @@
blood_overlay_type = "armor"
flags = ONESIZEFITSALL
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
/obj/item/clothing/suit/armor/vest/jacket
name = "military jacket"
desc = "An old military jacket, it has armoring."
icon_state = "militaryjacket"
item_state = "militaryjacket"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
/obj/item/clothing/suit/armor/vest/combat
name = "combat vest"
+2 -3
View File
@@ -639,8 +639,6 @@
item_state = "checkered_suit"
_color = "checkered_suit"
/obj/item/clothing/under/owl
name = "owl uniform"
desc = "A soft brown jumpsuit made of synthetic feathers and strong conviction."
@@ -653,4 +651,5 @@
desc = "A soft brown jumpsuit with a white feather collar made of synthetic feathers and a lust for mayhem."
icon_state = "griffin"
_color = "griffin"
flags = NODROP
flags = NODROP
+5 -4
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@@ -399,10 +399,11 @@ datum
check_gofast(var/mob/M)
if(M && istype(M, /mob))
if(M.reagents.has_reagent("hyperzine")||M.reagents.has_reagent("nuka_cola"))
return 1
else
M.status_flags &= ~GOTTAGOFAST
if(M.reagents)
if(M.reagents.has_reagent("hyperzine")||M.reagents.has_reagent("nuka_cola"))
return 1
else
M.status_flags &= ~GOTTAGOFAST
update_total()
total_volume = 0