diff --git a/code/game/machinery/kitchen/monkeyrecycler.dm b/code/game/machinery/kitchen/monkeyrecycler.dm index 22115ad0cdc..810143f6583 100644 --- a/code/game/machinery/kitchen/monkeyrecycler.dm +++ b/code/game/machinery/kitchen/monkeyrecycler.dm @@ -53,11 +53,11 @@ var/mob/living/carbon/human/target = grabbed if(issmall(target)) if(target.stat == 0) - user << "\red The monkey is struggling far too much to put it in the recycler." + user << "The monkey is struggling far too much to put it in the recycler." else user.drop_item() qdel(target) - user << "\blue You stuff the monkey in the machine." + user << "You stuff the monkey in the machine." playsound(src.loc, 'sound/machines/juicer.ogg', 50, 1) var/offset = prob(50) ? -2 : 2 animate(src, pixel_x = pixel_x + offset, time = 0.2, loop = 200) //start shaking @@ -65,22 +65,23 @@ src.grinded++ sleep(50) pixel_x = initial(pixel_x) - user << "\blue The machine now has [grinded] monkeys worth of material stored." + user << "The machine now has [grinded] monkey\s worth of material stored." else - user << "\red The machine only accepts monkeys!" + user << "The machine only accepts monkeys!" else - user << "\red The machine only accepts monkeys!" + user << "The machine only accepts monkeys!" return /obj/machinery/monkey_recycler/attack_hand(var/mob/user as mob) if (src.stat != 0) //NOPOWER etc return if(grinded >= required_grind) - user << "\blue The machine hisses loudly as it condenses the grinded monkey meat. After a moment, it dispenses a brand new monkey cube." + user << "The machine hisses loudly as it condenses the grinded monkey meat. After a moment, it dispenses a brand new monkey cube." playsound(src.loc, 'sound/machines/hiss.ogg', 50, 1) grinded -= required_grind - new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped(src.loc) - user << "\blue The machine's display flashes that it has [grinded] monkeys worth of material left." - else - user << "\red The machine needs at least [required_grind] monkey\s worth of material to produce a monkey cube. It only has [grinded]." - return + for(var/i = 0, i < cube_production, i++) // Forgot to fix this bit the first time through + new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped(src.loc) + user << "The machine's display flashes that it has [grinded] monkey\s worth of material left." + else // I'm not sure if the \s macro works with a word in between; I'll play it safe + user << "The machine needs at least [required_grind] monkey\s worth of material to compress [cube_production] monkey\s. It only has [grinded]." + return \ No newline at end of file