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Resolves conflicts.
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@@ -302,14 +302,12 @@
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if(cyborg.health < cyborg.maxHealth)
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if(cyborg.health < 0)
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repair_amount = -2.5
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repair_amount = 2.5
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powercost = 30
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else
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repair_amount = -1
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repair_amount = 1
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powercost = 10
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cyborg.adjustBruteLoss(repair_amount)
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cyborg.adjustFireLoss(repair_amount)
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cyborg.updatehealth()
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cyborg.heal_overall_damage(repair_amount, repair_amount)
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cyborg.cell.use(powercost)
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else
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cyborg.cell.use(5)
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