Resolves conflicts.

This commit is contained in:
Desolate
2018-10-11 05:36:22 -05:00
486 changed files with 16260 additions and 10647 deletions
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/datum/buildmode_mode/advanced
key = "advanced"
var/objholder = null
// FIXME: add logic which adds a button displaying the icon
// of the currently selected path
/datum/buildmode_mode/advanced/show_help(mob/user)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Right Mouse Button on buildmode button = Set object type</span>")
to_chat(user, "<span class='notice'>Left Mouse Button + alt on turf/obj = Copy object type")
to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj = Place objects</span>")
to_chat(user, "<span class='notice'>Right Mouse Button = Delete objects</span>")
to_chat(user, "")
to_chat(user, "<span class='notice'>Use the button in the upper left corner to</span>")
to_chat(user, "<span class='notice'>change the direction of built objects.</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
/datum/buildmode_mode/advanced/change_settings(mob/user)
var/target_path = input(user,"Enter typepath:" ,"Typepath","/obj/structure/closet")
objholder = text2path(target_path)
if(!ispath(objholder))
objholder = pick_closest_path(target_path)
if(!objholder)
alert("No path was selected")
return
else if(ispath(objholder, /area))
objholder = null
alert("That path is not allowed.")
return
/datum/buildmode_mode/advanced/handle_click(user, params, obj/object)
var/list/pa = params2list(params)
var/left_click = pa.Find("left")
var/right_click = pa.Find("right")
var/alt_click = pa.Find("alt")
if(left_click && alt_click)
if (isturf(object) || isobj(object) || ismob(object))
objholder = object.type
to_chat(user, "<span class='notice'>[initial(object.name)] ([object.type]) selected.</span>")
else
to_chat(user, "<span class='notice'>[initial(object.name)] is not a turf, object, or mob! Please select again.</span>")
else if(left_click)
if(ispath(objholder,/turf))
var/turf/T = get_turf(object)
log_admin("Build Mode: [key_name(user)] modified [T] ([T.x],[T.y],[T.z]) to [objholder]")
T.ChangeTurf(objholder)
else if(!isnull(objholder))
var/obj/A = new objholder (get_turf(object))
A.setDir(BM.build_dir)
log_admin("Build Mode: [key_name(user)] modified [A]'s ([A.x],[A.y],[A.z]) dir to [BM.build_dir]")
else
to_chat(user, "<span class='warning'>Select object type first.</span>")
else if(right_click)
if(isobj(object))
log_admin("Build Mode: [key_name(user)] deleted [object] at ([object.x],[object.y],[object.z])")
qdel(object)
@@ -0,0 +1,59 @@
/datum/buildmode_mode/area_edit
key = "areaedit"
var/area/storedarea
var/image/areaimage
/datum/buildmode_mode/area_edit/New()
areaimage = image('icons/turf/areas.dmi', null, "yellow")
..()
/datum/buildmode_mode/area_edit/enter_mode(datum/click_intercept/buildmode/BM)
BM.holder.images += areaimage
/datum/buildmode_mode/area_edit/exit_mode(datum/click_intercept/buildmode/BM)
areaimage.loc = null // de-color the area
BM.holder.images -= areaimage
return ..()
/datum/buildmode_mode/area_edit/Destroy()
QDEL_NULL(areaimage)
return ..()
/datum/buildmode_mode/area_edit/show_help(mob/user)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Left Mouse Button on obj/turf/mob = Paint area</span>")
to_chat(user, "<span class='notice'>Right Mouse Button on obj/turf/mob = Select area to paint</span>")
to_chat(user, "<span class='notice'>Right Mouse Button on buildmode button = Create new area</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
/datum/buildmode_mode/area_edit/change_settings(mob/user)
var/target_path = input(user,"Enter typepath:", "Typepath", "/area")
var/areatype = text2path(target_path)
if(ispath(areatype,/area))
var/areaname = input(user,"Enter area name:", "Area name", "Area")
if(!areaname || !length(areaname))
return
storedarea = new areatype
storedarea.power_equip = 0
storedarea.power_light = 0
storedarea.power_environ = 0
storedarea.always_unpowered = 0
storedarea.name = areaname
areaimage.loc = storedarea // color our area
/datum/buildmode_mode/area_edit/handle_click(user, params, object)
var/list/pa = params2list(params)
var/left_click = pa.Find("left")
var/right_click = pa.Find("right")
if(left_click)
if(!storedarea)
to_chat(user, "<span class='warning'>Configure or select the area you want to paint first!</span>")
return
var/turf/T = get_turf(object)
if(get_area(T) != storedarea)
storedarea.contents.Add(T)
else if(right_click)
var/turf/T = get_turf(object)
storedarea = get_area(T)
areaimage.loc = storedarea // color our area
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/datum/buildmode_mode/atmos
key = "atmos"
use_corner_selection = TRUE
var/pressure = ONE_ATMOSPHERE
var/temperature = T20C
var/oxygen = O2STANDARD
var/nitrogen = N2STANDARD
var/plasma = 0
var/cdiox = 0
var/nitrox = 0
/datum/buildmode_mode/atmos/show_help(mob/user)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Left Mouse Button on turf = Select corner</span>")
to_chat(user, "<span class='notice'>Left Mouse Button + Ctrl on turf = Set 'base atmos conditions' for unsimulated turfs in region</span>")
to_chat(user, "<span class='notice'>Right Mouse Button on buildmode button = Adjust target atmos</span>")
to_chat(user, "<span class='notice'><b>Notice:</b> Starts out with standard breathable/liveable defaults</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
// FIXME this is a little tedious, something where you don't have to fill in each field would be cooler
// maybe some kind of stat panel thing?
/datum/buildmode_mode/atmos/change_settings(mob/user)
pressure = input(user, "Atmospheric Pressure", "Input", ONE_ATMOSPHERE) as num|null
temperature = input(user, "Temperature", "Input", T20C) as num|null
oxygen = input(user, "Oxygen ratio", "Input", O2STANDARD) as num|null
nitrogen = input(user, "Nitrogen ratio", "Input", N2STANDARD) as num|null
plasma = input(user, "Plasma ratio", "Input", 0) as num|null
cdiox = input(user, "CO2 ratio", "Input", 0) as num|null
nitrox = input(user, "N2O ratio", "Input", 0) as num|null
/datum/buildmode_mode/atmos/proc/ppratio_to_moles(ppratio)
// ideal gas equation: Pressure * Volume = Moles * r * Temperature
// air datum fields are in moles, we have partial pressure ratios
// Moles = (Pressure * Volume) / (r * Temperature)
return ((ppratio * pressure) * CELL_VOLUME) / (temperature * R_IDEAL_GAS_EQUATION)
/datum/buildmode_mode/atmos/handle_selected_region(mob/user, params)
var/list/pa = params2list(params)
var/left_click = pa.Find("left")
var/ctrl_click = pa.Find("ctrl")
if(left_click) //rectangular
for(var/turf/T in block(cornerA,cornerB))
if(istype(T, /turf/simulated))
// fill the turf with the appropriate gasses
// this feels slightly icky
var/turf/simulated/S = T
if(S.air)
S.air.temperature = temperature
S.air.oxygen = ppratio_to_moles(oxygen)
S.air.nitrogen = ppratio_to_moles(nitrogen)
S.air.toxins = ppratio_to_moles(plasma)
S.air.carbon_dioxide = ppratio_to_moles(cdiox)
S.air.trace_gases.Cut()
if(nitrox)
var/datum/gas/TG = new /datum/gas/sleeping_agent
TG.moles = ppratio_to_moles(nitrox)
S.air.trace_gases += TG
S.update_visuals()
S.air_update_turf()
else if(ctrl_click) // overwrite "default" unsimulated air
T.temperature = temperature
T.oxygen = ppratio_to_moles(oxygen)
T.nitrogen = ppratio_to_moles(nitrogen)
T.toxins = ppratio_to_moles(plasma)
T.carbon_dioxide = ppratio_to_moles(cdiox)
// no interface for trace gases on unsim turfs
T.air_update_turf()
// admin log
log_admin("Build Mode: [key_name(user)] changed the atmos of region [COORD(cornerA)] to [COORD(cornerB)]. T: [temperature], P: [pressure], Ox: [oxygen]%, N2: [nitrogen]%, Plsma: [plasma]%, CO2: [cdiox]%, N2O: [nitrox]%. [ctrl_click ? "Overwrote base unsimulated turf gases." : ""]")
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/datum/buildmode_mode/basic
key = "basic"
/datum/buildmode_mode/basic/show_help(mob/user)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Left Mouse Button = Construct / Upgrade</span>")
to_chat(user, "<span class='notice'>Right Mouse Button = Deconstruct / Delete / Downgrade</span>")
to_chat(user, "<span class='notice'>Left Mouse Button + ctrl = R-Window</span>")
to_chat(user, "<span class='notice'>Left Mouse Button + alt = Airlock</span>")
to_chat(user, "")
to_chat(user, "<span class='notice'>Use the button in the upper left corner to</span>")
to_chat(user, "<span class='notice'>change the direction of built objects.</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
/datum/buildmode_mode/basic/handle_click(user, params, obj/object)
var/list/pa = params2list(params)
var/left_click = pa.Find("left")
var/right_click = pa.Find("right")
var/ctrl_click = pa.Find("ctrl")
var/alt_click = pa.Find("alt")
if(istype(object,/turf) && left_click && !alt_click && !ctrl_click)
var/turf/T = object
if(istype(object,/turf/space))
T.ChangeTurf(/turf/simulated/floor/plasteel)
else if(istype(object,/turf/simulated/floor))
T.ChangeTurf(/turf/simulated/wall)
else if(istype(object,/turf/simulated/wall))
T.ChangeTurf(/turf/simulated/wall/r_wall)
log_admin("Build Mode: [key_name(user)] built [T] at ([T.x],[T.y],[T.z])")
else if(right_click)
log_admin("Build Mode: [key_name(user)] deleted [object] at ([object.x],[object.y],[object.z])")
if(istype(object,/turf/simulated/wall))
var/turf/T = object
T.ChangeTurf(/turf/simulated/floor/plasteel)
else if(istype(object,/turf/simulated/floor))
var/turf/T = object
T.ChangeTurf(/turf/space)
else if(istype(object,/turf/simulated/wall/r_wall))
var/turf/T = object
T.ChangeTurf(/turf/simulated/wall)
else if(istype(object,/obj))
qdel(object)
else if(istype(object,/turf) && alt_click && left_click)
log_admin("Build Mode: [key_name(user)] built an airlock at ([object.x],[object.y],[object.z])")
new/obj/machinery/door/airlock(get_turf(object))
else if(istype(object,/turf) && ctrl_click && left_click)
var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
WIN.setDir(BM.build_dir)
log_admin("Build Mode: [key_name(user)] built a window at ([object.x],[object.y],[object.z])")
+32
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/datum/buildmode_mode/boom
key = "boom"
var/devastation = -1
var/heavy = -1
var/light = -1
var/flash = -1
var/flames = -1
/datum/buildmode_mode/boom/show_help(mob/user)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Mouse Button on obj = Kaboom</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
/datum/buildmode_mode/boom/change_settings(mob/user)
devastation = input("Range of total devastation. -1 to none", text("Input")) as num|null
if(devastation == null) devastation = -1
heavy = input("Range of heavy impact. -1 to none", text("Input")) as num|null
if(heavy == null) heavy = -1
light = input("Range of light impact. -1 to none", text("Input")) as num|null
if(light == null) light = -1
flash = input("Range of flash. -1 to none", text("Input")) as num|null
if(flash == null) flash = -1
flames = input("Range of flames. -1 to none", text("Input")) as num|null
if(flames == null) flames = -1
/datum/buildmode_mode/boom/handle_click(user, params, obj/object)
var/list/pa = params2list(params)
var/left_click = pa.Find("left")
if(left_click)
explosion(object, devastation, heavy, light, flash, null, TRUE, flames)
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/datum/buildmode_mode/copy
key = "copy"
var/atom/movable/stored = null
/datum/buildmode_mode/copy/exit_mode()
stored = null
return ..()
/datum/buildmode_mode/copy/show_help(mob/user)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Left Mouse Button on obj/turf/mob = Spawn a Copy of selected target</span>")
to_chat(user, "<span class='notice'>Right Mouse Button on obj/mob = Select target to copy</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
/datum/buildmode_mode/copy/handle_click(user, params, obj/object)
var/list/pa = params2list(params)
var/left_click = pa.Find("left")
var/right_click = pa.Find("right")
if(left_click)
var/turf/T = get_turf(object)
if(stored)
DuplicateObject(stored, perfectcopy=1, sameloc=0,newloc=T)
else if(right_click)
if(ismovableatom(object)) // No copying turfs for now.
to_chat(user, "<span class='notice'>[object] set as template.</span>")
stored = object
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/datum/buildmode_mode/fill
key = "fill"
use_corner_selection = TRUE
var/objholder = null
/datum/buildmode_mode/fill/show_help(mob/user)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj/mob = Select corner</span>")
to_chat(user, "<span class='notice'>Left Mouse Button + Alt on turf/obj/mob = Delete region</span>")
to_chat(user, "<span class='notice'>Right Mouse Button on buildmode button = Select object type</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
/datum/buildmode_mode/fill/change_settings(mob/user)
var/target_path = input(user,"Enter typepath:" ,"Typepath","/obj/structure/closet")
objholder = text2path(target_path)
if(!ispath(objholder))
objholder = pick_closest_path(target_path)
if(!objholder)
alert("No path has been selected.")
return
else if(ispath(objholder, /area))
objholder = null
alert("Area paths are not supported for this mode, use the area edit mode instead.")
return
deselect_region()
/datum/buildmode_mode/fill/handle_click(mob/user, params, obj/object)
if(isnull(objholder))
to_chat(user, "<span class='warning'>Select an object type first.</span>")
deselect_region()
return
..()
/datum/buildmode_mode/fill/handle_selected_region(mob/user, params)
var/list/pa = params2list(params)
var/left_click = pa.Find("left")
var/alt_click = pa.Find("alt")
if(left_click) //rectangular
if(alt_click)
empty_region(block(cornerA,cornerB))
else
for(var/turf/T in block(cornerA,cornerB))
if(ispath(objholder,/turf))
T.ChangeTurf(objholder)
else
var/obj/A = new objholder(T)
A.setDir(BM.build_dir)
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/datum/buildmode_mode/link
key = "link"
var/list/link_lines = list()
var/obj/link_obj
/datum/buildmode_mode/link/proc/clear_lines()
QDEL_LIST(link_lines)
/datum/buildmode_mode/link/proc/form_connection(atom/source, atom/dest, valid)
var/obj/effect/buildmode_line/L = new(BM.holder, source, dest, "[source.name] to [dest.name]")
L.color = valid ? "#339933" : "#993333"
link_lines += L
var/obj/effect/buildmode_line/L2 = new(BM.holder, dest, source, "[dest.name] to [source.name]") // Yes, reversed one so that you can see it source both sides.
L2.color = L.color
link_lines += L2
/datum/buildmode_mode/link/Destroy()
clear_lines()
link_obj = null
return ..()
/datum/buildmode_mode/link/Reset()
clear_lines()
link_obj = null
..()
/datum/buildmode_mode/link/show_help(mob/user)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Left Mouse Button on obj = Select button to link</span>")
to_chat(user, "<span class='notice'>Right Mouse Button on obj = Link/unlink to selected button")
to_chat(user, "<span class='notice'>***********************************************************</span>")
// FIXME: this probably would work better with something component-based
/datum/buildmode_mode/link/handle_click(mob/user, params, obj/object)
var/list/pa = params2list(params)
var/left_click = pa.Find("left")
var/right_click = pa.Find("right")
if(left_click && istype(object, /obj/machinery))
link_obj = object
if(right_click && istype(object, /obj/machinery))
if(istype(link_obj, /obj/machinery/door_control) && istype(object, /obj/machinery/door/airlock))
var/obj/machinery/door_control/M = link_obj
var/obj/machinery/door/airlock/P = object
if(!M.id || M.id == "")
M.id = input(user, "Please select an ID for the button", "Buildmode", "")
if(!M.id || M.id == "")
goto(line_jump)
if(P.id_tag == M.id && (P in range(M.range, M)) && P.id_tag && P.id_tag != "")
P.id_tag = null
to_chat(user, "[P] unlinked.")
goto(line_jump)
if(!M.normaldoorcontrol)
if(link_lines.len && alert(user, "Warning: This will disable links to connected pod doors. Continue?", "Buildmode", "Yes", "No") == "No")
goto(line_jump)
M.normaldoorcontrol = 1
if(P.id_tag && alert(user, "Warning: This will unlink something else from the door. Continue?", "Buildmode", "Yes", "No") == "No")
goto(line_jump)
P.id_tag = M.id
if(istype(link_obj, /obj/machinery/door_control) && istype(object, /obj/machinery/door/poddoor))
var/obj/machinery/door_control/M = link_obj
var/obj/machinery/door/poddoor/P = object
if(!M.id || M.id == "")
M.id = input(user, "Please select an ID for the button", "Buildmode", "")
if(!M.id || M.id == "")
goto(line_jump)
if(P.id_tag == M.id && P.id_tag && P.id_tag != "")
P.id_tag = null
to_chat(user, "[P] unlinked.")
goto(line_jump)
if(M.normaldoorcontrol)
if(link_lines.len && alert(user, "Warning: This will disable links to connected airlocks. Continue?", "Buildmode", "Yes", "No") == "No")
goto(line_jump)
M.normaldoorcontrol = 0
if(!M.id || M.id == "")
M.id = input(user, "Please select an ID for the button", "Buildmode", "")
if(!M.id || M.id == "")
goto(line_jump)
if(P.id_tag && P.id_tag != 1 && alert(user, "Warning: This will unlink something else from the door. Continue?", "Buildmode", "Yes", "No") == "No")
goto(line_jump)
P.id_tag = M.id
line_jump // For the goto
clear_lines()
if(istype(link_obj, /obj/machinery/door_control))
var/obj/machinery/door_control/M = link_obj
for(var/obj/machinery/door/airlock/P in range(M.range,M))
if(P.id_tag == M.id)
form_connection(M, P, M.normaldoorcontrol)
for(var/obj/machinery/door/poddoor/P in GLOB.airlocks)
if(P.id_tag == M.id)
form_connection(M, P, !M.normaldoorcontrol)
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/datum/buildmode_mode/mapgen
key = "mapgen"
use_corner_selection = TRUE
var/generator_path
/datum/buildmode_mode/mapgen/show_help(mob/user)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj/mob = Select corner</span>")
to_chat(user, "<span class='notice'>Right Mouse Button on buildmode button = Select generator</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
/datum/buildmode_mode/mapgen/change_settings(mob/user)
var/list/gen_paths = subtypesof(/datum/mapGenerator)
var/type = input(user,"Select Generator Type","Type") as null|anything in gen_paths
if(!type) return
generator_path = type
deselect_region()
/datum/buildmode_mode/mapgen/handle_click(mob/user, params, obj/object)
if(isnull(generator_path))
to_chat(user, "<span class='warning'>Select generator type first.</span>")
deselect_region()
return
..()
/datum/buildmode_mode/mapgen/handle_selected_region(mob/user, params)
var/list/pa = params2list(params)
var/left_click = pa.Find("left")
if(left_click) //rectangular
if(cornerA && cornerB)
var/datum/mapGenerator/G = new generator_path
G.defineRegion(cornerA, cornerB, 1)
highlight_region(G.map)
var/confirm = alert("Are you sure you want run the map generator?", "Run generator", "Yes", "No")
if(confirm == "Yes")
G.generate()
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/datum/buildmode_mode/save
key = "save"
use_corner_selection = TRUE
var/use_json = TRUE
/datum/buildmode_mode/save/show_help(mob/user)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj/mob = Select corner</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
/datum/buildmode_mode/save/change_settings(mob/user)
use_json = (alert("Would you like to use json (Default is \"Yes\")?",,"Yes","No") == "Yes")
/datum/buildmode_mode/save/handle_selected_region(mob/user, params)
var/list/pa = params2list(params)
var/left_click = pa.Find("left")
if(left_click)
var/map_name = input(user, "Please select a name for your map", "Buildmode", "")
if(map_name == "")
return
var/map_flags = 0
if(use_json)
map_flags = 32 // Magic number defined in `writer.dm` that I can't use directly
// because #defines are for some reason our coding standard
var/our_map = maploader.save_map(cornerA, cornerB, map_name, map_flags)
user << ftp(our_map) // send the map they've made! Or are stealing, whatever
to_chat(user, "Map saving complete! [our_map]")
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// SKELETON CODE, not yet functional
/datum/buildmode_mode/sdql
key = "sdql"
var/sdql_command = "SELECT /turf IN"
/datum/buildmode_mode/sdql/show_help(mob/user)
/datum/buildmode_mode/sdql/change_settings(mob/user)
/datum/buildmode_mode/sdql/handle_click(mob/user, params, obj/object)
@@ -0,0 +1,25 @@
/datum/buildmode_mode/throwing
key = "throw"
var/atom/movable/throw_atom = null
/datum/buildmode_mode/throwing/show_help(mob/user)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj/mob = Select</span>")
to_chat(user, "<span class='notice'>Right Mouse Button on turf/obj/mob = Throw</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
/datum/buildmode_mode/throwing/handle_click(user, params, obj/object)
var/list/pa = params2list(params)
var/left_click = pa.Find("left")
var/right_click = pa.Find("right")
if(left_click)
if(isturf(object))
return
throw_atom = object
to_chat(user, "Selected object '[throw_atom]'")
if(right_click)
if(throw_atom)
throw_atom.throw_at(object, 10, 1, user)
log_admin("Build Mode: [key_name(user)] threw [throw_atom] at [object] ([object.x],[object.y],[object.z])")
@@ -0,0 +1,55 @@
/datum/buildmode_mode/varedit
key = "edit"
// Varedit mode
var/varholder = "name"
var/valueholder = "value"
/datum/buildmode_mode/varedit/show_help(mob/user)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Right Mouse Button on buildmode button = Select var(type) & value</span>")
to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj/mob = Set var(type) & value</span>")
to_chat(user, "<span class='notice'>Right Mouse Button on turf/obj/mob = Reset var's value</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
// FIXME: This needs to use a standard var-editing interface instead of
// doing its own thing here
/datum/buildmode_mode/varedit/change_settings(mob/user)
var/temp_varname = input(user,"Enter variable name:", "Name", "name")
if(!vv_varname_lockcheck(temp_varname))
return
var/temp_value = user.client.vv_get_value()
if(isnull(temp_value["class"]))
Reset()
to_chat(user, "<span class='notice'>Variable unset.</span>")
return
// we assign this once all user input is done, since things could get wonky otherwise
varholder = temp_varname
valueholder = temp_value["value"]
/datum/buildmode_mode/varedit/handle_click(user, params, obj/object)
var/list/pa = params2list(params)
var/left_click = pa.Find("left")
var/right_click = pa.Find("right")
if(isnull(varholder))
to_chat(user, "<span class='warning'>Choose a variable to modify first.</span>")
return
if(left_click)
if(object.vars.Find(varholder))
if(!object.vv_edit_var(varholder, valueholder))
to_chat(user, "<span class='warning'>Your edit was rejected by [object].</span>")
return
log_admin("Build Mode: [key_name(user)] modified [object.name]'s [varholder] to [valueholder]")
else
to_chat(user, "<span class='warning'>[initial(object.name)] does not have a var called '[varholder]'</span>")
if(right_click)
if(object.vars.Find(varholder))
var/reset_value = initial(object.vars[varholder])
if(!object.vv_edit_var(varholder, reset_value))
to_chat(user, "<span class='warning'>Your edit was rejected by [object].</span>")
return
log_admin("Build Mode: [key_name(user)] modified [object.name]'s [varholder] to [reset_value]")
else
to_chat(user, "<span class='warning'>[initial(object.name)] does not have a var called '[varholder]'</span>")