mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-27 05:57:24 +01:00
Resolves conflicts.
This commit is contained in:
@@ -119,6 +119,16 @@
|
||||
/obj/item/projectile/beam/immolator
|
||||
name = "immolation beam"
|
||||
|
||||
/obj/item/projectile/beam/immolator/strong
|
||||
name = "heavy immolation beam"
|
||||
damage = 45
|
||||
icon_state = "heavylaser"
|
||||
|
||||
/obj/item/projectile/beam/immolator/weak
|
||||
name = "light immolation beam"
|
||||
damage = 8
|
||||
icon_state = "scatterlaser"
|
||||
|
||||
/obj/item/projectile/beam/immolator/on_hit(var/atom/target, var/blocked = 0)
|
||||
. = ..()
|
||||
if(istype(target, /mob/living/carbon))
|
||||
|
||||
@@ -123,6 +123,10 @@
|
||||
damage = 20
|
||||
stamina = 65 //two rounds from the c20r knocks people down
|
||||
|
||||
/obj/item/projectile/bullet/midbullet_r
|
||||
damage = 5
|
||||
stamina = 75 //Still two rounds to knock people down
|
||||
|
||||
/obj/item/projectile/bullet/midbullet2
|
||||
damage = 25
|
||||
|
||||
|
||||
@@ -2,43 +2,46 @@
|
||||
name = "ion bolt"
|
||||
icon_state = "ion"
|
||||
damage = 0
|
||||
alwayslog = TRUE
|
||||
damage_type = BURN
|
||||
nodamage = 1
|
||||
flag = "energy"
|
||||
|
||||
/obj/item/projectile/ion/on_hit(var/atom/target, var/blocked = 0)
|
||||
..()
|
||||
empulse(target, 1, 1, 1)
|
||||
empulse(target, 1, 1, 1, cause = "[type] fired by [key_name(firer)]")
|
||||
return 1
|
||||
|
||||
/obj/item/projectile/ion/weak
|
||||
|
||||
/obj/item/projectile/ion/weak/on_hit(atom/target, blocked = 0)
|
||||
..()
|
||||
empulse(target, 0, 0, 1)
|
||||
empulse(target, 0, 0, 1, cause = "[type] fired by [key_name(firer)]")
|
||||
return 1
|
||||
|
||||
/obj/item/projectile/bullet/gyro
|
||||
name ="explosive bolt"
|
||||
icon_state= "bolter"
|
||||
damage = 50
|
||||
alwayslog = TRUE
|
||||
flag = "bullet"
|
||||
|
||||
/obj/item/projectile/bullet/gyro/on_hit(var/atom/target, var/blocked = 0)
|
||||
..()
|
||||
explosion(target, -1, 0, 2)
|
||||
explosion(target, -1, 0, 2, cause = "[type] fired by [key_name(firer)]")
|
||||
return 1
|
||||
|
||||
/obj/item/projectile/bullet/a40mm
|
||||
name ="40mm grenade"
|
||||
desc = "USE A WEEL GUN"
|
||||
icon_state= "bolter"
|
||||
alwayslog = TRUE
|
||||
damage = 60
|
||||
flag = "bullet"
|
||||
|
||||
/obj/item/projectile/bullet/a40mm/on_hit(atom/target, blocked = 0)
|
||||
..()
|
||||
explosion(target, -1, 0, 2, 1, 0, flame_range = 3)
|
||||
explosion(target, -1, 0, 2, 1, 0, flame_range = 3, cause = "[type] fired by [key_name(firer)]")
|
||||
return 1
|
||||
|
||||
/obj/item/projectile/temp
|
||||
@@ -229,6 +232,7 @@
|
||||
name ="explosive slug"
|
||||
damage = 25
|
||||
weaken = 5
|
||||
alwayslog = TRUE
|
||||
|
||||
/obj/item/projectile/bullet/frag12/on_hit(atom/target, blocked = 0)
|
||||
..()
|
||||
@@ -276,6 +280,7 @@
|
||||
icon_state = "bluespace"
|
||||
damage = 0
|
||||
nodamage = 1
|
||||
alwayslog = TRUE
|
||||
var/teleport_target = null
|
||||
|
||||
/obj/item/projectile/energy/teleport/New(loc, tele_target)
|
||||
@@ -289,6 +294,7 @@
|
||||
do_teleport(target, teleport_target, 0)//teleport what's in the tile to the beacon
|
||||
else
|
||||
do_teleport(target, target, 15) //Otherwise it just warps you off somewhere.
|
||||
add_attack_logs(firer, target, "Shot with a [type] [teleport_target ? "(Destination: [teleport_target])" : ""]")
|
||||
|
||||
/obj/item/projectile/snowball
|
||||
name = "snowball"
|
||||
|
||||
Reference in New Issue
Block a user