Golem runes use a different method for signing up.

Conflicts:
	code/modules/mob/living/carbon/metroid/metroid.dm
	html/changelog.html
This commit is contained in:
Rob Nelson
2014-02-01 21:28:17 -05:00
committed by ZomgPonies
parent e7136ba6b6
commit f77a0e147b
2 changed files with 39 additions and 14 deletions
@@ -903,7 +903,7 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECITON_TEMPERATURE
armor = list(melee = 80, bullet = 20, laser = 20, energy = 10, bomb = 0, bio = 0, rad = 0)
/obj/effect/goleM_RUNe
/obj/effect/golem_rune
anchored = 1
desc = "a strange rune used to create golems. It glows when spirits are nearby."
name = "rune"
@@ -911,19 +911,14 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
icon_state = "golem"
unacidable = 1
layer = TURF_LAYER
var/list/mob/dead/observer/ghosts[0]
New()
..()
processing_objects.Add(src)
process()
var/mob/dead/observer/ghost
for(var/mob/dead/observer/O in src.loc)
if(!O.client) continue
if(O.mind && O.mind.current && O.mind.current.stat != DEAD) continue
ghost = O
break
if(ghost)
if(ghosts.len>0)
icon_state = "golem2"
else
icon_state = "golem"
@@ -931,8 +926,8 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
attack_hand(mob/living/user as mob)
var/mob/dead/observer/ghost
for(var/mob/dead/observer/O in src.loc)
if(!O.client) continue
if(O.mind && O.mind.current && O.mind.current.stat != DEAD) continue
if(!check_observer(O))
continue
ghost = O
break
if(!ghost)
@@ -955,11 +950,41 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
proc/announce_to_ghosts()
for(var/mob/dead/observer/G in player_list)
if(G.client)
for(var/mob/dead/observer/O in player_list)
if(O.client)
var/area/A = get_area(src)
if(A)
G << "Golem rune created in [A.name]."
O << "\blue <b>Golem rune created in [A.name]. (<a href='?src=\ref[O];jump=\ref[src]'>Teleport</a> | <a href='?src=\ref[src];signup=\ref[O]'>Sign Up</a>)</b>"
Topic(href,href_list)
if("signup" in href_list)
var/mob/dead/observer/O = locate(href_list["signup"])
volunteer(O)
attack_ghost(var/mob/dead/observer/O)
if(!O) return
volunteer(O)
proc/check_observer(var/mob/dead/observer/O)
if(!O)
return 0
if(!O.client)
return 0
if(O.mind && O.mind.current && O.mind.current.stat != DEAD)
return 0
return 1
proc/volunteer(var/mob/dead/observer/O)
if(O in ghosts)
ghosts.Remove(O)
O << "\red You are no longer signed up to be a golem."
else
if(!check_observer(O))
O << "\red You are not eligable."
return
ghosts.Add(O)
O << "\blue You are signed up to be a golem."
//////////////////////////////Old shit from metroids/RoRos, and the old cores, would not take much work to re-add them////////////////////////
/*