This should add magboots and plasteel to maintenance drones. This should also add plasteel to engineers, and make synthetics capable of using plasteel.

This commit is contained in:
ProperPants
2016-03-27 21:26:45 -04:00
parent b40a6d2573
commit f79d33d47b
4 changed files with 42 additions and 37 deletions

View File

@@ -15,10 +15,12 @@
req_access = list(access_engine, access_robotics)
local_transmit = 1
ventcrawler = 2
magpulse = 1
// We need to keep track of a few module items so we don't need to do list operations
// every time we need them. These get set in New() after the module is chosen.
var/obj/item/stack/sheet/metal/cyborg/stack_metal = null
var/obj/item/stack/sheet/plasteel/cyborg/stack_plasteel = null //does stack_plasteel work here?
var/obj/item/stack/sheet/wood/cyborg/stack_wood = null
var/obj/item/stack/sheet/glass/cyborg/stack_glass = null
var/obj/item/stack/sheet/mineral/plastic/cyborg/stack_plastic = null
@@ -60,6 +62,7 @@
//Grab stacks.
stack_metal = locate(/obj/item/stack/sheet/metal/cyborg) in src.module
stack_plasteel = locate(/obj/item/stack/sheet/plasteel/cyborg) in src.module
stack_wood = locate(/obj/item/stack/sheet/wood/cyborg) in src.module
stack_glass = locate(/obj/item/stack/sheet/glass/cyborg) in src.module
stack_plastic = locate(/obj/item/stack/sheet/mineral/plastic/cyborg) in src.module

View File

@@ -157,9 +157,10 @@
icon = 'icons/obj/device.dmi'
icon_state = "decompiler"
//Metal, glass, wood, plastic.
//Metal, plasteel, glass, wood, plastic.
var/list/stored_comms = list(
"metal" = 0,
"plasteel" = 0,
"glass" = 0,
"wood" = 0,
"plastic" = 0
@@ -212,6 +213,7 @@
new/obj/effect/decal/cleanable/blood/oil(get_turf(src))
stored_comms["metal"] += 15
stored_comms["plasteel"] += 15
stored_comms["glass"] += 15
stored_comms["wood"] += 5
stored_comms["plastic"] += 5
@@ -242,6 +244,7 @@
stored_comms["plastic"]++
stored_comms["plastic"]++
stored_comms["glass"]++
stored_comms["plasteel"]++
else if(istype(W,/obj/item/trash))
stored_comms["metal"]++
stored_comms["plastic"]++
@@ -251,6 +254,7 @@
stored_comms["metal"]++
stored_comms["glass"]++
stored_comms["glass"]++
stored_comms["plasteel"]++
else if(istype(W,/obj/item/ammo_casing))
stored_comms["metal"]++
else if(istype(W,/obj/item/weapon/shard/shrapnel))
@@ -357,6 +361,11 @@
stack_metal = new /obj/item/stack/sheet/metal/cyborg(src.module)
stack_metal.amount = 1
stack = stack_metal
if("plasteel")
if(!stack_plasteel)
stack_plasteel = new /obj/item/stack/sheet/plasteel/cyborg(src.module)
stack_plasteel.amount = 1
stack = stack_plasteel
if("glass")
if(!stack_glass)
stack_glass = new /obj/item/stack/sheet/glass/cyborg(src.module)
@@ -374,4 +383,4 @@
stack = stack_plastic
stack.amount++
decompiler.stored_comms[type]--;
decompiler.stored_comms[type]--;

View File

@@ -172,11 +172,12 @@
stacktypes = list(
/obj/item/stack/sheet/metal = 50,
/obj/item/stack/sheet/plasteel = 50,
/obj/item/stack/sheet/glass = 50,
/obj/item/stack/sheet/rglass = 50,
/obj/item/stack/cable_coil/cyborg = 50,
/obj/item/stack/rods = 15,
/obj/item/stack/tile/plasteel = 15
/obj/item/stack/cable_coil/cyborg = 30,
/obj/item/stack/rods = 30,
/obj/item/stack/tile/plasteel = 20
)
/obj/item/weapon/robot_module/engineering/New()
@@ -198,29 +199,10 @@
src.emag = new /obj/item/borg/stun(src)
var/obj/item/stack/sheet/metal/cyborg/M = new /obj/item/stack/sheet/metal/cyborg(src)
M.amount = 50
src.modules += M
var/obj/item/stack/sheet/rglass/cyborg/R = new /obj/item/stack/sheet/rglass/cyborg(src)
R.amount = 50
src.modules += R
var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(src)
G.amount = 50
src.modules += G
var/obj/item/stack/cable_coil/cyborg/W = new /obj/item/stack/cable_coil/cyborg(src)
W.amount = 50
src.modules += W
var/obj/item/stack/rods/Q = new /obj/item/stack/rods(src)
Q.amount = 15
src.modules += Q
var/obj/item/stack/tile/plasteel/F = new /obj/item/stack/tile/plasteel(src) //floor tiles not regular plasteel, calm down
F.amount = 15
src.modules += F
for(var/G in stacktypes) //Attempt to unify Engi-Borg material stacks into fewer lines. See Line 492 for example. Variables changed out of paranoia.
var/obj/item/stack/sheet/M = new G(src)
M.amount = stacktypes[G]
src.modules += M
fix_modules()
@@ -479,14 +461,15 @@
name = "drone module"
module_type = "Engineer"
stacktypes = list(
/obj/item/stack/sheet/wood = 1,
/obj/item/stack/sheet/mineral/plastic = 1,
/obj/item/stack/sheet/rglass = 5,
/obj/item/stack/tile/wood = 5,
/obj/item/stack/rods = 15,
/obj/item/stack/tile/plasteel = 15,
/obj/item/stack/sheet/metal = 20,
/obj/item/stack/sheet/glass = 20,
/obj/item/stack/sheet/wood = 10,
/obj/item/stack/sheet/mineral/plastic = 10,
/obj/item/stack/sheet/rglass = 50,
/obj/item/stack/tile/wood = 20,
/obj/item/stack/rods = 30,
/obj/item/stack/tile/plasteel = 20,
/obj/item/stack/sheet/metal = 50,
/obj/item/stack/sheet/plasteel = 50,
/obj/item/stack/sheet/glass = 50,
/obj/item/stack/cable_coil/cyborg = 30
)
@@ -531,4 +514,4 @@
var/mob/living/silicon/robot/R = src.loc
return (src in R.module.modules)
return (src in R.module.modules)