Shit catches on fire now

Conflicts:
	code/ZAS/Fire.dm
	code/game/objects/items/weapons/storage/bible.dm
	code/game/objects/items/weapons/storage/boxes.dm
	code/modules/mob/living/living_defines.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/photography.dm
	code/setup.dm
This commit is contained in:
Rob Nelson
2014-07-18 06:32:15 -04:00
committed by ZomgPonies
parent dd31f75ae3
commit f7b516a5ab
17 changed files with 76 additions and 34 deletions
+2 -2
View File
@@ -65,7 +65,7 @@
if(!src)
return
if(status)
bombtank.ignite() //if its not a dud, boom (or not boom if you made shitty mix) the ignite proc is below, in this file
bombtank.detonate() //if its not a dud, boom (or not boom if you made shitty mix) the ignite proc is below, in this file
else
bombtank.release()
@@ -112,7 +112,7 @@
R.update_icon()
return
/obj/item/weapon/tank/proc/ignite() //This happens when a bomb is told to explode
/obj/item/weapon/tank/proc/detonate() //This happens when a bomb is told to explode
var/fuel_moles = air_contents.toxins + air_contents.oxygen/6
var/strength = 1