Major atmos overhaul: scrubbers and pipes can now co-exist

This commit is contained in:
Markolie
2015-01-18 02:24:24 +01:00
parent a463433001
commit f7ce7e55df
56 changed files with 18277 additions and 16749 deletions
+271
View File
@@ -0,0 +1,271 @@
//--------------------------------------------
// Pipe colors
//
// Add them here and to the pipe_colors list
// to automatically add them to all relevant
// atmospherics devices.
//--------------------------------------------
#define PIPE_COLOR_GREY "#ffffff" //yes white is grey
#define PIPE_COLOR_RED "#ff0000"
#define PIPE_COLOR_BLUE "#0000ff"
#define PIPE_COLOR_CYAN "#00ffff"
#define PIPE_COLOR_GREEN "#00ff00"
#define PIPE_COLOR_YELLOW "#ffcc00"
#define PIPE_COLOR_PURPLE "#5c1ec0"
var/global/list/pipe_colors = list("grey" = PIPE_COLOR_GREY, "red" = PIPE_COLOR_RED, "blue" = PIPE_COLOR_BLUE, "cyan" = PIPE_COLOR_CYAN, "green" = PIPE_COLOR_GREEN, "yellow" = PIPE_COLOR_YELLOW, "purple" = PIPE_COLOR_PURPLE)
/proc/pipe_color_lookup(var/color)
for(var/C in pipe_colors)
if(color == pipe_colors[C])
return "[C]"
/proc/pipe_color_check(var/color)
if(!color)
return 1
for(var/C in pipe_colors)
if(color == pipe_colors[C])
return 1
return 0
//--------------------------------------------
// Icon cache generation
//--------------------------------------------
/datum/pipe_icon_manager
var/list/pipe_icons[]
var/list/manifold_icons[]
var/list/device_icons[]
var/list/underlays[]
//var/list/underlays_down[]
//var/list/underlays_exposed[]
//var/list/underlays_intact[]
//var/list/pipe_underlays_exposed[]
//var/list/pipe_underlays_intact[]
var/list/omni_icons[]
/datum/pipe_icon_manager/New()
check_icons()
/datum/pipe_icon_manager/proc/get_atmos_icon(var/device, var/dir, var/color, var/state)
check_icons()
device = "[device]"
state = "[state]"
color = "[color]"
dir = "[dir]"
switch(device)
if("pipe")
return pipe_icons[state + color]
if("manifold")
return manifold_icons[state + color]
if("device")
return device_icons[state]
if("omni")
return omni_icons[state]
if("underlay")
return underlays[state + dir + color]
//if("underlay_intact")
// return underlays_intact[state + dir + color]
// if("underlay_exposed")
// return underlays_exposed[state + dir + color]
// if("underlay_down")
// return underlays_down[state + dir + color]
// if("pipe_underlay_exposed")
// return pipe_underlays_exposed[state + dir + color]
// if("pipe_underlay_intact")
// return pipe_underlays_intact[state + dir + color]
/datum/pipe_icon_manager/proc/check_icons()
if(!pipe_icons)
gen_pipe_icons()
if(!manifold_icons)
gen_manifold_icons()
if(!device_icons)
gen_device_icons()
if(!omni_icons)
gen_omni_icons()
//if(!underlays_intact || !underlays_down || !underlays_exposed || !pipe_underlays_exposed || !pipe_underlays_intact)
if(!underlays)
gen_underlay_icons()
/datum/pipe_icon_manager/proc/gen_pipe_icons()
if(!pipe_icons)
pipe_icons = new()
var/icon/pipe = new('icons/atmos/pipes.dmi')
for(var/state in pipe.IconStates())
if(!state || findtext(state, "map"))
continue
var/cache_name = state
var/image/I = image('icons/atmos/pipes.dmi', icon_state = state)
pipe_icons[cache_name] = I
for(var/pipe_color in pipe_colors)
I = image('icons/atmos/pipes.dmi', icon_state = state)
I.color = pipe_colors[pipe_color]
pipe_icons[state + "[pipe_colors[pipe_color]]"] = I
/datum/pipe_icon_manager/proc/gen_manifold_icons()
if(!manifold_icons)
manifold_icons = new()
var/icon/pipe = new('icons/atmos/manifold.dmi')
for(var/state in pipe.IconStates())
if(findtext(state, "clamps"))
var/image/I = image('icons/atmos/manifold.dmi', icon_state = state)
manifold_icons[state] = I
continue
if(findtext(state, "core") || findtext(state, "4way"))
var/image/I = image('icons/atmos/manifold.dmi', icon_state = state)
manifold_icons[state] = I
for(var/pipe_color in pipe_colors)
I = image('icons/atmos/manifold.dmi', icon_state = state)
I.color = pipe_colors[pipe_color]
manifold_icons[state + pipe_colors[pipe_color]] = I
/datum/pipe_icon_manager/proc/gen_device_icons()
if(!device_icons)
device_icons = new()
var/icon/device
device = new('icons/atmos/vent_pump.dmi')
for(var/state in device.IconStates())
if(!state || findtext(state, "map"))
continue
device_icons["vent" + state] = image('icons/atmos/vent_pump.dmi', icon_state = state)
device = new('icons/atmos/vent_scrubber.dmi')
for(var/state in device.IconStates())
if(!state || findtext(state, "map"))
continue
device_icons["scrubber" + state] = image('icons/atmos/vent_scrubber.dmi', icon_state = state)
/datum/pipe_icon_manager/proc/gen_omni_icons()
if(!omni_icons)
omni_icons = new()
var/icon/omni = new('icons/atmos/omni_devices.dmi')
for(var/state in omni.IconStates())
if(!state || findtext(state, "map"))
continue
omni_icons[state] = image('icons/atmos/omni_devices.dmi', icon_state = state)
/datum/pipe_icon_manager/proc/gen_underlay_icons()
if(!underlays)
underlays = new()
var/icon/pipe = new('icons/atmos/pipe_underlays.dmi')
for(var/state in pipe.IconStates())
if(state == "")
continue
var/cache_name = state
for(var/D in cardinal)
var/image/I = image('icons/atmos/pipe_underlays.dmi', icon_state = state, dir = D)
underlays[cache_name + "[D]"] = I
for(var/pipe_color in pipe_colors)
I = image('icons/atmos/pipe_underlays.dmi', icon_state = state, dir = D)
I.color = pipe_colors[pipe_color]
underlays[state + "[D]" + "[pipe_colors[pipe_color]]"] = I
/*
/datum/pipe_icon_manager/proc/gen_underlay_icons()
if(!underlays_intact)
underlays_intact = new()
if(!underlays_exposed)
underlays_exposed = new()
if(!underlays_down)
underlays_down = new()
if(!pipe_underlays_exposed)
pipe_underlays_exposed = new()
if(!pipe_underlays_intact)
pipe_underlays_intact = new()
var/icon/pipe = new('icons/atmos/pipe_underlays.dmi')
for(var/state in pipe.IconStates())
if(state == "")
continue
for(var/D in cardinal)
var/image/I = image('icons/atmos/pipe_underlays.dmi', icon_state = state, dir = D)
switch(state)
if("intact")
underlays_intact["[D]"] = I
if("exposed")
underlays_exposed["[D]"] = I
if("down")
underlays_down["[D]"] = I
if("pipe_exposed")
pipe_underlays_exposed["[D]"] = I
if("pipe_intact")
pipe_underlays_intact["[D]"] = I
if("intact-supply")
underlays_intact["[D]"] = I
if("exposed-supply")
underlays_exposed["[D]"] = I
if("down-supply")
underlays_down["[D]"] = I
if("pipe_exposed-supply")
pipe_underlays_exposed["[D]"] = I
if("pipe_intact-supply")
pipe_underlays_intact["[D]"] = I
if("intact-scrubbers")
underlays_intact["[D]"] = I
if("exposed-scrubbers")
underlays_exposed["[D]"] = I
if("down-scrubbers")
underlays_down["[D]"] = I
if("pipe_exposed-scrubbers")
pipe_underlays_exposed["[D]"] = I
if("pipe_intact-scrubbers")
pipe_underlays_intact["[D]"] = I
for(var/pipe_color in pipe_colors)
I = image('icons/atmos/pipe_underlays.dmi', icon_state = state, dir = D)
I.color = pipe_colors[pipe_color]
switch(state)
if("intact")
underlays_intact["[D]" + pipe_colors[pipe_color]] = I
if("exposed")
underlays_exposed["[D]" + pipe_colors[pipe_color]] = I
if("down")
underlays_down["[D]" + pipe_colors[pipe_color]] = I
if("pipe_exposed")
pipe_underlays_exposed["[D]" + pipe_colors[pipe_color]] = I
if("pipe_intact")
pipe_underlays_intact["[D]" + pipe_colors[pipe_color]] = I
if("intact-supply")
underlays_intact["[D]" + pipe_colors[pipe_color]] = I
if("exposed-supply")
underlays_exposed["[D]" + pipe_colors[pipe_color]] = I
if("down-supply")
underlays_down["[D]" + pipe_colors[pipe_color]] = I
if("pipe_exposed-supply")
pipe_underlays_exposed["[D]" + pipe_colors[pipe_color]] = I
if("pipe_intact-supply")
pipe_underlays_intact["[D]" + pipe_colors[pipe_color]] = I
if("intact-scrubbers")
underlays_intact["[D]" + pipe_colors[pipe_color]] = I
if("exposed-scrubbers")
underlays_exposed["[D]" + pipe_colors[pipe_color]] = I
if("down-scrubbers")
underlays_down["[D]" + pipe_colors[pipe_color]] = I
if("pipe_exposed-scrubbers")
pipe_underlays_exposed["[D]" + pipe_colors[pipe_color]] = I
if("pipe_intact-scrubbers")
pipe_underlays_intact["[D]" + pipe_colors[pipe_color]] = I
*/
+92 -12
View File
@@ -9,49 +9,129 @@ Pipes -> Pipelines
Pipelines + Other Objects -> Pipe network
*/
obj/machinery/atmospherics
/obj/machinery/atmospherics
anchored = 1
idle_power_usage = 0
active_power_usage = 0
power_channel = ENVIRON
var/nodealert = 0
layer = 2.4 //under wires with their 2.44
var/connect_types[] = list(1) //1=regular, 2=supply, 3=scrubber
var/connected_to = 1 //same as above, currently not used for anything
var/icon_connect_type = "" //"-supply" or "-scrubbers"
var/initialize_directions = 0
var/pipe_color
var/global/datum/pipe_icon_manager/icon_manager
/obj/machinery/atmospherics/New()
if(!icon_manager)
icon_manager = new()
if(!pipe_color)
pipe_color = color
color = null
if(!pipe_color_check(pipe_color))
pipe_color = null
..()
obj/machinery/atmospherics/var/initialize_directions = 0
obj/machinery/atmospherics/var/_color
/obj/machinery/atmospherics/attackby(atom/A, mob/user as mob)
if(istype(A, /obj/item/device/pipe_painter))
return
..()
obj/machinery/atmospherics/process()
/obj/machinery/atmospherics/proc/add_underlay(var/turf/T, var/obj/machinery/atmospherics/node, var/direction, var/icon_connect_type)
if(node)
if(T.intact && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe))
//underlays += icon_manager.get_atmos_icon("underlay_down", direction, color_cache_name(node))
underlays += icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "down" + icon_connect_type)
else
//underlays += icon_manager.get_atmos_icon("underlay_intact", direction, color_cache_name(node))
underlays += icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "intact" + icon_connect_type)
else
//underlays += icon_manager.get_atmos_icon("underlay_exposed", direction, pipe_color)
underlays += icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "exposed" + icon_connect_type)
/obj/machinery/atmospherics/proc/update_underlays()
if(check_icon_cache())
return 1
else
return 0
obj/machinery/atmospherics/proc/check_connect_types(obj/machinery/atmospherics/atmos1, obj/machinery/atmospherics/atmos2)
var/i
var/list1[] = atmos1.connect_types
var/list2[] = atmos2.connect_types
for(i=1,i<=list1.len,i++)
var/j
for(j=1,j<=list2.len,j++)
if(list1[i] == list2[j])
var/n = list1[i]
return n
return 0
obj/machinery/atmospherics/proc/check_connect_types_construction(obj/machinery/atmospherics/atmos1, obj/item/pipe/pipe2)
var/i
var/list1[] = atmos1.connect_types
var/list2[] = pipe2.connect_types
for(i=1,i<=list1.len,i++)
var/j
for(j=1,j<=list2.len,j++)
if(list1[i] == list2[j])
var/n = list1[i]
return n
return 0
/obj/machinery/atmospherics/proc/check_icon_cache(var/safety = 0)
if(!istype(icon_manager))
if(!safety) //to prevent infinite loops
icon_manager = new()
check_icon_cache(1)
return 0
return 1
/obj/machinery/atmospherics/proc/color_cache_name(var/obj/machinery/atmospherics/node)
//Don't use this for standard pipes
if(!istype(node))
return null
return node.pipe_color
/obj/machinery/atmospherics/process()
build_network()
obj/machinery/atmospherics/proc/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
/obj/machinery/atmospherics/proc/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
// Check to see if should be added to network. Add self if so and adjust variables appropriately.
// Note don't forget to have neighbors look as well!
return null
obj/machinery/atmospherics/proc/build_network()
/obj/machinery/atmospherics/proc/build_network()
// Called to build a network from this node
return null
obj/machinery/atmospherics/proc/return_network(obj/machinery/atmospherics/reference)
/obj/machinery/atmospherics/proc/return_network(obj/machinery/atmospherics/reference)
// Returns pipe_network associated with connection to reference
// Notes: should create network if necessary
// Should never return null
return null
obj/machinery/atmospherics/proc/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
/obj/machinery/atmospherics/proc/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
// Used when two pipe_networks are combining
obj/machinery/atmospherics/proc/return_network_air(datum/network/reference)
/obj/machinery/atmospherics/proc/return_network_air(datum/network/reference)
// Return a list of gas_mixture(s) in the object
// associated with reference pipe_network for use in rebuilding the networks gases list
// Is permitted to return null
obj/machinery/atmospherics/proc/disconnect(obj/machinery/atmospherics/reference)
/obj/machinery/atmospherics/proc/disconnect(obj/machinery/atmospherics/reference)
obj/machinery/atmospherics/update_icon()
/obj/machinery/atmospherics/update_icon()
return null
@@ -67,16 +67,25 @@ obj/machinery/atmospherics/binary
for(var/obj/machinery/atmospherics/target in get_step(src,node1_connect))
if(target.initialize_directions & get_dir(target,src))
node1 = target
break
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node1 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node2_connect))
if(target.initialize_directions & get_dir(target,src))
node2 = target
break
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node2 = target
break
update_icon()
update_underlays()
build_network()
if(!network1 && node1)
network1 = new /datum/pipe_network()
@@ -126,5 +135,8 @@ obj/machinery/atmospherics/binary
else if(reference==node2)
del(network2)
node2 = null
update_icon()
update_underlays()
return null
@@ -1,6 +1,6 @@
/obj/machinery/atmospherics/binary/dp_vent_pump
icon = 'icons/obj/atmospherics/dp_vent_pump.dmi'
icon_state = "off"
icon = 'icons/atmos/vent_pump.dmi'
icon_state = "map_dp_vent"
//node2 is output port
//node1 is input port
@@ -10,15 +10,6 @@
level = 1
high_volume
name = "Large Dual Port Air Vent"
New()
..()
air1.volume = 1000
air2.volume = 1000
var/on = 0
var/pump_direction = 1 //0 = siphoning, 1 = releasing
@@ -26,174 +17,199 @@
var/input_pressure_min = 0
var/output_pressure_max = 0
var/frequency = 0
var/id = null
var/datum/radio_frequency/radio_connection
var/pressure_checks = 1
//1: Do not pass external_pressure_bound
//2: Do not pass input_pressure_min
//4: Do not pass output_pressure_max
/obj/machinery/atmospherics/binary/dp_vent_pump/New()
..()
icon = null
/obj/machinery/atmospherics/binary/dp_vent_pump/high_volume
name = "Large Dual Port Air Vent"
/obj/machinery/atmospherics/binary/dp_vent_pump/high_volume/New()
..()
air1.volume = 1000
air2.volume = 1000
/obj/machinery/atmospherics/binary/dp_vent_pump/update_icon(var/safety = 0)
if(!check_icon_cache())
return
overlays.Cut()
var/vent_icon = "vent"
var/turf/T = get_turf(src)
if(!istype(T))
return
if(T.intact && node1 && node2 && node1.level == 1 && node2.level == 1 && istype(node1, /obj/machinery/atmospherics/pipe) && istype(node2, /obj/machinery/atmospherics/pipe))
vent_icon += "h"
if(!powered())
vent_icon += "off"
else
vent_icon += "[on ? "[pump_direction ? "out" : "in"]" : "off"]"
overlays += icon_manager.get_atmos_icon("device", , , vent_icon)
/obj/machinery/atmospherics/binary/dp_vent_pump/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
if(T.intact && node1 && node2 && node1.level == 1 && node2.level == 1 && istype(node1, /obj/machinery/atmospherics/pipe) && istype(node2, /obj/machinery/atmospherics/pipe))
return
else
add_underlay(T, node1, turn(dir, -180))
add_underlay(T, node2, dir)
/obj/machinery/atmospherics/binary/dp_vent_pump/hide(var/i)
update_icon()
if(on)
if(pump_direction)
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]out"
else
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in"
else
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
on = 0
update_underlays()
return
/obj/machinery/atmospherics/binary/dp_vent_pump/process()
..()
hide(var/i) //to make the little pipe section invisible, the icon changes.
if(on)
if(pump_direction)
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]out"
else
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in"
else
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
on = 0
return
if(!on)
return 0
process()
..()
var/datum/gas_mixture/environment = loc.return_air()
var/environment_pressure = environment.return_pressure()
if(!on)
return 0
if(pump_direction) //input -> external
var/pressure_delta = 10000
var/datum/gas_mixture/environment = loc.return_air()
var/environment_pressure = environment.return_pressure()
if(pressure_checks&1)
pressure_delta = min(pressure_delta, (external_pressure_bound - environment_pressure))
if(pressure_checks&2)
pressure_delta = min(pressure_delta, (air1.return_pressure() - input_pressure_min))
if(pump_direction) //input -> external
var/pressure_delta = 10000
if(pressure_delta > 0)
if(air1.temperature > 0)
var/transfer_moles = pressure_delta*environment.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
if(pressure_checks&1)
pressure_delta = min(pressure_delta, (external_pressure_bound - environment_pressure))
if(pressure_checks&2)
pressure_delta = min(pressure_delta, (air1.return_pressure() - input_pressure_min))
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
if(pressure_delta > 0)
if(air1.temperature > 0)
var/transfer_moles = pressure_delta*environment.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
loc.assume_air(removed)
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
if(network1)
network1.update = 1
loc.assume_air(removed)
else //external -> output
var/pressure_delta = 10000
if(network1)
network1.update = 1
if(pressure_checks&1)
pressure_delta = min(pressure_delta, (environment_pressure - external_pressure_bound))
if(pressure_checks&4)
pressure_delta = min(pressure_delta, (output_pressure_max - air2.return_pressure()))
else //external -> output
var/pressure_delta = 10000
if(pressure_delta > 0)
if(environment.temperature > 0)
var/transfer_moles = pressure_delta*air2.volume/(environment.temperature * R_IDEAL_GAS_EQUATION)
if(pressure_checks&1)
pressure_delta = min(pressure_delta, (environment_pressure - external_pressure_bound))
if(pressure_checks&4)
pressure_delta = min(pressure_delta, (output_pressure_max - air2.return_pressure()))
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
if(pressure_delta > 0)
if(environment.temperature > 0)
var/transfer_moles = pressure_delta*air2.volume/(environment.temperature * R_IDEAL_GAS_EQUATION)
air2.merge(removed)
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
if(network2)
network2.update = 1
air2.merge(removed)
if(network2)
network2.update = 1
return 1
return 1
//Radio remote control
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, filter = RADIO_ATMOSIA)
/obj/machinery/atmospherics/binary/dp_vent_pump/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, filter = RADIO_ATMOSIA)
broadcast_status()
if(!radio_connection)
return 0
/obj/machinery/atmospherics/binary/dp_vent_pump/proc/broadcast_status()
if(!radio_connection)
return 0
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
signal.data = list(
"tag" = id,
"device" = "ADVP",
"power" = on,
"direction" = pump_direction?("release"):("siphon"),
"checks" = pressure_checks,
"input" = input_pressure_min,
"output" = output_pressure_max,
"external" = external_pressure_bound,
"sigtype" = "status"
)
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
signal.data = list(
"tag" = id,
"device" = "ADVP",
"power" = on,
"direction" = pump_direction?("release"):("siphon"),
"checks" = pressure_checks,
"input" = input_pressure_min,
"output" = output_pressure_max,
"external" = external_pressure_bound,
"sigtype" = "status"
)
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
return 1
return 1
var/frequency = 0
var/id = null
var/datum/radio_frequency/radio_connection
/obj/machinery/atmospherics/binary/dp_vent_pump/initialize()
..()
if(frequency)
set_frequency(frequency)
initialize()
..()
if(frequency)
set_frequency(frequency)
/obj/machinery/atmospherics/binary/dp_vent_pump/receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
return 0
if(signal.data["power"])
on = text2num(signal.data["power"])
receive_signal(datum/signal/signal)
if(signal.data["power_toggle"])
on = !on
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
return 0
if("power" in signal.data)
on = text2num(signal.data["power"])
if(signal.data["direction"])
pump_direction = text2num(signal.data["direction"])
if("power_toggle" in signal.data)
on = !on
if(signal.data["checks"])
pressure_checks = text2num(signal.data["checks"])
if("set_direction" in signal.data)
pump_direction = text2num(signal.data["set_direction"])
if(signal.data["purge"])
pressure_checks &= ~1
pump_direction = 0
if("checks" in signal.data)
pressure_checks = text2num(signal.data["checks"])
if(signal.data["stabalize"])
pressure_checks |= 1
pump_direction = 1
if("purge" in signal.data)
pressure_checks &= ~1
pump_direction = 0
if(signal.data["set_input_pressure"])
input_pressure_min = between(
0,
text2num(signal.data["set_input_pressure"]),
ONE_ATMOSPHERE*50
)
if("stabalize" in signal.data)
pressure_checks |= 1
pump_direction = 1
if(signal.data["set_output_pressure"])
output_pressure_max = between(
0,
text2num(signal.data["set_output_pressure"]),
ONE_ATMOSPHERE*50
)
if("set_input_pressure" in signal.data)
input_pressure_min = between(
0,
text2num(signal.data["set_input_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["set_external_pressure"])
external_pressure_bound = between(
0,
text2num(signal.data["set_external_pressure"]),
ONE_ATMOSPHERE*50
)
if("set_output_pressure" in signal.data)
output_pressure_max = between(
0,
text2num(signal.data["set_output_pressure"]),
ONE_ATMOSPHERE*50
)
if("set_external_pressure" in signal.data)
external_pressure_bound = between(
0,
text2num(signal.data["set_external_pressure"]),
ONE_ATMOSPHERE*50
)
if("status" in signal.data)
spawn(2)
broadcast_status()
return //do not update_icon
//if(signal.data["tag"])
if(signal.data["status"])
spawn(2)
broadcast_status()
update_icon()
return //do not update_icon
spawn(2)
broadcast_status()
update_icon()
@@ -1,8 +1,9 @@
obj/machinery/atmospherics/binary/passive_gate
/obj/machinery/atmospherics/binary/passive_gate
//Tries to achieve target pressure at output (like a normal pump) except
// Uses no power but can not transfer gases from a low pressure area to a high pressure area
icon = 'icons/obj/atmospherics/passive_gate.dmi'
icon_state = "intact_off"
icon = 'icons/atmos/passive_gate.dmi'
icon_state = "map"
level = 1
name = "Passive gate"
desc = "A one-way air valve that does not require power"
@@ -14,175 +15,161 @@ obj/machinery/atmospherics/binary/passive_gate
var/id = null
var/datum/radio_frequency/radio_connection
update_icon()
if(stat & NOPOWER)
icon_state = "intact_off"
else if(node1 && node2)
icon_state = "intact_[on?("on"):("off")]"
else
if(node1)
icon_state = "exposed_1_off"
else if(node2)
icon_state = "exposed_2_off"
else
icon_state = "exposed_3_off"
return
/obj/machinery/atmospherics/binary/passive_gate/update_icon()
icon_state = "[on ? "on" : "off"]"
process()
..()
if(!on)
return 0
/obj/machinery/atmospherics/binary/passive_gate/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
add_underlay(T, node1, turn(dir, 180))
add_underlay(T, node2, dir)
var/output_starting_pressure = air2.return_pressure()
var/input_starting_pressure = air1.return_pressure()
/obj/machinery/atmospherics/binary/passive_gate/hide(var/i)
update_underlays()
if(output_starting_pressure >= min(target_pressure,input_starting_pressure-10))
//No need to pump gas if target is already reached or input pressure is too low
//Need at least 10 KPa difference to overcome friction in the mechanism
return 1
/obj/machinery/atmospherics/binary/passive_gate/process()
..()
if(!on)
return 0
//Calculate necessary moles to transfer using PV = nRT
if((air1.total_moles() > 0) && (air1.temperature>0))
var/pressure_delta = min(target_pressure - output_starting_pressure, (input_starting_pressure - output_starting_pressure)/2)
//Can not have a pressure delta that would cause output_pressure > input_pressure
var/output_starting_pressure = air2.return_pressure()
var/input_starting_pressure = air1.return_pressure()
var/transfer_moles = pressure_delta*air2.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
if(output_starting_pressure >= min(target_pressure,input_starting_pressure-10))
//No need to pump gas if target is already reached or input pressure is too low
//Need at least 10 KPa difference to overcome friction in the mechanism
return 1
//Actually transfer the gas
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
air2.merge(removed)
//Calculate necessary moles to transfer using PV = nRT
if((air1.total_moles() > 0) && (air1.temperature>0))
var/pressure_delta = min(target_pressure - output_starting_pressure, (input_starting_pressure - output_starting_pressure)/2)
//Can not have a pressure delta that would cause output_pressure > input_pressure
if(network1)
network1.update = 1
var/transfer_moles = pressure_delta*air2.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
if(network2)
network2.update = 1
//Actually transfer the gas
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
air2.merge(removed)
if(network1)
network1.update = 1
//Radio remote control
if(network2)
network2.update = 1
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, filter = RADIO_ATMOSIA)
//Radio remote control
broadcast_status()
if(!radio_connection)
return 0
/obj/machinery/atmospherics/binary/passive_gate/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, filter = RADIO_ATMOSIA)
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
/obj/machinery/atmospherics/binary/passive_gate/proc/broadcast_status()
if(!radio_connection)
return 0
signal.data = list(
"tag" = id,
"device" = "AGP",
"power" = on,
"target_output" = target_pressure,
"sigtype" = "status"
)
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
signal.data = list(
"tag" = id,
"device" = "AGP",
"power" = on,
"target_output" = target_pressure,
"sigtype" = "status"
)
return 1
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
interact(mob/user as mob)
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
<b>Desirable output pressure: </b>
[round(target_pressure,0.1)]kPa | <a href='?src=\ref[src];set_press=1'>Change</a>
"}
return 1
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_pump")
onclose(user, "atmo_pump")
/obj/machinery/atmospherics/binary/passive_gate/interact(mob/user as mob)
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
<b>Desirable output pressure: </b>
[round(target_pressure,0.1)]kPa | <a href='?src=\ref[src];set_press=1'>Change</a>
"}
initialize()
..()
if(frequency)
set_frequency(frequency)
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_pump")
onclose(user, "atmo_pump")
receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
return 0
/obj/machinery/atmospherics/binary/passive_gate/initialize()
..()
if(frequency)
set_frequency(frequency)
if("power" in signal.data)
on = text2num(signal.data["power"])
/obj/machinery/atmospherics/binary/passive_gate/receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
return 0
if("power_toggle" in signal.data)
on = !on
if("power" in signal.data)
on = text2num(signal.data["power"])
if("set_output_pressure" in signal.data)
target_pressure = between(
0,
text2num(signal.data["set_output_pressure"]),
ONE_ATMOSPHERE*50
)
if("power_toggle" in signal.data)
on = !on
if("status" in signal.data)
spawn(2)
broadcast_status()
return //do not update_icon
if("set_output_pressure" in signal.data)
target_pressure = between(
0,
text2num(signal.data["set_output_pressure"]),
ONE_ATMOSPHERE*50
)
if("status" in signal.data)
spawn(2)
broadcast_status()
update_icon()
return //do not update_icon
spawn(2)
broadcast_status()
update_icon()
return
/obj/machinery/atmospherics/binary/passive_gate/attack_hand(user as mob)
if(..())
return
attack_hand(user as mob)
if(..())
return
src.add_fingerprint(usr)
if(!src.allowed(user))
user << "\red Access denied."
return
usr.set_machine(src)
interact(user)
src.add_fingerprint(usr)
if(!src.allowed(user))
user << "\red Access denied."
return
usr.set_machine(src)
interact(user)
return
Topic(href,href_list)
if(..()) return
if(href_list["power"])
on = !on
if(href_list["set_press"])
var/new_pressure = input(usr,"Enter new output pressure (0-4500kPa)","Pressure control",src.target_pressure) as num
src.target_pressure = max(0, min(4500, new_pressure))
usr.set_machine(src)
src.update_icon()
src.updateUsrDialog()
return
power_change()
..()
update_icon()
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (on)
user << "\red You cannot unwrench this [src], turn it off first."
return 1
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
/obj/machinery/atmospherics/binary/passive_gate/Topic(href,href_list)
if(..()) return
if(href_list["power"])
on = !on
if(href_list["set_press"])
var/new_pressure = input(usr,"Enter new output pressure (0-4500kPa)","Pressure control",src.target_pressure) as num
src.target_pressure = max(0, min(4500, new_pressure))
usr.set_machine(src)
src.update_icon()
src.updateUsrDialog()
return
/obj/machinery/atmospherics/binary/passive_gate/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (on)
user << "\red You cannot unwrench this [src], turn it off first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
@@ -12,9 +12,10 @@ Thus, the two variables affect pump operation are set in New():
but overall network volume is also increased as this increases...
*/
obj/machinery/atmospherics/binary/pump
icon = 'icons/obj/atmospherics/pump.dmi'
icon_state = "intact_off"
/obj/machinery/atmospherics/binary/pump
icon = 'icons/atmos/pump.dmi'
icon_state = "map_off"
level = 1
name = "Gas pump"
desc = "A pump"
@@ -26,180 +27,181 @@ obj/machinery/atmospherics/binary/pump
var/id = null
var/datum/radio_frequency/radio_connection
highcap
name = "High capacity gas pump"
desc = "A high capacity pump"
/obj/machinery/atmospherics/binary/pump/highcap
name = "High capacity gas pump"
desc = "A high capacity pump"
target_pressure = 15000000
target_pressure = 15000000
on
on = 1
icon_state = "intact_on"
/obj/machinery/atmospherics/binary/pump/on
icon_state = "map_on"
on = 1
update_icon()
if(stat & NOPOWER)
icon_state = "intact_off"
else if(node1 && node2)
icon_state = "intact_[on?("on"):("off")]"
else
if(node1)
icon_state = "exposed_1_off"
else if(node2)
icon_state = "exposed_2_off"
else
icon_state = "exposed_3_off"
return
/obj/machinery/atmospherics/binary/pump/update_icon()
if(!powered())
icon_state = "off"
else
icon_state = "[on ? "on" : "off"]"
process()
// ..()
if(stat & (NOPOWER|BROKEN))
/obj/machinery/atmospherics/binary/pump/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
if(!on)
return 0
add_underlay(T, node1, turn(dir, -180))
add_underlay(T, node2, dir)
var/output_starting_pressure = air2.return_pressure()
/obj/machinery/atmospherics/binary/pump/hide(var/i)
update_underlays()
if( (target_pressure - output_starting_pressure) < 0.01)
//No need to pump gas if target is already reached!
return 1
/obj/machinery/atmospherics/binary/pump/process()
// ..()
if(stat & (NOPOWER|BROKEN))
return
if(!on)
return 0
//Calculate necessary moles to transfer using PV=nRT
if((air1.total_moles() > 0) && (air1.temperature>0))
var/pressure_delta = target_pressure - output_starting_pressure
var/transfer_moles = pressure_delta*air2.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
//Actually transfer the gas
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
air2.merge(removed)
if(network1)
network1.update = 1
if(network2)
network2.update = 1
var/output_starting_pressure = air2.return_pressure()
if( (target_pressure - output_starting_pressure) < 0.01)
//No need to pump gas if target is already reached!
return 1
//Radio remote control
//Calculate necessary moles to transfer using PV=nRT
if((air1.total_moles() > 0) && (air1.temperature>0))
var/pressure_delta = target_pressure - output_starting_pressure
var/transfer_moles = pressure_delta*air2.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, filter = RADIO_ATMOSIA)
//Actually transfer the gas
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
air2.merge(removed)
broadcast_status()
if(!radio_connection)
return 0
if(network1)
network1.update = 1
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
if(network2)
network2.update = 1
signal.data = list(
"tag" = id,
"device" = "AGP",
"power" = on,
"target_output" = target_pressure,
"sigtype" = "status"
)
return 1
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
//Radio remote control
return 1
/obj/machinery/atmospherics/binary/pump/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, filter = RADIO_ATMOSIA)
interact(mob/user as mob)
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
<b>Desirable output pressure: </b>
[round(target_pressure,0.1)]kPa | <a href='?src=\ref[src];set_press=1'>Change</a>
"}
/obj/machinery/atmospherics/binary/pump/proc/broadcast_status()
if(!radio_connection)
return 0
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_pump")
onclose(user, "atmo_pump")
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
initialize()
..()
if(frequency)
set_frequency(frequency)
signal.data = list(
"tag" = id,
"device" = "AGP",
"power" = on,
"target_output" = target_pressure,
"sigtype" = "status"
)
receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
return 0
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
if("power" in signal.data)
on = text2num(signal.data["power"])
return 1
if("power_toggle" in signal.data)
on = !on
/obj/machinery/atmospherics/binary/pump/interact(mob/user as mob)
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
<b>Desirable output pressure: </b>
[round(target_pressure,0.1)]kPa | <a href='?src=\ref[src];set_press=1'>Change</a>
"}
if("set_output_pressure" in signal.data)
target_pressure = between(
0,
text2num(signal.data["set_output_pressure"]),
ONE_ATMOSPHERE*50
)
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_pump")
onclose(user, "atmo_pump")
if("status" in signal.data)
spawn(2)
broadcast_status()
return //do not update_icon
/obj/machinery/atmospherics/binary/pump/initialize()
..()
if(frequency)
set_frequency(frequency)
/obj/machinery/atmospherics/binary/pump/receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
return 0
if(signal.data["power"])
on = text2num(signal.data["power"])
if(signal.data["power_toggle"])
on = !on
if(signal.data["set_output_pressure"])
target_pressure = between(
0,
text2num(signal.data["set_output_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["status"])
spawn(2)
broadcast_status()
update_icon()
return //do not update_icon
spawn(2)
broadcast_status()
update_icon()
return
/obj/machinery/atmospherics/binary/pump/attack_hand(user as mob)
if(..())
return
attack_hand(user as mob)
if(..())
return
src.add_fingerprint(usr)
if(!src.allowed(user))
user << "\red Access denied."
return
usr.set_machine(src)
interact(user)
src.add_fingerprint(usr)
if(!src.allowed(user))
user << "\red Access denied."
return
usr.set_machine(src)
interact(user)
return
Topic(href,href_list)
if(..()) return
if(href_list["power"])
on = !on
if(href_list["set_press"])
var/new_pressure = input(usr,"Enter new output pressure (0-4500kPa)","Pressure control",src.target_pressure) as num
src.target_pressure = max(0, min(4500, new_pressure))
usr.set_machine(src)
src.update_icon()
src.updateUsrDialog()
return
/obj/machinery/atmospherics/binary/pump/Topic(href,href_list)
if(..()) return
if(href_list["power"])
on = !on
if(href_list["set_press"])
var/new_pressure = input(usr,"Enter new output pressure (0-4500kPa)","Pressure control",src.target_pressure) as num
src.target_pressure = max(0, min(4500, new_pressure))
usr.set_machine(src)
src.update_icon()
src.updateUsrDialog()
return
power_change()
..()
/obj/machinery/atmospherics/binary/pump/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (!(stat & NOPOWER) && on)
user << "\red You cannot unwrench this [src], turn it off first."
return 1
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
/obj/machinery/atmospherics/binary/pump/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (!(stat & NOPOWER) && on)
user << "\red You cannot unwrench this [src], turn it off first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
@@ -12,9 +12,10 @@ Thus, the two variables affect pump operation are set in New():
but overall network volume is also increased as this increases...
*/
obj/machinery/atmospherics/binary/volume_pump
icon = 'icons/obj/atmospherics/volume_pump.dmi'
icon_state = "intact_off"
/obj/machinery/atmospherics/binary/volume_pump
icon = 'icons/atmos/volume_pump.dmi'
icon_state = "map_off"
level = 1
name = "Volumetric gas pump"
desc = "A volumetric pump"
@@ -26,174 +27,168 @@ obj/machinery/atmospherics/binary/volume_pump
var/id = null
var/datum/radio_frequency/radio_connection
on
on = 1
icon_state = "intact_on"
/obj/machinery/atmospherics/binary/volume_pump/on
on = 1
icon_state = "map_on"
update_icon()
if(stat & NOPOWER)
icon_state = "intact_off"
else if(node1 && node2)
icon_state = "intact_[on?("on"):("off")]"
else
if(node1)
icon_state = "exposed_1_off"
else if(node2)
icon_state = "exposed_2_off"
else
icon_state = "exposed_3_off"
return
/obj/machinery/atmospherics/binary/volume_pump/update_icon()
if(!powered())
icon_state = "off"
else
icon_state = "[on ? "on" : "off"]"
process()
// ..()
if(stat & (NOPOWER|BROKEN))
/obj/machinery/atmospherics/binary/volume_pump/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
if(!on || transfer_rate < 1)
return 0
add_underlay(T, node1, turn(dir, -180))
add_underlay(T, node2, dir)
/obj/machinery/atmospherics/binary/volume_pump/hide(var/i)
update_underlays()
/obj/machinery/atmospherics/binary/volume_pump/process()
// ..()
if(stat & (NOPOWER|BROKEN))
return
if(!on)
return 0
// Pump mechanism just won't do anything if the pressure is too high/too low
var/input_starting_pressure = air1.return_pressure()
var/output_starting_pressure = air2.return_pressure()
if((input_starting_pressure < 0.01) || (output_starting_pressure > 9000))
return 1
var/transfer_ratio = max(1, transfer_rate/air1.volume)
var/datum/gas_mixture/removed = air1.remove_ratio(transfer_ratio)
air2.merge(removed)
if(network1)
network1.update = 1
if(network2)
network2.update = 1
var/input_starting_pressure = air1.return_pressure()
var/output_starting_pressure = air2.return_pressure()
if((input_starting_pressure < 0.01) || (output_starting_pressure > 9000))
return 1
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency)
var/transfer_ratio = max(1, transfer_rate/air1.volume)
broadcast_status()
if(!radio_connection)
return 0
var/datum/gas_mixture/removed = air1.remove_ratio(transfer_ratio)
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
air2.merge(removed)
signal.data = list(
"tag" = id,
"device" = "APV",
"power" = on,
"transfer_rate" = transfer_rate,
"sigtype" = "status"
)
radio_connection.post_signal(src, signal)
if(network1)
network1.update = 1
return 1
if(network2)
network2.update = 1
interact(mob/user as mob)
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
<b>Desirable output flow: </b>
[round(transfer_rate,1)]l/s | <a href='?src=\ref[src];set_transfer_rate=1'>Change</a>
"}
return 1
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_pump")
onclose(user, "atmo_pump")
/obj/machinery/atmospherics/binary/volume_pump/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency)
/obj/machinery/atmospherics/binary/volume_pump/proc/broadcast_status()
if(!radio_connection)
return 0
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
initialize()
..()
signal.data = list(
"tag" = id,
"device" = "APV",
"power" = on,
"transfer_rate" = transfer_rate,
"sigtype" = "status"
)
radio_connection.post_signal(src, signal)
set_frequency(frequency)
return 1
receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
return 0
/obj/machinery/atmospherics/binary/volume_pump/interact(mob/user as mob)
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
<b>Desirable output flow: </b>
[round(transfer_rate,1)]l/s | <a href='?src=\ref[src];set_transfer_rate=1'>Change</a>
"}
if("power" in signal.data)
on = text2num(signal.data["power"])
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_pump")
onclose(user, "atmo_pump")
if("power_toggle" in signal.data)
on = !on
/obj/machinery/atmospherics/binary/volume_pump/initialize()
..()
set_frequency(frequency)
if("set_transfer_rate" in signal.data)
transfer_rate = between(
0,
text2num(signal.data["set_transfer_rate"]),
air1.volume
)
/obj/machinery/atmospherics/binary/volume_pump/receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
return 0
if("status" in signal.data)
spawn(2)
broadcast_status()
return //do not update_icon
if(signal.data["power"])
on = text2num(signal.data["power"])
if(signal.data["power_toggle"])
on = !on
if(signal.data["set_transfer_rate"])
transfer_rate = between(
0,
text2num(signal.data["set_transfer_rate"]),
air1.volume
)
if(signal.data["status"])
spawn(2)
broadcast_status()
return //do not update_icon
spawn(2)
broadcast_status()
update_icon()
/obj/machinery/atmospherics/binary/volume_pump/attack_hand(user as mob)
if(..())
return
src.add_fingerprint(usr)
if(!src.allowed(user))
user << "\red Access denied."
return
usr.set_machine(src)
interact(user)
return
/obj/machinery/atmospherics/binary/volume_pump/Topic(href,href_list)
if(..()) return
if(href_list["power"])
on = !on
if(href_list["set_transfer_rate"])
var/new_transfer_rate = input(usr,"Enter new output volume (0-200l/s)","Flow control",src.transfer_rate) as num
src.transfer_rate = max(0, min(200, new_transfer_rate))
usr.set_machine(src)
src.update_icon()
src.updateUsrDialog()
return
/obj/machinery/atmospherics/binary/volume_pump/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
attack_hand(user as mob)
if(..())
return
src.add_fingerprint(usr)
if(!src.allowed(user))
user << "\red Access denied."
return
usr.set_machine(src)
interact(user)
return
Topic(href,href_list)
if(..()) return
if(href_list["power"])
on = !on
if(href_list["set_transfer_rate"])
var/new_transfer_rate = input(usr,"Enter new output volume (0-200l/s)","Flow control",src.transfer_rate) as num
src.transfer_rate = max(0, min(200, new_transfer_rate))
usr.set_machine(src)
src.update_icon()
src.updateUsrDialog()
return
power_change()
..()
update_icon()
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (!(stat & NOPOWER) && on)
user << "\red You cannot unwrench this [src], turn it off first."
return 1
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
/obj/machinery/atmospherics/binary/volume_pump/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (!(stat & NOPOWER) && on)
user << "\red You cannot unwrench this [src], turn it off first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
@@ -0,0 +1,93 @@
//--------------------------------------------
// Omni device port types
//--------------------------------------------
#define ATM_NONE 0
#define ATM_INPUT 1
#define ATM_OUTPUT 2
#define ATM_O2 3
#define ATM_N2 4
#define ATM_CO2 5
#define ATM_P 6 //Phoron
#define ATM_N2O 7
//--------------------------------------------
// Omni port datum
//
// Used by omni devices to manage connections
// to other atmospheric objects.
//--------------------------------------------
/datum/omni_port
var/obj/machinery/atmospherics/omni/master
var/dir
var/update = 1
var/mode = 0
var/concentration = 0
var/con_lock = 0
var/transfer_moles = 0
var/datum/gas_mixture/air
var/obj/machinery/atmospherics/node
var/datum/pipe_network/network
/datum/omni_port/New(var/obj/machinery/atmospherics/omni/M, var/direction = NORTH)
..()
dir = direction
if(istype(M))
master = M
air = new
air.volume = 200
/datum/omni_port/proc/connect()
if(node)
return
master.initialize()
master.build_network()
if(node)
node.initialize()
node.build_network()
/datum/omni_port/proc/disconnect()
if(node)
node.disconnect(master)
master.disconnect(node)
//--------------------------------------------
// Need to find somewhere else for these
//--------------------------------------------
//returns a text string based on the direction flag input
// if capitalize is true, it will return the string capitalized
// otherwise it will return the direction string in lower case
/proc/dir_name(var/dir, var/capitalize = 0)
var/string = null
switch(dir)
if(NORTH)
string = "North"
if(SOUTH)
string = "South"
if(EAST)
string = "East"
if(WEST)
string = "West"
if(!capitalize && string)
string = lowertext(string)
return string
//returns a direction flag based on the string passed to it
// case insensitive
/proc/dir_flag(var/dir)
dir = lowertext(dir)
switch(dir)
if("north")
return NORTH
if("south")
return SOUTH
if("east")
return EAST
if("west")
return WEST
else
return 0
@@ -87,8 +87,8 @@
filtered_out.carbon_dioxide = removed.carbon_dioxide
removed.carbon_dioxide = 0
if(ATM_P)
filtered_out.phoron = removed.phoron
removed.phoron = 0
filtered_out.toxins = removed.toxins
removed.toxins = 0
if(ATM_N2O)
if(removed.trace_gases.len>0)
for(var/datum/gas/sleeping_agent/trace_gas in removed.trace_gases)
@@ -112,14 +112,14 @@
return
/obj/machinery/atmospherics/omni/filter/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
/obj/machinery/atmospherics/omni/filter/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
usr.set_machine(src)
var/list/data = new()
data = build_uidata()
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
if (!ui)
ui = new(user, src, ui_key, "omni_filter.tmpl", "Omni Filter Control", 330, 330)
@@ -174,7 +174,7 @@
if(ATM_CO2)
return "Carbon Dioxide"
if(ATM_P)
return "Phoron" //*cough* Plasma *cough*
return "Plasma" //*cough* Plasma *cough*
if(ATM_N2O)
return "Nitrous Oxide"
else
@@ -202,7 +202,7 @@
if("switch_mode")
switch_mode(dir_flag(href_list["dir"]), mode_return_switch(href_list["mode"]))
if("switch_filter")
var/new_filter = input(usr,"Select filter mode:","Change filter",href_list["mode"]) in list("None", "Oxygen", "Nitrogen", "Carbon Dioxide", "Phoron", "Nitrous Oxide")
var/new_filter = input(usr,"Select filter mode:","Change filter",href_list["mode"]) in list("None", "Oxygen", "Nitrogen", "Carbon Dioxide", "Plasma", "Nitrous Oxide")
switch_filter(dir_flag(href_list["dir"]), mode_return_switch(new_filter))
update_icon()
@@ -217,7 +217,7 @@
return ATM_N2
if("Carbon Dioxide")
return ATM_CO2
if("Phoron")
if("Plasma")
return ATM_P
if("Nitrous Oxide")
return ATM_N2O
@@ -137,14 +137,14 @@
return 1
/obj/machinery/atmospherics/omni/mixer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
/obj/machinery/atmospherics/omni/mixer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
usr.set_machine(src)
var/list/data = new()
data = build_uidata()
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
if (!ui)
ui = new(user, src, ui_key, "omni_mixer.tmpl", "Omni Mixer Control", 360, 330)
@@ -0,0 +1,291 @@
//--------------------------------------------
// Base omni device
//--------------------------------------------
/obj/machinery/atmospherics/omni
name = "omni device"
icon = 'icons/atmos/omni_devices.dmi'
icon_state = "base"
use_power = 1
initialize_directions = 0
level = 1
var/on = 0
var/configuring = 0
var/target_pressure = ONE_ATMOSPHERE
var/tag_north = ATM_NONE
var/tag_south = ATM_NONE
var/tag_east = ATM_NONE
var/tag_west = ATM_NONE
var/overlays_on[5]
var/overlays_off[5]
var/overlays_error[2]
var/underlays_current[4]
var/list/ports = new()
/obj/machinery/atmospherics/omni/New()
..()
icon_state = "base"
ports = new()
for(var/d in cardinal)
var/datum/omni_port/new_port = new(src, d)
switch(d)
if(NORTH)
new_port.mode = tag_north
if(SOUTH)
new_port.mode = tag_south
if(EAST)
new_port.mode = tag_east
if(WEST)
new_port.mode = tag_west
if(new_port.mode > 0)
initialize_directions |= d
ports += new_port
build_icons()
/obj/machinery/atmospherics/omni/update_icon()
if(stat & NOPOWER)
overlays = overlays_off
on = 0
else if(error_check())
overlays = overlays_error
on = 0
else
overlays = on ? (overlays_on) : (overlays_off)
underlays = underlays_current
return
/obj/machinery/atmospherics/omni/proc/error_check()
return
/obj/machinery/atmospherics/omni/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
/obj/machinery/atmospherics/omni/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if(!istype(W, /obj/item/weapon/wrench))
return ..()
var/int_pressure = 0
for(var/datum/omni_port/P in ports)
int_pressure += P.air.return_pressure()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_pressure - env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "<span class='warning'>You cannot unwrench [src], it is too exerted due to internal pressure.</span>"
add_fingerprint(user)
return 1
user << "\blue You begin to unfasten \the [src]..."
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear a ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
/obj/machinery/atmospherics/omni/attack_hand(user as mob)
if(..())
return
src.add_fingerprint(usr)
ui_interact(user)
return
/obj/machinery/atmospherics/omni/proc/build_icons()
if(!check_icon_cache())
return
var/core_icon = null
if(istype(src, /obj/machinery/atmospherics/omni/mixer))
core_icon = "mixer"
else if(istype(src, /obj/machinery/atmospherics/omni/filter))
core_icon = "filter"
else
return
//directional icons are layers 1-4, with the core icon on layer 5
if(core_icon)
overlays_off[5] = icon_manager.get_atmos_icon("omni", , , core_icon)
overlays_on[5] = icon_manager.get_atmos_icon("omni", , , core_icon + "_glow")
overlays_error[1] = icon_manager.get_atmos_icon("omni", , , core_icon)
overlays_error[2] = icon_manager.get_atmos_icon("omni", , , "error")
/obj/machinery/atmospherics/omni/proc/update_port_icons()
if(!check_icon_cache())
return
for(var/datum/omni_port/P in ports)
if(P.update)
var/ref_layer = 0
switch(P.dir)
if(NORTH)
ref_layer = 1
if(SOUTH)
ref_layer = 2
if(EAST)
ref_layer = 3
if(WEST)
ref_layer = 4
if(!ref_layer)
continue
var/list/port_icons = select_port_icons(P)
if(port_icons)
if(P.node)
underlays_current[ref_layer] = port_icons["pipe_icon"]
else
underlays_current[ref_layer] = null
overlays_off[ref_layer] = port_icons["off_icon"]
overlays_on[ref_layer] = port_icons["on_icon"]
else
underlays_current[ref_layer] = null
overlays_off[ref_layer] = null
overlays_on[ref_layer] = null
update_icon()
/obj/machinery/atmospherics/omni/proc/select_port_icons(var/datum/omni_port/P)
if(!istype(P))
return
if(P.mode > 0)
var/ic_dir = dir_name(P.dir)
var/ic_on = ic_dir
var/ic_off = ic_dir
switch(P.mode)
if(ATM_INPUT)
ic_on += "_in_glow"
ic_off += "_in"
if(ATM_OUTPUT)
ic_on += "_out_glow"
ic_off += "_out"
if(ATM_O2 to ATM_N2O)
ic_on += "_filter"
ic_off += "_out"
ic_on = icon_manager.get_atmos_icon("omni", , , ic_on)
ic_off = icon_manager.get_atmos_icon("omni", , , ic_off)
var/pipe_state
var/turf/T = get_turf(src)
if(!istype(T))
return
if(T.intact && istype(P.node, /obj/machinery/atmospherics/pipe) && P.node.level == 1 )
pipe_state = icon_manager.get_atmos_icon("underlay_down", P.dir, color_cache_name(P.node))
else
pipe_state = icon_manager.get_atmos_icon("underlay_intact", P.dir, color_cache_name(P.node))
return list("on_icon" = ic_on, "off_icon" = ic_off, "pipe_icon" = pipe_state)
/obj/machinery/atmospherics/omni/update_underlays()
for(var/datum/omni_port/P in ports)
P.update = 1
update_ports()
/obj/machinery/atmospherics/omni/hide(var/i)
update_underlays()
/obj/machinery/atmospherics/omni/proc/update_ports()
sort_ports()
update_port_icons()
for(var/datum/omni_port/P in ports)
P.update = 0
/obj/machinery/atmospherics/omni/proc/sort_ports()
return
// Housekeeping and pipe network stuff below
/obj/machinery/atmospherics/omni/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
for(var/datum/omni_port/P in ports)
if(reference == P.node)
P.network = new_network
break
if(new_network.normal_members.Find(src))
return 0
new_network.normal_members += src
return null
/obj/machinery/atmospherics/omni/Del()
loc = null
for(var/datum/omni_port/P in ports)
if(P.node)
P.node.disconnect(src)
del(P.network)
P.node = null
..()
/obj/machinery/atmospherics/omni/initialize()
for(var/datum/omni_port/P in ports)
if(P.node || P.mode == 0)
continue
for(var/obj/machinery/atmospherics/target in get_step(src, P.dir))
if(target.initialize_directions & get_dir(target,src))
P.node = target
break
for(var/datum/omni_port/P in ports)
P.update = 1
update_ports()
/obj/machinery/atmospherics/omni/build_network()
for(var/datum/omni_port/P in ports)
if(!P.network && P.node)
P.network = new /datum/pipe_network()
P.network.normal_members += src
P.network.build_network(P.node, src)
/obj/machinery/atmospherics/omni/return_network(obj/machinery/atmospherics/reference)
build_network()
for(var/datum/omni_port/P in ports)
if(reference == P.node)
return P.network
return null
/obj/machinery/atmospherics/omni/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
for(var/datum/omni_port/P in ports)
if(P.network == old_network)
P.network = new_network
return 1
/obj/machinery/atmospherics/omni/return_network_air(datum/pipe_network/reference)
var/list/results = list()
for(var/datum/omni_port/P in ports)
if(P.network == reference)
results += P.air
return results
/obj/machinery/atmospherics/omni/disconnect(obj/machinery/atmospherics/reference)
for(var/datum/omni_port/P in ports)
if(reference == P.node)
del(P.network)
P.node = null
P.update = 1
break
update_ports()
return null
@@ -1,6 +1,6 @@
/obj/machinery/atmospherics/portables_connector
icon = 'icons/obj/atmospherics/portables_connector.dmi'
icon_state = "intact"
icon = 'icons/atmos/connector.dmi'
icon_state = "map_connector"
name = "Connector Port"
desc = "For connecting portables devices related to atmospherics control."
@@ -16,142 +16,143 @@
var/on = 0
use_power = 0
level = 0
level = 1
New()
initialize_directions = dir
..()
/obj/machinery/atmospherics/portables_connector/New()
initialize_directions = dir
..()
update_icon()
if(node)
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]intact"
dir = get_dir(src, node)
else
icon_state = "exposed"
/obj/machinery/atmospherics/portables_connector/update_icon()
icon_state = "connector"
/obj/machinery/atmospherics/portables_connector/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
add_underlay(T, node, dir)
/obj/machinery/atmospherics/portables_connector/hide(var/i)
update_underlays()
/obj/machinery/atmospherics/portables_connector/process()
..()
if(!on)
return
hide(var/i) //to make the little pipe section invisible, the icon changes.
if(node)
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]intact"
dir = get_dir(src, node)
else
icon_state = "exposed"
process()
..()
if(!on)
return
if(!connected_device)
on = 0
return
if(network)
network.update = 1
return 1
if(!connected_device)
on = 0
return
if(network)
network.update = 1
return 1
// Housekeeping and pipe network stuff below
network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
if(reference == node)
network = new_network
/obj/machinery/atmospherics/portables_connector/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
if(reference == node)
network = new_network
if(new_network.normal_members.Find(src))
return 0
if(new_network.normal_members.Find(src))
return 0
new_network.normal_members += src
new_network.normal_members += src
return null
return null
Destroy()
loc = null
/obj/machinery/atmospherics/portables_connector/Del()
loc = null
if(connected_device)
connected_device.disconnect()
if(connected_device)
connected_device.disconnect()
if(node)
node.disconnect(src)
del(network)
if(node)
node.disconnect(src)
del(network)
node = null
node = null
..()
..()
initialize()
if(node) return
/obj/machinery/atmospherics/portables_connector/initialize()
if(node) return
var/node_connect = dir
var/node_connect = dir
for(var/obj/machinery/atmospherics/target in get_step(src,node_connect))
if(target.initialize_directions & get_dir(target,src))
for(var/obj/machinery/atmospherics/target in get_step(src,node_connect))
if(target.initialize_directions & get_dir(target,src))
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node = target
break
update_icon()
update_icon()
update_underlays()
/obj/machinery/atmospherics/portables_connector/build_network()
if(!network && node)
network = new /datum/pipe_network()
network.normal_members += src
network.build_network(node, src)
/obj/machinery/atmospherics/portables_connector/return_network(obj/machinery/atmospherics/reference)
build_network()
if(!network && node)
network = new /datum/pipe_network()
network.normal_members += src
network.build_network(node, src)
if(reference==node)
return network
if(reference==connected_device)
return network
return null
/obj/machinery/atmospherics/portables_connector/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
if(network == old_network)
network = new_network
return 1
/obj/machinery/atmospherics/portables_connector/return_network_air(datum/pipe_network/reference)
var/list/results = list()
if(connected_device)
results += connected_device.air_contents
return results
/obj/machinery/atmospherics/portables_connector/disconnect(obj/machinery/atmospherics/reference)
if(reference==node)
del(network)
node = null
update_underlays()
return null
return_network(obj/machinery/atmospherics/reference)
build_network()
if(reference==node)
return network
if(reference==connected_device)
return network
return null
reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
if(network == old_network)
network = new_network
/obj/machinery/atmospherics/portables_connector/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (connected_device)
user << "\red You cannot unwrench this [src], dettach [connected_device] first."
return 1
return_network_air(datum/pipe_network/reference)
var/list/results = list()
if(connected_device)
results += connected_device.air_contents
return results
disconnect(obj/machinery/atmospherics/reference)
if(reference==node)
del(network)
node = null
return null
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (connected_device)
user << "\red You cannot unwrench this [src], dettach [connected_device] first."
return 1
if (locate(/obj/machinery/portable_atmospherics, src.loc))
return 1
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
qdel(src)
if (locate(/obj/machinery/portable_atmospherics, src.loc))
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
@@ -1,13 +1,11 @@
obj/machinery/atmospherics/trinary/filter
icon = 'icons/obj/atmospherics/filter.dmi'
icon_state = "intact_off"
/obj/machinery/atmospherics/trinary/filter
icon = 'icons/atmos/filter.dmi'
icon_state = "map"
density = 0
level = 1
name = "Gas filter"
req_access = list(access_atmospherics)
var/on = 0
var/temp = null // -- TLE
var/target_pressure = ONE_ATMOSPHERE
@@ -16,7 +14,7 @@ obj/machinery/atmospherics/trinary/filter
/*
Filter types:
-1: Nothing
0: Carbon Molecules: Plasma Toxin, Oxygen Agent B
0: Toxins: Toxins, Oxygen Agent B
1: Oxygen: Oxygen ONLY
2: Nitrogen: Nitrogen ONLY
3: Carbon Dioxide: Carbon Dioxide ONLY
@@ -26,141 +24,159 @@ Filter types:
var/frequency = 0
var/datum/radio_frequency/radio_connection
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
/obj/machinery/atmospherics/trinary/filter/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
New()
if(radio_controller)
initialize()
..()
/* I don't know why this is here, but it's ugly, so I'm disabling it
/obj/machinery/atmospherics/trinary/filter/New()
..()
if(radio_controller)
initialize()
*/
/obj/machinery/atmospherics/trinary/filter/update_icon()
if(istype(src, /obj/machinery/atmospherics/trinary/filter/m_filter))
icon_state = "m"
else
icon_state = ""
if(!powered())
icon_state += "off"
else if(node2 && node3 && node1)
icon_state += on ? "on" : "off"
else
icon_state += "off"
on = 0
update_icon()
if(stat & NOPOWER)
icon_state = "intact_off"
else if(node2 && node3 && node1)
icon_state = "intact_[on?("on"):("off")]"
/obj/machinery/atmospherics/trinary/filter/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
add_underlay(T, node1, turn(dir, -180))
if(istype(src, /obj/machinery/atmospherics/trinary/filter/m_filter))
add_underlay(T, node2, turn(dir, 90))
else
icon_state = "intact_off"
on = 0
add_underlay(T, node2, turn(dir, -90))
return
add_underlay(T, node3, dir)
power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
/obj/machinery/atmospherics/trinary/filter/hide(var/i)
update_underlays()
process()
..()
if(!on)
return 0
/obj/machinery/atmospherics/trinary/filter/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
var/output_starting_pressure = air3.return_pressure()
/obj/machinery/atmospherics/trinary/filter/process()
..()
if(!on)
return 0
if(output_starting_pressure >= target_pressure || air2.return_pressure() >= target_pressure )
//No need to mix if target is already full!
return 1
//Calculate necessary moles to transfer using PV=nRT
var/pressure_delta = target_pressure - output_starting_pressure
var/transfer_moles
if(air1.temperature > 0)
transfer_moles = pressure_delta*air3.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
//Actually transfer the gas
if(transfer_moles > 0)
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
if(!removed)
return
var/datum/gas_mixture/filtered_out = new
filtered_out.temperature = removed.temperature
switch(filter_type)
if(0) //removing hydrocarbons
filtered_out.toxins = removed.toxins
removed.toxins = 0
if(removed.trace_gases.len>0)
for(var/datum/gas/trace_gas in removed.trace_gases)
if(istype(trace_gas, /datum/gas/oxygen_agent_b))
removed.trace_gases -= trace_gas
filtered_out.trace_gases += trace_gas
if(1) //removing O2
filtered_out.oxygen = removed.oxygen
removed.oxygen = 0
if(2) //removing N2
filtered_out.nitrogen = removed.nitrogen
removed.nitrogen = 0
if(3) //removing CO2
filtered_out.carbon_dioxide = removed.carbon_dioxide
removed.carbon_dioxide = 0
if(4)//removing N2O
if(removed.trace_gases.len>0)
for(var/datum/gas/trace_gas in removed.trace_gases)
if(istype(trace_gas, /datum/gas/sleeping_agent))
removed.trace_gases -= trace_gas
filtered_out.trace_gases += trace_gas
else
filtered_out = null
air2.merge(filtered_out)
air3.merge(removed)
if(network2)
network2.update = 1
if(network3)
network3.update = 1
if(network1)
network1.update = 1
var/output_starting_pressure = air3.return_pressure()
if(output_starting_pressure >= target_pressure || air2.return_pressure() >= target_pressure )
//No need to mix if target is already full!
return 1
initialize()
set_frequency(frequency)
..()
//Calculate necessary moles to transfer using PV=nRT
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
var/pressure_delta = target_pressure - output_starting_pressure
var/transfer_moles
if(air1.temperature > 0)
transfer_moles = pressure_delta*air3.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
//Actually transfer the gas
if(transfer_moles > 0)
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
if(!removed)
return
var/datum/gas_mixture/filtered_out = new
filtered_out.temperature = removed.temperature
switch(filter_type)
if(0) //removing hydrocarbons
filtered_out.toxins = removed.toxins
removed.toxins = 0
if(removed.trace_gases.len>0)
for(var/datum/gas/trace_gas in removed.trace_gases)
if(istype(trace_gas, /datum/gas/oxygen_agent_b))
removed.trace_gases -= trace_gas
filtered_out.trace_gases += trace_gas
if(1) //removing O2
filtered_out.oxygen = removed.oxygen
removed.oxygen = 0
if(2) //removing N2
filtered_out.nitrogen = removed.nitrogen
removed.nitrogen = 0
if(3) //removing CO2
filtered_out.carbon_dioxide = removed.carbon_dioxide
removed.carbon_dioxide = 0
if(4)//removing N2O
if(removed.trace_gases.len>0)
for(var/datum/gas/trace_gas in removed.trace_gases)
if(istype(trace_gas, /datum/gas/sleeping_agent))
removed.trace_gases -= trace_gas
filtered_out.trace_gases += trace_gas
else
filtered_out = null
obj/machinery/atmospherics/trinary/filter/attack_hand(user as mob) // -- TLE
air2.merge(filtered_out)
air3.merge(removed)
if(network2)
network2.update = 1
if(network3)
network3.update = 1
if(network1)
network1.update = 1
return 1
/obj/machinery/atmospherics/trinary/filter/initialize()
set_frequency(frequency)
..()
/obj/machinery/atmospherics/trinary/filter/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
/obj/machinery/atmospherics/trinary/filter/attack_hand(user as mob) // -- TLE
if(..())
return
@@ -172,7 +188,7 @@ obj/machinery/atmospherics/trinary/filter/attack_hand(user as mob) // -- TLE
var/current_filter_type
switch(filter_type)
if(0)
current_filter_type = "Carbon Molecules"
current_filter_type = "Toxins"
if(1)
current_filter_type = "Oxygen"
if(2)
@@ -190,7 +206,7 @@ obj/machinery/atmospherics/trinary/filter/attack_hand(user as mob) // -- TLE
<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
<b>Filtering: </b>[current_filter_type]<br><HR>
<h4>Set Filter Type:</h4>
<A href='?src=\ref[src];filterset=0'>Carbon Molecules</A><BR>
<A href='?src=\ref[src];filterset=0'>Toxins</A><BR>
<A href='?src=\ref[src];filterset=1'>Oxygen</A><BR>
<A href='?src=\ref[src];filterset=2'>Nitrogen</A><BR>
<A href='?src=\ref[src];filterset=3'>Carbon Dioxide</A><BR>
@@ -213,7 +229,7 @@ obj/machinery/atmospherics/trinary/filter/attack_hand(user as mob) // -- TLE
onclose(user, "atmo_filter")
return
obj/machinery/atmospherics/trinary/filter/Topic(href, href_list) // -- TLE
/obj/machinery/atmospherics/trinary/filter/Topic(href, href_list) // -- TLE
if(..())
return
usr.set_machine(src)
@@ -236,4 +252,47 @@ obj/machinery/atmospherics/trinary/filter/Topic(href, href_list) // -- TLE
*/
return
/obj/machinery/atmospherics/trinary/filter/m_filter
icon_state = "mmap"
dir = SOUTH
initialize_directions = SOUTH|NORTH|EAST
obj/machinery/atmospherics/trinary/filter/m_filter/New()
..()
switch(dir)
if(NORTH)
initialize_directions = WEST|NORTH|SOUTH
if(SOUTH)
initialize_directions = SOUTH|EAST|NORTH
if(EAST)
initialize_directions = EAST|WEST|NORTH
if(WEST)
initialize_directions = WEST|SOUTH|EAST
/obj/machinery/atmospherics/trinary/filter/m_filter/initialize()
set_frequency(frequency)
if(node1 && node2 && node3) return
var/node1_connect = turn(dir, -180)
var/node2_connect = turn(dir, 90)
var/node3_connect = dir
for(var/obj/machinery/atmospherics/target in get_step(src,node1_connect))
if(target.initialize_directions & get_dir(target,src))
node1 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node2_connect))
if(target.initialize_directions & get_dir(target,src))
node2 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node3_connect))
if(target.initialize_directions & get_dir(target,src))
node3 = target
break
update_icon()
update_underlays()
@@ -1,164 +1,274 @@
obj/machinery/atmospherics/trinary/mixer
icon = 'icons/obj/atmospherics/mixer.dmi'
icon_state = "intact_off"
/obj/machinery/atmospherics/trinary/mixer
icon = 'icons/atmos/mixer.dmi'
icon_state = "map"
density = 0
level = 1
name = "Gas mixer"
req_access = list(access_atmospherics)
var/on = 0
var/target_pressure = ONE_ATMOSPHERE
var/node1_concentration = 0.5
var/node2_concentration = 0.5
//node 3 is the outlet, nodes 1 & 2 are intakes
update_icon()
if(stat & NOPOWER)
icon_state = "intact_off"
else if(node2 && node3 && node1)
icon_state = "intact_[on?("on"):("off")]"
/obj/machinery/atmospherics/trinary/mixer/update_icon(var/safety = 0)
if(istype(src, /obj/machinery/atmospherics/trinary/mixer/m_mixer))
icon_state = "m"
else if(istype(src, /obj/machinery/atmospherics/trinary/mixer/t_mixer))
icon_state = "t"
else
icon_state = ""
if(!powered())
icon_state += "off"
else if(node2 && node3 && node1)
icon_state += on ? "on" : "off"
else
icon_state += "off"
on = 0
/obj/machinery/atmospherics/trinary/mixer/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
if(istype(src, /obj/machinery/atmospherics/trinary/mixer/t_mixer))
add_underlay(T, node1, turn(dir, -90))
else
icon_state = "intact_off"
on = 0
add_underlay(T, node1, turn(dir, -180))
return
if(istype(src, /obj/machinery/atmospherics/trinary/mixer/m_mixer) || istype(src, /obj/machinery/atmospherics/trinary/mixer/t_mixer))
add_underlay(T, node2, turn(dir, 90))
else
add_underlay(T, node2, turn(dir, -90))
power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
add_underlay(T, node3, dir)
New()
..()
air3.volume = 300
/obj/machinery/atmospherics/trinary/mixer/hide(var/i)
update_underlays()
process()
..()
if(!on)
return 0
/obj/machinery/atmospherics/trinary/mixer/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
var/output_starting_pressure = air3.return_pressure()
/obj/machinery/atmospherics/trinary/mixer/New()
..()
air3.volume = 300
if(output_starting_pressure >= target_pressure)
//No need to mix if target is already full!
return 1
/obj/machinery/atmospherics/trinary/mixer/process()
..()
if(!on)
return 0
//Calculate necessary moles to transfer using PV=nRT
var/pressure_delta = target_pressure - output_starting_pressure
var/transfer_moles1 = 0
var/transfer_moles2 = 0
if(air1.temperature > 0)
transfer_moles1 = (node1_concentration*pressure_delta)*air3.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
if(air2.temperature > 0)
transfer_moles2 = (node2_concentration*pressure_delta)*air3.volume/(air2.temperature * R_IDEAL_GAS_EQUATION)
var/air1_moles = air1.total_moles()
var/air2_moles = air2.total_moles()
if((air1_moles < transfer_moles1) || (air2_moles < transfer_moles2))
if(!transfer_moles1 || !transfer_moles2) return
var/ratio = min(air1_moles/transfer_moles1, air2_moles/transfer_moles2)
transfer_moles1 *= ratio
transfer_moles2 *= ratio
//Actually transfer the gas
if(transfer_moles1 > 0)
var/datum/gas_mixture/removed1 = air1.remove(transfer_moles1)
air3.merge(removed1)
if(transfer_moles2 > 0)
var/datum/gas_mixture/removed2 = air2.remove(transfer_moles2)
air3.merge(removed2)
if(network1 && transfer_moles1)
network1.update = 1
if(network2 && transfer_moles2)
network2.update = 1
if(network3)
network3.update = 1
var/output_starting_pressure = air3.return_pressure()
if(output_starting_pressure >= target_pressure)
//No need to mix if target is already full!
return 1
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
//Calculate necessary moles to transfer using PV=nRT
attack_hand(user as mob)
if(..())
return
src.add_fingerprint(usr)
if(!src.allowed(user))
user << "\red Access denied."
return
usr.set_machine(src)
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
<b>Desirable output pressure: </b>
[target_pressure]kPa | <a href='?src=\ref[src];set_press=1'>Change</a>
<br>
<b>Node 1 Concentration:</b>
<a href='?src=\ref[src];node1_c=-0.1'><b>-</b></a>
<a href='?src=\ref[src];node1_c=-0.01'>-</a>
[node1_concentration]([node1_concentration*100]%)
<a href='?src=\ref[src];node1_c=0.01'><b>+</b></a>
<a href='?src=\ref[src];node1_c=0.1'>+</a>
<br>
<b>Node 2 Concentration:</b>
<a href='?src=\ref[src];node2_c=-0.1'><b>-</b></a>
<a href='?src=\ref[src];node2_c=-0.01'>-</a>
[node2_concentration]([node2_concentration*100]%)
<a href='?src=\ref[src];node2_c=0.01'><b>+</b></a>
<a href='?src=\ref[src];node2_c=0.1'>+</a>
"}
var/pressure_delta = target_pressure - output_starting_pressure
var/transfer_moles1 = 0
var/transfer_moles2 = 0
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_mixer")
onclose(user, "atmo_mixer")
if(air1.temperature > 0)
transfer_moles1 = (node1_concentration*pressure_delta)*air3.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
if(air2.temperature > 0)
transfer_moles2 = (node2_concentration*pressure_delta)*air3.volume/(air2.temperature * R_IDEAL_GAS_EQUATION)
var/air1_moles = air1.total_moles()
var/air2_moles = air2.total_moles()
if((air1_moles < transfer_moles1) || (air2_moles < transfer_moles2))
if(!transfer_moles1 || !transfer_moles2) return
var/ratio = min(air1_moles/transfer_moles1, air2_moles/transfer_moles2)
transfer_moles1 *= ratio
transfer_moles2 *= ratio
//Actually transfer the gas
if(transfer_moles1 > 0)
var/datum/gas_mixture/removed1 = air1.remove(transfer_moles1)
air3.merge(removed1)
if(transfer_moles2 > 0)
var/datum/gas_mixture/removed2 = air2.remove(transfer_moles2)
air3.merge(removed2)
if(network1 && transfer_moles1)
network1.update = 1
if(network2 && transfer_moles2)
network2.update = 1
if(network3)
network3.update = 1
return 1
/obj/machinery/atmospherics/trinary/mixer/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
/obj/machinery/atmospherics/trinary/mixer/attack_hand(user as mob)
if(..())
return
Topic(href,href_list)
if(..()) return
if(href_list["power"])
on = !on
if(href_list["set_press"])
var/new_pressure = input(usr,"Enter new output pressure (0-4500kPa)","Pressure control",src.target_pressure) as num
src.target_pressure = max(0, min(4500, new_pressure))
if(href_list["node1_c"])
var/value = text2num(href_list["node1_c"])
src.node1_concentration = max(0, min(1, src.node1_concentration + value))
src.node2_concentration = max(0, min(1, src.node2_concentration - value))
if(href_list["node2_c"])
var/value = text2num(href_list["node2_c"])
src.node2_concentration = max(0, min(1, src.node2_concentration + value))
src.node1_concentration = max(0, min(1, src.node1_concentration - value))
src.update_icon()
src.updateUsrDialog()
src.add_fingerprint(usr)
if(!src.allowed(user))
user << "\red Access denied."
return
usr.set_machine(src)
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
<b>Desirable output pressure: </b>
[target_pressure]kPa | <a href='?src=\ref[src];set_press=1'>Change</a>
<br>
<b>Node 1 Concentration:</b>
<a href='?src=\ref[src];node1_c=-0.1'><b>-</b></a>
<a href='?src=\ref[src];node1_c=-0.01'>-</a>
[node1_concentration]([node1_concentration*100]%)
<a href='?src=\ref[src];node1_c=0.01'><b>+</b></a>
<a href='?src=\ref[src];node1_c=0.1'>+</a>
<br>
<b>Node 2 Concentration:</b>
<a href='?src=\ref[src];node2_c=-0.1'><b>-</b></a>
<a href='?src=\ref[src];node2_c=-0.01'>-</a>
[node2_concentration]([node2_concentration*100]%)
<a href='?src=\ref[src];node2_c=0.01'><b>+</b></a>
<a href='?src=\ref[src];node2_c=0.1'>+</a>
"}
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_mixer")
onclose(user, "atmo_mixer")
return
/obj/machinery/atmospherics/trinary/mixer/Topic(href,href_list)
if(..()) return
if(href_list["power"])
on = !on
if(href_list["set_press"])
var/new_pressure = input(usr,"Enter new output pressure (0-4500kPa)","Pressure control",src.target_pressure) as num
src.target_pressure = max(0, min(4500, new_pressure))
if(href_list["node1_c"])
var/value = text2num(href_list["node1_c"])
src.node1_concentration = max(0, min(1, src.node1_concentration + value))
src.node2_concentration = max(0, min(1, src.node2_concentration - value))
if(href_list["node2_c"])
var/value = text2num(href_list["node2_c"])
src.node2_concentration = max(0, min(1, src.node2_concentration + value))
src.node1_concentration = max(0, min(1, src.node1_concentration - value))
src.update_icon()
src.updateUsrDialog()
return
obj/machinery/atmospherics/trinary/mixer/t_mixer
icon_state = "tmap"
dir = SOUTH
initialize_directions = SOUTH|EAST|WEST
//node 3 is the outlet, nodes 1 & 2 are intakes
obj/machinery/atmospherics/trinary/mixer/t_mixer/New()
..()
switch(dir)
if(NORTH)
initialize_directions = EAST|NORTH|WEST
if(SOUTH)
initialize_directions = SOUTH|WEST|EAST
if(EAST)
initialize_directions = EAST|NORTH|SOUTH
if(WEST)
initialize_directions = WEST|NORTH|SOUTH
obj/machinery/atmospherics/trinary/mixer/t_mixer/initialize()
if(node1 && node2 && node3) return
var/node1_connect = turn(dir, -90)
var/node2_connect = turn(dir, 90)
var/node3_connect = dir
for(var/obj/machinery/atmospherics/target in get_step(src,node1_connect))
if(target.initialize_directions & get_dir(target,src))
node1 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node2_connect))
if(target.initialize_directions & get_dir(target,src))
node2 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node3_connect))
if(target.initialize_directions & get_dir(target,src))
node3 = target
break
update_icon()
update_underlays()
obj/machinery/atmospherics/trinary/mixer/m_mixer
icon_state = "mmap"
dir = SOUTH
initialize_directions = SOUTH|NORTH|EAST
//node 3 is the outlet, nodes 1 & 2 are intakes
obj/machinery/atmospherics/trinary/mixer/m_mixer/New()
..()
switch(dir)
if(NORTH)
initialize_directions = WEST|NORTH|SOUTH
if(SOUTH)
initialize_directions = SOUTH|EAST|NORTH
if(EAST)
initialize_directions = EAST|WEST|NORTH
if(WEST)
initialize_directions = WEST|SOUTH|EAST
obj/machinery/atmospherics/trinary/mixer/m_mixer/initialize()
if(node1 && node2 && node3) return
var/node1_connect = turn(dir, -180)
var/node2_connect = turn(dir, 90)
var/node3_connect = dir
for(var/obj/machinery/atmospherics/target in get_step(src,node1_connect))
if(target.initialize_directions & get_dir(target,src))
node1 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node2_connect))
if(target.initialize_directions & get_dir(target,src))
node2 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node3_connect))
if(target.initialize_directions & get_dir(target,src))
node3 = target
break
update_icon()
update_underlays()
@@ -2,6 +2,8 @@ obj/machinery/atmospherics/trinary
dir = SOUTH
initialize_directions = SOUTH|NORTH|WEST
use_power = 1
var/on = 0
var/datum/gas_mixture/air1
var/datum/gas_mixture/air2
@@ -52,7 +54,7 @@ obj/machinery/atmospherics/trinary
return null
Destroy()
Del()
loc = null
if(node1)
@@ -94,6 +96,7 @@ obj/machinery/atmospherics/trinary
break
update_icon()
update_underlays()
build_network()
if(!network1 && node1)
@@ -160,5 +163,7 @@ obj/machinery/atmospherics/trinary
else if(reference==node3)
del(network3)
node3 = null
update_underlays()
return null
+454 -392
View File
@@ -1,10 +1,11 @@
obj/machinery/atmospherics/tvalve
icon = 'icons/obj/atmospherics/valve.dmi'
icon_state = "tvalve0"
/obj/machinery/atmospherics/tvalve
icon = 'icons/atmos/tvalve.dmi'
icon_state = "map_tvalve0"
name = "manual switching valve"
desc = "A pipe valve"
level = 1
dir = SOUTH
initialize_directions = SOUTH|NORTH|WEST
@@ -19,417 +20,478 @@ obj/machinery/atmospherics/tvalve
var/datum/pipe_network/network_node2
var/datum/pipe_network/network_node3
update_icon(animation)
if(animation)
flick("tvalve[src.state][!src.state]",src)
/obj/machinery/atmospherics/tvalve/bypass
icon_state = "map_tvalve1"
state = 1
/obj/machinery/atmospherics/tvalve/update_icon(animation)
if(animation)
flick("tvalve[src.state][!src.state]",src)
else
icon_state = "tvalve[state]"
/obj/machinery/atmospherics/tvalve/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
add_underlay(T, node1, turn(dir, -180))
if(istype(src, /obj/machinery/atmospherics/tvalve/mirrored))
add_underlay(T, node2, turn(dir, 90))
else
icon_state = "tvalve[state]"
add_underlay(T, node2, turn(dir, -90))
add_underlay(T, node3, dir)
New()
initialize_directions()
..()
proc/initialize_directions()
switch(dir)
if(NORTH)
initialize_directions = SOUTH|NORTH|EAST
if(SOUTH)
initialize_directions = NORTH|SOUTH|WEST
if(EAST)
initialize_directions = WEST|EAST|SOUTH
if(WEST)
initialize_directions = EAST|WEST|NORTH
network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
if(reference == node1)
network_node1 = new_network
if(state)
network_node2 = new_network
else
network_node3 = new_network
else if(reference == node2)
network_node2 = new_network
if(state)
network_node1 = new_network
else if(reference == node3)
network_node3 = new_network
if(!state)
network_node1 = new_network
if(new_network.normal_members.Find(src))
return 0
new_network.normal_members += src
if(state)
if(reference == node1)
if(node2)
return node2.network_expand(new_network, src)
else if(reference == node2)
if(node1)
return node1.network_expand(new_network, src)
else
if(reference == node1)
if(node3)
return node3.network_expand(new_network, src)
else if(reference == node3)
if(node1)
return node1.network_expand(new_network, src)
return null
Destroy()
loc = null
if(node1)
node1.disconnect(src)
del(network_node1)
if(node2)
node2.disconnect(src)
del(network_node2)
if(node3)
node3.disconnect(src)
del(network_node3)
node1 = null
node2 = null
node3 = null
..()
proc/go_to_side()
if(state) return 0
state = 1
update_icon()
if(network_node1)
del(network_node1)
if(network_node3)
del(network_node3)
build_network()
if(network_node1&&network_node2)
network_node1.merge(network_node2)
network_node2 = network_node1
if(network_node1)
network_node1.update = 1
else if(network_node2)
network_node2.update = 1
return 1
proc/go_straight()
if(!state)
return 0
state = 0
update_icon()
if(network_node1)
del(network_node1)
if(network_node2)
del(network_node2)
build_network()
if(network_node1&&network_node3)
network_node1.merge(network_node3)
network_node3 = network_node1
if(network_node1)
network_node1.update = 1
else if(network_node3)
network_node3.update = 1
return 1
attack_ai(mob/user as mob)
return
attack_paw(mob/user as mob)
return attack_hand(user)
attack_hand(mob/user as mob)
src.add_fingerprint(usr)
update_icon(1)
sleep(10)
if (src.state)
src.go_straight()
else
src.go_to_side()
process()
..()
machines.Remove(src)
/* if(open && (!node1 || !node2))
close()
if(!node1)
if(!nodealert)
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
nodealert = 1
else if (!node2)
if(!nodealert)
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
nodealert = 1
else if (nodealert)
nodealert = 0
*/
return
initialize()
var/node1_dir
var/node2_dir
var/node3_dir
node1_dir = turn(dir, 180)
node2_dir = turn(dir, -90)
node3_dir = dir
for(var/obj/machinery/atmospherics/target in get_step(src,node1_dir))
if(target.initialize_directions & get_dir(target,src))
node1 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node2_dir))
if(target.initialize_directions & get_dir(target,src))
node2 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node3_dir))
if(target.initialize_directions & get_dir(target,src))
node3 = target
break
build_network()
if(!network_node1 && node1)
network_node1 = new /datum/pipe_network()
network_node1.normal_members += src
network_node1.build_network(node1, src)
if(!network_node2 && node2)
network_node2 = new /datum/pipe_network()
network_node2.normal_members += src
network_node2.build_network(node2, src)
if(!network_node3 && node3)
network_node3 = new /datum/pipe_network()
network_node3.normal_members += src
network_node3.build_network(node3, src)
return_network(obj/machinery/atmospherics/reference)
build_network()
if(reference==node1)
return network_node1
if(reference==node2)
return network_node2
if(reference==node3)
return network_node3
return null
reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
if(network_node1 == old_network)
network_node1 = new_network
if(network_node2 == old_network)
network_node2 = new_network
if(network_node3 == old_network)
network_node3 = new_network
return 1
return_network_air(datum/network/reference)
return null
disconnect(obj/machinery/atmospherics/reference)
if(reference==node1)
del(network_node1)
node1 = null
else if(reference==node2)
del(network_node2)
node2 = null
else if(reference==node3)
del(network_node3)
node2 = null
return null
digital // can be controlled by AI
name = "digital switching valve"
desc = "A digitally controlled valve."
icon = 'icons/obj/atmospherics/digital_valve.dmi'
attack_ai(mob/user as mob)
src.add_hiddenprint(user)
return src.attack_hand(user)
attack_hand(mob/user as mob)
if(!src.allowed(user))
user << "\red Access denied."
return
..()
//Radio remote control
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
var/frequency = 0
var/id = null
var/datum/radio_frequency/radio_connection
initialize()
..()
if(frequency)
set_frequency(frequency)
receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id))
return 0
switch(signal.data["command"])
if("valve_open")
if(!state)
go_to_side()
if("valve_close")
if(state)
go_straight()
if("valve_toggle")
if(state)
go_straight()
else
go_to_side()
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (istype(src, /obj/machinery/atmospherics/tvalve/digital))
user << "\red You cannot unwrench this [src], it's too complicated."
return 1
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
obj/machinery/atmospherics/tvalve/mirrored
icon_state = "tvalvem0"
/obj/machinery/atmospherics/tvalve/hide(var/i)
update_underlays()
/obj/machinery/atmospherics/tvalve/New()
initialize_directions()
switch(dir)
if(NORTH)
initialize_directions = SOUTH|NORTH|WEST
if(SOUTH)
initialize_directions = NORTH|SOUTH|EAST
if(EAST)
initialize_directions = WEST|EAST|NORTH
if(WEST)
initialize_directions = EAST|WEST|SOUTH
..()
initialize()
var/node1_dir
var/node2_dir
var/node3_dir
/obj/machinery/atmospherics/tvalve/proc/initialize_directions()
switch(dir)
if(NORTH)
initialize_directions = SOUTH|NORTH|EAST
if(SOUTH)
initialize_directions = NORTH|SOUTH|WEST
if(EAST)
initialize_directions = WEST|EAST|SOUTH
if(WEST)
initialize_directions = EAST|WEST|NORTH
node1_dir = turn(dir, 180)
node2_dir = turn(dir, 90)
node3_dir = dir
/obj/machinery/atmospherics/tvalve/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
if(reference == node1)
network_node1 = new_network
if(state)
network_node2 = new_network
else
network_node3 = new_network
else if(reference == node2)
network_node2 = new_network
if(state)
network_node1 = new_network
else if(reference == node3)
network_node3 = new_network
if(!state)
network_node1 = new_network
for(var/obj/machinery/atmospherics/target in get_step(src,node1_dir))
if(target.initialize_directions & get_dir(target,src))
if(new_network.normal_members.Find(src))
return 0
new_network.normal_members += src
if(state)
if(reference == node1)
if(node2)
return node2.network_expand(new_network, src)
else if(reference == node2)
if(node1)
return node1.network_expand(new_network, src)
else
if(reference == node1)
if(node3)
return node3.network_expand(new_network, src)
else if(reference == node3)
if(node1)
return node1.network_expand(new_network, src)
return null
/obj/machinery/atmospherics/tvalve/Del()
loc = null
if(node1)
node1.disconnect(src)
del(network_node1)
if(node2)
node2.disconnect(src)
del(network_node2)
if(node3)
node3.disconnect(src)
del(network_node3)
node1 = null
node2 = null
node3 = null
..()
/obj/machinery/atmospherics/tvalve/proc/go_to_side()
if(state) return 0
state = 1
update_icon()
if(network_node1)
del(network_node1)
if(network_node3)
del(network_node3)
build_network()
if(network_node1&&network_node2)
network_node1.merge(network_node2)
network_node2 = network_node1
if(network_node1)
network_node1.update = 1
else if(network_node2)
network_node2.update = 1
return 1
/obj/machinery/atmospherics/tvalve/proc/go_straight()
if(!state)
return 0
state = 0
update_icon()
if(network_node1)
del(network_node1)
if(network_node2)
del(network_node2)
build_network()
if(network_node1&&network_node3)
network_node1.merge(network_node3)
network_node3 = network_node1
if(network_node1)
network_node1.update = 1
else if(network_node3)
network_node3.update = 1
return 1
/obj/machinery/atmospherics/tvalve/attack_ai(mob/user as mob)
return
/obj/machinery/atmospherics/tvalve/attack_paw(mob/user as mob)
return attack_hand(user)
/obj/machinery/atmospherics/tvalve/attack_hand(mob/user as mob)
src.add_fingerprint(usr)
update_icon(1)
sleep(10)
if (src.state)
src.go_straight()
else
src.go_to_side()
/obj/machinery/atmospherics/tvalve/process()
..()
. = PROCESS_KILL
//machines.Remove(src)
return
/obj/machinery/atmospherics/tvalve/initialize()
var/node1_dir
var/node2_dir
var/node3_dir
node1_dir = turn(dir, 180)
node2_dir = turn(dir, -90)
node3_dir = dir
for(var/obj/machinery/atmospherics/target in get_step(src,node1_dir))
if(target.initialize_directions & get_dir(target,src))
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node1 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node2_dir))
if(target.initialize_directions & get_dir(target,src))
for(var/obj/machinery/atmospherics/target in get_step(src,node2_dir))
if(target.initialize_directions & get_dir(target,src))
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node2 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node3_dir))
if(target.initialize_directions & get_dir(target,src))
for(var/obj/machinery/atmospherics/target in get_step(src,node3_dir))
if(target.initialize_directions & get_dir(target,src))
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node3 = target
break
update_icon()
update_underlays()
update_icon(animation)
if(animation)
flick("tvalvem[src.state][!src.state]",src)
else
icon_state = "tvalvem[state]"
/obj/machinery/atmospherics/tvalve/build_network()
if(!network_node1 && node1)
network_node1 = new /datum/pipe_network()
network_node1.normal_members += src
network_node1.build_network(node1, src)
digital // can be controlled by AI
name = "digital switching valve"
desc = "A digitally controlled valve."
icon = 'icons/obj/atmospherics/digital_valve.dmi'
if(!network_node2 && node2)
network_node2 = new /datum/pipe_network()
network_node2.normal_members += src
network_node2.build_network(node2, src)
attack_ai(mob/user as mob)
src.add_hiddenprint(user)
return src.attack_hand(user)
if(!network_node3 && node3)
network_node3 = new /datum/pipe_network()
network_node3.normal_members += src
network_node3.build_network(node3, src)
attack_hand(mob/user as mob)
if(!src.allowed(user))
user << "\red Access denied."
return
..()
//Radio remote control -eh?
/obj/machinery/atmospherics/tvalve/return_network(obj/machinery/atmospherics/reference)
build_network()
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
if(reference==node1)
return network_node1
var/frequency = 0
var/id = null
var/datum/radio_frequency/radio_connection
if(reference==node2)
return network_node2
initialize()
..()
if(frequency)
set_frequency(frequency)
if(reference==node3)
return network_node3
receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id))
return 0
return null
switch(signal.data["command"])
if("valve_open")
if(!state)
go_to_side()
/obj/machinery/atmospherics/tvalve/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
if(network_node1 == old_network)
network_node1 = new_network
if(network_node2 == old_network)
network_node2 = new_network
if(network_node3 == old_network)
network_node3 = new_network
if("valve_close")
if(state)
go_straight()
return 1
if("valve_toggle")
if(state)
go_straight()
else
go_to_side()
/obj/machinery/atmospherics/tvalve/return_network_air(datum/network/reference)
return null
/obj/machinery/atmospherics/tvalve/disconnect(obj/machinery/atmospherics/reference)
if(reference==node1)
del(network_node1)
node1 = null
else if(reference==node2)
del(network_node2)
node2 = null
else if(reference==node3)
del(network_node3)
node2 = null
update_underlays()
return null
/obj/machinery/atmospherics/tvalve/digital // can be controlled by AI
name = "digital switching valve"
desc = "A digitally controlled valve."
icon = 'icons/atmos/digital_tvalve.dmi'
var/frequency = 0
var/id = null
var/datum/radio_frequency/radio_connection
/obj/machinery/atmospherics/tvalve/digital/bypass
icon_state = "map_tvalve1"
state = 1
/obj/machinery/atmospherics/tvalve/digital/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
/obj/machinery/atmospherics/tvalve/digital/update_icon()
..()
if(!powered())
icon_state = "tvalvenopower"
/obj/machinery/atmospherics/tvalve/digital/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/atmospherics/tvalve/digital/attack_hand(mob/user as mob)
if(!powered())
return
if(!src.allowed(user))
user << "\red Access denied."
return
..()
//Radio remote control
/obj/machinery/atmospherics/tvalve/digital/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
/obj/machinery/atmospherics/tvalve/digital/initialize()
..()
if(frequency)
set_frequency(frequency)
/obj/machinery/atmospherics/tvalve/digital/receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id))
return 0
switch(signal.data["command"])
if("valve_open")
if(!state)
go_to_side()
if("valve_close")
if(state)
go_straight()
if("valve_toggle")
if(state)
go_straight()
else
go_to_side()
/obj/machinery/atmospherics/tvalve/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (istype(src, /obj/machinery/atmospherics/tvalve/digital))
user << "\red You cannot unwrench this [src], it's too complicated."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
/obj/machinery/atmospherics/tvalve/mirrored
icon_state = "map_tvalvem0"
/obj/machinery/atmospherics/tvalve/mirrored/bypass
icon_state = "map_tvalvem1"
state = 1
/obj/machinery/atmospherics/tvalve/mirrored/initialize_directions()
switch(dir)
if(NORTH)
initialize_directions = SOUTH|NORTH|WEST
if(SOUTH)
initialize_directions = NORTH|SOUTH|EAST
if(EAST)
initialize_directions = WEST|EAST|NORTH
if(WEST)
initialize_directions = EAST|WEST|SOUTH
/obj/machinery/atmospherics/tvalve/mirrored/initialize()
var/node1_dir
var/node2_dir
var/node3_dir
node1_dir = turn(dir, 180)
node2_dir = turn(dir, 90)
node3_dir = dir
for(var/obj/machinery/atmospherics/target in get_step(src,node1_dir))
if(target.initialize_directions & get_dir(target,src))
node1 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node2_dir))
if(target.initialize_directions & get_dir(target,src))
node2 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node3_dir))
if(target.initialize_directions & get_dir(target,src))
node3 = target
break
update_icon()
update_underlays()
/obj/machinery/atmospherics/tvalve/mirrored/update_icon(animation)
if(animation)
flick("tvalvem[src.state][!src.state]",src)
else
icon_state = "tvalvem[state]"
/obj/machinery/atmospherics/tvalve/mirrored/digital // can be controlled by AI
name = "digital switching valve"
desc = "A digitally controlled valve."
icon = 'icons/atmos/digital_tvalve.dmi'
var/frequency = 0
var/id = null
var/datum/radio_frequency/radio_connection
/obj/machinery/atmospherics/tvalve/mirrored/digital/bypass
icon_state = "map_tvalvem1"
state = 1
/obj/machinery/atmospherics/tvalve/mirrored/digital/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
/obj/machinery/atmospherics/tvalve/mirrored/digital/update_icon()
..()
if(!powered())
icon_state = "tvalvemnopower"
/obj/machinery/atmospherics/tvalve/mirrored/digital/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/atmospherics/tvalve/mirrored/digital/attack_hand(mob/user as mob)
if(!powered())
return
if(!src.allowed(user))
user << "\red Access denied."
return
..()
//Radio remote control -eh?
/obj/machinery/atmospherics/tvalve/mirrored/digital/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
/obj/machinery/atmospherics/tvalve/mirrored/digital/initialize()
..()
if(frequency)
set_frequency(frequency)
/obj/machinery/atmospherics/tvalve/mirrored/digital/receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id))
return 0
switch(signal.data["command"])
if("valve_open")
if(!state)
go_to_side()
if("valve_close")
if(state)
go_straight()
if("valve_toggle")
if(state)
go_straight()
else
go_to_side()
@@ -1,7 +1,8 @@
/obj/machinery/atmospherics/unary/outlet_injector
icon = 'icons/obj/atmospherics/outlet_injector.dmi'
icon_state = "off"
icon = 'icons/atmos/injector.dmi'
icon_state = "map_injector"
use_power = 1
layer = 3
name = "Air Injector"
desc = "Has a valve and pump attached to it"
@@ -17,131 +18,122 @@
level = 1
update_icon()
if(node)
if(on && !(stat & NOPOWER))
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]on"
else
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
else
icon_state = "exposed"
on = 0
/obj/machinery/atmospherics/unary/outlet_injector/update_icon()
if(!powered())
icon_state = "off"
else
icon_state = "[on ? "on" : "off"]"
return
power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
process()
..()
injecting = 0
if(!on || stat & NOPOWER)
return 0
if(air_contents.temperature > 0)
var/transfer_moles = (air_contents.return_pressure())*volume_rate/(air_contents.temperature * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
loc.assume_air(removed)
if(network)
network.update = 1
return 1
proc/inject()
if(on || injecting)
return 0
injecting = 1
if(air_contents.temperature > 0)
var/transfer_moles = (air_contents.return_pressure())*volume_rate/(air_contents.temperature * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
loc.assume_air(removed)
if(network)
network.update = 1
flick("inject", src)
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency)
broadcast_status()
if(!radio_connection)
return 0
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
signal.data = list(
"tag" = id,
"device" = "AO",
"power" = on,
"volume_rate" = volume_rate,
//"timestamp" = world.time,
"sigtype" = "status"
)
radio_connection.post_signal(src, signal)
return 1
initialize()
..()
set_frequency(frequency)
receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
return 0
if("power" in signal.data)
on = text2num(signal.data["power"])
if("power_toggle" in signal.data)
on = !on
if("inject" in signal.data)
spawn inject()
/obj/machinery/atmospherics/unary/outlet_injector/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
add_underlay(T, node, dir)
if("set_volume_rate" in signal.data)
var/number = text2num(signal.data["set_volume_rate"])
volume_rate = between(0, number, air_contents.volume)
if("status" in signal.data)
spawn(2)
broadcast_status()
return //do not update_icon
//log_admin("DEBUG \[[world.timeofday]\]: outlet_injector/receive_signal: unknown command \"[signal.data["command"]]\"\n[signal.debug_print()]")
//return
spawn(2)
broadcast_status()
/obj/machinery/atmospherics/unary/outlet_injector/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
hide(var/i) //to make the little pipe section invisible, the icon changes.
if(node)
if(on)
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]on"
else
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
else
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]exposed"
on = 0
return
/obj/machinery/atmospherics/unary/outlet_injector/process()
..()
injecting = 0
if(!on || stat & NOPOWER)
return 0
if(air_contents.temperature > 0)
var/transfer_moles = (air_contents.return_pressure())*volume_rate/(air_contents.temperature * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
loc.assume_air(removed)
if(network)
network.update = 1
return 1
/obj/machinery/atmospherics/unary/outlet_injector/proc/inject()
if(on || injecting)
return 0
injecting = 1
if(air_contents.temperature > 0)
var/transfer_moles = (air_contents.return_pressure())*volume_rate/(air_contents.temperature * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
loc.assume_air(removed)
if(network)
network.update = 1
flick("inject", src)
/obj/machinery/atmospherics/unary/outlet_injector/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency)
/obj/machinery/atmospherics/unary/outlet_injector/proc/broadcast_status()
if(!radio_connection)
return 0
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
signal.data = list(
"tag" = id,
"device" = "AO",
"power" = on,
"volume_rate" = volume_rate,
"sigtype" = "status"
)
radio_connection.post_signal(src, signal)
return 1
/obj/machinery/atmospherics/unary/outlet_injector/initialize()
..()
set_frequency(frequency)
/obj/machinery/atmospherics/unary/outlet_injector/receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
return 0
if(signal.data["power"])
on = text2num(signal.data["power"])
if(signal.data["power_toggle"])
on = !on
if(signal.data["inject"])
spawn inject()
return
if(signal.data["set_volume_rate"])
var/number = text2num(signal.data["set_volume_rate"])
volume_rate = between(0, number, air_contents.volume)
if(signal.data["status"])
spawn(2)
broadcast_status()
return //do not update_icon
//log_admin("DEBUG \[[world.timeofday]\]: outlet_injector/receive_signal: unknown command \"[signal.data["command"]]\"\n[signal.debug_print()]")
//return
spawn(2)
broadcast_status()
update_icon()
/obj/machinery/atmospherics/unary/outlet_injector/hide(var/i)
update_underlays()
@@ -46,10 +46,15 @@
for(var/obj/machinery/atmospherics/target in get_step(src,node_connect))
if(target.initialize_directions & get_dir(target,src))
node = target
break
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node = target
break
update_icon()
update_underlays()
build_network()
if(!network && node)
@@ -84,5 +89,8 @@
if(reference==node)
del(network)
node = null
update_icon()
update_underlays()
return null
+313 -265
View File
@@ -1,6 +1,11 @@
#define EXTERNAL_PRESSURE_BOUND ONE_ATMOSPHERE
#define INTERNAL_PRESSURE_BOUND 0
#define PRESSURE_CHECKS 1
#undefine
/obj/machinery/atmospherics/unary/vent_pump
icon = 'icons/obj/atmospherics/vent_pump.dmi'
icon_state = "off"
icon = 'icons/atmos/vent_pump.dmi'
icon_state = "map_vent"
name = "Air Vent"
desc = "Has a valve and pump attached to it"
@@ -14,329 +19,372 @@
var/on = 0
var/pump_direction = 1 //0 = siphoning, 1 = releasing
var/external_pressure_bound = ONE_ATMOSPHERE
var/internal_pressure_bound = 0
var/external_pressure_bound = EXTERNAL_PRESSURE_BOUND
var/internal_pressure_bound = INTERNAL_PRESSURE_BOUND
var/pressure_checks = 1
var/pressure_checks = PRESSURE_CHECKS
//1: Do not pass external_pressure_bound
//2: Do not pass internal_pressure_bound
//3: Do not pass either
// Used when handling incoming radio signals requesting default settings
var/external_pressure_bound_default = EXTERNAL_PRESSURE_BOUND
var/internal_pressure_bound_default = INTERNAL_PRESSURE_BOUND
var/pressure_checks_default = PRESSURE_CHECKS
var/welded = 0 // Added for aliens -- TLE
var/canSpawnMice = 1 // Set to 0 to prevent spawning of mice.
var/frequency = 1439
var/datum/radio_frequency/radio_connection
var/radio_filter_out
var/radio_filter_in
connect_types = list(1,2) //connects to regular and supply pipes
on
on = 1
icon_state = "out"
/obj/machinery/atmospherics/unary/vent_pump/on
on = 1
icon_state = "map_vent_out"
siphon
pump_direction = 0
icon_state = "off"
/obj/machinery/atmospherics/unary/vent_pump/siphon
pump_direction = 0
on
on = 1
icon_state = "in"
/obj/machinery/atmospherics/unary/vent_pump/siphon/on
on = 1
icon_state = "map_vent_in"
New()
initial_loc = get_area(loc)
if (initial_loc.master)
initial_loc = initial_loc.master
area_uid = initial_loc.uid
if (!id_tag)
assign_uid()
id_tag = num2text(uid)
if(ticker && ticker.current_state == 3)//if the game is running
src.initialize()
src.broadcast_status()
..()
/obj/machinery/atmospherics/unary/vent_pump/New()
icon = null
initial_loc = get_area(loc)
if (initial_loc.master)
initial_loc = initial_loc.master
area_uid = initial_loc.uid
if (!id_tag)
assign_uid()
id_tag = num2text(uid)
if(ticker && ticker.current_state == 3)//if the game is running
src.initialize()
src.broadcast_status()
..()
high_volume
name = "Large Air Vent"
power_channel = EQUIP
New()
..()
air_contents.volume = 1000
/obj/machinery/atmospherics/unary/vent_pump/high_volume
name = "Large Air Vent"
power_channel = EQUIP
update_icon()
if(welded)
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]weld"
return
if(on && !(stat & (NOPOWER|BROKEN)))
if(pump_direction)
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]out"
else
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in"
else
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
/obj/machinery/atmospherics/unary/vent_pump/high_volume/New()
..()
air_contents.volume = 1000
/obj/machinery/atmospherics/unary/vent_pump/update_icon(var/safety = 0)
if(!check_icon_cache())
return
process()
..()
if(stat & (NOPOWER|BROKEN))
overlays.Cut()
var/vent_icon = "vent"
var/turf/T = get_turf(src)
if(!istype(T))
return
if(T.intact && node && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe))
vent_icon += "h"
if(welded)
vent_icon += "weld"
else if(!powered())
vent_icon += "off"
else
vent_icon += "[on ? "[pump_direction ? "out" : "in"]" : "off"]"
overlays += icon_manager.get_atmos_icon("device", , , vent_icon)
/obj/machinery/atmospherics/unary/vent_pump/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
if (!node)
on = 0
//broadcast_status() // from now air alarm/control computer should request update purposely --rastaf0
if(!on)
return 0
if(welded)
return 0
// New GC does this sometimes
if(!loc) return
var/datum/gas_mixture/environment = loc.return_air()
var/environment_pressure = environment.return_pressure()
if(pump_direction) //internal -> external
var/pressure_delta = 10000
if(pressure_checks&1)
pressure_delta = min(pressure_delta, (external_pressure_bound - environment_pressure))
if(pressure_checks&2)
pressure_delta = min(pressure_delta, (air_contents.return_pressure() - internal_pressure_bound))
if(pressure_delta > 0.5)
if(air_contents.temperature > 0)
var/transfer_moles = pressure_delta*environment.volume/(air_contents.temperature * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
loc.assume_air(removed)
if(network)
network.update = 1
else //external -> internal
var/pressure_delta = 10000
if(pressure_checks&1)
pressure_delta = min(pressure_delta, (environment_pressure - external_pressure_bound))
if(pressure_checks&2)
pressure_delta = min(pressure_delta, (internal_pressure_bound - air_contents.return_pressure()))
if(pressure_delta > 0.5)
if(environment.temperature > 0)
var/transfer_moles = pressure_delta*air_contents.volume/(environment.temperature * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
if (isnull(removed)) //in space
return
air_contents.merge(removed)
if(network)
network.update = 1
return 1
//Radio remote control
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency,radio_filter_in)
broadcast_status()
if(!radio_connection)
return 0
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
signal.data = list(
"area" = src.area_uid,
"tag" = src.id_tag,
"device" = "AVP",
"power" = on,
"direction" = pump_direction?("release"):("siphon"),
"checks" = pressure_checks,
"internal" = internal_pressure_bound,
"external" = external_pressure_bound,
"timestamp" = world.time,
"sigtype" = "status"
)
if(!initial_loc.air_vent_names[id_tag])
var/new_name = "[initial_loc.name] Vent Pump #[initial_loc.air_vent_names.len+1]"
initial_loc.air_vent_names[id_tag] = new_name
src.name = new_name
initial_loc.air_vent_info[id_tag] = signal.data
radio_connection.post_signal(src, signal, radio_filter_out)
return 1
initialize()
..()
//some vents work his own spesial way
radio_filter_in = frequency==1439?(RADIO_FROM_AIRALARM):null
radio_filter_out = frequency==1439?(RADIO_TO_AIRALARM):null
if(frequency)
set_frequency(frequency)
receive_signal(datum/signal/signal)
if(stat & (NOPOWER|BROKEN))
if(T.intact && node && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe))
return
//log_admin("DEBUG \[[world.timeofday]\]: /obj/machinery/atmospherics/unary/vent_pump/receive_signal([signal.debug_print()])")
if(!signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command"))
return 0
else
if(node)
add_underlay(T, node, dir, node.icon_connect_type)
else
add_underlay(T,, dir)
if(signal.data["purge"] != null)
pressure_checks &= ~1
pump_direction = 0
/obj/machinery/atmospherics/unary/vent_pump/hide()
update_icon()
update_underlays()
if(signal.data["stabalize"] != null)
pressure_checks |= 1
pump_direction = 1
/obj/machinery/atmospherics/unary/vent_pump/process()
..()
if(stat & (NOPOWER|BROKEN))
return
if (!node)
on = 0
//broadcast_status() // from now air alarm/control computer should request update purposely --rastaf0
if(!on)
return 0
if(signal.data["power"] != null)
on = text2num(signal.data["power"])
if(welded)
return 0
if(signal.data["power_toggle"] != null)
on = !on
var/datum/gas_mixture/environment = loc.return_air()
var/environment_pressure = environment.return_pressure()
if(signal.data["checks"] != null)
if(pump_direction) //internal -> external
var/pressure_delta = 10000
if(pressure_checks&1)
pressure_delta = min(pressure_delta, (external_pressure_bound - environment_pressure))
if(pressure_checks&2)
pressure_delta = min(pressure_delta, (air_contents.return_pressure() - internal_pressure_bound))
if(pressure_delta > 0.5)
if(air_contents.temperature > 0)
var/transfer_moles = pressure_delta*environment.volume/(air_contents.temperature * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
loc.assume_air(removed)
if(network)
network.update = 1
else //external -> internal
var/pressure_delta = 10000
if(pressure_checks&1)
pressure_delta = min(pressure_delta, (environment_pressure - external_pressure_bound))
if(pressure_checks&2)
pressure_delta = min(pressure_delta, (internal_pressure_bound - air_contents.return_pressure()))
if(pressure_delta > 0.5)
if(environment.temperature > 0)
var/transfer_moles = pressure_delta*air_contents.volume/(environment.temperature * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
if (isnull(removed)) //in space
return
air_contents.merge(removed)
if(network)
network.update = 1
return 1
//Radio remote control
/obj/machinery/atmospherics/unary/vent_pump/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency,radio_filter_in)
/obj/machinery/atmospherics/unary/vent_pump/proc/broadcast_status()
if(!radio_connection)
return 0
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
signal.data = list(
"area" = src.area_uid,
"tag" = src.id_tag,
"device" = "AVP",
"power" = on,
"direction" = pump_direction?("release"):("siphon"),
"checks" = pressure_checks,
"internal" = internal_pressure_bound,
"external" = external_pressure_bound,
"timestamp" = world.time,
"sigtype" = "status"
)
if(!initial_loc.air_vent_names[id_tag])
var/new_name = "[initial_loc.name] Vent Pump #[initial_loc.air_vent_names.len+1]"
initial_loc.air_vent_names[id_tag] = new_name
src.name = new_name
initial_loc.air_vent_info[id_tag] = signal.data
radio_connection.post_signal(src, signal, radio_filter_out)
return 1
/obj/machinery/atmospherics/unary/vent_pump/initialize()
..()
//some vents work his own spesial way
radio_filter_in = frequency==1439?(RADIO_FROM_AIRALARM):null
radio_filter_out = frequency==1439?(RADIO_TO_AIRALARM):null
if(frequency)
set_frequency(frequency)
/obj/machinery/atmospherics/unary/vent_pump/receive_signal(datum/signal/signal)
if(stat & (NOPOWER|BROKEN))
return
//log_admin("DEBUG \[[world.timeofday]\]: /obj/machinery/atmospherics/unary/vent_pump/receive_signal([signal.debug_print()])")
if(!signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command"))
return 0
if(signal.data["purge"] != null)
pressure_checks &= ~1
pump_direction = 0
if(signal.data["stabalize"] != null)
pressure_checks |= 1
pump_direction = 1
if(signal.data["power"] != null)
on = text2num(signal.data["power"])
if(signal.data["power_toggle"] != null)
on = !on
if(signal.data["checks"] != null)
if (signal.data["checks"] == "default")
pressure_checks = pressure_checks_default
else
pressure_checks = text2num(signal.data["checks"])
if(signal.data["checks_toggle"] != null)
pressure_checks = (pressure_checks?0:3)
if(signal.data["checks_toggle"] != null)
pressure_checks = (pressure_checks?0:3)
if(signal.data["direction"] != null)
pump_direction = text2num(signal.data["direction"])
if(signal.data["direction"] != null)
pump_direction = text2num(signal.data["direction"])
if(signal.data["set_internal_pressure"] != null)
if(signal.data["set_internal_pressure"] != null)
if (signal.data["set_internal_pressure"] == "default")
internal_pressure_bound = internal_pressure_bound_default
else
internal_pressure_bound = between(
0,
text2num(signal.data["set_internal_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["set_external_pressure"] != null)
if(signal.data["set_external_pressure"] != null)
if (signal.data["set_external_pressure"] == "default")
external_pressure_bound = external_pressure_bound_default
else
external_pressure_bound = between(
0,
text2num(signal.data["set_external_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["adjust_internal_pressure"] != null)
internal_pressure_bound = between(
0,
internal_pressure_bound + text2num(signal.data["adjust_internal_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["adjust_internal_pressure"] != null)
internal_pressure_bound = between(
0,
internal_pressure_bound + text2num(signal.data["adjust_internal_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["adjust_external_pressure"] != null)
external_pressure_bound = between(
0,
external_pressure_bound + text2num(signal.data["adjust_external_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["adjust_external_pressure"] != null)
if(signal.data["init"] != null)
name = signal.data["init"]
return
if(signal.data["status"] != null)
spawn(2)
broadcast_status()
return //do not update_icon
external_pressure_bound = between(
0,
external_pressure_bound + text2num(signal.data["adjust_external_pressure"]),
ONE_ATMOSPHERE*50
)
//log_admin("DEBUG \[[world.timeofday]\]: vent_pump/receive_signal: unknown command \"[signal.data["command"]]\"\n[signal.debug_print()]")
if(signal.data["init"] != null)
name = signal.data["init"]
return
if(signal.data["status"] != null)
spawn(2)
broadcast_status()
update_icon()
return
return //do not update_icon
hide(var/i) //to make the little pipe section invisible, the icon changes.
if(welded)
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]weld"
return
if(on&&node)
if(pump_direction)
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]out"
else
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in"
else
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
on = 0
return
//log_admin("DEBUG \[[world.timeofday]\]: vent_pump/receive_signal: unknown command \"[signal.data["command"]]\"\n[signal.debug_print()]")
spawn(2)
broadcast_status()
update_icon()
return
attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if (WT.remove_fuel(0,user))
user << "\blue Now welding the vent."
if(do_after(user, 20))
if(!src || !WT.isOn()) return
playsound(get_turf(src), 'sound/items/Welder2.ogg', 50, 1)
if(!welded)
user.visible_message("[user] welds the vent shut.", "You weld the vent shut.", "You hear welding.")
welded = 1
update_icon()
else
user.visible_message("[user] unwelds the vent.", "You unweld the vent.", "You hear welding.")
welded = 0
update_icon()
/obj/machinery/atmospherics/unary/vent_pump/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if (WT.remove_fuel(0,user))
user << "\blue Now welding the vent."
if(do_after(user, 20))
if(!src || !WT.isOn()) return
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
if(!welded)
user.visible_message("[user] welds the vent shut.", "You weld the vent shut.", "You hear welding.")
welded = 1
update_icon()
else
user << "\blue The welding tool needs to be on to start this task."
user.visible_message("[user] unwelds the vent.", "You unweld the vent.", "You hear welding.")
welded = 0
update_icon()
else
user << "\blue You need more welding fuel to complete this task."
return 1
examine()
set src in oview(1)
..()
if(welded)
usr << "It seems welded shut."
power_change()
if(powered(power_channel))
stat &= ~NOPOWER
user << "\blue The welding tool needs to be on to start this task."
else
stat |= NOPOWER
user << "\blue You need more welding fuel to complete this task."
return 1
else
..()
/obj/machinery/atmospherics/unary/vent_pump/examine()
set src in oview(1)
..()
if(welded)
usr << "It seems welded shut."
/obj/machinery/atmospherics/unary/vent_pump/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (!(stat & NOPOWER) && on)
user << "\red You cannot unwrench this [src], turn it off first."
return 1
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
/obj/machinery/atmospherics/unary/vent_pump/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (!(stat & NOPOWER) && on)
user << "\red You cannot unwrench this [src], turn it off first."
return 1
var/turf/T = src.loc
if (node && node.level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
/obj/machinery/atmospherics/unary/vent_pump/Destroy()
/obj/machinery/atmospherics/unary/vent_pump/Del()
if(initial_loc)
initial_loc.air_vent_info -= id_tag
initial_loc.air_vent_names -= id_tag
..()
return
/*
Alt-click to ventcrawl - Monkeys, aliens, slimes and mice.
This is a little buggy but somehow that just seems to plague ventcrawl.
I am sorry, I don't know why.
*/
/obj/machinery/atmospherics/unary/vent_pump/AltClick(var/mob/living/ML)
if(istype(ML))
var/list/ventcrawl_verbs = list(/mob/living/carbon/monkey/verb/ventcrawl, /mob/living/carbon/alien/verb/alien_ventcrawl, /mob/living/carbon/slime/verb/ventcrawl,/mob/living/simple_animal/mouse/verb/ventcrawl)
if(length(ML.verbs & ventcrawl_verbs)) // alien queens have this removed, an istype would be complicated
ML.handle_ventcrawl(src)
return
..()
@@ -1,6 +1,6 @@
/obj/machinery/atmospherics/unary/vent_scrubber
icon = 'icons/obj/atmospherics/vent_scrubber.dmi'
icon_state = "off"
icon = 'icons/atmos/vent_scrubber.dmi'
icon_state = "map_scrubber"
name = "Air Scrubber"
desc = "Has a valve and pump attached to it"
@@ -18,7 +18,6 @@
var/scrub_CO2 = 1
var/scrub_Toxins = 0
var/scrub_N2O = 0
var/scrub_O2 = 0
var/volume_rate = 120
var/panic = 0 //is this scrubber panicked?
@@ -26,272 +25,264 @@
var/area_uid
var/radio_filter_out
var/radio_filter_in
New()
initial_loc = get_area(loc)
if (initial_loc.master)
initial_loc = initial_loc.master
area_uid = initial_loc.uid
if (!id_tag)
assign_uid()
id_tag = num2text(uid)
if(ticker && ticker.current_state == 3)//if the game is running
src.initialize()
src.broadcast_status()
..()
update_icon()
var/hidden=""
if(level == 1 && istype(loc, /turf/simulated))
hidden="h"
var/suffix=""
if(scrub_O2)
suffix="1"
if(node && on && !(stat & (NOPOWER|BROKEN)))
if(scrubbing)
icon_state = "[hidden]on[suffix]"
else
icon_state = "[hidden]in"
else
icon_state = "[hidden]off"
connect_types = list(1,3) //connects to regular and scrubber pipes
/obj/machinery/atmospherics/unary/vent_scrubber/New()
icon = null
initial_loc = get_area(loc)
if (initial_loc.master)
initial_loc = initial_loc.master
area_uid = initial_loc.uid
if (!id_tag)
assign_uid()
id_tag = num2text(uid)
if(ticker && ticker.current_state == 3)//if the game is running
src.initialize()
src.broadcast_status()
..()
/obj/machinery/atmospherics/unary/vent_scrubber/update_icon(var/safety = 0)
if(!check_icon_cache())
return
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
radio_connection = radio_controller.add_object(src, frequency, radio_filter_in)
overlays.Cut()
var/scrubber_icon = "scrubber"
broadcast_status()
if(!radio_connection)
return 0
var/turf/T = get_turf(src)
if(!istype(T))
return
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
signal.data = list(
"area" = area_uid,
"tag" = id_tag,
"device" = "AScr",
"timestamp" = world.time,
"power" = on,
"scrubbing" = scrubbing,
"panic" = panic,
"filter_co2" = scrub_CO2,
"filter_tox" = scrub_Toxins,
"filter_n2o" = scrub_N2O,
"filter_o2" = scrub_O2,
"sigtype" = "status"
)
if(!initial_loc.air_scrub_names[id_tag])
var/new_name = "[initial_loc.name] Air Scrubber #[initial_loc.air_scrub_names.len+1]"
initial_loc.air_scrub_names[id_tag] = new_name
src.name = new_name
initial_loc.air_scrub_info[id_tag] = signal.data
radio_connection.post_signal(src, signal, radio_filter_out)
if(!powered())
scrubber_icon += "off"
else
scrubber_icon += "[on ? "[scrubbing ? "on" : "in"]" : "off"]"
return 1
overlays += icon_manager.get_atmos_icon("device", , , scrubber_icon)
initialize()
..()
radio_filter_in = frequency==initial(frequency)?(RADIO_FROM_AIRALARM):null
radio_filter_out = frequency==initial(frequency)?(RADIO_TO_AIRALARM):null
if (frequency)
set_frequency(frequency)
process()
..()
if(stat & (NOPOWER|BROKEN))
/obj/machinery/atmospherics/unary/vent_scrubber/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
if (!node)
on = 0
//broadcast_status()
if(!on)
return 0
// New GC does this sometimes
if(!loc) return
if(T.intact && node && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe))
return
else
if(node)
add_underlay(T, node, dir, node.icon_connect_type)
else
add_underlay(T,, dir)
/obj/machinery/atmospherics/unary/vent_scrubber/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
radio_connection = radio_controller.add_object(src, frequency, radio_filter_in)
/obj/machinery/atmospherics/unary/vent_scrubber/proc/broadcast_status()
if(!radio_connection)
return 0
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
signal.data = list(
"area" = area_uid,
"tag" = id_tag,
"device" = "AScr",
"timestamp" = world.time,
"power" = on,
"scrubbing" = scrubbing,
"panic" = panic,
"filter_co2" = scrub_CO2,
"filter_toxins" = scrub_Toxins,
"filter_n2o" = scrub_N2O,
"sigtype" = "status"
)
if(!initial_loc.air_scrub_names[id_tag])
var/new_name = "[initial_loc.name] Air Scrubber #[initial_loc.air_scrub_names.len+1]"
initial_loc.air_scrub_names[id_tag] = new_name
src.name = new_name
initial_loc.air_scrub_info[id_tag] = signal.data
radio_connection.post_signal(src, signal, radio_filter_out)
return 1
/obj/machinery/atmospherics/unary/vent_scrubber/initialize()
..()
radio_filter_in = frequency==initial(frequency)?(RADIO_FROM_AIRALARM):null
radio_filter_out = frequency==initial(frequency)?(RADIO_TO_AIRALARM):null
if (frequency)
set_frequency(frequency)
/obj/machinery/atmospherics/unary/vent_scrubber/process()
..()
if(stat & (NOPOWER|BROKEN))
return
if (!node)
on = 0
//broadcast_status()
if(!on)
return 0
var/datum/gas_mixture/environment = loc.return_air()
var/datum/gas_mixture/environment = loc.return_air()
if(scrubbing)
// Are we scrubbing gasses that are present?
if(\
(scrub_Toxins && environment.toxins > 0.001) ||\
(scrub_CO2 && environment.carbon_dioxide > 0.001) ||\
(scrub_N2O && environment.trace_gases.len > 0) ||\
(scrub_O2 && environment.oxygen > 0.001))
var/transfer_moles = min(1, volume_rate/environment.volume)*environment.total_moles()
if(scrubbing)
if((environment.toxins>0.001) || (environment.carbon_dioxide>0.001) || (environment.trace_gases.len>0))
var/transfer_moles = min(1, volume_rate/environment.volume)*environment.total_moles()
//Take a gas sample
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
if (isnull(removed)) //in space
return
//Filter it
var/datum/gas_mixture/filtered_out = new
filtered_out.temperature = removed.temperature
if(scrub_Toxins)
filtered_out.toxins = removed.toxins
removed.toxins = 0
if(scrub_CO2)
filtered_out.carbon_dioxide = removed.carbon_dioxide
removed.carbon_dioxide = 0
if(scrub_O2)
filtered_out.oxygen = removed.oxygen
removed.oxygen = 0
if(removed.trace_gases.len>0)
for(var/datum/gas/trace_gas in removed.trace_gases)
if(istype(trace_gas, /datum/gas/oxygen_agent_b))
removed.trace_gases -= trace_gas
filtered_out.trace_gases += trace_gas
else if(istype(trace_gas, /datum/gas/sleeping_agent) && scrub_N2O)
removed.trace_gases -= trace_gas
filtered_out.trace_gases += trace_gas
//Remix the resulting gases
air_contents.merge(filtered_out)
loc.assume_air(removed)
if(network)
network.update = 1
else //Just siphoning all air
if (air_contents.return_pressure()>=50*ONE_ATMOSPHERE)
//Take a gas sample
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
if (isnull(removed)) //in space
return
var/transfer_moles = environment.total_moles()*(volume_rate/environment.volume)
//Filter it
var/datum/gas_mixture/filtered_out = new
filtered_out.temperature = removed.temperature
if(scrub_Toxins)
filtered_out.toxins = removed.toxins
removed.toxins = 0
if(scrub_CO2)
filtered_out.carbon_dioxide = removed.carbon_dioxide
removed.carbon_dioxide = 0
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
if(removed.trace_gases.len>0)
for(var/datum/gas/trace_gas in removed.trace_gases)
if(istype(trace_gas, /datum/gas/oxygen_agent_b))
removed.trace_gases -= trace_gas
filtered_out.trace_gases += trace_gas
else if(istype(trace_gas, /datum/gas/sleeping_agent) && scrub_N2O)
removed.trace_gases -= trace_gas
filtered_out.trace_gases += trace_gas
air_contents.merge(removed)
//Remix the resulting gases
air_contents.merge(filtered_out)
loc.assume_air(removed)
if(network)
network.update = 1
return 1
/* //unused piece of code
hide(var/i) //to make the little pipe section invisible, the icon changes.
if(on&&node)
if(scrubbing)
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]on"
else
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in"
else
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
on = 0
else //Just siphoning all air
if (air_contents.return_pressure()>=50*ONE_ATMOSPHERE)
return
var/transfer_moles = environment.total_moles()*(volume_rate/environment.volume)
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
air_contents.merge(removed)
if(network)
network.update = 1
return 1
/obj/machinery/atmospherics/unary/vent_scrubber/hide(var/i) //to make the little pipe section invisible, the icon changes.
update_icon()
/obj/machinery/atmospherics/unary/vent_scrubber/receive_signal(datum/signal/signal)
if(stat & (NOPOWER|BROKEN))
return
*/
if(!signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command"))
return 0
receive_signal(datum/signal/signal)
if(stat & (NOPOWER|BROKEN))
return
if(!signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command"))
return 0
if(signal.data["power"] != null)
on = text2num(signal.data["power"])
if(signal.data["power_toggle"] != null)
on = !on
if(signal.data["power"] != null)
on = text2num(signal.data["power"])
if(signal.data["power_toggle"] != null)
on = !on
if(signal.data["panic_siphon"]) //must be before if("scrubbing" thing
panic = text2num(signal.data["panic_siphon"] != null)
if(panic)
on = 1
scrubbing = 0
volume_rate = 2000
else
scrubbing = 1
volume_rate = initial(volume_rate)
if(signal.data["toggle_panic_siphon"] != null)
panic = !panic
if(panic)
on = 1
scrubbing = 0
volume_rate = 2000
else
scrubbing = 1
volume_rate = initial(volume_rate)
if(signal.data["panic_siphon"]) //must be before if("scrubbing" thing
panic = text2num(signal.data["panic_siphon"]) // We send 0 for false in the alarm.
if(panic)
on = 1
scrubbing = 0
volume_rate = 2000
else
scrubbing = 1
volume_rate = initial(volume_rate)
if(signal.data["toggle_panic_siphon"] != null)
panic = !panic
if(panic)
on = 1
scrubbing = 0
volume_rate = 2000
else
scrubbing = 1
volume_rate = initial(volume_rate)
if(signal.data["scrubbing"] != null)
scrubbing = text2num(signal.data["scrubbing"])
if(signal.data["toggle_scrubbing"])
scrubbing = !scrubbing
if(signal.data["scrubbing"] != null)
scrubbing = text2num(signal.data["scrubbing"])
if(signal.data["toggle_scrubbing"])
scrubbing = !scrubbing
if(signal.data["co2_scrub"] != null)
scrub_CO2 = text2num(signal.data["co2_scrub"])
if(signal.data["toggle_co2_scrub"])
scrub_CO2 = !scrub_CO2
if(signal.data["co2_scrub"] != null)
scrub_CO2 = text2num(signal.data["co2_scrub"])
if(signal.data["toggle_co2_scrub"])
scrub_CO2 = !scrub_CO2
if(signal.data["tox_scrub"] != null)
scrub_Toxins = text2num(signal.data["tox_scrub"])
if(signal.data["toggle_tox_scrub"])
scrub_Toxins = !scrub_Toxins
if(signal.data["tox_scrub"] != null)
scrub_Toxins = text2num(signal.data["tox_scrub"])
if(signal.data["toggle_tox_scrub"])
scrub_Toxins = !scrub_Toxins
if(signal.data["n2o_scrub"] != null)
scrub_N2O = text2num(signal.data["n2o_scrub"])
if(signal.data["toggle_n2o_scrub"])
scrub_N2O = !scrub_N2O
if(signal.data["n2o_scrub"] != null)
scrub_N2O = text2num(signal.data["n2o_scrub"])
if(signal.data["toggle_n2o_scrub"])
scrub_N2O = !scrub_N2O
if(signal.data["init"] != null)
name = signal.data["init"]
return
if(signal.data["o2_scrub"] != null)
scrub_O2 = text2num(signal.data["o2_scrub"])
if(signal.data["toggle_o2_scrub"])
scrub_O2 = !scrub_O2
if(signal.data["init"] != null)
name = signal.data["init"]
return
if(signal.data["status"] != null)
spawn(2)
broadcast_status()
return //do not update_icon
// log_admin("DEBUG \[[world.timeofday]\]: vent_scrubber/receive_signal: unknown command \"[signal.data["command"]]\"\n[signal.debug_print()]")
if(signal.data["status"] != null)
spawn(2)
broadcast_status()
update_icon()
return
return //do not update_icon
power_change()
if(powered(power_channel))
stat &= ~NOPOWER
else
stat |= NOPOWER
// log_admin("DEBUG \[[world.timeofday]\]: vent_scrubber/receive_signal: unknown command \"[signal.data["command"]]\"\n[signal.debug_print()]")
spawn(2)
broadcast_status()
update_icon()
return
/obj/machinery/atmospherics/unary/vent_scrubber/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (!(stat & NOPOWER) && on)
user << "\red You cannot unwrench this [src], turn it off first."
return 1
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
/obj/machinery/atmospherics/unary/vent_scrubber/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (!(stat & NOPOWER) && on)
user << "\red You cannot unwrench this [src], turn it off first."
return 1
var/turf/T = src.loc
if (node && node.level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
/obj/machinery/atmospherics/unary/vent_scrubber/Destroy()
/obj/machinery/atmospherics/unary/vent_scrubber/Del()
if(initial_loc)
initial_loc.air_scrub_info -= id_tag
initial_loc.air_scrub_names -= id_tag
+257 -274
View File
@@ -1,10 +1,11 @@
obj/machinery/atmospherics/valve
icon = 'icons/obj/atmospherics/valve.dmi'
icon_state = "valve0"
/obj/machinery/atmospherics/valve
icon = 'icons/atmos/valve.dmi'
icon_state = "map_valve0"
name = "manual valve"
desc = "A pipe valve"
level = 1
dir = SOUTH
initialize_directions = SOUTH|NORTH
@@ -17,323 +18,305 @@ obj/machinery/atmospherics/valve
var/datum/pipe_network/network_node1
var/datum/pipe_network/network_node2
open
open = 1
icon_state = "valve1"
/obj/machinery/atmospherics/valve/open
open = 1
icon_state = "map_valve1"
update_icon(animation)
if(animation)
flick("valve[src.open][!src.open]",src)
else
icon_state = "valve[open]"
/obj/machinery/atmospherics/valve/update_icon(animation)
if(animation)
flick("valve[src.open][!src.open]",src)
else
icon_state = "valve[open]"
New()
switch(dir)
if(NORTH || SOUTH)
initialize_directions = NORTH|SOUTH
if(EAST || WEST)
initialize_directions = EAST|WEST
..()
/obj/machinery/atmospherics/valve/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
add_underlay(T, node1, get_dir(src, node1))
add_underlay(T, node2, get_dir(src, node2))
network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
/obj/machinery/atmospherics/valve/hide(var/i)
update_underlays()
/obj/machinery/atmospherics/valve/New()
switch(dir)
if(NORTH || SOUTH)
initialize_directions = NORTH|SOUTH
if(EAST || WEST)
initialize_directions = EAST|WEST
..()
if(reference == node1)
network_node1 = new_network
if(open)
network_node2 = new_network
else if(reference == node2)
network_node2 = new_network
if(open)
network_node1 = new_network
if(new_network.normal_members.Find(src))
return 0
new_network.normal_members += src
/obj/machinery/atmospherics/valve/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
if(reference == node1)
network_node1 = new_network
if(open)
if(reference == node1)
if(node2)
return node2.network_expand(new_network, src)
else if(reference == node2)
if(node1)
return node1.network_expand(new_network, src)
network_node2 = new_network
else if(reference == node2)
network_node2 = new_network
if(open)
network_node1 = new_network
return null
if(new_network.normal_members.Find(src))
return 0
Destroy()
loc = null
new_network.normal_members += src
if(node1)
node1.disconnect(src)
del(network_node1)
if(node2)
node2.disconnect(src)
del(network_node2)
if(open)
if(reference == node1)
if(node2)
return node2.network_expand(new_network, src)
else if(reference == node2)
if(node1)
return node1.network_expand(new_network, src)
node1 = null
node2 = null
return null
..()
/obj/machinery/atmospherics/valve/Del()
loc = null
proc/open()
if(node1)
node1.disconnect(src)
del(network_node1)
if(node2)
node2.disconnect(src)
del(network_node2)
if(open) return 0
node1 = null
node2 = null
open = 1
update_icon()
..()
if(network_node1&&network_node2)
network_node1.merge(network_node2)
network_node2 = network_node1
/obj/machinery/atmospherics/valve/proc/open()
if(open) return 0
if(network_node1)
network_node1.update = 1
else if(network_node2)
network_node2.update = 1
open = 1
update_icon()
return 1
if(network_node1&&network_node2)
network_node1.merge(network_node2)
network_node2 = network_node1
proc/close()
if(network_node1)
network_node1.update = 1
else if(network_node2)
network_node2.update = 1
if(!open)
return 0
return 1
open = 0
update_icon()
/obj/machinery/atmospherics/valve/proc/close()
if(!open)
return 0
if(network_node1)
del(network_node1)
if(network_node2)
del(network_node2)
open = 0
update_icon()
build_network()
if(network_node1)
del(network_node1)
if(network_node2)
del(network_node2)
return 1
build_network()
proc/normalize_dir()
if(dir==3)
dir = 1
else if(dir==12)
dir = 4
return 1
attack_ai(mob/user as mob)
return
/obj/machinery/atmospherics/valve/proc/normalize_dir()
if(dir==3)
dir = 1
else if(dir==12)
dir = 4
attack_paw(mob/user as mob)
return attack_hand(user)
/obj/machinery/atmospherics/valve/attack_ai(mob/user as mob)
return
attack_hand(mob/user as mob)
src.add_fingerprint(usr)
update_icon(1)
sleep(10)
if (src.open)
src.close()
else
src.open()
/obj/machinery/atmospherics/valve/attack_paw(mob/user as mob)
return attack_hand(user)
process()
..()
. = PROCESS_KILL
/obj/machinery/atmospherics/valve/attack_hand(mob/user as mob)
src.add_fingerprint(usr)
update_icon(1)
sleep(10)
if (src.open)
src.close()
else
src.open()
/* if(open && (!node1 || !node2))
close()
if(!node1)
if(!nodealert)
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
nodealert = 1
else if (!node2)
if(!nodealert)
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
nodealert = 1
else if (nodealert)
nodealert = 0
*/
/obj/machinery/atmospherics/valve/process()
..()
. = PROCESS_KILL
return
return
initialize()
normalize_dir()
/obj/machinery/atmospherics/valve/initialize()
normalize_dir()
var/node1_dir
var/node2_dir
var/node1_dir
var/node2_dir
for(var/direction in cardinal)
if(direction&initialize_directions)
if (!node1_dir)
node1_dir = direction
else if (!node2_dir)
node2_dir = direction
for(var/direction in cardinal)
if(direction&initialize_directions)
if (!node1_dir)
node1_dir = direction
else if (!node2_dir)
node2_dir = direction
for(var/obj/machinery/atmospherics/target in get_step(src,node1_dir))
if(target.initialize_directions & get_dir(target,src))
for(var/obj/machinery/atmospherics/target in get_step(src,node1_dir))
if(target.initialize_directions & get_dir(target,src))
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node1 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node2_dir))
if(target.initialize_directions & get_dir(target,src))
for(var/obj/machinery/atmospherics/target in get_step(src,node2_dir))
if(target.initialize_directions & get_dir(target,src))
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node2 = target
break
build_network()
if(openDuringInit)
close()
open()
openDuringInit = 0
/*
var/connect_directions
switch(dir)
if(NORTH)
connect_directions = NORTH|SOUTH
if(SOUTH)
connect_directions = NORTH|SOUTH
if(EAST)
connect_directions = EAST|WEST
if(WEST)
connect_directions = EAST|WEST
else
connect_directions = dir
for(var/direction in cardinal)
if(direction&connect_directions)
for(var/obj/machinery/atmospherics/target in get_step(src,direction))
if(target.initialize_directions & get_dir(target,src))
connect_directions &= ~direction
node1 = target
break
if(node1)
break
for(var/direction in cardinal)
if(direction&connect_directions)
for(var/obj/machinery/atmospherics/target in get_step(src,direction))
if(target.initialize_directions & get_dir(target,src))
node2 = target
break
if(node1)
break
*/
build_network()
if(!network_node1 && node1)
network_node1 = new /datum/pipe_network()
network_node1.normal_members += src
network_node1.build_network(node1, src)
update_icon()
update_underlays()
if(!network_node2 && node2)
network_node2 = new /datum/pipe_network()
network_node2.normal_members += src
network_node2.build_network(node2, src)
if(openDuringInit)
close()
open()
openDuringInit = 0
/obj/machinery/atmospherics/valve/build_network()
if(!network_node1 && node1)
network_node1 = new /datum/pipe_network()
network_node1.normal_members += src
network_node1.build_network(node1, src)
return_network(obj/machinery/atmospherics/reference)
build_network()
if(!network_node2 && node2)
network_node2 = new /datum/pipe_network()
network_node2.normal_members += src
network_node2.build_network(node2, src)
if(reference==node1)
return network_node1
/obj/machinery/atmospherics/valve/return_network(obj/machinery/atmospherics/reference)
build_network()
if(reference==node2)
return network_node2
if(reference==node1)
return network_node1
return null
if(reference==node2)
return network_node2
reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
if(network_node1 == old_network)
network_node1 = new_network
if(network_node2 == old_network)
network_node2 = new_network
return null
/obj/machinery/atmospherics/valve/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
if(network_node1 == old_network)
network_node1 = new_network
if(network_node2 == old_network)
network_node2 = new_network
return 1
/obj/machinery/atmospherics/valve/return_network_air(datum/network/reference)
return null
/obj/machinery/atmospherics/valve/disconnect(obj/machinery/atmospherics/reference)
if(reference==node1)
del(network_node1)
node1 = null
else if(reference==node2)
del(network_node2)
node2 = null
update_underlays()
return null
/obj/machinery/atmospherics/valve/digital // can be controlled by AI
name = "digital valve"
desc = "A digitally controlled valve."
icon = 'icons/atmos/digital_valve.dmi'
var/frequency = 0
var/id = null
var/datum/radio_frequency/radio_connection
/obj/machinery/atmospherics/valve/digital/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/atmospherics/valve/digital/attack_hand(mob/user as mob)
if(!powered())
return
if(!src.allowed(user))
user << "\red Access denied."
return
..()
/obj/machinery/atmospherics/valve/digital/open
open = 1
icon_state = "map_valve1"
/obj/machinery/atmospherics/valve/digital/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
/obj/machinery/atmospherics/valve/digital/update_icon()
..()
if(!powered())
icon_state = "valve[open]nopower"
/obj/machinery/atmospherics/valve/digital/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
/obj/machinery/atmospherics/valve/digital/initialize()
..()
if(frequency)
set_frequency(frequency)
/obj/machinery/atmospherics/valve/digital/receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id))
return 0
switch(signal.data["command"])
if("valve_open")
if(!open)
open()
if("valve_close")
if(open)
close()
if("valve_toggle")
if(open)
close()
else
open()
/obj/machinery/atmospherics/valve/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (istype(src, /obj/machinery/atmospherics/valve/digital))
user << "\red You cannot unwrench this [src], it's too complicated."
return 1
return_network_air(datum/network/reference)
return null
disconnect(obj/machinery/atmospherics/reference)
if(reference==node1)
del(network_node1)
node1 = null
else if(reference==node2)
del(network_node2)
node2 = null
return null
digital // can be controlled by AI
name = "digital valve"
desc = "A digitally controlled valve."
icon = 'icons/obj/atmospherics/digital_valve.dmi'
attack_ai(mob/user as mob)
src.add_hiddenprint(user)
return src.attack_hand(user)
attack_hand(mob/user as mob)
if(!src.allowed(user))
user << "\red Access denied."
return
..()
//Radio remote control
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
var/frequency = 0
var/id = null
var/datum/radio_frequency/radio_connection
initialize()
..()
if(frequency)
set_frequency(frequency)
receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id))
return 0
switch(signal.data["command"])
if("valve_open")
if(!open)
open()
if("valve_close")
if(open)
close()
if("valve_toggle")
if(open)
close()
else
open()
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (istype(src,/obj/machinery/atmospherics/valve/digital) && src:frequency)
user << "\red You cannot unwrench this [src], it's digitally connected to another device."
return 1
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
-16
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@@ -1,16 +0,0 @@
client/verb/discon_pipes()
set name = "Show Disconnected Pipes"
set category = "Debug"
for(var/obj/machinery/atmospherics/pipe/simple/P in world)
if(!P.node1 || !P.node2)
usr << "[P], [P.x], [P.y], [P.z], [P.loc.loc]"
for(var/obj/machinery/atmospherics/pipe/manifold/P in world)
if(!P.node1 || !P.node2 || !P.node3)
usr << "[P], [P.x], [P.y], [P.z], [P.loc.loc]"
for(var/obj/machinery/atmospherics/pipe/manifold4w/P in world)
if(!P.node1 || !P.node2 || !P.node3 || !P.node4)
usr << "[P], [P.x], [P.y], [P.z], [P.loc.loc]"
//With thanks to mini. Check before use, uncheck after. Do Not Use on a live server.
+1305 -1216
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