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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-21 03:55:05 +01:00
TG: Adds randomlly spawning rooms to the mining asteroid that contain various
goodies. (Among them are a modified traitor beacon, a cloaking device and a closet full of resources so you can go build your own honk.) These rooms will spawn at least out of range of space and the explored pathways, so at the very least some mining is required to even detect them with mesons. Adds a borg upgrade system. Right now, it just contians a borg reset module that allows the borg to choose their module again. Adds some support code to borgs to suppot flashproofing and renaming. Adds a few various admin commands like a quick-list of objects (which is hardcoded) and a command to break the local air group. Revision: r3415 Author: VivianFoxfoot
This commit is contained in:
@@ -1372,11 +1372,19 @@ var/global/BSACooldown = 0
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else
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alert("You are not a high enough administrator! Sorry!!!!")
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if (href_list["quick_create_object"])
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if (src.rank in list("Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master"))
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return quick_create_object(usr)
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else
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alert("You are not a high enough administrator! Sorry!!!!")
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if (href_list["create_turf"])
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if (src.rank in list("Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master"))
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return create_turf(usr)
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else
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alert("You are not a high enough administrator! Sorry!!!!")
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if (href_list["create_mob"])
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if (src.rank in list("Badmin", "Game Admin", "Game Master"))
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return create_mob(usr)
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@@ -2519,6 +2527,7 @@ var/global/BSACooldown = 0
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if(lvl >= 3 )
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dat += "<A href='?src=\ref[src];create_object=1'>Create Object</A><br>"
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dat += "<A href='?src=\ref[src];quick_create_object=1'>Quick Create Object</A><br>"
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dat += "<A href='?src=\ref[src];create_turf=1'>Create Turf</A><br>"
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if(lvl >= 5)
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dat += "<A href='?src=\ref[src];create_mob=1'>Create Mob</A><br>"
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@@ -244,6 +244,7 @@
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verbs += /client/proc/check_words
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verbs += /client/proc/drop_bomb
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verbs += /client/proc/cmd_admin_grantfullaccess
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verbs += /client/proc/kill_airgroup
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verbs += /client/proc/cmd_admin_drop_everything
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verbs += /client/proc/make_sound
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verbs += /client/proc/play_local_sound
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@@ -443,6 +444,7 @@
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//verbs -= /obj/admins/proc/unprison --Merged with player panel
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//verbs -= /client/proc/cmd_switch_radio --removed because tcommsat is staying
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verbs -= /client/proc/togglebuildmodeself
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verbs -= /client/proc/kill_airgroup
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verbs -= /client/proc/admin_deny_shuttle
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verbs -= /client/proc/cmd_admin_christmas
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verbs -= /client/proc/editappear
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@@ -1,4 +1,5 @@
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/var/create_object_html = null
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/obj/admins/proc/create_object(var/mob/user)
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if (!create_object_html)
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var/objectjs = null
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@@ -7,3 +8,21 @@
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create_object_html = dd_replacetext(create_object_html, "null /* object types */", "\"[objectjs]\"")
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user << browse(dd_replacetext(create_object_html, "/* ref src */", "\ref[src]"), "window=create_object;size=425x475")
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/obj/admins/proc/quick_create_object(var/mob/user)
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var/quick_create_object_html = null
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var/pathtext = null
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pathtext = input("Select the path of the object you wish to create.", "Path", "/obj") in list("/obj","/obj/structure","/obj/item","/obj/machinery")
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var path = text2path(pathtext)
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if (!quick_create_object_html)
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var/objectjs = null
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objectjs = dd_list2text(typesof(path), ";")
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quick_create_object_html = file2text('create_object.html')
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quick_create_object_html = dd_replacetext(quick_create_object_html, "null /* object types */", "\"[objectjs]\"")
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user << browse(dd_replacetext(quick_create_object_html, "/* ref src */", "\ref[src]"), "window=quick_create_object;size=425x475")
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@@ -202,6 +202,28 @@
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//feedback_add_details("admin_verb","JDAG") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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return
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kill_airgroup()
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set name = "Kill Local Airgroup"
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set desc = "Use this to allow manual manupliation of atmospherics."
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set category = "Debug"
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if(!holder)
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src << "Only administrators may use this command."
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return
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if(!air_master)
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usr << "Cannot find air_system"
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return
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var/turf/T = get_turf(usr)
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if(istype(T, /turf/simulated))
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var/datum/air_group/AG = T:parent
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AG.next_check = 30
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AG.group_processing = 0
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else
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usr << "Local airgroup is unsimulated!"
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//feedback_add_details("admin_verb","KLAG") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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tension_report()
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set category = "Debug"
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set name = "Show Tension Report"
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@@ -551,6 +551,24 @@
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if(prob(25))
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src << "Hack attempt detected."
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return
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else if(istype(W, /obj/item/borg/upgrade/))
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var/obj/item/borg/upgrade/U = W
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if(!opened)
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usr << "You must access the borgs internals!"
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else if(!src.module && U.require_module)
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usr << "The borg must choose a module before he can be upgraded!"
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else if(U.locked)
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usr << "The upgrade is locked and cannot be used yet!"
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else
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if(U.action(src))
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usr << "You apply the upgrade to [src]!"
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usr.drop_item()
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U.loc = src
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else
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usr << "Upgrade error!"
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else
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spark_system.start()
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return ..()
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@@ -1207,9 +1225,9 @@ Frequency:
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src.verbs -= /mob/living/silicon/robot/proc/ResetSecurityCodes
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/*/mob/living/silicon/robot/proc/flashproof()
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/mob/living/silicon/robot/proc/flashproof()
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if(module)
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for(var/obj/item/borg/upgrade/flashproof/F in module.modules)
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return 1
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return 0*/
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return 0
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@@ -0,0 +1,113 @@
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// robot_upgrades.dm
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// Contains various borg upgrades.
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/obj/item/borg/upgrade/
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name = "A borg upgrade module."
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desc = "Protected by FRM."
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icon = 'module.dmi'
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icon_state = "id_mod"
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var/construction_time = 120
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var/construction_cost = list("metal"=10000)
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var/locked = 0
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var/require_module = 0
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var/installed = 0
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/obj/item/borg/upgrade/proc/action()
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return
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/obj/item/borg/upgrade/reset/
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name = "Borg module reset board"
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desc = "Used to reset a borg's module. Destroys any other upgrades applied to the borg."
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require_module = 1
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/obj/item/borg/upgrade/reset/action(var/mob/living/silicon/robot/R)
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R.uneq_all()
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R.hands.icon_state = "nomod"
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R.icon_state = "robot"
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del(R.module)
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R.module = null
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R.modtype = "robot"
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R.real_name = "Cyborg [R.ident]"
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R.name = R.real_name
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R.nopush = 0
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R.updateicon()
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return 1
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/obj/item/borg/upgrade/flashproof/
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name = "Borg Flash-Supression"
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desc = "A highly advanced, complicated system for supressing incoming flashes directed at the borg's optical processing system."
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construction_cost = list("metal"=10000,"gold"=2000,"silver"=3000,"glass"=2000, "diamond"=5000)
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require_module = 1
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/obj/item/borg/upgrade/flashproof/New() // Why the fuck does the fabricator make a new instance of all the items?
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//desc = "Sunglasses with duct tape." // Why? D:
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/obj/item/borg/upgrade/flashproof/action(var/mob/living/silicon/robot/R)
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if(R.module)
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R.module += src
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return 1
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/obj/item/borg/upgrade/restart/
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name = "Borg emergancy restart module"
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desc = "Used to force a restart of a disabled-but-repaired borg, bringing it back online."
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construction_cost = list("metal"=60000 , "glass"=5000)
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/obj/item/borg/upgrade/restart/action(var/mob/living/silicon/robot/R)
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if(!R.key)
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for(var/mob/dead/observer/ghost in world)
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if(ghost.corpse == R && ghost.client)
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ghost.client.mob = ghost.corpse
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if(R.health < 0)
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usr << "You have to repair the borg before using this module!"
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return 0
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R.stat = 0
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return 1
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/obj/item/borg/upgrade/vtec/
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name = "Borg VTEC Module"
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desc = "Used to kick in a borgs VTEC systems, increasing their speed."
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construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 5000)
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require_module = 1
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/obj/item/borg/upgrade/vtec/action(var/mob/living/silicon/robot/R)
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if(R.speed == -1)
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return 0
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R.speed--
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return 1
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/obj/item/borg/upgrade/tasercooler/
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name = "Borg Rapid Taser Cooling Module"
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desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate.."
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construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 2000, "diamond" = 500)
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require_module = 1
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/obj/item/borg/upgrade/tasercooler/action(var/mob/living/silicon/robot/R)
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if(R.module != /obj/item/weapon/robot_module/security)
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R << "Upgrade mounting error! No suitable hardpoint detected!"
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return 0
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var/obj/item/weapon/gun/energy/taser/cyborg/T = locate() in R
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if(!T)
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return 0
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if(T.recharge_time <= 2)
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R << "Maximum cooling achieved for this hardpoint!"
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return 0
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else
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T.recharge_time = min(2 , T.recharge_time - 4)
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return 1
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