Made nearsightedness not consume a fuckton of memory.

Also it now adds glasses on preview pic.
This commit is contained in:
Spamcat
2013-05-03 23:58:56 +04:00
parent 203873bef9
commit f7f6c682cf
5 changed files with 18 additions and 11 deletions
+3 -5
View File
@@ -1008,11 +1008,9 @@ datum/preferences
gender = FEMALE
else
gender = MALE
if("disabilities")
if(disabilities == 0)
disabilities = 1
else
disabilities = 0
if("disabilities") //please note: current code only allows nearsightedness as a disability
disabilities = !disabilities//if you want to add actual disabilities, code that selects them should be here
if("hear_adminhelps")
toggles ^= SOUND_ADMINHELP
-3
View File
@@ -1,6 +1,3 @@
/obj/item
var/prescription = 0
/obj/item/clothing
name = "clothing"
+4 -1
View File
@@ -8,7 +8,7 @@
//var/vision_flags = 0
//var/darkness_view = 0//Base human is 2
//var/invisa_view = 0
//var/prescription = 0
var/prescription = 0
/obj/item/clothing/glasses/meson
name = "Optical Meson Scanner"
@@ -19,6 +19,8 @@
vision_flags = SEE_TURFS
/obj/item/clothing/glasses/meson/prescription
name = "prescription mesons"
desc = "Optical Meson Scanner with prescription lenses."
prescription = 1
/obj/item/clothing/glasses/science
@@ -123,6 +125,7 @@
vision_flags = BLIND
/obj/item/clothing/glasses/sunglasses/prescription
name = "prescription sunglasses"
prescription = 1
/obj/item/clothing/glasses/sunglasses/big
+8 -2
View File
@@ -1227,8 +1227,14 @@
if(blinded) blind.layer = 18
else blind.layer = 0
if( disabilities & NEARSIGHTED && ((glasses && !glasses.prescription) || !glasses))
client.screen += global_hud.vimpaired
if(disabilities & NEARSIGHTED) //this looks meh but saves a lot of memory by not requiring to add var/prescription
if(glasses) //to every /obj/item
var/obj/item/clothing/glasses/G = glasses
if(!G.prescription)
client.screen += global_hud.vimpaired
else
client.screen += global_hud.vimpaired
if(eye_blurry) client.screen += global_hud.blurry
if(druggy) client.screen += global_hud.druggy
@@ -558,6 +558,9 @@ datum/preferences
else if(backbag == 3 || backbag == 4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
if(disabilities & NEARSIGHTED)
clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "glasses"), ICON_OVERLAY)
preview_icon.Blend(eyes_s, ICON_OVERLAY)
if(clothes_s)
preview_icon.Blend(clothes_s, ICON_OVERLAY)