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https://github.com/ParadiseSS13/Paradise.git
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Expands "genderless" to all species, adds body-type option, removes some gender checks (#23910)
* adds most body type support, removes some gender checks * remove gender from species, accessories * restore pick_list * re-adds limitations on accessories * Universal access to body hair * remove unused var * Update example config, some preference saving code * updates tgui bundle * oops * Remove formatting * hopefully undoes formatting changes * dammit * been meaning to fix this one for a while * dgamer reviews * move body_type into human_defines * sql file changes * update tgui * Update db code * bump versions --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
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co-authored by
S34N
github-actions <41898282+github-actions[bot]@users.noreply.github.com>
parent
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commit
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@@ -6,6 +6,7 @@
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var/real_name //our character's name
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var/be_random_name = FALSE //whether we are a random name every round
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var/gender = MALE //gender of character (well duh)
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var/body_type = MALE //body sprite variant
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var/age = 30 //age of character
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var/b_type = "A+" //blood type (not-chooseable)
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var/underwear = "Nude" //underwear type
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@@ -118,13 +119,13 @@
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var/markingcolourslist = list2params(m_colours)
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var/markingstyleslist = list2params(m_styles)
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if(!isemptylist(organ_data))
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if(length(organ_data))
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organ_list = list2params(organ_data)
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if(!isemptylist(rlimb_data))
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if(length(rlimb_data))
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rlimb_list = list2params(rlimb_data)
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if(!isemptylist(player_alt_titles))
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if(length(player_alt_titles))
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playertitlelist = list2params(player_alt_titles)
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if(!isemptylist(loadout_gear))
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if(length(loadout_gear))
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gearlist = json_encode(loadout_gear)
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var/datum/db_query/firstquery = SSdbcore.NewQuery("SELECT slot FROM characters WHERE ckey=:ckey ORDER BY slot", list(
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@@ -141,6 +142,7 @@
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real_name=:real_name,
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name_is_always_random=:be_random_name,
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gender=:gender,
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body_type=:body_type,
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age=:age,
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species=:species,
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language=:language,
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@@ -193,7 +195,8 @@
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hair_gradient_colour=:h_grad_colour,
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hair_gradient_alpha=:h_grad_alpha,
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custom_emotes=:custom_emotes,
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cyborg_brain_type=:cyborg_brain_type
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cyborg_brain_type=:cyborg_brain_type,
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body_type=:body_type
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WHERE ckey=:ckey
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AND slot=:slot"}, list(
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// OH GOD SO MANY PARAMETERS
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@@ -201,6 +204,7 @@
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"real_name" = real_name,
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"be_random_name" = be_random_name,
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"gender" = gender,
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"body_type" = body_type,
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"age" = age,
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"species" = species,
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"language" = language,
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@@ -294,7 +298,7 @@
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player_alt_titles,
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disabilities, organ_data, rlimb_data, nanotrasen_relation, physique, height, speciesprefs,
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socks, body_accessory, gear, autohiss,
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hair_gradient, hair_gradient_offset, hair_gradient_colour, hair_gradient_alpha, custom_emotes, cyborg_brain_type)
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hair_gradient, hair_gradient_offset, hair_gradient_colour, hair_gradient_alpha, custom_emotes, cyborg_brain_type, body_type)
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VALUES
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(:ckey, :slot, :metadata, :name, :be_random_name, :gender,
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:age, :species, :language,
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@@ -321,7 +325,7 @@
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:playertitlelist,
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:disabilities, :organ_list, :rlimb_list, :nanotrasen_relation, :physique, :height, :speciesprefs,
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:socks, :body_accessory, :gearlist, :autohiss_mode,
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:h_grad_style, :h_grad_offset, :h_grad_colour, :h_grad_alpha, :custom_emotes, :cyborg_brain_type)
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:h_grad_style, :h_grad_offset, :h_grad_colour, :h_grad_alpha, :custom_emotes, :cyborg_brain_type, :body_type)
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"}, list(
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// This has too many params for anyone to look at this without going insae
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"ckey" = C.ckey,
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@@ -330,6 +334,7 @@
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"name" = real_name,
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"be_random_name" = be_random_name,
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"gender" = gender,
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"body_type" = body_type,
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"age" = age,
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"species" = species,
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"language" = language,
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@@ -394,6 +399,10 @@
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return 1
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/**
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* Load in and process the database's information on the player's character save.
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* The order of indices here is the relative order from get_query() in 20-load-characters.dm.
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*/
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/datum/character_save/proc/load(datum/db_query/query)
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//Character
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metadata = query.item[1]
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@@ -471,6 +480,7 @@
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physique = query.item[56]
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height = query.item[57]
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cyborg_brain_type = query.item[58]
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body_type = query.item[59]
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//Sanitize
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var/datum/species/SP = GLOB.all_species[species]
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@@ -504,7 +514,7 @@
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real_name = random_name(gender, species)
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be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
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gender = sanitize_gender(gender, FALSE, !SP.has_gender)
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gender = sanitize_gender(gender, FALSE)
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age = sanitize_integer(age, SP.min_age, SP.max_age, initial(age))
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h_colour = sanitize_hexcolor(h_colour)
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h_sec_colour = sanitize_hexcolor(h_sec_colour)
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@@ -590,9 +600,10 @@
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gender = gender_override
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else
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gender = pick(MALE, FEMALE)
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underwear = random_underwear(gender, species)
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undershirt = random_undershirt(gender, species)
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socks = random_socks(gender, species)
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body_type = pick(MALE, FEMALE)
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underwear = random_underwear(body_type, species)
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undershirt = random_undershirt(body_type, species)
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socks = random_socks(body_type, species)
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if(length(GLOB.body_accessory_by_species[species]))
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body_accessory = random_body_accessory(species, S.optional_body_accessory)
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if(S.bodyflags & (HAS_SKIN_TONE|HAS_ICON_SKIN_TONE))
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@@ -794,7 +805,8 @@
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qdel(preview_icon)
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var/g = "m"
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if(gender == FEMALE) g = "f"
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if(body_type == FEMALE)
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g = "f"
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var/icon/icobase
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var/datum/species/current_species = GLOB.all_species[species]
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@@ -1808,6 +1820,7 @@
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character.gen_record = gen_record
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character.change_gender(gender)
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character.body_type = body_type // TODO does this update the character properly or do we need a setter here
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character.age = age
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//Head-specific
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@@ -1885,10 +1898,10 @@
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character.backbag = backbag
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//Debugging report to track down a bug, which randomly assigned the plural gender to people.
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if(character.dna.species.has_gender && (character.gender in list(PLURAL, NEUTER)))
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if(character.gender == NEUTER)
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if(isliving(src)) //Ghosts get neuter by default
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message_admins("[key_name_admin(character)] has spawned with their gender as plural or neuter. Please notify coders.")
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character.change_gender(MALE)
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message_admins("[key_name_admin(character)] has spawned with their gender as neuter. Please notify coders.")
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character.change_gender(PLURAL)
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character.change_eye_color(e_colour, skip_icons = TRUE)
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character.original_eye_color = e_colour
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