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Adds the vortex feedback inversion arm. (#19821)
* start of mess * reflect/parries works * more pog-ress * temp icons, .33 to 0.4 * more work, sound, rnd, fixes me breaking shields * removes this since open pr fixes * better codee * attack log * Final changes / sprites by ramon * fixes issue * shoot ramon for the white pixel :^) * But what if it was a purple glass shard * Fixes the throw parry * sorry for so many commits, lower callback * Apply suggestions from code review Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com> * Early return, no need to typecast Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
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Sirryan2002
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@@ -530,6 +530,7 @@
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///from base of obj/item/hit_reaction(): (list/args)
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#define COMSIG_ITEM_HIT_REACT "item_hit_react"
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#define COMPONENT_BLOCK_SUCCESSFUL (1 << 0)
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#define COMPONENT_BLOCK_PERFECT (1 << 2)
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///called on item when crossed by something (): (/atom/movable, mob/living/crossed)
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#define COMSIG_ITEM_WEARERCROSSED "wearer_crossed"
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///called on item when microwaved (): (obj/machinery/microwave/M)
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