mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
Adds the vortex feedback inversion arm. (#19821)
* start of mess * reflect/parries works * more pog-ress * temp icons, .33 to 0.4 * more work, sound, rnd, fixes me breaking shields * removes this since open pr fixes * better codee * attack log * Final changes / sprites by ramon * fixes issue * shoot ramon for the white pixel :^) * But what if it was a purple glass shard * Fixes the throw parry * sorry for so many commits, lower callback * Apply suggestions from code review Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com> * Early return, no need to typecast Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
This commit is contained in:
co-authored by
Sirryan2002
parent
4cd66496a5
commit
f86374a504
@@ -32,8 +32,12 @@ emp_act
|
||||
return -1
|
||||
|
||||
//Shields
|
||||
if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration_flat, P.armour_penetration_percentage))
|
||||
var/shield_check_result = check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration_flat, P.armour_penetration_percentage)
|
||||
if(shield_check_result == 1)
|
||||
return 2
|
||||
else if(shield_check_result == -1)
|
||||
P.reflect_back(src)
|
||||
return -1
|
||||
|
||||
if(mind?.martial_art?.deflection_chance) //Some martial arts users can deflect projectiles!
|
||||
if(!IS_HORIZONTAL(src) && !HAS_TRAIT(src, TRAIT_HULK) && mind.martial_art.try_deflect(src)) //But only if they're not lying down, and hulks can't do it
|
||||
@@ -219,9 +223,11 @@ emp_act
|
||||
|
||||
/mob/living/carbon/human/proc/check_shields(atom/AM, damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration_flat = 0, armour_penetration_percentage = 0)
|
||||
var/obj/item/shield = get_best_shield()
|
||||
|
||||
if(shield?.hit_reaction(src, AM, attack_text, 0, damage, attack_type))
|
||||
var/shield_result = shield?.hit_reaction(src, AM, attack_text, 0, damage, attack_type)
|
||||
if(shield_result >= 1)
|
||||
return TRUE
|
||||
if(shield_result == -1)
|
||||
return -1
|
||||
|
||||
if(wear_suit && wear_suit.hit_reaction(src, AM, attack_text, 0, damage, attack_type))
|
||||
return TRUE
|
||||
|
||||
Reference in New Issue
Block a user