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Adds the vortex feedback inversion arm. (#19821)
* start of mess * reflect/parries works * more pog-ress * temp icons, .33 to 0.4 * more work, sound, rnd, fixes me breaking shields * removes this since open pr fixes * better codee * attack log * Final changes / sprites by ramon * fixes issue * shoot ramon for the white pixel :^) * But what if it was a purple glass shard * Fixes the throw parry * sorry for so many commits, lower callback * Apply suggestions from code review Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com> * Early return, no need to typecast Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
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@@ -280,3 +280,14 @@
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materials = list(MAT_GOLD = 5000, MAT_URANIUM = 4000, MAT_METAL = 5000, MAT_TITANIUM = 2000, MAT_BLUESPACE = 2000)
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build_path = /obj/item/weaponcrafting/gunkit/u_ionsilencer
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category = list("Weapons")
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/datum/design/v1_arm
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name = "Vortex arm implant shell"
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desc = "A shell to make an arm able to parry, reflect, and boost the power of incoming projectiles."
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id = "v1_arm"
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req_tech = list("combat" = 7, "magnets" = 6, "engineering" = 6, "biotech" = 7)
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build_type = PROTOLATHE
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materials = list(MAT_GOLD = 5000, MAT_URANIUM = 4000, MAT_METAL = 10000, MAT_TITANIUM = 2000, MAT_BLUESPACE = 2000)
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reagents_list = list("blood" = 50)
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build_path = /obj/item/v1_arm_shell
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category = list("Weapons")
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