diff --git a/code/game/machinery/computer/buildandrepair.dm b/code/game/machinery/computer/buildandrepair.dm index 89a67f6f122..6f8ea8eaf4d 100644 --- a/code/game/machinery/computer/buildandrepair.dm +++ b/code/game/machinery/computer/buildandrepair.dm @@ -3,7 +3,7 @@ /obj/structure/computerframe density = 1 anchored = 0 - name = "Computer-frame" + name = "computer frame" icon = 'icons/obj/stock_parts.dmi' icon_state = "0" var/state = 0 @@ -14,7 +14,7 @@ density = 0 anchored = 0 w_class = 2.0 - name = "Circuit board" + name = "circuit board" icon = 'icons/obj/module.dmi' icon_state = "id_mod" item_state = "electronic" diff --git a/code/modules/projectiles/guns/energy/hos.dm b/code/modules/projectiles/guns/energy/hos.dm index e523ceb50bf..2fbb0dfd730 100644 --- a/code/modules/projectiles/guns/energy/hos.dm +++ b/code/modules/projectiles/guns/energy/hos.dm @@ -1,6 +1,6 @@ /obj/item/weapon/gun/energy/hos - name = "HoS Energy Gun" - desc = "This is a modern recreation of the captain's antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time." + name = "head of security's energy gun" + desc = "This is a modern recreation of the captain's antique laser gun. This gun has several unique fire modes, but lacks the ability to recharge over time." icon_state = "hoslaser" item_state = null //so the human update icon uses the icon_state instead. icon_override = 'icons/mob/in-hand/guns.dmi'