diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm index fead4e60149..3201999c446 100644 --- a/code/game/jobs/job_controller.dm +++ b/code/game/jobs/job_controller.dm @@ -364,10 +364,10 @@ var/global/datum/controller/occupations/job_master C.name = "[C.registered_name]'s ID Card ([C.assignment])" C.access = get_access(C.assignment) H.equip_to_slot_or_del(C, slot_wear_id) - if(prob(50)) + /* if(prob(50)) H.equip_to_slot_or_del(new /obj/item/weapon/pen(H), slot_r_store) else - H.equip_to_slot_or_del(new /obj/item/weapon/pen/blue(H), slot_r_store) + H.equip_to_slot_or_del(new /obj/item/weapon/pen/blue(H), slot_r_store)*/ H.equip_to_slot_or_del(new /obj/item/device/pda(H), slot_belt) if(locate(/obj/item/device/pda,H))//I bet this could just use locate. It can --SkyMarshal var/obj/item/device/pda/pda = locate(/obj/item/device/pda,H) diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm index 3785c017862..89be98f2f8a 100644 --- a/code/game/objects/items/devices/PDA/PDA.dm +++ b/code/game/objects/items/devices/PDA/PDA.dm @@ -43,6 +43,9 @@ var/global/list/obj/item/device/pda/PDAs = list() var/obj/item/device/paicard/pai = null // A slot for a personal AI device +/obj/item/device/pda/New() + new /obj/item/weapon/pen(src) + /obj/item/device/pda/medical default_cartridge = /obj/item/weapon/cartridge/medical icon_state = "pda-m" diff --git a/html/changelog.html b/html/changelog.html index eca2accc3c2..68ae98d9f54 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -55,6 +55,11 @@ should be listed in the changelog upon commit tho. Thanks. -->
  • Thanks to Skasi. Atmospherics has been changed to be made simpler and spawn with the new atmos features, such as the heaters.
  • Radio headsets can only be heard by people wearing them on their ear slot. This will let us do more fun stuff with headsets, such as a traitor encryption key which can listen to all the channels, but not talk in them.
  • + +

    Kor updated:

    +