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Adds the B.S.G (#15798)
* Adds the 100% original and serious BSG * Adds sprites * prevents divide by zero * Adds to protolathe, shield from projectiles, prevents hitting through walls * adds sprites for inhands, pain, and suffering * Finished the gun sprites. * Adds admin version, sound effect, visual * moves chain to base projectile, adds shitty sprite for bsg explosion * Fixes it, maybe. * I hate merge conflicts, gun sprites are back * I need this, it seems. * re-adds sprites back * Prevents turrets from working with BSG, adds a variable for it, heavily nerfs the BSG stun to be more of a trip * Apply grammer and spaceing suggestions from code review Co-authored-by: dearmochi <shenesis@gmail.com> * Makes the code clearer, use update icon, fix shaded charge * Better inhands, tweaked base sprite * Better explosion effect, mochi suggestion, PR ready * Accidently removed this * I did not intend to put this in, I discarded this change * Update settings.json * Spelling and return removal Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> * Removes spawn, makes it a callback * Lowercase states Co-authored-by: dearmochi <shenesis@gmail.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
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dearmochi
AffectedArc07
parent
d85f2261e5
commit
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@@ -354,3 +354,12 @@
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/obj/effect/temp_visual/impact_effect/ion
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icon_state = "shieldsparkles"
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duration = 6
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/obj/effect/temp_visual/bsg_kaboom
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name = "bluespace explosion"
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icon = 'icons/effects/96x96.dmi'
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icon_state = "explosionfast"
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color = "blue"
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pixel_x = -32
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pixel_y = -32
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duration = 42
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