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Lightly refactors human Initialize() (#15738)
* Refactors human Initialize
* spelling
* use ComponentInitialize()
* 🇬🇧
This commit is contained in:
@@ -404,6 +404,10 @@
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/mob/living/carbon/proc/tintcheck()
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return 0
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/mob/living/carbon/proc/create_dna()
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if(!dna)
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dna = new()
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/mob/living/carbon/proc/getDNA()
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return dna
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@@ -14,38 +14,47 @@
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. = ..()
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/mob/living/carbon/human/Initialize(mapload, datum/species/new_species = /datum/species/human)
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if(!dna)
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dna = new /datum/dna(null)
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// Species name is handled by set_species()
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create_dna()
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. = ..()
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set_species(new_species, 1, delay_icon_update = 1, skip_same_check = TRUE)
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if(dna.species)
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real_name = dna.species.get_random_name(gender)
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name = real_name
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if(mind)
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mind.name = real_name
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create_reagents(330)
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handcrafting = new()
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// Set up DNA.
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if(dna)
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dna.ready_dna(src)
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dna.real_name = real_name
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sync_organ_dna(1)
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physiology = new()
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AddComponent(/datum/component/footstep, FOOTSTEP_MOB_HUMAN, 1, -6)
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setup_dna(new_species)
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setup_other()
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UpdateAppearance()
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GLOB.human_list += src
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/**
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* Sets up DNA and species.
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*
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* Arguments:
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* * new_species - The new species to assign.
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*/
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/mob/living/carbon/human/proc/setup_dna(datum/species/new_species)
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set_species(new_species, use_default_color = TRUE, delay_icon_update = TRUE, skip_same_check = TRUE)
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// Name
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real_name = dna.species.get_random_name(gender)
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name = real_name
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if(mind)
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mind.name = real_name
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// DNA ready
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dna.ready_dna(src)
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dna.real_name = real_name
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sync_organ_dna()
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/**
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* Sets up other variables and components that may be needed for gameplay.
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*/
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/mob/living/carbon/human/proc/setup_other()
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create_reagents(330)
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physiology = new()
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/mob/living/carbon/human/ComponentInitialize()
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AddComponent(/datum/component/footstep, FOOTSTEP_MOB_HUMAN, 1, -6)
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/mob/living/carbon/human/OpenCraftingMenu()
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if(!handcrafting)
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handcrafting = new()
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handcrafting.ui_interact(src)
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/mob/living/carbon/human/prepare_data_huds()
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@@ -1211,7 +1220,7 @@
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sec_hud_set_ID()
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/mob/living/carbon/human/proc/set_species(datum/species/new_species, default_colour, delay_icon_update = FALSE, skip_same_check = FALSE, retain_damage = FALSE, transformation = FALSE)
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/mob/living/carbon/human/proc/set_species(datum/species/new_species, use_default_color = FALSE, delay_icon_update = FALSE, skip_same_check = FALSE, retain_damage = FALSE, transformation = FALSE)
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if(!skip_same_check)
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if(dna.species.name == initial(new_species.name))
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return
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@@ -1246,7 +1255,7 @@
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hunger_drain = dna.species.hunger_drain
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digestion_ratio = dna.species.digestion_ratio
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if(dna.species.base_color && default_colour)
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if(dna.species.base_color && use_default_color)
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//Apply colour.
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skin_colour = dna.species.base_color
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else
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