diff --git a/code/controllers/subsystem/non_firing/SSmapping.dm b/code/controllers/subsystem/non_firing/SSmapping.dm index 59d5491619a..8c145cfb02b 100644 --- a/code/controllers/subsystem/non_firing/SSmapping.dm +++ b/code/controllers/subsystem/non_firing/SSmapping.dm @@ -81,12 +81,6 @@ SUBSYSTEM_DEF(mapping) spawn_rivers(level_name_to_num(MINING), nodes = 6, turf_type = /turf/simulated/floor/plating/lava/smooth/mapping_lava, whitelist_area = /area/lavaland/surface/outdoors, min_x = 50, min_y = 7, max_x = 250, max_y = 225, prob = 10, prob_loss = 5) var/time_spent = stop_watch(lavaland_setup_timer) log_startup_progress("Successfully populated lavaland in [time_spent]s.") - if(time_spent >= 10) - log_startup_progress("!!!ERROR!!! Lavaland took FAR too long to generate at [time_spent] seconds. Notify maintainers immediately! !!!ERROR!!!") //In 3 testing cases so far, I have had it take far too long to generate. I am 99% sure I have fixed this issue, but never hurts to be sure - WARNING("!!!ERROR!!! Lavaland took FAR too long to generate at [time_spent] seconds. Notify maintainers immediately! !!!ERROR!!!") - var/loud_annoying_alarm = sound('sound/machines/engine_alert1.ogg') - for(var/get_player_attention in GLOB.player_list) - SEND_SOUND(get_player_attention, loud_annoying_alarm) else log_startup_progress("Skipping lavaland ruins...") diff --git a/code/datums/chatmessage.dm b/code/datums/chatmessage.dm index 9bf37826e6e..e24fd7c7309 100644 --- a/code/datums/chatmessage.dm +++ b/code/datums/chatmessage.dm @@ -71,8 +71,6 @@ INVOKE_ASYNC(src, PROC_REF(generate_image), text, target, owner, lifespan, italics, size, symbol) /datum/chatmessage/Destroy() - if(REALTIMEOFDAY < (animate_start + animate_lifespan)) - stack_trace("Del'd before we finished fading, with [(animate_start + animate_lifespan) - REALTIMEOFDAY] time left") if(owned_by) if(owned_by.seen_messages) LAZYREMOVEASSOC(owned_by.seen_messages, message_loc, src)