mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-31 07:57:47 +01:00
- yellow, blue, orange and red hardhats added
- the 'box' item no longer contains internals by default. A survival kit does tho. - backpacks no longer contain a box, the backpacks which spawn as part of your kit at round start/late join contain a survival kit (box), which contains internals. - engineers spawn with a different survival kit, which has an engineering em. oxy tank - emergency oxy tanks now fit in boxes again - engineering emergency oxygen tank (yellow) added (engineers spawn with it in their internals box), double emergency oxy tank added (not ingame yet), red and yellow oxygen tanks added (red spawns in firefighting closets, yellow is not ingame) (sprites by Aru) - red hardhats spawn in fire closets - CE spawns with white hardhat, one is also in his locker - CE spawns with industrial backpack - Pod people manual added to HOP's desk (he's the boss) and hydroponics - Ore pile removed from code (was not used for anything and I don't want it to be) - The mechanical and electrical toolbox in tool storage replaced with two tool closets. (We'll see if this works out) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1775 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -171,7 +171,7 @@ proc/countJob(rank)
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if(slot_in_backpack)
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if (src.back && istype(src.back, /obj/item/weapon/storage/backpack))
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var/obj/item/weapon/storage/backpack/B = src.back
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if(B.contents.len < 7 && W.w_class <= 3)
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if(B.contents.len < B.storage_slots && W.w_class <= B.max_w_class)
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W.loc = B
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equipped = 1
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if(slot_h_store)
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@@ -198,6 +198,7 @@
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wizard_mob.equip_if_possible(new /obj/item/clothing/suit/wizrobe(wizard_mob), wizard_mob.slot_wear_suit)
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wizard_mob.equip_if_possible(new /obj/item/clothing/head/wizard(wizard_mob), wizard_mob.slot_head)
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wizard_mob.equip_if_possible(new /obj/item/weapon/storage/backpack(wizard_mob), wizard_mob.slot_back)
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wizard_mob.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), wizard_mob.slot_in_backpack)
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// wizard_mob.equip_if_possible(new /obj/item/weapon/scrying_gem(wizard_mob), wizard_mob.slot_l_store) For scrying gem.
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wizard_mob.equip_if_possible(new /obj/item/weapon/teleportation_scroll(wizard_mob), wizard_mob.slot_r_store)
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if(config.feature_object_spell_system) //if it's turned on (in config.txt), spawns an object spell spellbook
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@@ -233,7 +234,7 @@
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return 1
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/datum/game_mode/proc/auto_declare_completion_wizard()
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for(var/datum/mind/wizard in wizards)
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for(var/datum/mind/wizard in wizards)
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var/wizard_name
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if(wizard.current)
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if(wizard.current == wizard.original)
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@@ -301,6 +301,7 @@
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src.equip_if_possible(new /obj/item/device/radio/headset/headset_medsci (src), slot_ears) // -- TLE
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src.equip_if_possible(new /obj/item/device/pda/medical(src), slot_belt)
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src.equip_if_possible(new /obj/item/weapon/storage/backpack/medic (src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/clothing/under/rank/geneticist(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/shoes/white(src), slot_shoes)
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src.equip_if_possible(new /obj/item/clothing/suit/labcoat(src), slot_wear_suit)
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@@ -320,6 +321,7 @@
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if ("Clown")
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src.equip_if_possible(new /obj/item/weapon/storage/backpack/clown (src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/device/pda/clown(src), slot_belt)
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src.equip_if_possible(new /obj/item/clothing/under/rank/clown(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/shoes/clown_shoes(src), slot_shoes)
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@@ -333,6 +335,7 @@
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if ("Mime")
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src.equip_if_possible(new /obj/item/weapon/storage/backpack(src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/device/pda/mime(src), slot_belt)
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src.equip_if_possible(new /obj/item/clothing/under/mime(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/shoes/black(src), slot_shoes)
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@@ -349,6 +352,7 @@
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if ("Station Engineer")
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src.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial (src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit/engineer(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/device/radio/headset/headset_eng (src), slot_ears) // -- TLE
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src.equip_if_possible(new /obj/item/device/pda/engineering(src), slot_belt)
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src.equip_if_possible(new /obj/item/clothing/under/rank/engineer(src), slot_w_uniform)
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@@ -360,6 +364,7 @@
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if ("Shaft Miner")
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src.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial (src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/device/radio/headset/headset_mine (src), slot_ears)
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src.equip_if_possible(new /obj/item/clothing/under/rank/miner(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/shoes/black(src), slot_shoes)
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@@ -374,6 +379,7 @@
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if ("Detective")
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src.equip_if_possible(new /obj/item/device/radio/headset/headset_sec (src), slot_ears) // -- TLE
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src.equip_if_possible(new /obj/item/weapon/storage/backpack(src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/device/pda/security(src), slot_belt)
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src.equip_if_possible(new /obj/item/clothing/under/det(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/shoes/brown(src), slot_shoes)
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@@ -393,6 +399,7 @@
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src.equip_if_possible(new /obj/item/device/radio/headset/headset_med (src), slot_ears) // -- TLE
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src.equip_if_possible(new /obj/item/device/pda/medical(src), slot_belt)
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src.equip_if_possible(new /obj/item/weapon/storage/backpack/medic (src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/clothing/under/rank/medical(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/shoes/white(src), slot_shoes)
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src.equip_if_possible(new /obj/item/clothing/suit/labcoat(src), slot_wear_suit)
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@@ -402,6 +409,7 @@
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if ("Captain")
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src.equip_if_possible(new /obj/item/device/radio/headset/heads/captain (src), slot_ears)
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src.equip_if_possible(new /obj/item/weapon/storage/backpack(src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/device/pda/captain(src), slot_belt)
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src.equip_if_possible(new /obj/item/clothing/under/rank/captain(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/suit/armor/captain(src), slot_wear_suit)
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@@ -414,6 +422,7 @@
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if ("Security Officer")
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src.equip_if_possible(new /obj/item/device/radio/headset/headset_sec (src), slot_ears) // -- TLE
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src.equip_if_possible(new /obj/item/weapon/storage/backpack/security (src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/device/pda/security(src), slot_belt)
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src.equip_if_possible(new /obj/item/clothing/under/rank/security(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/suit/armor/vest(src), slot_wear_suit)
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@@ -426,6 +435,7 @@
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if ("Warden")
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src.equip_if_possible(new /obj/item/device/radio/headset/headset_sec (src), slot_ears) // -- TLE
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src.equip_if_possible(new /obj/item/weapon/storage/backpack/security (src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/device/pda/security(src), slot_belt)
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src.equip_if_possible(new /obj/item/clothing/under/rank/warden(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/suit/armor/vest(src), slot_wear_suit)
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@@ -456,6 +466,7 @@
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src.equip_if_possible(new /obj/item/clothing/head/helmet/HoS(src), slot_head)
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src.equip_if_possible(new /obj/item/clothing/mask/gas/emergency(src), slot_wear_mask)
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src.equip_if_possible(new /obj/item/weapon/storage/backpack/security (src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(src), slot_glasses)
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src.equip_if_possible(new /obj/item/weapon/handcuffs(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/weapon/gun/energy(src), slot_s_store)
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@@ -464,6 +475,7 @@
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if ("Head of Personnel")
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src.equip_if_possible(new /obj/item/device/radio/headset/heads/hop (src), slot_ears) // -- TLE
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src.equip_if_possible(new /obj/item/weapon/storage/backpack(src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/device/pda/heads/hop(src), slot_belt)
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src.equip_if_possible(new /obj/item/clothing/under/rank/head_of_personnel(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/suit/armor/vest(src), slot_wear_suit)
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@@ -482,6 +494,7 @@
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src.equip_if_possible(new /obj/item/clothing/shoes/black(src), slot_shoes)
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src.equip_if_possible(new /obj/item/clothing/suit/armor/vest(src), slot_wear_suit)
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src.equip_if_possible(new /obj/item/weapon/storage/backpack(src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/ammo_casing/shotgun/beanbag(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/ammo_casing/shotgun/beanbag(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/ammo_casing/shotgun/beanbag(src), slot_in_backpack)
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@@ -499,6 +512,7 @@
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src.equip_if_possible(new /obj/item/clothing/under/rank/roboticist(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/shoes/black(src), slot_shoes)
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src.equip_if_possible(new /obj/item/weapon/storage/backpack(src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/clothing/suit/labcoat(src), slot_wear_suit)
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src.equip_if_possible(new /obj/item/clothing/gloves/black(src), slot_gloves)
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src.equip_if_possible(new /obj/item/weapon/storage/toolbox/mechanical(src), slot_l_hand)
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@@ -521,6 +535,7 @@
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src.equip_if_possible(new /obj/item/clothing/shoes/brown(src), slot_shoes)
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src.equip_if_possible(new /obj/item/clothing/suit/suit(src), slot_wear_suit)
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src.equip_if_possible(new /obj/item/weapon/storage/backpack(src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/device/detective_scanner(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/weapon/storage/briefcase(src), slot_l_hand)
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@@ -541,11 +556,13 @@
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src.equip_if_possible(new /obj/item/device/pda/quartermaster(src), slot_belt)
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if ("Chief Engineer")
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src.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial (src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit/engineer(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/device/radio/headset/heads/ce (src), slot_ears)
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src.equip_if_possible(new /obj/item/device/pda/heads/ce(src), slot_belt)
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src.equip_if_possible(new /obj/item/clothing/gloves/black(src), slot_gloves) //changed to black as part of dangercon 2011, approved by Urist_McDorf --Errorage
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src.equip_if_possible(new /obj/item/clothing/shoes/brown(src), slot_shoes)
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src.equip_if_possible(new /obj/item/clothing/head/helmet/hardhat(src), slot_head)
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src.equip_if_possible(new /obj/item/clothing/head/helmet/hardhat/white(src), slot_head)
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src.equip_if_possible(new /obj/item/weapon/storage/utilitybelt/full(src), slot_l_hand) //currently spawns in hand due to traitor assignment requiring a PDA to be on the belt. --Errorage
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var/obj/item/clothing/mask/cigarette/CIG = new /obj/item/clothing/mask/cigarette(src)
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CIG.light("")
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@@ -567,6 +584,7 @@
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src.equip_if_possible(new /obj/item/device/radio/headset/heads/cmo (src), slot_ears)
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src.equip_if_possible(new /obj/item/device/pda/heads/cmo(src), slot_belt)
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src.equip_if_possible(new /obj/item/weapon/storage/backpack/medic (src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/clothing/shoes/brown(src), slot_shoes)
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src.equip_if_possible(new /obj/item/clothing/under/rank/chief_medical_officer(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/suit/labcoat_cmo(src), slot_wear_suit)
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@@ -577,6 +595,7 @@
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src.equip_if_possible(new /obj/item/device/radio/headset/headset_medsci (src), slot_ears) // -- TLE
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src.equip_if_possible(new /obj/item/device/pda/medical(src), slot_belt)
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src.equip_if_possible(new /obj/item/weapon/storage/backpack/medic (src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/clothing/under/rank/medical(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/mask/surgical(src), slot_wear_mask)
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src.equip_if_possible(new /obj/item/clothing/shoes/white(src), slot_shoes)
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@@ -635,7 +654,9 @@
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src.Robotize()
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else
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src.equip_if_possible(new /obj/item/device/radio/headset(src), slot_ears)
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src.equip_if_possible(new /obj/item/weapon/storage/backpack(src), slot_back)
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var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack(src)
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BPK.contents += new /obj/item/weapon/storage/survival_kit(src)
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src.equip_if_possible(BPK, slot_back)
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/*
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@@ -142,6 +142,7 @@
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new /obj/item/weapon/book/manual/engineering_hacking(src)
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new /obj/item/weapon/book/manual/engineering_guide(src)
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new /obj/item/weapon/book/manual/engineering_singularity_safety(src)
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new /obj/item/weapon/book/manual/robotics_cyborgs(src)
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/obj/bookcase/manuals/research_and_development
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name = "R&D Manuals bookcase"
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@@ -6,17 +6,18 @@
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new /obj/item/clothing/suit/fire/firefighter(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/device/flashlight(src)
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new /obj/item/weapon/tank/emergency_oxygen(src)
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new /obj/item/weapon/tank/oxygen/red(src)
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new /obj/item/weapon/extinguisher(src)
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new /obj/item/clothing/head/helmet/hardhat(src)
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new /obj/item/clothing/head/helmet/hardhat/red(src)
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/obj/closet/firecloset/New()
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..()
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/weapon/tank/emergency_oxygen(src)
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new /obj/item/weapon/extinguisher(src)
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new /obj/item/clothing/suit/fire/firefighter(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/weapon/tank/oxygen/red(src)
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new /obj/item/weapon/extinguisher(src)
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new /obj/item/clothing/head/helmet/hardhat/red(src)
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/*switch (pickweight(list("nothing" = 5, "bare-bones" = 35, "basic" = 40, "pickpocketed" = 10, "untouched" = 10)))
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if ("nothing")
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@@ -31,13 +32,13 @@
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new /obj/item/clothing/mask/breath(src)
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new /obj/item/weapon/tank/oxygen(src)
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new /obj/item/weapon/extinguisher(src)
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new /obj/item/clothing/head/helmet/hardhat(src)
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new /obj/item/clothing/head/helmet/hardhat/red(src)
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if ("untouched")
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new /obj/item/clothing/mask/breath(src)
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new /obj/item/weapon/tank/oxygen(src)
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new /obj/item/weapon/extinguisher(src)
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new /obj/item/clothing/suit/fire/firefighter(src)
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new /obj/item/clothing/head/helmet/hardhat(src)*/
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new /obj/item/clothing/head/helmet/hardhat/red(src)*/
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/obj/closet/toolcloset/New()
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if(prob(60))
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@@ -14,7 +14,7 @@
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new /obj/item/clothing/suit/hazardvest( src )
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new /obj/item/clothing/mask/gas( src )
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new /obj/item/clothing/head/helmet/welding( src )
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new /obj/item/clothing/head/helmet/hardhat( src )
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new /obj/item/clothing/head/helmet/hardhat/white( src )
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new /obj/item/device/multitool( src )
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new /obj/item/device/flash( src )
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return
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@@ -57,8 +57,6 @@
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src.sd_SetLuminosity(0)
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user.sd_SetLuminosity(user.luminosity + brightness_on)
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||||
/obj/item/device/flashlight/dropped(mob/user)
|
||||
if(on)
|
||||
user.sd_SetLuminosity(user.luminosity - brightness_on)
|
||||
@@ -66,8 +64,8 @@
|
||||
|
||||
/obj/item/clothing/head/helmet/hardhat/attack_self(mob/user)
|
||||
on = !on
|
||||
icon_state = "hardhat[on]"
|
||||
item_state = "hardhat[on]"
|
||||
icon_state = "hardhat[on]_[color]"
|
||||
item_state = "hardhat[on]_[color]"
|
||||
|
||||
if(on)
|
||||
user.sd_SetLuminosity(user.luminosity + brightness_on)
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
//
|
||||
|
||||
/obj/item/proc/afterattack()
|
||||
|
||||
return
|
||||
|
||||
/obj/item/weapon/dummy/ex_act()
|
||||
|
||||
@@ -606,6 +606,41 @@
|
||||
</html>
|
||||
"}
|
||||
|
||||
/obj/item/weapon/book/manual/hydroponics_pod_people
|
||||
name = "The Human Harvest - From seed to market"
|
||||
icon_state ="bookHydroponicsPodPeople"
|
||||
author = "Farmer John"
|
||||
|
||||
dat = {"<html>
|
||||
<head>
|
||||
<style>
|
||||
h1 {font-size: 18px; margin: 15px 0px 5px;}
|
||||
h2 {font-size: 15px; margin: 15px 0px 5px;}
|
||||
li {margin: 2px 0px 2px 15px;}
|
||||
ul {list-style: none; margin: 5px; padding: 0px;}
|
||||
ol {margin: 5px; padding: 0px 15px;}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<h3>Growing Humans</h3>
|
||||
|
||||
Why would you want to grow humans? Well I'm expecting most readers to be in the slave trade, but a few might actually
|
||||
want to revive fallen comrades. Growing pod people is easy, but prone to disaster.
|
||||
<p>
|
||||
<ol>
|
||||
<li>Find a dead person who is in need of cloning. </li>
|
||||
<li>Take a blood sample with a syringe. </li>
|
||||
<li>Inject a seed pack with the blood sample. </li>
|
||||
<li>Plant the seeds. </li>
|
||||
<li>Tend to the plants water and nutrition levels until it is time to harvest the cloned human.</li>
|
||||
</ol>
|
||||
<p>
|
||||
It really is that easy! Good luck!
|
||||
|
||||
</body>
|
||||
</html>
|
||||
"}
|
||||
|
||||
/obj/item/weapon/book/manual/medical_cloning
|
||||
name = "Cloning techniques of the 26th century"
|
||||
icon_state ="bookCloning"
|
||||
@@ -802,7 +837,7 @@
|
||||
"}
|
||||
|
||||
|
||||
/obj/item/weapon/book/manual/borg
|
||||
/obj/item/weapon/book/manual/robotics_cyborgs
|
||||
name = "Cyborgs for Dummies"
|
||||
icon_state = "borgbook"
|
||||
author = "XISC"
|
||||
|
||||
@@ -1,9 +1,3 @@
|
||||
/obj/item/weapon/storage/backpack/New()
|
||||
if (!istype(src, /obj/item/weapon/storage/backpack/holding))
|
||||
new /obj/item/weapon/storage/box( src )
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/backpack/MouseDrop(obj/over_object as obj)
|
||||
|
||||
// if (src.loc != usr)
|
||||
|
||||
@@ -200,13 +200,21 @@
|
||||
src.master.attackby(W, user)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/box/New()
|
||||
|
||||
/obj/item/weapon/storage/survival_kit/New()
|
||||
sleep(1)
|
||||
new /obj/item/clothing/mask/breath( src )
|
||||
new /obj/item/weapon/tank/emergency_oxygen( src )
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/survival_kit/engineer/New()
|
||||
..()
|
||||
contents = list()
|
||||
sleep(1)
|
||||
new /obj/item/clothing/mask/breath( src )
|
||||
new /obj/item/weapon/tank/emergency_oxygen/engi( src )
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/dice/New()
|
||||
new /obj/item/weapon/dice( src )
|
||||
new /obj/item/weapon/dice/d20( src )
|
||||
|
||||
Reference in New Issue
Block a user