mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
Adds a dna adder to head code so that head removal doesn't runtime ever
This commit is contained in:
@@ -401,20 +401,15 @@
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dat += "Current Game Mode: <B>[ticker.mode.name]</B><BR>"
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dat += "Round Duration: <B>[round(world.time / 36000)]:[add_zero(num2text(world.time / 600 % 60), 2)]:[add_zero(num2text(world.time / 10 % 60), 2)]</B><BR>"
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dat += "<B>Emergency shuttle</B><BR>"
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if (!emergency_shuttle.online())
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if(shuttle_master.emergency.mode < SHUTTLE_CALL)
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dat += "<a href='?src=\ref[src];call_shuttle=1'>Call Shuttle</a><br>"
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else
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if (emergency_shuttle.wait_for_launch)
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var/timeleft = emergency_shuttle.estimate_launch_time()
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dat += "ETL: <a href='?src=\ref[src];edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>"
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else if (emergency_shuttle.shuttle.has_arrive_time())
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var/timeleft = emergency_shuttle.estimate_arrival_time()
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dat += "ETA: <a href='?src=\ref[src];edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>"
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dat += "<a href='?src=\ref[src];call_shuttle=2'>Send Back</a><br>"
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if (emergency_shuttle.shuttle.moving_status == SHUTTLE_WARMUP)
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dat += "Launching now..."
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var/timeleft = shuttle_master.emergency.timeLeft()
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if(shuttle_master.emergency.mode < SHUTTLE_DOCKED)
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dat += "ETA: <a href='?_src_=holder;edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>"
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dat += "<a href='?_src_=holder;call_shuttle=2'>Send Back</a><br>"
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else
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dat += "ETA: <a href='?_src_=holder;edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>"
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dat += "<a href='?src=\ref[src];delay_round_end=1'>[ticker.delay_end ? "End Round Normally" : "Delay Round End"]</a><br>"
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if(ticker.mode.syndicates.len)
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@@ -119,6 +119,11 @@
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<BR>
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<A href='?src=\ref[src];secretsfun=rolldice'>Roll the Dice</A><BR>
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<BR>
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<BR>
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<A href='?src=\ref[src];secretsfun=moveferry'>Move Ferry</A><BR>
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<A href='?src=\ref[src];secretsfun=moveminingshuttle'>Move Mining Shuttle</A><BR>
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<A href='?src=\ref[src];secretsfun=movelaborshuttle'>Move Labor Shuttle</A><BR>
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<BR>
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</center>"}
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dat += "</center></body></html>"
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var/datum/browser/popup = new(usr, "secrets", "<div align='center'>Admin Secrets</div>", 630, 670)
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+42
-139
@@ -261,49 +261,37 @@
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switch(href_list["call_shuttle"])
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if("1")
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if ((!( ticker ) || !emergency_shuttle.location()))
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if(shuttle_master.emergency.mode >= SHUTTLE_DOCKED)
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return
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if (emergency_shuttle.can_call())
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emergency_shuttle.call_evac()
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log_admin("[key_name(usr)] called the Emergency Shuttle")
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message_admins("\blue [key_name_admin(usr)] called the Emergency Shuttle to the station", 1)
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shuttle_master.emergency.request()
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log_admin("[key_name(usr)] called the Emergency Shuttle")
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message_admins("<span class='adminnotice'>[key_name_admin(usr)] called the Emergency Shuttle to the station</span>")
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if("2")
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if (!( ticker ) || !emergency_shuttle.location())
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if(shuttle_master.emergency.mode >= SHUTTLE_DOCKED)
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return
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if (emergency_shuttle.can_call())
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emergency_shuttle.call_evac()
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log_admin("[key_name(usr)] called the Emergency Shuttle")
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message_admins("\blue [key_name_admin(usr)] called the Emergency Shuttle to the station", 1)
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switch(shuttle_master.emergency.mode)
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if(SHUTTLE_CALL)
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shuttle_master.emergency.cancel()
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log_admin("[key_name(usr)] sent the Emergency Shuttle back")
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message_admins("<span class='adminnotice'>[key_name_admin(usr)] sent the Emergency Shuttle back</span>")
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else
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shuttle_master.emergency.cancel()
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log_admin("[key_name(usr)] called the Emergency Shuttle")
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message_admins("<span class='adminnotice'>[key_name_admin(usr)] called the Emergency Shuttle to the station</span>")
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else if (emergency_shuttle.can_recall())
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emergency_shuttle.recall()
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log_admin("[key_name(usr)] sent the Emergency Shuttle back")
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message_admins("\blue [key_name_admin(usr)] sent the Emergency Shuttle back", 1)
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href_list["secretsadmin"] = "check_antagonist"
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href_list["secrets"] = "check_antagonist"
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else if(href_list["edit_shuttle_time"])
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if(!check_rights(R_SERVER)) return
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if (emergency_shuttle.wait_for_launch)
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var/new_time_left = input("Enter new shuttle launch countdown (seconds):","Edit Shuttle Launch Time", emergency_shuttle.estimate_launch_time() ) as num
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emergency_shuttle.launch_time = world.time + new_time_left*10
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log_admin("[key_name(usr)] edited the Emergency Shuttle's launch time to [new_time_left]")
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message_admins("\blue [key_name_admin(usr)] edited the Emergency Shuttle's launch time to [new_time_left*10]", 1)
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else if (emergency_shuttle.shuttle.has_arrive_time())
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var/new_time_left = input("Enter new shuttle arrival time (seconds):","Edit Shuttle Arrival Time", emergency_shuttle.estimate_arrival_time() ) as num
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emergency_shuttle.shuttle.arrive_time = world.time + new_time_left*10
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log_admin("[key_name(usr)] edited the Emergency Shuttle's arrival time to [new_time_left]")
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message_admins("\blue [key_name_admin(usr)] edited the Emergency Shuttle's arrival time to [new_time_left*10]", 1)
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else
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alert("The shuttle is neither counting down to launch nor is it in transit. Please try again when it is.")
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href_list["secretsadmin"] = "check_antagonist"
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var/timer = input("Enter new shuttle duration (seconds):","Edit Shuttle Timeleft", shuttle_master.emergency.timeLeft() ) as num
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shuttle_master.emergency.setTimer(timer*10)
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log_admin("[key_name(usr)] edited the Emergency Shuttle's timeleft to [timer] seconds")
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minor_announcement.Announce("The emergency shuttle will reach its destination in [round(shuttle_master.emergency.timeLeft(600))] minutes.")
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message_admins("<span class='adminnotice'>[key_name_admin(usr)] edited the Emergency Shuttle's timeleft to [timer] seconds</span>")
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href_list["secrets"] = "check_antagonist"
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else if(href_list["delay_round_end"])
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if(!check_rights(R_SERVER)) return
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@@ -2359,112 +2347,6 @@
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message_admins("\blue [key_name_admin(usr)] used everyone is a traitor secret. Objective is [objective]", 1)
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log_admin("[key_name(usr)] used everyone is a traitor secret. Objective is [objective]")
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if("launchshuttle")
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if(!shuttle_controller) return // Something is very wrong, the shuttle controller has not been created.
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","ShL")
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var/list/valid_shuttles = list()
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for (var/shuttle_tag in shuttle_controller.shuttles)
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if (istype(shuttle_controller.shuttles[shuttle_tag], /datum/shuttle/ferry))
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valid_shuttles += shuttle_tag
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var/shuttle_tag = input("Which shuttle do you want to launch?") as null|anything in valid_shuttles
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if (!shuttle_tag)
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return
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var/datum/shuttle/ferry/S = shuttle_controller.shuttles[shuttle_tag]
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if (S.can_launch())
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S.launch(usr)
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message_admins("\blue [key_name_admin(usr)] launched the [shuttle_tag] shuttle", 1)
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log_admin("[key_name(usr)] launched the [shuttle_tag] shuttle")
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else
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alert("The [shuttle_tag] shuttle cannot be launched at this time. It's probably busy.")
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if("forcelaunchshuttle")
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if(!shuttle_controller) return // Something is very wrong, the shuttle controller has not been created.
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","ShFL")
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var/list/valid_shuttles = list()
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for (var/shuttle_tag in shuttle_controller.shuttles)
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if (istype(shuttle_controller.shuttles[shuttle_tag], /datum/shuttle/ferry))
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valid_shuttles += shuttle_tag
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var/shuttle_tag = input("Which shuttle's launch do you want to force?") as null|anything in valid_shuttles
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if (!shuttle_tag)
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return
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var/datum/shuttle/ferry/S = shuttle_controller.shuttles[shuttle_tag]
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if (S.can_force())
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S.force_launch(usr)
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message_admins("\blue [key_name_admin(usr)] has forced the [shuttle_tag] shuttle launch", 1)
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log_admin("[key_name(usr)] has forced the [shuttle_tag] shuttle launch")
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else
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alert("The [shuttle_tag] shuttle launch cannot be forced at this time. It's busy, or hasn't been launched yet.")
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if("jumpshuttle")
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if(!shuttle_controller) return // Something is very wrong, the shuttle controller has not been created.
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","ShJ")
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var/shuttle_tag = input("Which shuttle do you want to jump?") as null|anything in shuttle_controller.shuttles
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if (!shuttle_tag) return
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var/datum/shuttle/S = shuttle_controller.shuttles[shuttle_tag]
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var/origin_area = input("Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
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if (!origin_area) return
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var/destination_area = input("Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
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if (!destination_area) return
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var/long_jump = alert("Is there a transition area for this jump?","", "Yes", "No")
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if (long_jump == "Yes")
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var/transition_area = input("Which area is the transition area? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
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if (!transition_area) return
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var/move_duration = input("How many seconds will this jump take?") as num
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S.long_jump(origin_area, destination_area, transition_area, move_duration)
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message_admins("\blue [key_name_admin(usr)] has initiated a jump from [origin_area] to [destination_area] lasting [move_duration] seconds for the [shuttle_tag] shuttle", 1)
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log_admin("[key_name(usr)] has initiated a jump from [origin_area] to [destination_area] lasting [move_duration] seconds for the [shuttle_tag] shuttle")
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else
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S.short_jump(origin_area, destination_area)
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message_admins("\blue [key_name_admin(usr)] has initiated a jump from [origin_area] to [destination_area] for the [shuttle_tag] shuttle", 1)
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log_admin("[key_name(usr)] has initiated a jump from [origin_area] to [destination_area] for the [shuttle_tag] shuttle")
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if("moveshuttle")
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if(!shuttle_controller) return // Something is very wrong, the shuttle controller has not been created.
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","ShM")
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var/confirm = alert("This command directly moves a shuttle from one area to another. DO NOT USE THIS UNLESS YOU ARE DEBUGGING A SHUTTLE AND YOU KNOW WHAT YOU ARE DOING.", "Are you sure?", "Ok", "Cancel")
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if (confirm == "Cancel")
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return
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var/shuttle_tag = input("Which shuttle do you want to jump?") as null|anything in shuttle_controller.shuttles
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if (!shuttle_tag) return
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var/datum/shuttle/S = shuttle_controller.shuttles[shuttle_tag]
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var/origin_area = input("Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
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if (!origin_area) return
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var/destination_area = input("Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
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if (!destination_area) return
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S.move(origin_area, destination_area)
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message_admins("\blue [key_name_admin(usr)] moved the [shuttle_tag] shuttle", 1)
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log_admin("[key_name(usr)] moved the [shuttle_tag] shuttle")
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if("togglebombcap")
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","BC")
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@@ -2736,6 +2618,27 @@
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if("securitylevel5")
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set_security_level(5)
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message_admins("\blue [key_name_admin(usr)] change security level to Delta.", 1)
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if("moveminingshuttle")
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","ShM")
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if(!shuttle_master.toggleShuttle("mining","mining_home","mining_away"))
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message_admins("[key_name_admin(usr)] moved mining shuttle")
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log_admin("[key_name(usr)] moved the mining shuttle")
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if("movelaborshuttle")
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","ShL")
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if(!shuttle_master.toggleShuttle("laborcamp","laborcamp_home","laborcamp_away"))
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message_admins("[key_name_admin(usr)] moved labor shuttle")
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log_admin("[key_name(usr)] moved the labor shuttle")
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if("moveferry")
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","ShF")
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if(!shuttle_master.toggleShuttle("ferry","ferry_home","ferry_away"))
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message_admins("[key_name_admin(usr)] moved the centcom ferry")
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log_admin("[key_name(usr)] moved the centcom ferry")
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if(usr)
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log_admin("[key_name(usr)] used secret [href_list["secretsfun"]]")
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if (ok)
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@@ -749,10 +749,11 @@ Traitors and the like can also be revived with the previous role mostly intact.
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feedback_add_details("admin_verb","CVRA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/admin_call_shuttle()
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set category = "Admin"
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set name = "Call Shuttle"
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if ((!( ticker ) || !emergency_shuttle.location()))
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if(shuttle_master.emergency.mode >= SHUTTLE_DOCKED)
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return
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if(!check_rights(R_ADMIN))
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@@ -761,30 +762,11 @@ Traitors and the like can also be revived with the previous role mostly intact.
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var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
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if(confirm != "Yes") return
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var/choice
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if(emergency_shuttle.auto_recall)
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choice = input("The shuttle will just return if you call it. Call anyway?") in list("Confirm", "Cancel")
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if(choice != "Confirm")
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return
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if(emergency_shuttle.no_escape)
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choice = input("The shuttle will not be able to leave if you call it. Call anyway?") in list("Confirm", "Cancel")
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if(choice != "Confirm")
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return
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choice = input("Is this an emergency evacuation or a crew transfer?") in list("Emergency", "Crew Transfer")
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if (choice == "Emergency")
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var/reason = input(usr, "Optional: Please enter the reason for calling the shuttle.", "Shuttle Call Reason.","") as text|null
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emergency_shuttle.call_evac(reason)
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else
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emergency_shuttle.call_transfer()
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shuttle_master.emergency.request()
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feedback_add_details("admin_verb","CSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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log_admin("[key_name(usr)] admin-called the emergency shuttle.")
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message_admins("\blue [key_name_admin(usr)] admin-called the emergency shuttle.", 1)
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message_admins("<span class='adminnotice'>[key_name_admin(usr)] admin-called the emergency shuttle.</span>")
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return
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/client/proc/admin_cancel_shuttle()
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@@ -793,17 +775,15 @@ Traitors and the like can also be revived with the previous role mostly intact.
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if(!check_rights(R_ADMIN))
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return
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if(alert(src, "You sure?", "Confirm", "Yes", "No") != "Yes") return
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if(!ticker || !emergency_shuttle.can_recall())
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if(shuttle_master.emergency.mode >= SHUTTLE_DOCKED)
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return
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emergency_shuttle.recall()
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shuttle_master.emergency.cancel()
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feedback_add_details("admin_verb","CCSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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log_admin("[key_name(usr)] admin-recalled the emergency shuttle.")
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message_admins("\blue [key_name_admin(usr)] admin-recalled the emergency shuttle.", 1)
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message_admins("<span class='adminnotice'>[key_name_admin(usr)] admin-recalled the emergency shuttle.</span>")
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return
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/client/proc/admin_deny_shuttle()
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@@ -816,10 +796,11 @@ Traitors and the like can also be revived with the previous role mostly intact.
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if(!check_rights(R_ADMIN))
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return
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emergency_shuttle.deny_shuttle = !emergency_shuttle.deny_shuttle
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if(shuttle_master)
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shuttle_master.emergencyNoEscape = !shuttle_master.emergencyNoEscape
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log_admin("[key_name(src)] has [emergency_shuttle.deny_shuttle ? "denied" : "allowed"] the shuttle to be called.")
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message_admins("[key_name_admin(usr)] has [emergency_shuttle.deny_shuttle ? "denied" : "allowed"] the shuttle to be called.")
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log_admin("[key_name(src)] has [shuttle_master.emergencyNoEscape ? "denied" : "allowed"] the shuttle to be called.")
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message_admins("[key_name_admin(usr)] has [shuttle_master.emergencyNoEscape ? "denied" : "allowed"] the shuttle to be called.")
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/client/proc/cmd_admin_attack_log(mob/M as mob in mob_list)
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set category = "Special Verbs"
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@@ -27,9 +27,7 @@ var/global/sent_strike_team = 0
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sent_strike_team = 1
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if (emergency_shuttle.can_recall())
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emergency_shuttle.recall()
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shuttle_master.cancelEvac()
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var/commando_number = commandos_possible //for selecting a leader
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var/leader_selected = 0 //when the leader is chosen. The last person spawned.
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||||
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@@ -135,6 +135,7 @@
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flags = GLASSESCOVERSEYES
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slot_flags = SLOT_EYES
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materials = list(MAT_GLASS = 250)
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var/emagged = 0
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var/vision_flags = 0
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var/darkness_view = 0//Base human is 2
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var/invisa_view = 0
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@@ -223,6 +224,11 @@ BLIND // can't see anything
|
||||
user << "Your suit will now report your vital lifesigns."
|
||||
if(3)
|
||||
user << "Your suit will now report your vital lifesigns as well as your coordinate position."
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.w_uniform == src)
|
||||
H.update_suit_sensors()
|
||||
|
||||
else if (istype(src.loc, /mob))
|
||||
switch(sensor_mode)
|
||||
if(0)
|
||||
@@ -237,6 +243,10 @@ BLIND // can't see anything
|
||||
if(3)
|
||||
for(var/mob/V in viewers(user, 1))
|
||||
V.show_message("[user] sets [src.loc]'s sensors to maximum.", 1)
|
||||
if(istype(src,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = src
|
||||
if(H.w_uniform == src)
|
||||
H.update_suit_sensors()
|
||||
|
||||
/obj/item/clothing/under/verb/toggle()
|
||||
set name = "Toggle Suit Sensors"
|
||||
@@ -253,7 +263,7 @@ BLIND // can't see anything
|
||||
var/blockTracking // Do we block AI tracking?
|
||||
var/flash_protect = 0
|
||||
var/tint = 0
|
||||
var/HUDType = 0
|
||||
var/HUDType = null
|
||||
var/vision_flags = 0
|
||||
var/see_darkness = 1
|
||||
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
var/prescription = 0
|
||||
var/prescription_upgradable = 0
|
||||
var/see_darkness = 1
|
||||
var/HUDType = 0
|
||||
|
||||
/obj/item/clothing/glasses/New()
|
||||
. = ..()
|
||||
@@ -327,23 +326,6 @@
|
||||
"Vox" = 'icons/mob/species/vox/eyes.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/sechud
|
||||
name = "HUDSunglasses"
|
||||
desc = "Sunglasses with a HUD."
|
||||
icon_state = "sunhud"
|
||||
darkness_view = 1
|
||||
flash_protect = 1
|
||||
tint = 1
|
||||
HUDType = SECHUD
|
||||
prescription_upgradable = 1
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/eyes.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/sechud/prescription
|
||||
prescription = 1
|
||||
|
||||
/obj/item/clothing/glasses/thermal
|
||||
name = "Optical Thermal Scanner"
|
||||
desc = "Thermals in the shape of glasses."
|
||||
|
||||
@@ -3,23 +3,38 @@
|
||||
desc = "A heads-up display that provides important info in (almost) real time."
|
||||
flags = null //doesn't protect eyes because it's a monocle, duh
|
||||
origin_tech = "magnets=3;biotech=2"
|
||||
HUDType = SECHUD
|
||||
var/HUDType = null //Hudtype is defined on glasses.dm
|
||||
prescription_upgradable = 1
|
||||
var/list/icon/current = list() //the current hud icons
|
||||
|
||||
|
||||
/obj/item/clothing/glasses/hud/equipped(mob/living/carbon/human/user, slot)
|
||||
if(HUDType && slot == slot_glasses)
|
||||
var/datum/atom_hud/H = huds[HUDType]
|
||||
H.add_hud_to(user)
|
||||
|
||||
/obj/item/clothing/glasses/hud/dropped(mob/living/carbon/human/user)
|
||||
if(HUDType && istype(user) && user.glasses == src)
|
||||
var/datum/atom_hud/H = huds[HUDType]
|
||||
H.remove_hud_from(user)
|
||||
|
||||
/obj/item/clothing/glasses/hud/emp_act(severity)
|
||||
if(emagged == 0)
|
||||
emagged = 1
|
||||
desc = desc + " The display flickers slightly."
|
||||
|
||||
/obj/item/clothing/glasses/hud/health
|
||||
name = "\improper Health Scanner HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
|
||||
icon_state = "healthhud"
|
||||
HUDType = MEDHUD
|
||||
HUDType = DATA_HUD_MEDICAL_ADVANCED
|
||||
|
||||
/obj/item/clothing/glasses/hud/health_advanced
|
||||
/obj/item/clothing/glasses/hud/health/health_advanced
|
||||
name = "\improper Advanced Health Scanner HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status. Includes anti-flash filter."
|
||||
icon_state = "advmedhud"
|
||||
flash_protect = 1
|
||||
HUDType = MEDHUD
|
||||
HUDType = DATA_HUD_MEDICAL_ADVANCED
|
||||
|
||||
/obj/item/clothing/glasses/hud/health/night
|
||||
name = "\improper Night Vision Health Scanner HUD"
|
||||
@@ -30,6 +45,20 @@
|
||||
see_darkness = 0
|
||||
prescription_upgradable = 0
|
||||
|
||||
/obj/item/clothing/glasses/hud/diagnostic
|
||||
name = "Diagnostic HUD"
|
||||
desc = "A heads-up display capable of analyzing the integrity and status of robotics and exosuits."
|
||||
icon_state = "diagnostichud"
|
||||
HUDType = DATA_HUD_DIAGNOSTIC
|
||||
|
||||
/obj/item/clothing/glasses/hud/diagnostic/night
|
||||
name = "Night Vision Diagnostic HUD"
|
||||
desc = "A robotics diagnostic HUD fitted with a light amplifier."
|
||||
icon_state = "diagnostichudnight"
|
||||
item_state = "glasses"
|
||||
darkness_view = 8
|
||||
see_darkness = 0
|
||||
prescription_upgradable = 0
|
||||
|
||||
/obj/item/clothing/glasses/hud/security
|
||||
name = "\improper Security HUD"
|
||||
@@ -37,6 +66,7 @@
|
||||
icon_state = "securityhud"
|
||||
var/global/list/jobs[0]
|
||||
flash_protect = 1
|
||||
HUDType = DATA_HUD_SECURITY_ADVANCED
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/jensenshades
|
||||
name = "augmented shades"
|
||||
@@ -53,3 +83,20 @@
|
||||
darkness_view = 8
|
||||
see_darkness = 0
|
||||
prescription_upgradable = 0
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/sunglasses
|
||||
name = "HUDSunglasses"
|
||||
desc = "Sunglasses with a HUD."
|
||||
icon_state = "sunhud"
|
||||
darkness_view = 1
|
||||
flash_protect = 1
|
||||
tint = 1
|
||||
HUDType = DATA_HUD_SECURITY_ADVANCED
|
||||
prescription_upgradable = 1
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/eyes.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/sunglasses/prescription
|
||||
prescription = 1
|
||||
@@ -42,9 +42,9 @@
|
||||
var/status_display_freq = "1435"
|
||||
var/stat_msg1
|
||||
var/stat_msg2
|
||||
|
||||
|
||||
var/datum/announcement/priority/crew_announcement = new
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
crew_announcement.newscast = 1
|
||||
@@ -75,7 +75,7 @@
|
||||
if(access_captain in I.GetAccess())
|
||||
authenticated = 2
|
||||
crew_announcement.announcer = GetNameAndAssignmentFromId(I)
|
||||
|
||||
|
||||
if("logout" in href_list)
|
||||
authenticated = 0
|
||||
crew_announcement.announcer = ""
|
||||
@@ -133,15 +133,13 @@
|
||||
if(!input || ..(href, href_list) || !authenticated)
|
||||
return
|
||||
call_shuttle_proc(usr, input)
|
||||
if(emergency_shuttle.online())
|
||||
if(shuttle_master.emergency.timer)
|
||||
post_status("shuttle")
|
||||
state = STATE_DEFAULT
|
||||
if("cancelshuttle" in href_list)
|
||||
state = STATE_DEFAULT
|
||||
if(authenticated)
|
||||
cancel_call_proc(usr)
|
||||
if(emergency_shuttle.online())
|
||||
post_status("shuttle")
|
||||
state = STATE_CANCELSHUTTLE
|
||||
if("messagelist" in href_list)
|
||||
currmsg = 0
|
||||
@@ -284,9 +282,9 @@
|
||||
proc/main_menu()
|
||||
var/dat = ""
|
||||
if (computer.radio.subspace)
|
||||
if(emergency_shuttle.online() && emergency_shuttle.location())
|
||||
var/timeleft = emergency_shuttle.estimate_arrival_time()
|
||||
dat += "<B>Emergency shuttle</B>\n<BR>\nETA: [timeleft / 60 % 60]:[add_zero(num2text(timeleft % 60), 2)]<BR>"
|
||||
if(shuttle_master.emergency.mode == SHUTTLE_CALL)
|
||||
var/timeleft = shuttle_master.emergency.timeLeft()
|
||||
dat += "<B>Emergency shuttle</B>\n<BR>\nETA: [timeleft / 60 % 60]:[add_zero(num2text(timeleft % 60), 2)]"
|
||||
refresh = 1
|
||||
else
|
||||
refresh = 0
|
||||
|
||||
@@ -565,8 +565,7 @@ What a mess.*/
|
||||
|
||||
if ("Change Criminal Status")
|
||||
if (active2)
|
||||
for(var/mob/living/carbon/human/H in player_list)
|
||||
H.hud_updateflag |= 1 << WANTED_HUD
|
||||
|
||||
switch(href_list["criminal2"])
|
||||
if("none")
|
||||
active2.fields["criminal"] = "None"
|
||||
@@ -578,6 +577,8 @@ What a mess.*/
|
||||
active2.fields["criminal"] = "Parolled"
|
||||
if("released")
|
||||
active2.fields["criminal"] = "Released"
|
||||
for(var/mob/living/carbon/human/H in mob_list)
|
||||
H.sec_hud_set_security_status()
|
||||
|
||||
if ("Delete Record (Security) Execute")
|
||||
if (active2)
|
||||
|
||||
@@ -19,20 +19,20 @@
|
||||
|
||||
/obj/item/weapon/claymore/fluff/IsShield()
|
||||
return 0
|
||||
|
||||
|
||||
/obj/item/weapon/crowbar/fluff/zelda_creedy_1 // Zomgponies: Griffin Rowley
|
||||
name = "Zelda's Crowbar"
|
||||
desc = "A pink crow bar that has an engraving that reads, 'To Zelda. Love always, Dawn'"
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "zeldacrowbar"
|
||||
item_state = "crowbar"
|
||||
|
||||
|
||||
/obj/item/clothing/glasses/meson/fluff/book_berner_1 // Adrkiller59: Adam Cooper
|
||||
name = "bespectacled mesonic surveyors"
|
||||
desc = "One of the older meson scanner models retrofitted to perform like its modern counterparts."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "book_berner_1"
|
||||
|
||||
|
||||
/obj/item/weapon/lighter/zippo/fluff/purple // GodOfOreos: Jason Conrad
|
||||
name = "purple engraved zippo"
|
||||
desc = "All craftsspacemanship is of the highest quality. It is encrusted with refined plasma sheets. On the item is an image of a dwarf and the words 'Strike the Earth!' etched onto the side."
|
||||
@@ -40,7 +40,7 @@
|
||||
icon_state = "purple_zippo_off"
|
||||
icon_on = "purple_zippo_on"
|
||||
icon_off = "purple_zippo_off"
|
||||
|
||||
|
||||
/obj/item/weapon/lighter/zippo/fluff/michael_guess_1 // mrbits: Callista Gold
|
||||
name = "engraved lighter"
|
||||
desc = "A golden lighter, engraved with some ornaments and a G."
|
||||
@@ -48,7 +48,47 @@
|
||||
icon_state = "guessip"
|
||||
icon_on = "guessipon"
|
||||
icon_off = "guessip"
|
||||
|
||||
|
||||
/obj/item/weapon/fluff/dogwhistle //phantasmicdream: Zeke Varloss
|
||||
name = "Sax's whistle"
|
||||
desc = "This whistle seems to have a strange aura about it. Maybe you should blow on it?"
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "dogwhistle"
|
||||
item_state = "dogwhistle"
|
||||
force = 2
|
||||
|
||||
/obj/item/weapon/fluff/dogwhistle/attack_self(mob/user)
|
||||
user.visible_message("<span class='notice'>[user] blows on the whistle, but no sound comes out.</span>", "<span class='notice'>You blow on the whistle, but don't hear anything.</span>")
|
||||
spawn(20)
|
||||
var/mob/living/simple_animal/pet/corgi/C = new /mob/living/simple_animal/pet/corgi(get_turf(user))
|
||||
var/obj/item/clothing/head/det_hat/D = new /obj/item/clothing/head/det_hat(C)
|
||||
D.flags |= NODROP
|
||||
C.inventory_head = D
|
||||
C.regenerate_icons()
|
||||
C.name = "Detective Sax"
|
||||
C.visible_message("<span class='notice'>[C] suddenly winks into existence at [user]'s feet!</span>")
|
||||
user << "<span class='danger'>[src] crumbles to dust in your hands!</span>"
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/storage/toolbox/fluff/lunchbox //godoforeos: Jason Conrad
|
||||
name = "lunchpail"
|
||||
desc = "A simple black lunchpail."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "lunch_box"
|
||||
item_state = "lunch_box"
|
||||
force = 5
|
||||
throwforce = 5
|
||||
w_class = 3
|
||||
max_combined_w_class = 9
|
||||
storage_slots = 3
|
||||
|
||||
/obj/item/weapon/storage/toolbox/fluff/lunchbox/New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/sandwich(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/chips(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/cans/cola(src)
|
||||
|
||||
|
||||
//////////////////////////////////
|
||||
//////////// Clothing ////////////
|
||||
//////////////////////////////////
|
||||
@@ -71,19 +111,25 @@
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "polarbearpelt"
|
||||
item_state = "polarbearpelt"
|
||||
|
||||
|
||||
/obj/item/clothing/head/fluff/sparkyninja_beret // Sparkyninja: Neil Wilkinson
|
||||
name = "royal marines commando beret"
|
||||
desc = "Dark Green beret with an old insignia on it."
|
||||
icon_state = "sparkyninja_beret"
|
||||
|
||||
|
||||
/obj/item/clothing/head/beret/fluff/sigholt //sigholtstarsong: Sigholt Starsong
|
||||
name = "Lieutenant Starsong's beret"
|
||||
desc = "This beret bears insignia of the SOLGOV Marine Corps 417th Regiment, 2nd Battalion, Bravo Company. It looks meticulously maintained."
|
||||
icon_state = "hosberet"
|
||||
item_state = "hosberet"
|
||||
|
||||
//////////// Suits ////////////
|
||||
/obj/item/clothing/suit/storage/labcoat/fluff/aeneas_rinil //Socialsystem: Lynn Fea
|
||||
name = "Robotics labcoat"
|
||||
desc = "A labcoat with a few markings denoting it as the labcoat of roboticist."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "aeneasrinil_open"
|
||||
|
||||
|
||||
/obj/item/clothing/suit/jacket/fluff/kidosvest // Anxipal: Kido Qasteth
|
||||
name = "Kido's Vest"
|
||||
desc = "A rugged leather vest with a tag labelled \"Men of Mayhem.\""
|
||||
@@ -121,13 +167,13 @@
|
||||
usr << "You attempt to hit the button but can't."
|
||||
return
|
||||
usr.update_inv_wear_suit()
|
||||
|
||||
/obj/item/clothing/suit/storage/labcoat/fluff/red // Sweetjealousy: Sophie Faust-Noms
|
||||
|
||||
/obj/item/clothing/suit/storage/labcoat/fluff/red // Sweetjealousy: Sophie Faust-Noms
|
||||
name = "red labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Has a red stripe on the shoulders and rolled up sleeves."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "labcoat_red_open"
|
||||
|
||||
|
||||
/obj/item/clothing/suit/fluff/stobarico_greatcoat // Stobarico: F.U.R.R.Y
|
||||
name = "\improper F.U.R.R.Y's Nanotrasen Greatcoat"
|
||||
desc = "A greatcoat with Nanotrasen colors."
|
||||
@@ -154,7 +200,7 @@
|
||||
icon_state = "castile_dress"
|
||||
item_state = "castile_dress"
|
||||
item_color = "castile_dress"
|
||||
|
||||
|
||||
/obj/item/clothing/under/psysuit/fluff/isaca_sirius_1 // Xilia: Isaca Sirius
|
||||
name = "Isaca's suit"
|
||||
desc = "Black, comfortable and nicely fitting suit. Made not to hinder the wearer in any way. Made of some exotic fabric. And some strange glowing jewel at the waist. Name labels says; Property of Isaca Sirius; The Seeder."
|
||||
@@ -200,8 +246,8 @@
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "fox_jacket"
|
||||
item_state = "fox_jacket"
|
||||
|
||||
/obj/item/clothing/under/fluff/fox
|
||||
|
||||
/obj/item/clothing/under/fluff/fox
|
||||
name = "Aeronautics Jumpsuit"
|
||||
desc = "A jumpsuit tailor made for spacefaring fighter pilots; this one seems very old."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
@@ -230,3 +276,33 @@
|
||||
body_parts_covered = HEAD
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
|
||||
/obj/item/clothing/under/fluff/tactical_suit //chronx100: Hughe O'Splash
|
||||
name = "Hughe O'Splash's tactical suit"
|
||||
desc = "A very comfortable suit that covers your entire body; it makes you feel very stealthy."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "chronx_suit"
|
||||
item_state = "chronx_suit"
|
||||
item_color = "chronxsuit"
|
||||
|
||||
/obj/item/clothing/mask/fluff/tactical_balaclava //chronx100: Hughe O'Splash
|
||||
name = "Hughe O'Splash's tactical balaclava"
|
||||
desc = "Keeps your face warm and tactical during those cold space winter months, sadly it's not so effective against the cold void of space itself."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "chronx_balaclava"
|
||||
item_state = "chronx_balaclava"
|
||||
flags = BLOCKHAIR
|
||||
w_class = 2
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/fluff/tactical //m3hillus: Medusa Schlofield
|
||||
name = "tactical armor vest"
|
||||
desc = "A tactical vest with armored plate inserts."
|
||||
icon = 'icons/obj/clothing/ties.dmi'
|
||||
icon_state = "vest_black"
|
||||
item_state = "vest_black"
|
||||
|
||||
/obj/item/clothing/under/pants/fluff/combat
|
||||
name = "combat pants"
|
||||
desc = "Medium style tactical pants, for the fashion aware combat units out there."
|
||||
icon_state = "chaps"
|
||||
item_color = "combat_pants"
|
||||
@@ -132,8 +132,7 @@ var/list/event_last_fired = list()
|
||||
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Trivial News", /datum/event/trivial_news, 400),
|
||||
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Mundane News", /datum/event/mundane_news, 300),
|
||||
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Vermin Infestation",/datum/event/infestation, 100, list(ASSIGNMENT_JANITOR = 100)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Wallrot", /datum/event/wallrot, 0, list(ASSIGNMENT_ENGINEER = 30, ASSIGNMENT_GARDENER = 50)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Cargo Bonus", /datum/event/cargo_bonus, 100)
|
||||
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Wallrot", /datum/event/wallrot, 0, list(ASSIGNMENT_ENGINEER = 30, ASSIGNMENT_GARDENER = 50))
|
||||
)
|
||||
|
||||
/datum/event_container/moderate
|
||||
|
||||
@@ -320,13 +320,11 @@
|
||||
/area/solar,
|
||||
/area/holodeck,
|
||||
/area/shuttle/arrival,
|
||||
/area/shuttle/escape/station,
|
||||
/area/shuttle/escape,
|
||||
/area/shuttle/escape_pod1/station,
|
||||
/area/shuttle/escape_pod2/station,
|
||||
/area/shuttle/escape_pod3/station,
|
||||
/area/shuttle/escape_pod5/station,
|
||||
/area/shuttle/mining/station,
|
||||
/area/shuttle/transport1/station,
|
||||
/area/shuttle/specops/station,
|
||||
/area/shuttle/prison/station,
|
||||
/area/shuttle/administration/station
|
||||
@@ -361,7 +359,7 @@
|
||||
if(P.client)
|
||||
players++
|
||||
return players
|
||||
|
||||
|
||||
// Returns how many characters are currently active(not logged out, not AFK for more than 10 minutes)
|
||||
// with a specific role.
|
||||
// Note that this isn't sorted by department, because e.g. having a roboticist shouldn't make meteors spawn.
|
||||
|
||||
@@ -87,7 +87,8 @@
|
||||
else //No light, set the turf's luminosity to 0 to remove it from view()
|
||||
T.luminosity = 0
|
||||
else
|
||||
warning("A lighting overlay realised its loc was NOT a turf (actual loc: [loc][loc ? ", " + loc.type : ""]) in update_overlay() and got qdel'ed!")
|
||||
//warning("A lighting overlay realised its loc was NOT a turf (actual loc: [loc][loc ? ", " + loc.type : "null"]) in update_overlay() and got qdel'ed!") //fucking bullshit bugs means this spams when shuttles move, feel free to fix
|
||||
log_debug("A lighting overlay realised its loc was NOT a turf (actual loc: [loc][loc ? ", " + loc.type : "null"]) in update_overlay() and got qdel'ed!")
|
||||
qdel(src)
|
||||
|
||||
/atom/movable/lighting_overlay/singularity_act()
|
||||
|
||||
@@ -22,4 +22,4 @@
|
||||
A = T.loc
|
||||
if(A.lighting_use_dynamic)
|
||||
var/atom/movable/lighting_overlay/O = new(T)
|
||||
T.lighting_overlay = O
|
||||
T.lighting_overlay = O
|
||||
@@ -534,7 +534,6 @@
|
||||
return
|
||||
var/chosen_beacon = pick(L)
|
||||
var/obj/effect/portal/wormhole/jaunt_tunnel/J = new /obj/effect/portal/wormhole/jaunt_tunnel(get_turf(src), chosen_beacon)
|
||||
J.target = chosen_beacon
|
||||
try_move_adjacent(J)
|
||||
playsound(src,'sound/effects/sparks4.ogg',50,1)
|
||||
qdel(src)
|
||||
|
||||
@@ -1,136 +1,27 @@
|
||||
var/labor_shuttle_tickstomove = 10
|
||||
var/labor_shuttle_moving = 0
|
||||
var/labor_shuttle_location = 0 // 0 = station 13, 1 = labor station
|
||||
|
||||
proc/move_labor_shuttle() //TODO: Security Access only; add moving the shuttle to the station to the release button.
|
||||
|
||||
if(labor_shuttle_moving) return
|
||||
labor_shuttle_moving = 1
|
||||
spawn(labor_shuttle_tickstomove*10)
|
||||
var/area/fromArea
|
||||
var/area/toArea
|
||||
if (labor_shuttle_location == 1)
|
||||
fromArea = locate(/area/shuttle/siberia/outpost)
|
||||
toArea = locate(/area/shuttle/siberia/station)
|
||||
|
||||
else
|
||||
fromArea = locate(/area/shuttle/siberia/station)
|
||||
toArea = locate(/area/shuttle/siberia/outpost)
|
||||
|
||||
var/list/dstturfs = list()
|
||||
var/throwy = world.maxy
|
||||
|
||||
for(var/turf/T in toArea)
|
||||
dstturfs += T
|
||||
if(T.y < throwy)
|
||||
throwy = T.y
|
||||
|
||||
// hey you, get out of the way!
|
||||
for(var/turf/T in dstturfs)
|
||||
// find the turf to move things to
|
||||
var/turf/D = locate(T.x, throwy - 1, 1)
|
||||
//var/turf/E = get_step(D, SOUTH)
|
||||
for(var/atom/movable/AM as mob|obj in T)
|
||||
AM.Move(D)
|
||||
// NOTE: Commenting this out to avoid recreating mass driver glitch
|
||||
/*
|
||||
spawn(0)
|
||||
AM.throw_at(E, 1, 1)
|
||||
return
|
||||
*/
|
||||
|
||||
if(istype(T, /turf/simulated))
|
||||
qdel(T)
|
||||
|
||||
for(var/mob/living/carbon/bug in toArea) // If someone somehow is still in the shuttle's docking area...
|
||||
bug.gib()
|
||||
|
||||
fromArea.move_contents_to(toArea)
|
||||
if (labor_shuttle_location)
|
||||
labor_shuttle_location = 0
|
||||
else
|
||||
labor_shuttle_location = 1
|
||||
|
||||
for(var/mob/M in toArea)
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 3, 1) // buckled, not a lot of shaking
|
||||
else
|
||||
shake_camera(M, 10, 1) // unbuckled, HOLY SHIT SHAKE THE ROOM
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(3)
|
||||
|
||||
labor_shuttle_moving = 0
|
||||
return
|
||||
|
||||
/obj/machinery/computer/labor_shuttle
|
||||
/obj/machinery/computer/shuttle/labor
|
||||
name = "labor shuttle console"
|
||||
icon = 'icons/obj/computer.dmi'
|
||||
icon_state = "shuttle"
|
||||
desc = "Used to call and send the labor camp shuttle."
|
||||
circuit = /obj/item/weapon/circuitboard/labor_shuttle
|
||||
var/location = 0 //0 = station, 1 = labor camp
|
||||
shuttleId = "laborcamp"
|
||||
possible_destinations = "laborcamp_home;laborcamp_away"
|
||||
req_access = list(access_brig)
|
||||
var/hacked = 0
|
||||
|
||||
/obj/machinery/computer/labor_shuttle/attack_hand(user as mob)
|
||||
if(..(user))
|
||||
return
|
||||
src.add_fingerprint(usr)
|
||||
var/dat
|
||||
dat = text("<center><A href='?src=\ref[src];move=[1]'>Send Labor Shuttle</A></center>")
|
||||
//user << browse("[dat]", "window=laborshuttle;size=200x100")
|
||||
var/datum/browser/popup = new(user, "laborshuttle", name, 200, 140)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/computer/labor_shuttle/Topic(href, href_list)
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
if(href_list["move"])
|
||||
if(!allowed(usr))
|
||||
usr << "\red Access denied."
|
||||
return
|
||||
if (!labor_shuttle_moving)
|
||||
usr << "\blue Shuttle recieved message and will be sent shortly."
|
||||
move_labor_shuttle()
|
||||
else
|
||||
usr << "\blue Shuttle is already moving."
|
||||
|
||||
/obj/machinery/computer/labor_shuttle/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
|
||||
if (istype(W, /obj/item/weapon/card/emag))
|
||||
src.req_access = list()
|
||||
hacked = 1
|
||||
usr << "You fried the consoles ID checking system. It's now available to everyone!"
|
||||
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
|
||||
/obj/machinery/computer/labor_shuttle/one_way
|
||||
/obj/machinery/computer/shuttle/labor/one_way
|
||||
name = "prisoner shuttle console"
|
||||
desc = "A one-way shuttle console, used to summon the shuttle to the labor camp."
|
||||
possible_destinations = "laborcamp_away"
|
||||
circuit = /obj/item/weapon/circuitboard/labor_shuttle/one_way
|
||||
req_access = list( )
|
||||
|
||||
/obj/machinery/computer/labor_shuttle/one_way/attack_hand(user as mob)
|
||||
if(..(user))
|
||||
return
|
||||
src.add_fingerprint(usr)
|
||||
var/dat
|
||||
dat = text("<center><A href='?src=\ref[src];move=[1]'>Summon Labor Shuttle</A></center>")
|
||||
//user << browse("[dat]", "window=laborshuttle;size=200x100")
|
||||
var/datum/browser/popup = new(user, "laborshuttle", name, 200, 140)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/computer/labor_shuttle/one_way/Topic(href, href_list)
|
||||
if(href_list["move"] && labor_shuttle_location == 1)
|
||||
usr << "\blue Shuttle is already at the outpost."
|
||||
return
|
||||
/obj/machinery/computer/shuttle/labor/one_way/Topic(href, href_list)
|
||||
if(href_list["move"])
|
||||
var/obj/docking_port/mobile/M = shuttle_master.getShuttle("laborcamp")
|
||||
if(!M)
|
||||
usr << "<span class='warning'>Cannot locate shuttle!</span>"
|
||||
return 0
|
||||
var/obj/docking_port/stationary/S = M.get_docked()
|
||||
if(S && S.name == "laborcamp_away")
|
||||
usr << "<span class='warning'>Shuttle is already at the outpost!</span>"
|
||||
return 0
|
||||
..()
|
||||
@@ -77,7 +77,6 @@
|
||||
|
||||
|
||||
/obj/machinery/mineral/labor_claim_console/Topic(href, href_list)
|
||||
var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles["Labor"]
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
if(href_list["choice"])
|
||||
@@ -102,20 +101,22 @@
|
||||
if(!alone_in_area(get_area(src), usr))
|
||||
usr << "<span class='warning'>Prisoners are only allowed to be released while alone.</span>"
|
||||
else
|
||||
if(shuttle.location == 1)
|
||||
if (shuttle.moving_status == SHUTTLE_IDLE)
|
||||
switch(shuttle_master.moveShuttle("laborcamp","laborcamp_home"))
|
||||
if(1)
|
||||
usr << "<span class='notice'>Shuttle not found</span>"
|
||||
if(2)
|
||||
usr << "<span class='notice'>Shuttle already at station</span>"
|
||||
if(3)
|
||||
usr << "<span class='notice'>No permission to dock could be granted.</span>"
|
||||
else
|
||||
var/message = "[inserted_id.registered_name] has returned to the station. Minerals and Prisoner ID card ready for retrieval."
|
||||
announcer.autosay(message, "Labor Camp Controller", "Security")
|
||||
usr << "<span class='notice'>Shuttle received message and will be sent shortly.</span>"
|
||||
shuttle.launch()
|
||||
else
|
||||
usr << "<span class='notice'>Shuttle is already moving.</span>"
|
||||
else
|
||||
usr << "<span class='notice'>Shuttle is already on-station.</span>"
|
||||
|
||||
if(href_list["choice"] == "release")
|
||||
if(alone_in_area(get_area(loc), usr))
|
||||
if(shuttle.location == 1)
|
||||
var/obj/docking_port/stationary/S = shuttle_master.getDock("laborcamp_home")
|
||||
if(S && S.get_docked())
|
||||
if(release_door && release_door.density)
|
||||
release_door.open()
|
||||
else
|
||||
|
||||
@@ -37,6 +37,14 @@
|
||||
new /obj/item/weapon/pickaxe(src)
|
||||
new /obj/item/clothing/glasses/meson(src)
|
||||
|
||||
/**********************Shuttle Computer**************************/
|
||||
|
||||
/obj/machinery/computer/shuttle/mining
|
||||
name = "Mining Shuttle Console"
|
||||
desc = "Used to call and send the mining shuttle."
|
||||
circuit = /obj/item/weapon/circuitboard/mining_shuttle
|
||||
shuttleId = "mining"
|
||||
possible_destinations = "mining_home;mining_away"
|
||||
|
||||
/******************************Lantern*******************************/
|
||||
|
||||
|
||||
@@ -23,12 +23,12 @@ var/list/image/ghost_darkness_images = list() //this is a list of images for thi
|
||||
//Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot.
|
||||
universal_speak = 1
|
||||
var/atom/movable/following = null
|
||||
var/medHUD = 0
|
||||
var/secHUD = 0
|
||||
var/anonsay = 0
|
||||
var/image/ghostimage = null //this mobs ghost image, for deleting and stuff
|
||||
var/ghostvision = 1 //is the ghost able to see things humans can't?
|
||||
var/seedarkness = 1
|
||||
var/data_hud_seen = 0 //this should one of the defines in __DEFINES/hud.dm
|
||||
var/medhud = 0
|
||||
|
||||
/mob/dead/observer/New(var/mob/body=null, var/flags=1)
|
||||
sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
|
||||
@@ -111,45 +111,28 @@ Works together with spawning an observer, noted above.
|
||||
if(!loc) return
|
||||
if(!client) return 0
|
||||
|
||||
regular_hud_updates()
|
||||
if(client.images.len)
|
||||
for(var/image/hud in client.images)
|
||||
if(copytext(hud.icon_state,1,4) == "hud")
|
||||
client.images.Remove(hud)
|
||||
if(antagHUD)
|
||||
var/list/target_list = list()
|
||||
for(var/mob/living/target in oview(src, 14))
|
||||
if(target.mind && (target.mind.special_role || issilicon(target) || target.mind.nation))
|
||||
target_list += target
|
||||
if(target_list.len)
|
||||
assess_targets(target_list, src)
|
||||
if(medHUD)
|
||||
process_medHUD(src)
|
||||
if(secHUD)
|
||||
process_secHUD(src)
|
||||
//regular_hud_updates()
|
||||
//if(client.images.len)
|
||||
// for(var/image/hud in client.images)
|
||||
// if(copytext(hud.icon_state,1,4) == "hud")
|
||||
// client.images.Remove(hud)
|
||||
//if(antagHUD)
|
||||
// var/list/target_list = list()
|
||||
// for(var/mob/living/target in oview(src, 14))
|
||||
// if(target.mind && (target.mind.special_role || issilicon(target) || target.mind.nation))
|
||||
// target_list += target
|
||||
// if(target_list.len)
|
||||
// assess_targets(target_list, src)
|
||||
|
||||
|
||||
/mob/dead/proc/process_medHUD(var/mob/M)
|
||||
var/client/C = M.client
|
||||
for(var/mob/living/carbon/human/patient in oview(M, 14))
|
||||
C.images += patient.hud_list[HEALTH_HUD]
|
||||
C.images += patient.hud_list[STATUS_HUD_OOC]
|
||||
|
||||
/mob/dead/proc/process_secHUD(var/mob/M)
|
||||
var/client/C = M.client
|
||||
for(var/mob/living/carbon/human/target in oview(M, 14))
|
||||
C.images += target.hud_list[IMPTRACK_HUD]
|
||||
C.images += target.hud_list[IMPLOYAL_HUD]
|
||||
C.images += target.hud_list[IMPCHEM_HUD]
|
||||
|
||||
/mob/dead/proc/assess_targets(list/target_list, mob/dead/observer/U)
|
||||
var/client/C = U.client
|
||||
for(var/mob/living/carbon/human/target in target_list)
|
||||
C.images += target.hud_list[SPECIALROLE_HUD]
|
||||
C.images += target.hud_list[NATIONS_HUD]
|
||||
//C.images += target.hud_list[NATIONS_HUD]
|
||||
for(var/mob/living/silicon/target in target_list)
|
||||
C.images += target.hud_list[SPECIALROLE_HUD]
|
||||
C.images += target.hud_list[NATIONS_HUD]
|
||||
//C.images += target.hud_list[NATIONS_HUD]
|
||||
|
||||
return 1
|
||||
|
||||
@@ -236,10 +219,10 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
//world << "DEBUG: malf mode ticker test"
|
||||
if(ticker.mode:malf_mode_declared)
|
||||
stat(null, "Time left: [max(ticker.mode:AI_win_timeleft/(ticker.mode:apcs/3), 0)]")
|
||||
if(emergency_shuttle)
|
||||
var/eta_status = emergency_shuttle.get_status_panel_eta()
|
||||
if(eta_status)
|
||||
stat(null, eta_status)
|
||||
if(shuttle_master.emergency.mode >= SHUTTLE_RECALL)
|
||||
var/timeleft = shuttle_master.emergency.timeLeft()
|
||||
if(timeleft > 0)
|
||||
stat(null, "[add_zero(num2text((timeleft / 60) % 60),2)]:[add_zero(num2text(timeleft % 60), 2)]")
|
||||
|
||||
/mob/dead/observer/verb/reenter_corpse()
|
||||
set category = "Ghost"
|
||||
@@ -270,18 +253,21 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/mob/dead/observer/verb/toggle_medHUD()
|
||||
set category = "Ghost"
|
||||
set name = "Toggle MedicHUD"
|
||||
set desc = "Toggles the medical HUD."
|
||||
if(!client)
|
||||
return
|
||||
if(medHUD)
|
||||
medHUD = 0
|
||||
src << "\blue <B>Medical HUD Disabled</B>"
|
||||
var/datum/atom_hud/H = huds[DATA_HUD_MEDICAL_BASIC]
|
||||
H.remove_hud_from(src)//out with the old..
|
||||
if(medhud==0)//TOGGLE!
|
||||
medhud = 1
|
||||
H.add_hud_to(src)
|
||||
else
|
||||
medHUD = 1
|
||||
src << "\blue <B>Medical HUD Enabled</B>"
|
||||
medhud = 0
|
||||
|
||||
|
||||
/mob/dead/observer/verb/toggle_antagHUD()
|
||||
set category = "Ghost"
|
||||
@@ -304,12 +290,14 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
respawnable_list -= M
|
||||
if(!M.has_enabled_antagHUD && !check_rights(R_ADMIN|R_MOD,0))
|
||||
M.has_enabled_antagHUD = 1
|
||||
if(M.antagHUD)
|
||||
M.antagHUD = 0
|
||||
src << "\blue <B>AntagHUD Disabled</B>"
|
||||
else
|
||||
M.antagHUD = 1
|
||||
src << "\blue <B>AntagHUD Enabled</B>"
|
||||
|
||||
var/datum/atom_hud/A = huds[DATA_HUD_SECURITY_ADVANCED]
|
||||
var/adding_hud = (usr in A.hudusers) ? 0 : 1
|
||||
for(var/datum/atom_hud/H in huds)
|
||||
if(istype(H, /datum/atom_hud/antag) || istype(H, /datum/atom_hud/data/human/security/advanced))
|
||||
(adding_hud) ? H.add_hud_to(usr) : H.remove_hud_from(usr)
|
||||
usr << "AntagHud Toggled [adding_hud ? "ON" : "OFF"]"
|
||||
|
||||
|
||||
/mob/dead/observer/proc/dead_tele(A in ghostteleportlocs)
|
||||
set category = "Ghost"
|
||||
|
||||
@@ -181,10 +181,10 @@
|
||||
if (client.statpanel == "Status")
|
||||
stat(null, "Plasma Stored: [getPlasma()]/[max_plasma]")
|
||||
|
||||
if(emergency_shuttle)
|
||||
var/eta_status = emergency_shuttle.get_status_panel_eta()
|
||||
if(eta_status)
|
||||
stat(null, eta_status)
|
||||
if(shuttle_master.emergency.mode >= SHUTTLE_RECALL)
|
||||
var/timeleft = shuttle_master.emergency.timeLeft()
|
||||
if(timeleft > 0)
|
||||
stat(null, "[add_zero(num2text((timeleft / 60) % 60),2)]:[add_zero(num2text(timeleft % 60), 2)]")
|
||||
|
||||
/mob/living/carbon/alien/Stun(amount)
|
||||
if(status_flags & CANSTUN)
|
||||
|
||||
@@ -14,6 +14,9 @@ var/const/ALIEN_AFK_BRACKET = 450 // 45 seconds
|
||||
if(istype(loc, /mob/living))
|
||||
affected_mob = loc
|
||||
affected_mob.status_flags |= XENO_HOST
|
||||
if(istype(affected_mob,/mob/living/carbon))
|
||||
var/mob/living/carbon/H = affected_mob
|
||||
H.med_hud_set_status()
|
||||
processing_objects.Add(src)
|
||||
spawn(0)
|
||||
AddInfectionImages(affected_mob)
|
||||
@@ -23,6 +26,9 @@ var/const/ALIEN_AFK_BRACKET = 450 // 45 seconds
|
||||
/obj/item/alien_embryo/Destroy()
|
||||
if(affected_mob)
|
||||
affected_mob.status_flags &= ~(XENO_HOST)
|
||||
if(istype(affected_mob,/mob/living/carbon))
|
||||
var/mob/living/carbon/H = affected_mob
|
||||
H.med_hud_set_status()
|
||||
spawn(0)
|
||||
RemoveInfectionImages(affected_mob)
|
||||
return ..()
|
||||
@@ -31,6 +37,9 @@ var/const/ALIEN_AFK_BRACKET = 450 // 45 seconds
|
||||
if(!affected_mob) return
|
||||
if(loc != affected_mob)
|
||||
affected_mob.status_flags &= ~(XENO_HOST)
|
||||
if(istype(affected_mob,/mob/living/carbon))
|
||||
var/mob/living/carbon/H = affected_mob
|
||||
H.med_hud_set_status()
|
||||
processing_objects.Remove(src)
|
||||
spawn(0)
|
||||
RemoveInfectionImages(affected_mob)
|
||||
|
||||
@@ -85,10 +85,11 @@ I'm using this for Stat to give it a more nifty interface to work with
|
||||
statpanel("Status")
|
||||
stat(null, "Station Time: [worldtime2text()]")
|
||||
|
||||
if(emergency_shuttle)
|
||||
var/eta_status = emergency_shuttle.get_status_panel_eta()
|
||||
if(eta_status)
|
||||
stat(null, eta_status)
|
||||
if(shuttle_master.emergency.mode >= SHUTTLE_RECALL)
|
||||
var/timeleft = shuttle_master.emergency.timeLeft()
|
||||
if(timeleft > 0)
|
||||
stat(null, "[add_zero(num2text((timeleft / 60) % 60),2)]:[add_zero(num2text(timeleft % 60), 2)]")
|
||||
|
||||
if(client.statpanel == "Status")
|
||||
//Knowing how well-off your mech is doing is really important as an MMI
|
||||
if(istype(src.loc, /obj/mecha))
|
||||
|
||||
@@ -37,11 +37,15 @@
|
||||
brainmob.client.screen.len = null //clear the hud
|
||||
|
||||
/obj/item/organ/brain/proc/transfer_identity(var/mob/living/carbon/H)
|
||||
name = "\the [H]'s [initial(src.name)]"
|
||||
brainmob = new(src)
|
||||
brainmob.name = H.real_name
|
||||
brainmob.real_name = H.real_name
|
||||
brainmob.dna = H.dna.Clone()
|
||||
if(isnull(dna)) // someone didn't set this right...
|
||||
log_to_dd("[src] at [loc] did not contain a dna datum at time of removed.")
|
||||
dna = H.dna.Clone()
|
||||
name = "\the [dna.real_name]'s [initial(src.name)]"
|
||||
brainmob.dna = dna.Clone() // Silly baycode, what you do
|
||||
// brainmob.dna = H.dna.Clone() Putting in and taking out a brain doesn't make it a carbon copy of the original brain of the body you put it in
|
||||
brainmob.name = dna.real_name
|
||||
brainmob.real_name = dna.real_name
|
||||
brainmob.timeofhostdeath = H.timeofdeath
|
||||
if(H.mind)
|
||||
H.mind.transfer_to(brainmob)
|
||||
@@ -59,33 +63,38 @@
|
||||
/obj/item/organ/brain/removed(var/mob/living/user)
|
||||
|
||||
if(!owner) return ..() // Probably a redundant removal; just bail
|
||||
name = "[owner.real_name]'s brain"
|
||||
|
||||
var/mob/living/simple_animal/borer/borer = owner.has_brain_worms()
|
||||
|
||||
if(borer)
|
||||
borer.detatch() //Should remove borer if the brain is removed - RR
|
||||
|
||||
owner.brain_op_stage = 4.0
|
||||
|
||||
var/obj/item/organ/brain/B = src
|
||||
if(istype(B) && istype(owner))
|
||||
if(istype(B) && istype(owner) && is_primary_organ())
|
||||
var/mob/living/simple_animal/borer/borer = owner.has_brain_worms()
|
||||
|
||||
if(borer)
|
||||
borer.detatch() //Should remove borer if the brain is removed - RR
|
||||
|
||||
owner.brain_op_stage = 4.0
|
||||
B.transfer_identity(owner)
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/organ/brain/replaced(var/mob/living/target)
|
||||
|
||||
if(target.key)
|
||||
target.ghostize()
|
||||
var/mob/living/carbon/C = target
|
||||
if(istype(C))
|
||||
C.brain_op_stage = 1.0
|
||||
if(brainmob)
|
||||
if(brainmob.mind)
|
||||
brainmob.mind.transfer_to(target)
|
||||
else
|
||||
target.key = brainmob.key
|
||||
var/brain_already_exists = 0
|
||||
if(istype(target,/mob/living/carbon/human)) // No more IPC multibrain shenanigans
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(organ_tag in H.internal_organs_by_name)
|
||||
brain_already_exists = 1
|
||||
|
||||
if(!brain_already_exists)
|
||||
if(target.key)
|
||||
target.ghostize()
|
||||
var/mob/living/carbon/C = target
|
||||
if(istype(C))
|
||||
C.brain_op_stage = 1.0
|
||||
if(brainmob)
|
||||
if(brainmob.mind)
|
||||
brainmob.mind.transfer_to(target)
|
||||
else
|
||||
target.key = brainmob.key
|
||||
..()
|
||||
|
||||
/obj/item/organ/brain/slime
|
||||
|
||||
@@ -93,10 +93,4 @@
|
||||
sight &= ~SEE_OBJS
|
||||
see_in_dark = 2
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
if (container && istype(container, /obj/item/device/mmi))
|
||||
var/obj/item/device/mmi/mmi = container
|
||||
if (mmi.mecha)
|
||||
var/obj/mecha/piloted = mmi.mecha
|
||||
piloted.pilot_mmi_hud(src)
|
||||
|
||||
handle_hud_icons_health()
|
||||
handle_hud_icons_health()
|
||||
|
||||
@@ -7,6 +7,20 @@ mob/living
|
||||
update_hud()
|
||||
return
|
||||
|
||||
/mob/living/carbon/prepare_huds()
|
||||
..()
|
||||
prepare_data_huds()
|
||||
|
||||
/mob/living/carbon/proc/prepare_data_huds()
|
||||
..()
|
||||
med_hud_set_health()
|
||||
med_hud_set_status()
|
||||
|
||||
/mob/living/carbon/updatehealth()
|
||||
..()
|
||||
med_hud_set_health()
|
||||
med_hud_set_status()
|
||||
|
||||
/mob/living/carbon/Destroy()
|
||||
for(var/atom/movable/guts in internal_organs)
|
||||
qdel(guts)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/mob/living/carbon/
|
||||
gender = MALE
|
||||
hud_possible = list(HEALTH_HUD,STATUS_HUD,SPECIALROLE_HUD)
|
||||
var/list/stomach_contents = list()
|
||||
var/brain_op_stage = 0.0
|
||||
var/list/datum/disease2/disease/virus2 = list()
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
/mob/living/carbon/death(gibbed)
|
||||
losebreath = 0
|
||||
med_hud_set_health()
|
||||
med_hud_set_status()
|
||||
..(gibbed)
|
||||
@@ -91,11 +91,6 @@
|
||||
dizziness = 0
|
||||
jitteriness = 0
|
||||
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
hud_updateflag |= 1 << STATUS_HUD
|
||||
|
||||
handle_hud_list()
|
||||
|
||||
//Handle species-specific deaths.
|
||||
if(species) species.handle_death(src)
|
||||
|
||||
@@ -135,6 +130,8 @@
|
||||
if(client) blind.layer = 0
|
||||
|
||||
timeofdeath = worldtime2text()
|
||||
med_hud_set_health()
|
||||
med_hud_set_status()
|
||||
if(mind) mind.store_memory("Time of death: [timeofdeath]", 0)
|
||||
if(ticker && ticker.mode)
|
||||
// log_to_dd("k")
|
||||
|
||||
@@ -486,20 +486,17 @@
|
||||
var/mob/living/carbon/human/H = M
|
||||
switch(hudtype)
|
||||
if("security")
|
||||
return istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.glasses, /obj/item/clothing/glasses/sunglasses/sechud)
|
||||
return istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.glasses, /obj/item/clothing/glasses/hud/security/sunglasses)
|
||||
if("medical")
|
||||
return istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(H.glasses, /obj/item/clothing/glasses/hud/health_advanced)
|
||||
return istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(H.glasses, /obj/item/clothing/glasses/hud/health/health_advanced)
|
||||
else
|
||||
return 0
|
||||
else if(istype(M, /mob/living/silicon))
|
||||
var/mob/living/silicon/R = M
|
||||
switch(hudtype)
|
||||
if("security")
|
||||
if(R.sensor_mode == 1)
|
||||
return 1
|
||||
return 1
|
||||
if("medical")
|
||||
if(R.sensor_mode == 2)
|
||||
return 1
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
else
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon_state = "body_m_s"
|
||||
|
||||
//why are these here and not in human_defines.dm
|
||||
var/list/hud_list[10]
|
||||
//var/list/hud_list[10]
|
||||
var/datum/species/species //Contains icon generation and language information, set during New().
|
||||
var/embedded_flag //To check if we've need to roll for damage on movement while an item is imbedded in us.
|
||||
var/obj/item/weapon/rig/wearing_rig // This is very not good, but it's much much better than calling get_rig() every update_canmove() call.
|
||||
@@ -29,17 +29,6 @@
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
|
||||
hud_list[HEALTH_HUD] = image('icons/mob/hud.dmi', src, "hudhealth100")
|
||||
hud_list[STATUS_HUD] = image('icons/mob/hud.dmi', src, "hudhealthy")
|
||||
hud_list[ID_HUD] = image('icons/mob/hud.dmi', src, "hudunknown")
|
||||
hud_list[WANTED_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPLOYAL_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPCHEM_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPTRACK_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[SPECIALROLE_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[STATUS_HUD_OOC] = image('icons/mob/hud.dmi', src, "hudhealthy")
|
||||
hud_list[NATIONS_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
|
||||
..()
|
||||
|
||||
prev_gender = gender // Debug for plural genders
|
||||
@@ -55,6 +44,16 @@
|
||||
sync_organ_dna() //this shouldn't be necessaaaarrrryyyyyyyy
|
||||
UpdateAppearance()
|
||||
|
||||
/mob/living/carbon/human/prepare_data_huds()
|
||||
//Update med hud images...
|
||||
..()
|
||||
//...sec hud images...
|
||||
sec_hud_set_ID()
|
||||
sec_hud_set_implants()
|
||||
sec_hud_set_security_status()
|
||||
//...and display them.
|
||||
add_to_all_human_data_huds()
|
||||
|
||||
/mob/living/carbon/human/Destroy()
|
||||
for(var/atom/movable/organelle in organs)
|
||||
qdel(organelle)
|
||||
@@ -251,10 +250,10 @@
|
||||
if(ticker && ticker.mode && ticker.mode.name == "AI malfunction")
|
||||
if(ticker.mode:malf_mode_declared)
|
||||
stat(null, "Time left: [max(ticker.mode:AI_win_timeleft/(ticker.mode:apcs/3), 0)]")
|
||||
if(emergency_shuttle)
|
||||
var/eta_status = emergency_shuttle.get_status_panel_eta()
|
||||
if(eta_status)
|
||||
stat(null, eta_status)
|
||||
if(shuttle_master.emergency.mode >= SHUTTLE_RECALL)
|
||||
var/timeleft = shuttle_master.emergency.timeLeft()
|
||||
if(timeleft > 0)
|
||||
stat(null, "[add_zero(num2text((timeleft / 60) % 60),2)]:[add_zero(num2text(timeleft % 60), 2)]")
|
||||
|
||||
if(client.statpanel == "Status")
|
||||
if(locate(/obj/item/device/assembly/health) in src)
|
||||
@@ -858,13 +857,12 @@
|
||||
modified = 1
|
||||
|
||||
spawn()
|
||||
hud_updateflag |= 1 << WANTED_HUD
|
||||
if(istype(usr,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/U = usr
|
||||
U.handle_regular_hud_updates()
|
||||
//var/mob/living/carbon/human/U = usr
|
||||
sec_hud_set_security_status()
|
||||
if(istype(usr,/mob/living/silicon/robot))
|
||||
var/mob/living/silicon/robot/U = usr
|
||||
U.handle_regular_hud_updates()
|
||||
//var/mob/living/silicon/robot/U = usr
|
||||
sec_hud_set_security_status()
|
||||
|
||||
if(!modified)
|
||||
usr << "\red Unable to locate a data core entry for this person."
|
||||
@@ -990,11 +988,11 @@
|
||||
|
||||
spawn()
|
||||
if(istype(usr,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/U = usr
|
||||
U.handle_regular_hud_updates()
|
||||
//var/mob/living/carbon/human/U = usr
|
||||
sec_hud_set_security_status()
|
||||
if(istype(usr,/mob/living/silicon/robot))
|
||||
var/mob/living/silicon/robot/U = usr
|
||||
U.handle_regular_hud_updates()
|
||||
//var/mob/living/silicon/robot/U = usr
|
||||
sec_hud_set_security_status()
|
||||
|
||||
if(!modified)
|
||||
usr << "\red Unable to locate a data core entry for this person."
|
||||
|
||||
@@ -24,6 +24,8 @@
|
||||
update_revive()
|
||||
if(stat == CONSCIOUS && (src in dead_mob_list)) //Defib fix
|
||||
update_revive()
|
||||
med_hud_set_health()
|
||||
med_hud_set_status()
|
||||
|
||||
/mob/living/carbon/human/adjustBrainLoss(var/amount)
|
||||
if(status_flags & GODMODE)
|
||||
@@ -88,7 +90,6 @@
|
||||
take_overall_damage(amount, 0)
|
||||
else
|
||||
heal_overall_damage(-amount, 0)
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
|
||||
/mob/living/carbon/human/adjustFireLoss(var/amount)
|
||||
if(species && species.burn_mod)
|
||||
@@ -97,7 +98,6 @@
|
||||
take_overall_damage(0, amount)
|
||||
else
|
||||
heal_overall_damage(0, -amount)
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
|
||||
/mob/living/carbon/human/proc/adjustBruteLossByPart(var/amount, var/organ_name, var/obj/damage_source = null)
|
||||
if(species && species.brute_mod)
|
||||
@@ -112,7 +112,6 @@
|
||||
//if you don't want to heal robot organs, they you will have to check that yourself before using this proc.
|
||||
O.heal_damage(-amount, 0, internal=0, robo_repair=(O.status & ORGAN_ROBOT))
|
||||
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
|
||||
/mob/living/carbon/human/proc/adjustFireLossByPart(var/amount, var/organ_name, var/obj/damage_source = null)
|
||||
if(species && species.burn_mod)
|
||||
@@ -127,7 +126,6 @@
|
||||
//if you don't want to heal robot organs, they you will have to check that yourself before using this proc.
|
||||
O.heal_damage(0, -amount, internal=0, robo_repair=(O.status & ORGAN_ROBOT))
|
||||
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
|
||||
/mob/living/carbon/human/Stun(amount)
|
||||
..()
|
||||
@@ -181,7 +179,6 @@
|
||||
O.unmutate()
|
||||
src << "<span class='notice'>Your [O.name] is shaped normally again.</span>"
|
||||
|
||||
hud_updateflag |= 1 << HEALTH_HUD //what even is this shit
|
||||
|
||||
// Defined here solely to take species flags into account without having to recast at mob/living level.
|
||||
/mob/living/carbon/human/getOxyLoss()
|
||||
@@ -246,7 +243,6 @@
|
||||
var/obj/item/organ/external/picked = pick(parts)
|
||||
if(picked.heal_damage(brute,burn))
|
||||
UpdateDamageIcon()
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
updatehealth()
|
||||
|
||||
//Damages ONE external organ, organ gets randomly selected from damagable ones.
|
||||
@@ -259,7 +255,6 @@
|
||||
var/obj/item/organ/external/picked = pick(parts)
|
||||
if(picked.take_damage(brute,burn,sharp,edge))
|
||||
UpdateDamageIcon()
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
updatehealth()
|
||||
speech_problem_flag = 1
|
||||
|
||||
@@ -283,7 +278,6 @@
|
||||
parts -= picked
|
||||
|
||||
updatehealth()
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
speech_problem_flag = 1
|
||||
if(update)
|
||||
UpdateDamageIcon()
|
||||
@@ -308,7 +302,6 @@
|
||||
parts -= picked
|
||||
|
||||
updatehealth()
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
if(update)
|
||||
UpdateDamageIcon()
|
||||
|
||||
@@ -335,7 +328,6 @@ This function restores all organs.
|
||||
if(istype(E, /obj/item/organ/external))
|
||||
if(E.heal_damage(brute, burn))
|
||||
UpdateDamageIcon()
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
else
|
||||
return 0
|
||||
|
||||
@@ -409,5 +401,4 @@ This function restores all organs.
|
||||
|
||||
// Will set our damageoverlay icon to the next level, which will then be set back to the normal level the next mob.Life().
|
||||
updatehealth()
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
return 1
|
||||
@@ -1,4 +1,6 @@
|
||||
/mob/living/carbon/human
|
||||
|
||||
hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPLOYAL_HUD,IMPCHEM_HUD,IMPTRACK_HUD,SPECIALROLE_HUD,NATIONS_HUD)
|
||||
//Hair colour and style
|
||||
var/r_hair = 0
|
||||
var/g_hair = 0
|
||||
|
||||
@@ -164,9 +164,11 @@
|
||||
if(internals)
|
||||
internals.icon_state = "internal0"
|
||||
internal = null
|
||||
sec_hud_set_ID()
|
||||
update_inv_wear_mask()
|
||||
else if(I == wear_id)
|
||||
wear_id = null
|
||||
sec_hud_set_ID()
|
||||
update_inv_wear_id()
|
||||
else if(I == wear_pda)
|
||||
wear_pda = null
|
||||
@@ -220,6 +222,7 @@
|
||||
wear_mask = W
|
||||
if((wear_mask.flags & BLOCKHAIR) || (wear_mask.flags & BLOCKHEADHAIR))
|
||||
update_hair(redraw_mob) //rebuild hair
|
||||
sec_hud_set_ID()
|
||||
update_inv_wear_mask(redraw_mob)
|
||||
if(slot_handcuffed)
|
||||
handcuffed = W
|
||||
@@ -238,6 +241,7 @@
|
||||
update_inv_belt(redraw_mob)
|
||||
if(slot_wear_id)
|
||||
wear_id = W
|
||||
sec_hud_set_ID()
|
||||
update_inv_wear_id(redraw_mob)
|
||||
if(slot_wear_pda)
|
||||
wear_pda = W
|
||||
|
||||
@@ -51,8 +51,9 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
|
||||
loc_as_cryobag.used++
|
||||
in_stasis = 1
|
||||
|
||||
if(mob_master.current_cycle % 30 == 15)
|
||||
hud_updateflag = 1022
|
||||
//if(mob_master.current_cycle % 30 == 15)
|
||||
//hud_updateflag = 1022
|
||||
//HudRefactor:WTF do i put here....
|
||||
|
||||
voice = GetVoice()
|
||||
|
||||
@@ -990,15 +991,6 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
|
||||
/mob/living/carbon/human/handle_hud_icons()
|
||||
species.handle_hud_icons(src)
|
||||
|
||||
/mob/living/carbon/human/handle_regular_hud_updates()
|
||||
if(hud_updateflag)
|
||||
handle_hud_list()
|
||||
|
||||
if(..())
|
||||
if(hud_updateflag)
|
||||
handle_hud_list()
|
||||
|
||||
|
||||
/mob/living/carbon/human/handle_random_events()
|
||||
// Puke if toxloss is too high
|
||||
if(!stat)
|
||||
@@ -1260,183 +1252,6 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
|
||||
*/
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/handle_hud_list()
|
||||
|
||||
if(hud_updateflag & 1 << HEALTH_HUD)
|
||||
var/image/holder = hud_list[HEALTH_HUD]
|
||||
if(stat == 2)
|
||||
holder.icon_state = "hudhealth-100" // X_X
|
||||
else
|
||||
holder.icon_state = "hud[RoundHealth(health)]"
|
||||
|
||||
hud_list[HEALTH_HUD] = holder
|
||||
|
||||
|
||||
if(hud_updateflag & 1 << STATUS_HUD)
|
||||
var/foundVirus = 0
|
||||
for (var/ID in virus2)
|
||||
if (ID in virusDB)
|
||||
foundVirus = 1
|
||||
break
|
||||
|
||||
var/image/holder = hud_list[STATUS_HUD]
|
||||
var/image/holder2 = hud_list[STATUS_HUD_OOC]
|
||||
if(stat == 2)
|
||||
holder.icon_state = "huddead"
|
||||
holder2.icon_state = "huddead"
|
||||
else if(status_flags & XENO_HOST)
|
||||
holder.icon_state = "hudxeno"
|
||||
holder2.icon_state = "hudxeno"
|
||||
else if(foundVirus)
|
||||
holder.icon_state = "hudill"
|
||||
else if(has_brain_worms())
|
||||
var/mob/living/simple_animal/borer/B = has_brain_worms()
|
||||
if(B.controlling)
|
||||
holder.icon_state = "hudbrainworm"
|
||||
else
|
||||
holder.icon_state = "hudhealthy"
|
||||
holder2.icon_state = "hudbrainworm"
|
||||
else
|
||||
holder.icon_state = "hudhealthy"
|
||||
if(virus2.len)
|
||||
holder2.icon_state = "hudill"
|
||||
else
|
||||
holder2.icon_state = "hudhealthy"
|
||||
|
||||
hud_list[STATUS_HUD] = holder
|
||||
hud_list[STATUS_HUD_OOC] = holder2
|
||||
|
||||
|
||||
if(hud_updateflag & 1 << ID_HUD)
|
||||
var/image/holder = hud_list[ID_HUD]
|
||||
if(wear_id)
|
||||
var/obj/item/weapon/card/id/I = wear_id.GetID()
|
||||
if(I)
|
||||
holder.icon_state = "hud[ckey(I.GetJobName())]"
|
||||
else
|
||||
holder.icon_state = "hudunknown"
|
||||
else
|
||||
holder.icon_state = "hudunknown"
|
||||
|
||||
|
||||
hud_list[ID_HUD] = holder
|
||||
|
||||
|
||||
if(hud_updateflag & 1 << WANTED_HUD)
|
||||
var/image/holder = hud_list[WANTED_HUD]
|
||||
holder.icon_state = "hudblank"
|
||||
var/perpname = name
|
||||
if(wear_id)
|
||||
var/obj/item/weapon/card/id/I = wear_id.GetID()
|
||||
if(I)
|
||||
perpname = I.registered_name
|
||||
for(var/datum/data/record/E in data_core.general)
|
||||
if(E.fields["name"] == perpname)
|
||||
for (var/datum/data/record/R in data_core.security)
|
||||
if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "*Arrest*"))
|
||||
holder.icon_state = "hudwanted"
|
||||
break
|
||||
else if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "Incarcerated"))
|
||||
holder.icon_state = "hudprisoner"
|
||||
break
|
||||
else if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "Parolled"))
|
||||
holder.icon_state = "hudparolled"
|
||||
break
|
||||
else if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "Released"))
|
||||
holder.icon_state = "hudreleased"
|
||||
break
|
||||
hud_list[WANTED_HUD] = holder
|
||||
|
||||
|
||||
if(hud_updateflag & 1 << IMPLOYAL_HUD || hud_updateflag & 1 << IMPCHEM_HUD || hud_updateflag & 1 << IMPTRACK_HUD)
|
||||
var/image/holder1 = hud_list[IMPTRACK_HUD]
|
||||
var/image/holder2 = hud_list[IMPLOYAL_HUD]
|
||||
var/image/holder3 = hud_list[IMPCHEM_HUD]
|
||||
|
||||
holder1.icon_state = "hudblank"
|
||||
holder2.icon_state = "hudblank"
|
||||
holder3.icon_state = "hudblank"
|
||||
|
||||
for(var/obj/item/weapon/implant/I in src)
|
||||
if(I.implanted)
|
||||
if(istype(I,/obj/item/weapon/implant/tracking))
|
||||
holder1.icon_state = "hud_imp_tracking"
|
||||
if(istype(I,/obj/item/weapon/implant/loyalty))
|
||||
holder2.icon_state = "hud_imp_loyal"
|
||||
if(istype(I,/obj/item/weapon/implant/chem))
|
||||
holder3.icon_state = "hud_imp_chem"
|
||||
|
||||
hud_list[IMPTRACK_HUD] = holder1
|
||||
hud_list[IMPLOYAL_HUD] = holder2
|
||||
hud_list[IMPCHEM_HUD] = holder3
|
||||
|
||||
if(hud_updateflag & 1 << SPECIALROLE_HUD)
|
||||
var/image/holder = hud_list[SPECIALROLE_HUD]
|
||||
holder.icon_state = "hudblank"
|
||||
|
||||
if(mind)
|
||||
|
||||
switch(mind.special_role)
|
||||
if("traitor","Syndicate")
|
||||
holder.icon_state = "hudsyndicate"
|
||||
if("Revolutionary")
|
||||
holder.icon_state = "hudrevolutionary"
|
||||
if("Head Revolutionary")
|
||||
holder.icon_state = "hudheadrevolutionary"
|
||||
if("Cultist")
|
||||
holder.icon_state = "hudcultist"
|
||||
if("Changeling")
|
||||
holder.icon_state = "hudchangeling"
|
||||
if("Wizard","Fake Wizard")
|
||||
holder.icon_state = "hudwizard"
|
||||
if("Death Commando")
|
||||
holder.icon_state = "huddeathsquad"
|
||||
if("Ninja")
|
||||
holder.icon_state = "hudninja"
|
||||
if("Vampire") // TODO: Check this
|
||||
holder.icon_state = "hudvampire"
|
||||
if("VampThrall")
|
||||
holder.icon_state = "hudvampthrall"
|
||||
if("head_loyalist")
|
||||
holder.icon_state = "loyalist"
|
||||
if("loyalist")
|
||||
holder.icon_state = "loyalist"
|
||||
if("head_mutineer")
|
||||
holder.icon_state = "mutineer"
|
||||
if("mutineer")
|
||||
holder.icon_state = "mutineer"
|
||||
if("Shadowling")
|
||||
holder.icon_state = "hudshadowling"
|
||||
if("shadowling thrall")
|
||||
holder.icon_state = "hudshadowlingthrall"
|
||||
|
||||
hud_list[SPECIALROLE_HUD] = holder
|
||||
|
||||
if(hud_updateflag & 1 << NATIONS_HUD)
|
||||
var/image/holder = hud_list[NATIONS_HUD]
|
||||
holder.icon_state = "hudblank"
|
||||
|
||||
if(mind && mind.nation)
|
||||
switch(mind.nation.default_name)
|
||||
if("Atmosia")
|
||||
holder.icon_state = "hudatmosia"
|
||||
if("Brigston")
|
||||
holder.icon_state = "hudbrigston"
|
||||
if("Cargonia")
|
||||
holder.icon_state = "hudcargonia"
|
||||
if("People's Republic of Commandzakstan")
|
||||
holder.icon_state = "hudcommand"
|
||||
if("Servicion")
|
||||
holder.icon_state = "hudservice"
|
||||
if("Medistan")
|
||||
holder.icon_state = "hudmedistan"
|
||||
if("Scientopia")
|
||||
holder.icon_state = "hudscientopia"
|
||||
|
||||
hud_list[NATIONS_HUD] = holder
|
||||
|
||||
hud_updateflag = 0
|
||||
|
||||
/mob/living/carbon/human/handle_silent()
|
||||
if(..())
|
||||
speech_problem_flag = 1
|
||||
|
||||
@@ -5,6 +5,4 @@
|
||||
src << "<span class='notice'>You can ventcrawl! Use alt+click on vents to quickly travel about the station.</span>"
|
||||
update_pipe_vision()
|
||||
update_hud()
|
||||
if(ticker && ticker.mode)
|
||||
ticker.mode.update_all_synd_icons() //This proc only sounds CPU-expensive on paper. It is O(n^2), but the outer for-loop only iterates through syndicates, which are only prsenet in nuke rounds and even when they exist, there's usually 6 of them.
|
||||
return
|
||||
|
||||
@@ -424,13 +424,13 @@
|
||||
if(!G.see_darkness)
|
||||
H.see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
|
||||
switch(G.HUDType)
|
||||
if(SECHUD)
|
||||
process_sec_hud(H,1)
|
||||
if(MEDHUD)
|
||||
process_med_hud(H,1)
|
||||
if(ANTAGHUD)
|
||||
process_antag_hud(H)
|
||||
//switch(G.HUDType)
|
||||
// if(SECHUD)
|
||||
// process_sec_hud(H,1)
|
||||
// if(MEDHUD)
|
||||
// process_med_hud(H,1)
|
||||
// if(ANTAGHUD)
|
||||
// process_antag_hud(H)
|
||||
|
||||
if(H.head)
|
||||
if(istype(H.head, /obj/item/clothing/head))
|
||||
@@ -440,13 +440,13 @@
|
||||
if(!hat.see_darkness)
|
||||
H.see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
|
||||
switch(hat.HUDType)
|
||||
if(SECHUD)
|
||||
process_sec_hud(H,1)
|
||||
if(MEDHUD)
|
||||
process_med_hud(H,1)
|
||||
if(ANTAGHUD)
|
||||
process_antag_hud(H)
|
||||
//switch(hat.HUDType)
|
||||
// if(SECHUD)
|
||||
// process_sec_hud(H,1)
|
||||
// if(MEDHUD)
|
||||
// process_med_hud(H,1)
|
||||
// if(ANTAGHUD)
|
||||
// process_antag_hud(H)
|
||||
|
||||
if(istype(H.back, /obj/item/weapon/rig)) ///ahhhg so snowflakey
|
||||
var/obj/item/weapon/rig/rig = H.back
|
||||
@@ -462,13 +462,13 @@
|
||||
if(!G.see_darkness)
|
||||
H.see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
|
||||
switch(G.HUDType)
|
||||
if(SECHUD)
|
||||
process_sec_hud(H,1)
|
||||
if(MEDHUD)
|
||||
process_med_hud(H,1)
|
||||
if(ANTAGHUD)
|
||||
process_antag_hud(H)
|
||||
//switch(G.HUDType)
|
||||
// if(SECHUD)
|
||||
// process_sec_hud(H,1)
|
||||
// if(MEDHUD)
|
||||
// process_med_hud(H,1)
|
||||
// if(ANTAGHUD)
|
||||
// process_antag_hud(H)
|
||||
|
||||
if(H.vision_type)
|
||||
H.see_in_dark = max(H.see_in_dark, H.vision_type.see_in_dark, darksight)
|
||||
|
||||
@@ -571,9 +571,6 @@ var/global/list/damage_icon_parts = list()
|
||||
else
|
||||
overlays_standing[ID_LAYER] = null
|
||||
|
||||
hud_updateflag |= 1 << ID_HUD
|
||||
hud_updateflag |= 1 << WANTED_HUD
|
||||
|
||||
if(update_icons) update_icons()
|
||||
|
||||
/mob/living/carbon/human/update_inv_gloves(var/update_icons=1)
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
update_canmove()
|
||||
|
||||
if(client)
|
||||
regular_hud_updates() //THIS DOESN'T FUCKING UPDATE SHIT
|
||||
//regular_hud_updates() //THIS DOESN'T FUCKING UPDATE SHIT
|
||||
handle_regular_hud_updates() //IT JUST REMOVES FUCKING HUD IMAGES
|
||||
if(get_nations_mode())
|
||||
process_nations()
|
||||
|
||||
@@ -314,8 +314,6 @@
|
||||
for(var/datum/reagent/R in C.reagents.reagent_list)
|
||||
C.reagents.clear_reagents()
|
||||
C.reagents.addiction_list.Cut()
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
hud_updateflag |= 1 << STATUS_HUD
|
||||
|
||||
/mob/living/proc/update_revive() // handles revival through other means than cloning or adminbus (defib, IPC repair)
|
||||
stat = CONSCIOUS
|
||||
@@ -381,8 +379,6 @@
|
||||
stat = CONSCIOUS
|
||||
update_fire()
|
||||
regenerate_icons()
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
hud_updateflag |= 1 << STATUS_HUD
|
||||
return
|
||||
|
||||
/mob/living/proc/UpdateDamageIcon()
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
var/maxHealth = 100 //Maximum health that should be possible.
|
||||
var/health = 100 //A mob's health
|
||||
|
||||
var/hud_updateflag = 0
|
||||
|
||||
//Damage related vars, NOTE: THESE SHOULD ONLY BE MODIFIED BY PROCS
|
||||
var/bruteloss = 0.0 //Brutal damage caused by brute force (punching, being clubbed by a toolbox ect... this also accounts for pressure damage)
|
||||
|
||||
@@ -11,30 +11,7 @@
|
||||
src << "<span class='notice'>You can ventcrawl! Use alt+click on vents to quickly travel about the station.</span>"
|
||||
//Should update regardless of if we can ventcrawl, since we can end up in pipes in other ways.
|
||||
update_pipe_vision()
|
||||
|
||||
|
||||
update_interface()
|
||||
|
||||
//Round specific stuff like hud updates
|
||||
if(ticker && ticker.mode)
|
||||
var/ref = "\ref[mind]"
|
||||
switch(ticker.mode.name)
|
||||
if("revolution")
|
||||
if((mind in ticker.mode.revolutionaries) || (src.mind in ticker.mode:head_revolutionaries))
|
||||
ticker.mode.update_rev_icons_added(src.mind)
|
||||
if("cult")
|
||||
if(mind in ticker.mode:cult)
|
||||
ticker.mode.update_cult_icons_added(src.mind)
|
||||
if("nuclear emergency")
|
||||
if(mind in ticker.mode:syndicates)
|
||||
ticker.mode.update_all_synd_icons()
|
||||
if("mutiny")
|
||||
var/datum/game_mode/mutiny/mode = get_mutiny_mode()
|
||||
if(mode)
|
||||
mode.update_all_icons()
|
||||
if("vampire")
|
||||
if((ref in ticker.mode.vampire_thralls) || (mind in ticker.mode.vampire_enthralled))
|
||||
ticker.mode.update_vampire_icons_added(mind)
|
||||
if("shadowling")
|
||||
if((mind in ticker.mode.shadowling_thralls) || (mind in ticker.mode.shadows))
|
||||
ticker.mode.update_shadow_icons_added(src.mind)
|
||||
return .
|
||||
|
||||
@@ -82,10 +82,12 @@ var/list/ai_verbs_default = list(
|
||||
var/turf/waypoint //Holds the turf of the currently selected waypoint.
|
||||
var/waypoint_mode = 0 //Waypoint mode is for selecting a turf via clicking.
|
||||
|
||||
var/obj/item/borg/sight/hud/sec/sechud = null
|
||||
var/obj/item/borg/sight/hud/med/healthhud = null
|
||||
//var/obj/item/borg/sight/hud/sec/sechud = null
|
||||
//var/obj/item/borg/sight/hud/med/healthhud = null
|
||||
|
||||
var/arrivalmsg = "$name, $rank, has arrived on the station."
|
||||
med_hud = DATA_HUD_MEDICAL_BASIC
|
||||
sec_hud = DATA_HUD_SECURITY_BASIC
|
||||
|
||||
/mob/living/silicon/ai/proc/add_ai_verbs()
|
||||
src.verbs |= ai_verbs_default
|
||||
@@ -175,19 +177,9 @@ var/list/ai_verbs_default = list(
|
||||
new /obj/machinery/ai_powersupply(src)
|
||||
|
||||
|
||||
hud_list[HEALTH_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[STATUS_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[ID_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[WANTED_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPLOYAL_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPCHEM_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPTRACK_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[SPECIALROLE_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[NATIONS_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
|
||||
ai_list += src
|
||||
shuttle_caller_list += src
|
||||
..()
|
||||
return
|
||||
|
||||
/mob/living/silicon/ai/proc/on_mob_init()
|
||||
src << "<B>You are playing the station's AI. The AI cannot move, but can interact with many objects while viewing them (through cameras).</B>"
|
||||
@@ -229,6 +221,8 @@ var/list/ai_verbs_default = list(
|
||||
|
||||
/mob/living/silicon/ai/Destroy()
|
||||
ai_list -= src
|
||||
shuttle_caller_list -= src
|
||||
shuttle_master.autoEvac()
|
||||
qdel(eyeobj) // No AI, no Eye
|
||||
return ..()
|
||||
|
||||
@@ -374,11 +368,6 @@ var/list/ai_verbs_default = list(
|
||||
|
||||
call_shuttle_proc(src, input)
|
||||
|
||||
// hack to display shuttle timer
|
||||
if(emergency_shuttle.online())
|
||||
var/obj/machinery/computer/communications/C = locate() in machines
|
||||
if(C)
|
||||
C.post_status("shuttle")
|
||||
return
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_cancel_call()
|
||||
|
||||
@@ -12,36 +12,8 @@
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
|
||||
var/callshuttle = 0
|
||||
|
||||
for(var/obj/machinery/computer/communications/commconsole in world)
|
||||
if((commconsole.z in config.admin_levels))
|
||||
continue
|
||||
if(istype(commconsole.loc,/turf))
|
||||
break
|
||||
callshuttle++
|
||||
|
||||
for(var/obj/item/weapon/circuitboard/communications/commboard in world)
|
||||
if((commboard.z in config.admin_levels))
|
||||
continue
|
||||
if(istype(commboard.loc,/turf) || istype(commboard.loc,/obj/item/weapon/storage))
|
||||
break
|
||||
callshuttle++
|
||||
|
||||
for(var/mob/living/silicon/ai/shuttlecaller in player_list)
|
||||
if((shuttlecaller.z in config.admin_levels))
|
||||
continue
|
||||
if(!shuttlecaller.stat && shuttlecaller.client && istype(shuttlecaller.loc,/turf))
|
||||
break
|
||||
callshuttle++
|
||||
|
||||
if(ticker.mode.name == "revolution" || ticker.mode.name == "AI malfunction" || sent_strike_team)
|
||||
callshuttle = 0
|
||||
|
||||
if(callshuttle == 3) //if all three conditions are met
|
||||
emergency_shuttle.call_evac()
|
||||
log_game("All the AIs, comm consoles and boards are destroyed. Shuttle called.")
|
||||
message_admins("All the AIs, comm consoles and boards are destroyed. Shuttle called.", 1)
|
||||
shuttle_caller_list -= src
|
||||
shuttle_master.autoEvac()
|
||||
|
||||
if(explosive)
|
||||
spawn(10)
|
||||
|
||||
@@ -145,13 +145,6 @@
|
||||
theAPC = null
|
||||
|
||||
process_queued_alarms()
|
||||
regular_hud_updates()
|
||||
|
||||
switch(sensor_mode)
|
||||
if (SEC_HUD)
|
||||
process_sec_hud(src, 1, eyeobj)
|
||||
if (MED_HUD)
|
||||
process_med_hud(src, 1, eyeobj)
|
||||
|
||||
if(get_nations_mode())
|
||||
process_nations_ai()
|
||||
@@ -165,6 +158,9 @@
|
||||
health = 100 - getOxyLoss() - getToxLoss() - getBruteLoss()
|
||||
else
|
||||
health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
|
||||
diag_hud_set_status()
|
||||
diag_hud_set_health()
|
||||
|
||||
|
||||
/mob/living/silicon/ai/proc/lacks_power()
|
||||
var/turf/T = get_turf(src)
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
/mob/living/silicon/pai/Life()
|
||||
. = ..()
|
||||
if(.)
|
||||
if(secHUD == 1)
|
||||
process_sec_hud(src, 1)
|
||||
if(medHUD == 1)
|
||||
process_med_hud(src, 1)
|
||||
//if(secHUD == 1)
|
||||
// process_sec_hud(src, 1)
|
||||
////if(medHUD == 1)
|
||||
// process_med_hud(src, 1)
|
||||
if(silence_time)
|
||||
if(world.timeofday >= silence_time)
|
||||
silence_time = null
|
||||
|
||||
@@ -460,7 +460,9 @@
|
||||
|
||||
toggle(mob/living/silicon/pai/user)
|
||||
user.secHUD = !user.secHUD
|
||||
|
||||
user.remove_med_sec_hud()
|
||||
if(user.secHUD)
|
||||
user.add_sec_hud()
|
||||
is_active(mob/living/silicon/pai/user)
|
||||
return user.secHUD
|
||||
|
||||
@@ -471,6 +473,9 @@
|
||||
|
||||
toggle(mob/living/silicon/pai/user)
|
||||
user.medHUD = !user.medHUD
|
||||
user.remove_med_sec_hud()
|
||||
if(user.medHUD)
|
||||
user.add_med_hud()
|
||||
|
||||
is_active(mob/living/silicon/pai/user)
|
||||
return user.medHUD
|
||||
|
||||
@@ -71,6 +71,7 @@
|
||||
stat = UNCONSCIOUS
|
||||
update_headlamp(1)
|
||||
Paralyse(3)
|
||||
diag_hud_set_borgcell()
|
||||
|
||||
/mob/living/silicon/robot/handle_regular_status_updates()
|
||||
|
||||
@@ -95,6 +96,7 @@
|
||||
if(.) //alive
|
||||
if(health <= config.health_threshold_dead)
|
||||
death()
|
||||
diag_hud_set_status()
|
||||
return
|
||||
|
||||
if(!istype(src, /mob/living/silicon/robot/drone))
|
||||
@@ -119,6 +121,8 @@
|
||||
else
|
||||
stat = CONSCIOUS
|
||||
|
||||
diag_hud_set_health()
|
||||
diag_hud_set_status()
|
||||
else //dead
|
||||
eye_blind = 1
|
||||
|
||||
@@ -224,15 +228,15 @@
|
||||
cells.icon_state = "charge-empty"
|
||||
|
||||
|
||||
/mob/living/silicon/robot/handle_regular_hud_updates()
|
||||
if(!client)
|
||||
return
|
||||
|
||||
switch(sensor_mode)
|
||||
if(SEC_HUD)
|
||||
process_sec_hud(src,1)
|
||||
if(MED_HUD)
|
||||
process_med_hud(src,1)
|
||||
/*/mob/living/silicon/robot/handle_regular_hud_updates()
|
||||
// if(!client)
|
||||
// return
|
||||
//
|
||||
// switch(sensor_mode)
|
||||
// if(SEC_HUD)
|
||||
// process_sec_hud(src,1)
|
||||
// if(MED_HUD)
|
||||
// process_med_hud(src,1)
|
||||
|
||||
if(syndicate)
|
||||
if(ticker.mode.name == "traitor")
|
||||
@@ -251,6 +255,7 @@
|
||||
|
||||
..()
|
||||
return 1
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -8,4 +8,5 @@
|
||||
if(mind) ticker.mode.remove_revolutionary(mind)
|
||||
if(mind) ticker.mode.remove_thrall(mind,0)
|
||||
if(mind) ticker.mode.remove_shadowling(mind)
|
||||
if(mind) ticker.mode.remove_changeling(mind)
|
||||
return
|
||||
|
||||
@@ -80,6 +80,8 @@ var/list/robot_verbs_default = list(
|
||||
|
||||
var/updating = 0 //portable camera camerachunk update
|
||||
|
||||
hud_possible = list(SPECIALROLE_HUD, DIAG_STAT_HUD, DIAG_HUD, DIAG_BATT_HUD,NATIONS_HUD)
|
||||
|
||||
var/jetpackoverlay = 0
|
||||
var/magpulse = 0
|
||||
|
||||
@@ -141,15 +143,7 @@ var/list/robot_verbs_default = list(
|
||||
cell_component.wrapped = cell
|
||||
cell_component.installed = 1
|
||||
|
||||
hud_list[HEALTH_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[STATUS_HUD] = image('icons/mob/hud.dmi', src, "hudhealth100")
|
||||
hud_list[ID_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[WANTED_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPLOYAL_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPCHEM_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPTRACK_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[SPECIALROLE_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[NATIONS_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
diag_hud_set_borgcell()
|
||||
scanner.Grant(src)
|
||||
|
||||
/mob/living/silicon/robot/proc/init(var/alien=0)
|
||||
@@ -719,6 +713,7 @@ var/list/robot_verbs_default = list(
|
||||
//This will mean that removing and replacing a power cell will repair the mount, but I don't care at this point. ~Z
|
||||
C.brute_damage = 0
|
||||
C.electronics_damage = 0
|
||||
diag_hud_set_borgcell()
|
||||
|
||||
else if (istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/device/multitool))
|
||||
if (wiresexposed)
|
||||
@@ -959,6 +954,7 @@ var/list/robot_verbs_default = list(
|
||||
user << "You remove \the [cell]."
|
||||
cell = null
|
||||
update_icons()
|
||||
diag_hud_set_borgcell()
|
||||
|
||||
if(!opened && (!istype(user, /mob/living/silicon)))
|
||||
if (user.a_intent == I_HELP)
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
var/list/stating_laws = list()// Channels laws are currently being stated on
|
||||
var/list/alarms_to_show = list()
|
||||
var/list/alarms_to_clear = list()
|
||||
var/list/hud_list[10]
|
||||
//var/list/hud_list[10]
|
||||
var/list/speech_synthesizer_langs = list() //which languages can be vocalized by the speech synthesizer
|
||||
var/list/alarm_handlers = list() // List of alarm handlers this silicon is registered to
|
||||
var/designation = ""
|
||||
@@ -19,19 +19,28 @@
|
||||
var/speak_query = "queries"
|
||||
var/pose //Yes, now AIs can pose too.
|
||||
|
||||
var/sensor_mode = 0 //Determines the current HUD.
|
||||
//var/sensor_mode = 0 //Determines the current HUD.
|
||||
|
||||
var/next_alarm_notice
|
||||
var/list/datum/alarm/queued_alarms = new()
|
||||
|
||||
#define SEC_HUD 1 //Security HUD mode
|
||||
#define MED_HUD 2 //Medical HUD mode
|
||||
hud_possible = list(SPECIALROLE_HUD, DIAG_STAT_HUD, DIAG_HUD,NATIONS_HUD)
|
||||
|
||||
|
||||
var/med_hud = DATA_HUD_MEDICAL_ADVANCED //Determines the med hud to use
|
||||
var/sec_hud = DATA_HUD_SECURITY_ADVANCED //Determines the sec hud to use
|
||||
var/d_hud = DATA_HUD_DIAGNOSTIC //There is only one kind of diag hud
|
||||
|
||||
var/local_transmit //If set, can only speak to others of the same type within a short range.
|
||||
var/obj/item/device/radio/common_radio
|
||||
|
||||
/mob/living/silicon/New()
|
||||
silicon_mob_list |= src
|
||||
..()
|
||||
var/datum/atom_hud/data/diagnostic/diag_hud = huds[DATA_HUD_DIAGNOSTIC]
|
||||
diag_hud.add_to_hud(src)
|
||||
diag_hud_set_status()
|
||||
diag_hud_set_health()
|
||||
add_language("Galactic Common")
|
||||
init_subsystems()
|
||||
|
||||
@@ -140,10 +149,10 @@
|
||||
|
||||
// this function displays the shuttles ETA in the status panel if the shuttle has been called
|
||||
/mob/living/silicon/proc/show_emergency_shuttle_eta()
|
||||
if(emergency_shuttle)
|
||||
var/eta_status = emergency_shuttle.get_status_panel_eta()
|
||||
if(eta_status)
|
||||
stat(null, eta_status)
|
||||
if(shuttle_master.emergency.mode >= SHUTTLE_RECALL)
|
||||
var/timeleft = shuttle_master.emergency.timeLeft()
|
||||
if(timeleft > 0)
|
||||
stat(null, "[add_zero(num2text((timeleft / 60) % 60),2)]:[add_zero(num2text(timeleft % 60), 2)]")
|
||||
|
||||
|
||||
|
||||
@@ -252,17 +261,41 @@
|
||||
/mob/living/silicon/binarycheck()
|
||||
return 1
|
||||
|
||||
/mob/living/silicon/proc/remove_med_sec_hud()
|
||||
var/datum/atom_hud/secsensor = huds[sec_hud]
|
||||
var/datum/atom_hud/medsensor = huds[med_hud]
|
||||
var/datum/atom_hud/diagsensor = huds[d_hud]
|
||||
secsensor.remove_hud_from(src)
|
||||
medsensor.remove_hud_from(src)
|
||||
diagsensor.remove_hud_from(src)
|
||||
|
||||
/mob/living/silicon/proc/add_sec_hud()
|
||||
var/datum/atom_hud/secsensor = huds[sec_hud]
|
||||
secsensor.add_hud_to(src)
|
||||
|
||||
/mob/living/silicon/proc/add_med_hud()
|
||||
var/datum/atom_hud/medsensor = huds[med_hud]
|
||||
medsensor.add_hud_to(src)
|
||||
|
||||
/mob/living/silicon/proc/add_diag_hud()
|
||||
var/datum/atom_hud/diagsensor = huds[d_hud]
|
||||
diagsensor.add_hud_to(src)
|
||||
|
||||
|
||||
/mob/living/silicon/proc/toggle_sensor_mode()
|
||||
var/sensor_type = input("Please select sensor type.", "Sensor Integration", null) in list("Security", "Medical","Disable")
|
||||
var/sensor_type = input("Please select sensor type.", "Sensor Integration", null) in list("Security", "Medical","Diagnostic","Disable")
|
||||
remove_med_sec_hud()
|
||||
switch(sensor_type)
|
||||
if ("Security")
|
||||
sensor_mode = SEC_HUD
|
||||
add_sec_hud()
|
||||
src << "<span class='notice'>Security records overlay enabled.</span>"
|
||||
if ("Medical")
|
||||
sensor_mode = MED_HUD
|
||||
add_med_hud()
|
||||
src << "<span class='notice'>Life signs monitor overlay enabled.</span>"
|
||||
if ("Diagnostic")
|
||||
add_diag_hud()
|
||||
src << "<span class='notice'>Robotics diagnostic overlay enabled.</span>"
|
||||
if ("Disable")
|
||||
sensor_mode = 0
|
||||
src << "Sensor augmentations disabled."
|
||||
|
||||
/mob/living/silicon/proc/receive_alarm(var/datum/alarm_handler/alarm_handler, var/datum/alarm/alarm, was_raised)
|
||||
|
||||
@@ -111,10 +111,10 @@
|
||||
..()
|
||||
statpanel("Status")
|
||||
|
||||
if(emergency_shuttle)
|
||||
var/eta_status = emergency_shuttle.get_status_panel_eta()
|
||||
if(eta_status)
|
||||
stat(null, eta_status)
|
||||
if(shuttle_master.emergency.mode >= SHUTTLE_RECALL)
|
||||
var/timeleft = shuttle_master.emergency.timeLeft()
|
||||
if(timeleft > 0)
|
||||
stat(null, "[add_zero(num2text((timeleft / 60) % 60),2)]:[add_zero(num2text(timeleft % 60), 2)]")
|
||||
|
||||
if (client.statpanel == "Status")
|
||||
stat("Chemicals", chemicals)
|
||||
|
||||
@@ -131,7 +131,7 @@
|
||||
if("head")
|
||||
if(inventory_head)
|
||||
if(inventory_head.flags & NODROP)
|
||||
usr << "<span = 'warning'>\The [inventory_head] is stuck too hard to [src] for you to remove!</span>"
|
||||
usr << "<span class='warning'>\The [inventory_head] is stuck too hard to [src] for you to remove!</span>"
|
||||
return
|
||||
name = real_name
|
||||
desc = initial(desc)
|
||||
@@ -150,7 +150,7 @@
|
||||
if("back")
|
||||
if(inventory_back)
|
||||
if(inventory_back.flags & NODROP)
|
||||
usr << "<span = 'warning'>\The [inventory_back] is stuck too hard to [src] for you to remove!</span>"
|
||||
usr << "<span class='warning'>\The [inventory_back] is stuck too hard to [src] for you to remove!</span>"
|
||||
return
|
||||
inventory_back.loc = src.loc
|
||||
inventory_back = null
|
||||
|
||||
@@ -129,13 +129,14 @@
|
||||
var/input = stripped_input(src, "Please enter a message to tell your summoner.", "Guardian", "")
|
||||
if(!input) return
|
||||
|
||||
|
||||
for(var/mob/M in mob_list)
|
||||
if(M == summoner)
|
||||
M << "<span class='changeling'><i>[src]:</i> [input]</span>"
|
||||
log_say("Guardian Communication: [key_name(src)] -> [key_name(M)] : [input]")
|
||||
else if (M in dead_mob_list)
|
||||
M << "<span class='changeling'><i>Guardian Communication from <b>[src]</b> ([ghost_follow_link(src, ghost=M)]): [input]</i>"
|
||||
src << "<span class='changeling'><i>[src]:</i> [input]</span>"
|
||||
log_say("Guardian Communication: [src.real_name]/[src.key] : [input]")
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/proc/ToggleMode()
|
||||
src << "<span class='danger'><B>You dont have another mode!</span></B>"
|
||||
@@ -153,10 +154,11 @@
|
||||
var/mob/living/simple_animal/hostile/guardian/G = M
|
||||
if(G.summoner == src)
|
||||
G << "<span class='changeling'><i>[src]:</i> [input]</span>"
|
||||
log_say("Guardian Communication: [key_name(src)] -> [key_name(G)] : [input]")
|
||||
|
||||
else if (M in dead_mob_list)
|
||||
M << "<span class='changeling'><i>Guardian Communication from <b>[src]</b> ([ghost_follow_link(src, ghost=M)]): [input]</i>"
|
||||
src << "<span class='changeling'><i>[src]:</i> [input]</span>"
|
||||
log_say("Guardian Communication: [src.real_name]/[src.key] : [text]")
|
||||
|
||||
/mob/living/proc/guardian_recall()
|
||||
set name = "Recall Guardian"
|
||||
@@ -340,8 +342,8 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/healer/Life()
|
||||
..()
|
||||
regular_hud_updates()
|
||||
process_med_hud(src, 1)
|
||||
var/datum/atom_hud/medsensor = huds[DATA_HUD_MEDICAL_ADVANCED]
|
||||
medsensor.add_hud_to(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/healer/AttackingTarget()
|
||||
..()
|
||||
|
||||
@@ -64,6 +64,9 @@
|
||||
|
||||
client.screen += client.void
|
||||
|
||||
//HUD updates (antag hud, etc)
|
||||
//readd this mob's HUDs (antag, med, etc)
|
||||
reload_huds()
|
||||
|
||||
CallHook("Login", list("client" = src.client, "mob" = src))
|
||||
|
||||
|
||||
@@ -18,8 +18,13 @@
|
||||
dead_mob_list += src
|
||||
else
|
||||
living_mob_list += src
|
||||
prepare_huds()
|
||||
..()
|
||||
|
||||
/atom/proc/prepare_huds()
|
||||
for(var/hud in hud_possible)
|
||||
hud_list[hud] = image('icons/mob/hud.dmi', src, "")
|
||||
|
||||
/mob/proc/generate_name()
|
||||
return name
|
||||
|
||||
@@ -1393,6 +1398,10 @@ mob/proc/yank_out_object()
|
||||
spell.action.Grant(src)
|
||||
return
|
||||
|
||||
//override to avoid rotating pixel_xy on mobs
|
||||
/mob/shuttleRotate(rotation)
|
||||
dir = angle2dir(rotation+dir2angle(dir))
|
||||
|
||||
/mob/proc/handle_ventcrawl()
|
||||
return // Only living mobs can ventcrawl
|
||||
|
||||
|
||||
@@ -131,6 +131,8 @@
|
||||
|
||||
var/datum/hud/hud_used = null
|
||||
|
||||
hud_possible = list(SPECIALROLE_HUD)
|
||||
|
||||
var/research_scanner = 0 //For research scanner equipped mobs. Enable to show research data when examining.
|
||||
var/datum/action/scan_mode/scanner = new
|
||||
|
||||
|
||||
@@ -379,14 +379,10 @@
|
||||
var/dat = "<html><body><center>"
|
||||
dat += "Round Duration: [round(hours)]h [round(mins)]m<br>"
|
||||
|
||||
if(emergency_shuttle) //In case Nanotrasen decides reposess CentComm's shuttles.
|
||||
if(emergency_shuttle.going_to_centcom()) //Shuttle is going to centcomm, not recalled
|
||||
dat += "<font color='red'><b>The station has been evacuated.</b></font><br>"
|
||||
if(emergency_shuttle.online())
|
||||
if (emergency_shuttle.evac) // Emergency shuttle is past the point of no recall
|
||||
dat += "<font color='red'>The station is currently undergoing evacuation procedures.</font><br>"
|
||||
else // Crew transfer initiated
|
||||
dat += "<font color='red'>The station is currently undergoing crew transfer procedures.</font><br>"
|
||||
if(shuttle_master.emergency.mode >= SHUTTLE_ESCAPE)
|
||||
dat += "<font color='red'><b>The station has been evacuated.</b></font><br>"
|
||||
else if(shuttle_master.emergency.mode >= SHUTTLE_CALL)
|
||||
dat += "<font color='red'>The station is currently undergoing evacuation procedures.</font><br>"
|
||||
|
||||
dat += "Choose from the following open positions:<br>"
|
||||
for(var/datum/job/job in job_master.occupations)
|
||||
|
||||
@@ -113,7 +113,7 @@
|
||||
|
||||
// let spirits identify cultists
|
||||
if(ticker.mode)
|
||||
ticker.mode.reset_cult_icons_for_spirit(new_spirit)
|
||||
ticker.mode.add_cult_icon_to_spirit(new_spirit)
|
||||
|
||||
// highlander test
|
||||
there_can_be_only_one_mask(new_spirit)
|
||||
|
||||
@@ -288,13 +288,14 @@ var/list/organ_cache = list()
|
||||
take_damage(0,3)
|
||||
|
||||
/obj/item/organ/proc/removed(var/mob/living/user)
|
||||
|
||||
if(!istype(owner))
|
||||
return
|
||||
|
||||
owner.internal_organs_by_name[organ_tag] = null
|
||||
owner.internal_organs_by_name -= organ_tag
|
||||
owner.internal_organs_by_name -= null
|
||||
if(is_primary_organ())
|
||||
owner.internal_organs_by_name[organ_tag] = null
|
||||
owner.internal_organs_by_name -= organ_tag
|
||||
owner.internal_organs_by_name -= null // uh what does this line even do this seems silly
|
||||
|
||||
owner.internal_organs -= src
|
||||
|
||||
var/obj/item/organ/external/affected = owner.get_organ(parent_organ)
|
||||
@@ -307,7 +308,7 @@ var/list/organ_cache = list()
|
||||
if(!organ_blood || !organ_blood.data["blood_DNA"])
|
||||
owner.vessel.trans_to(src, 5, 1, 1)
|
||||
|
||||
if(owner && vital)
|
||||
if(owner && vital && is_primary_organ()) // I'd do another check for species or whatever so that you couldn't "kill" an IPC by removing a human head from them, but it doesn't matter since they'll come right back from the dead
|
||||
if(user)
|
||||
user.attack_log += "\[[time_stamp()]\]<font color='red'> removed a vital organ ([src]) from [key_name(owner)] (INTENT: [uppertext(user.a_intent)])</font>"
|
||||
owner.attack_log += "\[[time_stamp()]\]<font color='orange'> had a vital organ ([src]) removed by [key_name(user)] (INTENT: [uppertext(user.a_intent)])</font>"
|
||||
@@ -323,7 +324,8 @@ var/list/organ_cache = list()
|
||||
processing_objects -= src
|
||||
target.internal_organs |= src
|
||||
affected.internal_organs |= src
|
||||
target.internal_organs_by_name[organ_tag] = src
|
||||
if (!(organ_tag in target.internal_organs_by_name))
|
||||
target.internal_organs_by_name[organ_tag] = src // In case multiple of the same type are inserted, only the first one is the primary organ
|
||||
src.loc = target
|
||||
if(robotic)
|
||||
status |= ORGAN_ROBOT
|
||||
@@ -358,4 +360,16 @@ var/list/organ_cache = list()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/organ/proc/surgeryize()
|
||||
return
|
||||
return
|
||||
|
||||
/*
|
||||
Returns 1 if this is the organ that is handling all the functionalities of that particular organ slot
|
||||
Returns 0 if it isn't
|
||||
I use this so that this can be made better once the organ overhaul rolls out -- Crazylemon
|
||||
*/
|
||||
/obj/item/organ/proc/is_primary_organ(var/mob/living/carbon/human/O = null)
|
||||
if (isnull(O))
|
||||
O = owner
|
||||
if (!istype(owner)) // You're not the primary organ of ANYTHING, bucko
|
||||
return 0
|
||||
return src == O.internal_organs_by_name[organ_tag]
|
||||
@@ -859,7 +859,8 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
|
||||
release_restraints(victim)
|
||||
victim.organs -= src
|
||||
victim.organs_by_name[limb_name] = null // Remove from owner's vars.
|
||||
if(is_primary_organ(victim))
|
||||
victim.organs_by_name[limb_name] = null // Remove from owner's vars.
|
||||
|
||||
//Robotic limbs explode if sabotaged.
|
||||
if(is_robotic && sabotaged)
|
||||
@@ -889,3 +890,10 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
"\red <b>Your [name] melts away!</b>", \
|
||||
"\red You hear a sickening sizzle.")
|
||||
disfigured = 1
|
||||
|
||||
/obj/item/organ/external/is_primary_organ(var/mob/living/carbon/human/O = null)
|
||||
if (isnull(O))
|
||||
O = owner
|
||||
if (!istype(O)) // You're not the primary organ of ANYTHING, bucko
|
||||
return 0
|
||||
return src == O.organs_by_name[limb_name]
|
||||
|
||||
@@ -34,10 +34,7 @@
|
||||
narsie_spawn_animation()
|
||||
|
||||
sleep(70)
|
||||
if(emergency_shuttle && emergency_shuttle.can_call())
|
||||
emergency_shuttle.call_evac()
|
||||
emergency_shuttle.launch_time = 0 // Cannot recall
|
||||
|
||||
shuttle_master.emergency.request(null, 0.3) // Cannot recall
|
||||
|
||||
/obj/singularity/narsie/large/attack_ghost(mob/dead/observer/user as mob)
|
||||
if(!(src in view()))
|
||||
|
||||
@@ -355,4 +355,69 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
|
||||
|
||||
self_recharge = 1
|
||||
use_external_power = 1
|
||||
recharge_time = 5
|
||||
recharge_time = 5
|
||||
|
||||
/obj/item/weapon/gun/energy/wormhole_projector
|
||||
name = "bluespace wormhole projector"
|
||||
desc = "A projector that emits high density quantum-coupled bluespace beams."
|
||||
projectile_type = "/obj/item/projectile/beam/wormhole"
|
||||
charge_cost = 0
|
||||
fire_sound = "sound/weapons/pulse3.ogg"
|
||||
item_state = null
|
||||
icon_state = "wormhole_projector100"
|
||||
modifystate = "wormhole_projector"
|
||||
var/obj/effect/portal/blue
|
||||
var/obj/effect/portal/orange
|
||||
|
||||
var/mode = 0 //0 = blue 1 = orange
|
||||
|
||||
|
||||
/obj/item/weapon/gun/energy/wormhole_projector/attack_self(mob/living/user as mob)
|
||||
switch_modes()
|
||||
|
||||
/obj/item/weapon/gun/energy/wormhole_projector/proc/switch_modes(mob/living/user as mob)
|
||||
switch(mode)
|
||||
if(0)
|
||||
mode = 1
|
||||
user << "<span class='warning'>[name] is now set to orange.</span>"
|
||||
projectile_type = "/obj/item/projectile/beam/wormhole/orange"
|
||||
modifystate = "wormhole_projector_orange"
|
||||
if(1)
|
||||
mode = 0
|
||||
user << "<span class='warning'>[name] is now set to blue.</span>"
|
||||
projectile_type = "/obj/item/projectile/beam/wormhole"
|
||||
modifystate = "wormhole_projector"
|
||||
update_icon()
|
||||
if(user.hand)
|
||||
user.update_inv_l_hand()
|
||||
else
|
||||
user.update_inv_r_hand()
|
||||
|
||||
/obj/item/weapon/gun/energy/wormhole_projector/Fire(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, params, reflex = 0)
|
||||
..()
|
||||
switch_modes(user)
|
||||
|
||||
/obj/item/weapon/gun/energy/wormhole_projector/proc/portal_destroyed(obj/effect/portal/P)
|
||||
if(P.icon_state == "portal")
|
||||
blue = null
|
||||
if(orange)
|
||||
orange.target = null
|
||||
else
|
||||
orange = null
|
||||
if(blue)
|
||||
blue.target = null
|
||||
|
||||
/obj/item/weapon/gun/energy/wormhole_projector/proc/create_portal(obj/item/projectile/beam/wormhole/W)
|
||||
var/obj/effect/portal/P = new /obj/effect/portal(get_turf(W), null, src)
|
||||
P.precision = 0
|
||||
P.failchance = 0
|
||||
if(W.name == "bluespace beam")
|
||||
qdel(blue)
|
||||
blue = P
|
||||
else
|
||||
qdel(orange)
|
||||
P.icon_state = "portal1"
|
||||
orange = P
|
||||
if(orange && blue)
|
||||
blue.target = get_turf(orange)
|
||||
orange.target = get_turf(blue)
|
||||
@@ -0,0 +1,127 @@
|
||||
/obj/item/weapon/gun/medbeam
|
||||
name = "Medical Beamgun"
|
||||
desc = "Delivers medical nanites in a focused beam."
|
||||
icon = 'icons/obj/chronos.dmi'
|
||||
icon_state = "chronogun"
|
||||
item_state = "chronogun"
|
||||
w_class = 3.0
|
||||
|
||||
var/mob/living/current_target
|
||||
var/last_check = 0
|
||||
var/check_delay = 10 //Check los as often as possible, max resolution is SSobj tick though
|
||||
var/max_range = 8
|
||||
var/active = 0
|
||||
var/datum/beam/current_beam = null
|
||||
|
||||
heavy_weapon = 1
|
||||
|
||||
/obj/item/weapon/gun/medbeam/New()
|
||||
..()
|
||||
processing_objects.Add(src)
|
||||
|
||||
/obj/item/weapon/gun/medbeam/Destroy()
|
||||
processing_objects.Remove(src)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/gun/medbeam/dropped(mob/user)
|
||||
..()
|
||||
LoseTarget()
|
||||
|
||||
/obj/item/weapon/gun/medbeam/proc/LoseTarget()
|
||||
if(active)
|
||||
qdel(current_beam)
|
||||
active = 0
|
||||
on_beam_relase(current_target)
|
||||
current_target = null
|
||||
|
||||
/obj/item/weapon/gun/medbeam/Fire(atom/target as mob|obj|turf, mob/living/user as mob|obj, params)
|
||||
add_fingerprint(user)
|
||||
|
||||
if(!isliving(target))
|
||||
return
|
||||
if(current_target)
|
||||
LoseTarget()
|
||||
|
||||
current_target = target
|
||||
active = 1
|
||||
current_beam = new(user,current_target,time=6000)
|
||||
spawn(0)
|
||||
current_beam.Start()
|
||||
|
||||
feedback_add_details("gun_fired","[src.type]")
|
||||
|
||||
/obj/item/weapon/gun/medbeam/afterattack(obj/target, mob/user, proximity)
|
||||
if(target.loc == loc || target == user)
|
||||
return
|
||||
|
||||
if(!current_target && isliving(target))
|
||||
current_target = target
|
||||
active = 1
|
||||
current_beam = new(user,current_target,time=6000)
|
||||
spawn(0)
|
||||
current_beam.Start()
|
||||
|
||||
/obj/item/weapon/gun/medbeam/process()
|
||||
var/mob/living/carbon/human/H = loc
|
||||
if(!istype(H))
|
||||
LoseTarget()
|
||||
return
|
||||
|
||||
if(!current_target)
|
||||
LoseTarget()
|
||||
return
|
||||
|
||||
if(world.time <= last_check+check_delay)
|
||||
return
|
||||
|
||||
last_check = world.time
|
||||
|
||||
if(get_dist(H,current_target)>max_range || !los_check(H,current_target))
|
||||
LoseTarget()
|
||||
H << "<span class='warning'>You lose control of the beam!</span>"
|
||||
return
|
||||
|
||||
if(current_target)
|
||||
on_beam_tick(current_target)
|
||||
|
||||
/obj/item/weapon/gun/medbeam/proc/los_check(mob/user,mob/target)
|
||||
var/turf/user_turf = user.loc
|
||||
if(!istype(user_turf))
|
||||
return 0
|
||||
var/obj/dummy = new(user_turf)
|
||||
dummy.pass_flags |= PASSTABLE & PASSGLASS & PASSGRILLE //Grille/Glass so it can be used through common windows
|
||||
for(var/turf/turf in getline(user_turf,target))
|
||||
if(turf.density)
|
||||
qdel(dummy)
|
||||
return 0
|
||||
for(var/atom/movable/AM in turf)
|
||||
if(!AM.CanPass(dummy,turf,1))
|
||||
qdel(dummy)
|
||||
return 0
|
||||
for(var/obj/effect/ebeam/medical/B in turf)// Don't cross the str-beams!
|
||||
if(B.owner != current_beam)
|
||||
explosion(B.loc,0,3,5,8)
|
||||
qdel(dummy)
|
||||
return 0
|
||||
qdel(dummy)
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/gun/medbeam/proc/on_beam_hit(var/mob/living/target)
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/medbeam/proc/on_beam_tick(var/mob/living/target)
|
||||
target.adjustBruteLoss(-4)
|
||||
target.adjustFireLoss(-4)
|
||||
if(ishuman(target))
|
||||
var/var/mob/living/carbon/human/H = target
|
||||
for(var/obj/item/organ/external/E in H.organs)
|
||||
if(prob(10))
|
||||
if(E.mend_fracture())
|
||||
E.perma_injury = 0
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/medbeam/proc/on_beam_relase(var/mob/living/target)
|
||||
return
|
||||
|
||||
/obj/effect/ebeam/medical
|
||||
name = "medical beam"
|
||||
@@ -9,6 +9,7 @@
|
||||
/obj/item/projectile/energy/electrode
|
||||
name = "electrode"
|
||||
icon_state = "spark"
|
||||
color = "#FFFF00"
|
||||
nodamage = 1
|
||||
stun = 5
|
||||
weaken = 5
|
||||
|
||||
@@ -331,3 +331,27 @@ obj/item/projectile/kinetic/New()
|
||||
/obj/item/projectile/plasma/adv/mech
|
||||
damage = 10
|
||||
range = 6
|
||||
|
||||
/obj/item/projectile/beam/wormhole
|
||||
name = "bluespace beam"
|
||||
icon_state = "spark"
|
||||
hitsound = "sparks"
|
||||
damage = 3
|
||||
var/obj/item/weapon/gun/energy/wormhole_projector/gun = null
|
||||
color = "#33CCFF"
|
||||
|
||||
/obj/item/projectile/beam/wormhole/orange
|
||||
name = "orange bluespace beam"
|
||||
color = "#FF6600"
|
||||
|
||||
/obj/item/projectile/beam/wormhole/OnFired()
|
||||
gun = shot_from
|
||||
|
||||
/obj/item/projectile/beam/wormhole/on_hit(atom/target)
|
||||
if(ismob(target))
|
||||
var/turf/portal_destination = pick(orange(6, src))
|
||||
do_teleport(target, portal_destination)
|
||||
return ..()
|
||||
if(!gun)
|
||||
qdel(src)
|
||||
gun.create_portal(src)
|
||||
@@ -141,3 +141,23 @@
|
||||
materials = list(MAT_METAL = 250, MAT_GLASS = 300, MAT_PLASMA = 250, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/clothing/glasses/science/night
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/diagnostic_hud
|
||||
name = "Diagnostic HUD"
|
||||
desc = "A HUD used to analyze and determine faults within robotic machinery."
|
||||
id = "dianostic_hud"
|
||||
req_tech = list("magnets" = 3, "engineering" = 3, "materials" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = /obj/item/clothing/glasses/hud/diagnostic
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/diagnostic_hud_night
|
||||
name = "Night Vision Diagnostic HUD"
|
||||
desc = "Upgraded version of the diagnostic HUD designed to function during a power failure."
|
||||
id = "dianostic_hud_night"
|
||||
req_tech = list("magnets" = 5, "engineering" = 4, "materials" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 200, "$glass" = 200, "$uranium" = 1000, "$plasma" = 300)
|
||||
build_path = /obj/item/clothing/glasses/hud/diagnostic/night
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -60,6 +60,16 @@
|
||||
locked = 1
|
||||
category = list("Weapons")
|
||||
|
||||
/datum/design/wormhole_projector
|
||||
name = "Bluespace Wormhole Projector"
|
||||
desc = "A projector that emits high density quantum-coupled bluespace beams."
|
||||
id = "wormholeprojector"
|
||||
req_tech = list("combat" = 6, "materials" = 6, "bluespace" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_SILVER = 1000, MAT_METAL = 5000, MAT_DIAMOND = 3000)
|
||||
build_path = /obj/item/weapon/gun/energy/wormhole_projector
|
||||
category = list("Weapons")
|
||||
|
||||
/datum/design/large_grenade
|
||||
name = "Large Grenade"
|
||||
desc = "A grenade that affects a larger area and use larger containers."
|
||||
@@ -133,7 +143,7 @@
|
||||
materials = list(MAT_METAL = 2000)
|
||||
build_path = /obj/item/ammo_box/magazine/smgm9mm
|
||||
category = list("Weapons")
|
||||
|
||||
|
||||
/datum/design/mag_smg/ap_mag
|
||||
name = "Saber Submachine Gun Magazine (9mmAP)"
|
||||
desc = "A 30-round armour piercing magazine for the Saber submachine gun. Deals slightly less damage but bypasses most armor."
|
||||
|
||||
@@ -0,0 +1,148 @@
|
||||
<!-- TOC depth:6 withLinks:1 updateOnSave:1 orderedList:0 -->
|
||||
|
||||
- [Shuttle system](#shuttle-system)
|
||||
- [Introduction](#introduction)
|
||||
- [Docking ports](#docking-ports)
|
||||
- [/obj/docking_port](#obj-docking_port)
|
||||
- [Variables](#variables)
|
||||
- [/obj/docking_port/mobile](#objdockingportmobile)
|
||||
- [/obj/docking_port/mobile](#objdockingportmobile)
|
||||
- [Modifications](#modifications)
|
||||
- [Shuttle Controller](#shuttle-controller)
|
||||
- [Airlocks](#airlocks)
|
||||
- [Initialization](#initialization)
|
||||
<!-- /TOC -->
|
||||
|
||||
# Shuttle system
|
||||
## Introduction
|
||||
This folder belongs to the "shuttle" system. The shuttle system is used to control the
|
||||
"Shuttles" on the map, which are, at their core, a rectangular area of turfs that "move".
|
||||
|
||||
The shuttle system is comprised of two primary files.
|
||||
[`shuttle.dm`](http://github.com/ParadiseSS13/Paradise/blob/master/code/modules/shuttle/shuttle.dm),
|
||||
which contains the primary code, and
|
||||
[`shuttles.dm`](http://github.com/ParadiseSS13/Paradise/blob/master/code/controllers/Process/shuttles.dm)
|
||||
which contains the back-end controller system.
|
||||
There are a few other files, but it isn't worth noting on.
|
||||
|
||||
Shuttles are used for many purposes, including the end of rounds, so it's important to
|
||||
understand them.
|
||||
|
||||
## Docking ports
|
||||
### obj docking_port
|
||||
The `/obj/docking_port` type is the primary component of the shuttle system. Almost all of
|
||||
the shuttle system is controlled by the docking ports, the only thing that isn't, really,
|
||||
is the shuttle manager, which manages, you guessed it, the docking ports.
|
||||
|
||||
Docking ports are split into two main types: `/obj/docking_port/stationary`, and
|
||||
`/obj/docking_port/mobile`, but they share a few variables and procs defined at the
|
||||
`/obj/docking_port` level.
|
||||
|
||||
#### Variables
|
||||
`id`: This variable is used for any plain-text references to the docking port. It should
|
||||
always be lowercase.
|
||||
|
||||
`width`, `height`: The width and height variables are **absolute** value variables which
|
||||
define the bounding box of the docking port. It is very important to note that these are
|
||||
different from the `dwidth` and `dheight` in terms of how they are counted. As they are
|
||||
absolute representations of the size of the bounding box, they need to be equal to the
|
||||
amount of turfs on the side of the bounding box. An easy way to think of it is, if you
|
||||
start at the very corner piece, you would start the count at `1` from that corner piece,
|
||||
IE, you move 1 turf in any direction, it would be `2`.
|
||||
|
||||
A crude ASCII example:
|
||||
```
|
||||
||D|||
|
||||
```
|
||||
Would be classed by the values `width` = 6, `height` = 1.
|
||||
|
||||
It is important to note that bounding boxes are *always* rectangular. However, shuttles
|
||||
are allowed to be any shape they so wish, as anything that matches the `turf_type` of
|
||||
stationary docking ports will not be moved with the shuttle- by default, this is equal to
|
||||
`/turf/space`.
|
||||
Another quick example of this:
|
||||
```
|
||||
|||
|
||||
|||
|
||||
|||
|
||||
|||||
|
||||
||||||D
|
||||
|||||||
|
||||
||| |||
|
||||
```
|
||||
This, even though it is not exactly a rectangle, would be classified by the values
|
||||
`width` = `7`, `height` = `7`.
|
||||
|
||||
|
||||
`dwidth`, `dheight`: The relative offset of the docking port to the bounding box. These
|
||||
values are calculated **relative** to the bounding box. The values are counted from the
|
||||
bottom left corner of the bounding box, **relative** to the direction of the docking port.
|
||||
The "bottom left corner" changes depending on the direction of the docking port object.
|
||||
so a docking port **facing north** that looks something like this:
|
||||
|
||||
```
|
||||
|||
|
||||
|||
|
||||
|||D|
|
||||
|||||
|
||||
```
|
||||
|
||||
Would have a `dwidth` value of `3`, and a `dheight` value of `1`.
|
||||
A docking port **facing south** that looks like this:
|
||||
|
||||
```
|
||||
||||||
|
||||
|||D||
|
||||
||||
|
||||
```
|
||||
|
||||
Would have a `dwidth` value of `2`, and a `dheight` value of `1`
|
||||
|
||||
|
||||
### /obj/docking_port/mobile
|
||||
`/obj/docking_port/mobile`, or, "Mobile" docking ports are used to define and control the
|
||||
movement of the shuttle chunks. The "Mobile" docking port moves with the shuttle, and is
|
||||
essentially attached to it. A "Mobile" docking port only moves to predefined positions
|
||||
on the map, referred to as "Stationary" docking ports.
|
||||
|
||||
### /obj/docking_port/mobile
|
||||
`/obj/docking_port/stationary`, or "Stationary" docking ports are used as predefined
|
||||
references for where "Mobile" docking ports may move. "Stationary" docking ports do not
|
||||
move unless something has gone horribly wrong. They are essentially static points in
|
||||
space. Going into details, whenever a "Mobile" docking port "moves", it registers with the
|
||||
stationary docking port that it was requested to move to, and moves itself to it. It is
|
||||
important to note that docking ports will switch direction on the fly, and a "Stationary"
|
||||
docking port not matching the initial direction of the "Mobile" docking port will cause
|
||||
the entire shuttle to be rotated in order for the "Mobile" docking port to face the same
|
||||
direction as the "Stationary" docking port.
|
||||
|
||||
|
||||
## Modifications
|
||||
There are three main differences between -tg-station13's shuttle system and the one in
|
||||
use on Paradise, and none are very complex.
|
||||
|
||||
### Shuttle Controller
|
||||
This is a very simple change. On -tg-station13, the shuttle controller is referenced by a
|
||||
variable named `SSShuttle`. On Paradise, due to controller naming conventions, it is
|
||||
instead named `shuttle_master`.
|
||||
|
||||
### Airlocks
|
||||
The biggest modification comes in the form of how docking ports interact with airlocks.
|
||||
With -tg-station13's base code, any door on the shuttle will be closed, and any door
|
||||
directly next to the mobile docking port will be closed off of the shuttle.
|
||||
|
||||
In Paradise, however, when a mobile docking port undocks from the stationary docking port,
|
||||
it will look for any door in the machine list who's `id_tag` variable matches the
|
||||
stationary docking port's `id` variable. When it finds these doors, it will close *and*
|
||||
bolt the doors shut. Any airlocks on the shuttle will be closed as per usual, but any
|
||||
airlocks within the shuttle with the `id_tag` of `s_docking_airlock` will also be bolted,
|
||||
and will stay bolted until the shuttle has exited transit space.
|
||||
|
||||
### Initialization
|
||||
In -tg-station13's shuttle system, all docking ports register with the shuttle controller
|
||||
on `New()`. However, as Paradise uses a different system for the shuttle controller, it is
|
||||
not yet created when `New()` is called.
|
||||
|
||||
To fix this issue, all docking ports will not initialize automatically on `New()`.
|
||||
Instead, they are manually initialized by the shuttle controller when it is created, via
|
||||
a proc called `initialize()`.
|
||||
@@ -0,0 +1,736 @@
|
||||
//use this define to highlight docking port bounding boxes (ONLY FOR DEBUG USE)
|
||||
//#define DOCKING_PORT_HIGHLIGHT
|
||||
|
||||
//NORTH default dir
|
||||
/obj/docking_port
|
||||
invisibility = 101
|
||||
icon = 'icons/obj/device.dmi'
|
||||
//icon = 'icons/dirsquare.dmi'
|
||||
icon_state = "pinonfar"
|
||||
|
||||
unacidable = 1
|
||||
anchored = 1
|
||||
|
||||
var/id
|
||||
dir = NORTH //this should point -away- from the dockingport door, ie towards the ship
|
||||
var/width = 0 //size of covered area, perpendicular to dir
|
||||
var/height = 0 //size of covered area, paralell to dir
|
||||
var/dwidth = 0 //position relative to covered area, perpendicular to dir
|
||||
var/dheight = 0 //position relative to covered area, parallel to dir
|
||||
|
||||
//these objects are indestructable
|
||||
/obj/docking_port/Destroy()
|
||||
return QDEL_HINT_LETMELIVE
|
||||
|
||||
/obj/docking_port/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/docking_port/singularity_act()
|
||||
return 0
|
||||
|
||||
/obj/docking_port/shuttleRotate()
|
||||
return //we don't rotate with shuttles via this code.
|
||||
|
||||
//returns a list(x0,y0, x1,y1) where points 0 and 1 are bounding corners of the projected rectangle
|
||||
/obj/docking_port/proc/return_coords(_x, _y, _dir)
|
||||
if(!_dir)
|
||||
_dir = dir
|
||||
if(!_x)
|
||||
_x = x
|
||||
if(!_y)
|
||||
_y = y
|
||||
|
||||
//byond's sin and cos functions are inaccurate. This is faster and perfectly accurate
|
||||
var/cos = 1
|
||||
var/sin = 0
|
||||
switch(_dir)
|
||||
if(WEST)
|
||||
cos = 0
|
||||
sin = 1
|
||||
if(SOUTH)
|
||||
cos = -1
|
||||
sin = 0
|
||||
if(EAST)
|
||||
cos = 0
|
||||
sin = -1
|
||||
|
||||
return list(
|
||||
_x + (-dwidth*cos) - (-dheight*sin),
|
||||
_y + (-dwidth*sin) + (-dheight*cos),
|
||||
_x + (-dwidth+width-1)*cos - (-dheight+height-1)*sin,
|
||||
_y + (-dwidth+width-1)*sin + (-dheight+height-1)*cos
|
||||
)
|
||||
|
||||
|
||||
//returns turfs within our projected rectangle in a specific order.
|
||||
//this ensures that turfs are copied over in the same order, regardless of any rotation
|
||||
/obj/docking_port/proc/return_ordered_turfs(_x, _y, _z, _dir, area/A)
|
||||
if(!_dir)
|
||||
_dir = dir
|
||||
if(!_x)
|
||||
_x = x
|
||||
if(!_y)
|
||||
_y = y
|
||||
if(!_z)
|
||||
_z = z
|
||||
var/cos = 1
|
||||
var/sin = 0
|
||||
switch(_dir)
|
||||
if(WEST)
|
||||
cos = 0
|
||||
sin = 1
|
||||
if(SOUTH)
|
||||
cos = -1
|
||||
sin = 0
|
||||
if(EAST)
|
||||
cos = 0
|
||||
sin = -1
|
||||
|
||||
. = list()
|
||||
|
||||
var/xi
|
||||
var/yi
|
||||
for(var/dx=0, dx<width, ++dx)
|
||||
for(var/dy=0, dy<height, ++dy)
|
||||
xi = _x + (dx-dwidth)*cos - (dy-dheight)*sin
|
||||
yi = _y + (dy-dheight)*cos + (dx-dwidth)*sin
|
||||
var/turf/T = locate(xi, yi, _z)
|
||||
if(A)
|
||||
if(get_area(T) == A)
|
||||
. += T
|
||||
else
|
||||
. += null
|
||||
else
|
||||
. += T
|
||||
|
||||
#ifdef DOCKING_PORT_HIGHLIGHT
|
||||
//Debug proc used to highlight bounding area
|
||||
/obj/docking_port/proc/highlight(_color)
|
||||
var/list/L = return_coords()
|
||||
var/turf/T0 = locate(L[1],L[2],z)
|
||||
var/turf/T1 = locate(L[3],L[4],z)
|
||||
for(var/turf/T in block(T0,T1))
|
||||
T.color = _color
|
||||
T.maptext = null
|
||||
if(_color)
|
||||
var/turf/T = locate(L[1], L[2], z)
|
||||
T.color = "#0f0"
|
||||
T = locate(L[3], L[4], z)
|
||||
T.color = "#00f"
|
||||
#endif
|
||||
|
||||
//return first-found touching dockingport
|
||||
/obj/docking_port/proc/get_docked()
|
||||
return locate(/obj/docking_port/stationary) in loc
|
||||
|
||||
/obj/docking_port/proc/getDockedId()
|
||||
var/obj/docking_port/P = get_docked()
|
||||
if(P) return P.id
|
||||
|
||||
/obj/docking_port/proc/register()
|
||||
return 0
|
||||
|
||||
/obj/docking_port/stationary
|
||||
name = "dock"
|
||||
|
||||
var/turf_type = /turf/space
|
||||
var/area_type = /area/space
|
||||
|
||||
/obj/docking_port/stationary/register()
|
||||
if(!shuttle_master)
|
||||
throw EXCEPTION("docking port [src] could not initialize.")
|
||||
return 0
|
||||
|
||||
shuttle_master.stationary += src
|
||||
if(!id)
|
||||
id = "[shuttle_master.stationary.len]"
|
||||
if(name == "dock")
|
||||
name = "dock[shuttle_master.stationary.len]"
|
||||
|
||||
#ifdef DOCKING_PORT_HIGHLIGHT
|
||||
highlight("#f00")
|
||||
#endif
|
||||
return 1
|
||||
|
||||
//returns first-found touching shuttleport
|
||||
/obj/docking_port/stationary/get_docked()
|
||||
return locate(/obj/docking_port/mobile) in loc
|
||||
/*
|
||||
for(var/turf/T in return_ordered_turfs())
|
||||
. = locate(/obj/docking_port/mobile) in loc
|
||||
if(.)
|
||||
return .
|
||||
*/
|
||||
|
||||
/obj/docking_port/stationary/transit
|
||||
name = "In Transit"
|
||||
turf_type = /turf/space/transit
|
||||
|
||||
/obj/docking_port/stationary/transit/register()
|
||||
if(!..())
|
||||
return 0
|
||||
|
||||
name = "In Transit" //This looks weird, but- it means that the on-map instances can be named something actually usable to search for, but still appear correctly in terminals.
|
||||
|
||||
shuttle_master.transit += src
|
||||
return 1
|
||||
|
||||
/obj/docking_port/mobile
|
||||
icon_state = "mobile"
|
||||
name = "shuttle"
|
||||
icon_state = "pinonclose"
|
||||
|
||||
var/area/shuttle/areaInstance
|
||||
|
||||
var/timer //used as a timer (if you want time left to complete move, use timeLeft proc)
|
||||
var/mode = SHUTTLE_IDLE //current shuttle mode (see global defines)
|
||||
var/callTime = 50 //time spent in transit (deciseconds)
|
||||
var/roundstart_move //id of port to send shuttle to at roundstart
|
||||
var/travelDir = 0 //direction the shuttle would travel in
|
||||
|
||||
var/obj/docking_port/stationary/destination
|
||||
var/obj/docking_port/stationary/previous
|
||||
|
||||
/obj/docking_port/mobile/New()
|
||||
..()
|
||||
|
||||
var/area/A = get_area(src)
|
||||
if(istype(A, /area/shuttle))
|
||||
areaInstance = A
|
||||
|
||||
if(!areaInstance)
|
||||
areaInstance = new()
|
||||
areaInstance.name = name
|
||||
areaInstance.contents += return_ordered_turfs()
|
||||
|
||||
#ifdef DOCKING_PORT_HIGHLIGHT
|
||||
highlight("#0f0")
|
||||
#endif
|
||||
|
||||
/obj/docking_port/mobile/register()
|
||||
if(!shuttle_master)
|
||||
throw EXCEPTION("docking port [src] could not initialize.")
|
||||
return 0
|
||||
|
||||
shuttle_master.mobile += src
|
||||
|
||||
if(!id)
|
||||
id = "[shuttle_master.mobile.len]"
|
||||
if(name == "shuttle")
|
||||
name = "shuttle[shuttle_master.mobile.len]"
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
//this is a hook for custom behaviour. Maybe at some point we could add checks to see if engines are intact
|
||||
/obj/docking_port/mobile/proc/canMove()
|
||||
return 0 //0 means we can move
|
||||
|
||||
//this is to check if this shuttle can physically dock at dock S
|
||||
/obj/docking_port/mobile/proc/canDock(obj/docking_port/stationary/S)
|
||||
if(!istype(S))
|
||||
return 1
|
||||
if(istype(S, /obj/docking_port/stationary/transit))
|
||||
return 0
|
||||
//check dock is big enough to contain us
|
||||
if(dwidth > S.dwidth)
|
||||
return 2
|
||||
if(width-dwidth > S.width-S.dwidth)
|
||||
return 3
|
||||
if(dheight > S.dheight)
|
||||
return 4
|
||||
if(height-dheight > S.height-S.dheight)
|
||||
return 5
|
||||
//check the dock isn't occupied
|
||||
if(S.get_docked())
|
||||
return 6
|
||||
return 0 //0 means we can dock
|
||||
|
||||
//call the shuttle to destination S
|
||||
/obj/docking_port/mobile/proc/request(obj/docking_port/stationary/S)
|
||||
if(canDock(S))
|
||||
. = 1
|
||||
throw EXCEPTION("request(): shuttle cannot dock")
|
||||
return 1 //we can't dock at S
|
||||
|
||||
switch(mode)
|
||||
if(SHUTTLE_CALL)
|
||||
if(S == destination)
|
||||
if(world.time <= timer)
|
||||
timer = world.time
|
||||
else
|
||||
destination = S
|
||||
timer = world.time
|
||||
if(SHUTTLE_RECALL)
|
||||
if(S == destination)
|
||||
timer = world.time - timeLeft(1)
|
||||
else
|
||||
destination = S
|
||||
timer = world.time
|
||||
mode = SHUTTLE_CALL
|
||||
else
|
||||
destination = S
|
||||
mode = SHUTTLE_CALL
|
||||
timer = world.time
|
||||
enterTransit() //hyperspace
|
||||
|
||||
//recall the shuttle to where it was previously
|
||||
/obj/docking_port/mobile/proc/cancel()
|
||||
if(mode != SHUTTLE_CALL)
|
||||
return
|
||||
|
||||
timer = world.time - timeLeft(1)
|
||||
mode = SHUTTLE_RECALL
|
||||
|
||||
/obj/docking_port/mobile/proc/enterTransit()
|
||||
previous = null
|
||||
// if(!destination)
|
||||
// return
|
||||
var/obj/docking_port/stationary/S0 = get_docked()
|
||||
var/obj/docking_port/stationary/S1 = findTransitDock()
|
||||
if(S1)
|
||||
if(dock(S1))
|
||||
WARNING("shuttle \"[id]\" could not enter transit space. Docked at [S0 ? S0.id : "null"]. Transit dock [S1 ? S1.id : "null"].")
|
||||
else
|
||||
previous = S0
|
||||
else
|
||||
WARNING("shuttle \"[id]\" could not enter transit space. S0=[S0 ? S0.id : "null"] S1=[S1 ? S1.id : "null"]")
|
||||
|
||||
//default shuttleRotate
|
||||
/atom/proc/shuttleRotate(rotation)
|
||||
//rotate our direction
|
||||
dir = angle2dir(rotation+dir2angle(dir))
|
||||
|
||||
//rotate the pixel offsets too.
|
||||
if (pixel_x || pixel_y)
|
||||
if (rotation < 0)
|
||||
rotation += 360
|
||||
for (var/turntimes=rotation/90;turntimes>0;turntimes--)
|
||||
var/oldPX = pixel_x
|
||||
var/oldPY = pixel_y
|
||||
pixel_x = oldPY
|
||||
pixel_y = (oldPX*(-1))
|
||||
|
||||
|
||||
|
||||
//this is the main proc. It instantly moves our mobile port to stationary port S1
|
||||
//it handles all the generic behaviour, such as sanity checks, closing doors on the shuttle, stunning mobs, etc
|
||||
/obj/docking_port/mobile/proc/dock(obj/docking_port/stationary/S1)
|
||||
. = canDock(S1)
|
||||
if(.)
|
||||
throw EXCEPTION("dock(): shuttle cannot dock")
|
||||
return .
|
||||
|
||||
if(canMove())
|
||||
return -1
|
||||
|
||||
// //rotate transit docking ports, so we don't need zillions of variants
|
||||
// if(istype(S1, /obj/docking_port/stationary/transit))
|
||||
// S1.dir = turn(NORTH, -travelDir)
|
||||
|
||||
var/obj/docking_port/stationary/S0 = get_docked()
|
||||
var/turf_type = /turf/space
|
||||
var/area_type = /area/space
|
||||
if(S0)
|
||||
if(S0.turf_type)
|
||||
turf_type = S0.turf_type
|
||||
if(S0.area_type)
|
||||
area_type = S0.area_type
|
||||
|
||||
//close and lock the dock's airlocks
|
||||
closePortDoors(S0)
|
||||
|
||||
var/list/L0 = return_ordered_turfs(x, y, z, dir, areaInstance)
|
||||
var/list/L1 = return_ordered_turfs(S1.x, S1.y, S1.z, S1.dir)
|
||||
|
||||
var/rotation = dir2angle(S1.dir)-dir2angle(dir)
|
||||
if ((rotation % 90) != 0)
|
||||
rotation += (rotation % 90) //diagonal rotations not allowed, round up
|
||||
rotation = SimplifyDegrees(rotation)
|
||||
|
||||
|
||||
|
||||
//remove area surrounding docking port
|
||||
if(areaInstance.contents.len)
|
||||
var/area/A0 = locate("[area_type]")
|
||||
if(!A0)
|
||||
A0 = new area_type(null)
|
||||
for(var/turf/T0 in L0)
|
||||
A0.contents += T0
|
||||
|
||||
//move or squish anything in the way ship at destination
|
||||
roadkill(L1, S1.dir)
|
||||
|
||||
var/list/door_unlock_list = list()
|
||||
|
||||
for(var/i=1, i<=L0.len, ++i)
|
||||
var/turf/T0 = L0[i]
|
||||
if(!T0)
|
||||
continue
|
||||
var/turf/T1 = L1[i]
|
||||
if(!T1)
|
||||
continue
|
||||
|
||||
T0.copyTurf(T1)
|
||||
areaInstance.contents += T1
|
||||
|
||||
//copy over air
|
||||
if(istype(T1, /turf/simulated))
|
||||
var/turf/simulated/Ts1 = T1
|
||||
Ts1.copy_air_with_tile(T0)
|
||||
|
||||
//move mobile to new location
|
||||
|
||||
|
||||
|
||||
for(var/atom/movable/AM in T0)
|
||||
if (rotation)
|
||||
AM.shuttleRotate(rotation)
|
||||
|
||||
if (istype(AM,/obj))
|
||||
var/obj/O = AM
|
||||
if(O.invisibility >= 101)
|
||||
continue
|
||||
O.loc = T1
|
||||
|
||||
//close open doors
|
||||
if(istype(O, /obj/machinery/door))
|
||||
var/obj/machinery/door/Door = O
|
||||
spawn(-1)
|
||||
if(Door)
|
||||
Door.close()
|
||||
if(istype(Door, /obj/machinery/door/airlock))
|
||||
var/obj/machinery/door/airlock/A = Door
|
||||
if(A.id_tag == "s_docking_airlock")
|
||||
A.lock()
|
||||
door_unlock_list += A
|
||||
else if (istype(AM,/mob))
|
||||
var/mob/M = AM
|
||||
if(!M.move_on_shuttle)
|
||||
continue
|
||||
M.loc = T1
|
||||
|
||||
//docking turbulence
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 2, 1) // turn it down a bit come on
|
||||
else
|
||||
shake_camera(M, 7, 1)
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(3)
|
||||
|
||||
|
||||
if (rotation)
|
||||
T1.shuttleRotate(rotation)
|
||||
|
||||
//lighting stuff
|
||||
T1.reconsider_lights()
|
||||
T1.lighting_build_overlays()
|
||||
air_master.remove_from_active(T1)
|
||||
T1.CalculateAdjacentTurfs()
|
||||
air_master.add_to_active(T1,1)
|
||||
|
||||
T0.ChangeTurf(turf_type)
|
||||
|
||||
T0.reconsider_lights()
|
||||
air_master.remove_from_active(T0)
|
||||
T0.CalculateAdjacentTurfs()
|
||||
air_master.add_to_active(T0,1)
|
||||
|
||||
loc = S1.loc
|
||||
dir = S1.dir
|
||||
|
||||
unlockPortDoors(S1)
|
||||
if(S1 && S1.id != "[id]_transit")
|
||||
for(var/obj/machinery/door/airlock/A in door_unlock_list)
|
||||
spawn(-1)
|
||||
A.unlock()
|
||||
|
||||
/*
|
||||
if(istype(S1, /obj/docking_port/stationary/transit))
|
||||
var/d = turn(dir, 180 + travelDir)
|
||||
for(var/turf/space/transit/T in S1.return_ordered_turfs())
|
||||
T.pushdirection = d
|
||||
T.update_icon()
|
||||
*/
|
||||
|
||||
|
||||
|
||||
/obj/docking_port/mobile/proc/findTransitDock()
|
||||
var/obj/docking_port/stationary/transit/T = shuttle_master.getDock("[id]_transit")
|
||||
if(T && !canDock(T))
|
||||
return T
|
||||
/* commented out due to issues with rotation
|
||||
for(var/obj/docking_port/stationary/transit/S in shuttle_master.transit)
|
||||
if(S.id)
|
||||
continue
|
||||
if(!canDock(S))
|
||||
return S
|
||||
*/
|
||||
|
||||
|
||||
//shuttle-door closing is handled in the dock() proc whilst looping through turfs
|
||||
//this one closes the door where we are docked at, if there is one there.
|
||||
/obj/docking_port/mobile/proc/closePortDoors(obj/docking_port/stationary/S0)
|
||||
if(!istype(S0))
|
||||
return 1
|
||||
|
||||
for(var/obj/machinery/door/airlock/A in machines)
|
||||
if(A.id_tag == S0.id)
|
||||
spawn(-1)
|
||||
A.close()
|
||||
A.lock()
|
||||
|
||||
/obj/docking_port/mobile/proc/unlockPortDoors(obj/docking_port/stationary/S1)
|
||||
if(!istype(S1))
|
||||
return 0
|
||||
|
||||
for(var/obj/machinery/door/airlock/A in machines)
|
||||
if(A.id_tag == S1.id)
|
||||
spawn(-1)
|
||||
if(A.locked)
|
||||
A.unlock()
|
||||
|
||||
/obj/docking_port/mobile/proc/roadkill(list/L, dir, x, y)
|
||||
for(var/turf/T in L)
|
||||
for(var/atom/movable/AM in T)
|
||||
if(ismob(AM))
|
||||
if(istype(AM, /mob/living))
|
||||
var/mob/living/M = AM
|
||||
M.Paralyse(10)
|
||||
M.take_organ_damage(80)
|
||||
M.anchored = 0
|
||||
else
|
||||
continue
|
||||
|
||||
if(!AM.anchored)
|
||||
step(AM, dir)
|
||||
else
|
||||
qdel(AM)
|
||||
/*
|
||||
//used to check if atom/A is within the shuttle's bounding box
|
||||
/obj/docking_port/mobile/proc/onShuttleCheck(atom/A)
|
||||
var/turf/T = get_turf(A)
|
||||
if(!T)
|
||||
return 0
|
||||
|
||||
var/list/L = return_coords()
|
||||
if(L[1] > L[3])
|
||||
L.Swap(1,3)
|
||||
if(L[2] > L[4])
|
||||
L.Swap(2,4)
|
||||
|
||||
if(L[1] <= T.x && T.x <= L[3])
|
||||
if(L[2] <= T.y && T.y <= L[4])
|
||||
return 1
|
||||
return 0
|
||||
*/
|
||||
//used by shuttle subsystem to check timers
|
||||
/obj/docking_port/mobile/proc/check()
|
||||
var/timeLeft = timeLeft(1)
|
||||
if(timeLeft <= 0)
|
||||
switch(mode)
|
||||
if(SHUTTLE_CALL)
|
||||
if(dock(destination))
|
||||
setTimer(20) //can't dock for some reason, try again in 2 seconds
|
||||
return
|
||||
if(SHUTTLE_RECALL)
|
||||
if(dock(previous))
|
||||
setTimer(20) //can't dock for some reason, try again in 2 seconds
|
||||
return
|
||||
mode = SHUTTLE_IDLE
|
||||
timer = 0
|
||||
destination = null
|
||||
|
||||
|
||||
/obj/docking_port/mobile/proc/setTimer(wait)
|
||||
if(timer <= 0)
|
||||
timer = world.time
|
||||
timer += wait - timeLeft(1)
|
||||
|
||||
//returns timeLeft
|
||||
/obj/docking_port/mobile/proc/timeLeft(divisor)
|
||||
if(divisor <= 0)
|
||||
divisor = 10
|
||||
if(!timer)
|
||||
return round(callTime/divisor, 1)
|
||||
return max( round((timer+callTime-world.time)/divisor,1), 0 )
|
||||
|
||||
/obj/docking_port/mobile/proc/getStatusText()
|
||||
var/obj/docking_port/stationary/dockedAt = get_docked()
|
||||
. = (dockedAt && dockedAt.name) ? dockedAt.name : "unknown"
|
||||
if(istype(dockedAt, /obj/docking_port/stationary/transit))
|
||||
var/obj/docking_port/stationary/dst
|
||||
if(mode == SHUTTLE_RECALL)
|
||||
dst = previous
|
||||
else
|
||||
dst = destination
|
||||
. += " towards [dst ? dst.name : "unknown location"] ([timeLeft(600)]mins)"
|
||||
|
||||
/obj/machinery/computer/shuttle
|
||||
name = "Shuttle Console"
|
||||
icon_screen = "shuttle"
|
||||
icon_keyboard = "tech_key"
|
||||
req_access = list( )
|
||||
circuit = /obj/item/weapon/circuitboard/shuttle
|
||||
var/shuttleId
|
||||
var/possible_destinations = ""
|
||||
var/admin_controlled
|
||||
|
||||
/obj/machinery/computer/shuttle/New(location, obj/item/weapon/circuitboard/shuttle/C)
|
||||
..()
|
||||
if(istype(C))
|
||||
possible_destinations = C.possible_destinations
|
||||
shuttleId = C.shuttleId
|
||||
|
||||
/obj/machinery/computer/shuttle/attack_hand(mob/user)
|
||||
if(..(user))
|
||||
return
|
||||
src.add_fingerprint(usr)
|
||||
|
||||
var/list/options = params2list(possible_destinations)
|
||||
var/obj/docking_port/mobile/M = shuttle_master.getShuttle(shuttleId)
|
||||
var/dat = "Status: [M ? M.getStatusText() : "*Missing*"]<br><br>"
|
||||
if(M)
|
||||
var/destination_found
|
||||
for(var/obj/docking_port/stationary/S in shuttle_master.stationary)
|
||||
if(!options.Find(S.id))
|
||||
continue
|
||||
if(M.canDock(S))
|
||||
continue
|
||||
destination_found = 1
|
||||
dat += "<A href='?src=\ref[src];move=[S.id]'>Send to [S.name]</A><br>"
|
||||
if(!destination_found)
|
||||
dat += "<B>Shuttle Locked</B><br>"
|
||||
if(admin_controlled)
|
||||
dat += "Authorized personnel only<br>"
|
||||
dat += "<A href='?src=\ref[src];request=1]'>Request Authorization</A><br>"
|
||||
dat += "<a href='?src=\ref[user];mach_close=computer'>Close</a>"
|
||||
|
||||
var/datum/browser/popup = new(user, "computer", M ? M.name : "shuttle", 300, 200)
|
||||
popup.set_content("<center>[dat]</center>")
|
||||
popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/computer/shuttle/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
if(!allowed(usr))
|
||||
usr << "<span class='danger'>Access denied.</span>"
|
||||
return
|
||||
|
||||
if(href_list["move"])
|
||||
switch(shuttle_master.moveShuttle(shuttleId, href_list["move"], 1))
|
||||
if(0) usr << "<span class='notice'>Shuttle received message and will be sent shortly.</span>"
|
||||
if(1) usr << "<span class='warning'>Invalid shuttle requested.</span>"
|
||||
else usr << "<span class='notice'>Unable to comply.</span>"
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/computer/shuttle/emag_act(mob/user)
|
||||
if(!emagged)
|
||||
src.req_access = list()
|
||||
emagged = 1
|
||||
user << "<span class='notice'>You fried the consoles ID checking system.</span>"
|
||||
|
||||
/obj/machinery/computer/shuttle/ferry
|
||||
name = "transport ferry console"
|
||||
circuit = /obj/item/weapon/circuitboard/ferry
|
||||
shuttleId = "ferry"
|
||||
possible_destinations = "ferry_home;ferry_away"
|
||||
|
||||
|
||||
/obj/machinery/computer/shuttle/ferry/request
|
||||
name = "ferry console"
|
||||
circuit = /obj/item/weapon/circuitboard/ferry/request
|
||||
var/cooldown //prevents spamming admins
|
||||
possible_destinations = "ferry_home"
|
||||
admin_controlled = 1
|
||||
|
||||
/obj/machinery/computer/shuttle/ferry/request/Topic(href, href_list)
|
||||
..()
|
||||
if(href_list["request"])
|
||||
if(cooldown)
|
||||
return
|
||||
cooldown = 1
|
||||
usr << "<span class='notice'>Your request has been recieved by Centcom.</span>"
|
||||
admins << "<b>FERRY: <font color='blue'>[key_name_admin(usr)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[usr]'>FLW</A>) (<A HREF='?_src_=holder;secretsfun=moveferry'>Move Ferry</a>)</b> is requesting to move the transport ferry to Centcom.</font>"
|
||||
spawn(600) //One minute cooldown
|
||||
cooldown = 0
|
||||
|
||||
|
||||
/obj/machinery/computer/shuttle/ert
|
||||
name = "specops shuttle console"
|
||||
//circuit = /obj/item/weapon/circuitboard/ert
|
||||
shuttleId = "specops"
|
||||
possible_destinations = "specops_home;specops_away"
|
||||
|
||||
|
||||
/obj/machinery/computer/shuttle/white_ship
|
||||
name = "White Ship Console"
|
||||
desc = "Used to control the White Ship."
|
||||
circuit = /obj/item/weapon/circuitboard/white_ship
|
||||
shuttleId = "whiteship"
|
||||
possible_destinations = "whiteship_away;whiteship_home;whiteship_z4"
|
||||
|
||||
|
||||
/obj/machinery/computer/shuttle/syndicate
|
||||
name = "syndicate shuttle terminal"
|
||||
icon_screen = "syndishuttle"
|
||||
icon_keyboard = "syndie_key"
|
||||
req_access = list(access_syndicate)
|
||||
shuttleId = "syndicate"
|
||||
possible_destinations = "syndicate_away;syndicate_z5;syndicate_z3;syndicate_ne;syndicate_nw;syndicate_n;syndicate_se;syndicate_sw;syndicate_s"
|
||||
|
||||
/obj/machinery/computer/shuttle/syndicate/recall
|
||||
name = "syndicate shuttle recall terminal"
|
||||
possible_destinations = "syndicate_away"
|
||||
|
||||
/obj/machinery/computer/shuttle/vox
|
||||
name = "skipjack control console"
|
||||
req_access = list(access_vox)
|
||||
shuttleId = "skipjack"
|
||||
possible_destinations = "skipjack_away;skipjack_ne;skipjack_nw;skipjack_se;skipjack_sw;skipjack_z5"
|
||||
|
||||
/obj/machinery/computer/shuttle/engineering
|
||||
name = "Engineering Shuttle Console"
|
||||
desc = "Used to call and send the engineering shuttle."
|
||||
shuttleId = "engineering"
|
||||
possible_destinations = "engineering_home;engineering_away"
|
||||
|
||||
/obj/machinery/computer/shuttle/science
|
||||
name = "Science Shuttle Console"
|
||||
desc = "Used to call and send the science shuttle."
|
||||
shuttleId = "science"
|
||||
possible_destinations = "science_home;science_away"
|
||||
|
||||
/obj/machinery/computer/shuttle/admin
|
||||
name = "Administration Shuttle Console"
|
||||
desc = "Used to call and send the administration shuttle."
|
||||
shuttleId = "admin"
|
||||
possible_destinations = "admin_home;admin_away"
|
||||
|
||||
#undef DOCKING_PORT_HIGHLIGHT
|
||||
|
||||
|
||||
/turf/proc/copyTurf(turf/T)
|
||||
if(T.type != type)
|
||||
var/obj/O
|
||||
if(underlays.len) //we have underlays, which implies some sort of transparency, so we want to a snapshot of the previous turf as an underlay
|
||||
O = new()
|
||||
O.underlays.Add(T)
|
||||
T = new type(T)
|
||||
if(underlays.len)
|
||||
T.underlays = O.underlays
|
||||
if(T.icon_state != icon_state)
|
||||
T.icon_state = icon_state
|
||||
if(T.icon != icon)
|
||||
T.icon = icon
|
||||
if(T.color != color)
|
||||
T.color = color
|
||||
if(T.dir != dir)
|
||||
T.dir = dir
|
||||
return T
|
||||
@@ -1,49 +0,0 @@
|
||||
/obj/machinery/computer/shuttle_control/multi/vox
|
||||
name = "skipjack control console"
|
||||
req_access = list(access_vox)
|
||||
shuttle_tag = "Vox Skipjack"
|
||||
is_syndicate = 1
|
||||
warn_on_return = 1
|
||||
|
||||
/obj/machinery/computer/shuttle_control/multi/vox/attack_ai(user as mob)
|
||||
user << "<span class='warning'>Access Denied.</span>"
|
||||
return 1
|
||||
|
||||
/obj/machinery/computer/shuttle_control/multi/syndicate
|
||||
name = "\improper Syndicate control console"
|
||||
req_access = list(access_syndicate)
|
||||
shuttle_tag = "Syndicate"
|
||||
is_syndicate = 1
|
||||
|
||||
/obj/machinery/computer/shuttle_control/multi/syndicate/attack_ai(user as mob)
|
||||
user << "<span class='warning'>Access Denied.</span>"
|
||||
return 1
|
||||
|
||||
/obj/machinery/computer/shuttle_control/multi/xenos
|
||||
name = "alien control console"
|
||||
shuttle_tag = "Xenomorph"
|
||||
icon_keyboard = "telesci_key"
|
||||
icon_screen = "telesci"
|
||||
|
||||
/obj/machinery/computer/shuttle_control/multi/xenos/attack_hand(user as mob)
|
||||
user << "<span class='warning'>You do not know how to operate this machinery.</span>"
|
||||
return 1
|
||||
|
||||
/obj/machinery/computer/shuttle_control/multi/xenos/attack_ai(user as mob)
|
||||
user << "<span class='warning'>Access Denied.</span>"
|
||||
return 1
|
||||
|
||||
/obj/machinery/computer/shuttle_control/multi/xenos/attack_ghost(user as mob)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/machinery/computer/shuttle_control/multi/xenos/attack_alien(user as mob)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/machinery/computer/shuttle_control/multi/xenos/CanUseTopic(mob/user)
|
||||
if(isalien(user))
|
||||
return STATUS_INTERACTIVE
|
||||
|
||||
if(ishuman(user))
|
||||
return STATUS_CLOSE
|
||||
|
||||
return ..()
|
||||
@@ -1,47 +0,0 @@
|
||||
/obj/machinery/computer/shuttle_control/mining
|
||||
name = "mining shuttle console"
|
||||
shuttle_tag = "Mining"
|
||||
req_access = list()
|
||||
circuit = /obj/item/weapon/circuitboard/mining_shuttle
|
||||
|
||||
/obj/machinery/computer/shuttle_control/engineering
|
||||
name = "engineering shuttle console"
|
||||
shuttle_tag = "Engineering"
|
||||
req_one_access_txt = "10;24"
|
||||
circuit = /obj/item/weapon/circuitboard/engineering_shuttle
|
||||
|
||||
/obj/machinery/computer/shuttle_control/research
|
||||
name = "research shuttle console"
|
||||
shuttle_tag = "Research"
|
||||
req_access = list(access_xenoarch)
|
||||
circuit = /obj/item/weapon/circuitboard/research_shuttle
|
||||
|
||||
/obj/machinery/computer/shuttle_control/labor_camp
|
||||
name = "labor camp shuttle console"
|
||||
shuttle_tag = "Labor"
|
||||
req_access = list(access_brig)
|
||||
|
||||
/obj/machinery/computer/shuttle_control/labor_camp/one_way
|
||||
name = "prisoner shuttle console"
|
||||
req_access = list()
|
||||
|
||||
/obj/machinery/computer/shuttle_control/labor_camp/one_way/launch()
|
||||
var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
|
||||
if (!istype(shuttle))
|
||||
return
|
||||
if (shuttle.location)
|
||||
src.visible_message("\blue Shuttle is already at the outpost.")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/machinery/computer/shuttle_control/labor_camp/one_way/force_launch()
|
||||
var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
|
||||
if (!istype(shuttle))
|
||||
return
|
||||
if (shuttle.location)
|
||||
src.visible_message("\blue Shuttle is already at the outpost.")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/machinery/computer/shuttle_control/labor_camp/one_way/cancel_launch()
|
||||
src.visible_message("\red That command has been disabled.")
|
||||
@@ -1,141 +0,0 @@
|
||||
/datum/shuttle/ferry/escape_pod
|
||||
var/datum/computer/file/embedded_program/docking/simple/escape_pod/arming_controller
|
||||
|
||||
/datum/shuttle/ferry/escape_pod/can_launch()
|
||||
if(arming_controller && !arming_controller.armed) //must be armed
|
||||
return 0
|
||||
if(location)
|
||||
return 0 //it's a one-way trip.
|
||||
return ..()
|
||||
|
||||
/datum/shuttle/ferry/escape_pod/can_force()
|
||||
if (arming_controller.eject_time && world.time < arming_controller.eject_time + 50)
|
||||
return 0 //dont allow force launching until 5 seconds after the arming controller has reached it's countdown
|
||||
return ..()
|
||||
|
||||
/datum/shuttle/ferry/escape_pod/can_cancel()
|
||||
return 0
|
||||
|
||||
|
||||
//This controller goes on the escape pod itself
|
||||
/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod
|
||||
name = "escape pod controller"
|
||||
var/datum/shuttle/ferry/escape_pod/pod
|
||||
|
||||
/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
var/data[0]
|
||||
|
||||
data = list(
|
||||
"docking_status" = docking_program.get_docking_status(),
|
||||
"override_enabled" = docking_program.override_enabled,
|
||||
"door_state" = docking_program.memory["door_status"]["state"],
|
||||
"door_lock" = docking_program.memory["door_status"]["lock"],
|
||||
"can_force" = pod.can_force() || (emergency_shuttle.departed && pod.can_launch()), //allow players to manually launch ahead of time if the shuttle leaves
|
||||
"is_armed" = pod.arming_controller.armed,
|
||||
)
|
||||
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "escape_pod_console.tmpl", name, 470, 290)
|
||||
ui.set_initial_data(data)
|
||||
ui.open()
|
||||
ui.set_auto_update(1)
|
||||
|
||||
/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod/Topic(href, href_list)
|
||||
if(..()) //I hate this "return 1 to indicate they are not allowed to use the controller" crap, but not sure how else to do it without being able to call machinery/Topic() directly.
|
||||
return 1
|
||||
|
||||
if("manual_arm")
|
||||
pod.arming_controller.arm()
|
||||
if("force_launch")
|
||||
if (pod.can_force())
|
||||
pod.force_launch(src)
|
||||
else if (emergency_shuttle.departed && pod.can_launch()) //allow players to manually launch ahead of time if the shuttle leaves
|
||||
pod.launch(src)
|
||||
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
//This controller is for the escape pod berth (station side)
|
||||
/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth
|
||||
name = "escape pod berth controller"
|
||||
|
||||
/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth/initialize()
|
||||
..()
|
||||
docking_program = new/datum/computer/file/embedded_program/docking/simple/escape_pod(src)
|
||||
program = docking_program
|
||||
|
||||
/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
var/data[0]
|
||||
|
||||
var/armed = null
|
||||
if (istype(docking_program, /datum/computer/file/embedded_program/docking/simple/escape_pod))
|
||||
var/datum/computer/file/embedded_program/docking/simple/escape_pod/P = docking_program
|
||||
armed = P.armed
|
||||
|
||||
data = list(
|
||||
"docking_status" = docking_program.get_docking_status(),
|
||||
"override_enabled" = docking_program.override_enabled,
|
||||
"armed" = armed,
|
||||
)
|
||||
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "escape_pod_berth_console.tmpl", name, 470, 290)
|
||||
ui.set_initial_data(data)
|
||||
ui.open()
|
||||
ui.set_auto_update(1)
|
||||
|
||||
/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth/emag_act(user as mob)
|
||||
if (!emagged)
|
||||
user << "\blue You emag the [src], arming the escape pod!"
|
||||
emagged = 1
|
||||
if (istype(docking_program, /datum/computer/file/embedded_program/docking/simple/escape_pod))
|
||||
var/datum/computer/file/embedded_program/docking/simple/escape_pod/P = docking_program
|
||||
if (!P.armed)
|
||||
P.arm()
|
||||
|
||||
//A docking controller program for a simple door based docking port
|
||||
/datum/computer/file/embedded_program/docking/simple/escape_pod
|
||||
var/armed = 0
|
||||
var/eject_delay = 10 //give latecomers some time to get out of the way if they don't make it onto the pod
|
||||
var/eject_time = null
|
||||
var/closing = 0
|
||||
|
||||
/datum/computer/file/embedded_program/docking/simple/escape_pod/proc/arm()
|
||||
armed = 1
|
||||
open_door()
|
||||
|
||||
|
||||
/datum/computer/file/embedded_program/docking/simple/escape_pod/receive_user_command(command)
|
||||
if (!armed)
|
||||
return
|
||||
..(command)
|
||||
|
||||
/datum/computer/file/embedded_program/docking/simple/escape_pod/process()
|
||||
..()
|
||||
if (eject_time && world.time >= eject_time && !closing)
|
||||
close_door()
|
||||
closing = 1
|
||||
|
||||
/datum/computer/file/embedded_program/docking/simple/escape_pod/prepare_for_docking()
|
||||
return
|
||||
|
||||
/datum/computer/file/embedded_program/docking/simple/escape_pod/ready_for_docking()
|
||||
return 1
|
||||
|
||||
/datum/computer/file/embedded_program/docking/simple/escape_pod/finish_docking()
|
||||
return //don't do anything - the doors only open when the pod is armed.
|
||||
|
||||
/datum/computer/file/embedded_program/docking/simple/escape_pod/prepare_for_undocking()
|
||||
eject_time = world.time + eject_delay*10
|
||||
|
||||
/*
|
||||
/datum/computer/file/embedded_program/docking/simple/escape_pod/ready_for_undocking()
|
||||
if (world.time < eject_time)
|
||||
return 0
|
||||
return ..()
|
||||
*/
|
||||
@@ -1,126 +0,0 @@
|
||||
//These lists are populated in /datum/shuttle_controller/New()
|
||||
//Shuttle controller is instantiated in master_controller.dm.
|
||||
|
||||
//shuttle moving state defines are in setup.dm
|
||||
|
||||
/datum/shuttle
|
||||
var/warmup_time = 0
|
||||
var/moving_status = SHUTTLE_IDLE
|
||||
|
||||
var/docking_controller_tag //tag of the controller used to coordinate docking
|
||||
var/datum/computer/file/embedded_program/docking/docking_controller //the controller itself. (micro-controller, not game controller)
|
||||
|
||||
var/arrive_time = 0 //the time at which the shuttle arrives when long jumping
|
||||
|
||||
/datum/shuttle/proc/short_jump(var/area/origin,var/area/destination)
|
||||
if(moving_status != SHUTTLE_IDLE) return
|
||||
|
||||
//it would be cool to play a sound here
|
||||
moving_status = SHUTTLE_WARMUP
|
||||
spawn(warmup_time*10)
|
||||
if (moving_status == SHUTTLE_IDLE)
|
||||
return //someone cancelled the launch
|
||||
|
||||
move(origin, destination)
|
||||
moving_status = SHUTTLE_IDLE
|
||||
|
||||
/datum/shuttle/proc/long_jump(var/area/departing, var/area/destination, var/area/interim, var/travel_time, var/direction)
|
||||
//world << "shuttle/long_jump: departing=[departing], destination=[destination], interim=[interim], travel_time=[travel_time]"
|
||||
if(moving_status != SHUTTLE_IDLE) return
|
||||
|
||||
//it would be cool to play a sound here
|
||||
moving_status = SHUTTLE_WARMUP
|
||||
spawn(warmup_time*10)
|
||||
if (moving_status == SHUTTLE_IDLE)
|
||||
return //someone cancelled the launch
|
||||
|
||||
move(departing, interim, direction)
|
||||
|
||||
moving_status = SHUTTLE_INTRANSIT
|
||||
arrive_time = world.time + travel_time*10
|
||||
while (world.time < arrive_time)
|
||||
sleep(5)
|
||||
|
||||
move(interim, destination, direction)
|
||||
|
||||
moving_status = SHUTTLE_IDLE
|
||||
|
||||
/datum/shuttle/proc/dock()
|
||||
if (!docking_controller)
|
||||
return
|
||||
|
||||
var/dock_target = current_dock_target()
|
||||
if (!dock_target)
|
||||
return
|
||||
|
||||
docking_controller.initiate_docking(dock_target)
|
||||
|
||||
/datum/shuttle/proc/undock()
|
||||
if (!docking_controller)
|
||||
return
|
||||
docking_controller.initiate_undocking()
|
||||
|
||||
/datum/shuttle/proc/current_dock_target()
|
||||
return null
|
||||
|
||||
/datum/shuttle/proc/skip_docking_checks()
|
||||
if (!docking_controller || !current_dock_target())
|
||||
return 1 //shuttles without docking controllers or at locations without docking ports act like old-style shuttles
|
||||
return 0
|
||||
|
||||
//just moves the shuttle from A to B, if it can be moved
|
||||
/datum/shuttle/proc/move(var/area/origin, var/area/destination, var/direction=null)
|
||||
|
||||
//world << "move_shuttle() called for [shuttle_tag] leaving [origin] en route to [destination]."
|
||||
|
||||
//world << "area_coming_from: [origin]"
|
||||
//world << "destination: [destination]"
|
||||
|
||||
if(origin == destination)
|
||||
//world << "cancelling move, shuttle will overlap."
|
||||
return
|
||||
|
||||
if (docking_controller && !docking_controller.undocked())
|
||||
docking_controller.force_undock()
|
||||
|
||||
var/list/dstturfs = list()
|
||||
var/throwy = world.maxy
|
||||
|
||||
for(var/turf/T in destination)
|
||||
dstturfs += T
|
||||
if(T.y < throwy)
|
||||
throwy = T.y
|
||||
|
||||
for(var/turf/T in dstturfs)
|
||||
var/turf/D = locate(T.x, throwy - 1, 1)
|
||||
for(var/atom/movable/AM as mob|obj in T)
|
||||
AM.Move(D, SOUTH)
|
||||
if(istype(T, /turf/simulated))
|
||||
qdel(T)
|
||||
|
||||
for(var/mob/living/carbon/bug in destination)
|
||||
bug.gib()
|
||||
|
||||
for(var/mob/living/simple_animal/pest in destination)
|
||||
pest.gib()
|
||||
|
||||
origin.move_contents_to(destination, direction=direction)
|
||||
|
||||
for(var/mob/M in destination)
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
M << "\red Sudden acceleration presses you into your chair!"
|
||||
shake_camera(M, 3, 1)
|
||||
else
|
||||
M << "\red The floor lurches beneath you!"
|
||||
shake_camera(M, 10, 1)
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(3)
|
||||
|
||||
return
|
||||
|
||||
//returns 1 if the shuttle has a valid arrive time
|
||||
/datum/shuttle/proc/has_arrive_time()
|
||||
return (moving_status == SHUTTLE_INTRANSIT)
|
||||
@@ -1,108 +0,0 @@
|
||||
/obj/machinery/computer/shuttle_control
|
||||
name = "shuttle control console"
|
||||
icon = 'icons/obj/computer.dmi'
|
||||
icon_screen = "shuttle"
|
||||
icon_keyboard = "med_key"
|
||||
circuit = null
|
||||
|
||||
var/shuttle_tag // Used to coordinate data in shuttle controller.
|
||||
var/hacked = 0 // Has been emagged, no access restrictions.
|
||||
|
||||
|
||||
/obj/machinery/computer/shuttle_control/attack_hand(user as mob)
|
||||
if(..(user))
|
||||
return
|
||||
|
||||
if(!allowed(user) && !isobserver(user))
|
||||
user << "<span class='warning'>Access denied.</span>"
|
||||
return 1
|
||||
|
||||
ui_interact(user)
|
||||
|
||||
/obj/machinery/computer/shuttle_control/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
var/data[0]
|
||||
var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
|
||||
if (!istype(shuttle))
|
||||
return
|
||||
|
||||
var/shuttle_state
|
||||
switch(shuttle.moving_status)
|
||||
if(SHUTTLE_IDLE) shuttle_state = "idle"
|
||||
if(SHUTTLE_WARMUP) shuttle_state = "warmup"
|
||||
if(SHUTTLE_INTRANSIT) shuttle_state = "in_transit"
|
||||
|
||||
var/shuttle_status
|
||||
switch (shuttle.process_state)
|
||||
if(IDLE_STATE)
|
||||
if (shuttle.in_use)
|
||||
shuttle_status = "Busy."
|
||||
else if (!shuttle.location)
|
||||
shuttle_status = "Standing-by at station."
|
||||
else
|
||||
shuttle_status = "Standing-by at offsite location."
|
||||
if(WAIT_LAUNCH)
|
||||
shuttle_status = "Shuttle has recieved command and will depart shortly."
|
||||
if(WAIT_ARRIVE)
|
||||
shuttle_status = "Proceeding to destination."
|
||||
if(WAIT_FINISH)
|
||||
shuttle_status = "Arriving at destination now."
|
||||
|
||||
data = list(
|
||||
"shuttle_status" = shuttle_status,
|
||||
"shuttle_state" = shuttle_state,
|
||||
"has_docking" = shuttle.docking_controller? 1 : 0,
|
||||
"docking_status" = shuttle.docking_controller? shuttle.docking_controller.get_docking_status() : null,
|
||||
"docking_override" = shuttle.docking_controller? shuttle.docking_controller.override_enabled : null,
|
||||
"can_launch" = shuttle.can_launch(),
|
||||
"can_cancel" = shuttle.can_cancel(),
|
||||
"can_force" = shuttle.can_force(),
|
||||
)
|
||||
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "shuttle_control_console.tmpl", "[shuttle_tag] Shuttle Control", 470, 310)
|
||||
ui.set_initial_data(data)
|
||||
ui.open()
|
||||
ui.set_auto_update(1)
|
||||
|
||||
/obj/machinery/computer/shuttle_control/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
|
||||
if(href_list["move"])
|
||||
launch(usr)
|
||||
if(href_list["force"])
|
||||
force_launch(usr)
|
||||
else if(href_list["cancel"])
|
||||
cancel_launch(usr)
|
||||
|
||||
/obj/machinery/computer/shuttle_control/proc/launch(var/mob/user)
|
||||
var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
|
||||
if (!istype(shuttle))
|
||||
return
|
||||
shuttle.launch(user)
|
||||
|
||||
/obj/machinery/computer/shuttle_control/proc/force_launch(var/mob/user)
|
||||
var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
|
||||
if (!istype(shuttle))
|
||||
return
|
||||
shuttle.force_launch(user)
|
||||
|
||||
/obj/machinery/computer/shuttle_control/proc/cancel_launch(var/mob/user)
|
||||
var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
|
||||
if (!istype(shuttle))
|
||||
return
|
||||
shuttle.cancel_launch(user)
|
||||
|
||||
/obj/machinery/computer/shuttle_control/emag_act(user as mob)
|
||||
src.req_access = list()
|
||||
src.req_one_access = list()
|
||||
hacked = 1
|
||||
usr << "You short out the console's ID checking system. It's now available to everyone!"
|
||||
|
||||
/obj/machinery/computer/shuttle_control/bullet_act(var/obj/item/projectile/Proj)
|
||||
visible_message("[Proj] ricochets off [src]!")
|
||||
@@ -1,245 +0,0 @@
|
||||
|
||||
/datum/shuttle/ferry/emergency
|
||||
//pass
|
||||
|
||||
/datum/shuttle/ferry/emergency/arrived()
|
||||
if (istype(in_use, /obj/machinery/computer/shuttle_control/emergency))
|
||||
var/obj/machinery/computer/shuttle_control/emergency/C = in_use
|
||||
C.reset_authorization()
|
||||
|
||||
emergency_shuttle.shuttle_arrived()
|
||||
|
||||
/datum/shuttle/ferry/emergency/long_jump(var/area/departing, var/area/destination, var/area/interim, var/travel_time, var/direction)
|
||||
//world << "shuttle/ferry/emergency/long_jump: departing=[departing], destination=[destination], interim=[interim], travel_time=[travel_time]"
|
||||
if (!location)
|
||||
travel_time = SHUTTLE_TRANSIT_DURATION_RETURN
|
||||
else
|
||||
travel_time = SHUTTLE_TRANSIT_DURATION
|
||||
|
||||
//update move_time so we get correct ETAs
|
||||
move_time = travel_time
|
||||
|
||||
..()
|
||||
|
||||
/datum/shuttle/ferry/emergency/move(var/area/origin,var/area/destination)
|
||||
if (origin == area_station) //leaving the station
|
||||
emergency_shuttle.departed = 1
|
||||
|
||||
if (emergency_shuttle.evac)
|
||||
priority_announcement.Announce("The Emergency Shuttle has left the station. Estimate [round(emergency_shuttle.estimate_arrival_time()/60,1)] minutes until the shuttle docks at Central Command.")
|
||||
else
|
||||
priority_announcement.Announce("The Crew Transfer Shuttle has left the station. Estimate [round(emergency_shuttle.estimate_arrival_time()/60,1)] minutes until the shuttle docks at Central Command.")
|
||||
|
||||
..(origin, destination)
|
||||
|
||||
/datum/shuttle/ferry/emergency/can_launch(var/mob/user)
|
||||
if (istype(user, /obj/machinery/computer/shuttle_control/emergency))
|
||||
var/obj/machinery/computer/shuttle_control/emergency/C = user
|
||||
if (!C.has_authorization())
|
||||
return 0
|
||||
|
||||
if(moving_status == SHUTTLE_STRANDED && C.has_authorization())
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/datum/shuttle/ferry/emergency/can_force(var/mob/user)
|
||||
if (istype(user, /obj/machinery/computer/shuttle_control/emergency))
|
||||
var/obj/machinery/computer/shuttle_control/emergency/C = user
|
||||
|
||||
//initiating or cancelling a launch ALWAYS requires authorization, but if we are already set to launch anyways than forcing does not.
|
||||
//this is so that people can force launch if the docking controller cannot safely undock without needing X heads to swipe.
|
||||
if (process_state != WAIT_LAUNCH && !C.has_authorization())
|
||||
return 0
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/shuttle/ferry/emergency/can_cancel(var/mob/user)
|
||||
if (istype(user, /obj/machinery/computer/shuttle_control/emergency))
|
||||
var/obj/machinery/computer/shuttle_control/emergency/C = user
|
||||
if (!C.has_authorization())
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/datum/shuttle/ferry/emergency/launch(var/user)
|
||||
if (!can_launch(user)) return
|
||||
|
||||
if(emergency_shuttle.no_escape)
|
||||
user << "<span class='warning'>The emergency shuttle has been disabled by Central Command.</span>"
|
||||
return
|
||||
|
||||
if (istype(user, /obj/machinery/computer/shuttle_control/emergency)) //if we were given a command by an emergency shuttle console
|
||||
if (emergency_shuttle.autopilot)
|
||||
emergency_shuttle.autopilot = 0
|
||||
world << "\blue <B>Alert: The shuttle autopilot has been overridden. Launch sequence initiated!</B>"
|
||||
|
||||
..(user)
|
||||
|
||||
/datum/shuttle/ferry/emergency/force_launch(var/user)
|
||||
if (!can_force(user)) return
|
||||
|
||||
if (istype(user, /obj/machinery/computer/shuttle_control/emergency)) //if we were given a command by an emergency shuttle console
|
||||
if (emergency_shuttle.autopilot)
|
||||
emergency_shuttle.autopilot = 0
|
||||
world << "\blue <B>Alert: The shuttle autopilot has been overridden. Bluespace drive engaged!</B>"
|
||||
|
||||
..(user)
|
||||
|
||||
/datum/shuttle/ferry/emergency/cancel_launch(var/user)
|
||||
if (!can_cancel(user)) return
|
||||
|
||||
if (istype(user, /obj/machinery/computer/shuttle_control/emergency)) //if we were given a command by an emergency shuttle console
|
||||
if (emergency_shuttle.autopilot)
|
||||
emergency_shuttle.autopilot = 0
|
||||
world << "\blue <B>Alert: The shuttle autopilot has been overridden. Launch sequence aborted!</B>"
|
||||
|
||||
..(user)
|
||||
|
||||
|
||||
|
||||
/obj/machinery/computer/shuttle_control/emergency
|
||||
shuttle_tag = "Escape"
|
||||
var/debug = 0
|
||||
var/req_authorizations = 2
|
||||
var/list/authorized = list()
|
||||
|
||||
/obj/machinery/computer/shuttle_control/emergency/proc/has_authorization()
|
||||
return (authorized.len >= req_authorizations || emagged)
|
||||
|
||||
/obj/machinery/computer/shuttle_control/emergency/proc/reset_authorization()
|
||||
//no need to reset emagged status. If they really want to go back to the station they can.
|
||||
authorized = initial(authorized)
|
||||
|
||||
//returns 1 if the ID was accepted and a new authorization was added, 0 otherwise
|
||||
/obj/machinery/computer/shuttle_control/emergency/proc/read_authorization(var/ident)
|
||||
if (!ident)
|
||||
return 0
|
||||
if (authorized.len >= req_authorizations)
|
||||
return 0 //don't need any more
|
||||
|
||||
var/list/access
|
||||
var/auth_name
|
||||
var/dna_hash
|
||||
|
||||
if(istype(ident, /obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/ID = ident
|
||||
access = ID.access
|
||||
auth_name = "[ID.registered_name] ([ID.assignment])"
|
||||
dna_hash = ID.dna_hash
|
||||
|
||||
if(istype(ident, /obj/item/device/pda))
|
||||
var/obj/item/device/pda/PDA = ident
|
||||
access = PDA.id.access
|
||||
auth_name = "[PDA.id.registered_name] ([PDA.id.assignment])"
|
||||
dna_hash = PDA.id.dna_hash
|
||||
|
||||
if (!access || !istype(access))
|
||||
return 0 //not an ID
|
||||
|
||||
if (dna_hash in authorized)
|
||||
src.visible_message("[src] buzzes. That ID has already been scanned.")
|
||||
return 0
|
||||
|
||||
if (!(access_heads in access))
|
||||
src.visible_message("[src] buzzes, rejecting [ident].")
|
||||
return 0
|
||||
|
||||
src.visible_message("[src] beeps as it scans [ident].")
|
||||
authorized[dna_hash] = auth_name
|
||||
if (req_authorizations - authorized.len)
|
||||
world << "<span class='notice'>Alert: [req_authorizations - authorized.len] authorization\s needed to override the shuttle autopilot.</span>"
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/machinery/computer/shuttle_control/emergency/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
read_authorization(W)
|
||||
..()
|
||||
|
||||
/obj/machinery/computer/shuttle_control/emergency/emag_act(user as mob)
|
||||
if (!emagged)
|
||||
user << "<span class='notice'>You short out the [src]'s authorization protocols.</span>"
|
||||
emagged = 1
|
||||
return
|
||||
|
||||
/obj/machinery/computer/shuttle_control/emergency/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
var/data[0]
|
||||
var/datum/shuttle/ferry/emergency/shuttle = shuttle_controller.shuttles[shuttle_tag]
|
||||
if (!istype(shuttle))
|
||||
return
|
||||
|
||||
var/shuttle_state
|
||||
switch(shuttle.moving_status)
|
||||
if(SHUTTLE_IDLE) shuttle_state = "idle"
|
||||
if(SHUTTLE_WARMUP) shuttle_state = "warmup"
|
||||
if(SHUTTLE_INTRANSIT) shuttle_state = "in_transit"
|
||||
if(SHUTTLE_STRANDED) shuttle_state = "idle"
|
||||
|
||||
var/shuttle_status
|
||||
switch (shuttle.process_state)
|
||||
if(IDLE_STATE)
|
||||
if (shuttle.in_use)
|
||||
shuttle_status = "Busy."
|
||||
else if (!shuttle.location)
|
||||
shuttle_status = "Standing-by at [station_name]."
|
||||
else
|
||||
shuttle_status = "Standing-by at Central Command."
|
||||
if(WAIT_LAUNCH)
|
||||
shuttle_status = "Shuttle has received command and will depart shortly."
|
||||
if(WAIT_ARRIVE)
|
||||
shuttle_status = "Proceeding to destination."
|
||||
if(WAIT_FINISH)
|
||||
shuttle_status = "Arriving at destination now."
|
||||
|
||||
//build a list of authorizations
|
||||
var/list/auth_list[req_authorizations]
|
||||
|
||||
if (!emagged)
|
||||
var/i = 1
|
||||
for (var/dna_hash in authorized)
|
||||
auth_list[i++] = list("auth_name"=authorized[dna_hash], "auth_hash"=dna_hash)
|
||||
|
||||
while (i <= req_authorizations) //fill up the rest of the list with blank entries
|
||||
auth_list[i++] = list("auth_name"="", "auth_hash"=null)
|
||||
else
|
||||
for (var/i = 1; i <= req_authorizations; i++)
|
||||
auth_list[i] = list("auth_name"="<font color=\"red\">ERROR</font>", "auth_hash"=null)
|
||||
|
||||
var/has_auth = has_authorization()
|
||||
|
||||
data = list(
|
||||
"shuttle_status" = shuttle_status,
|
||||
"shuttle_state" = shuttle_state,
|
||||
"has_docking" = shuttle.docking_controller? 1 : 0,
|
||||
"docking_status" = shuttle.docking_controller? shuttle.docking_controller.get_docking_status() : null,
|
||||
"docking_override" = shuttle.docking_controller? shuttle.docking_controller.override_enabled : null,
|
||||
"can_launch" = shuttle.can_launch(src),
|
||||
//"can_cancel" = shuttle.can_cancel(src),
|
||||
"can_force" = shuttle.can_force(src),
|
||||
"auth_list" = auth_list,
|
||||
"has_auth" = has_auth,
|
||||
"user" = debug? user : null,
|
||||
)
|
||||
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "escape_shuttle_control_console.tmpl", "Shuttle Control", 470, 420)
|
||||
ui.set_initial_data(data)
|
||||
ui.open()
|
||||
ui.set_auto_update(1)
|
||||
|
||||
/obj/machinery/computer/shuttle_control/emergency/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
if(href_list["removeid"])
|
||||
var/dna_hash = href_list["removeid"]
|
||||
authorized -= dna_hash
|
||||
|
||||
if(!emagged && href_list["scanid"])
|
||||
//They selected an empty entry. Try to scan their id.
|
||||
if (ishuman(usr))
|
||||
var/mob/living/carbon/human/H = usr
|
||||
if (!read_authorization(H.get_active_hand())) //try to read what's in their hand first
|
||||
read_authorization(H.wear_id)
|
||||
@@ -1,165 +0,0 @@
|
||||
#define IDLE_STATE 0
|
||||
#define WAIT_LAUNCH 1
|
||||
#define WAIT_ARRIVE 2
|
||||
#define WAIT_FINISH 3
|
||||
|
||||
#define DOCK_ATTEMPT_TIMEOUT 200 //how long in ticks we wait before assuming the docking controller is broken or blown up.
|
||||
|
||||
/datum/shuttle/ferry
|
||||
var/location = 0 //0 = at area_station, 1 = at area_offsite
|
||||
var/direction = 0 //0 = going to station, 1 = going to offsite.
|
||||
var/process_state = IDLE_STATE
|
||||
|
||||
var/in_use = null //tells the controller whether this shuttle needs processing
|
||||
|
||||
var/area_transition
|
||||
var/move_time = 0 //the time spent in the transition area
|
||||
var/transit_direction = null //needed for area/move_contents_to() to properly handle shuttle corners - not exactly sure how it works.
|
||||
|
||||
var/area_station
|
||||
var/area_offsite
|
||||
//TODO: change location to a string and use a mapping for area and dock targets.
|
||||
var/dock_target_station
|
||||
var/dock_target_offsite
|
||||
|
||||
var/last_dock_attempt_time = 0
|
||||
|
||||
/datum/shuttle/ferry/short_jump(var/area/origin,var/area/destination)
|
||||
if(isnull(location))
|
||||
return
|
||||
|
||||
if(!destination)
|
||||
destination = get_location_area(!location)
|
||||
if(!origin)
|
||||
origin = get_location_area(location)
|
||||
|
||||
direction = !location
|
||||
..(origin, destination)
|
||||
|
||||
/datum/shuttle/ferry/long_jump(var/area/departing, var/area/destination, var/area/interim, var/travel_time, var/direction)
|
||||
//world << "shuttle/ferry/long_jump: departing=[departing], destination=[destination], interim=[interim], travel_time=[travel_time]"
|
||||
if(isnull(location))
|
||||
return
|
||||
|
||||
if(!destination)
|
||||
destination = get_location_area(!location)
|
||||
if(!departing)
|
||||
departing = get_location_area(location)
|
||||
|
||||
direction = !location
|
||||
..(departing, destination, interim, travel_time, direction)
|
||||
|
||||
/datum/shuttle/ferry/move(var/area/origin,var/area/destination)
|
||||
..(origin, destination)
|
||||
|
||||
if (destination == area_station) location = 0
|
||||
if (destination == area_offsite) location = 1
|
||||
//if this is a long_jump retain the location we were last at until we get to the new one
|
||||
|
||||
/datum/shuttle/ferry/dock()
|
||||
..()
|
||||
last_dock_attempt_time = world.time
|
||||
|
||||
/datum/shuttle/ferry/proc/get_location_area(location_id = null)
|
||||
if (isnull(location_id))
|
||||
location_id = location
|
||||
|
||||
if (!location_id)
|
||||
return area_station
|
||||
return area_offsite
|
||||
|
||||
/datum/shuttle/ferry/proc/process()
|
||||
switch(process_state)
|
||||
if (WAIT_LAUNCH)
|
||||
if (skip_docking_checks() || docking_controller.can_launch())
|
||||
|
||||
//world << "shuttle/ferry/process: area_transition=[area_transition], travel_time=[travel_time]"
|
||||
if (move_time && area_transition)
|
||||
long_jump(interim=area_transition, travel_time=move_time, direction=transit_direction)
|
||||
else
|
||||
short_jump()
|
||||
|
||||
process_state = WAIT_ARRIVE
|
||||
if (WAIT_ARRIVE)
|
||||
if (moving_status == SHUTTLE_IDLE)
|
||||
dock()
|
||||
in_use = null //release lock
|
||||
process_state = WAIT_FINISH
|
||||
if (WAIT_FINISH)
|
||||
if (skip_docking_checks() || docking_controller.docked() || world.time > last_dock_attempt_time + DOCK_ATTEMPT_TIMEOUT)
|
||||
process_state = IDLE_STATE
|
||||
arrived()
|
||||
|
||||
/datum/shuttle/ferry/current_dock_target()
|
||||
var/dock_target
|
||||
if (!location) //station
|
||||
dock_target = dock_target_station
|
||||
else
|
||||
dock_target = dock_target_offsite
|
||||
return dock_target
|
||||
|
||||
|
||||
/datum/shuttle/ferry/proc/launch(var/user)
|
||||
if (!can_launch()) return
|
||||
|
||||
in_use = user //obtain an exclusive lock on the shuttle
|
||||
|
||||
process_state = WAIT_LAUNCH
|
||||
undock()
|
||||
|
||||
/datum/shuttle/ferry/proc/force_launch(var/user)
|
||||
if (!can_force()) return
|
||||
|
||||
in_use = user //obtain an exclusive lock on the shuttle
|
||||
|
||||
if (move_time && area_transition)
|
||||
long_jump(interim=area_transition, travel_time=move_time, direction=transit_direction)
|
||||
else
|
||||
short_jump()
|
||||
|
||||
|
||||
process_state = WAIT_ARRIVE
|
||||
|
||||
/datum/shuttle/ferry/proc/cancel_launch(var/user)
|
||||
if (!can_cancel()) return
|
||||
|
||||
moving_status = SHUTTLE_IDLE
|
||||
process_state = WAIT_FINISH
|
||||
in_use = null
|
||||
|
||||
if (docking_controller && !docking_controller.undocked())
|
||||
docking_controller.force_undock()
|
||||
|
||||
spawn(10)
|
||||
dock()
|
||||
|
||||
return
|
||||
|
||||
/datum/shuttle/ferry/proc/can_launch()
|
||||
if (moving_status != SHUTTLE_IDLE)
|
||||
return 0
|
||||
|
||||
if (in_use)
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
/datum/shuttle/ferry/proc/can_force()
|
||||
if ((moving_status == SHUTTLE_IDLE) && process_state == WAIT_LAUNCH)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/shuttle/ferry/proc/can_cancel()
|
||||
if (moving_status == SHUTTLE_WARMUP || process_state == WAIT_LAUNCH)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//returns 1 if the shuttle is getting ready to move, but is not in transit yet
|
||||
/datum/shuttle/ferry/proc/is_launching()
|
||||
return (moving_status == SHUTTLE_WARMUP || process_state == WAIT_LAUNCH)
|
||||
|
||||
//This gets called when the shuttle finishes arriving at it's destination
|
||||
//This can be used by subtypes to do things when the shuttle arrives.
|
||||
/datum/shuttle/ferry/proc/arrived()
|
||||
return //do nothing for now
|
||||
|
||||
@@ -1,211 +0,0 @@
|
||||
/obj/machinery/computer/shuttle_control/specops
|
||||
name = "special operations shuttle console"
|
||||
shuttle_tag = "Special Operations"
|
||||
icon_screen = "syndishuttle"
|
||||
icon_keyboard = "syndie_key"
|
||||
req_access = list(access_cent_specops)
|
||||
|
||||
/obj/machinery/computer/shuttle_control/specops/attack_ai(user as mob)
|
||||
user << "\red Access Denied."
|
||||
return 1
|
||||
|
||||
//for shuttles that may use a different docking port at each location
|
||||
/datum/shuttle/ferry/multidock
|
||||
var/docking_controller_tag_station
|
||||
var/docking_controller_tag_offsite
|
||||
var/datum/computer/file/embedded_program/docking/docking_controller_station
|
||||
var/datum/computer/file/embedded_program/docking/docking_controller_offsite
|
||||
|
||||
/datum/shuttle/ferry/multidock/move(var/area/origin,var/area/destination)
|
||||
..(origin, destination)
|
||||
if (!location)
|
||||
docking_controller = docking_controller_station
|
||||
else
|
||||
docking_controller = docking_controller_offsite
|
||||
|
||||
/datum/shuttle/ferry/multidock/specops
|
||||
var/specops_return_delay = 6000 //After moving, the amount of time that must pass before the shuttle may move again
|
||||
var/specops_countdown_time = 600 //Length of the countdown when moving the shuttle
|
||||
|
||||
var/obj/item/device/radio/intercom/announcer = null
|
||||
var/reset_time = 0 //the world.time at which the shuttle will be ready to move again.
|
||||
var/launch_prep = 0
|
||||
var/cancel_countdown = 0
|
||||
|
||||
/datum/shuttle/ferry/multidock/specops/New()
|
||||
..()
|
||||
announcer = new /obj/item/device/radio/intercom(null)//We need a fake AI to announce some stuff below. Otherwise it will be wonky.
|
||||
announcer.config(list("Response Team" = 0, "Special Ops" = 1))
|
||||
|
||||
/datum/shuttle/ferry/multidock/specops/proc/radio_announce(var/message, var/specOpsFreqOnly = 0)
|
||||
if(announcer)
|
||||
announcer.autosay(message, "A.L.I.C.E.", "Special Ops", list(1,2))
|
||||
if(!specOpsFreqOnly)
|
||||
announcer.autosay(message, "A.L.I.C.E.", "Response Team", list(1,2))
|
||||
|
||||
/datum/shuttle/ferry/multidock/specops/launch(var/user)
|
||||
if (!can_launch())
|
||||
return
|
||||
|
||||
if (istype(user, /obj/machinery/computer))
|
||||
var/obj/machinery/computer/C = user
|
||||
|
||||
if(world.time <= reset_time)
|
||||
C.visible_message("\blue Central Command will not allow the Special Operations shuttle to launch yet.")
|
||||
if (((world.time - reset_time)/10) > 60)
|
||||
C.visible_message("\blue [-((world.time - reset_time)/10)/60] minutes remain!")
|
||||
else
|
||||
C.visible_message("\blue [-(world.time - reset_time)/10] seconds remain!")
|
||||
return
|
||||
|
||||
C.visible_message("\blue The Special Operations shuttle will depart in [(specops_countdown_time/10)] seconds.")
|
||||
|
||||
if (!location) //returning
|
||||
radio_announce("THE SPECIAL OPERATIONS SHUTTLE IS PREPARING TO RETURN")
|
||||
else
|
||||
radio_announce("THE SPECIAL OPERATIONS SHUTTLE IS PREPARING FOR LAUNCH")
|
||||
radio_announce("ARMORED SQUAD TAKE YOUR POSITION ON GRAVITY LAUNCH PAD", 1)
|
||||
|
||||
sleep_until_launch()
|
||||
|
||||
//launch
|
||||
radio_announce("ALERT: INITIATING LAUNCH SEQUENCE")
|
||||
..(user)
|
||||
|
||||
/datum/shuttle/ferry/multidock/specops/move(var/area/origin,var/area/destination)
|
||||
..(origin, destination)
|
||||
if (location) //just arrived home
|
||||
for(var/turf/T in get_area_turfs(destination))
|
||||
var/mob/M = locate(/mob) in T
|
||||
M << "<span class='warning'>You have arrived at Central Command. Operation has ended!</span>"
|
||||
else //just left for the station
|
||||
launch_mauraders()
|
||||
for(var/turf/T in get_area_turfs(destination))
|
||||
var/mob/M = locate(/mob) in T
|
||||
M << "<span class='warning'>You have arrived at [station_name]. Commence operation!</span>"
|
||||
|
||||
reset_time = world.time + specops_return_delay //set the timeout
|
||||
|
||||
/datum/shuttle/ferry/multidock/specops/cancel_launch()
|
||||
if (!can_cancel())
|
||||
return
|
||||
|
||||
cancel_countdown = 1
|
||||
radio_announce("ALERT: LAUNCH SEQUENCE ABORTED")
|
||||
if (istype(in_use, /obj/machinery/computer))
|
||||
var/obj/machinery/computer/C = in_use
|
||||
C.visible_message("<span class='warning'>Launch sequence aborted.</span>")
|
||||
|
||||
..()
|
||||
|
||||
|
||||
|
||||
/datum/shuttle/ferry/multidock/specops/can_launch()
|
||||
if(launch_prep)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
//should be fine to allow forcing. process_state only becomes WAIT_LAUNCH after the countdown is over.
|
||||
///datum/shuttle/ferry/multidock/specops/can_force()
|
||||
// return 0
|
||||
|
||||
/datum/shuttle/ferry/multidock/specops/can_cancel()
|
||||
if(launch_prep)
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/datum/shuttle/ferry/multidock/specops/proc/sleep_until_launch()
|
||||
var/message_tracker[] = list(0,1,2,3,5,10,30,45)//Create a a list with potential time values.
|
||||
|
||||
var/launch_time = world.time + specops_countdown_time
|
||||
var/time_until_launch
|
||||
|
||||
cancel_countdown = 0
|
||||
launch_prep = 1
|
||||
while(!cancel_countdown && (launch_time - world.time) > 0)
|
||||
var/ticksleft = launch_time - world.time
|
||||
|
||||
//if(ticksleft > 1e5)
|
||||
// launch_time = world.timeofday + 10 // midnight rollover
|
||||
time_until_launch = (ticksleft / 10)
|
||||
|
||||
//All this does is announce the time before launch.
|
||||
var/rounded_time_left = round(time_until_launch)//Round time so that it will report only once, not in fractions.
|
||||
if(rounded_time_left in message_tracker)//If that time is in the list for message announce.
|
||||
radio_announce("ALERT: [rounded_time_left] SECOND[(rounded_time_left!=1)?"S":""] REMAIN")
|
||||
message_tracker -= rounded_time_left//Remove the number from the list so it won't be called again next cycle.
|
||||
//Should call all the numbers but lag could mean some issues. Oh well. Not much I can do about that.
|
||||
|
||||
sleep(5)
|
||||
|
||||
launch_prep = 0
|
||||
|
||||
|
||||
/proc/launch_mauraders()
|
||||
var/area/centcom/specops/special_ops = locate()//Where is the specops area located?
|
||||
//Begin Marauder launchpad.
|
||||
spawn(0)//So it parallel processes it.
|
||||
for(var/obj/machinery/door/poddoor/M in special_ops)
|
||||
switch(M.id_tag)
|
||||
if("ASSAULT0")
|
||||
spawn(10)//1 second delay between each.
|
||||
M.open()
|
||||
if("ASSAULT1")
|
||||
spawn(20)
|
||||
M.open()
|
||||
if("ASSAULT2")
|
||||
spawn(30)
|
||||
M.open()
|
||||
if("ASSAULT3")
|
||||
spawn(40)
|
||||
M.open()
|
||||
|
||||
sleep(10)
|
||||
|
||||
var/spawn_marauder[] = new()
|
||||
for(var/obj/effect/landmark/L in world)
|
||||
if(L.name == "Marauder Entry")
|
||||
spawn_marauder.Add(L)
|
||||
for(var/obj/effect/landmark/L in world)
|
||||
if(L.name == "Marauder Exit")
|
||||
var/obj/effect/portal/P = new(L.loc)
|
||||
P.invisibility = 101//So it is not seen by anyone.
|
||||
P.failchance = 0//So it has no fail chance when teleporting.
|
||||
P.target = pick(spawn_marauder)//Where the marauder will arrive.
|
||||
spawn_marauder.Remove(P.target)
|
||||
|
||||
sleep(10)
|
||||
|
||||
for(var/obj/machinery/mass_driver/M in special_ops)
|
||||
switch(M.id_tag)
|
||||
if("ASSAULT0")
|
||||
spawn(10)
|
||||
M.drive()
|
||||
if("ASSAULT1")
|
||||
spawn(20)
|
||||
M.drive()
|
||||
if("ASSAULT2")
|
||||
spawn(30)
|
||||
M.drive()
|
||||
if("ASSAULT3")
|
||||
spawn(40)
|
||||
M.drive()
|
||||
|
||||
sleep(50)//Doors remain open for 5 seconds.
|
||||
|
||||
for(var/obj/machinery/door/poddoor/M in special_ops)
|
||||
switch(M.id_tag)//Doors close at the same time.
|
||||
if("ASSAULT0")
|
||||
spawn(0)
|
||||
M.close()
|
||||
if("ASSAULT1")
|
||||
spawn(0)
|
||||
M.close()
|
||||
if("ASSAULT2")
|
||||
spawn(0)
|
||||
M.close()
|
||||
if("ASSAULT3")
|
||||
spawn(0)
|
||||
M.close()
|
||||
special_ops.readyreset()//Reset firealarm after the team launched.
|
||||
//End Marauder launchpad.
|
||||
@@ -1,73 +0,0 @@
|
||||
/datum/shuttle/ferry/supply
|
||||
var/away_location = 1 //the location to hide at while pretending to be in-transit
|
||||
var/late_chance = 0
|
||||
var/max_late_time = 300
|
||||
|
||||
/datum/shuttle/ferry/supply/short_jump(var/area/origin,var/area/destination)
|
||||
if(moving_status != SHUTTLE_IDLE)
|
||||
return
|
||||
|
||||
if(isnull(location))
|
||||
return
|
||||
|
||||
if(!destination)
|
||||
destination = get_location_area(!location)
|
||||
if(!origin)
|
||||
origin = get_location_area(location)
|
||||
|
||||
if (!at_station()) //at centcom
|
||||
supply_controller.buy()
|
||||
|
||||
//it would be cool to play a sound here
|
||||
moving_status = SHUTTLE_WARMUP
|
||||
spawn(warmup_time*10)
|
||||
if (moving_status == SHUTTLE_IDLE)
|
||||
return //someone cancelled the launch
|
||||
|
||||
if (at_station() && forbidden_atoms_check())
|
||||
//cancel the launch because of forbidden atoms. announce over supply channel?
|
||||
moving_status = SHUTTLE_IDLE
|
||||
return
|
||||
|
||||
//We pretend it's a long_jump by making the shuttle stay at centcom for the "in-transit" period.
|
||||
var/area/away_area = get_location_area(away_location)
|
||||
if (origin == away_area)
|
||||
moving_status = SHUTTLE_INTRANSIT //pretend
|
||||
else
|
||||
move(origin, away_area)
|
||||
|
||||
//wait ETA here.
|
||||
arrive_time = world.time + supply_controller.movetime
|
||||
while (world.time <= arrive_time)
|
||||
sleep(5)
|
||||
|
||||
if (destination != away_area)
|
||||
//late
|
||||
if (prob(late_chance))
|
||||
sleep(rand(0,max_late_time))
|
||||
|
||||
move(away_area, destination)
|
||||
|
||||
moving_status = SHUTTLE_IDLE
|
||||
|
||||
if (!at_station()) //at centcom
|
||||
supply_controller.sell()
|
||||
|
||||
// returns 1 if the supply shuttle should be prevented from moving because it contains forbidden atoms
|
||||
/datum/shuttle/ferry/supply/proc/forbidden_atoms_check()
|
||||
if (!at_station())
|
||||
return 0 //if badmins want to send mobs or a nuke on the supply shuttle from centcom we don't care
|
||||
|
||||
return supply_controller.forbidden_atoms_check(get_location_area())
|
||||
|
||||
/datum/shuttle/ferry/supply/proc/at_station()
|
||||
return (!location)
|
||||
|
||||
//returns 1 if the shuttle is idle and we can still mess with the cargo shopping list
|
||||
/datum/shuttle/ferry/supply/proc/idle()
|
||||
return (moving_status == SHUTTLE_IDLE)
|
||||
|
||||
//returns the ETA in minutes
|
||||
/datum/shuttle/ferry/supply/proc/eta_minutes()
|
||||
var/ticksleft = arrive_time - world.time
|
||||
return round(ticksleft/600,1)
|
||||
@@ -1,209 +0,0 @@
|
||||
//This is a holder for things like the Vox and Nuke shuttle.
|
||||
/datum/shuttle/multi_shuttle
|
||||
var/cloaked = 1
|
||||
var/can_cloak = 1
|
||||
var/at_origin = 1
|
||||
var/returned_home = 0
|
||||
var/move_time = 240
|
||||
var/cooldown = 20
|
||||
var/last_move = 0 //the time at which we last moved
|
||||
|
||||
var/announcer
|
||||
var/arrival_message
|
||||
var/departure_message
|
||||
|
||||
var/area/interim
|
||||
var/area/last_departed
|
||||
var/list/destinations
|
||||
var/area/origin
|
||||
|
||||
/datum/shuttle/multi_shuttle/New()
|
||||
..()
|
||||
if(origin)
|
||||
last_departed = origin
|
||||
|
||||
/datum/shuttle/multi_shuttle/move(var/area/origin, var/area/destination)
|
||||
..()
|
||||
last_move = world.time
|
||||
if (destination == src.origin)
|
||||
returned_home = 1
|
||||
|
||||
/datum/shuttle/multi_shuttle/proc/announce_departure()
|
||||
if(cloaked || isnull(departure_message))
|
||||
return
|
||||
|
||||
command_announcement.Announce(departure_message,(announcer ? announcer : "Central Command"))
|
||||
|
||||
/datum/shuttle/multi_shuttle/proc/announce_arrival()
|
||||
if(cloaked || isnull(arrival_message))
|
||||
return
|
||||
|
||||
command_announcement.Announce(arrival_message,(announcer ? announcer : "Central Command"))
|
||||
|
||||
/obj/machinery/computer/shuttle_control/multi
|
||||
icon_screen = "shuttle"
|
||||
icon_keyboard = "med_key"
|
||||
var/is_syndicate = 0
|
||||
var/warn_on_return = 0
|
||||
|
||||
/obj/machinery/computer/shuttle_control/multi/New()
|
||||
..()
|
||||
if(is_syndicate)
|
||||
icon_screen = "syndishuttle"
|
||||
icon_keyboard = "syndie_key"
|
||||
|
||||
/obj/machinery/computer/shuttle_control/multi/attack_hand(user as mob)
|
||||
if(..(user))
|
||||
return 1
|
||||
|
||||
if(!allowed(user) && !isobserver(user))
|
||||
user << "<span class='warning'>Access Denied.</span>"
|
||||
return 1
|
||||
|
||||
ui_interact(user)
|
||||
|
||||
/obj/machinery/computer/shuttle_control/multi/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
var/data[0]
|
||||
var/datum/shuttle/multi_shuttle/MS = shuttle_controller.shuttles[shuttle_tag]
|
||||
if (!istype(MS))
|
||||
return
|
||||
|
||||
var/shuttle_state
|
||||
switch(MS.moving_status)
|
||||
if(SHUTTLE_IDLE) shuttle_state = "idle"
|
||||
if(SHUTTLE_WARMUP) shuttle_state = "warmup"
|
||||
if(SHUTTLE_INTRANSIT) shuttle_state = "in_transit"
|
||||
if(MS.moving_status == SHUTTLE_IDLE && (MS.last_move + MS.cooldown*10) > world.time)
|
||||
shuttle_state = "charging"
|
||||
|
||||
var/shuttle_status
|
||||
if (MS.moving_status != SHUTTLE_IDLE)
|
||||
shuttle_status = "Proceeding to destination."
|
||||
else if (MS.at_origin)
|
||||
shuttle_status = "Standing-by at base."
|
||||
else
|
||||
var/area/areacheck = get_area(src)
|
||||
shuttle_status = "Standing-by at [sanitize(areacheck.name)]."
|
||||
|
||||
data = list(
|
||||
"shuttle_status" = shuttle_status,
|
||||
"shuttle_state" = shuttle_state,
|
||||
"can_launch" = can_launch(),
|
||||
"can_return_to_base" = can_return_to_base(),
|
||||
"can_cloak" = MS.can_cloak,
|
||||
"cloaked" = MS.cloaked,
|
||||
"is_syndicate" = is_syndicate
|
||||
)
|
||||
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "shuttle_control_multi_console.tmpl", "[shuttle_tag] Ship Control", 470, 310)
|
||||
ui.set_initial_data(data)
|
||||
ui.open()
|
||||
ui.set_auto_update(1)
|
||||
|
||||
/obj/machinery/computer/shuttle_control/multi/proc/can_launch()
|
||||
var/datum/shuttle/multi_shuttle/MS = shuttle_controller.shuttles[shuttle_tag]
|
||||
if (!istype(MS))
|
||||
return
|
||||
|
||||
if (MS.moving_status != SHUTTLE_IDLE)
|
||||
return 0
|
||||
|
||||
if((MS.last_move + MS.cooldown * 10) > world.time)
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
/obj/machinery/computer/shuttle_control/multi/proc/can_return_to_base()
|
||||
var/datum/shuttle/multi_shuttle/MS = shuttle_controller.shuttles[shuttle_tag]
|
||||
if (!istype(MS))
|
||||
return
|
||||
|
||||
if(MS.moving_status != SHUTTLE_IDLE)
|
||||
return 0
|
||||
|
||||
if((MS.last_move + MS.cooldown * 10) > world.time)
|
||||
return 0
|
||||
|
||||
if(MS.at_origin)
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
/obj/machinery/computer/shuttle_control/multi/proc/return_to_base()
|
||||
var/datum/shuttle/multi_shuttle/MS = shuttle_controller.shuttles[shuttle_tag]
|
||||
if (!istype(MS))
|
||||
return
|
||||
|
||||
if(!can_return_to_base())
|
||||
return
|
||||
|
||||
if(warn_on_return)
|
||||
var/confirm = alert("Returning to your home base will end your mission. Are you sure you want to return to base?", "Confirm Return to Base", "Yes", "No")
|
||||
if(confirm == "No")
|
||||
return
|
||||
|
||||
MS.long_jump(MS.last_departed,MS.origin,MS.interim,MS.move_time)
|
||||
MS.last_departed = MS.origin
|
||||
MS.at_origin = 1
|
||||
|
||||
/obj/machinery/computer/shuttle_control/multi/proc/toggle_cloak()
|
||||
var/datum/shuttle/multi_shuttle/MS = shuttle_controller.shuttles[shuttle_tag]
|
||||
if (!istype(MS))
|
||||
return
|
||||
|
||||
MS.cloaked = !MS.cloaked
|
||||
|
||||
/obj/machinery/computer/shuttle_control/multi/proc/launch_multi()
|
||||
var/datum/shuttle/multi_shuttle/MS = shuttle_controller.shuttles[shuttle_tag]
|
||||
if (!istype(MS))
|
||||
return
|
||||
|
||||
if(MS.moving_status != SHUTTLE_IDLE)
|
||||
return 0
|
||||
|
||||
if((MS.last_move + MS.cooldown * 10) > world.time)
|
||||
return 0
|
||||
|
||||
var/choice = input("Select a destination.") as null|anything in MS.destinations
|
||||
if(!choice)
|
||||
return
|
||||
|
||||
if(MS.at_origin)
|
||||
MS.announce_arrival()
|
||||
MS.last_departed = MS.origin
|
||||
MS.at_origin = 0
|
||||
MS.long_jump(MS.last_departed, MS.destinations[choice], MS.interim, MS.move_time)
|
||||
MS.last_departed = MS.destinations[choice]
|
||||
return
|
||||
|
||||
else if(choice == MS.origin)
|
||||
MS.announce_departure()
|
||||
|
||||
MS.short_jump(MS.last_departed, MS.destinations[choice])
|
||||
MS.last_departed = MS.destinations[choice]
|
||||
|
||||
/obj/machinery/computer/shuttle_control/multi/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if(!allowed(usr))
|
||||
return 1
|
||||
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
|
||||
var/datum/shuttle/multi_shuttle/MS = shuttle_controller.shuttles[shuttle_tag]
|
||||
if(!istype(MS))
|
||||
return
|
||||
|
||||
if(href_list["start"])
|
||||
return_to_base()
|
||||
|
||||
if(href_list["toggle_cloak"])
|
||||
toggle_cloak()
|
||||
|
||||
if(href_list["move_multi"])
|
||||
launch_multi()
|
||||
@@ -1,23 +0,0 @@
|
||||
/obj/machinery/computer/shuttle_control/multi/whiteship
|
||||
name = "medical ship control console"
|
||||
req_access = list()
|
||||
shuttle_tag = "White Ship"
|
||||
circuit = /obj/item/weapon/circuitboard/white_ship
|
||||
light_color = LIGHT_COLOR_DARKRED
|
||||
|
||||
/obj/machinery/computer/shuttle_control/multi/whiteship/attack_ai(user as mob)
|
||||
user << "\red Access Denied."
|
||||
return 1
|
||||
|
||||
/obj/machinery/computer/shuttle_control/multi/whiteship/New()
|
||||
var/area/A = get_area(src)
|
||||
if(!istype(A,/area/shuttle/derelict/ship))
|
||||
visible_message("<span class='warning'>\The [src] displays a message: No connectible systems located. Shutting down.</span>")
|
||||
var/V = text2path(circuit)
|
||||
new V(loc)
|
||||
|
||||
animate(src, alpha = 10, time = 20)
|
||||
spawn(20)
|
||||
visible_message("<span class='danger'>\The [src] fades out of existence!</span>")
|
||||
qdel(src)
|
||||
..()
|
||||
@@ -131,7 +131,7 @@
|
||||
|
||||
/datum/storeitem/flag/diona
|
||||
name = "Diona flag"
|
||||
desc = "A flag proudly proclaiming the superior heritage of Diona."
|
||||
desc = "A flag proudly proclaiming the superior heritage of Dionae."
|
||||
typepath = /obj/item/flag/species/diona
|
||||
cost = 1000
|
||||
|
||||
@@ -155,7 +155,7 @@
|
||||
|
||||
/datum/storeitem/flag/taj
|
||||
name = "Tajaran flag"
|
||||
desc = "A flag proudly proclaiming the superior heritage of Tajaran."
|
||||
desc = "A flag proudly proclaiming the superior heritage of Tajara."
|
||||
typepath = /obj/item/flag/species/taj
|
||||
cost = 1000
|
||||
|
||||
@@ -165,6 +165,12 @@
|
||||
typepath = /obj/item/flag/species/unathi
|
||||
cost = 1000
|
||||
|
||||
/datum/storeitem/flag/vulp
|
||||
name = "Vulpkanin flag"
|
||||
desc = "A flag proudly proclaiming the superior heritage of Vulpkanin."
|
||||
typepath = /obj/item/flag/species/vulp
|
||||
cost = 1000
|
||||
|
||||
/datum/storeitem/flag/ian
|
||||
name = "Ian flag"
|
||||
desc = "The banner of Ian, because SQUEEEEE."
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
if ("groin")
|
||||
return "abdominal"
|
||||
return ""
|
||||
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\red [user]'s hand slips, scraping around inside [target]'s [affected.name] with \the [tool]!", \
|
||||
@@ -177,7 +177,7 @@
|
||||
"\blue You take [obj] out of [target]'s [affected.name]s with \the [tool]." )
|
||||
affected.implants -= obj
|
||||
|
||||
target.hud_updateflag |= 1 << IMPLOYAL_HUD
|
||||
target.sec_hud_set_implants()
|
||||
|
||||
//Handle possessive brain borers.
|
||||
if(istype(obj,/mob/living/simple_animal/borer))
|
||||
|
||||
@@ -207,18 +207,20 @@
|
||||
return 0
|
||||
|
||||
target.op_stage.current_organ = null
|
||||
target.op_stage.organ_ref = null
|
||||
|
||||
var/list/attached_organs = list()
|
||||
for(var/organ in target.internal_organs_by_name)
|
||||
var/obj/item/organ/I = target.internal_organs_by_name[organ]
|
||||
for(var/organ in affected.internal_organs)
|
||||
var/obj/item/organ/I = organ
|
||||
if(I && !(I.status & ORGAN_CUT_AWAY) && I.parent_organ == target_zone)
|
||||
attached_organs |= organ
|
||||
attached_organs[I.organ_tag] = I
|
||||
|
||||
var/organ_to_remove = input(user, "Which organ do you want to prepare for removal?") as null|anything in attached_organs
|
||||
if(!organ_to_remove)
|
||||
return 0
|
||||
|
||||
target.op_stage.current_organ = organ_to_remove
|
||||
target.op_stage.organ_ref = attached_organs[organ_to_remove]
|
||||
|
||||
return ..() && organ_to_remove
|
||||
|
||||
@@ -235,7 +237,7 @@
|
||||
user.visible_message("\blue [user] has separated [target]'s [target.op_stage.current_organ] with \the [tool]." , \
|
||||
"\blue You have separated [target]'s [target.op_stage.current_organ] with \the [tool].")
|
||||
|
||||
var/obj/item/organ/I = target.internal_organs_by_name[target.op_stage.current_organ]
|
||||
var/obj/item/organ/I = target.op_stage.organ_ref
|
||||
if(I && istype(I))
|
||||
spread_germs_to_organ(I, user)
|
||||
I.status |= ORGAN_CUT_AWAY
|
||||
@@ -261,20 +263,26 @@
|
||||
|
||||
if (!..())
|
||||
return 0
|
||||
var/obj/item/organ/external/affected = target.get_organ(target_zone)
|
||||
|
||||
if(!istype(affected))
|
||||
return 0
|
||||
|
||||
target.op_stage.current_organ = null
|
||||
target.op_stage.organ_ref = null
|
||||
|
||||
var/list/removable_organs = list()
|
||||
for(var/organ in target.internal_organs_by_name)
|
||||
var/obj/item/organ/I = target.internal_organs_by_name[organ]
|
||||
if((I.status & ORGAN_CUT_AWAY) && I.parent_organ == target_zone)
|
||||
removable_organs |= organ
|
||||
for(var/organ in affected.internal_organs)
|
||||
var/obj/item/organ/I = organ
|
||||
if(istype(I) && (I.status & ORGAN_CUT_AWAY) && I.parent_organ == target_zone)
|
||||
removable_organs[I.organ_tag] = I
|
||||
|
||||
var/organ_to_remove = input(user, "Which organ do you want to remove?") as null|anything in removable_organs
|
||||
if(!organ_to_remove)
|
||||
return 0
|
||||
|
||||
target.op_stage.current_organ = organ_to_remove
|
||||
target.op_stage.organ_ref = removable_organs[organ_to_remove]
|
||||
return ..()
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
@@ -289,11 +297,10 @@
|
||||
|
||||
// Extract the organ!
|
||||
if(target.op_stage.current_organ)
|
||||
var/obj/item/organ/O = target.internal_organs_by_name[target.op_stage.current_organ]
|
||||
var/obj/item/organ/O = target.op_stage.organ_ref
|
||||
if(O && istype(O))
|
||||
spread_germs_to_organ(O, user)
|
||||
O.removed(user)
|
||||
target.op_stage.current_organ = null
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/obj/item/organ/external/affected = target.get_organ(target_zone)
|
||||
@@ -395,19 +402,26 @@
|
||||
if (!..())
|
||||
return 0
|
||||
|
||||
var/obj/item/organ/external/affected = target.get_organ(target_zone)
|
||||
|
||||
if(!istype(affected))
|
||||
return 0
|
||||
|
||||
target.op_stage.current_organ = null
|
||||
target.op_stage.organ_ref = null
|
||||
|
||||
var/list/removable_organs = list()
|
||||
for(var/organ in target.internal_organs_by_name)
|
||||
var/obj/item/organ/I = target.internal_organs_by_name[organ]
|
||||
if(I && (I.status & ORGAN_CUT_AWAY) && !(I.status & ORGAN_ROBOT) && I.parent_organ == target_zone)
|
||||
removable_organs |= organ
|
||||
for(var/organ in affected.internal_organs)
|
||||
var/obj/item/organ/I = organ
|
||||
if(I && istype(I) && (I.status & ORGAN_CUT_AWAY) && !(I.status & ORGAN_ROBOT) && I.parent_organ == target_zone)
|
||||
removable_organs[I.organ_tag] = I
|
||||
|
||||
var/organ_to_replace = input(user, "Which organ do you want to reattach?") as null|anything in removable_organs
|
||||
if(!organ_to_replace)
|
||||
return 0
|
||||
|
||||
target.op_stage.current_organ = organ_to_replace
|
||||
target.op_stage.organ_ref = removable_organs[organ_to_replace]
|
||||
return ..()
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
@@ -420,7 +434,7 @@
|
||||
user.visible_message("\blue [user] has reattached [target]'s [target.op_stage.current_organ] with \the [tool]." , \
|
||||
"\blue You have reattached [target]'s [target.op_stage.current_organ] with \the [tool].")
|
||||
|
||||
var/obj/item/organ/I = target.internal_organs_by_name[target.op_stage.current_organ]
|
||||
var/obj/item/organ/I = target.op_stage.organ_ref
|
||||
if(I && istype(I))
|
||||
I.status &= ~ORGAN_CUT_AWAY
|
||||
spread_germs_to_organ(I, user)
|
||||
|
||||
@@ -289,18 +289,20 @@
|
||||
return 0
|
||||
|
||||
target.op_stage.current_organ = null
|
||||
target.op_stage.organ_ref = null
|
||||
|
||||
var/list/attached_organs = list()
|
||||
for(var/organ in target.internal_organs_by_name)
|
||||
var/obj/item/organ/I = target.internal_organs_by_name[organ]
|
||||
if(I && !(I.status & ORGAN_CUT_AWAY) && I.parent_organ == target_zone)
|
||||
attached_organs |= organ
|
||||
for(var/organ in affected.internal_organs)
|
||||
var/obj/item/organ/I = organ
|
||||
if(I && istype(I) && !(I.status & ORGAN_CUT_AWAY) && I.parent_organ == target_zone)
|
||||
attached_organs[I.organ_tag] = I
|
||||
|
||||
var/organ_to_remove = input(user, "Which organ do you want to prepare for removal?") as null|anything in attached_organs
|
||||
if(!organ_to_remove)
|
||||
return 0
|
||||
|
||||
target.op_stage.current_organ = organ_to_remove
|
||||
target.op_stage.organ_ref = attached_organs[organ_to_remove]
|
||||
|
||||
return ..() && organ_to_remove
|
||||
|
||||
@@ -338,18 +340,20 @@
|
||||
return 0
|
||||
|
||||
target.op_stage.current_organ = null
|
||||
target.op_stage.organ_ref = null
|
||||
|
||||
var/list/removable_organs = list()
|
||||
for(var/organ in target.internal_organs_by_name)
|
||||
var/obj/item/organ/I = target.internal_organs_by_name[organ]
|
||||
if(I && (I.status & ORGAN_CUT_AWAY) && (I.status & ORGAN_ROBOT) && I.parent_organ == target_zone)
|
||||
removable_organs |= organ
|
||||
for(var/organ in affected.internal_organs)
|
||||
var/obj/item/organ/I = organ
|
||||
if(I && istype(I) && (I.status & ORGAN_CUT_AWAY) && (I.status & ORGAN_ROBOT) && I.parent_organ == target_zone)
|
||||
removable_organs[I.organ_tag] = I
|
||||
|
||||
var/organ_to_replace = input(user, "Which organ do you want to reattach?") as null|anything in removable_organs
|
||||
if(!organ_to_replace)
|
||||
return 0
|
||||
|
||||
target.op_stage.current_organ = organ_to_replace
|
||||
target.op_stage.organ_ref = removable_organs[organ_to_replace]
|
||||
return ..()
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
|
||||
@@ -131,4 +131,5 @@
|
||||
var/ribcage = 0
|
||||
var/head_reattach = 0
|
||||
var/current_organ = "organ"
|
||||
var/obj/item/organ/organ_ref = null
|
||||
var/list/in_progress = list()
|
||||
@@ -110,7 +110,6 @@
|
||||
for(var/datum/disease2/effectholder/e in effects)
|
||||
e.effect.deactivate(mob)
|
||||
mob.virus2.Remove("[uniqueID]")
|
||||
mob.hud_updateflag |= 1 << STATUS_HUD
|
||||
|
||||
/datum/disease2/disease/proc/minormutate()
|
||||
//uniqueID = rand(0,10000)
|
||||
|
||||
@@ -3,11 +3,11 @@ proc/get_infection_chance(var/mob/living/carbon/M, var/vector = "Airborne")
|
||||
var/score = 0
|
||||
if (!istype(M))
|
||||
return 0
|
||||
|
||||
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(istype(H) && H.species.virus_immune)
|
||||
return 0
|
||||
|
||||
return 0
|
||||
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
if (vector == "Airborne")
|
||||
if(M.internal) //not breathing infected air helps greatly
|
||||
@@ -89,7 +89,6 @@ proc/airborne_can_reach(turf/source, turf/target, var/radius=5)
|
||||
var/datum/disease2/disease/D = disease.getcopy()
|
||||
D.minormutate()
|
||||
M.virus2["[D.uniqueID]"] = D
|
||||
M.hud_updateflag |= 1 << STATUS_HUD
|
||||
|
||||
//Infects mob M with random lesser disease, if he doesn't have one
|
||||
/proc/infect_mob_random_lesser(var/mob/living/carbon/M)
|
||||
@@ -97,14 +96,12 @@ proc/airborne_can_reach(turf/source, turf/target, var/radius=5)
|
||||
D.makerandom()
|
||||
D.infectionchance = 1
|
||||
M.virus2["[D.uniqueID]"] = D
|
||||
M.hud_updateflag |= 1 << STATUS_HUD
|
||||
|
||||
//Infects mob M with random greated disease, if he doesn't have one
|
||||
/proc/infect_mob_random_greater(var/mob/living/carbon/M)
|
||||
var/datum/disease2/disease/D = new /datum/disease2/disease
|
||||
D.makerandom(1)
|
||||
M.virus2["[D.uniqueID]"] = D
|
||||
M.hud_updateflag |= 1 << STATUS_HUD
|
||||
|
||||
//Fancy prob() function.
|
||||
/proc/dprob(var/p)
|
||||
|
||||
Reference in New Issue
Block a user