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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
Adds a dna adder to head code so that head removal doesn't runtime ever
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@@ -288,13 +288,14 @@ var/list/organ_cache = list()
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take_damage(0,3)
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/obj/item/organ/proc/removed(var/mob/living/user)
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if(!istype(owner))
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return
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owner.internal_organs_by_name[organ_tag] = null
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owner.internal_organs_by_name -= organ_tag
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owner.internal_organs_by_name -= null
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if(is_primary_organ())
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owner.internal_organs_by_name[organ_tag] = null
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owner.internal_organs_by_name -= organ_tag
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owner.internal_organs_by_name -= null // uh what does this line even do this seems silly
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owner.internal_organs -= src
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var/obj/item/organ/external/affected = owner.get_organ(parent_organ)
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@@ -307,7 +308,7 @@ var/list/organ_cache = list()
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if(!organ_blood || !organ_blood.data["blood_DNA"])
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owner.vessel.trans_to(src, 5, 1, 1)
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if(owner && vital)
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if(owner && vital && is_primary_organ()) // I'd do another check for species or whatever so that you couldn't "kill" an IPC by removing a human head from them, but it doesn't matter since they'll come right back from the dead
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if(user)
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user.attack_log += "\[[time_stamp()]\]<font color='red'> removed a vital organ ([src]) from [key_name(owner)] (INTENT: [uppertext(user.a_intent)])</font>"
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owner.attack_log += "\[[time_stamp()]\]<font color='orange'> had a vital organ ([src]) removed by [key_name(user)] (INTENT: [uppertext(user.a_intent)])</font>"
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@@ -323,7 +324,8 @@ var/list/organ_cache = list()
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processing_objects -= src
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target.internal_organs |= src
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affected.internal_organs |= src
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target.internal_organs_by_name[organ_tag] = src
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if (!(organ_tag in target.internal_organs_by_name))
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target.internal_organs_by_name[organ_tag] = src // In case multiple of the same type are inserted, only the first one is the primary organ
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src.loc = target
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if(robotic)
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status |= ORGAN_ROBOT
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@@ -358,4 +360,16 @@ var/list/organ_cache = list()
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qdel(src)
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/obj/item/organ/proc/surgeryize()
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return
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return
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/*
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Returns 1 if this is the organ that is handling all the functionalities of that particular organ slot
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Returns 0 if it isn't
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I use this so that this can be made better once the organ overhaul rolls out -- Crazylemon
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*/
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/obj/item/organ/proc/is_primary_organ(var/mob/living/carbon/human/O = null)
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if (isnull(O))
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O = owner
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if (!istype(owner)) // You're not the primary organ of ANYTHING, bucko
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return 0
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return src == O.internal_organs_by_name[organ_tag]
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@@ -859,7 +859,8 @@ Note that amputating the affected organ does in fact remove the infection from t
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release_restraints(victim)
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victim.organs -= src
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victim.organs_by_name[limb_name] = null // Remove from owner's vars.
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if(is_primary_organ(victim))
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victim.organs_by_name[limb_name] = null // Remove from owner's vars.
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//Robotic limbs explode if sabotaged.
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if(is_robotic && sabotaged)
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@@ -889,3 +890,10 @@ Note that amputating the affected organ does in fact remove the infection from t
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"\red <b>Your [name] melts away!</b>", \
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"\red You hear a sickening sizzle.")
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disfigured = 1
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/obj/item/organ/external/is_primary_organ(var/mob/living/carbon/human/O = null)
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if (isnull(O))
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O = owner
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if (!istype(O)) // You're not the primary organ of ANYTHING, bucko
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return 0
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return src == O.organs_by_name[limb_name]
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