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removes pulse check
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@@ -31,7 +31,7 @@
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var/reflect_chance = 80 //80% chance to reflect
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/obj/structure/blob/shield/reflective/handle_ricochet(obj/item/projectile/P)
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if(P.is_reflectable && prob(reflect_chance) && !istype(P, /obj/item/projectile/beam/pulse))
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if(P.is_reflectable && prob(reflect_chance))
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var/P_turf = get_turf(P)
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var/face_direction = get_dir(src, P_turf)
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var/face_angle = dir2angle(face_direction)
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