Checks for blood splatter in the target location properly and avoids creating too many blood atoms.
This commit is contained in:
KasparoVy
2018-01-09 22:02:10 -05:00
parent 0102dc512d
commit f93c148c54
4 changed files with 42 additions and 19 deletions
@@ -6,6 +6,11 @@
bloodiness = MAX_SHOE_BLOODINESS
blood_state = BLOOD_STATE_XENO
/obj/effect/decal/cleanable/blood/xeno/splatter
random_icon_states = list("mgibbl1", "mgibbl2", "mgibbl3", "mgibbl4", "mgibbl5")
amount = 2
/obj/effect/decal/cleanable/blood/gibs/xeno
name = "xeno gibs"
desc = "Gnarly..."
@@ -58,4 +58,4 @@
/obj/effect/decal/cleanable/blood/oil/streak
random_icon_states = list("mgibbl1", "mgibbl2", "mgibbl3", "mgibbl4", "mgibbl5")
amount = 2
amount = 2