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Fixes #8508
Checks for blood splatter in the target location properly and avoids creating too many blood atoms.
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@@ -6,6 +6,11 @@
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bloodiness = MAX_SHOE_BLOODINESS
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blood_state = BLOOD_STATE_XENO
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/obj/effect/decal/cleanable/blood/xeno/splatter
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random_icon_states = list("mgibbl1", "mgibbl2", "mgibbl3", "mgibbl4", "mgibbl5")
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amount = 2
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/obj/effect/decal/cleanable/blood/gibs/xeno
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name = "xeno gibs"
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desc = "Gnarly..."
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@@ -58,4 +58,4 @@
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/obj/effect/decal/cleanable/blood/oil/streak
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random_icon_states = list("mgibbl1", "mgibbl2", "mgibbl3", "mgibbl4", "mgibbl5")
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amount = 2
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amount = 2
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