Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs

# Conflicts:
#	code/game/objects/items.dm
#	icons/turf/floors/plating.dmi
#	paradise.dme
This commit is contained in:
Mark van Alphen
2019-04-10 21:54:54 +02:00
126 changed files with 2050 additions and 2052 deletions
@@ -29,7 +29,7 @@
if(metal)
var/turf/T = get_turf(src)
if(istype(T, /turf/space))
if(istype(T, /turf/space) && !istype(T, /turf/space/transit))
T.ChangeTurf(/turf/simulated/floor/plating/metalfoam)
var/turf/simulated/floor/plating/metalfoam/MF = get_turf(src)
MF.metal = metal
@@ -76,10 +76,10 @@
F = new /obj/effect/particle_effect/foam(T, metal)
F.amount = amount
if(!metal)
F.create_reagents(15)
F.create_reagents(25)
if(reagents)
for(var/datum/reagent/R in reagents.reagent_list)
F.reagents.add_reagent(R.id, min(R.volume, 3), R.data, reagents.chem_temp)
F.reagents.add_reagent(R.id, min(R.volume, 5), R.data, reagents.chem_temp)
F.color = mix_color_from_reagents(reagents.reagent_list)
// foam disolves when heated
@@ -149,14 +149,14 @@
F.amount = amount
if(!metal) // don't carry other chemicals if a metal foam
F.create_reagents(15)
F.create_reagents(25)
if(carried_reagents)
for(var/id in carried_reagents)
if(banned_reagents.Find("[id]"))
continue
var/datum/reagent/reagent_volume = carried_reagents[id]
F.reagents.add_reagent(id, min(reagent_volume, 3), null, temperature)
F.reagents.add_reagent(id, min(reagent_volume, 5), null, temperature)
F.color = mix_color_from_reagents(F.reagents.reagent_list)
else
F.reagents.add_reagent("cleaner", 1)
-7
View File
@@ -580,13 +580,6 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
/obj/item/attack_hulk(mob/living/carbon/human/user)
return FALSE
/obj/item/proc/check_martial_counter(mob/living/carbon/human/target, mob/living/carbon/human/user) //handles block for CQC
if(target.check_block())
target.visible_message("<span class='danger'>[target.name] blocks [src] and twists [user]'s arm behind [user.p_their()] back!</span>",
"<span class='userdanger'>You block the attack!</span>")
user.Stun(2)
return TRUE
/obj/item/proc/update_slot_icon()
if(!ismob(loc))
return
+2 -2
View File
@@ -170,8 +170,8 @@
icon_state = "atmosflag"
/obj/item/flag/command
name = "Commandzikstan flag"
desc = "The flag of the independent, sovereign nation of Commandzikstan."
name = "Command flag"
desc = "The flag of the independent, sovereign nation of Command."
icon_state = "ntflag"
//Antags
+6 -1
View File
@@ -1395,7 +1395,12 @@ obj/item/toy/cards/deck/syndicate/black
/obj/item/toy/russian_revolver/attack(mob/M, mob/living/user)
return
/obj/item/toy/russian_revolver/afterattack(atom/target, mob/user, proximity)
/obj/item/toy/russian_revolver/afterattack(atom/target, mob/user, flag, params)
if(flag)
if(target in user.contents)
return
if(!ismob(target))
return
shoot_gun(user)
/obj/item/toy/russian_revolver/proc/spin_cylinder()
@@ -1,6 +1,13 @@
/obj/item/melee
needs_permit = 1
/obj/item/melee/proc/check_martial_counter(mob/living/carbon/human/target, mob/living/carbon/human/user)
if(target.check_block())
target.visible_message("<span class='danger'>[target.name] blocks [src] and twists [user]'s arm behind [user.p_their()] back!</span>",
"<span class='userdanger'>You block the attack!</span>")
user.Stun(2)
return TRUE
/obj/item/melee/chainofcommand
name = "chain of command"
desc = "A tool used by great men to placate the frothing masses."
@@ -295,11 +295,11 @@
for(var/obj/item/reagent_containers/food/pill/P in contents)
P.attack(C, C)
C.visible_message("<span class='danger'>[C] [rapid_post_instake_message]</span>")
return
return
return ..()
/obj/item/storage/pill_bottle/attackby(var/obj/item/I, mob/user as mob, params)
/obj/item/storage/pill_bottle/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/pen) || istype(I, /obj/item/flashlight/pen))
var/tmp_label = sanitize(input(user, "Enter a label for [name]","Label",label_text))
if(length(tmp_label) > MAX_NAME_LEN)
@@ -254,6 +254,13 @@
new /obj/item/ammo_casing/shotgun/assassination(src)
new /obj/item/gun/projectile/revolver/doublebarrel/improvised/cane(src)
/obj/item/storage/box/syndie_kit/fake_revolver
name = "trick revolver kit"
/obj/item/storage/box/syndie_kit/fake_revolver/New()
..()
new /obj/item/toy/russian_revolver/trick_revolver(src)
/obj/item/storage/box/syndie_kit/mimery
name = "advanced mimery kit"
+6 -2
View File
@@ -141,6 +141,12 @@
if(isrobot(M))
..()
return
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(check_martial_counter(H, user))
return
if(!isliving(M))
return
@@ -166,8 +172,6 @@
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(check_martial_counter(L, user))
return
if(H.check_shields(0, "[user]'s [name]", src, MELEE_ATTACK)) //No message; check_shields() handles that
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return
@@ -52,7 +52,9 @@
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(H.check_shields(0, "[user]'s [name]", src, MELEE_ATTACK))
return 0
return
if(check_martial_counter(H, user))
return
playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1)
target.Weaken(3)
add_attack_logs(user, target, "Stunned with [src]")
+3 -6
View File
@@ -49,13 +49,9 @@
tforce = O.throwforce
take_damage(tforce, BRUTE, "melee", 1, get_dir(src, AM))
/obj/ex_act(severity, target)
/obj/ex_act(severity)
if(resistance_flags & INDESTRUCTIBLE)
return
if(target == src)
obj_integrity = 0
qdel(src)
return
switch(severity)
if(1)
obj_integrity = 0
@@ -69,7 +65,8 @@
. = ..()
playsound(src, P.hitsound, 50, 1)
visible_message("<span class='danger'>[src] is hit by \a [P]!</span>")
take_damage(P.damage, P.damage_type, P.flag, 0, turn(P.dir, 180), P.armour_penetration)
if(!QDELETED(src)) //Bullet on_hit effect might have already destroyed this object
take_damage(P.damage, P.damage_type, P.flag, 0, turn(P.dir, 180), P.armour_penetration)
/obj/proc/hulk_damage()
return 150 //the damage hulks do on punches to this object, is affected by melee armor
+4 -4
View File
@@ -256,18 +256,18 @@
/obj/structure/statue/diamond
hardness = 10
material_drop_type = /obj/item/stack/sheet/mineral/diamond
desc = "This is a very expensive diamond statue"
desc = "This is a very expensive diamond statue."
/obj/structure/statue/diamond/captain
name = "statue of THE captain."
name = "statue of THE captain"
icon_state = "cap"
/obj/structure/statue/diamond/ai1
name = "statue of the AI hologram."
name = "statue of the AI hologram"
icon_state = "ai1"
/obj/structure/statue/diamond/ai2
name = "statue of the AI core."
name = "statue of the AI core"
icon_state = "ai2"
/obj/structure/statue/bananium