Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs

# Conflicts:
#	code/game/objects/items.dm
#	icons/turf/floors/plating.dmi
#	paradise.dme
This commit is contained in:
Mark van Alphen
2019-04-10 21:54:54 +02:00
126 changed files with 2050 additions and 2052 deletions
+5
View File
@@ -28,6 +28,11 @@ var/global/nologevent = 0
if(C.prefs && !(C.prefs.toggles & CHAT_NO_TICKETLOGS))
to_chat(C, msg)
/proc/message_mentorTicket(var/msg)
for(var/client/C in GLOB.admins)
if(check_rights(R_ADMIN | R_MENTOR | R_MOD, 0, C.mob))
if(C.prefs && !(C.prefs.toggles & CHAT_NO_MENTORTICKETLOGS))
to_chat(C, msg)
/proc/admin_ban_mobsearch(var/mob/M, var/ckey_to_find, var/mob/admin_to_notify)
if(!M || !M.ckey)
+19 -3
View File
@@ -205,6 +205,8 @@ var/list/admin_verbs_mentor = list(
/client/proc/cmd_admin_pm_context, /*right-click adminPM interface*/
/client/proc/cmd_admin_pm_panel, /*admin-pm list*/
/client/proc/cmd_admin_pm_by_key_panel, /*admin-pm list by key*/
/client/proc/openMentorTicketUI,
/client/proc/toggleMentorTicketLogs,
/client/proc/cmd_mentor_say /* mentor say*/
// cmd_mentor_say is added/removed by the toggle_mentor_chat verb
)
@@ -219,10 +221,10 @@ var/list/admin_verbs_snpc = list(
/client/proc/hide_snpc_verbs
)
var/list/admin_verbs_ticket = list(
/client/proc/openTicketUI,
/client/proc/openAdminTicketUI,
/client/proc/toggleticketlogs,
/client/proc/resolveAllTickets,
/client/proc/openUserUI
/client/proc/resolveAllAdminTickets,
/client/proc/resolveAllMentorTickets
)
/client/proc/on_holder_add()
@@ -940,6 +942,20 @@ var/list/admin_verbs_ticket = list(
else
to_chat(usr, "You now will get admin log messages.")
/client/proc/toggleMentorTicketLogs()
set name = "Toggle Mentor Ticket Messgaes"
set category = "Preferences"
if(!check_rights(R_MENTOR))
return
prefs.toggles ^= CHAT_NO_MENTORTICKETLOGS
prefs.save_preferences(src)
if(prefs.toggles & CHAT_NO_MENTORTICKETLOGS)
to_chat(usr, "You now won't get mentor ticket messages.")
else
to_chat(usr, "You now will get mentor ticket messages.")
/client/proc/toggleticketlogs()
set name = "Toggle Admin Ticket Messgaes"
set category = "Preferences"
+10
View File
@@ -548,6 +548,16 @@
if(spider_minds.len)
dat += check_role_table("Terror Spiders", spider_minds)
var/count_eggs = 0
var/count_spiderlings = 0
for(var/obj/structure/spider/eggcluster/terror_eggcluster/E in ts_egg_list)
if(is_station_level(E.z))
count_eggs += E.spiderling_number
for(var/obj/structure/spider/spiderling/terror_spiderling/L in ts_spiderling_list)
if(!L.stillborn && is_station_level(L.z))
count_spiderlings += 1
dat += "<table cellspacing=5><TR><TD>Growing TS on-station: [count_eggs] egg[count_eggs != 1 ? "s" : ""], [count_spiderlings] spiderling[count_spiderlings != 1 ? "s" : ""]. </TD></TR></TABLE>"
if(ticker.mode.ert.len)
dat += check_role_table("ERT", ticker.mode.ert)
@@ -1,8 +1,8 @@
//Verbs
/client/proc/openTicketUI()
/client/proc/openAdminTicketUI()
set name = "Open Ticket Interface"
set name = "Open Admin Ticket Interface"
set category = "Admin"
if(!holder || !check_rights(R_ADMIN))
@@ -10,8 +10,8 @@
SStickets.showUI(usr)
/client/proc/resolveAllTickets()
set name = "Resolve All Open Tickets"
/client/proc/resolveAllAdminTickets()
set name = "Resolve All Open Admin Tickets"
set category = "Admin"
if(!holder || !check_rights(R_ADMIN))
@@ -22,12 +22,7 @@
SStickets.resolveAllOpenTickets()
/client/proc/openUserUI()
set name = "My Tickets"
/client/verb/openAdminUserUI()
set name = "My Admin Tickets"
set category = "Admin"
if(!holder || !check_rights(R_ADMIN))
return
SStickets.userDetailUI(usr)
@@ -0,0 +1,28 @@
//Verbs
/client/proc/openMentorTicketUI()
set name = "Open Mentor Ticket Interface"
set category = "Admin"
if(!holder || !check_rights(R_MENTOR))
return
SSmentor_tickets.showUI(usr)
/client/proc/resolveAllMentorTickets()
set name = "Resolve All Open Mentor Tickets"
set category = "Admin"
if(!holder || !check_rights(R_ADMIN))
return
if(alert("Are you sure you want to resolve ALL open tickets?","Resolve all open tickets?","Yes","No") != "Yes")
return
SSmentor_tickets.resolveAllOpenTickets()
/client/verb/openMentorUserUI()
set name = "My Mentor Tickets"
set category = "Admin"
SSmentor_tickets.userDetailUI(usr)
+13 -16
View File
@@ -32,6 +32,12 @@
var/ticketID = text2num(href_list["openadminticket"])
SStickets.showDetailUI(usr, ticketID)
if(href_list["openmentorticket"])
if(!check_rights(R_MENTOR|R_MOD|R_ADMIN))
return
var/ticketID = text2num(href_list["openmentorticket"])
SSmentor_tickets.showDetailUI(usr, ticketID)
if(href_list["stickyban"])
stickyban(href_list["stickyban"],href_list)
@@ -1546,22 +1552,13 @@
check_antagonists()
else if(href_list["take_question"])
var/mob/M = locateUID(href_list["take_question"])
var/is_mhelp = href_list["is_mhelp"]
if(ismob(M))
var/helptype = "ADMINHELP"
if(is_mhelp)
helptype = "MENTORHELP"
var/take_msg = "<span class='notice'><b>[helptype]</b>: <b>[key_name_hidden(usr.client)]</b> is attending to <b>[key_name(M)]'s</b> question.</span>"
for(var/client/X in GLOB.admins)
if(check_rights(R_ADMIN, 0, X.mob))
to_chat(X, take_msg)
else if(is_mhelp && check_rights(R_MOD|R_MENTOR, 0, X.mob))
to_chat(X, take_msg)
to_chat(M, "<span class='notice'><b>Your question is being attended to by [key_name_hidden(usr.client, null, 0)]. Thanks for your patience!</b></span>")
else
to_chat(usr, "<span class='warning'>Unable to locate mob.</span>")
var/index = text2num(href_list["take_question"])
if(href_list["is_mhelp"])
SSmentor_tickets.takeTicket(index)
else //Ahelp
SStickets.takeTicket(index)
else if(href_list["cult_nextobj"])
if(alert(usr, "Validate the current Cult objective and unlock the next one?", "Cult Cheat Code", "Yes", "No") != "Yes")
return
+39 -24
View File
@@ -103,31 +103,46 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","
if(check_rights(R_MENTOR, 0, X.mob))
mentorholders += X
continue
var/ticketNum // Holder for the ticket number
var/prunedmsg ="[src]: [msg]" // Message without links
var/datum/ticket/T
var/isMhelp = selected_type == "Mentorhelp"
var/span
if(isMhelp)
span = "<span class='mentorhelp'>"
if(SSmentor_tickets.checkForOpenTicket(src)) // If user already has an open ticket
T = SSmentor_tickets.checkForOpenTicket(src)
else
ticketNum = SSmentor_tickets.getTicketCounter() // ticketNum is the ticket ready to be assigned.
else //Ahelp
span = "<span class='adminhelp'>"
if(SStickets.checkForOpenTicket(src)) // If user already has an open ticket
T = SStickets.checkForOpenTicket(src) // Make T equal to the ticket they have open
else
ticketNum = SStickets.getTicketCounter() // ticketNum is the ticket ready to be assigned.
if(T)
ticketNum = T.ticketNum // ticketNum is the number of their ticket.
T.addResponse(src, msg)
msg = "[span][selected_type]: </span><span class='boldnotice'>[key_name(src, TRUE, selected_type)] ([ADMIN_QUE(mob,"?")]) ([ADMIN_PP(mob,"PP")]) ([ADMIN_VV(mob,"VV")]) ([ADMIN_SM(mob,"SM")]) ([admin_jump_link(mob)]) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>) (<A HREF='?_src_=holder;[isMhelp ? "openmentorticket" : "openadminticket"]=[ticketNum]'>TICKET</A>) [ai_found ? "(<A HREF='?_src_=holder;adminchecklaws=[mob.UID()]'>CL</A>)" : ""] (<A HREF='?_src_=holder;take_question=[ticketNum][isMhelp ? ";is_mhelp=1" : ""]'>TAKE</A>) :</span> [span][msg]</span>"
if(isMhelp)
//Open a new adminticket and inform the user.
SSmentor_tickets.newTicket(src, prunedmsg, msg)
for(var/client/X in mentorholders + modholders + adminholders)
if(X.prefs.sound & SOUND_MENTORHELP)
X << 'sound/effects/adminhelp.ogg'
to_chat(X, msg)
else //Ahelp
//Open a new adminticket and inform the user.
SStickets.newTicket(src, prunedmsg, msg)
for(var/client/X in modholders + adminholders)
if(X.prefs.sound & SOUND_ADMINHELP)
X << 'sound/effects/adminhelp.ogg'
window_flash(X)
to_chat(X, msg)
switch(selected_type)
if("Mentorhelp")
msg = "<span class='mentorhelp'>[selected_type]: </span><span class='boldnotice'>[key_name(src, TRUE, selected_type)] ([ADMIN_QUE(mob,"?")]) ([ADMIN_PP(mob,"PP")]) ([ADMIN_VV(mob,"VV")]) ([ADMIN_SM(mob,"SM")]) ([admin_jump_link(mob)]) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>) (<A HREF='?_src_=holder;rejectadminhelp=[UID()]'>REJT</A>) [ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[mob.UID()]'>CL</A>)" : ""] (<A HREF='?_src_=holder;take_question=[mob.UID()];is_mhelp=1'>TAKE</A>) :</span> <span class='mentorhelp'>[msg]</span>"
for(var/client/X in mentorholders + modholders + adminholders)
if(X.prefs.sound & SOUND_MENTORHELP)
X << 'sound/effects/adminhelp.ogg'
to_chat(X, msg)
if("Adminhelp")
var/ticketNum // Holder for the ticket number
var/prunedmsg ="[usr.client]: [msg]" // Message without links
if(SStickets.checkForOpenTicket(usr)) // If user already has an open ticket
var/datum/admin_ticket/T = SStickets.checkForOpenTicket(usr) // Make T equal to the ticket they have open
ticketNum = T.ticketNum // ticketNum is the number of their ticket.
T.addResponse(usr.client, msg)
else
ticketNum = SStickets.getTicketCounter() // ticketNum is the ticket ready to be assigned.
msg = "<span class='adminhelp'>[selected_type]: </span><span class='boldnotice'>[key_name(src, TRUE, selected_type)] ([ADMIN_QUE(mob,"?")]) ([ADMIN_PP(mob,"PP")]) ([ADMIN_VV(mob,"VV")]) ([ADMIN_SM(mob,"SM")]) ([admin_jump_link(mob)]) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>) (<A HREF='?_src_=holder;openadminticket=[ticketNum]'>TICKET</A>) [ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[mob.UID()]'>CL</A>)" : ""](<A HREF='?_src_=holder;take_question=[mob.UID()]'>TAKE</A>) :</span> <span class='adminhelp'>[msg]</span>"
//Open a new adminticket and inform the user.
SStickets.newTicket(src, prunedmsg, msg)
for(var/client/X in modholders + adminholders)
if(X.prefs.sound & SOUND_ADMINHELP)
X << 'sound/effects/adminhelp.ogg'
window_flash(X)
to_chat(X, msg)
//show it to the person adminhelping too
to_chat(src, "<span class='boldnotice'>[selected_type]</b>: [original_msg]</span>")
+17 -12
View File
@@ -182,23 +182,28 @@
else
if(check_rights(R_ADMIN|R_MOD, 0, X.mob))
to_chat(X, "<span class='boldnotice'>[type]: [key_name(src, TRUE, type)]-&gt;[key_name(C, TRUE, type)]: [emoji_msg]</span>")
if(type == "Mentorhelp")
return
//Check if the mob being PM'd has any open admin tickets.
var/tickets = list()
tickets = SStickets.checkForTicket(C)
if(type == "Mentorhelp")
tickets = SSmentor_tickets.checkForTicket(C)
else
tickets = SStickets.checkForTicket(C)
if(tickets)
for(var/datum/admin_ticket/i in tickets)
for(var/datum/ticket/i in tickets)
i.addResponse(src, msg) // Add this response to their open tickets.
return
if(check_rights(R_ADMIN|R_MOD, 0, C.mob)) //Is the person being pm'd an admin? If so we check if the pm'er has open tickets
tickets = SStickets.checkForTicket(src)
if(tickets)
for(var/datum/admin_ticket/i in tickets)
i.addResponse(src, msg)
return
if(type == "Mentorhelp")
if(check_rights(R_ADMIN|R_MOD|R_MENTOR, 0, C.mob)) //Is the person being pm'd an admin? If so we check if the pm'er has open tickets
tickets = SSmentor_tickets.checkForTicket(src)
else // Ahelp
if(check_rights(R_ADMIN|R_MOD, 0, C.mob)) //Is the person being pm'd an admin? If so we check if the pm'er has open tickets
tickets = SStickets.checkForTicket(src)
if(tickets)
for(var/datum/ticket/i in tickets)
i.addResponse(src, msg)
return
/client/proc/cmd_admin_irc_pm()
+1 -11
View File
@@ -1,5 +1,5 @@
/datum/atom_hud/antag
hud_icons = list(SPECIALROLE_HUD,NATIONS_HUD)
hud_icons = list(SPECIALROLE_HUD)
var/self_visible = TRUE
/datum/atom_hud/antag/hidden
@@ -38,16 +38,6 @@
if(M.mind || new_icon_state) //in mindless mobs, only null is acceptable, otherwise we're antagging a mindless mob, meaning we should runtime
M.mind.antag_hud_icon_state = new_icon_state
//Nations Icons
/proc/set_nations_hud(mob/M, new_icon_state)
if(!istype(M))
CRASH("set_antag_hud(): [M] ([M.type]) is not a mob!")
var/image/holder = M.hud_list[NATIONS_HUD]
if(holder)
holder.icon_state = new_icon_state
if(M.mind || new_icon_state) //in mindless mobs, only null is acceptable, otherwise we're antagging a mindless mob, meaning we should runtime
M.mind.antag_hud_icon_state = new_icon_state
//MIND PROCS
//these are called by mind.transfer_to()
/datum/mind/proc/transfer_antag_huds(datum/atom_hud/antag/newhud)
+2 -19
View File
@@ -19,6 +19,8 @@
var/area = null
var/time_died_as_mouse = null //when the client last died as a mouse
var/typing = FALSE // Prevents typing window stacking
var/adminhelped = 0
var/gc_destroyed //Time when this object was destroyed.
@@ -65,25 +67,6 @@
// Set on login.
var/datum/media_manager/media = null
/////////////////////////////////////////////////////////////////////
//adv. hotkey mode vars, code using them in /interface/interface.dm//
/////////////////////////////////////////////////////////////////////
var/hotkeytype = "QWERTY" //what set of hotkeys is in use(defaulting to QWERTY because I can't be bothered to make this save on SQL)
var/hotkeyon = 0 //is the hotkey on?
var/hotkeylist = list( //list defining hotkey types, look at lists in place for structure if adding any if the future
"QWERTY" = list(
"on" = "hotkeymode",
"off" = "macro"),
"AZERTY" = list(
"on" = "AZERTYon",
"off" = "AZERTYoff"),
"Cyborg" = list(
"on" = "borghotkeymode",
"off" = "borgmacro")
)
var/topic_debugging = 0 //if set to true, allows client to see nanoUI errors -- yes i realize this is messy but it'll make live testing infinitely easier
control_freak = CONTROL_FREAK_ALL | CONTROL_FREAK_SKIN | CONTROL_FREAK_MACROS
@@ -55,7 +55,7 @@
ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor))
UI_style = sanitize_inlist(UI_style, list("White", "Midnight"), initial(UI_style))
default_slot = sanitize_integer(default_slot, 1, max_save_slots, initial(default_slot))
toggles = sanitize_integer(toggles, 0, 524287, initial(toggles))
toggles = sanitize_integer(toggles, 0, 2097151, initial(toggles))
sound = sanitize_integer(sound, 0, 65535, initial(sound))
UI_style_color = sanitize_hexcolor(UI_style_color, initial(UI_style_color))
UI_style_alpha = sanitize_integer(UI_style_alpha, 0, 255, initial(UI_style_alpha))
@@ -231,3 +231,15 @@
else
to_chat(usr, "<span class='notice'>You have enabled karma gains.")
return
/client/verb/toggle_popup_limiter()
set name = "Toggle Text Popup Limiter"
set category = "Preferences"
set desc = "Will let you limit the text input popups to one at a time."
prefs.toggles ^= TYPING_ONCE
prefs.save_preferences(src)
if(prefs.toggles & TYPING_ONCE)
to_chat(usr, "<span class='notice'>You have enabled text popup limiting.")
else
to_chat(usr, "<span class='notice'>You have disabled text popup limiting.")
return
+13 -1
View File
@@ -12,6 +12,9 @@
description_antag = "These are a pair of power gloves, and can be used to fire bolts of electricity while standing over powered power cables."
var/old_mclick_override
var/datum/middleClickOverride/power_gloves/mclick_override = new /datum/middleClickOverride/power_gloves
var/last_shocked = 0
var/shock_delay = 40
var/unlimited_power = FALSE // Does this really need explanation?
/obj/item/clothing/gloves/color/yellow/power/equipped(mob/user, slot)
if(!ishuman(user))
@@ -21,7 +24,10 @@
if(H.middleClickOverride)
old_mclick_override = H.middleClickOverride
H.middleClickOverride = mclick_override
to_chat(H, "<span class='notice'>You feel electricity begin to build up in [src].</span>")
if(!unlimited_power)
to_chat(H, "<span class='notice'>You feel electricity begin to build up in [src].</span>")
else
to_chat(H, "<span class='biggerdanger'>You feel like you have UNLIMITED POWER!!</span>")
/obj/item/clothing/gloves/color/yellow/power/dropped(mob/user, slot)
if(!ishuman(user))
@@ -34,6 +40,12 @@
else
H.middleClickOverride = null
/obj/item/clothing/gloves/color/yellow/power/unlimited
name = "UNLIMITED POWER gloves"
desc = "These gloves possess UNLIMITED POWER."
shock_delay = 0
unlimited_power = TRUE
/obj/item/clothing/gloves/color/yellow/fake
desc = "These gloves will protect the wearer from electric shock. They don't feel like rubber..."
siemens_coefficient = 1
+72 -41
View File
@@ -1,4 +1,4 @@
#define SLAM_COMBO "HG"
#define SLAM_COMBO "GH"
#define KICK_COMBO "HH"
#define RESTRAIN_COMBO "GG"
#define PRESSURE_COMBO "DG"
@@ -8,15 +8,24 @@
name = "CQC"
help_verb = /mob/living/carbon/human/proc/CQC_help
block_chance = 75
var/just_a_cook = FALSE
var/static/list/areas_under_siege = typecacheof(list(/area/crew_quarters/kitchen,
/area/crew_quarters/cafeteria,
/area/crew_quarters/bar))
/datum/martial_art/cqc/can_use(mob/living/carbon/human/H)
if(istype(H.gloves, /obj/item/clothing/gloves/fingerless/rapid))
return FALSE
return ..()
/datum/martial_art/cqc/under_siege
name = "Close Quarters Cooking"
just_a_cook = TRUE
/datum/martial_art/cqc/proc/drop_restraining()
restraining = FALSE
/datum/martial_art/cqc/can_use(mob/living/carbon/human/H)
var/area/A = get_area(H)
if(just_a_cook && !(is_type_in_typecache(A, areas_under_siege)))
return FALSE
return ..()
/datum/martial_art/cqc/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
@@ -44,22 +53,23 @@
/datum/martial_art/cqc/proc/Slam(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
if(!D.stat || !D.weakened)
if(!D.weakened && !D.resting && !D.lying)
D.visible_message("<span class='warning'>[A] slams [D] into the ground!</span>", \
"<span class='userdanger'>[A] slams you into the ground!</span>")
playsound(get_turf(A), 'sound/weapons/slam.ogg', 50, 1, -1)
D.apply_damage(10, BRUTE)
D.Weaken(6)
add_attack_logs(A, D, "Melee attacked with martial-art [src] : Slam", ATKLOG_ALL)
else //if target can't be slammed, do a regular grab attack then clear the streak
streak = ""
grab_act(A, D)
streak = ""
return TRUE
streak = ""
harm_act(A, D)
streak = ""
return TRUE
/datum/martial_art/cqc/proc/Kick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
var/success = FALSE
if(!D.stat || !D.weakened)
D.visible_message("<span class='warning'>[A] kicks [D] back!</span>", \
"<span class='userdanger'>[A] kicks you back!</span>")
@@ -68,17 +78,20 @@
D.throw_at(throw_target, 1, 14, A)
D.apply_damage(10, BRUTE)
add_attack_logs(A, D, "Melee attacked with martial-art [src] : Kick", ATKLOG_ALL)
if(D.weakened && !D.stat)
D.visible_message("<span class='warning'>[A] kicks [D]'s head, knocking [D.p_them()] out!</span>", \
"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, 1, -1)
D.SetSleeping(15)
D.adjustBrainLoss(15, 150)
add_attack_logs(A, D, "Knocked out with martial-art [src] : Kick", ATKLOG_ALL)
else //if target can't be kicked, do a regular harm attack then clear the streak
streak = ""
harm_act(A, D)
streak = ""
success = TRUE
if(D.weakened && !D.stat)
D.visible_message("<span class='warning'>[A] kicks [D]'s head, knocking [D.p_them()] out!</span>", \
"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, 1, -1)
D.SetSleeping(15)
D.adjustBrainLoss(15)
add_attack_logs(A, D, "Knocked out with martial-art [src] : Kick", ATKLOG_ALL)
success = TRUE
if(success)
return TRUE
streak = ""
harm_act(A, D)
streak = ""
return TRUE
/datum/martial_art/cqc/proc/Pressure(mob/living/carbon/human/A, mob/living/carbon/human/D)
@@ -103,6 +116,10 @@
restraining = TRUE
addtimer(CALLBACK(src, .proc/drop_restraining), 50, TIMER_UNIQUE)
add_attack_logs(A, D, "Melee attacked with martial-art [src] : Restrain", ATKLOG_ALL)
return TRUE
streak = ""
harm_act(A, D)
streak = ""
return TRUE
/datum/martial_art/cqc/proc/Consecutive(mob/living/carbon/human/A, mob/living/carbon/human/D)
@@ -118,10 +135,10 @@
D.adjustStaminaLoss(50)
D.apply_damage(25, BRUTE)
add_attack_logs(A, D, "Melee attacked with martial-art [src] : Consecutive", ATKLOG_ALL)
else //if target can't be hit, do a regular harm attack then clear the streak
streak = ""
harm_act(A, D)
streak = ""
return TRUE
streak = ""
harm_act(A, D)
streak = ""
return TRUE
/datum/martial_art/cqc/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
@@ -133,6 +150,8 @@
var/obj/item/grab/G = D.grabbedby(A, 1)
if(G)
G.state = GRAB_AGGRESSIVE //Instant aggressive grab
add_attack_logs(A, D, "Melee attacked with martial-art [src] : aggressively grabbed", ATKLOG_ALL)
return TRUE
/datum/martial_art/cqc/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
@@ -141,8 +160,9 @@
add_to_streak("H", D)
if(check_streak(A, D))
return TRUE
add_attack_logs(A, D, "Melee attacked with martial-art [src]", ATKLOG_ALL)
A.do_attack_animation(D)
var/picked_hit_type = pick("CQC'd", "neck chopped", "gut punched")
var/picked_hit_type = pick("CQC'd", "neck chopped", "gut punched", "Big Bossed")
var/bonus_damage = 13
if(D.weakened || D.resting || D.lying)
bonus_damage += 5
@@ -154,7 +174,7 @@
playsound(get_turf(D), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
D.visible_message("<span class='danger'>[A] [picked_hit_type] [D]!</span>", \
"<span class='userdanger'>[A] [picked_hit_type] you!</span>")
add_attack_logs(A, D, "Melee attacked with martial-art [src]", ATKLOG_ALL)
add_attack_logs(A, D, "Melee attacked with martial-art [src] : [picked_hit_type]", ATKLOG_ALL)
if(A.resting && !D.stat && !D.weakened)
D.visible_message("<span class='warning'>[A] leg sweeps [D]!", \
"<span class='userdanger'>[A] leg sweeps you!</span>")
@@ -168,24 +188,36 @@
if(!can_use(A))
return FALSE
add_to_streak("D", D)
var/obj/item/I = null
if(check_streak(A, D))
return TRUE
if(!restraining)
D.visible_message("<span class='warning'>[A] strikes [D]'s jaw with their hand!</span>", \
"<span class='userdanger'>[A] strikes your jaw, disorienting you!</span>")
playsound(get_turf(D), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
D.Jitter(2)
D.apply_damage(5, BRUTE)
add_attack_logs(A, D, "Melee attacked with martial-art [src] : Disarm", ATKLOG_ALL)
if(restraining)
var/obj/item/grab/G = A.get_inactive_hand()
if(restraining && istype(G) && G.affecting == D)
D.visible_message("<span class='danger'>[A] puts [D] into a chokehold!</span>", \
"<span class='userdanger'>[A] puts you into a chokehold!</span>")
D.SetSleeping(20)
restraining = FALSE
add_attack_logs(A, D, "Knocked out with martial-art [src] : Choke hold", ATKLOG_ALL)
if(G.state < GRAB_NECK)
G.state = GRAB_NECK
return TRUE
else
restraining = FALSE
return FALSE
if(prob(65))
if(!D.stat || !D.weakened || !restraining)
I = D.get_active_hand()
D.visible_message("<span class='warning'>[A] strikes [D]'s jaw with their hand!</span>", \
"<span class='userdanger'>[A] strikes your jaw, disorienting you!</span>")
playsound(get_turf(D), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
if(I && D.drop_item())
A.put_in_hands(I)
D.Jitter(2)
D.apply_damage(5, BRUTE)
else
D.visible_message("<span class='danger'>[A] attempted to disarm [D]!</span>", "<span class='userdanger'>[A] attempted to disarm [D]!</span>")
playsound(D, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
add_attack_logs(A, D, "Melee attacked with martial-art [src] : Disarmed [I ? " grabbing \the [I]" : ""]", ATKLOG_ALL)
return TRUE
/mob/living/carbon/human/proc/CQC_help()
@@ -194,11 +226,10 @@
set category = "CQC"
to_chat(usr, "<b><i>You try to remember some of the basics of CQC.</i></b>")
to_chat(usr, "<span class='notice'>Slam</span>: Harm Grab. Slam opponent into the ground, knocking them down.")
to_chat(usr, "<span class='notice'>Slam</span>: Grab, switch hands, Harm. Slam opponent into the ground, knocking them down.")
to_chat(usr, "<span class='notice'>CQC Kick</span>: Harm Harm. Knocks opponent away. Knocks out stunned or knocked down opponents.")
to_chat(usr, "<span class='notice'>Restrain</span>: Grab Switch Hand Grab. Locks opponent into a restraining position, stunning them.")
to_chat(usr, "<span class='notice'>Choke Hold</span>: Restrain Disarm. Knocks out an opponent you have restrained.")
to_chat(usr, "<span class='notice'>Restrain</span>: Grab, switch hands, Grab. Locks opponents into a restraining position, disarm to knock them out with a choke hold.")
to_chat(usr, "<span class='notice'>Pressure</span>: Disarm Grab. Decent stamina damage.")
to_chat(usr, "<span class='notice'>Consecutive CQC</span>: Disarm Disarm Harm. Mainly offensive move, huge damage and decent stamina damage.")
to_chat(usr, "<b><i>In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to block and sometimes even counter melee attacks done to you.</i></b>")
to_chat(usr, "<b><i>In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to block and sometimes even counter attacks done to you.</i></b>")
-4
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@@ -14,7 +14,3 @@
/mob/camera/experience_pressure_difference()
return
/mob/camera/Login()
..()
update_interface()
-2
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@@ -7,5 +7,3 @@
if(GLOB.non_respawnable_keys[ckey])
can_reenter_corpse = 0
GLOB.respawnable_list -= src
update_interface()
+23 -13
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@@ -49,7 +49,7 @@ var/list/image/ghost_darkness_images = list() //this is a list of images for thi
T = get_turf(body) //Where is the body located?
attack_log = body.attack_log //preserve our attack logs by copying them to our ghost
var/mutable_appearance/MA = copy_appearance(body)
var/mutable_appearance/MA = copy_appearance(body)
if(body.mind && body.mind.name)
MA.name = body.mind.name
else if(body.real_name)
@@ -139,11 +139,8 @@ Works together with spawning an observer, noted above.
var/client/C = U.client
for(var/mob/living/carbon/human/target in target_list)
C.images += target.hud_list[SPECIALROLE_HUD]
//C.images += target.hud_list[NATIONS_HUD]
for(var/mob/living/silicon/target in target_list)
C.images += target.hud_list[SPECIALROLE_HUD]
//C.images += target.hud_list[NATIONS_HUD]
return 1
/mob/proc/ghostize(var/flags = GHOST_CAN_REENTER)
@@ -179,30 +176,44 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(P)
if(TOO_EARLY_TO_GHOST)
warningmsg = "It's too early in the shift to enter cryo"
// If it's not too early, we'll skip straight to ghosting out without penalty
else if(suiciding && TOO_EARLY_TO_GHOST)
warningmsg = "You have committed suicide too early in the round"
else if(stat != DEAD)
warningmsg = "You are alive"
if(isAI(src))
warningmsg = "You are a living AI! You should probably use OOC -> Wipe Core instead."
else if(GLOB.non_respawnable_keys[ckey])
warningmsg = "You have lost your right to respawn"
if(!warningmsg)
ghostize(1)
else
if(warningmsg)
var/response
var/alertmsg = "Are you -sure- you want to ghost?\n([warningmsg]. If you ghost now, you probably won't be able to rejoin the round! You can't change your mind, so choose wisely!)"
response = alert(src, alertmsg,"Are you sure you want to ghost?","Stay in body","Ghost")
if(response != "Ghost")
return //didn't want to ghost after-all
StartResting()
var/mob/dead/observer/ghost = ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
return
if(stat == CONSCIOUS)
if(!is_admin_level(z))
player_ghosted = 1
if(mind && mind.special_role)
message_admins("[key_name_admin(src)] has ghosted while alive, with special_role: [mind.special_role]")
if(warningmsg)
// Not respawnable
var/mob/dead/observer/ghost = ghostize(0) // 0 parameter stops them re-entering their body
ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
else
// Respawnable
ghostize(1)
// If mob in morgue tray, update tray
var/obj/structure/morgue/Morgue = locate() in M.loc
if(istype(M.loc, /obj/structure/morgue))
Morgue = M.loc
if(Morgue)
Morgue.update()
// If mob in cryopod, despawn mob
if(P)
if(!P.control_computer)
P.find_control_computer(urgent=1)
@@ -210,7 +221,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
P.despawn_occupant()
return
/mob/dead/observer/Move(NewLoc, direct)
following = null
dir = direct
+3 -1
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@@ -523,7 +523,9 @@
flags = RESTRICTED | HIVEMIND
/datum/language/shadowling/broadcast(mob/living/speaker, message, speaker_mask)
if(speaker.mind && speaker.mind.special_role)
if(speaker.mind && speaker.mind.special_role == SPECIAL_ROLE_SHADOWLING)
..(speaker,"<font size=3><b>[message]</b></font>", "<span class='shadowling'><font size=3>([speaker.mind.special_role]) [speaker]</font></span>")
else if(speaker.mind && speaker.mind.special_role)
..(speaker, message, "([speaker.mind.special_role]) [speaker]")
else
..(speaker, message)
@@ -1,7 +1,7 @@
/obj/item/organ/internal/brain
name = "brain"
health = 400 //They need to live awhile longer than other organs.
max_damage = 200
max_damage = 120
icon_state = "brain2"
force = 1.0
w_class = WEIGHT_CLASS_SMALL
@@ -100,6 +100,19 @@
log_debug("Multibrain shenanigans at ([target.x],[target.y],[target.z]), mob '[target]'")
..(target, special = special)
/obj/item/organ/internal/brain/receive_damage(amount, silent = 0) //brains are special; if they receive damage by other means, we really just want the damage to be passed ot the owner and back onto the brain.
if(owner)
owner.adjustBrainLoss(amount)
/obj/item/organ/internal/brain/necrotize(update_sprite = TRUE) //Brain also has special handling for when it necrotizes
damage = max_damage
status |= ORGAN_DEAD
processing_objects -= src
if(dead_icon && !is_robotic())
icon_state = dead_icon
if(owner && vital)
owner.setBrainLoss(120)
/obj/item/organ/internal/brain/prepare_eat()
return // Too important to eat.
@@ -363,7 +363,7 @@
for(var/datum/data/record/R in data_core.security)
if(R.fields["id"] == E.fields["id"])
criminal = R.fields["criminal"]
var/criminal_status = hasHUD(user, "read_only_security") ? "\[[criminal]\]" : "<a href='?src=[UID()];criminal=[glasses]'>\[[criminal]\]</a>"
var/criminal_status = hasHUD(user, "read_only_security") ? "\[[criminal]\]" : "<a href='?src=[UID()];criminal=1'>\[[criminal]\]</a>"
msg += "<span class = 'deptradio'>Criminal status:</span> [criminal_status]\n"
msg += "<span class = 'deptradio'>Security records:</span> <a href='?src=[UID()];secrecord=`'>\[View\]</a> <a href='?src=[UID()];secrecordadd=`'>\[Add comment\]</a>\n"
@@ -198,12 +198,6 @@
stat("Total Blood", "[mind.vampire.bloodtotal]")
stat("Usable Blood", "[mind.vampire.bloodusable]")
if(mind.nation)
stat("Nation Name", "[mind.nation.current_name ? "[mind.nation.current_name]" : "[mind.nation.default_name]"]")
stat("Nation Leader", "[mind.nation.current_leader ? "[mind.nation.current_leader]" : "None"]")
stat("Nation Heir", "[mind.nation.heir ? "[mind.nation.heir]" : "None"]")
if(istype(loc, /obj/spacepod)) // Spacdpods!
var/obj/spacepod/S = loc
stat("Spacepod Charge", "[istype(S.battery) ? "[(S.battery.charge / S.battery.maxcharge) * 100]" : "No cell detected"]")
@@ -31,7 +31,10 @@
if(sponge)
if(dna.species && amount > 0)
amount = amount * dna.species.brain_mod
sponge.receive_damage(amount, 1)
sponge.damage = Clamp(sponge.damage + amount, 0, 120)
if(sponge.damage >= 120)
visible_message("<span class='alert'><B>[src]</B> goes limp, [p_their()] facial expression utterly blank.</span>")
death()
if(updating)
update_stat("adjustBrainLoss")
return STATUS_UPDATE_STAT
@@ -45,7 +48,10 @@
if(sponge)
if(dna.species && amount > 0)
amount = amount * dna.species.brain_mod
sponge.damage = min(max(amount, 0), (maxHealth*2))
sponge.damage = Clamp(amount, 0, 120)
if(sponge.damage >= 120)
visible_message("<span class='alert'><B>[src]</B> goes limp, [p_their()] facial expression utterly blank.</span>")
death()
if(updating)
update_stat("setBrainLoss")
return STATUS_UPDATE_STAT
@@ -157,7 +157,7 @@ emp_act
return 1
return 0
/mob/living/carbon/human/check_block()
/mob/living/carbon/human/proc/check_block()
if(martial_art && prob(martial_art.block_chance) && martial_art.can_use(src) && in_throw_mode && !incapacitated(FALSE, TRUE))
return TRUE
@@ -220,6 +220,10 @@ emp_act
if(check_shields(I.force, "the [I.name]", I, MELEE_ATTACK, I.armour_penetration))
return 0
if(check_block())
visible_message("<span class='warning'>[src] blocks [I]!</span>")
return FALSE
if(istype(I,/obj/item/card/emag))
emag_act(user, affecting)
@@ -1,7 +1,7 @@
var/global/default_martial_art = new/datum/martial_art
/mob/living/carbon/human
hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPMINDSHIELD_HUD,IMPCHEM_HUD,IMPTRACK_HUD,SPECIALROLE_HUD,NATIONS_HUD,GLAND_HUD)
hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPMINDSHIELD_HUD,IMPCHEM_HUD,IMPTRACK_HUD,SPECIALROLE_HUD,GLAND_HUD)
//Marking colour and style
var/list/m_colours = DEFAULT_MARKING_COLOURS //All colours set to #000000.
+11 -1
View File
@@ -37,6 +37,17 @@
if(life_tick == 1)
regenerate_icons() // Make sure the inventory updates
handle_ghosted()
/mob/living/carbon/human/proc/handle_ghosted()
if(player_ghosted > 0 && stat == CONSCIOUS && job && !restrained())
if(key)
player_ghosted = 0
else
player_ghosted++
if(player_ghosted % 150 == 0)
force_cryo_human(src)
/mob/living/carbon/human/calculate_affecting_pressure(var/pressure)
..()
var/pressure_difference = abs( pressure - ONE_ATMOSPHERE )
@@ -779,7 +790,6 @@
handle_organs()
if(getBrainLoss() >= 120 || (health + (getOxyLoss() / 2)) <= -500)
visible_message("<span class='alert'><B>[src]</B> goes limp, their facial expression utterly blank.</span>")
death()
return
@@ -319,7 +319,7 @@
user.do_cpr(target)
/datum/species/proc/grab(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
if(target.check_block()) //cqc
if(target.check_block())
target.visible_message("<span class='warning'>[target] blocks [user]'s grab attempt!</span>")
return FALSE
if(attacker_style && attacker_style.grab_act(user, target))
@@ -348,7 +348,7 @@
add_attack_logs(user, target, "vampirebit")
return
//end vampire codes
if(target.check_block()) //cqc
if(target.check_block())
target.visible_message("<span class='warning'>[target] blocks [user]'s attack!</span>")
return FALSE
if(attacker_style && attacker_style.harm_act(user, target))
@@ -393,7 +393,7 @@
SEND_SIGNAL(target, COMSIG_PARENT_ATTACKBY)
/datum/species/proc/disarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
if(target.check_block()) //cqc
if(target.check_block())
target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>")
return FALSE
if(attacker_style && attacker_style.disarm_act(user, target))
@@ -56,6 +56,9 @@
/datum/species/grey/handle_reagents(mob/living/carbon/human/H, datum/reagent/R)
if(R.id == "sacid")
H.reagents.del_reagent(R.id)
return 0
H.reagents.remove_reagent(R.id, REAGENTS_METABOLISM)
return FALSE
if(R.id == "water")
H.adjustFireLoss(1)
return TRUE
return ..()
@@ -188,6 +188,6 @@
H.adjustFireLoss(-0.5*REAGENTS_EFFECT_MULTIPLIER)
H.adjustPlasma(20)
H.reagents.remove_reagent(R.id, REAGENTS_METABOLISM)
return 0 //Handling reagent removal on our own. Prevents plasma from dealing toxin damage to Plasmamen.
return FALSE //Handling reagent removal on our own. Prevents plasma from dealing toxin damage to Plasmamen.
return ..()
@@ -41,7 +41,7 @@
/datum/species/skeleton/handle_reagents(mob/living/carbon/human/H, datum/reagent/R)
// Crazylemon is still silly
if(R.id == "milk")
H.heal_overall_damage(4,4)
H.heal_overall_damage(4, 4)
if(prob(5)) // 5% chance per proc to find a random limb, and mend it
var/list/our_organs = H.bodyparts.Copy()
shuffle(our_organs)
@@ -54,7 +54,7 @@
L.perma_injury = 0
break // We're only checking one limb here, bucko
if(prob(3))
H.say(pick("Thanks Mr Skeltal", "Thank for strong bones", "Doot doot!"))
return 1
H.say(pick("Thanks Mr. Skeltal", "Thank for strong bones", "Doot doot!"))
return TRUE
return ..()
@@ -2,16 +2,7 @@
if(status_flags & GODMODE)
return
..(reason)
if(stat != DEAD)
switch(getBrainLoss())
if(100 to 120)
Weaken(20)
create_debug_log("collapsed from brain damage, trigger reason: [reason]")
if(120 to INFINITY)
visible_message("<span class='alert'><B>[src]</B> goes limp, [p_their()] facial expression utterly blank.</span>")
death()
create_debug_log("died of brain damage, trigger reason: [reason]")
else
if(stat == DEAD)
if(dna.species && dna.species.can_revive_by_healing)
var/obj/item/organ/internal/brain/B = get_int_organ(/obj/item/organ/internal/brain)
if(B)
+1 -9
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@@ -52,8 +52,6 @@
if(client)
//regular_hud_updates() //THIS DOESN'T FUCKING UPDATE SHIT
handle_regular_hud_updates() //IT JUST REMOVES FUCKING HUD IMAGES
if(get_nations_mode())
process_nations()
..()
@@ -227,10 +225,4 @@
return
/mob/living/proc/handle_hud_icons_health()
return
/mob/living/proc/process_nations()
if(client)
var/client/C = client
for(var/mob/living/carbon/human/H in view(src, world.view))
C.images += H.hud_list[NATIONS_HUD]
return
+1 -5
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@@ -337,8 +337,4 @@
return TRUE
if(INTENT_DISARM)
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
return TRUE
//defined here, overridden for humans in human_defense. By default, living mobs don't get to block anything
/mob/living/proc/check_block()
return FALSE
return TRUE
-2
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@@ -17,6 +17,4 @@
//Should update regardless of if we can ventcrawl, since we can end up in pipes in other ways.
update_pipe_vision()
update_interface()
return .
@@ -133,9 +133,6 @@
process_queued_alarms()
if(get_nations_mode())
process_nations_ai()
/mob/living/silicon/ai/updatehealth(reason = "none given")
if(status_flags & GODMODE)
health = 100
@@ -156,12 +153,6 @@
..()
add_ai_verbs(src)
/mob/living/silicon/ai/proc/process_nations_ai()
if(client)
var/client/C = client
for(var/mob/living/carbon/human/H in view(eyeobj, 14))
C.images += H.hud_list[NATIONS_HUD]
/mob/living/silicon/ai/update_sight()
see_invisible = initial(see_invisible)
see_in_dark = initial(see_in_dark)
@@ -1,6 +1,7 @@
/mob/living/silicon/robot/Login()
..()
if(client)
client.hotkeytype = "Cyborg"
regenerate_icons()
show_laws(0)
var/datum/hotkey_mode/cyborg/C = new(src)
C.set_winset_values()
+3 -30
View File
@@ -93,7 +93,7 @@ var/list/robot_verbs_default = list(
var/updating = 0 //portable camera camerachunk update
hud_possible = list(SPECIALROLE_HUD, DIAG_STAT_HUD, DIAG_HUD, DIAG_BATT_HUD, NATIONS_HUD)
hud_possible = list(SPECIALROLE_HUD, DIAG_STAT_HUD, DIAG_HUD, DIAG_BATT_HUD)
var/magpulse = 0
var/ionpulse = 0 // Jetpack-like effect.
@@ -288,10 +288,6 @@ var/list/robot_verbs_default = list(
if(security_level == (SEC_LEVEL_GAMMA || SEC_LEVEL_EPSILON) || crisis)
to_chat(src, "<span class='warning'>Crisis mode active. Combat module available.</span>")
modules += "Combat"
if(ticker && ticker.mode && ticker.mode.name == "nations")
var/datum/game_mode/nations/N = ticker.mode
if(N.kickoff)
modules = list("Nations")
if(mmi != null && mmi.alien)
modules = list("Hunter")
modtype = input("Please, select a module!", "Robot", null, null) as null|anything in modules
@@ -390,11 +386,6 @@ var/list/robot_verbs_default = list(
module.channels = list("Security" = 1)
icon_state = "droidcombat"
if("Nations")
module = new /obj/item/robot_module/nations(src)
module.channels = list()
icon_state = "droidpeace"
if("Hunter")
module = new /obj/item/robot_module/alien/hunter(src)
icon_state = "xenoborg-state-a"
@@ -415,7 +406,7 @@ var/list/robot_verbs_default = list(
feedback_inc("cyborg_[lowertext(modtype)]",1)
rename_character(real_name, get_default_name())
if(modtype == "Medical" || modtype == "Security" || modtype == "Combat" || modtype == "Nations")
if(modtype == "Medical" || modtype == "Security" || modtype == "Combat")
status_flags &= ~CANPUSH
choose_icon(6,module_sprites)
@@ -891,7 +882,7 @@ var/list/robot_verbs_default = list(
else
overlays += "[panelprefix]-openpanel -c"
var/combat = list("Combat","Nations")
var/combat = list("Combat")
if(modtype in combat)
if(base_icon == "")
base_icon = icon_state
@@ -1356,24 +1347,6 @@ var/list/robot_verbs_default = list(
/mob/living/silicon/robot/ert/gamma
crisis = 1
/mob/living/silicon/robot/nations
base_icon = "droidpeace"
icon_state = "droidpeace"
modtype = "Nations"
designation = "Nations"
/mob/living/silicon/robot/nations/init()
..()
module = new /obj/item/robot_module/nations(src)
//languages
module.add_languages(src)
//subsystems
module.add_subsystems_and_actions(src)
status_flags &= ~CANPUSH
notify_ai(2)
/mob/living/silicon/robot/emp_act(severity)
..()
switch(severity)
@@ -497,22 +497,6 @@
fix_modules()
/obj/item/robot_module/nations
name = "nations robot module"
module_type = "Malf"
/obj/item/robot_module/nations/New()
..()
modules += new /obj/item/restraints/handcuffs/cable/zipties/cyborg(src)
modules += new /obj/item/gun/energy/gun/cyborg(src)
modules += new /obj/item/pickaxe/drill/jackhammer(src)
modules += new /obj/item/borg/combat/shield(src)
modules += new /obj/item/borg/combat/mobility(src)
modules += new /obj/item/wrench/cyborg(src)
emag = new /obj/item/gun/energy/lasercannon/cyborg(src)
fix_modules()
/obj/item/robot_module/alien/hunter
name = "alien hunter module"
module_type = "Standard"
+1 -1
View File
@@ -25,7 +25,7 @@
var/next_alarm_notice
var/list/datum/alarm/queued_alarms = new()
hud_possible = list(SPECIALROLE_HUD, DIAG_STAT_HUD, DIAG_HUD,NATIONS_HUD)
hud_possible = list(SPECIALROLE_HUD, DIAG_STAT_HUD, DIAG_HUD)
var/med_hud = DATA_HUD_MEDICAL_ADVANCED //Determines the med hud to use
@@ -24,6 +24,12 @@
canlay = 1000
spider_tier = TS_TIER_5
projectiletype = /obj/item/projectile/terrorqueenspit/empress
icon = 'icons/mob/terrorspider64.dmi'
pixel_x = -16
mob_size = MOB_SIZE_LARGE
icon_state = "terror_empress"
icon_living = "terror_empress"
icon_dead = "terror_empress_dead"
var/datum/action/innate/terrorspider/queen/empress/empresslings/empresslings_action
var/datum/action/innate/terrorspider/queen/empress/empresserase/empresserase_action
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
@@ -42,7 +48,7 @@
queenfakelings_action.button.name = "Empress Lings"
/mob/living/simple_animal/hostile/poison/terror_spider/queen/empress/LayQueenEggs()
var/eggtype = input("What kind of eggs?") as null|anything in list(TS_DESC_QUEEN, TS_DESC_MOTHER, TS_DESC_PRINCE, TS_DESC_PRINCESS, TS_DESC_RED, TS_DESC_GRAY, TS_DESC_GREEN, TS_DESC_BLACK, TS_DESC_PURPLE, TS_DESC_WHITE)
var/eggtype = input("What kind of eggs?") as null|anything in list(TS_DESC_QUEEN, TS_DESC_MOTHER, TS_DESC_PRINCE, TS_DESC_PRINCESS, TS_DESC_RED, TS_DESC_GRAY, TS_DESC_GREEN, TS_DESC_BLACK, TS_DESC_PURPLE, TS_DESC_WHITE, TS_DESC_BROWN)
var/numlings = input("How many in the batch?") as null|anything in list(1, 2, 3, 4, 5, 10, 15, 20, 30, 40, 50)
if(eggtype == null || numlings == null)
to_chat(src, "<span class='danger'>Cancelled.</span>")
@@ -60,6 +66,8 @@
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/purple, numlings)
if(TS_DESC_WHITE)
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/white, numlings)
if(TS_DESC_BROWN)
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/brown, numlings)
if(TS_DESC_PRINCE)
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/prince, numlings)
if(TS_DESC_PRINCESS)
@@ -38,6 +38,8 @@
if(can_die())
if(spider_awaymission && !is_away_level(z))
canspawn = FALSE
if(degenerate)
canspawn = FALSE
if(canspawn)
canspawn = FALSE
for(var/i in 0 to spawn_count)
@@ -142,9 +142,8 @@
visible_message("<span class='danger'>\The [src] looks around warily - then seeks a better nesting ground.</span>")
path_to_vent = 1
else
visible_message("<span class='danger'>\The [src] looks around, searching for the vent that should be there, but isn't. A bluespace portal forms on her, and she is gone.</span>")
qdel(src)
new /obj/effect/portal(get_turf(loc))
neststep = -1
message_admins("Warning: [key_name_admin(src)] was spawned in an area without a vent! This is likely a mapping/spawn mistake. This mob's AI has been permanently deactivated.")
if(1)
// No nest, and we should create one. Start NestMode(), then advance to step 2.
if(world.time > (lastnestsetup + nestfrequency))
-26
View File
@@ -72,29 +72,3 @@
update_client_colour(0)
callHook("mob_login", list("client" = client, "mob" = src))
// Calling update_interface() in /mob/Login() causes the Cyborg to immediately be ghosted; because of winget().
// Calling it in the overriden Login, such as /mob/living/Login() doesn't cause this.
/mob/proc/update_interface()
spawn() // Spawn off so winget/winset don't delay callers.
if(client)
if(winget(src, "mainwindow.hotkey_toggle", "is-checked") == "true")
update_hotkey_mode()
else
update_normal_mode()
/mob/proc/update_hotkey_mode()
var/hotkeyname = "hotkeymode"
if(client)
var/hotkeys = client.hotkeylist[client.hotkeytype]
hotkeyname = hotkeys[client.hotkeyon ? "on" : "off"]
client.hotkeyon = 1
winset(src, null, "mainwindow.macro=[hotkeyname] hotkey_toggle.is-checked=true mapwindow.map.focus=true input.background-color=#F0F0F0")
/mob/proc/update_normal_mode()
var/hotkeyname = "macro"
if(client)
var/hotkeys = client.hotkeylist[client.hotkeytype]//get the list containing the hotkey names
hotkeyname = hotkeys[client.hotkeyon ? "on" : "off"]//get the name of the hotkey, to not clutter winset() to much
client.hotkeyon = 0
winset(src, null, "mainwindow.macro=[hotkeyname] hotkey_toggle.is-checked=false input.focus=true input.background-color=#D3B5B5")
+3
View File
@@ -173,6 +173,9 @@
//SSD var, changed it up some so people can have special things happen for different mobs when SSD.
var/player_logged = 0
//Ghosted var, set only if a player has manually ghosted out of this mob.
var/player_ghosted = 0
var/turf/listed_turf = null //the current turf being examined in the stat panel
var/list/shouldnt_see = list(/atom/movable/lighting_overlay) //list of objects that this mob shouldn't see in the stat panel. this silliness is needed because of AI alt+click and cult blood runes
+3 -2
View File
@@ -39,7 +39,7 @@ var/global/image/typing_indicator
set_typing_indicator(1)
hud_typing = 1
var/message = input("","say (text)") as null|text
var/message = typing_input(src, "", "say (text)")
hud_typing = 0
set_typing_indicator(0)
if(message)
@@ -49,9 +49,10 @@ var/global/image/typing_indicator
set name = ".Me"
set hidden = 1
set_typing_indicator(1)
hud_typing = 1
var/message = input("","me (text)") as null|text
var/message = typing_input(src, "", "me (text)")
hud_typing = 0
set_typing_indicator(0)
if(message)
+5 -14
View File
@@ -283,34 +283,25 @@ var/global/list/fax_blacklist = list()
use_power(200)
var/obj/item/rcvdcopy
if(istype(copyitem, /obj/item/paper))
rcvdcopy = copy(copyitem)
else if(istype(copyitem, /obj/item/photo))
rcvdcopy = photocopy(copyitem)
else if(istype(copyitem, /obj/item/paper_bundle))
rcvdcopy = bundlecopy(copyitem)
else
if(!(istype(copyitem, /obj/item/paper) || istype(copyitem, /obj/item/paper_bundle) || istype(copyitem, /obj/item/photo)))
visible_message("[src] beeps, \"Error transmitting message.\"")
return
rcvdcopy.loc = null //hopefully this shouldn't cause trouble
var/datum/fax/admin/A = new /datum/fax/admin()
A.name = rcvdcopy.name
A.name = copyitem.name
A.from_department = department
A.to_department = destination
A.origin = src
A.message = rcvdcopy
A.message = copyitem
A.sent_by = sender
A.sent_at = world.time
//message badmins that a fax has arrived
switch(destination)
if("Central Command")
message_admins(sender, "CENTCOM FAX", destination, rcvdcopy, "#006100")
message_admins(sender, "CENTCOM FAX", destination, copyitem, "#006100")
if("Syndicate")
message_admins(sender, "SYNDICATE FAX", destination, rcvdcopy, "#DC143C")
message_admins(sender, "SYNDICATE FAX", destination, copyitem, "#DC143C")
for(var/obj/machinery/photocopier/faxmachine/F in allfaxes)
if(F.department == destination)
F.receivefax(copyitem)
+1 -1
View File
@@ -218,7 +218,7 @@ var/const/INGEST = 2
/datum/reagents/proc/metabolize(mob/living/M)
if(M)
set_reagent_temp(M.bodytemperature)
temperature_reagents(M.bodytemperature - 30)
// a bitfield filled in by each reagent's `on_mob_life` to find out which states to update
var/update_flags = STATUS_UPDATE_NONE
@@ -765,7 +765,7 @@
/datum/reagent/consumable/ethanol/sbiten/on_mob_life(mob/living/M)
if(M.bodytemperature < 360)
M.bodytemperature = min(360, M.bodytemperature + (50 * TEMPERATURE_DAMAGE_COEFFICIENT)) //310 is the normal bodytemp. 310.055
..()
return ..()
/datum/reagent/consumable/ethanol/devilskiss
name = "Devils Kiss"
@@ -819,7 +819,7 @@
/datum/reagent/consumable/ethanol/iced_beer/on_mob_life(mob/living/M)
if(M.bodytemperature > 270)
M.bodytemperature = max(270, M.bodytemperature - (20 * TEMPERATURE_DAMAGE_COEFFICIENT)) //310 is the normal bodytemp. 310.055
..()
return ..()
/datum/reagent/consumable/ethanol/grog
name = "Grog"
@@ -1178,7 +1178,7 @@
if(prob(25))
holder.remove_reagent(id, 15)
M.fakevomit()
..()
return ..()
/datum/reagent/consumable/ethanol/synthanol/reaction_mob(mob/living/M, method=TOUCH, volume)
if(M.isSynthetic())
@@ -42,7 +42,7 @@
/datum/reagent/consumable/drink/cold/ice/on_mob_life(mob/living/M)
M.bodytemperature = max(M.bodytemperature - 5 * TEMPERATURE_DAMAGE_COEFFICIENT, 0)
..()
return ..()
/datum/reagent/consumable/drink/cold/space_cola
name = "Cola"
@@ -448,7 +448,7 @@
/datum/reagent/consumable/egg/on_mob_life(mob/living/M)
if(prob(3))
M.reagents.add_reagent("cholesterol", rand(1,2))
..()
return ..()
/datum/reagent/consumable/corn_starch
name = "Corn Starch"
@@ -643,9 +643,6 @@
color = "#684435"
taste_message = "burritos"
/datum/reagent/consumable/beans/on_mob_life(mob/living/M)
return ..()
/datum/reagent/consumable/bread
name = "Bread"
id = "bread"
@@ -5,6 +5,7 @@
/datum/reagent/medicine/on_mob_life(mob/living/M)
current_cycle++
holder.remove_reagent(id, (metabolization_rate / M.metabolism_efficiency) * M.digestion_ratio) //medicine reagents stay longer if you have a better metabolism
return STATUS_UPDATE_NONE
/datum/reagent/medicine/hydrocodone
name = "Hydrocodone"
@@ -526,6 +527,7 @@
taste_message = "a delightful numbing"
/datum/reagent/medicine/morphine/on_mob_life(mob/living/M)
var/update_flags = STATUS_UPDATE_NONE
M.AdjustJitter(-25)
switch(current_cycle)
if(1 to 15)
@@ -534,9 +536,9 @@
if(16 to 35)
M.Drowsy(20)
if(36 to INFINITY)
M.Paralyse(15)
update_flags |= M.Paralyse(15, FALSE)
M.Drowsy(20)
..()
return ..() | update_flags
/datum/reagent/medicine/oculine
name = "Oculine"
@@ -669,7 +671,7 @@
update_flags |= M.adjustToxLoss(2*REAGENTS_EFFECT_MULTIPLIER, FALSE)
return ..() | update_flags
/datum/reagent/medicine/strange_reagent/reaction_mob(mob/living/M, method=TOUCH, volume)
/datum/reagent/medicine/strange_reagent/reaction_mob(mob/living/M, method = TOUCH, volume)
if(volume < 1)
// gotta pay to play
return ..()
@@ -682,25 +684,19 @@
SM.visible_message("<span class='warning'>[M] seems to rise from the dead!</span>")
if(iscarbon(M))
if(method == INGEST)
if(method == INGEST || (method == TOUCH && prob(25)))
if(M.stat == DEAD)
if(M.getBruteLoss()+M.getFireLoss()+M.getCloneLoss() >= 150)
if(M.getBruteLoss() + M.getFireLoss() + M.getCloneLoss() >= 150)
M.delayed_gib()
return
var/mob/dead/observer/ghost = M.get_ghost()
if(ghost)
to_chat(ghost, "<span class='ghostalert'>A Strange Reagent is infusing your body with life. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)")
window_flash(ghost.client)
ghost << sound('sound/effects/genetics.ogg')
M.visible_message("<span class='notice'>[M] doesn't appear to respond, perhaps try again later?</span>")
if(!M.suiciding && !ghost && !(NOCLONE in M.mutations) && (M.mind && M.mind.is_revivable()))
if(!M.suiciding && !(NOCLONE in M.mutations) && (!M.mind || M.mind && M.mind.is_revivable()))
var/time_dead = world.time - M.timeofdeath
M.visible_message("<span class='warning'>[M] seems to rise from the dead!</span>")
M.adjustCloneLoss(50)
M.setOxyLoss(0)
M.adjustBruteLoss(rand(0,15))
M.adjustToxLoss(rand(0,15))
M.adjustFireLoss(rand(0,15))
M.adjustBruteLoss(rand(0, 15))
M.adjustToxLoss(rand(0, 15))
M.adjustFireLoss(rand(0, 15))
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/necrosis_prob = 40 * min((20 MINUTES), max((time_dead - (1 MINUTES)), 0)) / ((20 MINUTES) - (1 MINUTES))
@@ -715,8 +711,8 @@
O.germ_level = INFECTION_LEVEL_THREE
H.update_body()
M.grab_ghost()
M.update_revive()
M.stat = UNCONSCIOUS
add_attack_logs(M, M, "Revived with strange reagent") //Yes, the logs say you revived yourself.
..()
@@ -759,7 +755,7 @@
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.update_mutations()
..()
return ..()
/datum/reagent/medicine/antihol
name = "Antihol"
@@ -857,6 +853,7 @@
/datum/reagent/medicine/insulin/on_mob_life(mob/living/M)
M.reagents.remove_reagent("sugar", 5)
return ..()
/datum/reagent/medicine/teporone
name = "Teporone"
@@ -873,7 +870,7 @@
M.bodytemperature = max(310, M.bodytemperature - (40 * TEMPERATURE_DAMAGE_COEFFICIENT))
else if(M.bodytemperature < 311)
M.bodytemperature = min(310, M.bodytemperature + (40 * TEMPERATURE_DAMAGE_COEFFICIENT))
..()
return ..()
/datum/reagent/medicine/haloperidol
name = "Haloperidol"
@@ -916,6 +913,7 @@
taste_message = "sleepiness"
/datum/reagent/medicine/ether/on_mob_life(mob/living/M)
var/update_flags = STATUS_UPDATE_NONE
M.AdjustJitter(-25)
switch(current_cycle)
if(1 to 30)
@@ -924,9 +922,9 @@
if(31 to 40)
M.Drowsy(20)
if(41 to INFINITY)
M.Paralyse(15)
update_flags |= M.Paralyse(15, FALSE)
M.Drowsy(20)
..()
return ..() | update_flags
/datum/reagent/medicine/syndicate_nanites //Used exclusively by Syndicate medical cyborgs
name = "Restorative Nanites"
@@ -162,7 +162,7 @@
if(!H.dna.species.exotic_blood && !(NO_BLOOD in H.dna.species.species_traits))
if(H.blood_volume < BLOOD_VOLUME_NORMAL)
H.blood_volume += 0.8
..()
return ..()
/datum/reagent/iron/reaction_mob(mob/living/M, method=TOUCH, volume)
if(M.has_bane(BANE_IRON) && holder && holder.chem_temp < 150) //If the target is weak to cold iron, then poison them.
@@ -31,7 +31,7 @@
var/turf/simulated/T = get_turf(M)
goonchem_vortex(T, 1, 0)
to_chat(M, "<span class='notice'>You briefly feel super-massive, like a black hole. Probably just your imagination...</span>")
..()
return ..()
//Berry Banned: This one is tasty and safe to drink, might have a low chance of healing a random damage type?
/datum/reagent/consumable/drink/berry_banned
@@ -22,7 +22,7 @@
M.adjust_fire_stacks(mob_burning)
M.IgniteMob()
if(method == INGEST)
M.adjustFireLoss(min(max(15, volume * 3), 45))
M.adjustFireLoss(min(max(10, volume * 2), 45))
to_chat(M, "<span class='warning'>It burns!</span>")
M.emote("scream")
@@ -242,7 +242,7 @@
M.adjust_fire_stacks(10)
M.IgniteMob()
if(method == INGEST)
M.adjustFireLoss(min(max(30, volume * 6), 90))
M.adjustFireLoss(min(max(15, volume * 2.5), 90))
to_chat(M, "<span class='warning'>It burns!</span>")
M.emote("scream")
@@ -245,7 +245,7 @@
id = "sacid"
description = "A strong mineral acid with the molecular formula H2SO4."
reagent_state = LIQUID
color = "#00D72B"
color = "#00FF32"
process_flags = ORGANIC | SYNTHETIC
taste_message = "<span class='userdanger'>ACID</span>"
@@ -254,58 +254,34 @@
update_flags |= M.adjustFireLoss(1, FALSE)
return ..() | update_flags
/datum/reagent/sacid/reaction_mob(mob/living/M, method=TOUCH, volume)
if(method == TOUCH)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(isgrey(H))
return
/datum/reagent/sacid/reaction_mob(mob/living/M, method = TOUCH, volume)
if(ishuman(M) && !isgrey(M))
var/mob/living/carbon/human/H = M
if(method == TOUCH)
if(volume > 25)
if(H.wear_mask)
to_chat(H, "<span class='danger'>Your mask protects you from the acid!</span>")
to_chat(H, "<span class='danger'>Your [H.wear_mask] protects you from the acid!</span>")
return
if(H.head)
to_chat(H, "<span class='danger'>Your helmet protects you from the acid!</span>")
to_chat(H, "<span class='danger'>Your [H.wear_mask] protects you from the acid!</span>")
return
if(!M.unacidable)
if(prob(75))
var/obj/item/organ/external/affecting = H.get_organ("head")
if(affecting)
affecting.receive_damage(5, 10)
H.UpdateDamageIcon()
H.emote("scream")
else
M.take_organ_damage(5,10)
if(prob(75))
H.take_organ_damage(5, 10)
H.emote("scream")
var/obj/item/organ/external/affecting = H.get_organ("head")
if(affecting)
affecting.disfigure()
else
H.take_organ_damage(5, 10)
else
M.take_organ_damage(5,10)
if(method == INGEST)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(isgrey(H))
return
if(volume >=10 && volume <=25)
if(!H.unacidable)
M.take_organ_damage(0,min(max(volume-10,2)*2,20))
M.emote("scream")
if(volume > 25)
if(!M.unacidable)
if(prob(75))
var/obj/item/organ/external/affecting = H.get_organ("head")
if(affecting)
affecting.receive_damage(0, 20)
H.UpdateDamageIcon()
H.emote("scream")
else
M.take_organ_damage(0,20)
H.take_organ_damage(5, 10)
else
to_chat(H, "<span class='warning'>The greenish acidic substance stings[volume < 10 ? " you, but isn't concentrated enough to harm you" : null]!</span>")
if(volume >= 10)
H.adjustFireLoss(min(max(4, (volume - 10) * 2), 20))
H.emote("scream")
/datum/reagent/sacid/reaction_obj(obj/O, volume)
if((istype(O,/obj/item) || istype(O,/obj/structure/glowshroom)) && prob(40))
@@ -614,7 +590,7 @@
id = "facid"
description = "Fluorosulfuric acid is a an extremely corrosive super-acid."
reagent_state = LIQUID
color = "#4141D2"
color = "#5050FF"
process_flags = ORGANIC | SYNTHETIC
taste_message = "<span class='userdanger'>ACID</span>"
@@ -624,47 +600,38 @@
update_flags |= M.adjustFireLoss(1, FALSE)
return ..() | update_flags
/datum/reagent/facid/reaction_mob(mob/living/M, method=TOUCH, volume)
if(method == TOUCH || method == INGEST)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(volume < 5)
to_chat(M, "<span class='danger'>The blueish acidic substance stings you, but isn't concentrated enough to harm you!</span>")
if(volume >=5 && volume <=10)
if(!H.unacidable)
M.take_organ_damage(0,max(volume-5,2)*4)
M.emote("scream")
if(volume > 10)
if(method == TOUCH)
if(H.wear_mask)
if(!H.wear_mask.unacidable)
qdel(H.wear_mask)
H.update_inv_wear_mask()
to_chat(H, "<span class='warning'>Your mask melts away but protects you from the acid!</span>")
else
to_chat(H, "<span class='warning'>Your mask protects you from the acid!</span>")
return
if(H.head)
if(!H.head.unacidable)
qdel(H.head)
H.update_inv_head()
to_chat(H, "<span class='warning'>Your helmet melts away but protects you from the acid</span>")
else
to_chat(H, "<span class='warning'>Your helmet protects you from the acid!</span>")
return
if(!H.unacidable)
var/obj/item/organ/external/head/affecting = H.get_organ("head")
/datum/reagent/facid/reaction_mob(mob/living/M, method = TOUCH, volume)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(method == TOUCH)
if(volume > 9)
if(!H.wear_mask && !H.head)
var/obj/item/organ/external/affecting = H.get_organ("head")
if(affecting)
affecting.receive_damage(0, 75)
H.UpdateDamageIcon()
affecting.disfigure()
H.adjustFireLoss(min(max(8, (volume - 5) * 3), 75))
H.emote("scream")
return
else
var/melted_something = FALSE
if(H.wear_mask && !H.wear_mask.unacidable)
qdel(H.wear_mask)
H.update_inv_wear_mask()
to_chat(H, "<span class='danger'>Your [H.wear_mask] melts away!</span>")
melted_something = TRUE
if(H.head && !H.head.unacidable)
qdel(H.head)
H.update_inv_head()
to_chat(H, "<span class='danger'>Your [H.head] melts away!</span>")
melted_something = TRUE
if(melted_something)
return
if(volume >= 5)
H.emote("scream")
H.adjustFireLoss(min(max(8, (volume - 5) * 3), 75))
to_chat(H, "<span class='warning'>The blueish acidic substance stings[volume < 5 ? " you, but isn't concentrated enough to harm you" : null]!</span>")
/datum/reagent/facid/reaction_obj(obj/O, volume)
if((istype(O, /obj/item) || istype(O, /obj/structure/glowshroom)))
@@ -1156,12 +1123,16 @@
M.apply_effect(2, IRRADIATE, 0, negate_armor = 1)
if(!M.dna)
return
var/did_mutation = FALSE
if(prob(15))
randmutb(M)
did_mutation = TRUE
if(prob(3))
randmutg(M)
domutcheck(M, null)
M.UpdateAppearance()
did_mutation = TRUE
if(did_mutation)
domutcheck(M, null)
M.UpdateAppearance()
return ..()
/datum/reagent/ants
@@ -24,61 +24,34 @@
if(method == TOUCH)
// Put out fire
M.adjust_fire_stacks(-(volume * 0.2))
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(!isgrey(H)) //God this is so gross I hate it.
return
if(isgrey(M)) // You gosh darn snowflakes
var/mob/living/carbon/human/G = M
if(method == TOUCH)
if(volume > 25)
if(H.wear_mask)
to_chat(H, "<span class='danger'>Your mask protects you from the water!</span>")
if(G.wear_mask)
to_chat(G, "<span class='danger'>Your [G.wear_mask] protects you from the acid!</span>")
return
if(H.head)
to_chat(H, "<span class='danger'>Your helmet protects you from the water!</span>")
if(G.head)
to_chat(G, "<span class='danger'>Your [G.wear_mask] protects you from the acid!</span>")
return
if(!M.unacidable)
if(prob(75))
var/obj/item/organ/external/affecting = H.get_organ("head")
if(affecting)
affecting.receive_damage(5, 10)
H.UpdateDamageIcon()
H.emote("scream")
else
M.take_organ_damage(5,10)
if(prob(75))
G.take_organ_damage(5, 10)
G.emote("scream")
var/obj/item/organ/external/affecting = G.get_organ("head")
if(affecting)
affecting.disfigure()
else
G.take_organ_damage(5, 10)
else
M.take_organ_damage(5,10)
if(method == INGEST)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(!isgrey(H))
return
if(volume < 10)
to_chat(M, "<span class='danger'>The watery solvent substance stings you, but isn't concentrated enough to harm you!</span>")
if(volume >=10 && volume <=25)
if(!H.unacidable)
M.take_organ_damage(0,min(max(volume-10,2)*2,20))
M.emote("scream")
if(volume > 25)
if(!M.unacidable)
if(prob(75))
var/obj/item/organ/external/affecting = H.get_organ("head")
if(affecting)
affecting.receive_damage(0, 20)
H.UpdateDamageIcon()
H.emote("scream")
else
M.take_organ_damage(0,20)
G.take_organ_damage(5, 10)
else
to_chat(G, "<span class='warning'>The water stings[volume < 10 ? " you, but isn't concentrated enough to harm you" : null]!</span>")
if(volume >= 10)
G.adjustFireLoss(min(max(4, (volume - 10) * 2), 20))
G.emote("scream")
/datum/reagent/water/reaction_turf(turf/simulated/T, volume)
if(!istype(T))
@@ -139,7 +139,7 @@
required_reagents = list("plasma" = 1, "silver" = 1, "blackpowder" = 1)
result_amount = 3
mix_message = "<span class='danger'>A jet of sparks flies from the mixture as it merges into a flickering slurry.</span>"
min_temp = T0C + 130
min_temp = T0C + 50
mix_sound = null
/datum/chemical_reaction/teslium/on_reaction(datum/reagents/holder, created_volume)
+15 -15
View File
@@ -52,10 +52,11 @@
var/egg_progress = 0 // # of on_life() cycles completed, unlike cycle_num this is reset on each hatch event
var/egg_progress_per_hatch = 90 // if egg_progress > this, chance to hatch and reset egg_progress
var/eggs_hatched = 0 // num of hatch events completed
var/eggs_max = 3 // max possible spiderlings you can get from a single infection if its left to run for a very long time
var/awaymission_checked = FALSE
var/awaymission_infection = FALSE // TRUE if infection occurred inside gateway
var/list/types_basic = list(/mob/living/simple_animal/hostile/poison/terror_spider/red, /mob/living/simple_animal/hostile/poison/terror_spider/gray, /mob/living/simple_animal/hostile/poison/terror_spider/green)
var/list/types_basic = list(/mob/living/simple_animal/hostile/poison/terror_spider/red, /mob/living/simple_animal/hostile/poison/terror_spider/gray)
var/list/types_adv = list(/mob/living/simple_animal/hostile/poison/terror_spider/red, /mob/living/simple_animal/hostile/poison/terror_spider/gray, /mob/living/simple_animal/hostile/poison/terror_spider/green)
/obj/item/organ/internal/body_egg/terror_eggs/on_life()
// Safety first.
@@ -78,19 +79,11 @@
qdel(src)
return
// Detect dying hosts, and try to keep them alive (so spiderlings can hatch) at the cost of some growth progress.
if(owner.health < -25)
to_chat(owner,"<span class='notice'>You feel a strange, blissful senstation.</span>")
owner.adjustBruteLoss(-5)
owner.adjustFireLoss(-5)
owner.adjustToxLoss(-5)
egg_progress += 10
// Once at least one egg has hatched from you, you'll need help to reach medbay.
if(eggs_hatched >= 1)
owner.Confused(2)
if(egg_progress > egg_progress_per_hatch && eggs_hatched < eggs_max)
if(egg_progress > egg_progress_per_hatch)
egg_progress -= egg_progress_per_hatch
hatch_egg()
@@ -107,15 +100,22 @@
return extra_progress
/obj/item/organ/internal/body_egg/terror_eggs/proc/hatch_egg()
var/infection_completed = FALSE
var/obj/structure/spider/spiderling/terror_spiderling/S = new(get_turf(owner))
if(eggs_hatched >= 2) // on the third egg...
S.grow_as = /mob/living/simple_animal/hostile/poison/terror_spider/princess
else
S.grow_as = pick(types_basic)
switch(eggs_hatched)
if(0) // First spiderling
S.grow_as = pick(types_basic)
if(1) // Second
S.grow_as = pick(types_adv)
if(2) // Last
S.grow_as = /mob/living/simple_animal/hostile/poison/terror_spider/princess
infection_completed = TRUE
S.immediate_ventcrawl = TRUE
eggs_hatched++
to_chat(owner, "<span class='warning'>A strange prickling sensation moves across your skin... then suddenly the whole world seems to spin around you!</span>")
owner.Paralyse(10)
if(infection_completed && !QDELETED(src))
qdel(src)
/obj/item/organ/internal/body_egg/terror_eggs/remove(var/mob/living/carbon/M, var/special = 0)
..()