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- Regular and fire first aid kits once again contain ointment. Apparently the info I got about ointment being broken was wrong, so ointment will remain.
- Fixed two misplaced pipes in atmos, so hopefully the AI won't get endless atmos alerts a few dozen minutes into the game and will hopefully reduce atmos lag at round start. - Patient's locker should now contain the proper equipment. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1501 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -13,7 +13,7 @@
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/obj/secure_closet/personal/patient/New()
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..()
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contents = list()
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spawn(2)
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spawn(4)
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new /obj/item/clothing/under/color/white( src )
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new /obj/item/clothing/shoes/white( src )
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return
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@@ -4,8 +4,8 @@
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if (empty) return
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new /obj/item/device/healthanalyzer( src )
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new /obj/item/weapon/reagent_containers/syringe/inaprovaline( src )
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new /obj/item/weapon/reagent_containers/syringe/inaprovaline( src )
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new /obj/item/weapon/reagent_containers/pill/kelotane( src )
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new /obj/item/stack/medical/ointment( src )
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new /obj/item/stack/medical/ointment( src )
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new /obj/item/weapon/reagent_containers/pill/kelotane( src )
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new /obj/item/weapon/reagent_containers/pill/kelotane( src )
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new /obj/item/weapon/reagent_containers/pill/kelotane( src ) //Replaced ointment with these since they actually work --Errorage
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@@ -30,8 +30,8 @@
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new /obj/item/stack/medical/bruise_pack(src)
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new /obj/item/stack/medical/bruise_pack(src)
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new /obj/item/stack/medical/bruise_pack(src)
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new /obj/item/weapon/reagent_containers/pill/kelotane(src) //replaced ointment since it was broken --Errorage
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new /obj/item/weapon/reagent_containers/pill/kelotane(src)
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new /obj/item/stack/medical/ointment(src)
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new /obj/item/stack/medical/ointment(src)
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new /obj/item/device/healthanalyzer(src)
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new /obj/item/weapon/reagent_containers/syringe/inaprovaline( src )
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return
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