diff --git a/code/ZAS/Airflow.dm b/code/ZAS/Airflow.dm
index 0b153c75809..3646dda393f 100644
--- a/code/ZAS/Airflow.dm
+++ b/code/ZAS/Airflow.dm
@@ -13,8 +13,8 @@ mob/proc/airflow_stun()
src << "You stay upright as the air rushes past you."
return 0
if(!lying)
- src << "The sudden rush of air knocks you over!"
- Weaken(5)
+ src << "The sudden rush of air pushese you around!"
+// Weaken(5)
last_airflow_stun = world.time
mob/living/silicon/airflow_stun()
@@ -198,9 +198,9 @@ mob/airflow_hit(atom/A)
for(var/mob/M in hearers(src))
M.show_message("\red \The [src] slams into \a [A]!",1,"\red You hear a loud slam!",2)
playsound(src.loc, "smash.ogg", 25, 1, -1)
- var/weak_amt = istype(A,/obj/item) ? A:w_class : rand(1,5) //Heheheh
+/* var/weak_amt = istype(A,/obj/item) ? A:w_class : rand(1,5) //Heheheh
Weaken(weak_amt)
- . = ..()
+ . = ..() */
obj/airflow_hit(atom/A)
for(var/mob/M in hearers(src))
@@ -230,12 +230,12 @@ mob/living/carbon/human/airflow_hit(atom/A)
blocked = run_armor_check("groin","melee")
apply_damage(b_loss/3, BRUTE, "groin", blocked, 0, "Airflow")
- if(airflow_speed > 10)
+/* if(airflow_speed > 10)
Paralyse(round(airflow_speed * vsc.airflow_stun))
Stun(paralysis + 3)
else
Stun(round(airflow_speed * vsc.airflow_stun/2))
- . = ..()
+ . = ..() */
zone/proc/movables()
. = list()
diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm
index e9a59453030..8c5b9018c30 100644
--- a/code/game/turfs/simulated/walls.dm
+++ b/code/game/turfs/simulated/walls.dm
@@ -100,13 +100,13 @@
update_icon()
return
-
+/*
/turf/simulated/wall/adjacent_fire_act(turf/simulated/floor/adj_turf, datum/gas_mixture/adj_air, adj_temp, adj_volume)
if(adj_temp > max_temperature)
take_damage(rand(10, 20) * (adj_temp / max_temperature))
return ..()
-
+*/
/turf/simulated/wall/proc/dismantle_wall(devastated=0, explode=0)
if(istype(src,/turf/simulated/wall/r_wall))
if(!devastated)