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/obj/item/projectile --> /obj/projectile (#30411)
* yers * vars * map changes * some comments (clearly not stolen from items) * fix component * summary
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@@ -50,7 +50,7 @@
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igniting = FALSE
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return ITEM_INTERACT_COMPLETE
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/obj/structure/closet/coffin/vampire/bullet_act(obj/item/projectile/P)
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/obj/structure/closet/coffin/vampire/bullet_act(obj/projectile/P)
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if(!P.immolate)
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return ..()
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fire_act()
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