/obj/item/projectile --> /obj/projectile (#30411)

* yers

* vars

* map changes

* some comments (clearly not stolen from items)

* fix component

* summary
This commit is contained in:
kyunkyunkyun
2025-11-12 10:23:20 +00:00
committed by GitHub
parent e92a45369a
commit f96b26b75a
169 changed files with 858 additions and 851 deletions
@@ -15,7 +15,7 @@
is_ranged = TRUE
ranged_burst_count = 3
ranged_burst_interval = 0.4
projectile_type = /obj/item/projectile/beam/immolator/weak/hitscan
projectile_type = /obj/projectile/beam/immolator/weak/hitscan
projectile_sound = 'sound/weapons/laser3.ogg'
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minimum_survivable_temperature = 0
@@ -88,7 +88,7 @@
update_icons()
/// We overide the basic effect, as malfunctioning drones are in space, and use jets to dodge. Also lets us do cool effects.
/mob/living/basic/malf_drone/advanced_bullet_dodge(mob/living/source, obj/item/projectile/hitting_projectile)
/mob/living/basic/malf_drone/advanced_bullet_dodge(mob/living/source, obj/projectile/hitting_projectile)
if(HAS_TRAIT(source, TRAIT_IMMOBILIZED))
return NONE
if(source.stat != CONSCIOUS)