diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm index 64e1882b563..ef3b4a4e278 100644 --- a/code/datums/uplink_item.dm +++ b/code/datums/uplink_item.dm @@ -54,7 +54,7 @@ var/list/uplink_items = list() var/list/excludefrom = list() //Empty list does nothing. Place the name of gamemode you don't want this item to be available in here. This is so you dont have to list EVERY mode to exclude something. var/list/job = null var/surplus = 100 //Chance of being included in the surplus crate (when pick() selects it) - var/hijack_only = 0 //can this item be purchased only during hijackings? + var/hijack_only = FALSE //can this item be purchased only during hijackings? /datum/uplink_item/proc/spawn_item(var/turf/loc, var/obj/item/device/uplink/U) if(hijack_only) @@ -129,7 +129,7 @@ var/list/uplink_items = list() job = list("Clown") //mime -/datum/uplink_item/job_specific/caneshotgun +/datum/uplink_item/jobspecific/caneshotgun name = "Cane Shotgun + Assassination Darts" desc = "A specialized, one shell shotgun with a built-in cloaking device to mimic a cane. The shotgun is capable of hiding it's contents and the pin alongside being supressed. Comes with 6 special darts and a preloaded shrapnel round." reference = "MCS" @@ -137,14 +137,6 @@ var/list/uplink_items = list() cost = 15 job = list("Mime") -/datum/uplink_item/dangerous/cat_grenade - name = "Feral Cat Delivery Grenade" - desc = "The feral cat delivery grenade contains 8 dehydrated feral cats in a similar manner to dehydrated monkeys, which, upon detonation, will be rehydrated by a small reservoir of water contained within the grenade. These cats will then attack anything in sight." - item = /obj/item/weapon/grenade/spawnergrenade/feral_cats - reference = "CCLG" - cost = 5 - job = list("Psychiatrist")//why? Becuase its funny that a person in charge of your mental wellbeing has a cat granade.. - //Chef /datum/uplink_item/jobspecific/specialsauce name = "Chef Excellence's Special Sauce" @@ -195,8 +187,8 @@ var/list/uplink_items = list() item = /obj/item/weapon/storage/toolbox/green/memetic cost = 20 job = list("Chaplain") - surplus = 0 //No lucky chances from the crate; if you get this, this is ALL you're getting - hijack_only = 1 //This is a murderbone weapon, as such, it should only be available in those scenarios. + surplus = 0 //No lucky chances from the crate; if you get this, this is ALL you're getting + hijack_only = TRUE //This is a murderbone weapon, as such, it should only be available in those scenarios. //Janitor @@ -211,23 +203,21 @@ var/list/uplink_items = list() //Medical - /datum/uplink_item/jobspecific/rad_laser name = "Radiation Laser" - desc = "A radiation laser concealed inside of a Health Analyser. After a moderate delay, causes temporary collapse and radiation. Has adjustable controls, but will not function as a regular health analyser, only appears like one. May not function correctly on radiation resistant humanoids!" + desc = "A radiation laser concealed inside of a Health Analyser. After a moderate delay, causes temporary collapse and radiation. Has adjustable controls, but will not function as a regular health analyser, only appears like one. May not function correctly on radiation resistant humanoids!" reference = "RL" item = /obj/item/device/rad_laser cost = 5 - job = list( - "Chief Medical Officer", - "Medical Doctor", - "Geneticist", - "Psychiatrist", - "Chemist", - "Paramedic", - "Virologist", - "Brig Physician" - ) + job = list("Chief Medical Officer", "Medical Doctor", "Geneticist", "Psychiatrist", "Chemist", "Paramedic", "Coroner", "Virologist") + +/datum/uplink_item/dangerous/cat_grenade + name = "Feral Cat Delivery Grenade" + desc = "The feral cat delivery grenade contains 8 dehydrated feral cats in a similar manner to dehydrated monkeys, which, upon detonation, will be rehydrated by a small reservoir of water contained within the grenade. These cats will then attack anything in sight." + item = /obj/item/weapon/grenade/spawnergrenade/feral_cats + reference = "CCLG" + cost = 5 + job = list("Psychiatrist")//why? Becuase its funny that a person in charge of your mental wellbeing has a cat granade.. //Assistant @@ -249,10 +239,9 @@ var/list/uplink_items = list() cost = 6 job = list("Bartender") - //Barber -/datum/uplink_item/jobspecific/safety_scissors //Hue +/datum/uplink_item/jobspecific/safety_scissors //Hue name = "Safety Scissors" desc = "A pair of scissors that are anything but what their name implies; can easily cut right into someone's throat." reference = "CTS" @@ -278,7 +267,7 @@ var/list/uplink_items = list() reference = "PG" item = /obj/item/clothing/gloves/color/yellow/power cost = 10 - job = list("Station Engineer","Chief Engineer") + job = list("Station Engineer", "Chief Engineer") //RD @@ -299,7 +288,6 @@ var/list/uplink_items = list() cost = 3 job = list("Librarian") - //Botanist /datum/uplink_item/jobspecific/ambrosiacruciatus name = "Ambrosia Cruciatus Seeds" @@ -309,7 +297,6 @@ var/list/uplink_items = list() cost = 2 job = list("Botanist") - //Atmos Tech /datum/uplink_item/jobspecific/contortionist name = "Contortionist's Jumpsuit" @@ -335,7 +322,7 @@ var/list/uplink_items = list() reference = "ST" item = /obj/item/weapon/reagent_containers/hypospray/autoinjector/stimulants cost = 7 - job = list("Scientist","Research Director","Geneticist","Chief Medical Officer","Medical Doctor","Psychiatrist","Chemist","Paramedic","Virologist","Brig Physician") + job = list("Scientist", "Research Director", "Geneticist", "Chief Medical Officer", "Medical Doctor", "Psychiatrist", "Chemist", "Paramedic", "Coroner", "Virologist") //Tator Poison Bottles @@ -345,7 +332,7 @@ var/list/uplink_items = list() reference = "TPB" item = /obj/item/weapon/reagent_containers/glass/bottle/traitor cost = 2 - job = list("Research Director","Chief Medical Officer","Medical Doctor","Psychiatrist","Paramedic","Virologist","Bartender") + job = list("Research Director", "Chief Medical Officer", "Medical Doctor", "Psychiatrist", "Paramedic", "Virologist", "Bartender", "Chef") // Paper contact poison pen @@ -400,7 +387,7 @@ var/list/uplink_items = list() /datum/uplink_item/dangerous/machinegun name = "L6 Squad Automatic Weapon" - desc = "A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.62x51mm ammunition." + desc = "A fully-loaded Aussec Armory belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.62x51mm ammunition." reference = "LMG" item = /obj/item/weapon/gun/projectile/automatic/l6_saw cost = 40