mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 19:47:22 +01:00
then-we-shall-reforge-the-armor-from-what-remains
This commit is contained in:
@@ -28,6 +28,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
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singular_name = "glass sheet"
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icon_state = "sheet-glass"
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materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 100)
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origin_tech = "materials=1"
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created_window = /obj/structure/window/basic
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full_window = /obj/structure/window/full/basic
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@@ -87,6 +88,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
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singular_name = "reinforced glass sheet"
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icon_state = "sheet-rglass"
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materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
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origin_tech = "materials=2"
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created_window = /obj/structure/window/reinforced
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full_window = /obj/structure/window/full/reinforced
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@@ -112,6 +114,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
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icon_state = "sheet-plasmaglass"
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item_state = "sheet-rglass"
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materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT*2)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 100)
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origin_tech = "plasmatech=2;materials=2"
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created_window = /obj/structure/window/plasmabasic
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full_window = /obj/structure/window/full/plasmabasic
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@@ -153,10 +156,10 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
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icon_state = "sheet-plasmarglass"
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item_state = "sheet-rglass"
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materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT*2)
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armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
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origin_tech = "plasmatech=2;materials=2"
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created_window = /obj/structure/window/plasmareinforced
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full_window = /obj/structure/window/full/plasmareinforced
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armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0)
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point_value = 23
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/obj/item/stack/sheet/plasmarglass/New(loc, amount)
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@@ -174,6 +177,7 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list(
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icon_state = "sheet-titaniumglass"
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item_state = "sheet-rglass"
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materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
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merge_type = /obj/item/stack/sheet/titaniumglass
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full_window = /obj/structure/window/full/shuttle
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@@ -192,6 +196,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
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icon_state = "sheet-plastitaniumglass"
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item_state = "sheet-rglass"
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materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
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merge_type = /obj/item/stack/sheet/plastitaniumglass
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full_window = /obj/structure/window/plastitanium
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@@ -149,6 +149,7 @@ var/global/list/datum/stack_recipe/plasteel_recipes = list(
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icon_state = "sheet-plasteel"
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item_state = "sheet-metal"
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materials = list(MAT_METAL=2000, MAT_PLASMA=2000)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 80)
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throwforce = 10.0
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flags = CONDUCT
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origin_tech = "materials=2"
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@@ -195,6 +196,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list(
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icon_state = "sheet-wood"
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origin_tech = "materials=1;biotech=1"
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burn_state = FLAMMABLE
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 0)
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merge_type = /obj/item/stack/sheet/wood
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/obj/item/stack/sheet/wood/New(var/loc, var/amount=null)
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@@ -123,6 +123,7 @@
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flags = CONDUCT
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turf_type = /turf/simulated/floor/plasteel
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mineralType = "metal"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
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//Light
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/obj/item/stack/tile/light
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@@ -49,7 +49,7 @@ GLOBAL_LIST_INIT(rcd_door_types, list(
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usesound = 'sound/items/deconstruct.ogg'
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flags_2 = NO_MAT_REDEMPTION_2
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req_access = list(access_engine)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
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// Important shit
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var/datum/effect_system/spark_spread/spark_system
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var/matter = 0
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@@ -13,6 +13,7 @@ RSF
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anchored = 0.0
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var/matter = 0
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var/mode = 1
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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w_class = WEIGHT_CLASS_NORMAL
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var/list/configured_items = list()
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@@ -89,6 +89,7 @@
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var/list/access = list()
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var/registered_name = "Unknown" // The name registered_name on the card
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slot_flags = SLOT_ID
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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var/untrackable // Can not be tracked by AI's
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var/blood_type = "\[UNSET\]"
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@@ -11,6 +11,7 @@
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w_class = WEIGHT_CLASS_BULKY
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origin_tech = "biotech=4"
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actions_types = list(/datum/action/item_action/toggle_paddles)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/back.dmi'
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)
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@@ -13,6 +13,7 @@
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materials = list(MAT_METAL=500)
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origin_tech = "engineering=3;combat=3"
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breakouttime = 600 //Deciseconds = 60s = 1 minutes
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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var/cuffsound = 'sound/weapons/handcuffs.ogg'
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var/trashtype = null //For disposable cuffs
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var/ignoresClumsy = FALSE
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@@ -32,9 +33,9 @@
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to_chat(user, "<span class='warning'>Uh... how do those things work?!</span>")
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apply_cuffs(user, user)
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return
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cuff(C, user)
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/obj/item/restraints/handcuffs/proc/cuff(mob/living/carbon/C, mob/user, remove_src = TRUE)
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if(ishuman(C))
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var/mob/living/carbon/human/H = C
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@@ -31,6 +31,7 @@
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flags = CONDUCT
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attack_verb = list("attacked", "stabbed", "poked")
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hitsound = 'sound/weapons/bladeslice.ogg'
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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sharp = 0
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var/max_contents = 1
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@@ -116,6 +117,7 @@
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materials = list(MAT_METAL=12000)
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attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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sharp = TRUE
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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var/bayonet = FALSE //Can this be attached to a gun?
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/obj/item/kitchen/knife/suicide_act(mob/user)
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@@ -200,6 +202,7 @@
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materials = list()
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origin_tech = "biotech=3;combat=2"
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attack_verb = list("shanked", "shivved")
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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/*
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@@ -10,6 +10,7 @@
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var/list/attack_verb_on = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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hitsound = 'sound/weapons/blade1.ogg' // Probably more appropriate than the previous hitsound. -- Dave
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usesound = 'sound/weapons/blade1.ogg'
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
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toolspeed = 1
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light_power = 2
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var/brightness_on = 2
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@@ -9,6 +9,7 @@
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item_state = "bulldog"
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lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 50)
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var/maxWeightClass = 20 //The max weight of items that can fit into the cannon
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var/loadedWeightClass = 0 //The weight of items currently in the cannon
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var/obj/item/tank/tank = null //The gas tank that is drawn from to fire things
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@@ -9,6 +9,7 @@
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throwforce = 10
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throw_range = 7
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w_class = WEIGHT_CLASS_NORMAL
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 40)
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origin_tech = "combat=5;powerstorage=3;syndicate=3"
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var/click_delay = 1.5
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var/fisto_setting = 1
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@@ -23,6 +23,7 @@
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throw_range = 5
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL = 75000, MAT_GLASS = 37500)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
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origin_tech = "engineering=4;materials=2"
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var/datum/effect_system/spark_spread/spark_system
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var/lastused
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@@ -13,7 +13,7 @@
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materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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attack_verb = list("stabbed", "slashed", "sliced", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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armor = list("melee" = 100, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0)
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armor = list("melee" = 100, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 100)
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/obj/item/shard/suicide_act(mob/user)
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to_chat(viewers(user), pick("<span class='danger'>[user] is slitting [user.p_their()] wrists with [src]! It looks like [user.p_theyre()] trying to commit suicide.</span>",
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@@ -1,7 +1,7 @@
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/obj/item/shield
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name = "shield"
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block_chance = 50
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armor = list(melee = 50, bullet = 50, laser = 50, energy = 0, bomb = 30, bio = 0, rad = 0)
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armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
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/obj/item/shield/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
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if(attack_type == THROWN_PROJECTILE_ATTACK)
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@@ -59,6 +59,7 @@
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burn_state = FIRE_PROOF
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flags_2 = NO_MAT_REDEMPTION_2
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cant_hold = list(/obj/item/storage/backpack/holding)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 50)
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/obj/item/storage/backpack/holding/New()
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..()
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@@ -10,6 +10,7 @@
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w_class = WEIGHT_CLASS_NORMAL
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origin_tech = "combat=2"
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attack_verb = list("beaten")
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
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var/stunforce = 7
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var/status = 0
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var/obj/item/stock_parts/cell/high/bcell = null
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@@ -13,7 +13,7 @@
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throwforce = 10.0
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throw_speed = 1
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throw_range = 4
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 30)
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actions_types = list(/datum/action/item_action/set_internals)
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var/datum/gas_mixture/air_contents = null
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var/distribute_pressure = ONE_ATMOSPHERE
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@@ -9,6 +9,7 @@
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slot_flags = SLOT_BACK
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slowdown = 1
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actions_types = list(/datum/action/item_action/toggle_mister)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
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var/obj/item/noz
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var/on = 0
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@@ -22,6 +22,7 @@
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throw_speed = 4
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throw_range = 20
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materials = list(MAT_METAL=400)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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origin_tech = "magnets=3;bluespace=2"
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/obj/item/locator/attack_self(mob/user as mob)
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@@ -103,7 +104,7 @@ Frequency:
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throw_range = 5
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materials = list(MAT_METAL=10000)
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origin_tech = "magnets=3;bluespace=4"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 30, bio = 0, rad = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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var/active_portals = 0
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/obj/item/hand_tele/attack_self(mob/user as mob)
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@@ -28,6 +28,7 @@
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
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toolspeed = 1
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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/obj/item/wrench/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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@@ -133,6 +134,7 @@
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hitsound = 'sound/weapons/bladeslice.ogg'
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usesound = 'sound/items/screwdriver.ogg'
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toolspeed = 1
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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var/random_color = TRUE //if the screwdriver uses random coloring
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/obj/item/screwdriver/nuke
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@@ -233,6 +235,7 @@
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usesound = 'sound/items/wirecutter.ogg'
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sharp = 1
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toolspeed = 1
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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var/random_color = TRUE
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/obj/item/wirecutters/New(loc, param_color = null)
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@@ -326,6 +329,7 @@
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var/acti_sound = 'sound/items/welderactivate.ogg'
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var/deac_sound = 'sound/items/welderdeactivate.ogg'
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w_class = WEIGHT_CLASS_SMALL
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
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materials = list(MAT_METAL=70, MAT_GLASS=30)
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origin_tech = "engineering=1;plasmatech=1"
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toolspeed = 1
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@@ -682,6 +686,7 @@ obj/item/weldingtool/experimental/process()
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origin_tech = "engineering=1;combat=1"
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attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
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||||
toolspeed = 1
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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/obj/item/crowbar/red
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||||
icon_state = "crowbar_red"
|
||||
|
||||
@@ -181,6 +181,7 @@
|
||||
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
usesound = 'sound/items/crowbar.ogg'
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
|
||||
|
||||
/obj/item/twohanded/fireaxe/update_icon() //Currently only here to fuck with the on-mob icons.
|
||||
icon_state = "fireaxe[wielded]"
|
||||
@@ -230,6 +231,7 @@
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
block_chance = 75
|
||||
sharp_when_wielded = TRUE // only sharp when wielded
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
|
||||
light_power = 2
|
||||
var/brightness_on = 2
|
||||
var/colormap = list(red=LIGHT_COLOR_RED, blue=LIGHT_COLOR_LIGHTBLUE, green=LIGHT_COLOR_GREEN, purple=LIGHT_COLOR_PURPLE, rainbow=LIGHT_COLOR_WHITE)
|
||||
@@ -337,6 +339,7 @@
|
||||
sharp = TRUE
|
||||
no_spin_thrown = TRUE
|
||||
var/obj/item/grenade/explosive = null
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
|
||||
|
||||
/obj/item/twohanded/spear/update_icon()
|
||||
if(explosive)
|
||||
@@ -578,7 +581,7 @@
|
||||
throwforce = 15
|
||||
throw_range = 1
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
armor = list(melee = 50, bullet = 50, laser = 50, energy = 0, bomb = 50, bio = 0, rad = 0)
|
||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
var/charged = 5
|
||||
origin_tech = "combat=4;bluespace=4;plasmatech=7"
|
||||
|
||||
@@ -752,6 +755,7 @@
|
||||
force_wielded = 30
|
||||
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
|
||||
var/charged = 1
|
||||
|
||||
/obj/item/twohanded/energizedfireaxe/update_icon()
|
||||
@@ -798,6 +802,7 @@
|
||||
force_wielded = 15
|
||||
attack_verb = list("attacked", "impaled", "pierced")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
|
||||
|
||||
/obj/item/twohanded/pitchfork/demonic
|
||||
name = "demonic pitchfork"
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
throw_speed = 1
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 30)
|
||||
|
||||
var/charges = 0 //how many restocking "charges" the refill has
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
throw_speed = 7
|
||||
throw_range = 15
|
||||
attack_verb = list("banned")
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
|
||||
|
||||
|
||||
/obj/item/banhammer/suicide_act(mob/user)
|
||||
@@ -46,6 +47,7 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
block_chance = 50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
|
||||
|
||||
/obj/item/claymore/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is falling on the [name]! It looks like [user.p_theyre()] trying to commit suicide.</span>")
|
||||
@@ -70,6 +72,7 @@
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
block_chance = 50
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
|
||||
|
||||
/obj/item/katana/cursed
|
||||
slot_flags = null
|
||||
|
||||
Reference in New Issue
Block a user