then-we-shall-reforge-the-armor-from-what-remains

This commit is contained in:
Fox McCloud
2019-09-10 07:03:05 -04:00
parent 177ac43f23
commit f998cb74ad
147 changed files with 390 additions and 398 deletions
@@ -28,6 +28,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
singular_name = "glass sheet"
icon_state = "sheet-glass"
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 100)
origin_tech = "materials=1"
created_window = /obj/structure/window/basic
full_window = /obj/structure/window/full/basic
@@ -87,6 +88,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
singular_name = "reinforced glass sheet"
icon_state = "sheet-rglass"
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
origin_tech = "materials=2"
created_window = /obj/structure/window/reinforced
full_window = /obj/structure/window/full/reinforced
@@ -112,6 +114,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
icon_state = "sheet-plasmaglass"
item_state = "sheet-rglass"
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT*2)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 100)
origin_tech = "plasmatech=2;materials=2"
created_window = /obj/structure/window/plasmabasic
full_window = /obj/structure/window/full/plasmabasic
@@ -153,10 +156,10 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
icon_state = "sheet-plasmarglass"
item_state = "sheet-rglass"
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT*2)
armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
origin_tech = "plasmatech=2;materials=2"
created_window = /obj/structure/window/plasmareinforced
full_window = /obj/structure/window/full/plasmareinforced
armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0)
point_value = 23
/obj/item/stack/sheet/plasmarglass/New(loc, amount)
@@ -174,6 +177,7 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list(
icon_state = "sheet-titaniumglass"
item_state = "sheet-rglass"
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
merge_type = /obj/item/stack/sheet/titaniumglass
full_window = /obj/structure/window/full/shuttle
@@ -192,6 +196,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
icon_state = "sheet-plastitaniumglass"
item_state = "sheet-rglass"
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
merge_type = /obj/item/stack/sheet/plastitaniumglass
full_window = /obj/structure/window/plastitanium
@@ -149,6 +149,7 @@ var/global/list/datum/stack_recipe/plasteel_recipes = list(
icon_state = "sheet-plasteel"
item_state = "sheet-metal"
materials = list(MAT_METAL=2000, MAT_PLASMA=2000)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 80)
throwforce = 10.0
flags = CONDUCT
origin_tech = "materials=2"
@@ -195,6 +196,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list(
icon_state = "sheet-wood"
origin_tech = "materials=1;biotech=1"
burn_state = FLAMMABLE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 0)
merge_type = /obj/item/stack/sheet/wood
/obj/item/stack/sheet/wood/New(var/loc, var/amount=null)
@@ -123,6 +123,7 @@
flags = CONDUCT
turf_type = /turf/simulated/floor/plasteel
mineralType = "metal"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
//Light
/obj/item/stack/tile/light