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then-we-shall-reforge-the-armor-from-what-remains
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@@ -28,6 +28,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
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singular_name = "glass sheet"
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icon_state = "sheet-glass"
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materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 100)
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origin_tech = "materials=1"
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created_window = /obj/structure/window/basic
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full_window = /obj/structure/window/full/basic
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@@ -87,6 +88,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
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singular_name = "reinforced glass sheet"
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icon_state = "sheet-rglass"
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materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
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origin_tech = "materials=2"
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created_window = /obj/structure/window/reinforced
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full_window = /obj/structure/window/full/reinforced
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@@ -112,6 +114,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
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icon_state = "sheet-plasmaglass"
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item_state = "sheet-rglass"
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materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT*2)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 100)
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origin_tech = "plasmatech=2;materials=2"
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created_window = /obj/structure/window/plasmabasic
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full_window = /obj/structure/window/full/plasmabasic
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@@ -153,10 +156,10 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
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icon_state = "sheet-plasmarglass"
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item_state = "sheet-rglass"
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materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT*2)
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armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
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origin_tech = "plasmatech=2;materials=2"
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created_window = /obj/structure/window/plasmareinforced
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full_window = /obj/structure/window/full/plasmareinforced
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armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0)
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point_value = 23
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/obj/item/stack/sheet/plasmarglass/New(loc, amount)
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@@ -174,6 +177,7 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list(
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icon_state = "sheet-titaniumglass"
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item_state = "sheet-rglass"
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materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
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merge_type = /obj/item/stack/sheet/titaniumglass
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full_window = /obj/structure/window/full/shuttle
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@@ -192,6 +196,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
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icon_state = "sheet-plastitaniumglass"
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item_state = "sheet-rglass"
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materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
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merge_type = /obj/item/stack/sheet/plastitaniumglass
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full_window = /obj/structure/window/plastitanium
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@@ -149,6 +149,7 @@ var/global/list/datum/stack_recipe/plasteel_recipes = list(
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icon_state = "sheet-plasteel"
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item_state = "sheet-metal"
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materials = list(MAT_METAL=2000, MAT_PLASMA=2000)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 80)
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throwforce = 10.0
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flags = CONDUCT
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origin_tech = "materials=2"
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@@ -195,6 +196,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list(
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icon_state = "sheet-wood"
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origin_tech = "materials=1;biotech=1"
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burn_state = FLAMMABLE
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 0)
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merge_type = /obj/item/stack/sheet/wood
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/obj/item/stack/sheet/wood/New(var/loc, var/amount=null)
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@@ -123,6 +123,7 @@
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flags = CONDUCT
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turf_type = /turf/simulated/floor/plasteel
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mineralType = "metal"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
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//Light
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/obj/item/stack/tile/light
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